Games PC FEAR 360-MINIGUIDE 2 User Manual

PRIMA OFFICIAL GAME GUIDE
Infiltration: LZ Is Hot
SITUATION: F.E.A.R. operative is en route to
Armacham with SFOD-D escort. F.E.A.R. technical officer is on standby.
MISSION: The team will make a rooftop entry via
helicopter. Fettel remains top priority. F.E.A.R. point man will try locating missing SFOD-D team.
INTERVAL 4
More Replicas may attack from the roof while you are in the reception area. If so, use the desk for cover. When you grab everything you need from the reception area, head out to the roof and turn right.
You may catch a Replica or two on the stairs. If so, toss a grenade down to the walkway or hit them with headshots. If the stairs are empty, that means more are waiting for you on the lower roof.
You may encounter more Replicas on the stairs.
You’re on your own, and a large squad of Replicas is attacking. At least you’re one step closer to answers, provided you can survive long enough to infiltrate and explore the building.
You and the SFOD-D team are transported to Armacham headquarters, but only one of you will make it there.
OBJECTIVE:
INFILTRATE ARMACHAM FACILITY
You touch down on the Armacham building’s roof. You’re taking fire from all sides, so you need to get somewhere. Run to a pair of double doors ahead, and attack the Replicas inside the reception area. Inside, you find a med kit on the desk, some body armor on the couch, and an HV Penetrator lying next to a dead ATC security guard.
Run to the reception area, take out the Replicas inside, then search the room for equipment.
52
As you get closer to the lower roof level, the remaining Replicas move in. How many Replicas remain depends on whether they came after you in the reception area or on the stairs, but there will be at least four, and probably a few more. They take cover among the vents and low walls.
There’s only one access point to the walkway running between the stairs, so make that your point of operations. There are ducts you can use for cover, and you can also crouch behind the wall. The walkway’s elevation gives you a height advantage as well. As you fight, watch your right side—don’t let enemies sneak up on you.
Take cover on the walkway between the stairs and attack the Replicas on the lower roof.
When the lower roof is clear, head down the steps and turn left to find the door into the building. Sweep the roof area for dropped weapons before entering.
Inside the building are body armor and a med kit sitting on a tool box. Rowdy Betters contacts you on the comm. He’s confused about Jankowski. All his team members’ bodies have been accounted for. But Jankowski is still missing.
Body armor and a med kit are inside the building.
After you pick up the equipment, turn left and follow the passage around and down. Stop when you hear Replica chatter coming from a nearby room. There’s a metal walkway ahead, and a small supply area to your left. Enter the supply area for a med kit, then step out on the metal walkway.
Two Replicas guard this area. They start on the lower level but occasionally patrol up to the walkway. They have plenty of places to take cover on the lower level, so get them on the stairs as they ascend, if you can, or wait until they are out in the open below and hit them with a headshot. Shoot the power box on the lower level if either of the Replicas gets near it.
A two-man Replica patrol heads up to investigate the roof. Attack them from the stairs and from the elevated walkway.
Follow the walkway around and head down the stairs. When you reach the bottom of the stairs, turn around. A small alcove next to the stairs contains a Health Booster.
INTERVAL 4
Infiltration: LZ Is Hot
PRIMAGAMES.COM
Activate SlowMo, then run into the hall and attack the Replicas.
THE CORRIDOR AND THE ROOM BEYOND ARE TIGHT SPACES WITH CONCRETE WALLS. IF WILD SHOTS RAISE TOO MUCH DUST, BACK OUT OF THE AREA SO YOU AREN’T BLINDED.
There are more Replicas in the room below. Get down the steps and use the machines for cover. You can take out most of the Replicas as they move through the small aisle between the wall and the machines. You can also clean the room out with a grenade, although you may want to save those. Some tough fights are coming up, so don’t waste your grenades in a situation as straightforward as this.
HEALTH BOOSTER
Walk down the stairs from the catwalk.
When you reach the bottom, turn around. Find a Health Booster on a barrel.
You hear more Replica radio chatter coming from nearby. Another two-man team is stationed in the hall outside your current position. It’s a dangerous choke point, because they are in position, and you need to pass a live power box as you enter. You have two choices: Either take cover and wait for them to come to you, or hurry into the hall with SlowMo active, then turn right and blast the two Replicas with your shotgun. If you don’t get them both with the first shot, fire again.
Move to the lower level and use the machines for cover.
When the room is clear, pick up the dropped weapons (primarily assault
rifles) and move forward to the red door. Open it and step out on to the roof.
A welcoming committee awaits outside. Two Replicas are in view on the upper level. At least one will hop the railing and take cover behind the ventilation duct nearby. Activate SlowMo and get them both, if you can, then duck behind the duct closest to the door and wait for your SlowMo to recharge.
Several Replicas guard the roof. Activate SlowMo and attack the first two you see.
Keep alert. Listen for approaching Replicas and look back and forth while you wait to make sure no one sneaks up behind you. When your SlowMo is full, move up the stairs. When you see an enemy, activate SlowMo and take him with the assault rifle or, if he’s close, the shotgun.
53
PRIMA OFFICIAL GAME GUIDE
Lean around the wall to target the explosive barrel. Fire at it when any of the nearby Replicas approaches, then finish off the survivors.
The left and right passages lead to the same place. There are two med kits to the right, so go that way. Be careful as you grab the second med kit. It is right next to an explosive barrel, and if a Replica attacks you, it may instantly kill you.
Instead of charging into the next room, back away. If a Replica spots you, activate SlowMo to get away from the barrels. Otherwise, move back and around to the other doorway. This leads to the same balcony, but keeps you safely away from the barrels. The Replicas on the balcony attack, so fire at the barrels nearby to take them out. They try to flank you around the other side, so watch your back if you don’t get them both before they move out of sight. When the Replicas are dead, wait for the fire to die down, then move forward.
The balcony ahead contains several explosive barrels and is guarded by Replicas.
Move to the balcony’s far end and turn right. Continue around this second balcony, and grab the equipment from the stack of materials. There are body armor, fragmentation grenades, and weapons.
Walk to the gap in the railing and drop to the scaffold. Drop to the scaffold’s second level, then drop to the floor. Grab the med kit from the stack of wood. As you descend, Betters lets you know the rescue team has given up on finding Jankowski at the warehouse.
Go through the short hall to the elevators, then take cover against the wall. The next room is heavily guarded, and there are Replicas on both the upper and lower levels. Take out the Replicas on the ground level, and kill any on the balcony that come into view.
Take cover in the doorway and attack the Replicas in the next room.
Move in and take cover against the crates near the doorway. Take out any remaining Replicas on the balcony, and make sure the ground floor is clear. The Replicas from the upper level may disappear and descend to you, so be alert as you grab the body armor and weapons from the middle of the room.
When the fighting stops, jump up the crates near the door through which you entered. From the crates, jump to the ledge and follow it around to the balcony.
Grab the equipment, then jump up the crates to the ledge. Move along the edge to the balcony and go through the double doors.
70
Jump from the gap in the railing to the scaffold, then to the floor.
Grab any dropped weapons, then go through the double doors. There’s more equipment in the next room: a med kit, proximity mines, and weapons. Pick up everything you can use, then move around the corner.
A large group of Replicas guards the room below. You have the height advantage, so keep moving and firing down on them. Hit the two explosive barrels when Replicas are nearby. When the room below is empty, grab the Reflex Booster from the balcony.
Use your height advantage, and the explosive barrels, to take out the large Replica squad guarding the room below.
REFLEX BOOSTER
INTERVAL 5
Extraction: Bishop
PRIMAGAMES.COM
Cross the walkway and head down the stairs.
Turn left at the elevators and go down the hall containing the Exit sign. The hall leads to a stairway. Climb the stairway. As you reach the second landing, you hear that Holiday and Bishop have reached the roof. The stairs end here, but you can jump from a toolbox to the next landing.
Go up the wooden planks, and grab the med kit from the toolbox as you pass by. When you reach the top landing, jump onto the toolbox and, from there, jump to the scaffold. Walk across the wooden plank to the far landing, then hop over the barrier to access the roof.
The Reflex Booster is in plain sight on the balcony’s far side. Grab it as you fight the Replicas below.
Don’t drop from here unless you don’t mind taking damage. Instead, return to the double doors through which you entered. Go through the doors and turn right. Cross the walkway and head down the stairs.
If you left any Replicas alive when fighting from the balcony, they’ll be in the vicinity. Proceed down the hall and into the next room. Grab the body armor and weapons from the box in the corner, and collect the ammunition from the dead soldiers on the lower level.
Proceed up, around, and over the various nonthreatening obstacles in the stairway to reach the roof.
71
PRIMA OFFICIAL GAME GUIDE
G2A2 ASSAULT RIFLE
A good choice for almost any map, the assault rifle is strong at both medium and close ranges. You’ll probably be outclassed by a shotgun on very tiny maps, but on maps with a mix of indoor and outdoor areas, it’s a great, versatile choice.
OTHER EQUIPMENT
In addition to big gun spawn points, other equipment (such as body armor, med kits, and grenades) also spawns on the map, in specific locations. It’s very important to learn the locations of these items. Armor is possibly the most important, although proximity mines and remote bombs are very valuable in multiplayer games. More than in single-player,
10MM HV PENETRATOR
Like the assault rifle, the Penetrator is a good, versatile gun. Its only
you can use remote bombs and proximity mines to set up ingenious traps at high-traffic points (such as near big weapon spawns or health stations).
drawback is that it fires somewhat slower, so you can get outgunned simply by being too slow. It’s very accurate, though, and has excellent armor penetration. As an added benefit, the Penetrator has no muzzle flash, making it a great weapon to use on dark maps or when hiding in shadows, where the flash of your gun can alert enemies to your position.
ASP RIFLE
This is a good weapon for maps with elevated sniping points, but if you take it you’re pretty much committing yourself to sniping. The ASP is a difficult weapon to use in close quarters, because it’s fairly slow to fire. If you want to snipe, though, take the ASP or look for a Type-7 on the map.
DUAL SM-15 MACHINE PISTOLS
This choice is only available on the Xbox 360. The dual machine pistols are a good alternate to the RPL submachine gun. Slightly less deadly than the assault rifle, but they’re a good alternate choice for players who prefer the speed of the submachine gun to the power of the assault rifle.
games: the health station and the ammo station. The former slowly regenerates your health while you stand near it, while the latter refills the ammunition in your weapons. Using these stations is vital, but you leave yourself very vulnerable while you do. They are generally in visible locations, and staying put in multiplayer games (unless you’ve found a safe sniping point) is generally a terrible idea.
DEATHMATCH AND ELIMINATION MAPS
Campus
LOWER AREA
8
6
4 4
4
4 4
USE PROXIMITY MINES OR REMOTE BOMBS TO SET TRAPS IN HIGHLY TRAFFICKED AREAS OR NEAR COVETED ITEMS.
Multiplayer games also include two items not available in single-player
LEGEND
1
MP-50 Repeating Cannon
2
Type-7 Particle Weapon
3
MOD-3 Rocket Launcher
4
N6A3 Fragmentation Grenade M77 Remote Bomb
5
AT-S Proximity Grenade
6
7
Med Kit
8
4 4
Body Armor
9
Ammo Station
10
Health Station
11
SlowMo Recharge
Letters represent routes from one level to the next.
152
8
3
9
10
8
8
11
10
2
7
9
8
1
PRIMAGAMES.COM
Multiplayer
Campus is a favorite among Type-7 snipers. The map is primarily laid out around a large courtyard, with several windows and balconies all looking down on its two sections. The Type-7 spawns in enclosed walkway running between the two sections of the closed walkway, so would-be snipers often need to run a gauntlet of their own kind to grab it. With all the attention paid to the center, though, the many hallways running through the building are often left neglected, making it easy to sneak up on a sniper from behind and take him or her out.
POINTS OF INTEREST
The windows overlooking the courtyard are the most strategic place to situate yourself, though they do leave you, in most cases, open to attack from behind. The window in the bottom corner of the larger courtyard is easy to defend, with only a staircase leading up to it and no other access points.
Windows overlooking the large courtyards are key strategic points for snipers, who do very well on this map.
The smaller courtyard has fewer sniping points, with balcony in the map’s middle of the being the best. This is the SlowMo spawn on this map, however, and so it’s well-traveled in games with SlowMo enabled. The balcony provides a good line of sight on the lower courtyard, though, and on the MOD-3 rocket launcher, which spawns on the far side.
The conference room has a proximity mine on the table and armor on a nearby chair, and you can pick up two fragmen­tation grenades near the vending machines in the next room.
IF YOU NEED TO RUN THROUGH THE COURTYARD, CONSIDER HOLSTERING YOUR WEAPON FIRST. IT ALLOWS YOU TO RUN FASTER, AND YOU’LL BE SAFER FROM SNIPER FIRE.
WEAPON SPAWNS
There are three big weapons on this map: the rocket launcher, the Type-7 and the repeating cannon. Of the three, the cannon is the safest to collect, as it is indoors and safe from sniper fire.
The rocket launcher spawns on an upper platform in the smaller courtyard.
IT’S NOT A BAD IDEA TO CONSTANTLY THROW GRENADES AT SNIPER POINTS AS YOU
PASS, EVEN IF YOU AREN’T SURE THEY’RE OCCUPIED. BETTER YET, PLACE A PROXIMITY
MINE NEAR A COMMON SNIPING POINT TO TAKE OUT POTENTIAL SNIPERS.
The balcony in the map’s center gives you a good view of the smaller courtyard below, as well as the rocket launcher spawn.
In games with SlowMo enabled, the booster appears on the balcony.
The Type-7 spawns on the ground in the covered walkway between the two courtyards.
The repeating cannon spawns on a counter next to the stairs near the large courtyard. The counter provides a good ambush spot once you’ve grabbed it.
153
PRIMA OFFICIAL GAME GUIDE
A back route into each team’s base allows you to avoid the machine gun. This route leads back to the upper floors of the central building.
There’s a room with a health station on the upper floor of the base. From here, you have a good line of sight on your base’s main entrance, and
you can protect against enemies coming in through the back route.
Remote bombs spawn near a window that also provides a good sniping spot looking down on the base entrance.
The SlowMo Recharge spawns in the very center of the map, in the alley between the two central buildings.
WEAPON SPAWNS
There are two repeating cannon spawn points. They are both in identical places on the upper floor of the central buildings.
The Type-7 spawns in a short underground passage in the center of the map, directly beneath the SlowMo Recharge spawn point.
172
Multiplayer
PRIMAGAMES.COM
XBOX LIVE ACHIEVEMENTS
Here are the Xbox Live achievements you can earn:
XBOX LIVE ACHIEVEMENTS
Achievement Description Points
Initiation Complete Interval 2 5 Water Treatment Facility Complete Interval 3 5 Slums Complete Interval 8 5 Armacham Complete Interval 7 5 Secret Facility Complete Interval 10 5 Bullet Sponge Use 50 armor vests 5 Environmentalist Kill 10 enemies with barrels, fire extinguishers, or fuse boxes 5 Feared Complete every Instant Action map on any difficulty except Easy 5 Feared Complete every Instant Action map on any difficulty except Easy 5 Intel Gather every phone message and laptop in the campaign 5 Medic! Use 50 med kits 5 Slow Jo Kill 5 enemies with one SlowMo use in the campaign or Instant Action 5 Ammo Hog Win the campaign using less than 500 rounds of ammunition 25 Explorer Find every Health Booster and Reflex Booster in the single-player campaign 25 Exterminator Kill every enemy in the campaign 25 Fearless Win the campaign on any difficulty except Easy 25 No Fear Win every Instant Action map on Extreme difficulty 25 No Juice Complete the campaign on any difficulty without using any boosters 50 Real Time Complete the campaign on any difficulty without using SlowMo 50 Fearsome Complete the campaign on Extreme difficulty 100 Survivalist Complete the campaign on any difficulty without dying 150 Assaulter Kill 50 enemies with the G2A2 in any ranked multiplayer games 5 Belly Gunner Kill 50 enemies with the turret in any ranked multiplayer games 5 Black Belt Kill 50 enemies with roundhouse kicks, flying kicks, or slide tackles in any ranked multiplayer games 5 Brawler Kill 50 enemies with punches or rifle butts in any ranked multiplayer games 5 Disintegrator Kill 50 enemies with the Type-7 in any ranked multiplayer games 5 Dual Machinist Kill 50 enemies with the SM-15 in any ranked multiplayer games 5 Explosives Expert Kill 3 or more enemies with a single N6A3, AT-S, or M77 5 Grenadier Kill 50 enemies with the N6A3 in any ranked multiplayer games 5 MP100 Participate in 100 ranked multiplayer games of any type 5 Perforator Kill 50 enemies with the 10mm HV Penetrator in any ranked multiplayer games 5 Pistoleer Kill 50 enemies with the AT-14 in any ranked multiplayer games 5 PumpShotty Ownage Kill 50 enemies with the VK-12 in any ranked multiplayer games 5 Repeating Offender Kill 50 enemies with the MP-50 in any ranked multiplayer games 5 Rocketman Kill 50 enemies with the MOD-3 in any ranked multiplayer games 5 Sapper Kill 50 enemies with the M77 in any ranked multiplayer games 5 Sniper Kill 50 enemies with the ASP in any ranked multiplayer games 5 Sub-Jugator Kill 50 enemies with the RPL in any ranked multiplayer games 5 Team Victory Win 5 each of ranked CTF, SlowMo CTF, TDM, SlowMo TDM, and Team Elimination games in multiplayer 5 Trap Layer Kill 50 enemies with the AT-S in any ranked multiplayer games 5 Dead Eye Kill 100 enemies with headshots in any ranked multiplayer games 25 Demolitions Expert Kill 200 enemies with the N6A3, AT-S, or M77 in any ranked multiplayer games 25 Fearless Flagman Successfully capture 50 flags in any ranked CTP or SlowMo CTF game 75 MP1000 Participate in 1,000 ranked multiplayer games of any type 75 Multiplayer Victory Win any ranked Deathmatch, SlowMo Deathmatch, or Elimination multiplayer game 75 n00b Do poorly in multiplayer 0 Suicide King Kill yourself 5 times 0 Vermin Kill 5 rats or birds 0
173
PRIMA OFFICIAL GAME GUIDE WRITTEN BY RON DULIN
Prima Games A Division of Random House, Inc.
3000 Lava Ridge Court, Suite 100 Roseville, CA 95661 1-800-733-3000 www.primagames.com
The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States.
© 2006 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means,
any information storage or retrieval system without written permission from Prima Games. Prima Games is a division of Random House, Inc.
Product Manager: Jason Wigle Senior Project Editor: Brooke N. Hall Design & Layout: Winter Graphics North
© 2006 Monolith Productions, Inc. All rights reserved. Published by Sierra Entertainment, Inc. under license from Monolith Productions, Inc. F.E.A.R. is a trademark of Vivendi Games, Inc. Sierra and the Sierra logo are registered trademarks or trademarks of Sierra Entertainment, Inc. in the U.S. and/or other countries. MONOLITH and the MONOLITH Logo Developed by Day 1 Studios, LLC. Microsoft, Xbox, Xbox 360, Xbox Live, the Xbox logos, and the Xbox Live logo are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries. All other copyrights and trademarks are the propertyof their respective owners.
All products and characters mentioned in this book are trademarks of their respective companies.
Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,” and “RP” are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the Ratings icons, please contact the ESA at esrblicenseinfo.com.
Important: Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide any additional information or support regarding gameplay, hints and strategies, or problems with hardware or software. Such questions should be directed to the support numbers provided by the game and/or device manufacturers as set forth in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved.
ISBN: 0-7615-5454-8 Library of Congress Catalog Card Number: 2006932851
Ron Dulin is the former managing editor of LAPTOP Magazine, and former executive editor of GameSpot.com. He has been a contributor to almost every PC and video gaming magazine, including Computer Gaming World, Computer Games Strategy Plus, GMR, Surge, and Electronic Gaming Monthly. He has also been a roadie for numerous bands, a private investigator, and a cab driver. He currently resides in New York City, where he works in post production for film and television.
Ron has written Prima’s official guides for both Empire Earth 2 and Black & White II.
electronic or mechanical, including photocopying, recording, or by
TM
& © Warner Bros. Entertainment, Inc.
CONTENTS
INTRODUCTION. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
BASIC TRAINING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
THE HUD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
COMBAT BASICS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
WEAPONS AND EQUIPMENT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
GUNS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
GRENADES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
EQUIPMENT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
ENEMIES AND ALLIES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
CHARACTERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
OPPONENTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
WALKTHROUGH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
INTERVAL 1—INCEPTION: POINT OF ORIGIN . . . . . . . . . . . . . . . . . 22
INTERVAL 2—INITIATION: FIRST ENCOUNTER . . . . . . . . . . . . . . . . 26
INTERVAL 3—ESCALATION: INFILTRATION . . . . . . . . . . . . . . . . . . . 33
INTERVAL 3—ESCALATION: HEAVY RESISTANCE. . . . . . . . . . . . . . . 38
INTERVAL 3—ESCALATION: BAD WATER . . . . . . . . . . . . . . . . . . . . 43
INTERVAL 3—ESCALATION: EXEUNT OMNES . . . . . . . . . . . . . . . . . 47
INTERVAL 4—INFILTRATION: LZ IS HOT. . . . . . . . . . . . . . . . . . . . . 52
INTERVAL 4—INFILTRATION: WATCHERS . . . . . . . . . . . . . . . . . . . . 56
INTERVAL 5—EXTRACTION: BISHOP . . . . . . . . . . . . . . . . . . . . . . . 64
INTERVAL 5—EXTRACTION: BLINDSIDE . . . . . . . . . . . . . . . . . . . . . 72
INTERVAL 6—INTERCEPTION: SAYONARA, SUCKER . . . . . . . . . . . . 78
INTERVAL 6—INTERCEPTION: UNAUTHORIZED PERSONNEL . . . . . . 82
INTERVAL 6—INTERCEPTION: AFTERIMAGE . . . . . . . . . . . . . . . . . . 90
INTERVAL 7—REDIRECTION: ALICE WADE . . . . . . . . . . . . . . . . . . . 96
INTERVAL 7—REDIRECTION: FLIGHT . . . . . . . . . . . . . . . . . . . . . . 104
INTERVAL 8—DESOLATION: URBAN DECAY . . . . . . . . . . . . . . . . . 110
INTERVAL 8—DESOLATION: POINT OF ENTRY . . . . . . . . . . . . . . . 115
INTERVAL 9—INCURSION: LAPDOG. . . . . . . . . . . . . . . . . . . . . . . 123
INTERVAL 9—INCURSION: BYPASS . . . . . . . . . . . . . . . . . . . . . . . 128
INTERVAL 10—REVELATION: THE VAULT . . . . . . . . . . . . . . . . . . . 133
INTERVAL 11—RETALIATION: GROUND ZERO . . . . . . . . . . . . . . . 137
BONUS MISSION: HOLIDAY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
INSTANT ACTION MAPS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
MULTIPLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
1
The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States.
Loading...