To prevent fire or shock hazard, do not
expose this appliance to rain or moisture.
Operator’ s Manual
WARNING!!
To prevent fire or shock hazard, do not expose this appliance to rain or moisture.
CAUTION
RISK OF ELECT RIC SHOCK
DO NOT OPEN
CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK
DO NOT REMOVE COVER (OR BACK).
NO USER-SERVICEABLE PARTS INSIDE.
REFER SERVICING TO QUALIFIED SERVICE PERSONNEL.
THE SYMBOLS ARE RULED BY UL STANDARDS (U.S.A.)
The lightning flash with arrowhead symbol , within an equilateral triangle, is
intended to alert the user to the presence of uninsulated “dangerous voltage”
within the product’s enclosure; that may be of sufficient magnitude to
constitute a risk of electric shock to persons.
The exclamation point within an equilateral triangle is intented to alert the user
to the presence of important operating and maintenance (servicing) instructions in the literature accompanying the appliance.
1-En
5B-En
WARNING
The MPC2000 is designed to be used in a standard household environment.
Power requirements for electrical equipment vary from area to area. Please ensure that
your MPC2000 meets the power requirements in your area. If in doubt, consult a qualified
electrician or Akai Professional dealer.
120 VAC@ 60 Hz for USA and Canada
220~240 VAC@ 50 Hz for Europe
PROTECTING YOURSELF AND THE MPC2000
• Never touch the AC plug with wet hands.
• Always disconnect the MPC2000 from the power supply by pulling on the plug, not the
cord.
• Allow only an Akai Professional dealer or qualified professional engineer to repair or
reassemble the MPC2000. Apart from voiding the warranty, unauthorized engineers
might touch live internal parts and receive a serious electrical shock.
• Do not put, or allow anyone to put any object, especially metal objects, into the MPC2000.
• Use only a household AC power supply. Never use a DC power supply.
Warning
• If water or any other liquid is spilled into or onto the MPC2000, disconnect the power, and
call your dealer.
• Make sure that the unit is well-ventilated, and away from direct sunlight.
• To avoid damage to internal circuitry, as well as the external finish, keep the MPC2000
away from sources of direct heat (stoves, radiators, etc.).
• Avoid using aerosol insecticides, etc. near the MPC2000. They may damage the surface,
and may ignite.
• Do not use denaturated alcohol, thinner or similar chemicals to clean the MPC2000. They
will damage the finish.
• Modification of this equipment is dangerous, and can result in the functions of the
MPC2000 being impaired. Never attempt to modify the equipment in any way.
• Make sure that the MPC2000 is always well-supported when in use (either in a speciallydesigned equipment rack, or a firm level surface).
• In order to assure optimum performance of your MPC2000, select the setup location
carefully, and make sure the equipment is used properly. Avoid setting up the MPC2000
in the following locations:
1. In a humid or dusty environment
2. In a room with poor ventilation
3. On a surface which is not horizontal
4. Inside a vehicle such as a car, where it will be subject to vibration
5. In an extremely hot or cold environment
Page i
Warning
WARNING
THIS APPARATUS MUST BE EARTHED
IMPORTANT
This equipment is fitted with an approved non-rewireable UK mains plug.
To change the fuse in this type of plug proceed as follows:
1) Remove the fuse cover and old fuse.
2) Fit a new fuse which should be a BS1362 5 Amp A.S.T.A or BSI approved type.
3) Refit the fuse cover.
If the AC mains plug fitted to the lead supplied with this equipment is not suitable for your type of
AC outlet sockets, it should be changed to an AC mains lead, complete with moulded plug, to the
appropriate type. If this is not possible, the plug should be cut off and a correct one fitted to suit
the AC outlet. This should be fused at 5 Amps.
If a plug without a fuse is used, the fuse at the distribution board should NOT BE GREATER than 5
Amp.
PLEASE NOTE: THE SEVERED PLUG MUST BE DESTROYED TO AVOID A POSSIBLE
SHOCK HAZARD SHOULD IT BE INSERTED INTO A 13 AMP SOCKET
ELSEWHERE.
The wires in this mains lead are coloured in accordance with the following code:
GREEN and YELLOW —EARTH
BLUE—NEUTRAL
BROWN—LIVE
As the colours of the wires in the mains lead of this apparatus may not correspond with the
coloured markings identifying the terminals in your plug, please proceed as follows:
The wire which is coloured GREEN and YELLOW must be connected to the terminal which is
marked with the letter E or with the safety earth symbol
GREEN and YELLOW.
The wire which is coloured BLUE must be connected to the terminal which is marked with the
letter N or coloured BLACK.
The wire which is coloured BROWN must be connected to the terminal which is marked with
the letter L or coloured RED.
THIS APPARATUS MUST BE EARTHED
Ensure that all the terminals are securely tightened and no loose strands of wire exist.
Before replacing the plug cover, make certain the cord grip is clamped over the outer sheath of
the lead and not simply over the wires.
or coloured GREEN or coloured
6D-En
Page ii
Warning
VENTILATION
Do not prevent the unit's ventilation, especially by placing the unit on the soft carpet, in a narrow space,
or by placing objects on the unit's chassis—top, side, or rear panels. Always keep the unit's chassis
at least 10 centimeters from any other objects.
31C-En
CHANGES OR MODIFICATIONS NOT EXPRESSLY APPROYED BY THE MANUFACTURER FOR
COMPLIANCE COULD VOID THE USER’S AUTHORITY TO OPERATE THE EQUIPMENT.
32-En
FCC WARNING
This equipment has been tested and found to comply with the limits for a Class B digital device pursuant
to Part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful
interference in a residential installation. This equipment generates, uses, and can radiate radio
frequency energy and, if not installed and used in accordance with the instructions, may cause harmful
interference to radio communications. However, there is no guarantee that interference will not occur
in a particular installation. If this equipment does cause harmful interference to radio or television
reception, which can be determined by turning the equipment off and on, the user is encouraged to try
to correct the interference by one or more of the following measures:
•Reorient or relocate the receiving antenna.
•Increase the separation between the equipment and receiver.
•Connect the equipment into an outlet on a circuit different from that to which the receiver is
connected.
•Consult the dealer or an experienced radio/TV technician for help.
21B-En
This digital apparatus does not exceed the Class B limits for radio noise emissions from digital apparatus
set out in the Radio Interference Regulations of the Canadian Department of Communications.
27-En
COPYRIGHT NOTICE
The AKAI MPC2000 is a computer-based device, and as such contains and uses software
in DISKs and ROMs. This software, and all related documentation, including this Operator’s
Manual, contain proprietary information which is protected by copyright laws. All rights are
reserved. No part of the software or its documentation may be copied, transferred or
modified. You may not modify, adapt, translate, lease, distribute, resell for profit or create
derivative works based on the software and its related documentation or any part there of
without prior written consent from AKAI Electric Co. Ltd, Tokyo, Japan.
Page iii
Warranty
WARRANTY
AKAI Electric Co. Ltd. warrants its products, when purchased from an authorized “AKAI
professional” dealer, to be free from defects in materials and workmanship for a period of
12 (twelve) months from the date of purchase. Warranty service is effective and available
to the original purchase only, and only on completion and return of the AKAI Warranty
Registration Card within 14 days of purchase.
Warranty coverage is valid for factory-authorized updates to AKAI instruments and their
software, when their installation is performed by an authorized AKAI Service Center, and
a properly completed Warranty Registration has been returned to your “AKAI professional”
dealer.
To obtain service under this warranty, the product must, on discovery of the detect, be properly
packed and shipped to the nearest AKAI Service Center. The party requesting warranty service
must provide proof of original ownership and date of purchase of the product.
If the warranty is valid, AKAI will, without charge for parts or labor, either repair or replace
the defective part(s). Without a valid warranty, the entire cost of the repair (parts and labor)
is the responsibility of the product's owner.
AKAI warrants that it will make all necessary adjustments, repairs and replacements at no
cost to the original owner within 12 (twelve) months of the purchase date if:
1) The product fails to perform its specified functions due to failure of one or more of its
2) The product fails to perform its specified functions due to defects in workmanship.
3) The product has been maintained and operated by the owner in strict accordance with the
Before purchase and use, owners should determine the suitability of the product for their
intended use, and owner assumes all risk and liability whatsoever in connection therewith.
AKAI shall not be liable for any injury, loss or damage, direct or consequential, arising out
of use, or inability to use the product.
The warranty provides only those benefits specified, and does not cover defects or repairs
needed as a result of acts beyond the control of AKAI, including but not limited to:
1) Damage caused by abuse, accident, negligence. AKAI will not cover under warranty any
2) Damage caused by any tampering, alteration or modification of the product: operating
3) Damage caused by failure to maintain and operate the product in strict accordance with the
4) Damage caused by repairs or attempted repairs by unauthorized persons.
5) Damage caused by fire, smoke, falling objects, water or other liquids, or natural events
6) Damage caused by operation on improper voltages.
IMPORTANT NOTE: This warranty becomes void if the product or its software is
AKAI shall not be liable for costs involved in packing or preparing the product for shipping, with
regard to time, labor, or materials, shipping or freight costs, or time or expense involved in
transporting the product to and from AKAI Authorized Service Center or Authorized Dealer.
AKAI will not cover under warranty an apparent malfunction that is determined to be user
error, or owner's inability to use the product.
THE DURATION OF ANY OTHER WARRANTIES, WHETHER IMPLIED OR EXPRESS,
INCLUDING BUT NOT LIMITED TO THE IMPLIED CONDITION OF MERCHANTABILITY,
IS LIMITED TO THE DURATION OF THE EXPRESS WARRANTY HEREIN.
AKAI hereby excludes incidental or consequential damages, including but not limited to:
1) Loss of time.
2) Inconvenience
3) Delay in performance of the Warranty.
4) The loss of use of the product.
5) Commercial loss.
6) Breach of any express or implied warranty, including the Implied Warranty of Merchant-
components.
written instructions for proper maintenance and use as specified in this Operator's Manual.
original factory disk damaged or destroyed as a result of the owner's mishandling.
software, mechanical or electronic components.
written instructions for proper maintenance and use as specified in this Operator's Manual.
such as rain, floods, earthquakes, lightning, tornadoes, storms, etc.
electronically modified, altered or tampered with in any way.
The MIDI Implementation Charts ................................................................ 169
Page ix
Chapter 1
Introduction
Chapter 1: Introduction
Features
The following is a summary of some of the advanced features of the
MPC2000.
General
• Large 248 x 60 dot LCD display with graphics.
• 6 function keys under the LCD display provide various functions on
each page.
• Built-in 1.44 megabyte floppy disk drive to store both sequence and
sound data.
• By pressing the OPEN WINDOW key at the parameter you want to
edit, you are allowed to make more detailed parameter settings. It
is not necessary to switch between different modes as in the case of
conventional devices to make detail settings.
• Built-in SCSI interface for storing data to external hard disk.
Sampler
• 16-bit, 44.1kHz stereo sampling.
• High capacity sound memory: 2 megabytes standard (22 seconds
mono or 11 seconds stereo), expandable to 32 megabytes with SIMM
memory.
• Digital sampling input for direct recording from digital sources with
IB-M208P (optional) board.
• 128 sounds (samples) may be held in memory at one time.
• 32 simultaneous playback voices.
• The envelope or filter can be set for each sound.
• Optional multi-effects generator EB16* for versatile effects.
• Sample files may be loaded from Akai S1000 and S3000 disks.
• IB-M208P (optional) enables you to mix and output internal sampler sounds from 8 individual outputs.
• A maximum of 24 programs (sound assignments and sound parameter settings) can be created.
• A selection between polyphonic (multiple sounds are overlaid when
the same sound is played continuously) or mono (the second sound
silences the first).
• It is possible to stop the playing of a sound with another sound. This
is used to simulate the open close effect of the hi hat.
• It is possible to copy a part of a sound as a separate sound or paste a
sound to a section of a sound. It is also possible to mute or reverse
part of a sound.
• One MIDI note can play three sounds. The sounds can be played
simultaneously, switched by velocity, or with the NOTE VARIATION slider.
• Loop settings can be made to a sound.
• The velocity can change the playback pitch..
• When phrase sampling, it is possible to calculate the tempo of the
phrase from the length of the sound loop.
• Since the sound wave patterns are displayed, it is possible to edit
the sound while watching the wave pattern. It is also possible to
zoom the wave pattern.
Page 2
Chapter 1: Introduction
Sequencer
• Loop recording function enables quick recording by looping short
phrases.
• The optional SMPTE boards* enable synchronization with SMPTE
time codes.
• MTC (MIDI time code), MMC (MIDI machine control) compatible.
• Data can be exported to or imported from standard MIDI files.
• Step edit function enables you to edit individual events.
• The velocity of each track can easily be modified.
• It is possible to record to 16 MIDI channels at one time.
• Tap Tempo feature allows the playback tempo to be set by tapping a
key in the time of 1/4-notes.
• Programmable tempo changes in mid-sequence or mid-song are
supported.
• Auto Punch feature enables you to punch in or punch out automatically in the designated sequence.
• Swing feature enables you to add a swing-feel to the rhythm.
• 16 velocity- and pressure-sensitive front panel drum pads and 4 pad
banks provide a total of 64 pad/bank combinations.
• The NOTE VARIATION slider controls the decay or filter value of
the sound in real time.
• Since it is possible to convert MIDI sustain pedal data to note duration data, you can place sustain effects independently from the note
data within a track.
• The note repeat function and the after touch function pads enable
you to easily enter drum rolls and hi-hat beats.
• The UNDO SEQ key enables you to undo sequence recordings or
edits.
*
Not supported by V1.0 version software.
Page 3
Chapter 1: Introduction
Panel Descriptions
Front Panel
MAIN VOLUME
1
MINMAX
REC GAIN
2
MAX
MIN
7
MIXER
OTHER
4
SAMPLE5TRIM6PROGRAM
1
5
SONG
PUNCH3DISK
SHIFT0
NOTE
VARIATION
AFTER
0
ASSIGN
CD
A
INTEGRATED RHYTHM MACHINE
16 BIT DRUM SAMPLER
3
F 1F 2F 3F 4F 5F 6
4
8
2
MAIN SCREEN
9
67
MIDI/SYNC
OPEN WINDOW
DATA DIGIT
89
ENTER
TAP TEMPO
NOTE REPEAT
B
UNDO SEQ
STEP
FG
EVENT
REC
ERASE
OVER
DUB
LOCATE
GO TO
CURSOR
STARTEND
E
BAR
H
PLAY
PLAYSTOP
START
IJKLM
/
MIDI SEQUENCER
F 6F 5F 4F 3F 2F 1
N
O
P
ACB
PAD BANK
A/a
FULL LEVEL
16 LEVELS
SPACE
MIDI PRODUCTION CENTER
Q
DRUMS
PAD 13YZ
PAD 9QR PAD 10ST PAD 11UV PAD 12WX
PAD 5I J PAD 6KL PAD 7MN PAD 8OP
D
PAD 1AB PAD 2CD PAD 3EF PAD 4GH
PAD 14& # PAD 15- ! PAD 16
( )
R
1 MAIN VOLUME knob
This adjusts the volume of the STEREO OUT
and PHONES. However, this does not adjust the
volume of the optional “assignable mix out.”
2 REC GAIN knob
This adjusts the level of the sound coming from
RECORD IN during a sampling.
3 LCD
This 248 x 60 dot display enable graphical display.
4 Function key
This key executes the function shown on the very
bottom of the display. The function surrounded
by a rectangular frame will be executed. indicates the currently selected
page. The reversed display indicates
that you can jump to that page by pressing the
corresponding key.
Page 4
Chapter 1: Introduction
5 Numeric Pad / Mode key
This allows you to directly enter numeric data.
Enter numbers with this key to a selected numeric field and press the ENTER key. If you are
entering numbers with decimal value, enter the
number ignoring the decimal point. (In the case
of 120.5, enter 1205.) If you have made a mistake, it is possible to cancel by pressing the
SHIFT key before the ENTER key. If you operate the CURSOR key, DATA wheel, or MAIN
SCREEN key while you are entering with the numeric pad, the input is canceled and the data returns to the status before entry has been made.
By pressing the numeric pad while holding the
SHIFT key, the key functions as a Mode key and
allows you to enter the mode indicated under the
numeric pad key.
6 MAIN SCREEN key
This allows you to return from any page to the
MAIN screen (initial screen). The MAIN screen
is the basic screen used to record or play back a
sequence.
7 OPEN WINDOW key
This displays the pages which allow you to set
the details of the selected field.
8 DATA wheel
This allows you to change the numbers or data of
the selected field. The data variably increases by
rotating the wheel quickly. Also,
rotate the
DATA wheel while holding down the SHIFT
key to set the contrast of the LCD. It is possible to change this regardless of the displayed mode.
9 DIGIT wheel
This allows you to select the digit you want to
change when you are changing long digit numbers such as in the case of sample editing.
0 AFTER key
Normally, the NOTE VARIATION slider effect is
valid when the drum pad is played or when the
drum pad performance is recorded to a sequence.
However, by turning this key on, it is possible to
execute the NOTE VARIATION slider effect
while the sequence is playing. This key also
needs to be on when you are over dubbing only
the NOTE VARIATION slider effect.
Press this key while holding down the SHIFT
key to display the screen and set the parameter
you want to change.
A NOTE VARIATION slider
This enables you to change the parameter of the
preset internal sound source in real time. Assign
the parameters in the screen that appears by
pressing the AFTER key while holding down the
SHIFT key.
B TAP TEMPO / NOTE REPEAT key
This allows a sequence to play at the tempo set
by hitting the key.
Hold this key and press DRUMS PAD to successively play to the beat set at Timing on the MAIN
screen. For example, if the Timing is set at 1/8,
you can play the hi-hat at an eight beat by holding this key and pressing the DRUMS PAD assigned to the hi-hat. You can also press the
DRUMS PAD harder for louder sounds or softer
for softer sounds.
C UNDO SEQ key
When you record and stop a sequence the
light above this key will turn on. It is possible to return to sequence back to the state
before recording by pressing the key and
turning off the light. If the key is pressed
again, the light will turn on and the state
will return to the condition after the last recording. This is convenient to compare the
recording with the previous, or to undo a
poor recording. You can only use the UNDO
SEQ key when you are recording or editing
a sequence. You cannot use this key when
you are editing a program or sound. The
usage of the UNDO SEQ is also limited to
the time just after a recording or edit. If you
move to another mode or function screen,
the UNDO SEQ will be disabled.
D ERASE key
This is used to erase data on the selected track.
By holding this key and pressing the DRUMS
PAD of the sound you want to erase while dubbing over a sequence, you can erase the data as
long as the PAD is pressed. In addition to drum
tracks, you can erase the notes on a track of an
external MIDI device by holding this key and
pressing the note that needs to be erased on the
MIDI keyboard.
The ERASE page will appear if you press this
key while the sequence is not playing. This allows you to erase specific notes or lengths of data.
Page 5
Chapter 1: Introduction
E CURSOR key
This allows you to select the parameter field you
want to edit. The currently selected field will be
reverse displayed.
F STEP < / > key
This locates the sequence point back and forth
one step at a time. The step is set in Timing on
the MAIN screen. When the Timing is OFF, you
can move the locate by a clock. Press this key
while holding GO TO key to locate each even on a
track.
G GO TO key
This key displays the locate page. By pressing
the numeric pad keys 1 to 9, you can locate recorded points. Pick a point to record and display
the Locate window by pressing the GO TO key
and press STORE[F5]. By pressing any numeric
key, you can record a locate point.
H BAR << / >> key
This locates the sequence point by bars. Holding
the GO TO key, press this key to locate the start
or end point of the selected track.
I REC key
While holding this key, press the PLAY key or
the PLAY START key to begin the sequence recording. If there is data on the track, it will be
erased by the new recording.
J OVER DUB key
While holding this key, press the PLAY key or
the PLAY START key to begin the sequence recording. The new recording is dubbed over the
data on the track.
K STOP key
This stops the playback or recording of a sequence.
L PLAY key
This starts the sequence from the current point
(“Now:” on the MAIN screen). It is also possible
to start the sequence from the point where it had
stopped or select “Now:” with the CURSOR key
and set the point with the DATA wheel.
M PLAY START key
This starts the sequence at the beginning.
N PAD BANK key
This switches between the 16 DRUMS PAD.
There are four banks from A to D and it is possible to use 64 different sounds by switching the
banks. The light is on over the key of the currently selected bank.
O FULL LEVEL key
When this key is pressed and the light is on, regardless of how hard the DRUMS PAD is hit the
sound will always be generated at full velocity.
P 16 LEVELS key
The allows you to play a sound in 16 parameter
levels of velocity, tone, attack, decay, or filter.
Q DRUMS PAD
This plays back other sounds including the drum
within the memory. This corresponds to velocity,
allowing you to change the velocity with the attack on the PAD. BY switching between the 4
banks with the PAD BANK key, it is possible to
assign 64 different sounds.
R FLOPPY DISK DRIVE
This is a floppy disk drive used to load or save
sound data, sequence data or the operating system. Both 2HD and 2DD floppy disks can be
used.
Page 6
Rear Panel
Chapter 1: Introduction
WARNING
TO REDUCE THE RISK OF FIRE
OR ELECTRIC SHOCK, DO NOT EXPOSE
S
THIS PRODUCT TO RAIN OR MOISTURE.
WARNING :
AVIS :
VORSICHT :
POWER
OFFON
SHOCK HAZARD-DO NOT OPEN
RISQUE DE CHOC ELECTRIQUE-NE PAS OUVRIR
BERÜHRUNGSGEFAHR-NICHT ÖFFNEN
T
!
!
!
CAUTION
RISK OF ELECTRIC SHOCK
DO NOT OPEN
U
SCSI
OUT
IN
V
SMPTE
S POWER
This is the ON/OFF power switch.
T AC in
This is used to connect to a power source.
U SCSI
This is a 25-pin SCSI interface. This connects a
hard disk drive to load or save data.
V SMPTE IN/OUT (option)
This is the SMPTE TIME CODE IN/OUT jack
used to play in sync with a tape.
W ASSIGNABLE MIX OUT (option)
This allows you to set separate outputs for each
sound. By using an external mixer or effecter,
this enables you to conduct advanced mixing.
X DIGITAL IN/OUT (option)
This allows you to sample data directly from an
audio CD or DAT. It is also possible to record the
entire digital data from this outlet to a hard disk
recorder or DAT such as the AKAIDR4 or DR8.
THIS DEVICE COMPLIES WITH PART 15 OF THE
FCC RULES. OPERATION IS SUBJECT TO THE
FOLLOWING TWO CONDITIONS :
MAY NOT CAUSE HARMFUL INTERFERENCE,
(2)
THIS DEVICE MUST ACCEPT ANY
AND
INTERFERENCE RECEIVED,
INCLUDING INTERFERENCE THAT MAY CAUSE
UNDESIRED OPERATION.
MIDI IN
1
2
YZ
MIDI OUT
A
(1)
THIS DEVICE
ASSIGNABLE MIX OUT
B
W
7654321
[\
Y MIDI IN
This receives MIDI signals. It is possible to
merge 1 and 2.
Z MIDI OUT
This sends MIDI signals. Since A and B are independent, it is possible to handle a total of 32
MIDI channels.
[ RECORD IN
This is the input jack used for sampling. This
stereo phone jack enables you to change the balance of the input.
\ STEREO OUT LEFT/RIGHT
This is the main output jack.
] STEREO OUT PHONES
This is connected to a stereo phone headset. The
same sound is output to STEREO OUT LEFT
and RIGHT.
MODEL NUMBER MPC 2000
AKAI ELECTRIC CO., LTD.
MADE IN CHINA
DIGITAL
8
IN
OUT
X
STEREO OUTRECORD IN
PHONESRIGHTLEFTRIGHTLEFT
]
Page 7
Chapter 1: Introduction
Handling Floppy Disks
The Disk Drive
The 3.5 inch floppy disk drive will accept high density and low density
disks.
Disks are inserted into the drive thus:
DISK EJECT BUTTONDISK ACTIVITY LED
WRITE PROTECT TAB
The label should be facing upwards when it is inserted (actually, it is
physically impossible to insert disks the wrong way round without
using an extreme amount of brute force!).
To eject the disk, simply press the DISK EJECT button. When a disk
is loading, saving or formatting, the DISK ACTIVITY LED will be lit.
As a result, it is vital that you save your work to disk before turning
the power off otherwise you will lose your work and, unless previously
saved or backed up, it will be gone for ever. In fact, it is a good idea to
regularly save your work as you are working. All good computer users
do this and it prevents the accidental loss of data should power be
accidentally removed from the instrument. This also serves as a form
of ‘undo’ - if you make some kind of mistake in your programming and
editing and can’t fix it, you can load the last level of editing back into
the sampler. It may be a bit tedious to keep stopping every now and
then to save your work but it is better than losing some valuable
sounds.
HIGH DENSITY
DETECTION TAB
Page 8
Taking care of your Disks
These floppy disks contain valuable sound data and, as such, should
be treated with extreme care. Please observe the following points,
therefore:
1. Never slide the metal cover back and touch the disk. Finger marks
may render the disk unreadable.
2. Don’t leave the disk in the drive wherever possible. When the disk
is in the drive, the metal protective cover slides back exposing the
actual disk inside and this makes the disk susceptible to picking
up dust which may cause read errors.
3. Do not leave your disks in a hot car.
4. Do not place your disks next to any magnetic sources such as
speakers, amplifiers, televisions, etc.. Also, try to avoid X-ray machines. At airports, it is sometimes possible to ask for your disks to
be inspected by hand at security desks but, with the added security
at airports these days, this may not be possible. Always check with
the security officer though, just in case. Security X-ray machines
are generally safe with disks, though. If in doubt, make backup
copies which should be left at home.
Chapter 1: Introduction
Note:Note:
Note: Some checked-in luggage is X-rayed by quite powerful ma-
Note:Note:
chines that are not as safe as those that check hand luggage. It is probably best to take your disks as hand luggage.
5. Do not leave your disks around when drinking liquids - one accidental spillage could ruin a lot of work!
6. Always use high quality disks. Whilst cheap ones may be appealing, they are prone to errors more than good ones.
7. Try to ensure that the write protect tab is switched on (i.e. the tab
does not block the hole). This will prevent accidental erasure, formatting and loss of data. It may be a nuisance to try to write to the
disk and find it write protected but it is less of a nuisance than
accidentally over-writing a set of your favourite samples and programs!
8. Try to get into the habit of labelling your disks - it will pay dividends in the end when you are searching for something.
9. Invest in a sturdy carrying case for your floppies especially if you
are a gigging musician. Heavy duty metal camera cases are ideal
and some flight case manufacturers now make special heavy duty
disk flightcases.
10.Even if you are using a hard disk of any sort, please make sure you
have backed up your work to floppy disks. It can be time consuming but it will be worth it if you ever have a problem with your hard
disk!
Page 9
Chapter 2
The Basics
Chapter 2: The Basics
Hooking Up Your System
The following diagram shows how to hook up the MPC2000 to a MIDI
keyboard and two sound modules.
MPC2000
POWER
OFFON
TO
POWER
TO AUDIO CONSOLE
SMPTE
IN
OUT
MIDI IN
2
SCSI
1
MIDI IN
MIDI OUT
1—2
MIDI OUT
A
A---B
ASSIGNABLE MIX OUT
B
MIDI OUTMIDI THRU
MULTI TIMBRAL MIDI KEYBOARD
7654321
MIDI IN
MIDI IN
DIGITAL
8
IN
OUT
STEREO OUTRECORD IN
PHONESRIGHTLEFTRIGHTLEFT
MULTI TIMBRAL MIDI SOUND MODULE
MIDI IN
MULTI TIMBRAL MIDI SOUND MODULE
If you only want to use the MPC2000 as a drum machine for now, don’t
connect the MIDI keyboard, the sound modules, or make any MIDI connections. If you choose to connect an external MIDI device, connect the
MIDI Output of the MIDI keyboard to MIDI Input of the MPC2000, and
the MIDI Input of the MIDI sound source to MIDI Output of the
MPC2000. MIDI Output provides an A or B Output. Normally use
Output A when there is only one sound source. If you want to use a
sound source from the connected MIDI keyboard, connect the MIDI
keyboard MIDI Input to the MPC2000 MIDI Output. (In this case, it is
necessary to turn the Soft thru function on the MPC2000 off. For details, refer to “Setting the Track’s MIDI Channel” on page 49.) To connect multiple sound sources, use the MIDI THRU jacks of the MIDI
device. Connect the MIDI Output of the MPC2000 to the MIDI Input of
the first MIDI sound source. Connect the MIDI THRU of the first MIDI
sound source to the second MIDI sound source, and so on. MIDI can
handle up to 16 data channels, the MPC2000 has MIDI Output A and B
each with 16 channels enabling you to handle 32 channels of data.
Page 12
The Terms Used in MPC2000
Here are some definitions of terms used in the MPC2000 that you
should know:
Sequence
A sequence is the most basic unit in creating data on the MPC2000.
The performance data from a MIDI keyboard or pad is recorded on
each track within a sequence. Each sequence has 64 tracks, each to
which performance data can be recorded. It is possible to create up to
99 sequences.
Sequence
Track01
Track02
Track03
Chapter 2: The Basics
Piano
Bass
Organ
Track64
(Unused)
There are two main ways to create music data on the MPC2000. One
way is to create a long sequence as a whole piece, the other way is to
create short sequences for each part of the piece and play them sequentially using the Song feature. Therefore, a sequence can be a
long piece of more than 100 bars, a two-bar drum loop, etc.
One sequence as a whole piece.One sequence as a whole piece.
One sequence as a whole piece.
One sequence as a whole piece.One sequence as a whole piece.
SONG
Sequence
A multiple sequence piece (setting short sequencesA multiple sequence piece (setting short sequences
A multiple sequence piece (setting short sequences
A multiple sequence piece (setting short sequencesA multiple sequence piece (setting short sequences
with the Song function).with the Song function).
with the Song function).
with the Song function).with the Song function).
SONG
Song
SeqSeqSeqSeqSeqSeq
Track
There are 64 tracks in a sequence to which individual performances
can be recorded. For example, track 1 could be the piano, track 2
could be the bass, and track 3 the organ. Normally, each track is
recorded one at a time. It is also possible to record a new track while
playing the recorded tracks. Each track can be turn on or off individually. It is possible to record different piano solos to track 1 and track
2 and compare the combination with the other tracks. It is possible to
selected either a Drum track or MIDI track. It is possible to play the
internal sampler from a drum pad and record it to the Drum track. If
you are recording a piano or bass line from an external MIDI keyboard, set the track to MIDI.
Page 13
Chapter 2: The Basics
Song
This function sequentially plays the data of a sequence. You can set
the order or number of times to play the sequence. This is used to play
multiple pieces consecutively, or to complete a song by arranging the
sequence data for each part. In the MPC2000 there are 20 songs, each
having up to 250 steps. A sequence is assigned to each step to create
a song. In doing so, it is also possible to set each step to repeat a
number of times.
Song
Step
1
2
3
4
250
Seq
1
10
1
23
Repeats
2
1
2
3
Sound
Each individually sampled recording in the MPC2000 is called a
sound. A sound can be recorded on the SMPLE page or loaded from a
floppy disk. The start of end of a sound can be changed or the looping
of a sound can be set on the TRIM page. The sound is assigned to a
note number and it is possible to set the envelope, filter, or pitch.
Assign a note number to each pad to play the sound from the
MPC2000 pad.
Drum Pads
Sounds are played by assigning them to a drum pad. It is possible to
assign up to 64 sounds by combining the pads with the pad bank
keys(16 pads x 4 pad banks). To play a sound from a pad, assign a
sound to a note number then assign the note number to a pad. Details
are described in the “Creating and Editing Programs” chapter. By
playing a pad, it is also possible to send the MIDI note of the note
number assigned to that pad from the MIDI output.
Note Number
This refers to the position (note) of the MIDI note event on the keyboard. For example, the note number for Middle C on the piano is 60.
The lowest key on the piano is A-1 which is note number 21. On a
MIDI track, the MIDI keyboard performance data is recorded as a
note number. On a Drum track, the note number is used to play back
the sound in the internal sample. If you play the pads and record to a
drum track, the note numbers assigned to the pad will be recorded on
the track. When you play back this track, the sound assigned to the
note number is played back.
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Chapter 2: The Basics
Program
A program is a collection of sounds assigned to 64 note numbers. It is
possible to set the envelope or filter on each note number individually.
It is possible to create 24 programs on the MPC2000.
The sound is played back by a pad or MIDI note only when it is assigned to a note number in a program. By assigning a note number to
a pad, the sound assigned to that note number can be played from a
pad. When a sequence is played back, the sound is played with the
note data recorded on the track. (When the snare drum is assigned to
note number 50, the snare drum is reproduced with the timing recorded on the note.)
You can instantly switch the program by selecting it in PROGRAM
mode. It is also possible to use the MIDI program change feature to
switch the program.
Page 15
Chapter 2: The Basics
Operating the Front Panel and Screen
Before you can use the MPC2000, you must learn how to use the cursor keys, data fields, numeric key pad, and the Function keys.
Insert the system disk and turn the power on. After about half a
minute, the LCD screen will display the following text:
It is the main operating state of the MPC2000 and most playing and
recording of sequences is done when this screen is in view. It will be
discussed further in the chapter entitled “Recording Sequences.” If at
any time while operating the MPC2000 you are confused and want to
return to this screen, press the MAIN SCREEN key.
The Cursor, Cursor Keys, Data Fields
Make sure that the Main screen is showing. If not, press MAIN
SCREEN.
Notice that a part of the screen is displayed with black and white
reversed. This is called the cursor. It is possible to move the cursor
around the screen using the four gray direction keys located in the
Cursor section of the panel. These four keys are referred to as the
CURSOR LEFT, CURSOR RIGHT, CURSOR UP and CURSOR
DOWN keys. Try moving the cursor around the LCD, then move it to
the upper left corner.
Notice that the cursor does not move from letter to letter, but landing
only in certain locations, usually to the right of a colon (:). These areas
are called data fields and each one controls a specific parameter. For
example, the upper left-most data field is called Sq (Sequence), an
abbreviation for sequence. To the right of this field is another field
containing the name for the selected sequence.
The Numeric Keypad and DATA Wheel
Make sure that the Main screen is displayed. If not, press the MAIN
SCREEN key.
To change the data in a data field, move the cursor to the field and use
the DATA wheel. By rotating the DATA wheel one click to the right
when the cursor is in the data field, the number on the screen will
increase. By rotating the DATA wheel one click to the left, the number on the screen will decrease. If you continuously rotate the DATA
wheel, the numbers will continuously increase or decrease.
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Chapter 2: The Basics
There are fields in the data field where you can enter the numbers
directly from a numeric keypad. Move the cursor to the field, enter a
new number from the numeric keypad, and press the ENTER key.
For example, to change the tempo to 100.0, follow the steps below:
1. Move the cursor to the : :(Tempo) field.
2. Enter 1000 (ignoring the decimal point) from the numeric
keypad and press the ENTER key.
There are fields to select functions instead of entering numbers. Rotate the DATA wheel to select these functions. For example, move the
cursor to the Timing field . Rotate the DATA wheel one click at a
time and check the display change in the field. After you have finished, turn the field “ OFF”.
The Function Keys
Make sure that the Main screen is showing. If not, press the MAIN
SCREEN key.
Immediately below the LCD screen are six keys labeled F1, F2, F3,
F4, F5 and F6. The functions of these keys change from one screen to
another; these functions are always displayed on the lowest line of the
screen. For example, while the Main screen is showing, the lowest line
appears as:
When a function has a frame such as , the function will be
implemented. When the function is reversed such as , you
can move to the page by pressing the corresponding function key.
Press [F2]. If only characters are displayed as in the case of
in [F1], the display will show that the page is currently selected. Most of the screen displays in the MPC2000 have function key
functions, and the lowest line of each of these screens indicates the
function of the six function keys while that screen is showing. Some
screens have fewer than six active function keys and some have none.
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Chapter 2: The Basics
Basic Functions
Loading the Operating System
To operate the MPC2000, it is necessary to load the operating system
from the system disk. To load the operating system, insert the enclosed operation disk into the disk drive of the MPC2000 and turn the
power on. When the power is turned on, the version number of the
operating system will be displayed for several seconds and the main
screen will appear.
Note:Note:
Note: The MPC2000 requires operating system software to turn
Note:Note:
the power on in the same way as personal computers. Personal computers have operating systems on the hard disk
which is automatically loaded when the power is turned
on. In the case of MPC2000, the operating system software
is stored on the system disk and it is always necessary to
use the system disk when you are turning the power on.
The system disk is essential in operating the MPC2000
and it is therefore recommended to have several copies of
the operating system. The way to copy a system disk is
described in the “Disk Operation” chapter of this manual.
Loading and Playing Programs
All sounds and programs are stored on the memory held in RAM and
the data is therefore lost whenever the power is turned off. In order to
play any sounds after turning the power on, you must load them in
from the disk. The procedure for loading files from a disk is described
in the “Disk Operation” chapter of this manual, but to get you started
quickly, the following steps enable you to load a disk from the enclosed disk and play the sounds from drum pads:
1. Insert “Disk#1 STANDARD SET” enclosed into the MPC2000. If
the system disk is left in the disk drive, press the eject button to
remove the system disk and insert “Disk#1.”
2. Press the DISK key (3 on the numeric keypad) while holding down
the SHIFT key.
3. Select “ STANDARD_SET .PGM” with the DATA wheel and
press DO IT[F6].
Page 18
Chapter 2: The Basics
4. Press LOAD[F5] to load. The message “Loading....” will appear on
the display. The screen will return to 2. when the loading is completed.
All the files are now loaded. Press the MAIN SCREEN key to return
to the main screen.
Playing the Drum Pads, the PAD BANK, & FULL LEVEL Keys
Each recorded sample in the MPC2000 is called a sound. To hear
some of the drum sounds you have loaded, play the 16 drum pads on
the front panel. To hear other sounds, press the PAD BANK key once
so that the [B] light above the key is lit, then play the pads again. The
MPC2000 has four pad banks (A, B, C and D). To hear the sounds
assigned to pad bank C, press the PAD BANK key again and play the
pads, and do the same to hear bank D. Each time you press the PAD
BANK key you change to the next pad bank, and with each bank the
16 pads play different sounds.
The 64 bank/pad combinations are as follows:
Drum pads in bank A: A01 through A16
Drum pads in bank B: B01 through B16
Drum pads in bank C: C01 through C16
Drum pads in bank D: D01 through D16
The 16 drum pads are dynamic—the harder you play them, the louder
the sound will play. Press the FULL LEVEL key (the light goes on),
and no matter how hard you play the pads, the sound will play at its
maximum dynamic level. Press the FULL LEVEL key again to return
to normal dynamic operation.
Page 19
Chapter 2: The Basics
Selecting Programs
A program is an edited set with note number and sounds assigned to
it. The MPC2000 can hold up to 24 programs. Each program has 64
sound assignments. If you change from one program to another, playing the four banks of pads will produce entirely different sounds.
When you just played the drum pads and heard the sounds, you were
hearing the sounds assigned in Program 1. To change to Program 2:
1. Press the PROGRAM key (or 6 on the numeric pad) while holding
the SHIFT key . The following screen will appear:
2. Move the cursor to the Prg: field. Select program 2 using the
DATA wheel.
3. Play the sounds in program 2: Select Pad Bank A and play the
sounds, then select Pad Bank B and play the sounds, then play
bank C, then bank D.
4. Repeat step 3, except select program 3 and play the sounds. Repeat
this procedure to hear the other programs.
5. To return to the Main screen, press the MAIN SCREEN key.
The NOTE VARIATION Slider, ASSIGN and AFTER keys
The NOTE VARIATION slider can be used in real time to change the
tuning, attack, decay, or filter value for a sound preassigned to a
drum pad by moving the slider while playing the pad.
Here are some examples of uses of NOTE VARIATION slider:
1. The slider can control decay for a hi-hat sound. This would simu-
late the action of a drummer’s hi-hat pedal, changing the hi-hat
decay time each time the pad is played. By using the decay switch
feature in the program and setting the sound so it switches according to the decay value, it is possible to simulate a closed hi-hat
gradually opening by moving the slider.
2. The slider can be assigned to tuning for a tom tom sound. By mov-
ing the slider when playing the drum pad assigned to a tom tom
sound, it is possible to change to tom tunings.
3. The slider can control filter value for a sound containing a filter
setting. This will change the sound of each time the note is played,
to play analog synthesizer sample and hold filter effects.
NOTE VARIATION slider data is recorded on a sequence with the
drum notes. For details about the data, please refer to “Step Edit” of
the “Editing Sequences” chapter.
Page 20
Chapter 2: The Basics
The ASSIGN Key
To assign a pad and parameter to the NOTE VARIATION slider,
press the ASSIGN (AFTER) key while holding the SHIFT key. The
following screen will appear:
To assign the slider to a drum pad and parameter:
1. Press the drum pad you want to assign (the note number, pad num-
ber and sound name of the pad you pressed will appear in the As-sign note: field). It is also possible to select the sound by selecting the Assign note: field with the cursor and using the
DATA wheel.
2. Move the cursor to the Parameter: field and select the desired
parameter (TUNING, DECAY, ATTACK or FILTER) using the
DATA wheel.
3. Press the MAIN SCREEN key to return to the Main screen.
4. Play the selected pad while moving the NOTE VARIATION slider.
Each time the pad is played, the selected parameter (tuning, attack, decay or filter) will change according to the slider position.
5. To turn the NOTE VARIATION slider off, press the ASSIGN (AF-
TER) key while holding down the SHIFT key to display the assign
screen, move the cursor to the Assign note: field and turn the
DATA wheel to the left until “OFF” appears.
Here is additional information about the four fields:
• Assign note:
This field contains the note number to which the slider is assigned
(35-98). To change the assignment, press a drum pad. The pad number of the pad you pressed in the Assign note: field and the
name of the sound currently assigned to the note number will appear. Alternately, you can change it by moving the cursor directly to
the field and rotating the DATA wheel.
• Parameter:
This field determines which of the four possible parameters the
slider will control. The four choices are:
TUNINGThis slider changes the tuning of the sound. The
tuning you get is based on the tuning that is set
in the Tune: parameter of the program.
DECAYThis enables you to change the decay time with
the slider. This changes regardless of the value
set in the Decay: parameter of the program.
ATTACKThis enables you to change the attack time with
the slider. This changes regardless of the value
set in the Attack: parameter of the program.
Page 21
Chapter 2: The Basics
FILTERThis enables you to change the cut off frequency
of the sound with the slider. This changes the
Freq: value of the parameter in the program.
• Low range: and High range:
These two fields control the range of the slider effect. The Lowrange: field determines the parameter value that will be produced when the pad is hit while the slider is at the bottom of its
travel; the High range: field determines the parameter value
that will be produced when the pad is hit while the slider is at the
top of its travel. The parameter value consecutively changes in any
position within the range. The available range for this field is determined by the parameter selected in the Parameter: field.
Note: The attack or decay changes within the range of 0 and
Note:Note:
5000msec.
The AFTER key
Normally, the slider only affects notes which are actually played have
no effect on notes played back from sequences. However, if the AFTER key is pressed (and the associated light goes on), the slider also
effects the drum notes playing back from sequences. In this case, the
function effects the drum note of the note number (drum pad) selected
in the ASSIGN key’s screen. Further, these NOTE VARIATION
slider datum can be recorded if you are in Overdub mode.
To return to normal operation, press the AFTER key again and the
light will go off.
Page 22
The 16 LEVELS key
By using the 16 LEVELS function, you can play a sound in 16 parameter levels of velocity, tone, attack, decay, or filter.
To use the 16 LEVELS function, press the 16 LEVELS key and display the following screen.
• Note:
Use the 16 level feature to select the pads you are playing to 16
levels. Select the sound by directly playing the drum pad. It is also
possible to move the cursor to the field and select the level with the
DATA wheel.
• Param:
When VELOCITY is selected, it is possible to apply 16 levels of
velocity to the sound set in Note: The velocity is played the weakest on PAD1 and strongest on PAD16.
When NOTE VAR is selected, set the parameter with the following
Type:.
Chapter 2: The Basics
• Type:
This allows you to select the next parameter.
TUNINGThis allows you to play the sound set in Note:
at 16 levels of tuning. The original tuning is assigned to the pad set in the Original key
pad: field and the tuning changes by half note.
DECAYThis allows you to play the sound set in Note:
at 16 levels of decay time. The range of decay
time is set on the assign screen of the note variation by pressing the ASSIGN (AFTER) key while
holding down the SHIFT key.
ATTACKThis allows you to set the attack time of a sound
set in Note: at 16 levels and play them. The
range of attack time is set on the assign screen of
the note variation by pressing the ASSIGN (AFTER) key while holding down the SHIFT key.
FILTERThis allows you to set the cut off frequency of the
filter of a sound set in Note: at 16 levels and
play them. The range of cut off frequency is set
on the assign screen of the note variation by
pressing the ASSIGN (AFTER) key while holding down the SHIFT key.
After you have set the parameter, press TurnON[F5]. The 16 LEVELS
LED will light up and allow you to play using the 16 levels function.
If the 16 LEVELS key is press when the 16 LEVELS function is on,
the 16 LEVELS LED will turn off and the 16 LEVELS function will be
turned off.
Page 23
Chapter 2: The Basics
Page 24
Chapter 3
Recording Sequences
Chapter 3: Recording Sequences
How Sequences are Organized
A sequence is the most basic unit in creating data on the MPC2000.
The performance data from a MIDI keyboard or pad is recorded on
each track within a sequence. Each sequence has 64 tracks, each to
which performance data can be recorded. It is possible to create up to
99 sequences.
Sequence
Track01
Track02
Track03
Piano
Bass
Organ
Track64
(Unused)
There are two main ways to create music data on the MPC2000. One
way is to create a long sequence as a whole piece, the other way is to
create short sequences for each part of the piece and play them sequentially using the Song feature. Therefore, a sequence can be a
long piece of more than 100 bars, a two-bar drum loop, etc.
One sequence as a whole piece.One sequence as a whole piece.
One sequence as a whole piece.
One sequence as a whole piece.One sequence as a whole piece.
SONG
Sequence
A multiple sequence piece (setting short sequencesA multiple sequence piece (setting short sequences
A multiple sequence piece (setting short sequences
A multiple sequence piece (setting short sequencesA multiple sequence piece (setting short sequences
with the Song function).with the Song function).
with the Song function).
with the Song function).with the Song function).
SONG
Song
SeqSeqSeqSeqSeqSeq
There are 64 tracks in a sequence to which individual performances
can be recorded. For example, track 1 could be the piano, track 2
could be the bass, and track 3 the organ. Normally, each track is
recorded one at a time. It is also possible to record a new track while
playing the recorded tracks. Each track can be turn on or off individually. It is possible to record different piano solos to track 1 and track
2 and compare the combination with the other tracks. It is possible to
selected either a Drum track or MIDI track. It is possible to play the
internal sampler from a drum pad and record it to the Drum track. If
you are recording a piano or bass line from an external MIDI keyboard, set the track to MIDI.
In order for the sequencer to play external synthesizers, it must send
its notes out using one of the 32 output MIDI channels (16 MIDI channels for each of the 2 MIDI output jacks). On the MPC2000, each track
can be independently assigned to one of these 32 output MIDI channels.
Page 26
Chapter 3: Recording Sequences
Bar.Beat.Tick
The sequencer of the MPC2000 divides the quarter note into 96 parts.
Each one of these divisions is called a tick.
In many of the sequence editing screens it is necessary to enter the
start and end of the region to be edited. This is done using the time
field, containing a bar number, beat number, and tick number.
001.01.00
Beat TickBar
To specify the range of edit, select bar, beat, or tick with the cursor
and set the value with the DATA wheel. The edit range set in the
time field starts at the time entered on the right and continues to one
tick before the time entered on the right. Therefore, if the settings
were 001.01.00-003.01.00 then you cannot edit an event entered before 003.01.00. Also when you are editing each bar, the First bar: filed
is the first bar and the Last bar: field will be the last bar edited. In
this case, the bar set in the Last bar: field is included in the edit
range. When the First bar: is set to one and the Last bar: to two, the
data of the first and second bars will be edited.
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Chapter 3: Recording Sequences
Examples of Sequence Recordings
The MPC2000 is a sequencer with internal samplers. It is possible to
simply use this as a rhythm machine, or as a sequencer connected to a
MIDI device. It is also possible to set a loop to a sequence and repeatedly play a phrase. Here we will describe in detail simple ways to
record sequences on the MPC2000.
Example 1: Recording a Drum Pad Performance
First record a drum pad performance on the MPC2000. This is the
most basic way of using the MPC2000; as a rhythm machine.
1. Turn the MPC2000 on and load the drum sounds from the enclosed
sound disk. (Refer to the chapter “Disk Operation” for details on
how to load the sounds.) When you have finished, check to see if
the drum sounds can be played back by playing the drum pads.
2. Press the MAIN SCREEN key and display the main screen. The
recording and play back of a sequence will always be operated
here.
3. Select the Sq: field with the CURSOR key, rotate the DATA
wheel until it displays and select an unused sequence labeled
(Unused).
4. Select the track type field with the CURSOR key and rotate the
DATA wheel to the right to select Drum.
5. Select the Bars: field with the CURSOR key and set the number
of bars (length) you want to record with the DATA wheel.
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Chapter 3: Recording Sequences
6. Select the Loop: field with the CURSOR key and rotate the
DATA wheel to the left to set it OFF.
7. Select the Count: field with the CURSOR key and rotate the
DATA wheel to the right to turn it ON.
8. Select the Count: field and press the OPEN WINDOW key to
open the Count/Metronome window.
9. Select the Count in: field with the CURSOR key and select
REC ONLY with the DATA WHEEL. Furthermore, select the In
rec: field and rotate the DATA wheel to the right and set it to
YES.
10.Press CLOSE[F4], close the Count/Metronome window and return
to the main window.
11.Press the PLAY START key while holding down the REC key to
start recording. After one bar count, the bar.beat.tick numbers in
the Now: field will start to increase. Play the drum pads to the
click.
12.The recording will automatically stop when the number of bars set
in step 5 have been recorded. To stop in the middle of a recording,
press the STOP key. It is possible to play back the recorded sequence by pressing the PLAY START key.
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Chapter 3: Recording Sequences
13.To record again, press the PLAY START key while holding down
the REC key again and start recording.
14.To over dub a performance over a recorded sequence, press the
PLAY START key while holding down the OVER DUB key.
Example 2: Recording a Loop
This allows you to repeatedly play a preset bar and dub sounds over it.
1. Turn the MPC2000 on and load the drum sounds from the enclosed
sound disk. (Refer to the chapter “Disk Operation” for details on
how to load the sounds.) When you have finished, check to see if
the drum sounds can be played back by playing the drum pads.
2. Press the MAIN SCREEN key and display the main screen. The
recording and play back of a sequence will always be operated
here.
3. Select the Sq: field with the CURSOR key, rotate the DATA
wheel until it displays and select an unused sequence labeled
(Unused).
4. Select the track type field with the CURSOR key and rotate the
DATA wheel to the right to select Drum.
5. Select the BARS: field with the CURSOR key and set the number
of bars to record with the DATA wheel. In this example, we will
create a two-bar loop. Select “2” with the DATA wheel.
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Chapter 3: Recording Sequences
6. Select the Loop: field with the CURSOR key and rotate the
DATA wheel to the right to turn it ON.
7. When the Loop: field is selected, press the OPEN WINDOW key
to open the Loop window.
8. Select the First bar: field with the CURSOR key and set the
field to 1 with the DATA wheel.
9. Select the Last bar: field with the CURSOR key and set the
field to END with the DATA wheel and close the Loop window by
pressing CLOSE[F4].
10.Select the Count: field with the CURSOR key and rotate the
DATA wheel to the right to turn it ON.
11.When the Count: field is selected, press the OPEN WINDOW
key to open the Count/Metronome window.
12.Select the Count in: field with the CURSOR key and select
REC ONLY with the DATA wheel. Furthermore select the In
rec: field and set the function to YES by rotating the DATA
wheel to the right.
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Chapter 3: Recording Sequences
13.Press CLOSE[F4] to close the Count/Metronome window and you
will return to the main window.
14.Start recording by pressing the OVER DUB key while holding
down the REC key. After one bar count, the bar.beat.tick numbers
in the Now: field will start to increase. Play the drum pads to the
click. When the two bars have been recorded, the numbers will
automatically return to the first bar and the mode will return to
overdub mode allowing you to repeatedly overdub.
15.To finish recording, press the STOP key. You can play back the
sequence loop by pressing the PLAY START key.
Example 3: Multi-track Recording
This is an example of multi-track recording to the MPC2000 sequencer using an external MIDI sound source in addition to the internal drum sound source.
1. Refer to the example on page 12 and connect the MIDI device to
the MPC2000, turn the MPC2000 on and load the drum sounds
from the attached sound disk. (Refer to the chapter “Disk Operation” for details on how to load the sounds.) When you have finished loading, check to see if the drum sounds can be played back
by playing the drum pads.
2. Use the drum pads to record the drum sound in the same manner
as in Example 1.
3. Select the Tr: field with the cursor and select a track which is not
used by rotating the DATA wheel to the right.
4. Select the Track Type field with the cursor and select the MIDI by
rotating the DATA wheel to the left.
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Chapter 3: Recording Sequences
5. Select the MIDI Channel field with the cursor and set the MIDI
channel of the MIDI device with the DATA wheel.
6. Start recording by pressing the PLAY START key while holding
down the REC key. After one bar count, the bar.beat.tick numbers
in the Now: field will start to increase. Play the MIDI device to
the prerecorded drum sound.
7. When the number of bars set have been recorded, the recording
automatically stops. To stop in the middle of a recording, press the
STOP key. You can play back the prerecorded sequence by pressing the PLAY START key.
8. To record over again, begin to record by pressing the PLAY START
key while holding down the REC key again.
9. Repeat steps 3 to 8 and overdub the external MIDI device sound.
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Chapter 3: Recording Sequences
The MAIN SCREEN
After the system disk is inserted into the MPC2000 and the power is
turned on, the LCD screen shows the following contents:
This is called the Main screen. It is the main operating screen of the
MPC2000 and most playing and recording of sequences is done while
this screen is showing. To return to this screen, press the MAIN
SCREEN key. The following is an explanation of each of the data
fields and function keys contained in this screen:
Selecting a Sequence
Move the cursor to the Sq: field and turn the DATA wheel to select
the sequence. The sequence number and sequence name will appear.
(Unused) will appear when there is no data recorded to the sequence.
Next sequence function
When the cursor is in the Sq: field while the sequence is playing, you
can select the sequence to play next by rotating the DATA wheel. The
following window appears when you rotate the DATA wheel.
Select the sequence with the DATA wheel. In the above illustration, 02-Sequence02 is played back after 01-Sequence01 is played
to the end. It is possible to play sequences consecutively in this
manner. When you want to stop the next sequence function, select
the number originally selected (the currently playing sequence in
the Next sequence: field.
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Chapter 3: Recording Sequences
Renaming a Sequence
To open a Sequence window select the Sq: field and press OPEN
WINDOW.
• Sequence name:
Change the name of the sequence.
Move the cursor using CURSOR LEFT or RIGHT, or the DIGIT
wheel and enter letters with the DATA wheel. It is also possible to
directly enter letters from the DRUMS PAD. The letter shown on
the top right of the pad will be entered when PAD is pressed. For
example, A will be entered if you press PAD1 once and B if you press
it again. Use the 16 LEVELS key to enter a space. To switch between lower and upper case keys, press the PAD BANK key.
Enter a name and press the ENTER key to confirm.
Note:Note:
No t e: If you do not press the ENTER key and move the
Note:Note:
Name:
field or other pages with the CURSOR DOWN
Default
key, the entered name will be ignored and the name will
not change.
• Default name:
When you are recording a new sequence, the name set here will automatically be used. When a name is actually used for a sequence,
the sequence number will be added after the name. For example, if
the default name is set to “Sequence”, the name will be “Sequence01” (01 is the sequence number).
The way to enter a name is the same as for Sequence name.
Deleting a Sequence
To open a Sequence window select the Sq: field and press OPEN WINDOW.
The Delete Sequence window will open when you press DELETE[F2].
The selected sequence data will be erased if you press DO IT[F5] and
the sequence name will change to (Unused).
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Chapter 3: Recording Sequences
The following warning will appear if you press ALL SQ[F3] and all of
the sequence data will be erased when you press DO IT[F5].
Copying a Sequence
Sq: To open a sequence window select a field and press the OPEN
WINDOW key.
The Copy Sequence window will open when you press COPY[F5].
Select the copy source (top level) by pressing CURSOR UP and select
the sequence you want to copy with the DATA wheel.
Select the copy destination (bottom level) by pressing CURSOR
DOWN and select the sequence you want to copy the data to with the
DATA wheel.
The sequence data will be copied when you press DO IT[F5].
CAUTION:CAUTION:
CAUTION:If there is data in the sequence you have selected as
CAUTION:CAUTION:
the destination, the data will be erased if you write
over the data. Be careful when you are copying to
a sequence with a name other than “Unused.”
Page 36
Setting the Tempo
Set the tempo of the sequence.
wheel.
Enter 4 digits if you are using the numeric pad to enter. For example,
to set the value to 120.5, enter “1205.” In this case, the tempo is confirmed when the fourth digit is entered. To set the value to 88.5, enter
“885” and press the ENTER key to confirm the entry.
Chapter 3: Recording Sequences
: Move the cursor to a field and set the tempo by rotating the DATA
Note:Note:
Note: If you do not press the ENTER key and move to other fields
Note:Note:
or pages, the entered data will be ignored and the tempo
will not change.
Tempo Change Window
Select a tempo field and open the Tempo Change window by pressing
the OPEN WINDOW key.
• Tempo Change:
Set the tempo change ON or OFF.
• bar.beat.tick
This is the point where the bar.beat.tick tempo change event is inserted.
• %:
Set the tempo change event to the ratio of the original sequence
tempo set in the main screen.
• :
Set the tempo change event using an absolute value.
CAUTION:CAUTION:
CAUTION:The %: and the : affect each other and the value
CAUTION:CAUTION:
of either will automatically change when a value
is entered to one of the two.
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Chapter 3: Recording Sequences
Entering and Modifying a Tempo Change
To open a Tempo Change window select a tempo field and press the
OPEN WINDOW key.
When a tempo change is not set, the following screen will appear:
To enter a tempo change, press INSERT[F3] in the Tempo Change
window.
Select the bar.beat.tick field and set the tempo change event point
and set the tempo with %: or :.
The %: and : work together, so if you change the value of one, the
other will change correspondingly.
Note:Note:
Note: When you are changing the tempo change event by select-
Note:Note:
ing the bar.beat.tick field where multiple tempo change
events are entered, you cannot set an event time beyond the
area directly before or after the data you are trying to
change. For example, if there is a tempo change event on
points 002.01.00 003.01.00 and 004.01.00, it is not possible to change the data before 002.01.00 or after 004.01.00
when you are changing 003.01.00.
To delete the tempo change event, select the tempo change event you
want to delete with the CURSOR UP or DOWN key and press
DELETE[F2].
When there are many tempo change events entered, it is possible to
scroll the screen with the CURSOR UP or DOWN keys.
Page 38
Selecting a Tempo Source
This allows the performance of each sequence to a set tempo or the
master tempo set by MPC 2000.
Move the cursor to the Tempo Source Field as shown above and set
the tempo source with the DATA wheel.
• (SEQ)
Within each sequence is a unique tempo setting. When (SEQ) is
selected, the sequence’s unique tempo is displayed in the Tempo
field. It is possible to set this tempo to each sequence individually.
When playing sequences, this is useful if you want each sequence to
play at its preset tempo. The sequence’s tempo is saved to disk along
with sequence data when a sequence is saved.
Chapter 3: Recording Sequences
• (MAS)
The master tempo is a single tempo setting that applies to all sequences and songs. When playing sequences this is useful if you
always want each selected sequence to play at the same tempo. This
tempo setting is not saved in the sequence file.
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Chapter 3: Recording Sequences
Setting the Time Correct (Quantization)
When data is recorded to a sequence in real-time, the note event is
time corrected to the value specified here.
Also, when the bar, beat, or tick point is moved using the STEP < / >
key, the value specified here is adapted.
Select the Timing: field with the CURSOR and set the quantize
rate by rotating the DATA wheel. The options are as follows:
OFFNo timing correction. Moves the point by one
tick each time the STEP < / > key is pressed.
1/8All notes are moved to the nearest 1/8-note (48
tick).
1/8(3)All notes are moved to the nearest 1/8-note trip-
let (32 tick).
1/16All notes are moved to the nearest 1/16-note (24
tick).
1/16(3) All notes are moved to the nearest 1/16-note
triplet (16 tick).
1/32All notes are moved to the nearest 1/32-note (12
tick).
1/32(3) All notes are moved to the nearest 1/32-note
triplet (8 tick).
It is also possible to make fine adjustments in the following Time Correction window.
CAUTION:CAUTION:
CAUTION:Timing Correct is only valid for note events. Control
CAUTION:CAUTION:
Change or Pitch Bend will not be time corrected.
To make fine adjustments in the Time Correct window, select the
Timing: field with the CURSOR key and press the OPEN WINDOW key.
To time correct recorded data, set the following fields and press DOIT[F5]. Only the track selected on the main screen will be time corrected.
• Note Value:
This is the same as the Timing: field on the Main screen.
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Chapter 3: Recording Sequences
• Swing %:
This appears only when Note Value: is set to 1/8 or 1/16. Shift
the note events of the even beats at the ratio set here to swing the
rhythm.
• Shift Timing:
This shifts the note event back or forth the number of ticks set in the
amount: field below.
EARLIERshifts back
LATERshifts forth
• amount:
This sets the volume of the shift timing. The maximum value varies
depending on the Note Value settings. For example, if the Note
Value is set at 1/16, the maximum amount is 12 which corresponds
to half of the time correction value (24 ticks).
• Time:
This sets the data range of the recorded data when the timing is
corrected. The timing of any data not specified within this range
will not be corrected.
Setting the Beat
• Notes:
This sets the note range of the recorded data when the timing is
corrected. The timing of the note not specified within this range will
not be corrected.
This sets the beat of the sequence.
Select the Tisg: field with the CURSOR and rotate the DATA
wheel to display the Change Tsig window.
Use the CURSOR key and the DATA wheel to set the bar of which
beat you want to change in the Bar: field and select the new beat
you want to set in the New Tsig: field.
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Chapter 3: Recording Sequences
If the beat is set in the New Tsig: field to extend the bar (i.e. 5/4),
a blank space will appear at the end of each bar. Press DO IT[F5] to
execute the beat.
If the bar is shortened (i.e. 4/4 shortened to 3/4), the end of each bar is
cut. Press DO IT[F5] to execute the beat.
You can also display the Change Tsig window by pressing the OPEN
WINDOW key when you are in the Tsig: field.
Setting the Number of Bars
Set the number of bars for each sequence.
To display the Change Bars window select the Bars: field with the
CURSOR and rotate the DATA wheel.
Continue to rotate the DATA wheel to set the number of bars.
When the number of bars is increased, the message “The end of the
sequence will have blank bars,” will appear. Press DO IT[F5] to
execute the sequence.
When the number of bars is decreased, the warning, “The end of each
sequence will be cut,” will appear. Press DO IT[F5] to execute the
sequence.
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Chapter 3: Recording Sequences
To insert or delete bars in the middle of the sequence, press the IN/DEL[F3] key.
This window is divided into two function. The left is the insertion and
the right is the deletion settings.
Both fields function independently. To insert, set the left side and
press INSERT[F2]. A blank bar(s) is inserted in the sequence. To
delete, set the right side and press DELETE[F5]. A bar(s) in the sequence is deleted.
The following is a description of each field.
• After bar:
Specify where to insert a bar. The new blank bar is inserted after
the specified bar.
• Number of bars:
Set the number of bars to insert.
• Tsig:
Set the beat of the bar to insert.
To insert a bar, press INSERT[F2] after completing the above settings.
• First bar:
Specify the beginning of the bar(s) to delete.
• Last bar:
Specify the end of the bar(s) to delete.
To delete the bar(s), press DELETE[F5] after completing the above
settings.
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Chapter 3: Recording Sequences
Setting the Loop
Set the loop (repeated performance) of the sequence.
To repeatedly play the specified range until STOP is pressed, turn the
loop ON and play the sequence. When the loop function is on, after
the last bar has been recorded, the REC mode automatically changes
to OVERDUB mode allowing you to play a sequence in a loop while
over-dubbing.
To set the loop ON or OFF, select the Loop: field with the CURSOR
key and rotate the DATA wheel.
To set the range of the loop, press the OPEN WINDOW key.
• First bar:
Specify the first bar of the loop.
• Last bar:
Specify the last bar of the loop. In this field, in addition to setting
the bar number of a sequence, you can set the END. When END is
set, the last bar of the sequence is simply set as the Last bar: even if
you change the number of bars in a sequence in the Bars: field.
• Number of bars:
This sets the range of the loop in number of bars. The number of
bars to loop will be from the bar set in Fist bar: to the bar set
here.
CAUTION:CAUTION:
CAUTION:The
CAUTION:CAUTION:
First bar:
bars:
Number of bars:
change the
value of
as well as the
First bar:
Number of bars:
and the
Last bar:
Number of
and the
affect each other. If you
or
Last bar:
will change accordingly.
Also, by changing the
value of
Last bar:
Number of bars:
will change accordingly.
, the
, the
Page 44
Setting the Count
This sets the metronome on or off.
Select the Count: field with the CURSOR key and set the count ON
or OFF by rotating the DATA wheel. TO finely adjust the count, press
the OPEN WINDOW key and open the Count/Metronome window.
Chapter 3: Recording Sequences
• Count IN:
This sets the count down before the beginning of a sequence.
OFFWill not count down.
REC+PLAYCounts down before both recording and playing.
REC ONLYCounts down only before recording.
• In play:
This turns the metronome click ON or OFF while you are playing a
sequence.
• In rec:
This sets the metronome to click during a recording.
• Rate:
This sets the note value of the metronome. For example, to play at
quarter notes, set is to 1/4 and for eight notes to 1/8.
• Volume:
This sets the volume of the metronome.
• Output:
This sets the output of the metronome to either STEREO OUT or
INDIVIDUAL OUT. INDIVIDUAL OUT is only valid when the optional IB-M208P is installed.
• Wait for key:
Set this ON to start a sequence recording with MIDI signals from
external devices such as MIDI keyboards.
When the Wait for key: is on, the recording will not start when you
press the REC key and PLAY key, but will be in stand-by mode. The
recording starts when the MPC2000 receives a MIDI signal from an
external MIDI keyboard. In this case, the first MIDI signal received
to start recording will be ignored.
This is convenient when MPC2000 and the MIDI keyboard are located away from each other during a recording.
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Chapter 3: Recording Sequences
Selecting a Track
Move the cursor to the Tr: field and select the track by rotating the
DATA wheel. The name and number of each track will appear.
Renaming a Track
To open the Track window, select the Tr: field and press the OPEN
WINDOW key.
• Track name:
This changes the name of the track.
Move the cursor using CURSOR LEFT or RIGHT keys, or the
DIGIT wheel and enter letters with the DATA wheel. It is also possible to directly enter letters from the DRUMS PAD. The letter
shown on the top right will be entered when PAD is pressed. For
example, A will be entered if you press PAD1 once and B if you press
it again. Use the 16 LEVELS key to enter a space. To switch between lower and upper case keys, press the PAD BANK key.
Enter a name and press the ENTER key to confirm.
Note:Note:
No t e: If you do not press the ENTER key and move the
Note:Note:
Name:
key, the entered name will be ignored and the name will
not change.
• Default:
This sets the default name of the track. It is possible to set a default
track name to each track.
Enter the name in the same way as Track name.
field or other pages with the CURSOR DOWN
Default
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Chapter 3: Recording Sequences
Deleting a Track
In the main screen, open Track window, select the Tr: field and
press the OPEN WINDOW key.
To open the Delete Track window, press DELETE[F2].
To erase the data of the selected track, press DO IT[F5].
When you press ALL Tr[F3], the following warning will appear and
will erase all track data when DO IT[F5] is pressed.
Copying a Track
In the main screen, open Track window, select the Tr: field and
press the OPEN WINDOW key.
To open the Copy Track window, press COPY[F5].
Select the copy source (top level) by pressing CURSOR UP and select
the track you want to copy with the DATA wheel.
Select the copy destination (bottom level) by pressing CURSOR
DOWN key and select the track you want to copy the data to with the
DATA wheel.
To copy the data, press DO IT[F5].
CAUTION:CAUTION:
CAUTION:If there is data in the track you have selected as the
CAUTION:CAUTION:
destination, the data will be erased if you write
over the data.
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Chapter 3: Recording Sequences
Turning the Track ON or OFF
This sets the track ON or OFF.
Select the On: field with the CURSOR key and rotate the DATA
wheel to select YES or NO. YES will turn the track ON and play the
track. NO will not play the track.
Setting the Track Type
This sets the track to either the sound source within MPC2000 or
other external MIDI devices.
Select the field as shown below with the CURSOR key and select between MIDI and Drum by rotating the DATA wheel.
MIDIAllows data input from devices such as MIDI key-
boards and uses the track to play the sound source of
external MIDI devices.
DrumAllows data input from DRUMS PAD and uses the
track to play the internal sound source.
Page 48
Setting the Track’s MIDI Channel
This sets the MIDI channel of the selected track.
Select the field as shown below with the CURSOR key and rotate the
DATA wheel to select the MIDI channel.
Select between OUTPUT A or B in the field on the right side of the
numeric field.
Chapter 3: Recording Sequences
For example, in the setting shown above, the data of track 01 which is
currently selected sends data from MIDI OUT A as MIDI channel 1
data.
Set the MIDI channel to the connected MIDI sound source. For example, if the MIDI channel of the external MIDI sound source you
want to play is set to five, you can use track data to play the MIDI
sound source by setting the MIDI channel of the track to five. The
drum tracks are normally used to play the internal sampler, but if a
MIDI channel is set will output MIDI data from this channel. If you
do not want to output the drum track data in MIDI format, set the
MIDI channel off.
Settings for MIDI Reception
To display the MIDI Input window, select a MIDI channel field and
press the OPEN WINDOW key.
• Soft thru:
Set the MIDI data received by MIDI IN to be sent out through MIDI
OUT.
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Chapter 3: Recording Sequences
• Receive ch:
Set the receiving MIDI channel. All the other data that has not
been set to a MIDI channel is ignored. Set this to ALL to receive all
MIDI channel data.
• Sustain Pedal to Duration:
When performances from devices such as the MIDI keyboard are
recorded to the sequencer, the sustain pedal message (control number 64) is recorded with the note data, but the following issues arise.
1. If you delete or erase a section of the sequence that con-
2. When multiple tracks are set to the same MIDI channel and
3. If you merge a track with sustain pedal information into a
4. If you overdub notes into a track containing sustain pedal
tained a Sustain Off message, all notes after that location
will be sustained until the next Sustain On message.
one track only contains sustain pedal data, the other
track(s) set to the same MIDI channel will also have sustain
effects.
track without sustain pedal information, notes on the resultant track will be sustained.
information, the new notes will be sustained.
The MPC2000 solves these problems by specially processing sustain
pedal messages. If the Sustain pedal to Duration field
is set to ON, when the MPC2000 receives a Sustain On message
during record, it will NOT record it. Instead, it will be converted to
Note ON/OFF data. As a result, the duration of the note on the recorded track becomes longer.
There are some situations in which converting sustain pedal to duration of the note is undesirable:
1. Depending on the settings and specifications of the MIDI
sound source when the duration of a note is too long and
exceeds the number of voices that can be sounded, new
notes may be ignored and may not generate a sound.
2. Depending on the settings of the MIDI sound source, MIDI
control number 64 may be used for messages other than
sustain.
In this case, by turning this field off, you can record a sustain pedal
message (control number 64).
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Chapter 3: Recording Sequences
MIDI Filter Function
This sets the MPC2000 to receive or not receive a MIDI event.
• MIDI filter:
This is the on or off setting for the entire MIDI filter function. When
this is off, all MIDI events will be received regardless of the settings
in the Type: and Pass?: fields.
• Type:
Set the type of MIDI event. The following MIDI events can be filtered. For details on MIDI events, read a MIDI guide book.
NOTES, PITCH BEND, PROG(ram) CHANGE, CH(annel)
PRESSURE, POLY PRESS(ure), EXCLUSIVE,
CONTROL:ALL (Change all of the controls), Control Change
#000 ~ #127
• Pass?:
This sets the reception of a MIDI event selected in Type:. Set this
to YES to receive MIDI events set in Type: and NO to ignore the
events.
Sending the All Note Off
When a sound generated by a MIDI device connected to the MIDI
OUT jack of MPC2000 does not stop, send an “All note off” or “All
reset control” MIDI event from MPC2000 to force the sound to stop.
To display the MIDI Input window, select a MIDI channel field and
press the OPEN WINDOW key.
By pressing PANIC[F5], the “All note off” or “All reset control” MIDI
event will be sent through MIDI OUT.
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Chapter 3: Recording Sequences
Multiple Track Real-time Recording
MPC2000 receives data from devices such as an external MIDI sequencer making it possible to record real-time on the 16 tracks of each
MIDI channel. In this case, tracks 1 to 16 will be automatically assigned to MIDI channels 1 to 16 respectively.
To display the MIDI Input window, select the MIDI channel field and
press the OPEN WINDOW key.
To display the Record All 16 Channels window, press REC 16[F2].
• Sq:
Selects the sequence to record the data.
• :
Sets the tempo of the sequence.
• Tsig:
Sets the beat of the sequence.
In order to record at a more precise timing when you are receiving and
using data from another sequencer, it is necessary to synchronize the
MIDI signals. For details, refer to the chapter “MIDI/SYNC Mode”.
After each setting, press PROCED[F5]. The data of the selected sequence will be erased and the 16 channel real-time recording window
will appear.
Each parameter cannot be set in this window.
To start recording, press the PLAY key while holding the REC key. If
you are recording in sync to the MIDI clock of an external sequencer,
start it while holding the REC key on the MPC2000.
Page 52
Editing the Velocity
This adjusts the velocity of the data that is recorded on the selected
track when the sequence is played.
Select the Velo%: field with the CURSOR key and set the incremental or decremental ratio of the velocity with the DATA wheel.
Chapter 3: Recording Sequences
CAUTION:CAUTION:
CAUTION:Take note that if you record on multiple tracks in
CAUTION:CAUTION:
real-time, all of the track data in the sequence selected in the
Sq:
field will be erased.
CAUTION:CAUTION:
CAUTION:This setting will not directly edit the recorded
CAUTION:CAUTION:
data. The velocity will increase or decrease to the
ratio set here only during the play back. Also, the
data with maximum (127) velocity will no be affected by values set over 100%.
To edit the velocity of prerecorded data, use the Edit Velocity window.
To display the Edit Velocity window, select the Velo%: field and
press the OPEN WINDOW key.
To directly change the velocity of recorded data, set the following
fields and press DO IT[F5].
• Edit type:
Select the method of changing the velocity.
ADD VALUEAdds the set Value: to the current veloc-
ity.
SUB VALUESubtracts the set Value: from the cur-
rent velocity.
MULT VAL%Increases or decreases the set Value: ra-
tio (percentage) against the current velocity.
SET TO VALSets all of the velocity values uniformly to
the set Value:.
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Chapter 3: Recording Sequences
• Value:
Sets the value of the edit method selected in Edit type:.
• Time:
Specifies the data range to be edited when the velocity of recorded
data is edited. Any data not specified within this range will not be
edited.
• Notes:
Specifies the note range to be edited when the velocity of recorded
data is edited. Any note not specified within this range will not be
edited.
Setting the Program Change Transfer
When a sequence is selected, it is possible to send a program change to
each track in addition to the program change event within a track.
Select the Pgm: field with the CURSOR key and set the program
number you want to set with the data wheel. The program change
will not be sent if it is set OFF.
To display the following window, select the Pgm: field and press the
OPEN WINDOW key.
Set the field to enable or disable the transfer of program change recorded on the selected track. When this is set OFF, the program
change will not be sent even if there is a program change on the track.
Page 54
Locating with the DATA Wheel
You can locate a point in the sequence with the DATA wheel.
To locate, select the Now: field with the CURSOR key and increase
or decrease the number with the DATA wheel. The other increments
or decrements in the Beat.tick field are determined by the settings in
the Timing: field on the main screen.
Units Used to Locate a Point
The Now: field allows you to switch and display the bar/beat/clock
and hour/minute/second.
Chapter 3: Recording Sequences
Select the Now: field and press the OPEN WINDOW key.
• Display style:
Select BAR,BEAT,CLOCK to display the bar, beat, and clock.
Select HOUR,MIN,SEC to display the hour, minute, and second.
• SMPTE start time:
Select HOUR,MIN,SEC in Display style: to start the
time display on the main screen from the time set in this field. This
can also be used to synchronize MTC (MIDI time code) or SMPTE
time codes.
• SMPTE frame rate:
This sets the frame rate of the time code used to synchronize the
MTC or SMPTE code. Synchronization is described in “MIDI/SYNC
Mode”.
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Chapter 3: Recording Sequences
The Main Screen Function Keys
•
This displays the step edit page which allows you to edit on sequence data at a time.
•
This edits or sets other elements of a sequence.
•
This enables you to play only the currently selected track. The
SOLO display blinks when you press the key and enables solo playing. Press it again to turn it OFF, enabling all tracks to play.
•
Select the track with this function key. It is not necessary to move
the cursor to the Tr: field.
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Chapter 3: Recording Sequences
The Play/Record Keys and the Locate Keys
These ten keys operate similarly to the transport keys on a tape recorder, with some very useful additions:
• The PLAY START key:
This key causes the currently selected sequence to begin playing
from the first bar.
• The PLAY key:
This key causes the sequence to start from the current position displayed in the Now: field in the Main screen.
• The STOP key:
This key causes the sequence to stop playing or recording.
• The OVERDUB key:
While holding this key, press PLAY to overdub new notes to the
currently selected track, without erasing existing notes. While
Overdub mode is active, the light above the OVERDUB key is on.
It is also possible to enter Overdub mode by pressing the OVERDUB key while holding down the PLAY key while a sequence is
playing. To cancel Overdub mode, press the OVERDUB key again
and the light above the key will turn off.
• The REC key:
While holding this key, press PLAY to enter Record mode. New
notes can be recorded into the currently selected track while existing notes are erased, just as with a tape recorder. While Record
mode is active, the LED above the REC key is on.
It is also possible to enter Record mode by pressing the RECORD
key while holding down the PLAY key while a sequence is playing.
To cancel Record mode, press the RECORD key again and the light
above the key will turn off.
• The BAR << / >> Keys:
By pressing this key, you can move the sequence position back or
forth by one bar. Also to move to the beginning of the sequence
press the BAR << key while holding down the GO TO key and to
move to the end of the sequence press the BAR >> key while holding
down the GO TO key.
• The STEP < / > Keys:
By pressing this button, you can move the sequence position back or
forth by setting a number on the Timing: field in the main
screen. For example, when the Timing is set to 1/16, you can move
back 24 ticks every time you press STEP >. If you press this button
while holding down the GO TO key, you can locate the position directly befor or after an entered event.
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Chapter 3: Recording Sequences
• The GOTO Key:
This key is used to instantly move to a specific position within the
sequence. When pressed, the following screen is displayed:
You can store a locate point to a memory on numeric pad keys 1 to 9.
The Locate window will display the point stored on each key. By
pressing the numeric pad key when this window is displayed will
allow you to move the point.
To store a point to a memory, display the point in the Now: filed of
the Main screen and press the GOTO key and press STORE[F5]
when the Locate window appears. To store to a memory in real-time
during play back, press STORE[F5] at the point to store.
Press the number on the numeric pad when the Store Locate Point
window is displayed.
CAUTION:CAUTION:
CAUTION:The Store Locate Point window cannot be opened
CAUTION:CAUTION:
during playback, even if you press the GO TO key.
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The AUTO PUNCH Function
The Auto Punch function allows Overdub or Record modes to be entered and exited automatically at preset points while playing. This
can be very useful at times such as when you want to execute a very
tight punch-in and there isn’t enough time to get from the MPC2000
to the MIDI keyboard to play the new notes after the punch-in. The
Auto Punch function allows you to punch in automatically, allowing
you to concentrate on your performance.
While holding the SHIFT key, press the PUNCH key (2 on the numeric pad) and set the auto punch.
Chapter 3: Recording Sequences
• Auto punch:
There are three auto punch modes:
PUNCH IN ONLYThis allows you to automatically
punch in only. To stop the recording,
press the STOP key.
PUNCH OUT ONLY This allows you to automatically
punch out only. To start recording,
press the PLAY or PLAY START key
while holding down the REC or
OVER DUB key.
PUNCH IN OUTBoth the punch-in and the punch-out
is executed automatically.
• IN / OUT
Sets the auto punch in or out points.
To execute an auto punch, press TurnON[F6]. The display returns
to the main screen and the following appears at the bottom in standby
mode.
While holding the REC or OVERDUB key, press PLAY or PLAY
START key to start recording.
The punch in or out will automatically start at the set point and enables you to record your performance.
To cancel auto punch, press OFF[F6] and return to the Main screen.
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Chapter 3: Recording Sequences
Page 60
Chapter 4
Editing Sequences
Chapter 4: Editing Sequences
Overview
There are three ways to edit a sequence. The first is to erase unnecessary note data using the ERASE key. The second is to display and
edit each note or event. The third is to specify the bar or note range
and edit the data together.
Erasing Data with the ERASE Key
To erase data with the ERASE key, you can play back a sequence and
erase a random note, or display the note or event and erase them individually.
Erasing a Note in Real Time
It is possible to erase a random note data while you are playing back a
sequence in Overdub mode.
1. Select the track with the data you want to erase on the MAIN
screen.
2. Either press the PLAY or PLAY START key while holding the
OVER DUB key or press the OVERDUB key during playback to
switch to Overdub mode.
3. Locate the data you want to erase, and while holding the ERASE
key, press the DRUMS PAD assigned to the sound.
Besides erasing the drum track you can erase notes by continuously
pressing the note on the MIDI keyboard while holding this key.
Using the ERASE Page to Erase Data
When a sequence is not playing, press the ERASE key to display the
ERASE page. You can select and erase specific notes or data sections.
• Track:
This specifies the track you want to erase. If you set this to 0, it will
mean that all tracks are selected.
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Chapter 4: Editing Sequences
• Time:
This sets the range you want to erase.
• Erase:
Select from the following three event types to erase:
ALL EVENTSThis erases all the events within the range
selected in the Time: field. For note
events, only the notes set in the Note:
field below are erased.
ALLEXCEPTThis erases the events except the selected
events. When ALL EXCEPT is selected,
the field on the right enables you to select
the event. The events selected here will not
be erased. For note events, the notes set in
the Note: field below are erased. When
notes are selected in the field where events
are selected, the Note: field will not appear and all the data except the notes will
be erased.
ONLY ERACEThis erases only the selected events. When
ONLY ERASE is selected, the field on the
right enables you to select an event. Only
the event selected here will be erased. The
Note: field will appear only when
NOTES is selected in the event selection
field. When NOTES is selected, only the
notes set here are erased.
• Notes:
This field sets the notes you want to erase.
Press DO IT[F5] to erase.
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Chapter 4: Editing Sequences
Step Editing
On the Step Edit screen, you can finely edit MIDI data on a track or
enter data one at a time from the DRUMS PAD or MIDI keyboard.
Step Editing Screen
Press STEP[F1] on the MAIN screen to display the Step Edit screen.
You can efficiently display the event you want to edit and edit efficiently.
• View:
This specifies the type of listed events.
ALL EVENTDisplays all of the events recorded on a
track.
NOTES:Displays only the notes. By selecting
NOTES, the note range setting field will
also appear. The notes of the range
specified here will be displayed.
PITCH BENDDisplays only the pitch bend data.
CTRL:Displays only the control change data.
By selecting CTRL, the field to select
the control change number will also appear. This field will only display the
control change event selected in this
field. When ALL is selected, all of the
control change events will be displayed.
PROG CHANGEDisplays only the program change data.
CH PRESSUREDisplays only the channel pressure
data.
POLY PRESSDisplays only the poly pressure data.
TEMPO CHANGEDisplays only the tempo change data.
EXCLUSIVEDisplays only the exclusive data.
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Chapter 4: Editing Sequences
View: Open the Step Edit Option window by selecting a field and
pressing the OPEN WINDOW key.
• Auto step increment:
After entering data in step input, you can automatically move a sequence according to the value set in the Timing: field on the
main screen each time an event is entered from a pad or MIDI keyboard.
Setting this to YES will move the sequence according to the settings
in the Timing: field after the DRUMS PAD or MIDI keyboard
has been released (and the note off has been sent).
• Duration of recorded notes:
During the step input, this sets the duration of the entered note to
either the length of time the key is actually pressed or to a predetermined length.
AS PLAYEDThe metronome will play from the moment
the DRUMS PAD or MIDI keyboard is
pressed until it is released.
TC VALUE:Regardless of the time that the key is actu-
ally pressed, the duration will be the value
set in the Timing: field. When TCVALUE is selected, the percentage field will
also appear. The duration is set against the
Timing: field by percentage. For example, if it is set to 50%, the duration is half
the amount set in the Timing: field and
the result will be a staccato sound.
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Chapter 4: Editing Sequences
The Event Display
The note event displayed on the step edit screen will change depending on whether the selected track is a drum track or a MIDI track.
Drum trackDrum track
Drum track
Drum trackDrum track
(With note variation)
(Without note variation)
MIDI TrackMIDI Track
MIDI Track
MIDI TrackMIDI Track
N:This is the note number and the Drum Pad number
assigned to it.
Tun: When the note variation function is used during a re-
cording, this field will display the note variation data.
D:This is the duration (length of note on).
V:This is the velocity (how hard the note is played). The
right side will display the velocity value in a bar chart.
N: This displays the note number and note name.
D: This is the duration (length of note on).
V: This is the velocity (how hard the note is played). The
right side will display the velocity value in a bar chart.
BendBend
Bend
BendBend
Control ChangeControl Change
Control Change
Control ChangeControl Change
Program ChangeProgram Change
Program Change
Program ChangeProgram Change
Channel PressureChannel Pressure
Channel Pressure
Channel PressureChannel Pressure
Polyphonic PressurePolyphonic Pressure
Polyphonic Pressure
Polyphonic PressurePolyphonic Pressure
Exclusive DataExclusive Data
Exclusive Data
Exclusive DataExclusive Data
Operating the List Display
When many events are entered at one point and the whole list cannot
be displayed, you can scroll the list with the CURSOR UP or DOWN
key.
Press PLAY[F6] to generate the selected event.
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Chapter 4: Editing Sequences
Selecting and Editing Multiple Events
Multiple MIDI events on the display can be selected together with the
CURSOR UP or DOWN key while holding the SHIFT key. In this
case the parameter is reverse displayed in addition to the note number.
When multiple events are selected, EDIT appears in place of function
keys INSERT and PASTE as shown above.
By pressing EDIT[F4] here, the Edit Multiple window corresponding
to the field selected with the cursor will appear.
◆When a note number is selected,
all the selected notes are changed to note number set here. Select
the note number with the DATA wheel and press DO IT[F5] to
execute.
◆When parameters other than the note numbers are selected,
edit the value of the selected parameter by setting this window.
• Edit type:
Edit the selected parameters according to the following settings.
ADD VALUEThis adds the value set in Value: to
the current value.
SUB VALUEThis subtracts the value set in Value:
from the current value.
MULT VAL%This increases or decreases the current
value by the percentage set in Value:.
SET TO VALThis unifies all the parameters to the
value set in Value:.
• Value:
This sets the edit method selected in Edit type:.
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Chapter 4: Editing Sequences
Copying an Event
To temporarily save the data on the clip board, select an event and
execute Copy.
To execute Copy, press COPY[F2] after selecting the event.
Deleting an Event
To execute Delete, press DELETE[F3] after selecting the event.
Pasting an Event
To paste data which was copied to the clip board, specify the point to
paste it in the Now: field and press PASTE[F5].
Press DO IT[F5] to execute the paste.
If multiple data with time ranges are saved on the clip board, the
following screen will appear when you press PASTE[F5].
Press RPLACE[F4] to erase the data in the specified point and over
write the contents of the clip board.
Press MERGE[F5] to merge the data with existing data.
Inserting an Event
To insert an event, specify the point of insertion in the Now: field
and press INSERT[F4].
Select the type of event you want to insert from the following:
NOTE, NOTE+VARIATION, PITCH BEND, CONTROL
CHANGE, PROGRAM CHANGE, CH PRESSURE, POLY
PRESSURE, TEMPO CHANGE, EXCLUSIVE
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Step Recording
Chapter 4: Editing Sequences
When EXCLUSIVE is selected, a field displaying the byte volume of
the exclusive message to be entered appears. Set the volume (byte) of
the exclusive message you want to enter.
By pressing DO IT[F5], you can return to the step edit screen. Since
the event set in the Insert Event window will be inserted, set the parameter with the CURSOR key and the DATA wheel.
It is also possible to insert a note directly from a drum pad or keyboard. For details, refer to the following “Step Recording.”
On the step edit page displayed by pressing STEP[F1] on the main
screen, it is possible to use the drum pad or MIDI keyboard to step
record.
Set the point where you want to enter a note in the Now: field and
enter the note with a drum pad or a MIDI keyboard connected to the
MIDI IN of the MPC2000. In doing so, the velocity (the strength of
the note on) or the duration (length of the note) is affected by the
entered data.
When the Auto Step Increment: in the Step Edit Options
window is set to YES during a step recording, the Now: field points
increase the amount set in the Timing: field of the main screen
each time a note is entered.
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Chapter 4: Editing Sequences
The Editing Screen
The editing screen allows you to copy an entire event within a sequence. It is also possible to rearrange the tracks, transpose, or set
the preferences of a newly created sequence.
To display the editing screen, press EDIT [F2] in the main screen.
Copying an Event
First the event copy screen is displayed on the editing screen.
Set the range of the event copy source in the left window and set the
copy destination in the right window.
Here it is possible to copy all of the events recorded in a sequence, but
necessary to set a random pad for the drum track and a note range for
the MIDI track.
◆Left Window
• Sq:
Select the copy source sequence. Here, only the sequence number
will appear.
• Tr:
Select the copy destination track. Here, only the track number will
appear.
• Time:
Set the range of the event you want to copy.
• Note:
Set the note of the copy destination. A pad number will appear if
the track is set to a drum track, and a note range will appear if the
track is set to a MIDI track. It is possible to directly set the destination from a drum pad or MIDI keyboard.
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Chapter 4: Editing Sequences
◆Right Window
• Sq:
This selects the copy source sequence. Here, only the sequence
number will appear.
• Tr:
This selects the track of the copy destination. Here, only the track
number will appear.
• Mode:
This selects whether you will be writing over the copied data (REPLACE) or mixing the data (MERGE). When REPLACE is selected, the event in the copy destination is erased and is replaced
with the copy source data. When MERGE is selected, the copy
destination data and the copy source data is mixed.
• Start:
This specifies the point where you want to start copying. The copy
source data will be copied at the point set here the number of times
set in Copies: below.
• Copies:
This specifies the number of copies. From the point set in
Start:, the data will be repeated the number of times set here.
To execute the copy, press DO IT[F6].
The track of the copy source and copy destination can be set at the
same time in the Copy Events window.
When the Sq: or Tr: field is selected with the cursor, press the
OPEN WINDOW key.
Select the sequence and track of the copy source at the top and select
the copy destination at the bottom. Here, it is possible to check and
select the sequence name and the track name.
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Chapter 4: Editing Sequences
Copying by Bar
It is possible to bundle the data on all of the tracks in a sequence and
copy them by bar measures.
Press EDIT[F2] in the main screen and display the event copy screen
and press BARS[F2].
Set the range of bars to be the copy source in the left window and set
the insert destination in the right window.
Here, all of the tracks in a sequence will be copied and inserted to the
point set in the right window.
◆Left window
• Sq:
This selects the sequence of the copy source. Here only the sequence number is displayed.
• First bar:
This specifies the first bar of the copy source sequence.
• Last bar:
This specifies the last bar of the sequence of the copy source.
◆Right Window
• Sq:
This selects the sequence of the copy destination. Here only the
sequence number is displayed.
• After bar:
Behind the bar set here, the data set in the left window is inserted
the number of times set in Copies:. Here, the data will not be
over written, but the inserted data will push back the initial data.
• Copies:
This specifies the number of copies. The copy source data is repeated the number of times set here.
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Chapter 4: Editing Sequences
The sequence of the copy source and the copy destination can be set at
the same time in the Copy Bars window.
When the Sq: field is selected with the cursor, press the OPEN WINDOW key.
Select the sequence of the copy source on the top and select the copy
destination on the bottom. Here it is possible to view and select the
sequence name.
CAUTION:CAUTION:
CAUTION:When you copy by bar, the data among corre-
CAUTION:CAUTION:
sponding tracks will be copied. For example, the
data on track 1 will be copied to track 1 and track
2 to track 2 and so on.
Rearranging the tracks
This allows you to rearrange the tracks within a sequence.
In the main screen, press EDIT[F2] and display the Event Copy
screen and press trMOVE[F3].
Select the sequence in the Sq: field and move the cursor to the field
where the track is displayed using the CURSOR DOWN key. In doing
so, the cursor will select the track which displays a list in the middle
as shown below. Scroll the list with the DATA wheel, select the track
you want to rearrange, and press SELECT[F6].
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Chapter 4: Editing Sequences
The selected track moves to the left. Here, if you rotate the DATA
wheel again, the list on the right will scroll.
When the place you want to move is displayed, press INSERT[F6] to
go back to the list on the right.
The track name remains the same and new track numbers are set in
order.
Transposing a Track
This allows you to set the transposition of the data for each track.
In the main screen, press EDIT[F2] , display the Event Copy screen,
and press TRANS[F4].
• Tr:
This selects the track you want to transpose. When this is set to 00,
all the tracks will be transposed. The Drum tracks however, will
not be affected by the transposition.
• Transpose amount:
This sets the value of the transposition. It is possible to set a plusminus twelve for each half tone. Plus twelve is one octave up and
minus twelve is one octave down. The settings here do not directly
change the data but only transpose the data when they are played
back.
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Chapter 4: Editing Sequences
To transpose and change the data itself, press FIX[F6].
By pressing DO IT[F5], the data is transposed according to the settings in Transpose amount:.
Sequence Preferences
This sets the preferences of the main screen when a sequence is newly
created.
In the main screen, press EDIT[F2] and display the Event Copy
screen and press USER[F5].
Select the field with the CURSOR key and set the parameter with the
DATA wheel. The fields which are not displayed here cannot be
changed.
For details regarding the parameter, refer to the item “Main Screen.”
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Chapter 4: Editing Sequences
Page 76
Chapter 5
Song Mode
Chapter 5: Song Mode
Overview
When you are creating music data on the MPC2000, there are two
main ways to create music data on the MPC2000. One way is to create a long sequence as a whole piece, the other way is to create short
sequences for each part of the piece and play them sequentially using
the Song feature.
The Song function sequentially plays the data of a sequence. You can
set the order or number of times to play the sequence. This is used to
play multiple pieces consecutively, or to complete a song by arranging
the sequence data for each part. The following are the advantages to
align the sequence data created for each part and complete a music
piece:
• The song structure can be created very quickly.
• The content of the sections of the song can be changed very quickly.
A song in the MPC2000 consists of up to 250 steps, each of which
contains the number of the sequence that will play at the step and the
number of times the step will repeat before going on to the next step in
the song.
The MPC2000 can hold up to 20 songs in memory at one time. Recording is not permitted in Song mode. Rather, the individual sequences
must be recorded or edited while in the MAIN screen.
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Song Mode
Chapter 5: Song Mode
To display the Song mode screen, press the SONG key (or 1 on the
numeric pad) while holding the SHIFT key. The Song Mode screen
will appear:
While this screen is showing, the MPC2000 is in Song mode, meaning
that if play is entered, the active song will play instead of the active
sequence.
All of the Play/Record keys except RECORD and OVERDUB keys operate on the active song. PLAY START plays the active song from the
start; PLAY plays the active song from the current location in the
Now: field; the REWIND, FAST FORWARD, and LOCATE keys
change the position within the song.
Selecting a Song
Move the cursor to the Song: field and select a song by rotating the
DATA wheel. The song number and song name will appear. If you
have not created any data for the song, (Unused) will appear.
Renaming a Song
To open the Song window, select the Song: field and press the
OPEN WINDOW key.
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Chapter 5: Song Mode
• Song name:
Changes the name of the song.
Move the cursor with the CURSOR LEFT or RIGHT key, or the
DIGIT wheel and enter the name with the DATA wheel. It is also
possible to directly enter the name from the DRUMS PAD. The
letter on the top right of the pad will be entered each time the PAD
is pressed. For example, A is entered when PAD1 is pressed once
and B when pressed again. It is possible to enter a space with the 16
LEVELS key. To switch between the upper and lower case keys,
press the PAD BANK key.
Press the ENTER key after you have entered the name.
Note:Note:
No t e: If you do not press the ENTER key and move the
Note:Note:
Name:
field or other pages with the CURSOR DOWN
Default
key, the entered name will be ignored and the name will
not change.
• Default name:
This sets the name that will automatically be used when data is
entered into a new song (titled “Unused” Enter the name in the
same way as for the Song name.
Deleting a Song
To open the Song window, select the Song: field and press the
OPEN WINDOW key.
To open the Delete Song window, press DELETE[F2].
The data of the currently selected song is erased when DO IT[F5] is
pressed and the song name changes to (Unused).
If you press ALL SG[F3] the following warning will appear and all of
the song data will be erased if you press DO IT[F5] here.
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Chapter 5: Song Mode
Copying a Song
To open the Song window, select the Song: field and press the
OPEN WINDOW key.
To open the Copy Song window, press COPY[F5].
Select the copy source (top level) by pressing the CURSOR UP key
and select the song you want to copy with the DATA wheel.
Select the copy destination (bottom level) by pressing the CURSOR
DOWN key and select the song you want to copy the data to with the
DATA wheel.
To copy the song data, press DO IT[F5].
CAUTION:CAUTION:
CAUTION:If there is data in the song you have selected as the
CAUTION:CAUTION:
destination, the data will be erased if you write
over the data. Be careful when you are copying to
a song with a name other than “Unused.”
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Chapter 5: Song Mode
Setting the Tempo
This sets the tempo of the song.
• TEMPO:
This sets the sequence to either be played in the specified tempo or
the Master tempo.
Move the cursor to the TEMPO: field and set the tempo source by
rotating the DATA wheel.
SEQThe song will be played at the tempo specified in the
sequence. In this case it is not necessary to change
the tempo in the : field.
MAS:The song will be played at the Master tempo specified
in the : field.
• :
Set the tempo of the song if MAS: is selected in the TEMPO: field.
Move the cursor to the : field and set the tempo by rotating the
DATA wheel.
Enter 4 digits if you are using the numeric pad to enter. For example, to set the value to 120.5, enter “1205.” In this case, the
tempo is confirmed when the fourth digit is entered. To set the
value to 88.5, enter “885” and press the ENTER key to confirm the
entry.
When SEQ: is selected in the TEMPO: field, you can not change
the tempo. The current tempo specified to the sequence is displayed
in this field.
To open the Tempo Change window, select the TEMPO: or : field
and press the OPEN WINDOW key.
Specify whether the tempo change recorded within the sequence
should be ignored.
If YES is selected, the tempo change in the sequence will be ignored.
If NO is selected, the tempo change in the sequence becomes valid ant
the tempo of the song will change according to the data.
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Setting the Loop
Chapter 5: Song Mode
This sets the loop (repeated performance) of the song.
To repeatedly play the specified range of the step until the STOP key
is pressed, turn the loop ON and play the song.
To set the loop ON or OFF, select the Loop: field with the CURSOR
key and rotate the DATA wheel.
To set the range of the loop, press the OPEN WINDOW key.
• First step:
Specify the first step of the loop.
• Last step:
Specify the last step of the loop.
• Number of steps:
This sets the range of the loop in number of steps. The song will loop
from the step set in First step: for the number of set bars.
CAUTION:CAUTION:
CAUTION:The
CAUTION:CAUTION:
First step:
steps:
Number of steps:
change the
the value of
as well as the
First step:
Number of steps:
and the
Last step:
Number of
and the
affect each other. If you
or
Last step:
will change
accordingly.
,
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Chapter 5: Song Mode
Creating a Song
To newly create a song, select an (Unused) song in the Song: field.
Select (end of song) in the Sequence with the CURSOR
key.
Select the sequence by rotating the DATA wheel. The sequence will
be assigned to the first step of the song.
To select (end of song), press CURSOR DOWN key once.
To select the sequence assigned to Step 2, rotate the DATA wheel.
In the same way, assign sequences and increase the number of steps.
Page 84
Selecting a Step and Changing a Sequence
Select the step number of the Step field with the CURSOR key. If
there are many steps, press the CURSOR UP or DOWN key many
times to automatically scroll the screen.
It is also possible to select the step with the DATA wheel.
When you are changing a sequence assigned to a step, first select the
Sequence with the CURSOR key. Select the sequence of the step
you want to change with the CURSOR UP or DOWN key. If there are
many steps, press the CURSOR UP or DOWN key many times to
scroll the screen.
Chapter 5: Song Mode
Change the sequence by rotating the DATA wheel.
Repeating a Sequence
The sequence assigned to the song can be repeated the number of
specified times.
Select the Reps field of the sequence you want to repeat with the
CURSOR key.
Set the sequence to the number of time to be repeated by rotating the
DATA wheel.
CAUTION:CAUTION:
CAUTION:If the number of repeats is set to 0, the sequences
CAUTION:CAUTION:
after the step will not be played.
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Chapter 5: Song Mode
Deleting a Step
Select the step number or sequence of the step you want to delete with
the CURSOR key and press DELETE[F5].
When the delete is executed, the steps after the specified point will be
moved up.
Inserting a Step
Select the step number or sequence of the step you want to insert with
the CURSOR key and press INSERT[F6].
The steps after the selected will move one step back and sequence 01
will be inserted.
Select the Sequence of the inserted sequence and select a sequence
by rotating the DATA wheel.
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Setting the Locate Point
It is possible to locate in the Now: field using the DATA wheel.
Select the Now: field with the CURSOR key and increase or decrease
the number with the DATA wheel to locate.
The Now: field allows you to switch and display the bar/beat/clock
and hour/minute/second.
Select the Now: field and press the OPEN WINDOW key.
Chapter 5: Song Mode
• Display style:
Select BAR,BEAT,CLOCK to display the bar, beat, and clock.
Select HOUR,MIN,SEC to display the hour, minute, and second.
• SMPTE start time:
Select HOUR,MIN,SEC in Display style: to start the
time display on the main screen from the time set in this field. This
can also be used to synchronize MTC (MIDI time code) or SMPTE
time codes.
• SMPTE frame rate:
This sets the frame rate of the time code used to synchronize the
MTC or SMPTE code. Synchronization is described in “MIDI/SYNC
Mode”.
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Chapter 5: Song Mode
Converting a Song to a Sequence
Song mode is useful for quickly creating the format of a song. However, it is cumbersome compared to Sequence mode when fine-tuning
the details of a complex song. It is therefore useful to create a song
initially using Song mode, then convert that song into a long sequence. This allows you to use the more versatile sequence editing
features to complete the song. The Convert Song to Sequence function
does this conversion. All sequences in the song, including their designated repetitions, are copied end-to-end into the specified sequence.
Note that track names, track status (Drum or MIDI), MIDI output
channel assignments, MIDI program change assignments, stereo
mixer settings, tuning settings, and tempo settings for the newly created sequence are taken from the first sequence in the song, and that
the song’s loop status is used for the new sequence’s loop status.
To convert the song, press CONVRT[F4].
• From song:
This selects the song to convert.
• To sequence:
This selects the storage destination of the data converted to a sequence.
To execute the convert, press DO IT[F5].
CAUTION:CAUTION:
CAUTION:If there is data in the sequence you have selected as
CAUTION:CAUTION:
the destination, the data will be erased if you execute the convert. Be careful when you are converting to a sequence with a name other than “Unused.”
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