Apple Shake Box User Manual

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The following information is intended to get you up and running with Shake 4 as quickly as possible and covers the following topics:
Contents of the box
Onscreen help
Shake system requirements RAM Requirements
Uninstalling Shake Installing Shake
Serializing and registering Shake Installing and licensing Shake for render-only workstations
Apple Qmaster system requirements Installing Apple Qmaster Client, Services, and Administration tools
Shake and Apple Qmaster support
Important:
Be sure to review the
Before You Install Shake 4
document (in the Shake 4 installer or on the installation CD). For the latest information on Shake, go to the Shake website at http://www.apple.com/shake.
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About the Contents of Your Shake Box

Your Shake box contains the following software and documentation.
Installation CD
The Shake 4 installation CD:
and Apple Qmaster software and documentation.
Printed documentation
The following printed instructional material is included in your Shake box:
Shake 4 User Manual:
image input and output, the compositing nodes and Node View, file formats and footage, keying, color correction and color space, using masks and transforms, working with the Curve Editor and the Time View, painting and rotoscoping tools, using filters, customizing Shake and making macros, and rendering.
Shake 4 Tutorials:
Provide step-by-step instructions for general Shake workflow and the user interface, basic color correction, using the Z channel, using local variables with expressions, color correction on premultiplied elements, using Keylight and Primatte, tracking, how to make a macro, and how to create a simple clean plate.
Note:
Tutorial media for use with the
installation CD, in the
PDF documentation
The following PDF documentation is located in the Documentation folder on the Shake 4 installation CD.
Shake 4 User Manual Shake 4 Tutorials
Shake 4 New Features Installing Your Software
Apple Qmaster User Manual Truelight User Manual
This is your installation disc. Use this CD to install the Shake
Provides information on new features, the Shake user interface,
Tutorial_Media
Shake 4 Tutorials
folder.
is included on on the
Shake 4

About Onscreen Help

The
Shake 4 User Manual, Shake 4 Tutorials, Shake 4 New Features,
News
documents are accessible via the Help menu of the Shake application. The
Apple Qmaster User Manual
and
Apple Qmaster Late-Breaking News
Help menu of the Apple Qmaster application. Documentation for the bundled Truelight features is included in the
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Documentation
folder, located on the Shake 4 installation CD.
and
Late-Breaking
are available in the

Onscreen Documentation

The Shake and Apple Qmaster onscreen documentation is in PDF format, and allows you to access information directly onscreen while you’re working in Shake or Apple Qmaster via the Help menu. In Shake, there is also a Help button located in the Parameters tab of each function. This button opens an HTML page that describes the function. An additional HTML page that contains information on customizing Shake can also be accessed from the Help menu. These HTML pages (the function pages and the customizing section) include the same content as the
To access the onscreen help:
m
Choose Shake User Manual, New Features, Tutorials, or another option from the Shake Help menu.
The onscreen PDFs are interactive and contain links for easy navigation. To quickly find a specific topic, use the bookmarks or the interactive index.
m
In Apple Qmaster, choose Help > Apple Qmaster Help; in Apple Qadministrator, choose Help > Apple Qmaster Help; in Batch Monitor, choose Help > Batch Monitor Help (Batch Monitor is the utility installed with the Apple Qadministrator and Apple Qmaster Client components).
To access the onscreen help for a specific Shake function:
m
In the Node View, click the right side of the node to load its parameters.
m
In the Parameters tab, click the Help button.
Note:
In the printed user manual, all function information is included in their
associated chapters.
Shake 4 User Manual
.
To access the onscreen help for customizing Shake:
m
Choose Help > Customizing Shake.
Note:
In the
Shake 4 User Manual
, extensive information on customizing is located in
Chapter 14, “Customizing Shake.”

Late-Breaking News

The Late-Breaking News option in the Help menu links to the Late-Breaking News section of the Shake website and contains the latest information about the software, new features, and known bugs.
To access Late-Breaking News:
m
In the Shake application, choose Help > Late-Breaking News.
m
In Apple Qmaster or Apple Qadministrator, choose Help > Late-Breaking News.
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Shake 4 System Requirements
Before you install Shake 4, make sure that your Macintosh system meets the following minimum requirements.
Minimum Hardware and Software Configuration
Power Mac G5; Power Mac G4 or PowerBook G4 with 1 GHz or faster PowerPC G4
processor Mac OS X v10.3.9 or Mac OS X v10.4 (or later)
QuickTime 7 (or later)
512 MB of RAM minimum—1 GB RAM or more recommended 1 GB of available disk space for caching and for temporary files
AGP graphics card with at least 32 MB of video memory and OpenGL hardware acceleration
Display supporting 1280 x 1024-pixel resolution and 24-bit color, with 32MB or more of VRAM and Open GL hardware acceleration
Three-button mouse
Minimum Requirements for Render-Only Workstations
The Shake 4.0 render-only workstation requires the following minimum hardware and software configuration:
500 Mhz or higher PowerPC G4
PowerPC G4 refers to any Tower, PowerBook, iMac, eMac over 500 Mhz. 1 Ghz PowerPC G4 or higher XServe
Mac Mac OS X v10.3.9 or Mac OS X v10.4 (or later)
QuickTime 7 (or later) 1 GB local disk space for caching and temporary files
256 MB of RAM
RAM Requirements
Real-time playback is a function of RAM, processor, image size, clip length, and graphics card. In Shake, images are loaded into memory and then played back. Current systems cannot achieve real-time playback with 2K-resolution images. With sufficient RAM and a good graphics card, files of up to 1K resolution should play back in real time.
Use the following formula to determine the amount of required memory:
width * height * channels * bytes per channel * images = bytes
For example, a single 1024 x 768 RGB 8-bit (1 byte) per channel image is:
1024 * 768 * 3 * 1 = 2359296 bytes
Or, approximately 2.4 MB per frame.
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