Games PC FEAR-STRATEGY User Manual

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Welcome to F.E.A.R.

In F.E.A.R., you find yourself trapped in an office complex full of assassins and a supernatural horror that dogs your every move. You must rely on your instincts and cunning to make it out of here alive.

F.E.A.R. follows the exploits of the First Encounter Assault Recon team, an elite force tasked with cleaning up messes that possibly have origins beyond the fringe. You are a highly-trained soldier given full access to a vast arsenal of weaponry (including some high tech

gear that will blow your mind). In addition, you also have full clearance to use any means necessary to stop your enemy.

The only catch in F.E.A.R. is that you know little about your opposition, save for its terrifying ability to kill. To put it bluntly, something has

gone awry. It seems that Fettel, a psychic commander, has caused an uprising, making short work of his minders and overrunning a secret complex with mind-controlled clones. His agenda is a mystery and his methods are...extreme. That's where F.E.A.R. comes in. You haven't spent any time in the field with the team, but it's up to you to get down there and put a stop to the situation. They may not have much confidence in your experience but at least one teammate thinks you can get the job done. Now you just have to prove it....

Fearful Features

F.E.A.R. certainly capitalizes on its name. Developer Monolith's goal is to create an experience that transcends the traditional first-person shooter. There is certainly no shortage of action, but the infusion of horror movie elements serves to heighten the tension and drama that unfold alongside the spiraling plot.

In order to create the atmosphere of dread, Monolith is employing some tricks from the classics of horror cinema. Sound plays a particularly large role. A droning soundtrack inspires dread—creating the ultimate in mood-setting music. Distorted voices linger in far-off hallways, confusing you as to where you think it originated from. Was that the sound of a tormented man in his last moments of agony? Or the giggling of an innocent child? Aural tricks like these keep you on your toes, and turning up the volume on your PC ensures that you absorb every last bit of the tension.

The visuals work in tandem with the audio to further

sights you see are not always real, trust your eyes. Why is there a lake of really just see that little girl round thin air moments before you catch

screen head's-up display (HUD) view, furthering the mind-tweak.

best chills come from straight-up

. has no shortage of this. Your enesince left the realm of the sane

it appears that some of them aren't human anymore. They attack with

skill and in dizzyingly erratic

. Just when you think you have bead on a foe, it rethinks its strategy.

The thrill-ride that is F.E.A.R. ships this fall, but to whet your appetite for destruction, mayhem, and otherworldly madness, we will discuss some of the features and weapons

you'll find in the final game. In addition, we also have two maps from F.E.A.R.'s multiplayer game, which is currently undergoing a successful closed beta test.

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The Gear of F.E.A.R.

Hardware

No matter if you are wading into the thick of an online deathmatch or daring

to venture further into the wicked conspiracy the single-player campaign, you are armed teeth with the latest in weapons. Your basics like pistols and shotguns—both of hands of a skilled player—but you also high-tech tools of destruction.

Who can deny a MOD-3 Multi-Rocket rockets at your target, or the ferocity of that doubles as a high tech sniper rifle?

chance to wrap their fingers around the barrel of a MP-50 Repeating Cannon, which can peel the paint off a house from a mile away?

In F.E.A.R., you can only carry three weapons at a time. When you come across a more desirable weapon, you must discard one from your current inventory. This not only introduces an element of realism to the game, but it also inspires an increased level of strategy. For example, the MP-50 Repeating Cannon is indeed a precious piece of weaponry, but if you're about to slog your way down a hall full of enemy assassins, wouldn't the VK-12 Combat Shotgun be a little more effective?

You can also use all of the weapons as melee weapons when you are out of ammunition. Pistol-whipping may take a little time, but it's certainly a satisfying method of bludgeoning an enemy into the great beyond.

AT-14 Pistol

Rounds per Clip: 18

AT-14 Pistols are the most basic weapon in F.E.A.R.. By themselves, they are able to drop low-level foes or perhaps offer a last-ditch attack when better hardware is on empty. However, you can fill both hands

with a pistol apiece, doubling your stopping power. Pressing

fire rapidly pulls the trigger on a random pistol each time, increas-

the rate of fire.

Shotgun

quarters weapons, the VK-12 Combat Shotgun with a single well-placed blast. One shot the chest or head is usually enough to stop

basic enemies. (The opposition you encounter later in the game will have

enough vitality and armor to withstand a blast or two.) However, in a multiplayer

game, popping out and offering one wellshot is enough to get the job done.

The hard stock of the VK-12 Combat Shotgun, along with the rest of the weapons, also makes it an effective melee weapon. If you can sneak up on your quarry, a good crack to the back of the neck with the butt of this gun (as well as many of the bigger artillery) is enough to drop him.

RPL Sub-Machinegun

Rounds per Clip: 50

The RPL Sub-Machinegun (RPL SMG) is a fast-firing weapon that specializes in close-up killing power. Its primary drawback is its short

range. You cannot courtyard with the an easy kill, but if you run right up alongside an opponent or enemy and start unloading the fifty-round

you score a kill before the last bullet casing hits the ground.

G2A2 Assault Rifle

Rounds per Clip: 30

The G2A2 Assault Rifle is an excellent all-around weapon. What it lacks in accuracy it makes up for in power. Running straight for an enemy with your finger on the trigger eliminates him if he doesn't figure out

good weapon to use when taking

fire works well in situations where chances to lean out and squeeze deathmatch round, you will find

weapons, but this gun will never serve you wrong should you

get caught in a firefight before finding a more advanced gun.

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Games PC FEAR-STRATEGY User Manual

 

ASP Rifle

Type-7 Particle Weapon

Rounds per Clip: 30

The ASP Rifle is a force to be reckoned with when in the hands of a capable shooter. You cannot just hold down the fire button and unload, as you can with the G2A2 Assault Rifle.

However, this more controlled rate of fire benefit of greater you can find a

fire upon enemies (don't forget to with AT-5 Proximity sniper mode and to line up lethal

10mm HV

Rounds per Clip: 25

This weapon sounds like a novelty, but if used correctly in the field, it has tremendous stopping power—literally. The 10mm HV Penetrator can actually nail enemies to flat surfaces, such as walls, and holds

MP-50 Repeating Cannon

Rounds per Clip: 50

There is no recourse from a direct hit from the MP-50 Repeating Cannon. This brute unloads so much lethal force that it actually bends space as the round rockets to its target. Even if you miss, the resulting shockwave has the power to kill, or at least seriously reduce the target's health to a fraction of its original level. If you spy a grouping of enemy assassins, this is the way to wipe them all out with a single shot. To unleash maximum destructive force, hold down the fire button to unload up to 15 shots in a row.

Rounds per Clip: 10

This experimental weapon fires a blast that cuts like a knife through the air—and your enemies, too. The Type-7 Particle Weapon is akin to a railgun, firing a single round that slices through its target. With a

shot, you can pierce through multiple enemies at once.

7 Particle Weapon features a more advanced zoom mode weapons. In this sniping mode, you can really dig in and

start dishing out death from above. However, you better make every shot count. The Type-7 Particle Weapon leaves a trail that, while difficult to see, is still visible to a trained eye. All an enemy survivor has to do

MOD-3 Multi-Rocket Launcher

Rounds per Clip: 15

The MOD-3 Multi-Rocket Launcher may not be the most graceful weapon—its rockets are not always on-target, thanks to their spiraling trajectory—but it's among the most lethal. This weapon fires three missiles at a time, which zip toward your target with a velocity that makes dodging a none-too-easy task. The drawback of wielding such power is that not only are reloads a little slow, but you also run

-

N6A3 Fragmentation Grenades

N6A3 Fragmentation Grenades are thrown explosives set on a timer. While they are on a timer, contact

with an enemy will cause the grenades to explode instantly. Once the handle is released, the seconds count down to detonation. If you see a grenade roll toward your feet, it is best to get out of there quickly.

There are several occasions when you have reason to celebrate frags, such as when you spy an enemy dug into a make-shift bunker and realize they have yet to see you. Throw a grenade into their position. By the time the grenade lands, the timer has run out and the resulting explosion tears their body in two. If you are stalking an enemy down a hallway, bounce a frag off of a wall, banking it around the corner to clear out any potential hazards just out of view.

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