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bzip2/libbzip2 version 1.0.2 of 30 December 2001
1
Contents
Preface15Shake 4 Documentation and Resources
15
What Is Shake?
16
Using the Shake Documentation
16
Onscreen Help
17
Contextual Help
17
Apple Websites
18
Keyboard and Mouse Conventions on Different Platforms
19
Using a Stylus
20
Using Dual-Head Monitors
Chapter123An Overview of the Shake User Interface
23
Opening Shake
24
Overview of the Shake User Interface
27
Making Adjustments to the Shake Window
28
Navigating in the Viewer, Node View, and Curve Editor
30
Working With Tabs and the Tweaker
31
Menus and the Title Bar
35
Script Management
38
The File Browser
45
Using and Customizing Viewers
72
The Parameters Tabs
78
Using Expressions in Parameters
81
The Parameters Tab Shortcut Menu
82
The Domain of Definition (DOD)
88
The Time Bar
90
Previewing Your Script Using the Flipbook
Chapter291Setting a Script’s Global Parameters
91
About Global Parameters
92
The Main Global Parameters
98
guiControls
101
Monitor Controls
10 2
Colors
5
10 2
enhancedNodeView
10 4
Application Environmental Variables
10 4
Script Environmental Variables
Chapter310 7Adding Media, Retiming, and Remastering
10 7
About Image Input
11 0
Using the FileIn (SFileIn) Node
117
Retiming
12 3
The TimeX Node
12 5
Manual Manipulation of Time
12 6
Remastering Media
13 0
Working With Extremely High-Resolution Images
13 2
Using Shake With Final Cut Pro
Chapter413 7Using Proxies
13 7
Using Proxies
13 9
Using interactiveScale
141
Using Temporary Proxies
14 4
Permanently Customizing Shake’s Proxy Settings
14 8
Using Pre-Generated Proxy Files Created Outside of Shake
15 0
Pre-Generating Your Own Proxies
163
When Not to Use Proxies
164
Proxy Parameters
Chapter5167Compatible File Formats and Image Resolutions
167
File Formats
17 0
Table of Supported File Formats
17 3
Format Descriptions
17 8
Support for Custom File Header Metadata
18 0
Table of File Sizes
18 0
Controlling Image Resolution
183
Nodes That Affect Image Resolution
18 6
Cropping Functions
Chapter6191Importing Video and Anamorphic Film
191
The Basics of Processing Interlaced Video
19 6
Setting Up Your Script to Use Interlaced Images
200
Displaying Individual Fields in the Viewer
204
Integrating Interlaced and Non-Interlaced Footage
205
Video Functions
209
About Aspect Ratios and Nonsquare Pixels
6
Contents
Chapter7217Using the Node View
217
About Node-Based Compositing
218
Where Do Nodes Come From?
219
Navigating in the Node View
221
Using the Enhanced Node View
224
Noodle Display Options
226
Creating Nodes
228
Selecting and Deselecting Nodes
231
Connecting Nodes Together
235
Breaking Node Connections
235
Inserting, Replacing, and Deleting Nodes
240
Moving Nodes
240
Loading a Node Into a Viewer
241
Loading Node Parameters
243
Ignoring Nodes
243
Renaming Nodes
244
Arranging Nodes
246
Groups and Clusters
251
Opening Macros
251
Cloning Nodes
253
Thumbnails
257
The Node View Shortcut Menu
Chapter8261Using the Time View
261
About the Time View
262
Viewing Nodes in the Time View
263
Clip Durations in the Time View
263
Adjusting Image Nodes in the Time View
270
The Transition Node
Chapter9277Using the Audio Panel
277
About Audio in Shake
278
Loading, Refreshing, and Removing Audio Files
280
Previewing and Looping Audio
282
Playing Audio With Your Footage
283
Viewing Audio
283
Slipping Audio Sync in Your Script
285
Extracting Curves From Sound Files
288
Exporting an Audio Mix
Contents
7
Chapter10291Parameter Animation and the Curve Editor
291
Animating Parameters With Keyframes
294
Using the Curve Editor
298
Navigating the Curve Editor
300
Working With Keyframes
316
More About Splines
Chapter11323The Flipbook, Monitor Previews, and Color Calibration
323
Cached Playback From the Viewer
323
Launching the Flipbook
324
Flipbook Controls
325
Viewing, Zooming, and Panning Controls
325
Memory Requirements
326Creating a Disk-Based Flipbook
330Viewing on an External Monitor
331Monitor Calibration With Truelight
Chapter12333Rendering With the FileOut Node
333Attaching FileOut Nodes Prior to Rendering
336Rendering From the Command Line
337Using the Render Parameters Window
339The Render Menu
339Support for Apple Qmaster
Chapter13343Image Caching
343About Caching in Shake
343Cache Parameters in the Globals Tab
344Using the Cache Node
349Commands to Clear the Cache
349Memory and the Cache in Detail
352Customizing Image Caching Behavior
Chapter14355Customizing Shake
355Setting Preferences and Customizing Shake
355Creating and Saving .h Preference Files
359Customizing Interface Controls in Shake
371Customizing File Path and Browser Controls
375Tool Tabs
378Customizing the Node View
379Using Parameters Controls Within Macros
386Viewer Controls
392Template Preference Files
392Changing the Default QuickTime Configuration
8
Contents
393Environment Variables for Shake
400Interface Devices and Styles
401Customizing the Flipbook
401Configuring Additional Support for Apple Qmaster
Chapter15405Image Processing Basics
405About This Chapter
405Ta king Advantage of the Infinite Workspace
408Bit Depth
414Channels Explained
417Compositing Basics and the Alpha Channel
421About Premultiplication and Compositing
437The Logarithmic Cineon File
Chapter17473Layered Photoshop Files and the MultiLayer Node
473About the MultiLayer Node
473Importing Photoshop Files
477Importing a Photoshop File Using the FileIn Node
478Using the MultiLayer Node
Chapter18485Compositing With the MultiPlane Node
485An Overview of the MultiPlane Node
487Using the Multi-Pane Viewer Display
493Connecting Inputs to a MultiPlane Node
494Using Camera and Tracking Data From .ma Files
500Transforming Individual Layers
506Attaching Layers to the Camera and to Locator Points
512Parameters in the Images Tab
517Manipulating the Camera
Chapter19527Using Masks
527About Masks
528Using Side Input Masks to Limit Effects
530Using Masks to Limit Color Nodes
533Masking Concatenating Nodes
534Masking Transform Nodes
536Masking Layers
Contents9
539Masking Filters
540The -mask/Mask Node
542Masking Using the Constraint Node
Chapter20545Rotoscoping
545Options to Customize Shape Drawing
546Using the RotoShape Node
548Drawing New Shapes With the RotoShape Node
550Editing Shapes
556Copying and Pasting Shapes Between Nodes
557Animating Shapes
562Attaching Trackers to Shapes and Points
564Adjusting Shape Feathering Using the Point Modes
566Linking Shapes Together
567Importing and Exporting Shape Data
567Right-Click Menu on Transform Control
568Right-Click Menu on Point
568Viewer Shelf Controls
572Using the QuickShape Node
Chapter21579Paint
579About the QuickPaint Node
580Toggling Between Paint and Edit Mode
580Paint Tools and Brush Controls
583Modifying Paint Strokes
585Animating Strokes
587Modifying Paint Stroke Parameters
591QuickPaint Hot Keys
591QuickPaint Parameters
594StrokeData Synopsis
611Bit Depth, Color Space, and Color Correction
612Concatenation of Color-Correction Nodes
615Premultiplied Elements and CG Element Correction
617Color Correction and the Infinite Workspace
620Using the Color Picker
625Using a Color Control Within the Parameters Tab
627Customizing the Palette and Color Picker Interface
627Using the Pixel Analyzer
631The PixelAnalyzer Node
635Color-Correction Nodes
637Atomic-Level Functions
646Utility Correctors
659Consolidated Color Correctors
674Other Nodes for Image Analysis
Chapter24681Keying
681About Keying and Spill Suppression
682Pulling a Bluescreen or Greenscreen
683Combining Keyers
687Blue and Green Spill Suppression
691Edge Treatment
696Keying DV Video
702Keying Functions
Chapter25717Image Tracking, Stabilization, and SmoothCam
717About Image Tracking Nodes
720Image Tracking Workflow
728Strategies for Better Tracking
733Modifying the Results of a Track
739Saving Tracks
740Tracking Nodes
754The SmoothCam Node
Chapter26763Transformations, Motion Blur, and AutoAlign
763About Transformations
764Concatenation of Transformations
766Inverting Transformations
766Onscreen Controls
775Scaling Images and Changing Resolution
778Creating Motion Blur in Shake
783The AutoAlign Node
794The Transform Nodes
Contents11
Chapter27807Warping and Morphing Images
807About Warps
807The Basic Warp Nodes
821The Warper and Morpher Nodes
830Creating and Modifying Shapes
845Using the Warper Node
854Using the Morpher Node
Chapter29895Optimizing and Troubleshooting Your Scripts
895Optimization
899Problems With Premultiplication
900Unwanted Gamma Shifts During FileIn and FileOut
902Avoiding Bad Habits
Chapter30905Installing and Creating Macros
905How to Install Macros
907Creating Macros—The Basics
914Creating Macros—In Depth
Chapter31935Expressions and Scripting
935What’s in This Chapter
935Linking Parameters
937Variables
939Expressions
941Reference Tables for Functions, Variables, and Expressions
947Using Signal Generators Within Expressions
951Script Manual
Chapter32963The Cookbook
963Cookbook Summary
963Coloring Tips
967Filtering Tips
968Keying Tips
974Layering Tips
977Transform Tips
979Creating Depth With Fog
980Te xt Treatments
984Installing and Using Cookbook Macros
985Command-Line Macros
12Contents
986Image Macros
989Color Macros
993Relief Macro
993Key Macros
994Transform Macros
996Warping With the SpeedBump Macro
996Utility Macros
10 01Using Environment Variables for Projects
AppendixA1005Keyboard Shortcuts and Hot Keys
1005Keyboard Shortcuts in Shake
AppendixB1015T he Shake Command-Line Manual
1015Viewing, Converting, and Writing Images
Index10 31
Contents13
14Contents
Shake 4 Documentation and
Resources
Welcome to the world of Shake 4 compositing. This
chapter covers where to find help, how the keyboard and
mouse work on different platforms, and how to set up
Shake for use with a stylus.
What Is Shake?
Shake is a high-quality, node-based compositing and visual effects application for film
and video. Shake supports most industry-standard graphics formats, and easily
accommodates high-resolution and high bit depth image sequences and QuickTime
files (Mac OS X only).
Among Shake’s many built-in tools are industry-standard keyers for pulling bluescreens
and greenscreens, a complete suite of color-correction tools, features for high-quality
motion retiming and format remastering, motion tracking, smoothing, and stabilization
capabilities, integrated procedural paint tools, and a rotoscoping and masking
environment that provides complete control over animated and still mattes. Shake also
supports an extensive list of third-party plug-ins, and is compatible across both the
Mac OS X and Linux platforms.
Preface
Shake is also an image-processing tool that can be used as a utility for media being
passed along a pipeline of many different graphics applications. Large facilities can use
Shake to process and combine image data from several different departments—for
example, taking a project from initial film recording; providing processed images and
tools for use by the 3D animation, digital matte, and roto departments; recombining
the output from all these groups with the original plates for compositing; and
ultimately sending the final result back out for film recording.
Shake’s tools can be accessed in several different ways. While most artists work within
the graphical interface, advanced users can access a command-line tool running from
the Terminal. Likewise, more technically oriented users can perform complex image
processing by creating scripts (the Shake scripting language is similar to C), thereby
using Shake as an extensive image-manipulation library.
15
Using the Shake Documentation
There are several components to the documentation accompanying Shake, including
printed user manuals and tutorials, onscreen documentation in PDF and HTML formats,
and contextual help available directly from within the Shake interface.
User Manual
The Shake 4 User Manual is divided into two volumes:
• Volume I—The Interface: Explains the basics of the Shake interface and provides
instructions for working with media, file formats, nodes, and so on.
• Volume II—Compositing: Discusses the specific features Shake provides for image
compositing. Part I of this volume covers such topics as image processing,
rotoscoping, color correction, and so on. Part II delves into Shake’s advanced
functionality, including optimizing, creating macros, and using expressions. This
section also includes “The Cookbook,” a repository of useful Shake tips and
techniques.
Tutorials
If you are new to Shake, you are encouraged to work through the Shake 4 Tutorials.
These interactive lessons provide you with a solid introduction to Shake’s functionality
and workflow.
Onscreen Help
Onscreen help (available to Mac OS X users in the Help menu) provides easy access to
information while you’re working in Shake. Onscreen versions of the Shake 4 User Manual and Shake 4 Tutorials are available here, along with other documents in PDF
format and links to websites.
To access onscreen help in Mac OS X:
m
In Shake, choose an option from the Help menu.
Note: You can also open PDF versions of the user manual and tutorials from the
Shake/doc folder.
Viewing Shake Onscreen Documentation on Linux Systems
To view Shake onscreen documentation on a Linux system, you’ll need to download
and install Adobe Acrobat Reader, then configure the PDF browser path in the Shake
application.
To configure the PDF browser path in Shake:
1 Open the Globals tab.
2 Open the guiControl subtree (click the “+” sign).
The subtree expands.
16Preface Shake 4 Documentation and Resources
3 Click the folder icon next to the pdfBrowser Path parameter.
The Choose Application window appears.
4 In the Choose Application window, browse to and select the Adobe Acrobat Reader
application.
To save your PDF browser settings in Shake:
1 Choose File > Save Interface Settings.
The “Save preferences to” window appears.
2 In the “Save preferences to” window, save your settings to a defaultui.h file.
Contextual Help
In addition to the onscreen help, the Shake interface provides immediate contextual
help from within the application. Moving the pointer over most controls in Shake
displays their function in the Info field, located at the bottom-right side of the Shake
interface. The Info field provides immediate information about each control’s function.
For example, moving the pointer over the Warp tool tab displays the following
information in the Info field.
In addition to the information available from the Info field, each node in Shake has a
corresponding HTML-based contextual help page, available via a special control in the
Parameters tab.
To display a node’s contextual help page:
m
Load a node’s parameters into the Parameters tab, then click the Help button to the
right of the node name field.
Note: Contextual help pages are opened using your system’s currently configured
default web browser.
Apple Websites
There are a variety of discussion boards, forums, and educational resources related to
Shake on the web.
Preface Shake 4 Documentation and Resources17
Shake Websites
The following websites provide general information, updates, and support information
about Shake, as well as the latest news, resources, and training materials.
For more information about Shake, go to:
• http://www.apple.com/shake
To get more information on third-party resources, such as third-party tools and user
groups, go to:
An useful listserver, archive, and extensive macro collection are accessible at the
unofficial Shake user community site, HighEnd2D.com:
ttp://www.highend2d.com/shake
h
For more information on the Apple Pro Training Program, go to:
• http://www.apple.com/software/pro/training
Keyboard and Mouse Conventions on Different Platforms
Shake can be used on the Mac OS X and Linux platforms. Functions or commands that
are platform-specific have been documented whenever possible. This section
summarizes the main differences.
• Keyboard: Hot keys or keyboard commands that vary between the Macintosh and
Linux platforms are documented when possible. In most cases, the Command and
Control keys are interchangeable. The Macintosh Delete key located below the F12
key is the equivalent of the Linux Backspace key; the Macintosh Delete key grouped
with the Help, Home, and End keys is the equivalent of the Linux Delete key.
Important: Macintosh users should remember that the Delete key used in Shake is
not the key located below the F12 key but, rather, the one grouped with the Help,
Home, and End keys.
• Mouse: Shake requires the use of a three-button mouse. A three-button mouse
provides quick access to shortcut menus and navigational shortcuts. Shake also
supports the middle scroll wheel of a three-button mouse.
Shake documentation refers to the three mouse buttons as follows:
Mouse ButtonDocumentation Reference
Left mouse buttonClick
Middle mouse buttonMiddle mouse button or middle-click
Right mouse buttonRight-click
18Preface Shake 4 Documentation and Resources
Note: This manual uses the term “right-click” to describe how to access shortcut menu
commands.
The following table lists the user manual notation system.
NotationExample
Hot keys/keyboard commandsTo break a tangent handle in the Curve Editor, Control-click the
handle.
Some hot keys/keyboard
commands vary depending on
the platform. The Mac OS X
command appears first, followed
by the Linux command. The two
hot keys/commands are
separated by a forward slash.
In general, the Command and
Control keys are
interchangeable.
Menu selections are indicated
by angle brackets.
File paths and file names appear
in italics. Also, directories and
file paths are divided by forward
slashes.
Node groups (Tool tabs) appear
in the default font, followed by
the name of the node in italics.
A dash appears between the tab
and node names.
Command-line functions appear
in italics.
Modifications to preferences
files appear in italics.
In the Node View, you can press Control-Option-click / Control-Altclick to zoom in and out.
To open a script, choose File > Open Script.
Temp files are saved in the ..//var/tmp/ directory.
In the Node View, select the Cloud node, and insert a Transform–
CornerPin node.
shake -exec my_script -t 1-240
Add the following lines to a .h file in your startup directory:
script.cineonTopDown = 1;
script.tiffTopDown = 1;
Using a Stylus
Shake is designed to be used with a graphics tablet and stylus.
To optimize the Shake interface for use with a tablet and stylus:
1 In the guiControls subtree of the Globals tab, enable virtualSliderMode.
2 Set the parameter virtualSliderSpeed to 0.
Preface Shake 4 Documentation and Resources19
When virtualSliderMode is enabled, the left button always uses the virtual sliders when
when you click a value field. Normally, you have to press Control and drag. However,
when virtualSliderMode is on, dragging left or right in a value field adjusts the value
beyond normal slider limits.
Note: The stylus does not allow you to use your desk space the same way as with a
mouse; consequently, you have to enable virtualSliderMode.
Window Navigation Using a Stylus
Shake makes extensive use of the middle-mouse button to facilitate navigation within
each tab of the interface. To navigate and zoom within Shake easily using a stylus, you
should map the middle mouse button to one of the stylus buttons. Once mapped, you
can use that button to pan around within any section of the Shake interface, or
Control-click and drag with that button to zoom into and out of a section of the
interface.
Using Dual-Head Monitors
You can choose View > Spawn Viewer Desktop to create a new Viewer window that
floats above the normal Shake interface. You can then move this Viewer to a second
monitor, clearing up space on the first for node editing operations.
Important: This technique only works when both monitors are driven by the same
graphics card.
20Preface Shake 4 Documentation and Resources
Part I: Interface, Setup, and Input
Part I presents information about the Shake graphical
user interface as a whole, with detailed information
about all the major interface components.
Chapter 1 An Overview of the Shake User Interface
Chapter 2 Setting a Script’s Global Parameters
Chapter 3 Adding Media, Retiming, and Remastering
Chapter 4 Using Proxies
I
Chapter 5 Compatible File Formats and Image Resolutions
Chapter 6 Importing Video and Anamorphic Film
Chapter 7 Using the Node View
Chapter 8 Using the Time View
Chapter 9 Using the Audio Panel
Chapter 10 Parameter Animation and the Curve Editor
Chapter 11 The Flipbook, Monitor Previews, and Color Calibration
Chapter 12 Rendering With the FileOut Node
Chapter 13 Image Caching
Chapter 14 Customizing Shake
1An Overview of the Shake User
Interface
1
This chapter provides a fast introduction to all aspects of
the Shake graphical user interface. It also provides indepth information about navigating the interface, and
customizing it to suit your needs.
Opening Shake
When you open the Shake interface, a blank Shake script appears. Shake scripts
(otherwise known as project files) are unique in that they’re actually a text document
containing the command-line script representation of the node tree that you assemble
in the interface. You can open Shake scripts in any text editor to examine their
contents, and if you’re a power user, you can make modifications to your composite
right within the text of the script itself (this is only recommended if you’re conversant
with Shake’s scripting language, covered in more detail in Part III of this book).
Most of the time, however, you’ll likely stay within Shake’s graphical interface, which
provides specialized controls for performing a wide variety of compositing tasks (many
of which would be far too unwieldy to manipulate from the command line).
Opening Two Scripts at Once
Shake is designed to have only one script open at a time. Typically, each script is used to
create a single compositing project, with a single frame range and a single node tree.
Although Shake supports multiple independent node trees within the same script, all
trees share the same duration, defined by the timeRange parameter in the Globals tab.
If necessary, it is possible to open two scripts simultaneously into interface windows. In
this case, what you’re really doing is launching two instances of Shake at once. This is
primarily useful if you need to copy information from one script to another.
Important: When youopen Shake twice, the first instance of Shake is the only one
that’s able to write to and read from the cache. (For more information on caching in
Shake, see Chapter 13, “Image C
23
aching,” on page 343.)
Viewer area
Displays the image at the
selected node in the
node tree.
Tool tabs
All of the available nodes
in Shake are organized
into eight tabs. Click a
node’s icon to add that
node to the node tree.
Overview of the Shake User Interface
The Shake user interface is divided into five main areas: the Viewer, the Tool tabs, the
Parameters/Globals tabs, the Node View/Curve Editor/Color Picker/Audio Panel/Pixel
Analyzer tabs, and the Time Bar at the bottom.
Node View
One of many tabs that
can be displayed here.
The Node View displays
the node tree, which
defines the flow and
processing of image data
in your project.
Parameters tabs
The parameters of
selected nodes appear in
the Parameters1 and 2
tabs. The global
parameters of your
project appear in the
Time Bar area
Lets you navigate among the frames of
your project using the playback
buttons and the playhead.
Images from The Saint provided courtesy of
Framestore CFC and Paramount British Pictures Ltd.
Globals tab.
Node View
The Node View is the heart of Shake, and displays the tree of connected nodes that
modify the flow of image data from the top of the tree down to the bottom. Every
function in Shake is represented as a separate node that can be inserted into the node
tree. You use the Node View to modify, select, view, navigate, and organize your
composite.
For more information on the Node View, see Chapter 7, “U
sing the Node View,” on
page 217.
Viewer Area
The Viewer area is capable of containing one or more Viewers, which display the image
of the currently selected node. You have explicit control over which part of the node
tree is displayed in the Viewer—in fact, the ability to separate the node that’s displayed
in the Viewer from the node being edited in the Parameters tabs is central to working
with Shake. Each Viewer allows you to isolate specific channels from each image. For
example, you can choose to view only the red channel of an image while you make a
color correction, or only the alpha channel when you’re adjusting a key.
24Chapter 1 An Overview of the Shake User Interface
Tool Tabs
The Tool tabs contain groups of nodes, organized by function. Nodes you click in these
tabs are added to the node tree. For example, to add a Keylight node, click the Key tool
tab, and click the Keylight node. The Keylight node then appears in the node tree. If you
right-click a node in any of the Tool tabs, you can choose to insert that node into the
node tree in a variety of different ways, using the shortcut menu.
The Tool tabs area can also display the Curve Editor, Node View, or Time View.
The Time Bar Area
The Time Bar area, at the bottom of the Shake window, displays the currently defined
range of frames. Three fields to the right of the Time Bar show the displayed number of
frames in the Time Bar (not the time range), the current position of the playhead, and
the Increments (Inc) in which the playhead moves. To the right of these fields, the
Viewer playback controls let you step through your composite in different ways.
Command and Help Lines
Underneath the Time Bar area are two additional fields. The Command Line field lets
you enter Shake script commands directly, effectively bypassing the graphical interface.
The Info field provides immediate information about interface controls that you roll the
pointer over.
Parameters Tabs
The two Parameters tabs can be set to display the parameters within a selected node.
You can load two different sets of parameters into each of the two Parameters tabs. The
Globals tab to the right contains the parameters that affect the behavior of the entire
script (such as proxy use, motionBlur, and various interface controls).
Curve Editor
The Curve Editor is a graph on which you view, create, and modify the animation and
Lookup curves that are associated with parameters in the nodes of your script. In
addition to adding and editing the control points defining a curve’s shape, you can
change a curve’s type, as well as its cycling mode.
For more information on using the Curve Editor, see Chapter 10, “P
arameter Animation
and the Curve Editor.”
Color Picker
The Color Picker is a centralized interface that lets you assign colors to node color
parameters by clicking the ColorWheel and luminance bar, clicking swatches from a
color palette, or by defining colors numerically using a variety of color models. You can
also store your own frequently-used color swatches for future use in the Palette.
For more information on how to use the Color Picker, see “U
sing the Color Picker” on
page 620.
Chapter 1 An Overview of the Shake User Interface25
Audio Panel
The Audio Panel lets you load AIFF and WAV audio files for use by your project. Several
different files can be mixed down to create a single file. The audio waveforms can be
displayed inside the Curve Editor. Sound playback can be activated in the Time Bar
playback controls (Mac OS X only).
Note: Because audio playback is handled through the use of Macintosh-specific
QuickTime libraries, you can only hear audio playback on Mac OS X systems. You can
still analyze and visualize audio in Linux.
For more information on the Audio Panel, see Chapter 9, “U
sing the Audio Panel,” on
page 277.
Pixel Analyzer
The Pixel Analyzer is a tool to find and compare different color values on an image. You
can examine minimum, average, current, or maximum pixel values on a selection (that
you make), or across an entire image.
For more information on how to use the Pixel Analyzer, see “U
sing the Pixel Analyzer”
on page 627.
Console
The Console tab displays the data that Shake sends to the OS while in operation. It’s a
display-only tab. Two controls at the top of the Console tab let you change the color of
the text, and erase the current contents of the console. The maximum width of
displayed text can be set via the consoleLineLength parameter, in the guiControls
subtree of the Globals tab.
Getting Help in Shake
There are three ways you can get more information about the Shake interface:
• As you pass the pointer (no need to click) over a node or Viewer, information for
the node appears either in the title bar of the Viewer, or in the bottom-right Info
field. The displayed information includes node name, type, resolution, bit depth,
and channels.
• You can also right-click most buttons to display a pop-up menu listing that button’s
options. You can use this to select a function or to find out what a button does.
• The Help menu contains detailed information on how to use Shake, including the
full contents of this user manual, specifics on new features introduced with the
current release, and late-breaking news about last-minute changes and additions
made to Shake.
26Chapter 1 An Overview of the Shake User Interface
Making Adjustments to the Shake Window
As you work with Shake, there are several methods for resizing and customizing the
various areas of the Shake interface.
To resize any area of the interface:
m
Position the pointer at any border between interface areas and drag to increase or
decrease the size of that area. If you drag an intersection, you can resize multiple areas
at once.
To expand any one area to take up the full screen:
m
Position the pointer in the area you want to expand, and press the Space bar.
m
Press the Space bar again to shrink the area back to its original size.
Note: Use of the Space bar is especially helpful in the Curve Editor, when you are
working with high-resolution elements or large scripts.
To temporarily hide an area, do one of the following:
m
Drag the top border of the Tool tab or Parameters tab areas down to the bottom.
m
Drag the bottom border of the Viewer, Node View, or any other area up to the top.
Before collapsing Tool tabsAfter collapsing Tool tabs
That area remains hidden until you drag its top or bottom border back out again.
Chapter 1 An Overview of the Shake User Interface27
Navigating in the Viewer, Node View, and Curve Editor
The Viewer, Node View, and Curve Editor are all capable of containing much more
information than can be displayed at one time. You can pan and zoom around within
each of these areas in order to focus on the elements you want to adjust in greater
detail.
Important: Shake requires the use of a three-button mouse—the middle mouse
button is key to navigating the Shake interface. If, in Mac OS X, you map Exposé
functionality to the middle mouse button, this will interfere with navigation in Shake,
and you should disable this functionality.
To pan across the contents of an area, do one of the following:
m
Press the middle mouse button and drag.
m
Option-click (Mac OS X) or Alt-click (Linux) and drag.
To zoom into or out of an area, do one of the following:
m
Hold down the Control key and drag while holding down the middle mouse button.
m
Control-Option-drag or Control-Alt-drag.
m
Use the + or - key to zoom in or out based on the position of the pointer.
To reset an area to 1:1 viewing, do one of the following:
m
In the Viewer, click the Home button in the Viewer shelf.
m
Move the pointer to an interface area, then press Home.
To fit the contents to the available space within an area:
m
In the Viewer, click the Fit Image to Viewer button in the Viewer shelf.
m
Move the pointer to an interface area, and press F.
Saving Favorite Views
If you find yourself panning back and forth within a particular area to the same regions,
it might be time to create a Favorite View within that area.
• In the Node View, you could save several views in your node tree where you’ll be
making frequent adjustments.
• If you’re doing paint work on a zoomed-in image in the Viewer, you can save the
position and zoom level of several different regions of the image.
• In the Curve Editor, you can save several different pan, zoom-level, and displayed-
curve collections that you need to switch among as you adjust the animation of
different nodes in your project.
• In the Parameters tab, you can save the parameters being tweaked, as well as the
node being displayed in the Viewer.
Once you’ve saved one or more Favorite Views in each interface area, you can instantly
recall the position, zoom level, and state of that area by recalling the Favorite View that
you saved. You can save up to five Favorite Views.
28Chapter 1 An Overview of the Shake User Interface
To define a Favorite View:
1 Pan to a position in an area that contains the region you want to save as a Favorite
View. If necessary, adjust the zoom level to encompass the area that you want to
include.
2 Depending on the area you’re adjusting, you can save additional state information
particular to that area. Make additional adjustments as necessary so that you can recall
the desired project elements:
• In the Node View, you can save the state of the nodes that are currently loaded into
the Viewer and Parameters tabs.
• In the Viewer, you can save the node that’s currently being viewed.
• In the Curve Editor, you can save the curves that are currently loaded and displayed.
• In the Parameters tab, you can save the parameters that are being tweaked, as well
as the node displayed in the Viewer.
3 To save a Favorite View, move the pointer into that area and do one of the following:
• Right-click anywhere within the area, then choose Favorite Views > View N > Save
from the shortcut menu (where N is one of the five Favorite Views you can save).
• Press Shift-F1-5, where F1, F2, F3, F4, and F5 correspond to each of the Favorite
Views.
Restoring Favorite Views
Once you’ve defined one or more Favorite Views, you can restore them in one of two
ways. Simply restoring the framing results in the current contents of that area being
panned and zoomed to the saved position. Restoring the framing and state, on the
other hand, results in the restoration of additional state information that was adjusted
in step 2.
To restore the framing of a Favorite View, do one of the following:
• Right-click in the Viewer, Node View, or Curve Editor, then choose Favorite Views >
View N > Restore Framing from the shortcut menu (where N is one of the five
Favorite Views you can save).
• Press F1-5, where F1, F2, F3, F4, and F5 correspond to each of the Favorite Views.
That area is set to the originally saved position and zoom level.
To restore the framing and state of a Favorite View, do one of the following:
• Right-click in the Viewer, Node View, or Curve Editor, then choose Favorite Views >
View N > Restore Framing & State from the shortcut menu (where N is one of the five
Favorite Views you can save).
• Press Option-F1-5 or Alt-F1-5, where F1, F2, F3, F4, and F5 correspond to each of the
Favorite Views.
Chapter 1 An Overview of the Shake User Interface29
Depending on the area, the originally saved position and zoom level are recalled, as
well as the following state information:
• In the Node View, the node or nodes that were loaded into the Viewer and
Parameters tabs when you saved the Favorite View
• In the Viewer, the node that was viewed when you saved the Favorite View
• In the Curve Editor, the curves that were loaded and displayed when you saved the
Favorite View
• In the Parameters tab, the parameters that were being tweaked, as well as the node
that was displayed, when you saved the Favorite View
Working With Tabs and the Tweaker
Each area of the Shake window has several tabs that reveal more of the interface. These
tabs can also be customized. For example:
To move a tab to another area:
m
Select a tab using the middle mouse button or Option-click / Alt-click, and then drag
the tab into a new window pane.
To detach a tab and use it as a floating window:
m
Shift-middle-click or Shift-Option-click / Shift-Alt-click the tab.
A good example of this last operation is to detach a Parameters tab, then press the
Space bar while the pointer is positioned over the Viewer. You can then tune your
image in full-screen mode.
Using the Tweaker
The parameters of individual nodes can be opened into a floating window, called the
Tweaker.
30Chapter 1 An Overview of the Shake User Interface
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