Games PC FEAR COMBAT-MULTIPLAYER User Manual

Game Experience May Change
During Online Play.
[170]
PRIMA OFFICIAL GAME GUIDE
F.E.A.R. COMBAT
BRIEF DESCRIPTION:
is the complete multiplayer component of
F.E.A.R. (First Encounter Assault Recon)
.
includes all the updates, all the new official maps and new official modes released for F.E.A.R. multiplayer in one free downloadable file.
users will be able
to play against the owners of the retail version of
F.E.A.R.
as well as other
users. To play, simply visit www.joinfear.com to download the file and register for a free Combat keycode.
Features include:
• 10 Multiplayer Game Modes
• 19 Multiplayer Maps
• 12 different weapons
• Punkbuster™ anti-cheat support
• The capability to download user generated content
MULTIPLAYER MODES:
Deathmatch (DM): Deathmatch is a free for all, where it’s every man for himself. Slowmo Deathmatch (SDM): Slowmo Deathmatch is a version of Deathmatch with the exception that there is a slowmo hypo that any player can obtain. Once the power up is fully charged, that player can slow the whole game down and utilize the speed advantage given by the power up. Team Deathmatch (TDM): Team Deathmatch is a team based free for all, where the only goal is to kill as many of the other team as possible. Slowmo Team Deathmatch (STDM): Slowmo Team Deathmatch is the slowmo version of Team Deathmatch, with the exception that there is a slowmo hypo that any player can obtain for their team. Once the power up is fully charged, that player can slow the whole game down and utilize the speed advantage for their whole team. Elimination (ELM): Elimination is game of last man standing. Every player starts with one life and must fight to be the last man standing in order to win. Team Elimination (TELM): Team Elimination is the team based version of Elimination, where one team must eliminate the other in order to win. Capture the Flag (CTF): Capture the Flag is a team based
mode, where each team’s objective is to capture the other team’s flags. The team with the most flag caps at the end of the round will win. Slowmo Capture the Flag (SCTF): Slowmo Capture the Flag is a version of CTF with the exception that there is a slowmo hypo that any player can obtain for their team. Once charged and activated one team will be able to utilize the speed advantage given when the whole game is running in slowmo, giving many strategic advantages for that team. Conquer All (CA): Is a form of Capture and Hold, where Two teams compete for three Control Points. Teams earn points for each Control Point they hold. To win, your team must reach the score limit before enemy team or have the highest score when the time limit expires. Control (CON): Control is also a form of Capture and Hold, but with a slightly different scoring system. Two teams compete for five Control Points. Team points are earned for neutralizing or capturing a Control Point as well as killing enemy players. To win, your team must capture all five Control Points, reach the score limit before enemy team does, or have the highest score when the time limit expires.
Multiplayer Maps
(Map-Available Modes);
Asylum - DM, SDM, TDM, STDM, ELM, TELM, CON Cafeteria - DM, SDM, TDM, STDM, ELM, TELM, CON Campus - DM, SDM, TDM, STDM, ELM, TELM, CON Construction - DM, SDM, TDM, STDM, ELM, TELM, CON Dead Wood - CTF, SCTF, CA Depot - CTF, SCTF, CA Docks - DM, SDM, TDM, STDM, ELM, TELM, CON Evacuation - DM, SDM, TDM, STDM, ELM, TELM, CON Facility - CTF, SCTF, CA Factory - DM, SDM, TDM, STDM, ELM, TELM, CON Heliport - CTF, SCTF, CA High Tech - DM, SDM, TDM, STDM, ELM, TELM, CON Labs - CTF, SCTF, CA Office - DM, SDM, TDM, STDM, ELM, TELM, CON Refinery - DM, SDM, TDM, STDM, ELM, TELM, CON SpillKill - CTF, SCTF, CA Stockpile - DM, SDM, TDM, STDM, ELM, TELM, CON Streets - CTF, SCTF, CA Waterworks - DM, SDM, TDM, STDM, ELM, TELM, CON
[171]
PRIMAGAMES.COM
MULTIPLAYER MAYHEM
UN-SAFETY IN NUMBERS
In addition to its chilling single-player game, F.E.A.R. features a full online multiplayer mode with a variety of game types that will test seasoned first-person shooter fans, as well as welcome newcomers into the fold. The online game is composed of 10 different maps, several of which can be used in the different game types, with all maps based on locations from the single-player game.
GAME TYPES
When you host a game, you can select the type of game you wish to play, such as Capture the Flag or Deathmatch. When other players log on to the servers, they see the types of games in the on-screen list and can decide which match to participate in. There are eight online game types:
• Deathmatch
• Slo-Mo Deathmatch
• Team Deathmatch
• Slo-Mo Team Deathmatch
• Capture the Flag (CTF)
• Slo-Mo Capture the Flag (SMCTF)
• Elimination
• Team Elimination
Deathmatch/Slo-Mo Deathmatch
Deathmatch rounds are free-for-all carnage calls where players rush for the best weapons, seek out the best vantage points, and try to rack up the most kills before the timer runs out. Slo-Mo Deathmatch rounds add a Slo-mo Recharge to the map, which can be held by only a single player at a time. When the player holding the Slo-mo Recharge is neutralized, the Slo-mo Recharge falls to the ground and can be picked up by another player. While having access to slo-mo puts you at an advantage over other players, with only one Slo-mo Recharge in play, there is no better way to paint a target on your back.
Available Maps
• Campus
• Construction
• Docks
• Evacuation
• Factory
• High Tech
• Office
• Refinery
Hosting a Deathmatch game? Consider making it a melee-only match, where players put down their guns and settle things like the gentlemen of yesteryear.
Team Deathmatch/ Slo-Mo Team Deathmatch
Team Deathmatch divides the players into two factions, so instead of engaging in every-man-for-himself combat, you kill for the greater good of your team. When the time limit expires, the team with the most kills wins. Turning on friendly fire is an option in Team Deathmatch; every time you pop a teammate, your team loses points. In the slo-mo variation of this game type, a Slo-mo Recharge enables participants to use slo-mo to pull off some pretty amazing moves.
Available Maps
• Campus
• Construction
• Docks
• Evacuation
• Factory
• High Tech
• Office
• Refinery
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
[172]
PRIMA OFFICIAL GAME GUIDE
Capture the Flag/ Slo-Mo Capture the Flag
Capture the Flag (CTF) games again divide all players into two camps. Each team has a flag, which must be protected at all costs. The goal is to cross the map and take possession of your opponents’ flag (simply touch the flag to acquire it) and then return it to your flag to score a point. There are options for limiting the number of captured flags required for a victory, as well as a sudden death mode, should the time limit expire when the score is tied. The slo-mo version of this game introduces a Slo-mo Recharge to the mix.
Available Maps
• Facility
• Streets
Elimination/Team Elimination
Elimination rounds are last-man-standing affairs, where players must focus on survival, because getting shot takes you out of the game. Daredevil tactics can be employed to great fanfare in this game type, but heroics that get you killed result only in a personal loss. The team variation of this game splits the players into two factions.
Available Maps
• Campus
• Construction
• Docks
• Evacuation
• Factory
• High Tech
• Office
• Refinery
Weapon Select
When you host an online match, you can decide which types of weapons players can use. When players join the game, they choose their base weapon, which they always carry after they spawn. These are the default available weapons—notice the lack of hardware such as the Type-7 Particle Weapon. Put something like that in regular rotation and nobody will even bother with weapons such as pistols.
• AT-14 Pistols
• RPL Sub-Machinegun
• VK-12 Combat Shotgun
• G2A2 Assault Rifle
• 10mm HV Penetrator
• ASP Rifle
Chat
Players have the option of chatting while playing an online game. To open a dialogue and speak to all game partici­pants, press t. You can then type out a quick message on the keyboard and send it by pressing the return key . While this is a good way to identify friends and have fun with a little trash-talk, remember that while typing your message, you’re a sitting duck. Every single player can see you standing there, so don’t write a novella. And because you never know who you are playing with, try to keep it clean—nobody likes playing with somebody who acts like he just learned how to curse.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
[173]
PRIMAGAMES.COM
CAMPUS
Talented snipers are definitely considered the big men on Campus. The central courtyard is a danger zone for casual players if a sniper armed with a Type-7 Particle Weapon is perched in a window bay looking down on them. There are several interior corridors where gunners and melee fanatics can try to circumvent snipers, but a good sniper will know to expect this and be ready for anything.
MULTIPLAYER MAYHEM
LEGEND
1. MP-50 Repeating Cannon
2. Type-7 Particle Weapon
3. MOD-3 Multi-Rocket Launcher
4. N6A3 Fragmentation Grenade
5. M77 Remote Bomb
6. AT-S Proximity Grenade
7. Medkit
8. Body Armor
9. Ammo Boxes
10. Medical Station
11. Slo-mo Recharge
4 4 4
3
9
10
8
8
8
11
7
2
4
6
8
Lower Area
4
4 4
8
1
9
10
In the following maps, some letter icons appear. These indicate connection points between the layers of a level. So, A on the upper floor leads to the A on the lower floor.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
[174]
PRIMA OFFICIAL GAME GUIDE
GOTTA-HAVES
Every map has a choice selection of weapons and gear that you must be aware of to survive and thrive. Hunt down the best weapons as soon as possible. Don’t let your opponents grab them first and find a nice camping spot to frag you when you come looking for the hardware.
The MOD-3 Multi-Rocket Launcher isn’t a precision weapon by any means, but if you can stand out of view of a sniper and fire in his general direction, you can splash him with damage.
The MP-50 Repeating Cannon is tucked inside the unfin­ished area of the campus. Swipe it off the counter, and if you are feeling especially punishing, crouch
behind the counter and wait for the next person to arrive.
Snipers can start the match with the ASP Rifle, but they should upgrade to the Type-7 Particle Weapon as soon as possible.
STRATEGIES
Courtyard Combat
The central courtyard in the middle of the map is where snipers will earn most of their points. Thankfully, there are only a few sniping positions, so not everybody will attempt to settle in, leaving the courtyard a ghost town.
Break windows and stand back from them to decrease your visibility to the other players. Everybody will scan the upper perches and ledges for any
sign of a sniper, so if you stand back, you decrease your chances of being spotted. Even this far back from the window, you can still see fairly deep into the courtyard.
Shattering glass is always a good heads-up that other players are nearby. Noise carries, so if you hear the crinkling of broken glass or can see a few fragments cascading through the air, make sure your weapon is at chest level, because somebody is stirring it up nearby.
Players have to enter the courtyard somehow, sometime. Take up position opposite the doors that lead outside, and snipe soldiers as they step through them.
So, don’t just brazenly walk through any door leading outside. Jump through doors or slide through them by performing a slide kick—just do anything to keep yourself from being an easy kill.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
[175]
PRIMAGAMES.COM
Tired of getting sniped? Try sniping them right back. Locate and pick up the Type-7 Particle Weapon and take refuge in another sniping position, somewhere near the last place you got plastered all over the wall. Lean out and return fire. By the time the sniper can zero in on you, the last thing he’ll see through the scope will be your incoming round.
Missile Madness
Sniping is a finesse art, but it’s not for everybody. Sometimes sheer firepower and brutality are just as lethal as a fine sniping shot, and if you can score the MOD-3 Multi­Rocket Launcher, you can dish out incredible damage.
The MOD-3 Multi-Rocket Launcher has very limited ammunition; you cannot just pepper everything you see with rockets and hope for the best. Choose your shots wisely, but take comfort in knowing that the rockets’ blast radius will make up for any lack of accuracy.
Just because you don’t have a sniper rifle doesn’t mean you cannot take up position in the windows. Haul your rockets up to a perch and look down on the
courtyard. Because your rockets travel much slower than a sniper’s bullet, though, you must plan in advance.
You can hide from snipers in an overhead cover in the courtyard’s center. Crouch down near the central planters and target players as they seek cover in the map’s center.
If you take up a position in the middle of the map like this during team play, make sure you have somebody watching your back.
If you have friendly fire turned on, watch out for firing rockets near your teammates. The splash from the rocket attack can injure them—and possibly even kill them.
Key Features
Keep these map features in mind while you are hunting your online opponents.
If you start running low on ammunition, seek out the Ammo Boxes and restock your rounds.
Fire extinguishers are highly volatile. If you shoot one, it explodes, sending out shrapnel and a cloud of flame-retardant powder. An enemy standing near it will be killed by the blast.
MULTIPLAYER MAYHEM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
[176]
PRIMA OFFICIAL GAME GUIDE
CONSTRUCTION
Construction is an excellent map for players to hide and wait for just the right opportunity to surprise opponents. Building debris, stacks of drywall sheets, and tables provide excellent cover for leaners, making this site well-known for protracted showdowns between experienced shooters.
LEGEND
1. MP-50 Repeating Cannon
2. Type-7 Particle Weapon
3. MOD-3 Multi-Rocket Launcher
4. N6A3 Fragmentation Grenade
5. M77 Remote Bomb
6. AT-S Proximity Grenade
7. Medkit
8. Body Armor
9. Ammo Boxes
10. Medical Station
11. Slo-mo Recharge
10
6
5 5 5
4 9 4
8
A
8
10
C
Lower
Upper
A
8
10
6
10
3
8
9
8
8
2
C
B
9
11
B
8
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
[177]
PRIMAGAMES.COM
GOTTA-HAVES
An AT-S Proximity Grenade is tucked in the finished hallway, directly across from the bay of computer screens. Grenades make for excellent traps, if you know exactly where to hide them.
Look for the MOD-3 Multi­Rocket Launcher on top of this yellow box.
The Medical Station heals your injuries as long you stand next to it, but notice the complete lack of cover. While you are trying to heal yourself, another player has ample openings to shoot you.
STRATEGIES
Remote Control
The M77 Remote Bombs are devilishly clever weapons in the hands of a smart player. Once you pick them up, there are a handful of excellent places you can hide them to do the maximum amount of damage.
M77 Remote Bombs adhere to whatever surface you throw them on, even people. Because they are black and have a discreetly flashing light once set, you can
easily hide them against busy surfaces such as this stack of drywall. Most players won’t even notice the Remote Bomb as they run by. Even better, if you stick the bomb on an object that many players use for cover, you can set it off once you notice a camper settling into his favorite location.
Consider attaching a M77 Remote Bomb to the back of the Medical Station in the hallway with the screens. Because you can see only the front of the station
from the hallway entries, chances are most players will not suspect such a trap. Hide behind a chair or a pillar and wait until a wounded (and unlucky) player attempts to heal, then blow him sky high.
Proximity Grenade Protocol
M77 Remote Bombs require you to actually set them off, while AT-S Proximity Grenades detonate on their own as soon as the presence of somebody other than the player
MULTIPLAYER MAYHEM
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
[178]
PRIMA OFFICIAL GAME GUIDE
who set it is detected. However, in exchange for this convenience, AT-S Proximity Grenades have a blinking light that starts the moment the grenade is set.
Do not set an AT-S in a dark area, as players can easily spot the telltale flashing light and avoid the trap. Instead, place the grenade in a well­lit hallway, or at
least behind an object so big that players won’t see the flashing light until it is too late.
If you set a chain of AT-S Proximity Grenades close enough to each other, you can set off a chain reaction injuring more than one player.
If you have a sniping weapon, you can give somebody setting an AT-S a deadly surprise. As soon as he sets the grenade on the ground, snipe it and it will blow up in his face.
Voyeurism
Use this control panel to access all of the security cameras in the map. Pressing f while standing in front of the screen switches between cameras, revealing what kind of action
is happening elsewhere on the map. The security cameras are hidden behind black shells that cannot be destroyed, so you never have to worry about somebody obstructing your view by conventional means.
You can shoot the walls to kick up enough dust to block security cameras, which might be a good idea for players trying to hide M77 Remote Bombs in rooms with security cameras.
The Roof
You have access to the roof, giving players a more open­air environment to use for heated gunplay.
Use this stack of crates to scale to the interior’s upper level. Remember, though, while jumping up the crates, you have absolutely no cover and are a very easy target for enter­prising sharpshooters.
Once on the roof, collect this Body Armor as soon as possible. Up here you can engage in some furious firefights and you’ll need all of the protection you can get.
Look for the skylight that opens into the building below. After breaking the window, snipers can make some deliriously accurate head shots while players run by in search of gear and
other soldiers. If you are discovered, simply step away from the skylight—but beware of possible grenades being thrown up to the roof in retaliation.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
[179]
PRIMAGAMES.COM
DOCKS
The docks on the waterfront offer both interior and exterior shooting galleries. The large outdoor shipping yards host great firefights with players using shipping containers for cover while exchanging volleys of bullets. The inside locations, such as a packing room and some small side offices, are better for one-on-one shootouts between friends. And snipers have no shortage of perches and posts for practicing their deadly art.
MULTIPLAYER MAYHEM
LEGEND
1. MP-50 Repeating Cannon
2. Type-7 Particle Weapon
3. MOD-3 Multi-Rocket Launcher
4. N6A3 Fragmentation Grenade
5. M77 Remote Bomb
6. AT-S Proximity Grenade
7. Medkit
8. Body Armor
9. Ammo Boxes
10. Medical Station
11. Slo-mo Recharge
1
8
8
9
4 4
11
6
8
4 4
3
8
10
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
[180]
PRIMA OFFICIAL GAME GUIDE
GOTTA-HAVES
The MP-50 Repeating Cannon is just the kind of bruiser you need to perform quick kills without limiting yourself to a sniper-style weapon.
If you are playing a Slo-Mo match, you find the Slo-mo Recharge in this small office. Remember, everybody wants this item, and if players realize
they are too far away from it, they may opt to just target the office and shoot you through the windows.
Find an AT-S Proximity Grenade in the office next to the vending machines. Throw it behind some crates or a stack of barrels, or in a particularly popular sniping spot, to achieve the maximum effect.
STRATEGIES
Shipping Yard
The middle of the shipping yard sees a lot of action, but you can hang back on the periphery and dish out major damage without exposing yourself. However, as soon as players discern your location, you may see a team effort to take you out.
Use the stacks of crates around the edges of the shipping yard as cover. If you arm yourself with a sniper rifle, you can take the time to aim some proper head
shots without too much concern for discovery.
Use the pallets of shrink­wrapped boxes at the end of the long alley to pop players as they walk past the armored truck in the yard. The two doorways just on
the other side of these stacks also are likely to see high traffic, so use this location to drop players, too.
This office offers more than Body Armor and grenades. From the windows, you can look out over the shipping yard and snipe a few players before discovery.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Loading...
+ 25 hidden pages