Armacham with SFOD-D escort. F.E.A.R.
technical officer is on standby.
MISSION: The team will make a rooftop entry via
helicopter. Fettel remains top priority. F.E.A.R.
point man will try locating missing SFOD-D team.
INTERVAL 4
More Replicas may attack from the roof while you are in the reception
area. If so, use the desk for cover. When you grab everything you need
from the reception area, head out to the roof and turn right.
You may catch a Replica or two on the stairs. If so, toss a grenade down
to the walkway or hit them with headshots. If the stairs are empty, that
means more are waiting for you on the lower roof.
You may encounter
more Replicas on
the stairs.
Fettel has retreated to the Armacham headquarters building, taking a
good portion of his Replica army with him. Jankowski is still missing.
You and two SFOD-D soldiers are in pursuit, preparing to make a
rooftop landing at Armacham. From there, the three of you will go
down into the offices. The SFOD-D guys are psyched. “I live for this,”
one of them shouts. Ironically, both SFOD-D guys are killed as the
Blackhawk touches down on the roof.
You’re on your own, and a large squad of Replicas is attacking. At
least you’re one step closer to answers, provided you can survive long
enough to infiltrate and explore the building.
You and the SFOD-D
team are transported
to Armacham
headquarters, but only
one of you will make
it there.
OBJECTIVE:
INFILTRATE ARMACHAM FACILITY
You touch down on the Armacham building’s roof. You’re taking fire from
all sides, so you need to get somewhere. Run to a pair of double doors
ahead, and attack the Replicas inside the reception area. Inside, you find
a med kit on the desk, some body armor on the couch, and an HV
Penetrator lying next to a dead ATC security guard.
Run to the reception
area, take out the
Replicas inside, then
search the room for
equipment.
52
As you get closer to the lower roof level, the remaining Replicas move
in. How many Replicas remain depends on whether they came after you
in the reception area or on the stairs, but there will be at least four, and
probably a few more. They take cover among the vents and low walls.
There’s only one access point to the walkway running between the
stairs, so make that your point of operations. There are ducts you can use
for cover, and you can also crouch behind the wall. The walkway’s
elevation gives you a height advantage as well. As you fight, watch your
right side—don’t let enemies sneak up on you.
Take cover on the
walkway between
the stairs and attack
the Replicas on the
lower roof.
When the lower roof is clear, head down the steps and turn left to find
the door into the building. Sweep the roof area for dropped weapons
before entering.
Inside the building are body armor and a med kit sitting on a tool box.
Rowdy Betters contacts you on the comm. He’s confused about
Jankowski. All his team members’ bodies have been accounted for. But
Jankowski is still missing.
Body armor and a
med kit are inside
the building.
After you pick up the equipment, turn left and follow the passage around
and down. Stop when you hear Replica chatter coming from a nearby
room. There’s a metal walkway ahead, and a small supply area to your left.
Enter the supply area for a med kit, then step out on the metal walkway.
Two Replicas guard this area. They start on the lower level but
occasionally patrol up to the walkway. They have plenty of places to take
cover on the lower level, so get them on the stairs as they ascend, if you
can, or wait until they are out in the open below and hit them with a
headshot. Shoot the power box on the lower level if either of the Replicas
gets near it.
A two-man Replica
patrol heads up to
investigate the roof.
Attack them from the
stairs and from the
elevated walkway.
Follow the walkway around and head down the stairs. When you reach
the bottom of the stairs, turn around. A small alcove next to the stairs
contains a Health Booster.
INTERVAL 4
Infiltration: LZ Is Hot
PRIMAGAMES.COM
Activate SlowMo,
then run into the hall
and attack the
Replicas.
THE CORRIDOR AND THE ROOM BEYOND ARE TIGHT SPACES WITH CONCRETE
WALLS. IF WILD SHOTS RAISE TOO MUCH DUST, BACK OUT OF THE AREA SO YOU
AREN’T BLINDED.
There are more Replicas in the room below. Get down the steps and
use the machines for cover. You can take out most of the Replicas as they
move through the small aisle between the wall and the machines. You
can also clean the room out with a grenade, although you may want to
save those. Some tough fights are coming up, so don’t waste your
grenades in a situation as straightforward as this.
HEALTH BOOSTER
Walk down the stairs from
the catwalk.
When you reach the
bottom, turn around.
Find a Health Booster
on a barrel.
You hear more Replica radio chatter coming from nearby. Another
two-man team is stationed in the hall outside your current position. It’s a
dangerous choke point, because they are in position, and you need to
pass a live power box as you enter. You have two choices: Either take
cover and wait for them to come to you, or hurry into the hall with
SlowMo active, then turn right and blast the two Replicas with your
shotgun. If you don’t get them both with the first shot, fire again.
Move to the lower
level and use the
machines for cover.
When the room is clear, pick up the dropped weapons (primarily assault
rifles) and move forward to the red door. Open it and step out on to the roof.
A welcoming committee awaits outside. Two Replicas are in view on the
upper level. At least one will hop the railing and take cover behind the
ventilation duct nearby. Activate SlowMo and get them both, if you can,
then duck behind the duct closest to the door and wait for your SlowMo
to recharge.
Several Replicas
guard the roof.
Activate SlowMo and
attack the first two
you see.
Keep alert. Listen for approaching Replicas and look back and forth
while you wait to make sure no one sneaks up behind you. When your
SlowMo is full, move up the stairs. When you see an enemy, activate
SlowMo and take him with the assault rifle or, if he’s close, the shotgun.
53
PRIMA OFFICIAL GAME GUIDE
Lean around the wall
to target the explosive
barrel. Fire at it when
any of the nearby
Replicas approaches,
then finish off the
survivors.
The left and right passages lead to the same place. There are two med
kits to the right, so go that way. Be careful as you grab the second med
kit. It is right next to an explosive barrel, and if a Replica attacks you, it
may instantly kill you.
Instead of charging into the next room, back away. If a Replica spots
you, activate SlowMo to get away from the barrels. Otherwise, move back
and around to the other doorway. This leads to the same balcony, but
keeps you safely away from the barrels. The Replicas on the balcony
attack, so fire at the barrels nearby to take them out. They try to flank
you around the other side, so watch your back if you don’t get them both
before they move out of sight. When the Replicas are dead, wait for the
fire to die down, then move forward.
The balcony ahead
contains several
explosive barrels and
is guarded by
Replicas.
Move to the balcony’s far end and turn right. Continue around this
second balcony, and grab the equipment from the stack of materials.
There are body armor, fragmentation grenades, and weapons.
Walk to the gap in the railing and drop to the scaffold. Drop to the
scaffold’s second level, then drop to the floor. Grab the med kit from the
stack of wood. As you descend, Betters lets you know the rescue team
has given up on finding Jankowski at the warehouse.
Go through the short hall to the elevators, then take cover against the
wall. The next room is heavily guarded, and there are Replicas on both
the upper and lower levels. Take out the Replicas on the ground level,
and kill any on the balcony that come into view.
Take cover in the
doorway and attack
the Replicas in the
next room.
Move in and take cover against the crates near the doorway. Take out
any remaining Replicas on the balcony, and make sure the ground floor is
clear. The Replicas from the upper level may disappear and descend to
you, so be alert as you grab the body armor and weapons from the
middle of the room.
When the fighting stops, jump up the crates near the door through
which you entered. From the crates, jump to the ledge and follow it
around to the balcony.
Grab the equipment,
then jump up the
crates to the ledge.
Move along the edge
to the balcony and
go through the
double doors.
70
Jump from the gap in
the railing to the
scaffold, then to
the floor.
Grab any dropped weapons, then go through the double doors. There’s
more equipment in the next room: a med kit, proximity mines, and
weapons. Pick up everything you can use, then move around the corner.
A large group of Replicas guards the room below. You have the height
advantage, so keep moving and firing down on them. Hit the two
explosive barrels when Replicas are nearby. When the room below is
empty, grab the Reflex Booster from the balcony.
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