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PRIMA OFFICIAL GAME GUIDE
F.E.A.R. COMBAT
BRIEF DESCRIPTION:
F.E.A.R. Combat
is the complete multiplayer component of
F.E.A.R. (First Encounter Assault Recon)
.
F.E.A.R. Combat
includes all the updates, all the new official maps and
new official modes released for F.E.A.R. multiplayer in one
free downloadable file.
F.E.A.R. Combat
users will be able
to play against the owners of the retail version of
F.E.A.R.
as well as other
F.E.A.R. Combat
users. To play, simply
visit www.joinfear.com to download the file and register
for a free Combat keycode.
Features include:
• 10 Multiplayer Game Modes
• 19 Multiplayer Maps
• 12 different weapons
• Punkbuster™ anti-cheat support
• The capability to download user generated content
MULTIPLAYER MODES:
Deathmatch (DM): Deathmatch is a free for all, where it’s
every man for himself.
Slowmo Deathmatch (SDM): Slowmo Deathmatch is a
version of Deathmatch with the exception that there is a
slowmo hypo that any player can obtain. Once the power up
is fully charged, that player can slow the whole game down
and utilize the speed advantage given by the power up.
Team Deathmatch (TDM): Team Deathmatch is a team based
free for all, where the only goal is to kill as many of the other
team as possible.
Slowmo Team Deathmatch (STDM): Slowmo Team
Deathmatch is the slowmo version of Team Deathmatch,
with the exception that there is a slowmo hypo that any
player can obtain for their team. Once the power up is fully
charged, that player can slow the whole game down and
utilize the speed advantage for their whole team.
Elimination (ELM): Elimination is game of last man
standing. Every player starts with one life and must fight to
be the last man standing in order to win.
Team Elimination (TELM): Team Elimination is the team
based version of Elimination, where one team must
eliminate the other in order to win.
Capture the Flag (CTF): Capture the Flag is a team based
mode, where each team’s objective is to capture the other
team’s flags. The team with the most flag caps at the end of
the round will win.
Slowmo Capture the Flag (SCTF): Slowmo Capture the Flag
is a version of CTF with the exception that there is a slowmo
hypo that any player can obtain for their team. Once
charged and activated one team will be able to utilize the
speed advantage given when the whole game is running in
slowmo, giving many strategic advantages for that team.
Conquer All (CA): Is a form of Capture and Hold, where Two
teams compete for three Control Points. Teams earn points
for each Control Point they hold. To win, your team must
reach the score limit before enemy team or have the highest
score when the time limit expires.
Control (CON): Control is also a form of Capture and Hold,
but with a slightly different scoring system. Two teams
compete for five Control Points. Team points are earned for
neutralizing or capturing a Control Point as well as killing
enemy players. To win, your team must capture all five
Control Points, reach the score limit before enemy team
does, or have the highest score when the time limit expires.
Multiplayer Maps
(Map-Available Modes);
Asylum - DM, SDM, TDM, STDM, ELM, TELM, CON
Cafeteria - DM, SDM, TDM, STDM, ELM, TELM, CON
Campus - DM, SDM, TDM, STDM, ELM, TELM, CON
Construction - DM, SDM, TDM, STDM, ELM, TELM, CON
Dead Wood - CTF, SCTF, CA
Depot - CTF, SCTF, CA
Docks - DM, SDM, TDM, STDM, ELM, TELM, CON
Evacuation - DM, SDM, TDM, STDM, ELM, TELM, CON
Facility - CTF, SCTF, CA
Factory - DM, SDM, TDM, STDM, ELM, TELM, CON
Heliport - CTF, SCTF, CA
High Tech - DM, SDM, TDM, STDM, ELM, TELM, CON
Labs - CTF, SCTF, CA
Office - DM, SDM, TDM, STDM, ELM, TELM, CON
Refinery - DM, SDM, TDM, STDM, ELM, TELM, CON
SpillKill - CTF, SCTF, CA
Stockpile - DM, SDM, TDM, STDM, ELM, TELM, CON
Streets - CTF, SCTF, CA
Waterworks - DM, SDM, TDM, STDM, ELM, TELM, CON