Games PC GEX User Manual

System Requirements Minimum Recommended Processor Pentium 75 Pentium 100
Video Local bus SVGA Local bus SVGA
video, 256-color video, High Color
display display RAM 8 MB 16+ MB CD-ROM drive speed 2X 4X Operating system Windows 95 Windows 95 Sound card and head-
phones or speakers Optional Yes Available hard disk space 10 MB 10 MB
Information in this document is subject to change without notice. Companies, names, and data used in examples herein are fictitious unless otherwise noted. No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express written permission of Microsoft Corporation.
© 1996 Microsoft Corporation. All rights reserved. Microsoft, MS, Windows and the Windows logo are either registered trade-
marks or trademarks of Microsoft Corporation in the United States and/or other countries.
This product is produced under license from Crystal Dynamics. Copyright Crystal Dynamics 1995. All rights reserved. Crystal Dynamics, the GEX character and GEX are trademarks of Crystal Dynamics.
TM
Setup Instructions
To set up Microsoft GEX using Microsoft Windows 95
1 Turn on your computer and start Microsoft Windows 95. 2 Place the GEX disc in the disc holder (if required),
and insert it in the CD-ROM drive.
AutoPlay will start the installation process.
Story
Rez, the evil Media Dimension chairman of the board grabbed GEX from his Lazy-Lizard lounger to bronze him as the mascot for Rez’s new network. For the inside scoop of how Rez grabbed GEX, press click the Story button.
F1 and
GEX Help
Tune in to online Help for maps and clues to the worlds.
Press
Tail whip the question mark symbols throughout the game
F1 or click the GEX Help command on the Help menu.
and you’ll get tips to help you kick tail.
Customizing the Game
Hey you paid your money, you can customize the game’s controllers, sound, and display to your heart’s content. To customize the game, check out each option available on the Options menu. You can always use the Default button to return your customizations to the default settings.
Troubleshooting
After checking the online Help topics, check the Readme file on the GEX CD-ROM. If you still have trouble, ask the 9-year-old next door.
Heads Up Display
Always available during game play to let you know how you’re doing.
Score
Lives
Gold flies
Power-ups
Hit paws
Maps
You’ve got your work cut out for you, bucko. There are five worlds filled with Franken-geckos, mad slashers, and Central Casting rejects who want to make you their new mascot bronze is definitely not your color! In the Media Dimension, press the "Jump" key to plummet into a world.
The Dome (or, How to enter other worlds)
Move GEX to an active TV and press the "Jump" key on the keyboard to enter a world.
Cemetery
Whoa! Franken-geckos are running amok. It’s your mission, young gecko, to crack some serious skull and cruise through this nightmare on the TV.
New Toonland
Buckle your seat belts toonsters, it’s gonna be a bumpy ride through this wacky land.
Jungle Isle
Holy Fay Wray! Trek through this tropical maze, but watch out for the hidden booby traps and breakaway bridges.
Kung Fuville
Ninjas, samurai geckos, and sumo wrestlers oh my! Walk softly, little grasshopper, and whip a fast tail!
Rezopolis
Who’s gonna be next season’s new network mascot? Rez says it’s you. Are you gonna stand still for that? You’d better not, or you’ll be bronzed.
Moves
Run: Speed your way past foes and through funky TV worlds.
Keyboard: V Game pad: Button 4 Joystick: Button 4
Tail whip: Whack skanky foes. Smack bug power-ups to fill one empty hit paw. Whack items like shooting skulls to use them as weapons.
Keyboard: Z Game pad: Button 3 Joystick: Button 3
Tongue lash: Snag gold flies, bugs and power-ups in mid-air.
Keyboard: C Game pad: Button 1 Joystick: Button 1
Hurl: Spit out a fire ball, ice ball, or other weapon, depending on the power-up GEX swallowed last.
Keyboard: Z Game pad: Button 1 Joystick: Button 1
Jump: Avoid enemies and swallow high power-ups with a jump and a tongue lash.
Keyboard: X Game pad: Button 2 Joystick: Button 2
Tail bounce: Destroy enemies, bust breakable blocks, and bounce to high platforms.
Keyboard: X+ Game pad: Button 2+ Joystick: Button 2+
Wall stick: Jump against a wall’s surface and GEX sticks with his suction-cup paws! GEX can stick and crawl up the sides and faces of walls and buildings.
Keyboard: X+ , , or Game pad: Button 2+ , , or Joystick: Button 2+ , , or
Power-Ups
Amber balls: Fill one empty hit paw. Immediate effect. Ladybug: Fill all empty hit paws. Immediate effect. Flea: Fill all empty hit paws and add one. Immediate effect. Butterfly: Gain an extra life. Immediate effect. Blue firefly: Hurl ice balls. Immediate effect; lasts until hit. Red firefly: Hurl fire balls. Immediate effect; lasts until hit. Yellow firefly: Hurl bolts of electricity. Immediate effect;
lasts until hit. Grasshopper: Jump higher and farther. Immediate effect;
lasts until hit. Centipede: Kick GEX into overdrive! Immediate effect; lasts
for a short time or until hit. Caterpillar: Laugh at danger with invincibility. Immediate
effect; lasts for a short time.
Crystal Dynamics
GEX CONCEPT Lyle Hall GEX CORE TEAM G-Man, Justin Norr, Mira F. Ross, Lyle Hall PROGRAMMING G-Man - Lead Programmer
Daniel Chan - Bosses & Al System Mei Yu Li - BLT, Maps, & Glue Screens Troy D. Gillette - Stunt Coding
ART Mira F. Ross - Lead Artist
Steve Kongsle - GEX, Rez Characters, 3D Models, & GEX Character Animation Steve Suhy - Stunt Animator Shawn McLean - Boss Animation Silicon Knights - Enemy Characters & Animation Kirk Henderson - Map Screens & Jungle Backgrounds
GAME DESIGN Justin Norr - Lead Designer
J. Epps, Evan Lindsay Wells, Richard Lemarchand - Designers AI SCRIPTING Susan Michele, Jeremy Bredow, Adrianne M. Canfil MUSIC COMPOSED & PRODUCED Webtone Productions SOUND FX Greg Weber, Steve Henefin INTRO & OUTRO 3D ANIMATION Windlight Studios
Mira F. Ross, Steve Kongsle, Lyle Hall, Scott Steinberg PRODUCER Lyle Hall WRITER Robert Cohen GEX VOICE & WRITER Dana Gould MARKETING DIRECTOR Scott Steinberg ADDITIONAL DESIGN Noah Hughes ADDITIONAL ART Jean Z. Xiong
TOOL SUPPORT Sean Vikoren - IGOT VIDEO COMPRESSION Dan Brazelton TEST MANAGER Ben Szymkowiak LEAD TESTER Steve Groll TESTERS Dusty Bedford, Seth Carus, Philip Chou, Chris Colon,
Riley Cooper, Charles Geiwitz, Egan Hirvela, Tim Jordan, Scott Matt,
Laurence Monji, Alex Ness, Richard Niedzwiecki, Kur t Tindle,
Jeff Todd, Gerald Vera, Mark Ybarra MANUAL Carol Ann Hinshaw SPECIAL THANKS TO Juan Ruiz, Dan Arey, Madeline Canepa,
Jon Horsley, Ted Fitzgerald, Chang Fadel, Dan Dorosin, Jennifer
Bulka, Alan Chaplin, Denis Dyack, Susan Bowman, Rob Dyer, Chip
Blundell
Microsoft
PROGRAM MANAGEMENT Jim Eisenstein MARKETING Doug Dyer, Chris Di Cesare TESTING Thomas Faber, Mike Bell, Dave Knopf,
Christopher Liu, Joe Schultz USER EDUCATION Jo Tyo, Diana Boyle, Daj Oberg ART Jennifer Epps, Chris Lassen, Connie Braat LOCALIZATION Laurence K. Smith MANAGEMENT Stuart Moulder, Robert Gallup,
Brian Bennink, Kathleen Billington PRODUCT SUPPORT LEAD Steven Kastner
Kinesoft
Andy Glaister, Christian Gustafsson,
Sang Park, Tom DiDomenico
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