Games PC DEMON STONE User Manual

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Demon Stone PC man int 10/15/04 10:59 AM Page 1

TableofContents

First Things First . . . . . .2

The ReadMe File . . . . . .2

System Requirements . . . .2

Setup and Installation . . . .3

Controls . . . . . . . . . . .4

Saving and Loading . . . . . .9

Welcome

to Demon Stone. . .10

Difficulty Menu . . . . . .

.11

Main

Menu

. . . . . . . . .

.11

Pause

Menu . . . . . . . .

.13

Playing

the Game . . . . .

.14

Player

Characters . . . . .

.19

NPCs

.

. .

. . . . . . . . .

.21

Monsters .

. . . . . . . . .

.22

Tips

and Hints . . . . . .

.27

Credits

.

. . . . . . . . .

.36

Atari

Web Sites . . . . . .

.42

Technical

Support . . . . .

.42

End-User

License Agreement

.45

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FirstThingsFirst

The ReadMe File

The Demon Stone™ DVD-ROM game has a ReadMe file where you can view both the License Agreement and updated information about the game. We strongly encourage you to read this file in order to benefit from changes made after this manual went to print.

To view this file, double-click on it in the Demon Stone directory found on your hard drive (usually C:\Program Files\Atari\Demon Stone). You can also view the ReadMe file by first clicking on the Start button on your Windows® taskbar, then on Programs, then on Atari, then on Demon Stone, and then on the ReadMe file.

System Requirements

Operating System:

Windows® 2000/XP

Processor:

Pentium® III 1 GHz

 

or AMD Athlon1 GHz

Memory:

256 MB RAM

Hard Disk Space:

2.8 GB free

DVD-ROM Drive:

4X speed or faster

Video:

64 MB Hardware T&L-compatible

 

video card (GeForce 3+ video card

 

or equivalent)

Sound:

DirectX® version 9.0c-compatible

 

sound card

DirectX®:

DirectX® version 9.0c (included)

 

or higher

SetupandInstallation

1.Start Windows® 2000/XP.

2.Insert the Demon Stone DVD-ROM game disc into your DVD-ROM drive.

3.If AutoPlay is enabled, a title screen should appear. If AutoPlay is not enabled, or the installation

does not start automatically, click on the Start button on your Windows® taskbar, then on Run. Type D:\Setup

and click on OK. Note: If your DVD-ROM drive is assigned to a letter other than D, substitute that letter.

4.Follow the remainder of the on-screen instructions to finish installing the Demon Stone DVD-ROM game.

5.Once installation is complete, click on the Start button on the Windows® taskbar and choose

Programs/Atari/Demon Stone/Demon Stone to start the game.

Note: You must have the Demon Stone game disc in your DVD-ROM drive to play.

Installation of DirectX®

The Demon Stone DVD-ROM requires DirectX® 9.0c or higher in order to run. If you do not have DirectX® 9.0c or higher installed on your computer, click “Yes” to accept the DirectX® 9.0c License Agreement. This will then launch the DirectX® 9.0c Install.

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Controls

Menu Controls

Control

Action

 

Arrow

keys

Highlight

menu item

Enter

key

Select/Accept

Backspace

Cancel/Go

Back

Gameplay

Controls

 

 

 

 

 

Control

 

Action

 

W

 

Move down

 

 

 

 

A

 

Move up

 

 

 

 

S

 

Move left

 

 

 

D

 

Move right

 

 

 

 

Left shift

 

Walk

 

 

 

 

 

Left ctrl

 

Run

 

 

 

 

 

G

 

Primary

Attack

 

 

 

Y

 

Secondary Attack

 

 

 

 

U

 

Coup de

Grace

 

 

 

 

X

 

Special

Ability

 

 

 

 

Spacebar

 

Block

 

 

 

 

 

T

 

Ranged

Attack

 

 

 

E

 

Super Attack

 

 

 

R

 

Team Super

 

 

 

 

F3

 

Select

rogue

 

 

 

 

F2

 

Select

sorcerer / drizzt

 

 

 

 

F4

 

Select

fighter

 

 

 

Esc

 

Pause Menu

 

 

 

 

 

 

 

 

Special Actions

Controls

 

 

 

Control

 

Action

Ctrl key (fighter)

 

Smashing Attack (press and hold)

 

 

 

Ctrl key (rogue)

 

Jump

 

 

 

Ctrl key (sorcerer)

 

Bead of Force (Press the

 

 

Ctrl key again to detonate)

 

 

 

Primary Attack

Use a powerful melee attack to damage an opponent.

Secondary Attack

Knock back an opponent with fists (fighter), kicking techniques (rogue) or an unarmed strike (sorcerer).

Super Attack

Use the devastating Super Attack to damage multiple opponents (see “Hero Meter” on page 14).

Coup de Grace

After receiving damage, many opponents will get back up and fight. Use this powerful death strike to finish off an opponent for good.

Ranged Attack

When controlling the fighter or the rogue, press the T key to equip and fire a projectile.

When controlling the sorcerer, press the T key to equip and fire a spell.

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Spell Upgrades

The sorcerer can purchase two types of spell upgrades: protect spells and charm spells. Press and hold the

T key, and press the Q key at the same time to cast a protect spell. Press and hold the T key and press the left mouse button to cast a charm spell.

The targeted opponent will have a small beacon above its head. Use the movement keys to target another enemy.

Parry

Press and hold the Spacebar to block a melee attack or projectile. Note: Not all attacks and projectiles can be blocked by all characters.

Stealth Movement (rogue only)

Entering a shadow area automatically initiates stealth mode. While in stealth mode, perform a Sneak Attack by sneaking up behind an enemy and pressing the right mouse button. Stealth mode lasts for a short time after the rogue leaves the shadows.

Switch-on-the-Fly

At any time, you can instantly select and control any of the three characters in your party. Press the arrow keys to switch between the fighter, the rogue and the sorcerer. While you are controlling one character, the game AI directs the other two.

Special Actions

Special Actions are Magical Items that you can acquire. Special Actions are unique for each character:

Fighter: Press and hold the Ctrl key to use Gauntlets of Ogre Power and perform a smashing attack. This attack causes massive damage to obstacles and objects but is less effective against enemies.

Rogue: Press the Ctrl key to jump up onto platforms. Press the right mouse button in mid-air to perform a Jumping Attack.

Sorcerer: Press the Ctrl key to drop a Bead of Force. Detonate the Bead of Force by pressing the right mouse button again. The Bead of Force causes massive damage to obstacles and objects, but less damage to enemies.

Team Attack

During combat, press the E key to summon the fighter, rogue or sorcerer to your aid (see “Team Attack” on page 14).

Team Super Attack

Use the Team Super Attack (R key) to unleash an attack that inflicts massive damage to all opponents within a large radius (see “Team Super Attack” on page 15).

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Combo Moves

Each character begins the game with two basic combo moves. As you gain experience, you will have the opportunity to purchase upgrades and advanced combo moves as well as new spells.

Fighter Base Combos

left mouse button (x2): A quick, two-hit gauntlet (fists) combo.

right mouse button (x3): A three-hit, wide-swinging combo. Effective against large groups of enemies.

Rogue Base Combos

left mouse button (x2): A two-hit kicking combo designed to stun enemies.

right mouse button (x3): A three-hit, wide-swinging combo. Effective against groups of enemies.

Sorcerer Base Combos

left mouse button (x2): A two-hit unarmed strike.

right mouse button (x3): A three-hit, wide-swinging combo. Effective against groups of enemies.

SavingandLoading

Saving a Game

At the end of each chapter, you can save your progress at the Character Status Screen:

1.Select Continue (after completing all level upgrades and item upgrades).

2.Select Yes at the prompt.

3.Select a slot in which to save the game.

4.Use the arrow keys to highlight a saved game slot, and then press the right mouse button.

5.Select Yes to confirm and save the game.

Loading a Game

1.Select Load Game from the Main Menu.

2.Select the game to load.

3.Use the arrow keys to highlight the desired game, and then press the right mouse button.

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WelcomeToDemonStone

Introduction

The Dungeons & Dragons® Player’s Handbook, Dungeon Master’s Guide and Monster Manual are the ultimate guides to D&D®, while the Forgotten Realms® Campaign Setting provides key details about the setting for the Demon Stonegame. All of these titles are published by Wizards of the Coast, Inc., and are available at bookstores and game stores everywhere. Learn more at www.wizards.com/dnd.

Atari does not control, and disclaims any responsibility or liability for, the functioning and performance of third-party web sites and any content on or available through third-party web sites.

The Story So Far

Three heroes meet by chance, or so it seems, at the entrance to an ancient mine in Damara. Not knowing one another, they were compelled by a mysterious force to this place. Now, they set forth on an adventure beyond anything they could have ever imagined.

In their journey to the depths of the newly re-opened Gemspark Mine, they find a curious and irresistible entrance: a set of doors, each marked with a unique rune.

When they break through the doors, a large gem separates from its fragile setting and falls to the floor. Two spirits are released: one of a githyanki general and one of a slaad lord. The freed spirits reconstitute and proceed to reengage the fight that was interrupted by their entrapment so long ago.

The githyanki general flourishes a silvery sword and rushes to the nearest planar portal to bring her army back to the battle. The other, more malevolent spirit summons more of its kind. The adventure is only beginning, though, for our heroes have unleashed a tide of chaos upon

the Realms.

Thus begins the chase.

DifficultyMenu

The Difficulty Menu appears whenever you start a new game. You can select from the following settings: Easy, Normal or Hard.

MainMenu

The Main Menu appears when you start the game. The Main Menu also appears when you quit a game.

You can choose from the following Main Menu options:

New Game

®

Begin a new adventure in the Forgotten Realms.

Load Game

Continue an adventure already in progress. Select the game you wish to load.

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Options

You can configure the following options — the default settings appear in bold:

Speaker Output Mode

Select Surround, Stereo or Mono audio.

Subtitles

Turn on-screen text subtitles ON/OFF.

Credits

View a list of the game’s creators.

PauseMenu

Press the Esc key at any time during gameplay to take a break from the action. Press the Esc key, or select Resume, to return to the game.

Resume

Return to gameplay.

Restart

Restart gameplay from the beginning of the current chapter. Select Yes to confirm.

Options

Access the Options Menu.

Quit

Stop playing the current chapter and return to the Chapter Summary Screen. Note: Your progress will not be saved.

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PlayingtheGame

Gameplay Screen

The gameplay screen HUD (Heads-Up Display) simultaneously displays vital information about all three of the characters in your party.

HUD Detail

 

 

 

Hero Meter

Sorcerer

Fighter

 

Health Meter

Health

Meter

Ammunition

 

 

Counter

 

 

 

Rogue

 

 

Health Meter

 

Health Meter

 

 

Displays the each character’s health level. Pick up Health Potions and Scrolls to replenish health.

Hero Meter

Fill the selected character’s Hero Meter by landing combos, using abilities, defeating enemies and casting spells.

Team Attack

If the selected character’s Hero Meter is partially full, you can call a Team Attack, which summons the fighter, rogue or sorcerer to your aid. Performing a Team Attack slightly drains the character’s Hero Meter.

Team Super Attack

You can launch a Team Super Attack once all three characters have filled their Hero Meters. Performing a Team Super Attack damages all opponents within a large radius and fully drains each character’s Hero Meter.

Projectiles Remaining

Displays the quantity of throwing axes or daggers remaining for the selected character. There is a limit to the quantity of projectiles that the fighter and the rogue can carry (no limit applies to the sorcerer):

Fighter Projectile Limit:

15

Rogue Projectile Limit:

25

Chapter Summary Screen

 

Demon Stoneis an adventure in ten

 

 

chapters. Following the completion

 

of each chapter, the Chapter

 

Summary Screen appears and displays

 

the stats listed below.

 

When you are finished viewing the

 

Chapter Summary Screen, press Enter

 

to continue.

Kills

The number of enemies killed by

 

each character.

Team Experience

The amount of XP gained by the party.

Team Gold

The quantity of gold found.

# of Team Supers

The XP bonus applied for each Team

 

Super Attack used in combat.

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