GAMES PC DUKE NUKEM 3D-ATOMIC EDITION User Manual

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GAMES PC DUKE NUKEM 3D-ATOMIC EDITION User Manual

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TABLE OF CONTENTS

 

SYSTEM REQUIREMENTS...................................................................................................................................

3

INSTALLATION..................................................................................................................................................

3

GETTING STARTED AND MAIN MENU...........................................................................................................

4

NEW GAME.....................................................................................................................................................

5

OPTIONS..........................................................................................................................................................

6

RECORD DEMOS AND 2D AUTOMAP............................................................................................................

7

WEAPONS AND AMMO...............................................................................................................................

8-9

ITEMS AND KEYS......................................................................................................................................

10-11

ENEMIES AND CHARACTERS...................................................................................................................

12-13

THE STATUS BAR..........................................................................................................................................

14

HINTS.............................................................................................................................................................

15

DUKEMATCH CHOICES (MODEM/NETWORK PLAY).............................................................................

16-17

CONTROLLING THE ACTION.................................................................................................................

18-19

DUKE TEAM PHOTO.......................................................................................................................................

20

TECHNICAL ASSISTANCE AND CHEAT CODES...........................................................................................

21

ONLINE INFO...........................................................................................................................................

22-23

INFOGRAMES END USER LICENSE AGREEMENT..........................................................................................

24-25

CONTENTS

FRANCAIS : 26

2

REQUIREMENTS & INSTALLATION

SYSTEM REQUIREMENTS

Minimum: An IBM ® or 100% compatible 486 DX2/66, running DOS 5.0 or greater with

8 Mb RAM, a VGA graphics card, 48 Mb free space on a hard disk drive, and a CD-ROM drive.

Recommended: A P 75 running DOS 5.0 or greater (Pentiumrequired for

SVGA modes) with 16 Mb RAM,VGA local bus video, 100 Mb free space on a hard disk drive, CD-ROM drive, and a sound card.

Supported Input Devices: Joystick, mouse, GamePad. Flightstickand Thrustmaster/Wingman.

Supported Graphics: VGA and SVGA.

Supported Sound Devices: Gravis UltraSound, Sound Blaster/Pro/16/AWE32, SoundMan16, Pro Audio Spectrum, SoundScape,WaveBlaster, Sound Canvas,Adlib, Disney Sound Sourceand General MIDI.

INSTALLATION

To play Duke Nukem 3D, you must first install the game.The program’s installation utility will place all of the necessary files onto your hard drive.To install the game:

1.Place the CD into the CD-ROM drive.Type the letter of the drive followed by a colon and press the ENTER key. Example: D:<ENTER>.

2.Type INSTALL and press the ENTER key.

3.Follow the instructions in the installation program.

4.After installation is complete, type SETUP and press ENTER to configure the game for your computer.

5.Once the setup is complete, select the “Save and Launch Duke Nukem 3D” option from the setup program to play the game. To run the game from the DOS prompt, type DUKE3D and press the ENTER key.

Note: This is a DOS-only game. Duke Nukem 3D is not designed to run error-free within the Windowsor Win95operating systems. It is advisable to boot into DOS before playing.

3

GETTING STARTED

To start a game of Duke Nukem 3D, first run SETUP to configure sound, video, and controls.Then, go to your Duke Nukem 3D game directory and type DUKE3D.

Once at the Main Menu, select “New Game” to start a game. If you want to learn how to start a multi-player game, please see the section of this manual titled “DukeMatch Choices” (on page 14).

DUKE’S MISSION

Murderous aliens have landed in Los Angeles, and the human race suddenly finds itself atop the endangered species list. Now, it’s up to Duke Nukem to stop the onslaught against Earth, by doing what he does best — KICKING ALIEN ASS!

MAIN MENU

After setting up the game and launching Duke Nukem 3D, the Main Menu will appear. From the Main Menu, you can play a new game, restore a previously saved game, and configure the game to the way you prefer.To access each selection, use the arrow keys or your input

device to move the Nuke Symbol by the desired option and

press the ENTER Options Screen key.At any time, you

may press the ESC key to move back to the previous menu.

Main Menu

STARTED GETTING

4

NEW GAME & SAVE GAME

NEW GAME

Once you’ve selected “New Game”, you will be prompted for the name of the episode you wish to play:

SELECT AN EPISODE - Choose from four different episodes:

“L.A. MELTDOWN”

EPISODE 1

“LUNAR APOCALYPSE”

EPISODE 2

“SHRAPNEL CITY”

EPISODE 3

“THE BIRTH”

EPISODE 4

DIFFICULTY LEVEL - Choose from four difficulty levels:

“PIECE OF CAKE”

EASY - Few enemies, and lots of stuff.

“LET’S ROCK”

MEDIUM - Normal difficulty.

“COME GET SOME”

HARD - For experienced players.

“DAMN I’M GOOD”

EXPERTS - Lots of enemies, plus they respawn!

Note: At anytime while playing the game, press the F1 key for a list of hot keys and their use and the game’s story.

SAVE GAME (Press F2 during game play)

You can save your game anywhere in a level. If you have not started a game, this option will be dimmed, and not selectable.Your saved game is stored with a picture of where you were. Select a saved game slot, type in a name or description of the game to be saved, and press the ENTER key.

Save Game

5

OPTIONS

Under the Options Menu, there are nine selections.

Most are self explanatory.

DETAIL: High\Low

SHADOWS: On\Off

SCREEN TILTING: On\Off

SCREEN SIZE:Adjust

BRIGHTNESS:Adjust

MOUSE SENSITIVITY:Adjust

Options Screen

SOUNDS:

Sound: On\Off

Music: On\Off

Sound:Volume Adjust

Music:Volume Adjust

Duke Talk: On\Off

Ambience: On\Off Parental Lock

Flip Stereo: On\Off

PARENTAL LOCK

This option is strongly advised for the parents of younger gamers. By placing a Parental Lock on Duke, the strong violence and adult themes are for the most part not displayed in the game. Once a password is entered, you cannot select “Adult Mode” without entering that password.

RECORD: On/Off (This option allows you to record a demo of the game.)

LOAD GAME (Press F3 during game play)

You can resume a previously saved game with this option.When loading a saved game, select the game you wish to continue, and then press the ENTER key.

MENU OPTIONS

6

RECORDING DEMOS & 2D AUTOMAP

RECORDING DEMOS

It’s cool to record and playback your Duke Nukem play sessions, and pass them around to your friends. From the Options Menu, select “RECORD ON” before starting a game. Or, from DOS type DUKE3D /L# /V# /R to record a specific level (see Cheats section). When you select “RECORD OFF”, quit, or die, the recording will end and be saved to disk as DEMO1.DMO.You can rename the demo for passing around, but it must be in the game directory as DEMO#.DMO to be seen when you run DUKE3D.To restore the original demos that come with the game, delete all .DMO files in the game directory.

2D AUTOMAP (Press the TAB key during game play)

The 2D Automap can be used to help Duke find his way. By pressing the TAB key,

a top down view of the areas where Duke has been will be displayed.Also displayed is a top down picture of Duke.

Press the TAB key once to display a top down outline view of the automap over the game screen. In this mode, you can use the automap while still viewing the 3D action around Duke.

Press the TAB key again to display a top down textured view. In this mode, the map is textured and sometimes more helpful for navigating your surroundings. In this mode, you cannot view the 3D

action around Duke.

Press the F key to activate “Map Follow Mode” in order to view the entire map.You can zoom in and out in the automap by pressing the “+” key to enlarge the map and press the “-” key to reduce

the map. 2D Automap

Map One Episode One

7

WEAPONS AND AMMO

There are many weapons Duke Nukem can have in his arsenal. Pressing the number of the weapon (using the top row of your keyboard) during game play will activate that weapon, unless you don’t have it or have run out of ammo for it. Each weapon has its own type of ammo.

MIGHTY FOOT - (Press “1” to select.) Use this when Duke needs to do a little ass kicking.

PISTOL - (Press “2” to select.) This is an automatic pistol which does normal damage.

Ammo: Packs found in the game have 12 rounds and you can carry a maximum of 200 rounds.

SHOTGUN - (Press “3” to select.) This shotgun packs a far more powerful blast than the pistol.

Ammo: Packs found in the game have 10 shells and you can carry a maximum of 50 shells.

RIPPER - (Press “4” to select.) This rapid fire chaingun is a good weapon for dispersing several enemies at once.

Ammo: Packs found in the game have 50 rounds and you can carry a maximum of 200 rounds.

ROCKET PROPELLED GRENADE - (Press “5” to select.) The rocket launched weapon is great for dealing with enemies from a distance.When the rocket hits, it explodes with enough force to affect anything right around it, Duke included, so beware.

Ammo: Packs found in the game have 5 rockets and you can carry a maximum of 50 rockets.

PIPE BOMBS - (Press “6” to select.) To toss a bomb, press FIRE.The longer the FIRE button is held, the farther the bomb will go.After tossing the bomb, the thumb-activated detonator will appear.To blow up the bomb, just press FIRE again.To detonate more than one pipe bomb at once, throw the first one, press “6” again, then throw another. Ammo: Packs found in the game have 5 bombs and you can carry

a maximum of 50 pipe bombs.

AMMO & WEAPONS

8

WEAPONS & AMMO

SHRINKER - (Press “7” to select.) This slick weapon will shrink your enemies to pint-sized for several seconds. During that time, Duke can stomp and squish the shrunken foes by walking on top of them.

Ammo: Crystals found in the game have 5 shots and you can carry a maximum of 50 shots.

MICROWAVE EXPANDER - (Press “7” to select/alternate between the Shrinker and the Microwave Expander.) By emitting microwaves, this weapon will superheat any enemy and cause it to expand until it finally “pops” into a bloody mess.

Ammo: Small microwave hardware upgrades with battery pack that give you 20 shots per pack up to a maximum of 50.

DEVASTATOR - (Press “8” to select.) Straight out of the Pentagon’s top secret labs comes this double barreled brute of a weapon which lets loose swarms of miniature stinger missiles in the direction of your enemies.

Ammo: Packs found in the game have 50 rockets and you can carry a maximum of 99 rockets.

TRIPBOMB - (Press “9” to select.) Another strategic weapon which you place on flat walled surfaces.After a 2 second delay, a bright red laser beam is emitted across to the opposite wall.

Crossing the beam sets off a powerful directional blast. Perfect for setting devious traps and barriers.

Ammo: Found in single units only and you can carry a maximum of 10 units.

FREEZER - (Press “0” to select.) Streams of freezing nitrogen discharge through the environment as this weapon chills its victim down to the point of death and ultimate crystallization. Once an enemy is frozen, you’ll have only a few seconds to shatter him beyond the point of recovery.

Note: If an enemy is frozen and you can get next to him, Duke will auto-kick to shatter him.

Ammo: Each box of ammo contains 50 shots, and you can

carry a maximum of 99 shots.

9

POWERUPS, ITEMS AND KEYS

The world of Duke Nukem 3D is littered with an array of items that help Duke accomplish his mission. Some items are utilized the instant they are touched, other items are put in Duke’s inventory for later use. Inventory items may be used by either pressing their hotkey or by using the inventory selection interface which involves using the bracket keys ( [ ] ) and status panel to scroll through the available list.

HEALTH ITEMS

SMALL MEDKIT - This item gives Duke an instant boost of 10 health points. It will not take Duke’s health over 100 points.

LARGE MEDKIT - This item gives Duke an instant boost of 30 health points. It will not take Duke’s health over 100 points.

ATOMIC HEALTH - This prized health item will instantly boost Duke’s health by 50 health points, and may take Duke’s health as high as 200 points.

ARMOR - When this item is worn, Duke will suffer less damage from attacks.Armor eventually wears out and needs replacing.

INVENTORY ITEMS

PORTABLE MEDKIT - (Press “M” to activate.) Take health with you and use it as needed.The medkit holds 100 health points which can be applied to Duke’s health at anytime. It will not take Duke’s health over 100 points.

JETPACK - (Press “J” to turn on\off.) Duke’s government-issue jetpack is one of his greatest tools, whether in mortal conflict against raging aliens or in personal grudge matches in DukeMatch.Turn it on, then use the jump and crouch keys to raise and lower yourself.

NIGHT VISION GOGGLES - (Press “N” to turn on\off.) Flip `em on and your view takes on a bright greenish hue — and your opponents will glow like neon bull’s-eyes. Battery life is limited on this item, so use only when

needed.

10

KEYS & ITEMS

ITEMS & KEYS

STEROIDS - (Press “R” to activate.) This performance booster pumps up Duke’s adrenaline glands, making him move with blinding speed and enables him to deliver strong kicks. Like most medications, once ingested `roids must play-out until finished — you cannot turn them off. So use them only when you’re ready, and hang on tight.

PROTECTIVE BOOTS - Once worn, this high tech footwear will automatically protect Duke when he’s standing on toxic, hot, or otherwise harmful surfaces.They have only a limited wear cycle before they burn up, so always keep your eyes open for replacements.

SCUBA GEAR - Duke can hold his breath a long time, but not long enough to fully explore some underwater areas he will encounter.

Scuba gear will automatically feed Duke with life-sustaining air while he is swimming in the murky depths. Especially useful in prolonged multiplay DukeMatches, scuba gear should be grabbed whenever possible.

HOLODUKE - (Press “H” to turn on\off.) It took the tech labs 8 years to perfect this clever device, but now Duke can fool his enemies by projecting a holographic duplicate of himself which they’ll fall for over and over again. In DukeMatch, the HoloDuke is the source of great deception and trap setting.The HoloDuke can be turned off and placed elsewhere as long

as its battery life holds out.

KEYCARDS - Doors into certain areas of the world will be protected by color-coded Keycard Security Locks, requiring Duke to present the appropriately colored matching key card at time of entry. Press the SPACEBAR when standing in front of the lock, and the appropriate keycard will be utilized.

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ENEMIES AND CHARACTERS

Here are some of the enemies that Duke Nukem will encounter during the game:

ASSAULTTROOPER - The green suited Assault Trooper is the basic alien ground assault trooper sent by the ruthless alien leaders to serve as the first offensive wave against Earth’s defenses.They attack using a laser pistol, and can attack from the air by using jetpacks.When these characters are killed, they will sometimes drop pistol ammunition that you can take and use.

ASSAULT CAPTAIN - The red suited Assault Captains have a wrist-mounted Phase Induced Teleporter Device (PITD) capable of physically translocating its user to any destination within the device’s range. Used as a tactical assault instrument, the PITD enables the Assault Captain to launch surprise attacks against his intended human targets at will.They will also sometimes drop pistol ammunition that you can take and use.

PIG COP - The Pig Cops come from mutated Earth police forces and are positioned to suppress residual human opposition and to police the new alien power on Earth.These characters exhibit an extremely high intolerance to the presence of humans, and are filled with rage when they detect human scent.When killed, this character may drop either their shotgun or body armor.

PIG COPTANK - These heavily armored riot tanks can take a lot of damage before they finally explode. And when they do, expect to find an angered Pig Cop behind a shotgun, aiming right at your face.

PROTECTOR DRONE - These new aliens are evil in every sense of the word, taking nearly twice the damage of a Pig Cop. So don’t expect a single rocket to do the trick. On top of that, they move very fast, jump high, can claw you at close range, and have the nasty ability to emit shrink rays. Their main purpose is to protect their newborn alien Queen, so be very afraid when you meet one.

RECON PATROLVEHICLE - This sleek and deadly anti-gravity powered reconnaissance vehicle is operated by specially trained Pig Cops for the

purpose of maintaining alien control in areas of human resistance.The attack mode of this craft is aerial strafing by side mounted laser cannons. The pilots of these craft are protected by an automatic pilot ejection mechanism that activates milliseconds before impact during a crash.

CHARACTERS & ENEMIES

12

ENEMIES & CHARACTERS

OCTABRAIN - This character’s abundant brain mass and specialized trifocal vision combine to make the Octabrain a formidable alien weapon against all sentient life on Earth.Their method of attack is a powerful blast of mental energy released against its prey, thus weakening and confusing its intended victim. If the victim doesn’t die from the mind blast, the Octabrain’s powerful razor sharp teeth are ready to finish the job.

PROTOZOID SLIMER - It emerges from its egg pod with a simple nervous system and only one mission in life — to suck your brains out through your nose and leave you a lifeless heap on the floor.The Protozoid Slimeris evasive as it stretches its elastic body from ceiling to floor, and then creeps up your pant leg for the coup de gras. Get them before they get you.

SENTRY DRONE - Mechanized death — there’s no better way to describe these airborne alien watchdogs. By the time you hear their high pitched whine as they engage their anti-grav propulsion units, it’s probably too late. The Drone will swiftly collide with its target and explode with great force.

ENFORCER - With ripper blazing, the armored Enforcer can make fast business of dispatching any remaining human opposition. Powerful hind legs enable the Enforcer to leap to many places where an unsuspecting Duke may be caught off guard... so beware.The Enforcer may drop either ripper ammo or his armored breastplate when killed.

ASSAULT COMMANDER - The free-floating Assault Commander knows how to throw his weight around as he engages his anti-grav spindeck in your face.When at greater distances, he fires deadly rockets from his rear port which dangles below his anti-grav spin-deck.The Assault Commander may drop a supply of rockets when killed.

BOSSES - You will encounter four different alien bosses, each determined to rip off you head and shi...well you get the idea. You will have to discover each of their own unique attacks and weaknesses and if you are lucky enough to surrvive, you get a nifty little cut scene after each.

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THE STATUS BAR

During game play, the status bar at the bottom of the screen reveals plenty of info. Here is a description of all the items in the status bar, from left to right:

HEALTH - Shows Duke’s health level. If this drops to zero, you’re dead.

ARMOR - Shows the percentage of Duke’s armor that is left.

WEAPONS - Shows the status of Duke’s weapons. (For each weapon, there is a two part number.The first set of numbers are the amount of ammo you have for that weapon, the second set is the maximum amount of ammo possible for that weapon.) If the numbers are brightly lit, it is the currently selected weapon. If it is of medium brightness, it means you have the weapon, but it is not currently selected. If it is dark, it means you have not found that weapon yet.

AMMO - Shows the amount of ammo left for the currently selected weapon.

INVENTORY - Shows the percentage and status (if applicable) of the currently selected inventory item.To change the currently selected item, use either the “[” or “]” keys.

 

 

 

 

 

KEYS - Shows the keys currently in your

 

 

 

 

 

possession. Keys are required to unlock

 

7

 

 

 

certain doors in the game. Once you have

 

 

 

 

 

used a key to unlock a door, the key used

 

 

 

 

 

no longer appears in this window.

 

 

 

 

 

1- Health

 

 

 

 

 

2- Armor

 

 

 

 

 

3- Weapons

 

 

 

 

 

4- Ammo

2

3

4

5

6

5- Inventory

 

6- Keys

7- Cool! Duke’s reflection

Status Bar

BAR STATUS

14

HINTS

HINTS

Here are some hints regarding useful objects that Duke Nukem will encounter during the game:

EXIT SYMBOL - (Press SPACEBAR near the symbol to exit.) Find this symbol to exit the level and then, nuke the mother.

CANISTERS - Exploding barrels and canisters are located in strategic areas within the game. Shoot them and watch-out!

TELEPORTERS - Just walk through these state-of-the-art doorways and then find yourself in a different part of the level.

WATER - Duke can make small health gains by drinking deeply from such sources as water fountains, broken fire hydrants, and broken toilets.

MONITORS AND CAMERAS - (Press SPACEBAR to use.) Cameras are placed throughout the level.Walk up to a monitor and press the SPACEBAR to scroll through the views of each camera available to that monitor.

VENTS - You can crawl through vents where you will often find powerups and other helpful items. Just blast a hole through it and jump into the vent.

CRACKS IN WALLS - Look for secret areas that are sometimes hidden behind cracked walls. Use an explosive weapon to open a hole in the wall.

THE BABES - If for some sick reason you shoot these hot vixens, look out! This causes some really PO’ed aliens to spawn around you.

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