Operation Manual
Cristina Bachmann, Heiko Bischoff, Marion Bröer, Sabine Pfeifer
Thanks to: Georg Bruns
The information in this document is subject to change without notice and does not represent a commitment on the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Steinberg Media Technologies GmbH.
All product and company names are ™ or ® trademarks of their respective owners. Windows XP is a trademark of Microsoft Corporation. Windows Vista is a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries. The Mac logo is a trademark used under license. Macintosh and Power Macintosh are registered trademarks.
Release Date: January 07, 2009
© Steinberg Media Technologies GmbH, 2009.
All rights reserved.
10Part I: Getting into the details
11About this manual
12Welcome!
13VST Connections: Setting up input and output busses
14About this chapter
14 Setting up busses
18 Using the busses
20 Setting up Group and FX channels
20 About monitoring
20 External instruments/effects (Cubase only)
25The Project window
26Background
28 Window Overview
34 Operations
56 Options
59Playback and the Transport panel
60Background
61Operations
63 Options and Settings
65The Virtual Keyboard
66Recording
67Background
67 Basic recording methods
69 Audio recording specifics
79 MIDI recording specifics
84 Options and Settings
87Recovery of audio recordings after system failure
88Fades, crossfades and envelopes
89Creating fades
91The Fade dialogs
92Creating crossfades
93The Crossfade dialog
94Auto Fades and Crossfades
95Event Envelopes
103The Transpose functions
104Introduction
104 Transposing your music
107 Other functions
109The mixer
110About this chapter
110 Overview
112 Configuring the mixer
116The audio-related channel strips
117The MIDI channel strips
117 The input and output channels
117 Basic mixing procedures
121 Audio-specific procedures
128MIDI-specific procedures
129Utilities
132 VST Mixer Diagrams
135Control Room (Cubase only)
136Background
137Control Room operations
137 Configuring the Control Room
140The Control Room Overview
141The Control Room Mixer
146Studios and Studio Sends
149Direct Monitoring and latency
150Audio effects
151About this chapter
151Overview
152Insert effects
157Send effects
161Using the Side-Chain input
163Using external effects (Cubase only)
163Editing effects
164Effect presets
166Installing and managing effect plug-ins
96The Arranger track
97Introduction
97Setting up the Arranger track
98Working with arranger events
100Flattening the Arranger chain
101Live Mode
102Arranging your music to video
4
Table of Contents
169VST Instruments and Instrument tracks
170Introduction
170 VST Instrument channels vs. instrument tracks
170 VST Instrument channels
172 Instrument tracks
174What do I need? Instrument channel or Instrument track?
174Instrument Freeze
175VST instruments and processor load
175Using presets for VSTi configuration
178About latency
179External instruments (Cubase only)
180Surround sound (Cubase only)
181Background
182Operations
188Automation
189Introduction
189Enabling and disabling the writing of automation data
190What can be automated?
191The Automation panel
191 Automation modes
193 Automation performance utilities
195The Settings section
196Hints and further options
196Automation track operations
199Working with automation curves
202MIDI Controller automation
204Audio processing and functions
205Background
205 Audio processing
213Applying plug-ins (Cubase only)
214The Offline Process History dialog
215Freeze Edits
216Detect Silence
217The Spectrum Analyzer (Cubase only)
218Statistics (Cubase only)
219The Sample Editor
220Background
221Window overview
224 General Operations
230Options and settings
231AudioWarp: Tempo matching audio
234Working with hitpoints and slices
238Free Warp
241Flattening the realtime processing
243VariAudio (Cubase only)
254The Audio Part Editor
255Background
255 Opening the Audio Part Editor
255 Window overview
257Operations
258Common methods
259Options and Settings
260The Pool
261Background
261 Window overview
263 Operations
273The MediaBay
274Introduction
276 Window overview
276 Browsing for media files
279 Finding files in the Viewer section
283Previewing files in the Scope section
284The Tag Editor (Cubase only)
288Working with Track Presets
289Introduction
289Types of track presets
290Applying track presets
292Creating a track preset
293Creating tracks from track presets or VST presets
293Previewing MIDI, instrument and VST presets independently of tracks
295Track Quick Controls
296Introduction
296Setting up the Quick Controls tab
297Setting up quick controls on an external remote controller
298Quick controls and automatable parameters
5
Table of Contents
299Remote controlling Cubase
300Introduction
300Setting Up
301Operations
302The Generic Remote device
304Track Quick Controls
304Apple Remote (Macintosh only)
305MIDI realtime parameters and effects
306Introduction
306 The Inspector – General handling
306 The Inspector sections
310 MIDI effects
313Managing plug-ins
314Using MIDI devices
315Background
315 MIDI devices – general settings and patch handling
320 About Device panels (Cubase only)
323 About Studio Connections (Cubase only)
325MIDI processing and quantizing
326Introduction
326 The Quantizing functions
331Making your settings permanent
332Dissolve Part
333Bounce Selection
333 Repeat Loop
333 Other MIDI functions
337The MIDI editors
338Introduction
338 Opening a MIDI editor
340 The Key Editor – Overview
342 Key Editor operations
356 The In-Place Editor
358The Drum Editor – Overview
359Drum Editor operations
361Working with drum maps
364Using drum name lists
365The List Editor – Overview
365List Editor operations
368Working with System Exclusive messages
370Recording System Exclusive parameter changes
370Editing System Exclusive messages
372VST Expression
373Introduction
374VST Expression in Cubase
377 Creating and editing Expression Maps
380The Logical Editor, Transformer and Input Transformer
381Introduction
381Opening the Logical Editor
382Window overview
382 Setting up filter conditions
386Selecting a function
387Specifying actions
389 Applying the defined actions
389 Working with presets
389 The Input Transformer
391The Project Logical Editor
392Introduction
392Opening the Project Logical Editor
392Window overview
393Setting up filter conditions
397 Specifying actions
399 Selecting a function
399 Applying Macros
399 Applying the defined actions
399 Working with presets
401Editing tempo and signature
402Background
402 Tempo and signature display
404 Editing tempo and signature
406 Process Tempo (Cubase only)
406The Process Bars dialog (Cubase only)
407The Beat Calculator
408Merge Tempo From Tapping
408 The Time Warp tool
413The Project Browser
414Window Overview
415Editing tracks
419Export Audio Mixdown
420Introduction
420 Mixing down to audio files
422 The available file formats
6
Table of Contents
427 |
Synchronization |
479 |
Key commands |
|
428 |
Background |
480 |
Introduction |
|
428 |
Synchronization signals |
480 |
Setting up key commands |
|
429 |
Synchronizing the transport vs. synchronizing audio |
483 |
Setting up tool modifier keys |
|
430 |
Making basic settings and connections |
484 |
The default key commands |
|
431 |
Synchronization settings |
487 |
Part II: Score layout and printing |
|
436 |
Machine Control |
|||
437 |
Sync Options |
488 |
How the Score Editor works |
|
438 |
Working with VST System Link |
|||
489 |
About this chapter |
|||
438 |
Preparations |
|||
489 |
Welcome! |
|||
440 |
Activating VST System Link |
|||
489 |
How the Score Editor operates |
|||
443 |
Application examples |
|||
489 |
MIDI notes vs. score notes |
|||
445 |
Video |
|||
490 |
Display Quantize |
|||
446 |
Background |
492 |
Entering notes by hand vs. recording notes |
|
446 |
Before you start |
493 |
The basics |
|
448 |
Operations |
|||
494 |
About this chapter |
|||
451 |
ReWire |
|||
494 |
Preparations |
|||
452 |
Introduction |
494 |
Opening the Score Editor |
|
452 |
Launching and quitting |
494 |
The project cursor |
|
453 |
Activating ReWire channels |
494 |
Playing back and recording |
|
453 |
Using the transport and tempo controls |
495 |
Page Mode |
|
454 |
How the ReWire channels are handled in Cubase |
495 |
Changing the Zoom factor |
|
454 |
Routing MIDI via ReWire2 |
496 |
The active staff |
|
454 |
Considerations and limitations |
496 |
Making page setup settings |
|
455 |
File handling |
496 |
Designing your work space |
|
498 |
About the Score Editor context menus |
|||
456 |
Working with Projects |
498 |
About dialogs in the Score Editor |
|
459 |
Importing audio |
499 |
Setting key, clef and time signature |
|
462 |
Exporting and importing OMF files (Cubase only) |
503 |
Transposing instruments |
|
464 |
Exporting and importing standard MIDI files |
503 |
Printing from the Score Editor |
|
465 |
Exporting and importing MIDI loops |
503 |
Exporting pages as image files |
|
466 |
Exporting and importing tracks (Cubase only) |
504 |
Working order |
|
467 |
Other Import/Export functions |
504 |
Force update |
|
467 |
Cleanup |
505 |
Transcribing MIDI recordings |
|
468 |
Customizing |
|||
506 |
About this chapter |
|||
469 |
Background |
506 |
About transcription |
|
469 |
Workspaces |
506 |
Getting the parts ready |
|
471 |
Using the Setup options |
506 |
Strategies: Preparing parts for score printout |
|
472 |
Customizing track controls |
507 |
Staff settings |
|
473 |
About preference presets (Cubase only) |
507 |
Situations which require additional techniques |
|
474 |
Appearance |
508 |
Inserting Display Quantize changes |
|
475 |
Applying track and event colors |
509 |
Strategies: Adding Display Quantize changes |
|
478 |
Where are the settings stored? |
509 |
The Explode function |
|
|
|
510 |
Using “Scores Notes To MIDI” |
7
Table of Contents
511 |
Entering and editing notes |
540 |
Additional note and rest formatting |
|
512 |
About this chapter |
541 |
About this chapter |
|
512 |
Score settings |
541 |
Background: Note stems |
|
513 |
Note values and positions |
541 |
Setting stem direction |
|
514 |
Adding and editing notes |
542 |
Stem length |
|
516 |
Selecting notes |
542 |
Accidentals and enharmonic shift |
|
517 |
Moving notes |
543 |
Changing the note head shape |
|
518 |
Duplicating notes |
544 |
Other note details |
|
518 |
Cut, copy and paste |
545 |
Coloring notes |
|
519 |
Editing pitches of individual notes |
545 |
Copying settings between notes |
|
520 |
Changing the length of notes |
545 |
Handling beaming |
|
521 |
Splitting a note in two |
549 |
About tied notes |
|
521 |
Working with the Display Quantize tool |
550 |
Graphic moving of notes |
|
521 |
Split (piano) staves |
551 |
Cue notes |
|
522 |
Strategies: Multiple staves |
552 |
Grace notes |
|
522 |
Inserting and editing clefs, keys or time signatures |
552 |
Tuplets |
|
523 |
Deleting notes |
555 |
Working with symbols |
|
524 |
Staff settings |
|||
556 |
About this chapter |
|||
525 |
About this chapter |
556 |
Background: The different layers |
|
525 |
Staff settings |
557 |
The Symbols Inspector |
|
525 |
Making settings |
558 |
Important! – Symbols, staves and voices |
|
525 |
Working with staff presets |
559 |
Adding symbols to the score |
|
526 |
Staff names |
565 |
Selecting symbols |
|
526 |
Key and clef |
566 |
Moving and duplicating symbols |
|
526 |
Display Quantize and interpretation Options |
569 |
Changing length, size and shape |
|
529 |
Display Transpose |
570 |
Deleting symbols |
|
529 |
The Options tab |
570 |
Copy and paste |
|
530 |
The Polyphonic tab |
570 |
Alignment |
|
530 |
The Tablature tab |
570 |
Symbol details |
531Polyphonic voicing
532About this chapter
532Background: Polyphonic voicing
533Setting up the voices
535Strategies: How many voices do I need?
535Entering notes into voices
535Checking which voice a note belongs to
536Moving notes between voices
537Handling rests
537Voices and Display Quantize
538Creating crossed voicings
539Automatic polyphonic voicing – Merge All Staves
539Converting voices to tracks – Extract Voices
576Working with chords
577About this chapter
577 Inserting Chord symbols
579Global chord settings
580Working with text
581About this chapter
581 Adding and editing text symbols
583 Different types of text
587 Text functions
8
Table of Contents
590 |
Working with layouts |
617 |
The score and MIDI playback |
|
591 |
About this chapter |
618 |
About this chapter |
|
591 |
Background: Layouts |
618 |
Scores and the Arranger mode |
|
591 |
Creating a layout |
618 |
The MIDI Meaning function |
|
591 |
Opening a layout |
619 |
Dynamic crescendo symbols |
|
591 |
Layout operations |
620 |
Tips and Tricks |
|
592 |
Using layouts – an example |
|||
621 |
Overview |
|||
592 |
Marker Track to Form |
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621 |
Useful editing techniques |
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593 |
Working with MusicXML |
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622 |
Frequently asked questions |
|||
594 |
Introduction |
624 |
If you wish you had a faster computer |
|
595 |
Importing and exporting MusicXML files |
625 |
Index |
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|
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597Designing your score: additional techniques
598About this chapter
598Layout settings
599Staff size
599Hiding/showing objects
600Coloring notes
600Multiple rests
601Editing bar lines
602Creating upbeats
602Setting the number of bars across the page
603Moving bar lines
604Dragging staves
605Adding brackets and braces
606Auto Layout
607Reset Layout
608Breaking bar lines
609Scoring for drums
610About this chapter
610 Background: Drum maps in the Score Editor
610 Setting up the drum map
612Setting up a staff for drum scoring
612Entering and editing notes
612Using “Single Line Drum Staff”
613Creating tablature
614About this chapter
614Creating tablature automatically
615Creating tablature manually
615Tablature number appearance
615Editing
616Note head shape
9
Table of Contents
1
This is the Operation Manual for Steinberg’s Cubase. Here you will find detailed information about all the features and functions in the program.
About the program versions
The documentation covers two program versions; Cubase and Cubase Studio, for two different operating systems or “platforms”; Windows and Mac OS X.
Some features described in the documentation are only applicable to the Cubase version. Whenever this is the case this will be clearly indicated in the heading of the related subject.
Similarly, some features and settings are specific to one of the platforms, Windows or Mac OS X. This is clearly stated in the applicable cases. In other words:
Ö If nothing else is said, all descriptions and procedures in the documentation are valid for both Cubase and Cubase Studio, under Windows and Mac OS X.
The screenshots are taken from the Windows version of Cubase.
Key command conventions
Many of the default key commands in Cubase use modifier keys, some of which are different depending on the operating system. For example, the default key command for Undo is [Ctrl]-[Z] under Windows and [Command]-[Z] under Mac OS X.
When key commands with modifier keys are described in this manual, they are shown with the Windows modifier key first, in the following way:
[Win modifier key]/[Mac modifier key]-[key]
For example, [Ctrl]/[Command]-[Z] means “press [Ctrl] under Windows or [Command] under Mac OS X, then press [Z]”.
Similarly, [Alt]/[Option]-[X] means “press [Alt] under Windows or [Option] under Mac OS X, then press [X]”.
Ö Please note that this manual often refers to right-click- ing, e.g. to open context menus. If you are using a Mac with a single-button mouse, hold down [Ctrl] and click.
12
About this manual
2
Cubase uses a system of input and output busses to transfer audio between the program and the audio hardware.
•Input busses let you route audio from the inputs on your audio hardware into the program. This means that when you record audio, you will always do this through one or several input busses.
•Output busses let you route audio from the program to the outputs on your audio hardware. When you play back audio, you will always do this through one or several output busses.
As you can see, the input and output busses are vital when you work with Cubase. This is why you find this chapter at the beginning of the Operation Manual – once you understand the bus system and know how to set up the busses properly, it will be easy to go on with recording, playing back, mixing and doing surround work (Cubase only).
Strategies
In Cubase, you can create any number of busses. A number of surround formats are supported (Cubase only). In Cubase Studio, busses are in mono or stereo.
Ö The bus configuration is saved with the project – therefore it is a good idea to add and set up the busses you need and save these in a template project (see “Save as Template” on page 457).
When you start working on new projects, you start from this template. That way you get your standard bus configuration without having to make new bus settings for each new project. If you need to work with different bus configurations in different projects, you can either create several different templates or store your configurations as presets (see “Other bus operations” on page 17). The templates can of course also contain other settings that you regularly use – sample rate, record format, a basic track layout, etc.
So, which type of busses do you need? This depends on your audio hardware, your general audio setup (e.g. surround speaker setup) and what kind of projects you work with.
Here’s an example:
Let’s say you are using audio hardware with eight analog inputs and outputs and digital stereo connections (10 inputs and outputs all in all). Furthermore, you work with a surround setup in 5.1 format (Cubase only). Here’s a list of busses you may wish to add:
Input busses
•Most likely you need at least one stereo input bus assigned to an analog input pair. This would let you record stereo material. If you want to be able to record in stereo from other analog input pairs as well, you add stereo input busses for these, too.
•Although you can record mono tracks from one side of a stereo input, it may be a good idea to add a dedicated mono input bus. This could be assigned to an analog input to which you have connected a dedicated microphone pre-amp for example. Again, you can have several different mono busses.
•You probably want a dedicated stereo input bus assigned to the digital stereo input, for digital transfers.
•Cubase only: If you want to transfer surround material directly to a surround track, e.g. from surround-configured location recording equipment, you need an input bus in that surround format – in this example, this would be a 5.1 input bus.
Output busses
•You probably want one or several stereo output busses for monitoring and listening to stereo mixes.
•For digital transfers, you need a stereo bus assigned to the digital stereo output as well.
•Cubase only: You need a surround bus in the format of your speaker configuration (in this example, 5.1) assigned to the correct outputs (which in turn are connected to the correct speakers). You may want additional surround busses if you tend to work in different surround formats.
Different busses can use the same inputs/outputs on the audio hardware! For example, you may want a stereo output bus assigned to the same outputs as the front stereo channels in your surround bus – this makes it easy to listen to stereo mixes without having to reconnect your speakers.
14
VST Connections: Setting up input and output busses
Preparations
Before you set up busses, you should name the inputs and outputs on your audio hardware. For example, if you are using a 5.1 surround speaker setup, you should name the outputs according to which speaker they are connected to (Left, Right, Center and so on).
The reason for this is compatibility – it makes it easier to transfer projects between different computers and setups. For example, if you move your project to another studio, the audio hardware may be of a different model. But if both you and the other studio owner have given your inputs and outputs names according to the surround setup (rather than names based on the audio hardware model), Cubase will automatically find the correct inputs and outputs for your busses and you will be able to play and record without having to change the settings.
Use the Device Setup dialog to assign names to the inputs and outputs of your audio hardware:
1.Open the Device Setup dialog from the Devices menu.
2.Make sure that the correct driver for your audio hardware is selected on the VST Audio System page, so that the audio card is listed in the Devices list.
3.Select your audio card in the list.
The available input and output ports on your audio hardware are listed on the right.
4. To rename a port, click its name in the “Show as” column and enter a new name.
• If needed, you can also disable ports by deactivating them in the “Visible” column.
Disabled ports will not show up in the VST Connections window when you are making bus settings. If you attempt to disable a port that is used by a bus, you will be asked whether this is really what you want – note that this will remove the port from the bus!
5. Click OK to close the Device Setup dialog.
Ö If you open a project created on another computer and the port names do not match (or the port configuration is not the same – e.g. the project is created on a system with multi-channel i/o and you open it on a stereo in/out system), the Pending Connections dialog will appear.
This allows you to manually re-route ports used in the project to ports available in your system.
Mac OS X only: Retrieving channel names
For some audio cards, you can automatically retrieve the ASIO channel names for the ports of your audio hardware:
1.Open the Device Setup dialog via the Devices menu.
2.On the VST Audio System page, select your audio card on the “ASIO driver” pop up menu.
3.In the Devices list to the left, select your audio card.
The available settings are displayed.
4.In the settings section to the right, click the Control Panel button.
This opens the control panel for your audio hardware.
5.Activate the “Use CoreAudio Channel Names” option.
6.When you now open the VST Connections window to set up the busses in your system, you will find that the port names in the Device Port column correspond to the names that are used by the CoreAudio driver.
Ö If you want to use the project later on with an earlier version of Cubase, you will have to re-assign the port connections in the VST Connections window (see below).
Mac OS X only: Port selection and activation
On the settings page for your audio card (opened via the Device Setup dialog, see above), you can specify which input and which output port should be active. This allows you, for example, to use the Microphone input instead of the Line input or even to deactivate the audio card input or output completely, if required.
Ö This function is only available for Built-In Audio, standard USB audio devices and a certain number of other audio cards (e.g. Pinnacle CineWave).
15
VST Connections: Setting up input and output busses
The VST Connections window
You add and set up busses in the VST Connections window, opened from the Devices menu.
This window contains the following tabs:
•The Inputs and Outputs tabs are for viewing input busses or output busses, respectively.
•The Group/FX tab allows you to create Group and FX channels/tracks and to make output assignments for these. See “Setting up Group and FX channels” on page 20.
•The External FX tab (Cubase only) allows you to create effect send/return busses for connecting external effects which can then be selected via the effect pop-up menus from inside the program. See “External instruments/effects (Cubase only)” on page 20 and “Using external effects (Cubase only)” on page 163 for further information.
•The External Instruments tab (Cubase only) allows you to create input/output busses for connecting external instruments. See “External instruments/effects (Cubase only)” on page 20 and the chapter “VST Instruments and Instrument tracks” on page 169 for further information.
•The Studio tab (Cubase only) is where you enable and configure the Control Room. See the chapter “Control Room (Cubase only)” on page 135.
For the time being, we shall focus on how to set up input and output busses.
Depending on which tab you have selected, Inputs or Outputs, the window lists the current input or output busses, with the following columns:
Column |
Description |
Bus Name |
Lists the busses. You can select busses and rename |
|
them by clicking on them in this column. |
Speakers |
Indicates the speaker configuration (mono, stereo, sur- |
|
round formats) of each bus. |
Column |
Description |
Device Port |
When you have “opened” a bus (by clicking its + button |
|
in the Bus Name column) this column shows which phys- |
|
ical inputs/outputs on your audio hardware are used by |
|
the bus. |
Click |
You can route the click to a specific output bus, regard- |
|
less of the actual Control Room output, or indeed when |
|
the Control Room is disabled. |
|
|
Adding a bus
1.Click the Inputs or Outputs tab depending on which you want to add.
2.Click the Add Bus button.
A dialog appears.
3. Select the desired (channel) configuration.
The pop-up menu contains Mono and Stereo options as well as several surround formats (Cubase only). To select another surround format, use the “More…” submenu.
• Alternatively you can right-click in the VST Connections window and add a bus in the desired format directly from the context menu.
The new bus appears with the ports visible.
4. Click in the Device Port column to select an input/output port for a channel in the bus.
The pop-up menu that appears lists the ports with the names you have assigned in the Device Setup dialog. Repeat this for all channels in the bus.
Adding a child bus (Cubase only)
A surround bus is essentially a set of mono channels – 6 channels in the case of the 5.1 format. If you have a mono track in the project, you can route it to a separate speaker channel in the bus (or route it to the parent sur-
round bus and use the SurroundPanner to position it in the surround image). But what if you have a stereo track that you simply want to route to a stereo channel pair within the bus (Left and Right or Left Surround and Right Surround for example)? For this you need to create a child bus.
Audio Device This shows the currently selected ASIO driver.
16
VST Connections: Setting up input and output busses
1. Select the surround bus in the list and right-click on it.
A pop-up menu appears.
2. Select a channel configuration from the “Add Child Bus” submenu.
As you can see, you can create stereo child busses (routed to various speaker channel pairs in the surround bus) or other surround bus formats (with fewer channels than the “parent bus”).
The child bus you created will be available for direct routing in the mixer. It is a part of the parent surround bus, which means there will be no separate channel strip for it.
Although child busses are probably most useful in output busses, you can also create child busses within a surround input bus – for example if you want to record a stereo channel pair (e.g. front left-right) in the surround bus to a separate stereo track.
Setting the Main Mix bus (the default output bus)
The Main Mix is the output bus that each new channel in the mixer will be assigned to when it is created.
Any of the output busses in the VST Connections window can be the default output bus. By right-clicking on the name of an output bus, you can set this bus as the Main Mix bus.
When creating new audio, group or FX channels in the mixer, they will automatically be routed to the default bus.
The default bus is indicated by an orange colored speaker icon next to its name in the VST Connections window.
Presets
On the Inputs and Outputs tabs, you will find a Presets menu. Here you can find three different types of presets:
•A number of standard bus configurations.
•Automatically created presets tailored to your specific hardware configuration.
On each startup, Cubase will analyze the physical inputs and outputs provided by your audio hardware and create a number of hardwaredependent presets with the following possible configurations:
•one stereo bus
•various combinations of stereo and mono busses
•a number of mono busses
•Cubase only: one 5.1 bus (if you have 6 or more inputs)
•Cubase only: various combinations of 5.1 and stereo busses (if you have 6 or more inputs)
•Cubase only: various combinations of 5.1 and mono busses (if you have 6 or more inputs)
•You can also save your own setups as presets.
To store the current configuration as a preset, click the Store “+” button and enter a name for the preset. You can then select the stored configuration directly from the Presets pop-up menu at any time. To remove a stored preset, select it and click the “-” button.
Other bus operations
•To change the port assignment for a bus, you proceed as when you added it: Make sure the channels are visible (by clicking the “+” button next to the bus, or by clicking the “+ All” button at the top of the window) and click in the Device Port column to select ports.
•To remove a bus you do not need, select it in the list, right-click and select “Remove Bus” from the pop-up menu, or press [Backspace].
Setting the default output bus in the VST Connections window.
17
VST Connections: Setting up input and output busses
This section describes briefly how to use the input and output busses you have created. For details refer to the chapters “Recording” on page 66 and “The mixer” on page 109.
Routing
• If you press [Shift]-[Alt]/[Option] and select an input or output bus in the Track list or the Mixer Routing View (Cubase only), it will be chosen for all selected channels.
This makes it easy to quickly set several channels to use the same input or output. Similarly, if you press [Shift] and select a bus, the following selected channels will be set to use incrementing busses – the second selected channel will use the second bus, the third will use the third bus and so on.
When you play back an audio track (or any other audio-re- lated channel in the mixer – VST Instrument channels, ReWire channels, etc.), you route it to an output bus. In the same way, when you record on an audio track you select from which input bus the audio should be sent.
• You can select input and output busses in the Inspector, using the Input and Output Routing pop-up menus.
• You can also select busses in the Routing panel at the top of each channel strip in the mixer.
ÖIf the Routing panel is not shown, click the Show Routing button in the extended common panel or open the Mixer context menu and select “Show Routing View” from the Window submenu (see “Normal vs. Extended channel strips” on page 112).
ÖFor audio-related channel types other than audio track channels (i.e. VST Instrument channels, ReWire channels, Group channels and FX channels), only the Output Routing pop-up menu is available.
When selecting an input bus for a track you can only select busses that correspond to the track’s channel configuration. Here are the details for input busses:
•Mono tracks can be routed to mono input busses or individual channels within a stereo or surround input bus (Cubase only).
•Mono tracks can be routed to External Inputs configured on the Studio tab of the VST Connections window. These can be mono or individual channels within a stereo or surround bus (Cubase only). They can also be routed to the Talkback input.
•Mono tracks can also be routed to mono output busses, mono group output busses or mono FX channel output busses, provided that these will not lead to feedback.
•Stereo tracks can be routed to mono input busses, stereo input busses or stereo child busses within a surround bus (Cubase only).
•Stereo tracks can be routed to External Inputs that are configured in the Studio tab of the VST Connections window. These can be mono input busses or stereo input busses. They can also be routed to the Talkback input.
•Stereo tracks can also be routed to mono or stereo output busses, mono or stereo group output busses and mono or stereo FX channel output busses, provided that these will not lead to feedback.
•Surround tracks can be routed to surround input busses (Cubase only).
•Surround tracks can be routed to External Inputs that are configured in the Studio tab of the VST Connections window, provided that these have the same input configuration.
•Surround tracks can also be routed to output busses, provided that these have the same input configuration or will not lead to feedback.
For output busses any assignment is possible.
Assignments that will lead to feedback are not available in the pop-up menu. This is also indicated by a one-way symbol.
To disconnect input or output bus assignments, select “No Bus” from the corresponding pop-up menu.
18
VST Connections: Setting up input and output busses
Viewing the busses in the mixer
In the mixer, busses are represented by input and output channels (shown in separate panes to the left and right in the window). You can show or hide these independently by clicking the Hide Input Channels and Hide Output Channels buttons in the common panel:
Hide Input Channels (Cubase only)
Hide Output Channels
Ö In Cubase Studio, only the output busses are visible in the mixer!
The input busses you have created in the VST Connections window are available for selection on the Input Routing pop-up menus, but you will not be able to make any specific mixer settings for the input busses.
Input channels (Cubase only)
The input channels are shown to the left in the mixer. As you can see, each input channel resembles a regular mixer channel strip.
Here you can do the following:
•Check and adjust the recording level using the Input Gain knobs and/or the level fader.
See “Setting input levels” on page 71.
•Change the phase of the input signal.
This is done by clicking the Input Phase button next to the Input Gain control.
• Add effects or EQ to the input bus.
See “Recording with effects (Cubase only)” on page 78 for an example of how to add effects to your recording at the input bus stage.
The settings you make in the input channel strip will be a permanent part of the recorded audio file!
Output channels
The output channels are shown to the right in the mixer. Here you can do the following:
•Adjust the output level for the busses with the faders.
•Open the Channel Settings window to add effects or EQ.
These will affect the whole bus. Examples of effects you may want to add here include compressors, limiters and dithering. See the chapter “Audio effects” on page 150.
19
VST Connections: Setting up input and output busses
The Group/FX tab in the VST Connections window shows all Group channels and FX channels in your project. You can create new Group or FX channels by clicking the corresponding Add button. This is the same as creating Group channel tracks or FX channel tracks in the Project window (see “Using group channels” on page 127 and the chapter “Audio effects” on page 150).
However, the VST Connections window also allows you to create child busses for Group and FX channels (Cubase only). This is useful e.g. if you have Group or FX channels in surround format and want to route stereo channels to specific channel pairs in these.
To create a child bus for a Group channel or FX channel in surround format, proceed as follows:
1.Open the VST Connection window and select the Groups/FX tab.
2.Select the Group or FX channel in the list and rightclick it.
3.Select a channel configuration from the “Add Child Bus” submenu.
The child bus you created will be available for direct routing in the mixer. It is a part of the parent Group or FX channel, which means there will be no separate channel strip for it.
By default, monitoring is done via the Control Room (see the chapter “Control Room (Cubase only)” on page 135). When the Control Room is disabled on the Studio tab of the VST Connections window, the Main Mix bus (see “Setting the Main Mix bus (the default output bus)” on page 17) will be used for monitoring.
Ö In Cubase Studio, the Main Mix bus is always used for monitoring.
Setting the monitoring level
When you are using the Control Room for monitoring, this is set in the Control Room Mixer, see “The Control Room Mixer” on page 141. When you are monitoring via the Main Mix bus, you can adjust the monitoring level in the regular Project Mixer.
Cubase supports the integration of external effect devices and external instruments, e.g. hardware synthesizers, into the sequencer signal flow.
You can use the External Instruments tab and the External FX tab in the VST Connections window to define the necessary send and return ports and access the instruments/effects through the VST Instruments window.
External instruments and effects are indicated by an “x” icon in the list next to their names in the respective pop-up menus.
Requirements
•To use external effects, you need audio hardware with multiple inputs and outputs. To use external instruments, a MIDI interface must be connected to your computer.
An external effect will require at least one input and one output (or input/ output pairs for stereo effects) in addition to the input/output ports you use for recording and monitoring.
•As always, audio hardware with low-latency drivers is a good thing to have.
Cubase will compensate for the input/output latency and ensure that the audio processed through external effects is not shifted in time.
Connecting the external effect/instrument
To set up an external effect or instrument, proceed as follows:
1. Connect an unused output pair on your audio hardware to the input pair on your external hardware device.
In this example, we assume that the hardware device has stereo inputs and outputs.
20
VST Connections: Setting up input and output busses
2. Connect an unused input pair on your audio hardware to the output pair on your hardware device.
Please note that it is possible to select input/output ports for external effects/instruments that are already used (i.e. that have been selected as inputs/outputs in the VST Connections window). If you select a used port for an external effect/instrument, the existing port assignment will be broken. Note that you will not get a warning message!
Once the external device is connected to the audio hardware of your computer, you have to set up the input/output busses in Cubase.
Setting up external effects
1.Open the VST Connections window from the Devices menu.
2.Open the External FX tab and click “Add External FX”.
3. In the dialog that appears, enter a name for the external effect and specify the Send and Return configurations.
Depending on the type of effect, you can specify mono, stereo or surround configurations.
• You also need a MIDI device that corresponds with the external effect. You can then click the Associate MIDI Device button to connect the two.
You can use the MIDI Device Manager to create a new MIDI device for the effect. Note that delay compensation will only be applied for the effect when you use MIDI devices. For information about the MIDI Device Manager and user device panels see the chapter “Using MIDI devices” on page 314.
4.Click OK. This adds a new External FX bus.
5.Click in the Device Port column for the Send Bus “Left” and “Right” ports and select the outputs on your audio hardware.
6.Click in the Device Port column for the Return Bus “Left” and “Right” ports and select the inputs on your audio hardware.
7.If you like, make additional settings for the bus.
These are found in the columns to the right. Note that you can adjust these while actually using the external effect – which may be easier as you can hear the result. The following options are available:
Setting |
Description |
Delay |
If your hardware effect device has an inherent delay (la- |
|
tency), you should enter this value here, as it allows Cu- |
|
base to compensate for that delay during playback. You |
|
can also let the delay value be determined by the pro- |
|
gram: Right-click in the Delay column for the effect and |
|
select “Check User Delay”. Note that you do not have to |
|
take the latency of the audio hardware into account – this |
|
is handled automatically by the program. |
Send Gain |
Allows you to adjust the level of the signal being sent to |
|
the external effect. |
Return Gain |
Allows you to adjust the level of the signal coming in from |
|
the external effect. |
|
Note however that excessive output levels from an external |
|
effect device may cause clipping in the audio hardware. |
|
The Return Gain setting cannot be used to compensate |
|
for this – you have to lower the output level on the effect |
|
device instead. |
MIDI Device |
When you click in this column, a pop-up menu opens |
|
where you can disconnect the effect from the associated |
|
MIDI device, select a MIDI device, create a new device or |
|
open the MIDI Device Manager to edit the MIDI device. |
|
When Studio Manager 2 is installed, you may also select |
|
an OPT editor to access your external effect. |
Used |
Whenever you insert an external effect into an audio |
|
track, this column shows a checkmark (“x”) to indicate |
|
that the effect is being used. |
|
|
8. When you are done, close the VST Connections window.
Ö Note that external device ports are exclusive, see “Connecting the external effect/instrument” on page 20.
How to use the external effect
If you now click an insert effect slot for any channel, you will find the new external FX bus listed on the “External Plug-ins” submenu.
When you select it, the following happens:
•The external FX bus is loaded into the effect slot just like a regular effect plug-in.
•The audio signal from the channel is sent to the outputs on the audio hardware, through your external effect device and back to the program via the inputs on the audio hardware.
21
VST Connections: Setting up input and output busses
•A parameter window appears, showing the Delay, Send Gain and Return Gain settings for the external FX bus. You can adjust these as necessary while playing back. The parameter window also provides the “Measure Effect’s Loop Delay for Delay Compensation” button. This is the same function as the “Check User Delay” option in the VST Connections window. It provides Cubase with a Delay value to be used for delay compensation. When you have defined a MIDI device for the effect, the corresponding Device window will be opened. When Studio Manager 2 is installed, and you have set up a corresponding OPT editor, this OPT editor will be displayed.
Measure Effect’s Loop
Delay button
The default parameter window for an external effect
Like any effect, you can use the external FX bus as an insert effect or as a send effect (an insert effect on an FX channel track). You can deactivate or bypass the external effect with the usual controls.
Setting up external instruments
1.Open the VST Connections window from the Devices menu.
2.Open the External Instrument tab and click “Add External Instrument”.
3. In the dialog that appears, enter a name for the external instrument and specify the number of required mono and/or stereo returns.
Depending on the type of instrument, a specific number of mono and/or stereo return channels is required.
• You also need a MIDI device that corresponds with the external instrument. You can then click the Associate MIDI Device button to connect the two.
You can use the MIDI Device Manager to create a new MIDI device. For information about the MIDI Device Manager and user device panels, see the chapter “Using MIDI devices” on page 314.
4. Click OK.
This adds a new external instrument bus.
5.Click in the Device Port column for the “Left” and “Right” ports of the Return Bus and select the inputs on your audio hardware to which you connected the external instrument.
6.If you like, make additional settings for the bus.
These are found in the columns to the right. Note that you can adjust these while actually using the external instrument – which may be easier as you can hear the result. The following options are available:
Setting |
Description |
Delay |
If your hardware device has an inherent delay (latency), |
|
you should enter this value here. This allows Cubase to |
|
compensate for that delay during playback. Note that you |
|
do not have to take the latency of the audio hardware into |
|
account – this is handled automatically by the program. |
Return Gain |
Allows you to adjust the level of the signal coming in from |
|
the external instrument. |
|
Note however that excessive output levels from an exter- |
|
nal device may cause clipping in the audio hardware. The |
|
Return Gain setting cannot be used to compensate for |
|
this – you have to lower the output level on the device in- |
|
stead. |
MIDI Device |
When you click in this column, a pop-up menu opens |
|
where you can disconnect the instrument from the asso- |
|
ciated MIDI device, select a MIDI device, create a new |
|
device or open the MIDI Device Manager to edit the MIDI |
|
device. |
|
When Studio Manager 2 is installed, you may also select |
|
an OPT editor to access your external instrument. |
Used |
Whenever you insert the external instrument into a VST |
|
Instrument slot, this column shows a checkmark (“x”) to |
|
indicate that the instrument is being used. |
|
|
7. When you are done, close the VST Connections window.
Ö Note that external device ports are exclusive, see “Connecting the external effect/instrument” on page 20.
22
VST Connections: Setting up input and output busses
How to use the external instrument
Once you have set up the external instrument in the VST Connections window, you can use it as a VST Instrument. Open the VST Instruments window and click on an empty instrument slot. On the Instrument pop-up menu, your external instrument is listed on the External Plug-ins submenu:
When you select the external instrument in the VST Instruments window, the following happens:
•A parameter window for the external device is opened automatically. This may either be the Device window, allowing you to create a generic device panel, an OPT editor window or a default editor. For information about the Device window, the MIDI Device Manager and User device panels, see the chapter “Using MIDI devices” on page 314.
To send MIDI notes to the external instrument, open the Output Routing pop-up menu in the Inspector for the corresponding MIDI track and select the MIDI device to which the external instrument is connected. This ensures use of delay compensation. The instrument will now play any MIDI notes it receives from this track and return them to Cubase through the return channel(s) you have set up.
The external instrument will behave like any other VST Instrument in Cubase.
About the Favorites buttons
In the VST Connections window, both the External FX tab and the External Instruments tab feature a Favorites button.
The Favorites button on the External FX tab
Favorites are device configurations that you can recall at any time, like a library of external devices that are not constantly connected to your computer. They also allow you to save different configurations for the same device, e.g. a multi-effect board or an effect that provides both a mono and a stereo mode.
To save a device configuration as a favorite, proceed as follows:
•When you have added a new device in the VST Connections window, select it in the Bus Name column and click the Favorites button.
A context menu is displayed showing an option to add the selected effect or instrument to the Favorites.
•You can recall the stored configuration at any time by clicking the Favorites button and selecting the device name from the context menu.
About the “plug-in could not be found” message
When you open a project that uses an external effect/instrument, you may get a “plug-in could not be found” message. This will happen when you remove an external device from the VST Connections window although it is used in a saved project, or when transferring a project to another computer on which the external device is not defined. You may also see this message when opening a project created with an earlier version of Cubase.
In the VST Connections window, the broken connection to the external device is indicated by an icon in the Bus Name column.
To reestablish the broken connection to the external device, simply right-click the entry for the device in the Bus Name column and select “Connect External Effect”. The icon is removed, and you can use the external device within your project as before.
Note that busses set up for external effects or external instruments are saved “globally”, i.e. for your particular computer setup.
23
VST Connections: Setting up input and output busses
Freezing external effects/instruments
Just as when working with regular VST instruments and effects, you can also choose to freeze external effects and instruments. The general procedure is described in detail in the chapters “Audio effects” on page 150 and “VST Instruments and Instrument tracks” on page 169.
Note that you have to perform Freeze in realtime. Otherwise external effects will not be taken into account.
When freezing external instruments or effects, you can adjust the corresponding tail value in the Freeze Channel Options dialog:
•Use the arrow buttons next to the Tail Size value field to set the desired Tail length, i.e. the range after the part boundary that should also be included for the freeze. You can also click directly in the value field and enter the desired value manually (the maximum value being 60s).
•When the Tail Size is set to 0s (default), the freezing will only take into account the data within the Part boundaries.
24
VST Connections: Setting up input and output busses
3
The Project window is the main window in Cubase. This provides you with an overview of the project, allowing you to navigate and perform large scale editing. Each project has one Project window.
About tracks
The Project window is divided vertically into tracks, with a timeline running horizontally from left to right. The following track types are available:
Track type |
Description |
Audio |
For recording and playing back audio events and audio |
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parts. Each audio track has a corresponding audio chan- |
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nel in the mixer. |
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An audio track can have any number of automation tracks |
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for automating mixer channel parameters, effect settings, |
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etc. |
Folder |
Folder tracks function as containers for other tracks, |
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making it easier to organize and manage the track struc- |
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ture. They also allow you to edit several tracks at the |
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same time. See “Folder tracks” on page 53. |
FX Channel |
FX channel tracks are used for adding send effects. Each |
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FX channel can contain up to eight effect processors – by |
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routing effect sends from an audio channel to an FX chan- |
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nel, you send audio from the audio channel to the effect(s) |
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on the FX channel. Each FX channel has a corresponding |
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channel strip in the mixer – in essence an effect return |
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channel. See the chapter “Audio effects” on page 150. |
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All FX channel tracks are automatically placed in a special |
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FX channel folder in the Track list, for easy management. |
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An FX channel can also have any number of automation |
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tracks for automating mixer channel parameters, effect set- |
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tings, etc. |
Group |
By routing several audio channels to a Group channel, |
Channel |
you can submix them, apply the same effects to them, |
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etc. (see “Using group channels” on page 127). |
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A Group channel track contains no events as such, but |
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displays settings and automation curves for the corre- |
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sponding Group channel. Each Group channel track has |
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a corresponding channel strip in the mixer. In the Project |
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window, Group channels are organized as tracks in a |
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special Group Tracks folder. |
Instrument |
This allows you to create a track for a dedicated instru- |
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ment, making e.g. VST instrument handling easier and |
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more intuitive. Instrument tracks have a corresponding |
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channel strip in the mixer. Each instrument track can have |
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any number of automation tracks in the Project window. |
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However, Volume and Pan are automated from within the |
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mixer. It is possible to edit Instrument tracks directly in |
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the Project window, using the Edit In-Place function (see |
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“The In-Place Editor” on page 356). For more information |
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on instrument tracks, see the chapter “VST Instruments |
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and Instrument tracks” on page 169. |
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Track type |
Description |
MIDI |
For recording and playing back MIDI parts. Each MIDI |
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track has a corresponding MIDI channel strip in the mixer. |
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It is possible to edit MIDI tracks directly in the Project |
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window, using the Edit In-Place function (see “The In- |
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Place Editor” on page 356). |
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A MIDI track can have any number of automation tracks |
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for automating mixer channel parameters, insert and send |
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effect settings etc. |
Marker |
The Marker track displays markers which can be moved |
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and renamed directly in the Project window (see “Mark- |
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ers” on page 54). A project can have only one marker |
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track. |
Arranger |
The Arranger track is used for arranging your project, by |
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marking out sections in the project and determining in |
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which order they should be played back. See the chapter |
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“The Arranger track” on page 96. |
Ruler |
Ruler tracks contain additional rulers, displaying the time- |
(Cubase only) |
line from left to right. You can use any number of ruler |
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tracks, each with a different display format if you wish. |
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See “The ruler” on page 33 for more information about |
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the ruler and the display formats. |
Signature |
Time signature events can be added and edited on the |
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signature track, or in the Tempo Track Editor window. A |
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project can have only one signature track. See the chap- |
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ter “Editing tempo and signature” on page 401 for details. |
Tempo |
You can create tempo changes within a project using the |
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tempo track. A project can have only one tempo track. |
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See the chapter “Editing tempo and signature” on page |
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401 for details. |
Transpose |
The Transpose track allows you to set global key |
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changes. A project can have only one transpose track. |
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See the chapter “The Transpose functions” on page 103. |
Video |
For playing back video events. A project can have only |
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one video track. |
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About parts and events
The tracks in the Project window contain parts and/or events. Events are the basic building blocks in Cubase. Different event types are handled differently in the Project window:
•Video events and automation events (curve points) are always viewed and rearranged directly in the Project window.
•MIDI events can always be found in MIDI parts, which are containers for one or more MIDI events. MIDI parts are rearranged and manipulated in the Project window. To edit the individual MIDI events in a part, you have to open the part in a MIDI editor (see “The MIDI editors” on page 337).
26
The Project window
•Audio events can be displayed and edited directly in the Project window, but you can also work with audio parts containing several events. This is useful if you have a number of events which you want to treat as one unit in the project. Audio parts also contain information about the time position in the project.
An audio event and an audio part
Audio handling
When you work with audio files, it is crucial to understand how audio is handled in Cubase:
When you edit or process audio in the Project window, you always work with an audio clip that is automatically created on import or during recording. This audio clip refers to an audio file on the hard disk that itself remains untouched. This means, that audio editing and processing is “non-destructive”, in the sense that you can always undo changes or revert to the original versions.
An audio clip does not necessarily refer to just one original audio file! If you apply e.g. some processing to a specific section of an audio clip, this will create a new audio file containing only this section. The processing will then be applied to the new audio file only, leaving the original audio file unchanged. Finally, the audio clip is automatically adjusted, so that it refers both to the original file and to the new, processed file. During playback, the program will switch between the original file and the processed file at the correct positions. You will hear this as a single recording, with processing applied to one section only. This feature makes it possible to undo processing at a later stage, and to apply different processing to different audio clips that refer to the same original file.
An audio event is the object that you place on a time position in Cubase. If you make copies of an audio event and move them to different positions in the project, they will still all refer to the same audio clip. Furthermore, each audio event has an Offset value and a Length value. These determine at which positions in the clip the event will start
and end, i.e. which section of the audio clip will be played back by the audio event. For example, if you resize the audio event, you will just change its start and/or end position in the audio clip – the clip itself will not be affected.
An audio region is a section within a clip with a length value, a start time, and a snap point. Audio regions are shown in the pool and are best created and edited in the Sample Editor.
Ö If you want to use one audio file in different contexts, or if you want to create several loops from one audio file, you should convert the corresponding regions of the audio clip to events and bounce them into separate audio files. This is necessary since different events that refer to the same clip access the same clip information.
27
The Project window
|
Toolbar |
Info line |
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Project |
Ruler |
overview |
|
Inspector
The Track list with various track types |
The event display, showing audio parts and events, MIDI parts, automation, markers, etc. |
The Track list
The Track list displays all the tracks used in a project. It contains name fields and settings for the tracks. Different track types have different controls in the Track list. To see all the controls you may have to resize the track in the Track list (see “Resizing tracks in the Track list” on page 35).
• The Track list area for an audio track:
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Automation Read/Write Edit channel settings |
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Mute & |
Track |
Record Enable & |
Freeze Audio |
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Solo |
name |
Monitor |
Track |
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Track |
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activity |
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indicator |
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Lane Display |
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Show/hide |
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Musical/Linear Lock track |
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automation |
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Time Base |
Type |
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Indicates whether effect sends, EQ or insert effects are activated for the track. Click to bypass.
• The Track list area for an automation track (opened by clicking the Show/Hide Automation button on a track):
Automation Read/Write
Append automation track
Mute |
Lock track |
Automation parameter |
|
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(click to select parameter) |
• The Track list area for a MIDI track:
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Record Enable & |
Edit channel |
Edit |
Effect sends/in- |
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Monitor |
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settings |
In-Place |
sert effects |
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Mute & |
Track |
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Automation |
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indicators and |
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bypass |
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Solo |
name |
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Read/Write |
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Track |
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activity |
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28
The Project window
The Inspector
The area to the left of the Track list is called the Inspector. This shows additional controls and parameters for the track you have selected in the Track list. If several tracks are selected (see “Handling tracks” on page 38), the Inspector shows the setting for the first (topmost) selected track.
To hide or show the Inspector, click the Inspector icon in the toolbar.
The Inspector icon
• For most track classes, the Inspector is divided into a number of sections, each containing different controls for the track. You can hide or show sections by clicking on their names.
Clicking the name for a hidden section brings it into view and hides the other sections. [Ctrl]/[Command]-clicking the section name allows you to hide or show a section without affecting the other sections. [Alt]/[Op- tion]-clicking a section name shows or hides all sections in the Inspector.
• You can also use key commands to show different Inspector sections.
These are set up in the Key Commands dialog, see “Setting up key commands” on page 480.
Ö Hiding a section does not affect its functionality.
For example, if you have set up a track parameter or activated an effect, your settings will still be active even if you hide the respective Inspector section.
Which sections are available in the Inspector depends on the selected track.
Ö Please note that not all Inspector tabs are shown by default. You can show/hide Inspector sections by rightclicking on an Inspector tab and activating/deactivating the desired option(s).
Make sure you right-click on an inspector tab and not on the empty area below the Inspector, as this will open the Quick context menu instead.
The Inspector Setup context menu
Inspector sections
The Inspector contains the controls that can be found on the Track list, plus some additional buttons and parameters. In the table below, these additional settings and the different sections are listed. Which sections are available for which track type is described in the following sections.
Parameter |
Description |
Auto Fades |
Opens a dialog in which you can make separate Auto |
Settings |
Fade settings for the audio track. See “Making Auto Fade |
button |
settings for a separate track” on page 95. |
Edit Channel |
Opens the Channel Settings window for the track, allow- |
settings |
ing you to view and adjust effect and EQ settings, etc. |
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See “Using Channel Settings” on page 122. |
Volume |
Use this to adjust the level for the track. Changing this |
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setting will move the track’s fader in the mixer window, |
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and vice versa. See “Setting volume in the mixer” on page |
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117 to learn more about setting levels. |
Pan |
Use this to adjust the panning of the track. As with the |
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Volume setting, this corresponds to the Pan setting in the |
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mixer. |
Delay |
This adjusts the playback timing of the audio track. Posi- |
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tive values delay the playback while negative values |
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cause the track to play earlier. The values are set in milli- |
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seconds. |
Input Routing |
This lets you specify which Input bus or MIDI input the |
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track should use (see “Setting up busses” on page 14 for |
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information about Input busses). |
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29
The Project window
Parameter |
Description |
Output |
Here you decide to which output the track should be |
Routing |
routed. For audio tracks you select an output bus (see |
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“Setting up busses” on page 14) or Group channel, for |
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MIDI tracks you select a MIDI output and for Instrument |
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tracks, you select the Instrument to which it is routed. |
Inserts section |
Allows you to add insert effects to the track, see the |
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chapters “Audio effects” on page 150 and “MIDI realtime |
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parameters and effects” on page 305. The Edit button at |
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the top of the section opens the control panels for the |
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added insert effects. |
Equalizers |
Lets you adjust the EQs for the track. You can have up to |
section |
four bands of EQ for each track, see “Making EQ set- |
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tings” on page 123. The Edit button at the top of the sec- |
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tion opens the Channel Settings window for the track. |
Equalizer |
Lets you adjust the EQs for the track graphically, by click- |
Curve section |
ing and dragging points in a curve display. |
Sends section |
Allows you to route an audio track to one or several FX |
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channels (up to eight), see the chapter “Audio effects” on |
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page 150. For MIDI tracks, this is where you assign MIDI |
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send effects. The Edit button at the top of the section |
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opens the control panel for the first effect in each FX |
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channel. |
Studio Sends |
The Studio Sends are used to route cue mixes to Control |
(Cubase only) |
Room Studios. For a detailed description of Studios and |
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Studio Sends, see the chapter “Control Room (Cubase |
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only)” on page 135. |
Surround Pan |
When the SurroundPanner is used for a track, this is also |
(Cubase only) |
available in the Inspector. For further information, see |
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“Using the SurroundPanner” on page 184. |
Channel |
Shows a duplicate of the corresponding mixer channel |
section |
strip. The channel overview strip to the left lets you acti- |
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vate and deactivate insert effects, EQs and sends. |
Notepad |
This is a standard text notepad, allowing you to jot down |
section |
notes about the track. |
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If you have entered any notes about a track, the icon next |
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to the “Notepad” heading will light up to indicate this. |
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Moving the pointer over the icon will display the Notepad |
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text in a tooltip. |
User Panel |
Here you can display device panels, e.g. for external MIDI |
(Cubase only) |
devices, audio track panels or VST insert effect panels. |
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For information on how to create or import MIDI device |
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and user panels, see the separate PDF document “MIDI |
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Devices”. |
Quick Controls |
Here you can configure quick controls, e.g. to use remote |
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devices. See the chapter “Track Quick Controls” on |
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page 295. |
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Audio tracks
For audio tracks, all settings and sections listed above are available.
Instrument tracks
As explained in the chapter “VST Instruments and Instrument tracks” on page 169, the Inspector for an Instrument track shows some of the sections you would find for VST Instrument channels and MIDI tracks.
MIDI tracks
When a MIDI track is selected, the Inspector contains a number of additional sections and parameters, affecting the MIDI events in realtime (e.g. on playback). Which sections are available for MIDI tracks is described in the chapter “MIDI realtime parameters and effects” on page 305.
Arranger track
For the Arranger track, the Inspector displays the lists of available Arranger chains and Arranger events. See “The Arranger track” on page 96 for details.
Folder tracks
When a folder track is selected, the Inspector shows the folder and its underlying tracks, much like a folder structure in the Windows Explorer or Mac OS X Finder.
Ö You can click one of the tracks shown under the folder in the Inspector to have the Inspector show the settings for that track. This way, you don’t have to “open” a folder track to make settings for tracks within it.
FX channel tracks
When an FX channel track is selected, the following controls and sections are available:
•Edit button
•Volume control
•Pan control
•Output Routing pop-up menu
•Inserts section
•Equalizers section
•Equalizer Curve section
•Sends section
•Studio Sends section (Cubase only)
•Surround Pan section (Cubase only)
•Channel section
•Notepad section
30
The Project window