To install the game, insert the Fallout Tactics CD-ROM #1 into your
CD-ROM drive. If you have auto-start enabled, the setup screen will
appear shortly.
If you do not have auto-start enabled, or the setup screen does not
appear, then you must run the SETUP.EXE file located on CD-ROM
#1.
The installation process will begin. Follow the on-screen instructions.
Insert the other CD-ROMs when prompted. The setup program will
also allow you to install Gamespy Arcade, for fast and easy access to
Internet multiplayer gaming.
To start the game, once the installation process has completed, click
on Start -> Programs -> 14 Degrees East -> Fallout Tactics -> Fallout
Tactics.exe
To view last minute information and updates to this manual, be sure
to read the Fallout Tactics Readme.txt file. This file is available in your
installation folder. You can also click on Start -> Programs -> 14
Degrees East -> Fallout Tactics -> Fallout Tactics Readme.txt
Introduction
Fallout Tactics is a squad-based tactical combat game set in the Fallout
universe. Assemble your men (or women, or mutants or critters...)
and defeat your enemies using all of your skills and tools available.
Triumph or die in the wastelands - the fate of your squad rests in your
hands.
We suggest that you start with the Tutorial missions. They will bring
you up to speed on using the interface, the basics of movement and
combat, and even some tactical strategies to try. See Tutorial Missions
page 8.
The single-player campaign is a series of missions, over which one of
the many stories of the Fallout universe will be told. You will be in
charge of a Brotherhood of Steel squad, responsible for managing the
development of your squaddies, keeping them safe, and improving
their equipment and skills. See Starting a Single-player Game, page 7.
5
You can also battle real-life opponents, using a home network or the
Internet. These opponents will be more challenging than the single
player game. Create characters from several different races and form
squads that will send your enemies running before you. See Starting
a Multiplayer Game, page 9.
Playing the Game
This chapter of the Brotherhood of Steel manual focuses on the user
interface. For a basic introduction within the game, try playing a
tutorial mission, see page 8. If you need a list of hotkeys, press H
during a mission.
Main Menu
When the game is started, the intro movies will play. You can press
ESC to bypass them.
When the intro movies have finished, you will see the main menu
screen.
MULTIPLAYER: Click here to select the Multiplayer Game screen,
page 9.
OPTIONS: This button will open the Options menu screen, page 27.
CREDITS: Clicking this button will display a list of the people who
worked on Fallout Tactics.
EXIT: Click this button when you are done playing the game and
wish to quit.
The version number of the game is displayed at the bottom of this
screen. See www.interplay.com/falloutbos for program updates.
Starting a Single-Player Game
The start of a perfectly good
single-player game.
The main menu screen.
You can select from the following options:
INTRO: This button will display the intro movie again. Use this to
amaze your friends!
SINGLE-PLAYER: Click this button to display the Single-Player
Game screen, page 7.
TUTORIALS: Click this button to display tutorial missions to help
you learn how to play.
NEW: This will start a new single-player campaign game.
LOAD: Click this to load a previously saved game, see page 29.
CUSTOM CAMPAIGN: This will display a list of custom campaign
missions for you to play.
CUSTOM MISSION: This displays a list of custom missions for you
to play.
BACK: This will return you to the main menu.
Single-player Campaigns
A single-player campaign game is a series of missions. You will start
with a limited number of characters, including a primary
character, cheap weapons and armor, no vehicles and little
76
experience. As you progress through the missions, you will gain more
of all of these.
To start a single-player game, you need to pick or create a primary
character. This is your representative in the Fallout Tactics world. The
primary character must go on each and every mission. You need to
keep this character safe, for if this character dies, your game is over
and you must load a previously saved game or restart the campaign.
Tutorial Missions
There are two types of tutorial missions: basic and tactical. The Basic
tutorial is designed to teach you what the interface does, while tactical
tutorials give you some simple tactics to use in your games.
Tutorial Mission menu screen.
Tutorial missions come pre-supplied with a character or squad for you
to use. If you lose characters in a tutorial mission, it will not affect
your other games.
Starting a Multiplayer Game
There are three ways to play a multiplayer game: LAN, Direct TCP/IP
and using the GameSpy network. To start a LAN or Direct TCP/IP
game, start Fallout Tactics normally and click on MULTIPLAYER from
the main menu. To play in a GameSpy game over the Internet, launch
GameSpy Arcade from the Start->Programs menu.
Click in the Enter Name text box and type your name. The Active
Servers window will show the current games. You can click BACK to
return to the main menu.
LAN Games
You can play Fallout Tactics on a TCP/IP based Local Area Network.
An IPX based LAN is not supported.
Fallout Tactics will display all current games on your LAN. To start a
new game, click HOST. To join an existing game, click on the game
and then click JOIN.
Gamespy Games
The easiest way to play Fallout Tactics online is through GameSpy
Arcade, which comes conveniently bundled with the game. If you
haven’t done so already, insert your Fallout Tactics CD and install
Arcade now. Then, to play Fallout Tactics online, launch the Arcade
software, and follow these simple instructions:
Follow the orders of the tutorial instructor. Click DONE on the
instructor windows to close them. If you need to review a message
from the instructor, click on PIP and select the desired message.
The tactical tutorials will start with a movie of the instructor showing
you one tactic for defeating the test. You will then be given the
opportunity to play the tutorial test yourself. If you follow the sample
tactics, you should be successful.
You can end your tutorial at any time by pressing ESC and
selecting EXIT TO MENU from the menu.
This is GameSpy Arcade.
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Make sure Fallout Tactics is listed in Arcade: When you launch
Arcade, you should see a Fallout Tactics icon (along with icons from
any other Arcade-supported games you have installed) under the
"Games" tab on the left hand side of the software. Clicking on this tab
will take you to the Fallout Tactics chat room / staging area in Arcade,
from which you can meet and greet other players, find servers to play
on, create your own server, or try the patience of Arcade’s chat
administrators by relentlessly testing the language filters.
Finding a server: Upon entering the Fallout Tactics lobby in Arcade,
you’ll see two main windows. The upper window displays a list of
servers running Fallout Tactics. Each server listing will include
important information, such as the number of people playing and
your "ping" to the server (the amount of time it takes your PC to
send data to another PC, and receive it back; the lower this is, the
better). If you’re looking for a specific server, you can use the text
boxes at the top of the server listing window to sort the servers
according to specific criteria (room name, maximum or minimum
number of active players, maximum ping, etc.)
Joining a game: Once you’ve found a server that you’re sure you’d
like to join, highlight it on the server list and either double-click on its
listing or press the "Join Game" button above the server listing
window. Arcade will take you into a staging room, in which you can
trash talk with your fellow players and prepare for combat. When
you’re ready to play, click the "Ready" button at the top of the screen.
When everyone in the room has signaled their readiness, the host can
then launch the game. Once he does this, Arcade will immediately
fire up Fallout Tactics and launch you into the action.
Starting a game: Arcade also enables you to launch your own Fallout
Tactics server. To do this, enter the Fallout Tactics lobby in Arcade and
click the "Create Room" button above the server listing window. You
will be asked to set the parameters of your game – max. number of
players, the server’s name, and the game type, if any. Once you’ve
done this, Arcade will create a staging room for you, in which other
players can gather to play against you online. When all of the players
present in the staging room have clicked their "Ready" button, you
can launch the game by pressing the "Launch Game" button at the
top of the screen. This will take you and all of the other players in the
room into your session of Fallout Tactics.
10
Problems?
If you have problems using Arcade, whether installing the program,
registering it, or using it in conjunction with Fallout Tactics, consult our
help pages, located at http://www.gamespyarcade.com/help/ or e-mail
us by using the form located at
http://www.gamespyarcade.com/support/contact.shtml.
Direct TCP/IP Games
Enter the IP address of your host server in the Optional Server IP box.
Press ENTER. The JOIN button will light up when the server is
found. Click JOIN to enter the game.
The IP address for your machine may be obtained by going to Start>Run->WINIPCFG. This works on Win95, Win98 and WinME.
Playing Modem-to-Modem
While Fallout Tactics does not support direct modem-to-modem
gameplay, you can use Win98se or later to create a network
connection between two computers using modems. When connected
in this manner, Fallout Tactics will think it’s on a LAN and let you
play.
Quality of gameplay will depend on the speed and quality of your
connection.
Port Information
All players should be using the latest version of DirectX.
The following TCP and UDP ports must be open on your proxy
server or firewall:
To verify that these ports are open or to open these ports, please
contact your network administrator or Internet service provider (ISP).
If you are the administrator of the network, please consult
the documentation provided with your networking software
to determine the steps to open these ports.
11
Hosting a Game
Enter your server name (it defaults to your player name). Optionally,
enter a password. Players must enter this password before they will
be allowed to join.
You can set the game options. These cannot be changed once the
game starts. Click on the Options button.
Turn Based: CTB (Continuous turn based), Individual or Squad.
Bandwidth: Low, Medium, or High.
Multiplayer Game Types
There are two game types in Multiplayer: Skirmish and Assault. In
Skirmish, you must defeat the other enemy squads. In Assault, one
side plays the defenders and the other side is the attackers. The
attackers must throw a switch in the defender's base to win. The
defenders must stop the attackers from accomplishing their mission.
Game Modes
There are three different game modes that Fallout Tactics can be
played in. All three modes use very similar rules, but there are some
differences that need to be discussed.
Line of Sight: Squad (you can only see what your squad can see),
Team (you can see what your allies can see) or Off (you can see
everything all the time).
Max Squad Members: Sets the maximum number of characters per
squad.
Time of Day: Default, Pre-Dawn, Day, Evening, or Night.
Friendly Fire: The likelyhood that you will hit your own squaddies if
they are between you and your target. Defaults to 25%, can be set
from 0% to 100%.
AP Regeneration Rate: How fast Action Points regenerate in CTB
mode. Defaults to 100%, can be set from 25% to 200%.
Turn Time Limit: How many seconds players have to act on their
turn in Individual or Squad Turn-Based modes. 0 seconds means no
limit.
Game Time Limit: How long the game will last, in minutes. 0
means the game will not end until all enemy squads are defeated.
Points: This determines the maximum number of points players can
spend on their squad.
Click START GAME when ready. Click LEAVE GAME to cancel.
Continuous Turn-Based Mode (CTB)
This is the default game mode. In this mode, all players and
characters can act at the same time. Walking and Running do not
cost Action Points, but all other actions do. Action Points regenerate
over time. Characters with more APs will regenerate them faster than
characters with less Action Points.
Individual Turn-Based Mode (ITB)
This is the game mode most like the original Fallout series. All
characters will move one at a time, based on their Sequence statistic.
Characters may not move out of order, with the exception of the
Delay Action command, which will move a character farther down
the sequence list. Once every character has had a chance to move, all
characters will regain all Action Points and the turn will start over
from the top of the list.
Squad Turn-Based Mode (STB)
This is a variant of ITB. In this mode, all characters for a particular
player will get a chance to move at the same time. When all
characters in the squad have moved, the next player or the computer
will get a chance to act. When all squads have moved, the turn will
start over from the top with the first squad.
ITB and STB are collectively called Turn-Based mode, or TB. If a rule
applies to both ITB and STB, it will be referenced as TB mode.
You can change the game mode at any time during a singleplayer game using the Options screen, page 27.
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The host will set the game mode for a multiplayer game. The game
mode cannot be changed in a multiplayer game once the game starts.
Press F1 to F6 to select an individual squad member.
Press F12 to select all characters.
Tactical Screen
The Tactical Screen is where you will spend the vast majority of your
missions.
This is the tactical screen --
life ends here in the Wasteland...
The top portion of the screen is the game view. This is where the
action takes place. It is here that you can give orders to your troops
to move and fire, in addition to other actions, like grabbing items,
talking to people, opening doors, picking locks, and rummaging
through 60-year old trash.
The bottom part of the screen is the interface bar. This bar is so
important, it gets its own section (see page 16).
Hold the mouse cursor over a button or display on the interface for a
second to get a description and the default hotkey.
Selecting Characters
You can left-click on one of your characters to select them. Shift-leftclick to add a character to the current selection or remove a currently
selected character. You can also left-click and drag to select multiple
characters.
You can also select characters using their character tabs, see page 16.
Grouping Characters
Characters can be grouped, making it easier to select your sniper team
or your close combat specialists, for example. Ctrl-F7 to ctrl-F11 will
set the currently selected squad members to a grouping. Press F7 to
F11 to select that grouping.
Movement
You give move orders in the game view.
Left-click on the ground to move. In turn-based mode, hold the
cursor over a point for a brief moment to see how many Action
Points it will cost to move there. An X means too far away or
something is blocking that location.
Ctrl-left-click to force move. This will allow you to move behind a
closed door, for example, without opening it.
Shift-left-click to run. If the Always Run option is on, this will walk
your characters instead.
Press the BACKSPACE key to stop movement at any time.
Other Actions
Left-click on objects to search them, open them, pick them up and
otherwise use the object.
Left-clicking on an enemy will fire at them. Right-click will fire at an
enemy or a point on the ground. Ctrl-right-click to force fire, even at
a neutral or allied character. See Combat, on page 30, for more
information.
Cursors
The cursor will change to show the current action. For example,
moving the cursor over a non-hostile intelligent critter will show a
targeting icon with a speech bubble -- you can talk to this person. If
you hold down the control key, the cursor will change to show the
percentage chance to hit this person.
1514
Interface Bar
The interface bar at the bottom of the tactical screen
gives you access to other game commands and gives
you status information.
From left to right:
The Interface Bar -
Display Window: This window either displays the
mini-map or the text display. When the mini-map is
displayed, the plus and minus symbols can be used to zoom the map
in and out (respectively). When the text display is active, a scrollbar
can be used to scroll the text.
Mini-Map Button: This
button will change the
display window to show the
mini-map. White dots are
your squad members.
Green dots are known
neutrals. Red dots are
known enemies. Grey dots
The display window in text display mode.
are unknown forces.
Text Display Button: This button will change the display window to
show the text display. The amount of text displayed depends on an
Option setting, see page 27. The text display will give combat
information and game feedback.
Character Tabs: Each active character in your squad has a character
tab. This tab is used to select that character and to give some
feedback under certain situations. Left-click on a tab to select just that
character. Shift-left-click to select multiple characters. Right-click on a
tab to center the screen on that character.
Character Portrait: This shows the currently
selected character. The Armor Class and Hit Points
of this character are displayed here for easy
reference.
Continuous Turn-Based
mode (CTB)
Action Points: This shows the maximum number of Action Points
this character has. As Action Points are used, the lights will change
brightness and dim.
Weapon/Item Hands: Each
character can have two readied
items at a time. Left-click on a
button to make that the active
weapon or item. See Inventory,
page 19.
The current weapon mode is in
This button is showing a weapon.
the upper right. The AP cost is
in the lower left. The lower right is the targeted shot button. The
green bar is the amount of ammo remaining. If it is a stackable
weapon, like grenades, the upper left corner shows the total number
in inventory. Right-click on the
weapon to change the weapon
mode. Click the targeted shot
button to toggle targeted shots on
and off - they cost 1 AP extra, but
allow aiming at specific locations.
See Combat, page 30.
This button is showing an item.
The AP cost to use this item is in the lower left. If the item has a
limited number of uses, like a First Aid Kit, the green bar on the right
shows how much of the item is left. If it is a stackable item, the upper
left shows the inventory count.
If your race, stance or strength won't let you use the item, the item
will turn red.
Sentry Mode Buttons: These three buttons are only displayed in
CTB. In turn-based mode, see Overwatch Button, page 18. From top
to bottom: Sentry Mode Off, Sentry Mode Defensive, Sentry Mode
Aggressive.
Sentry Mode Defensive: The character will alert you when an
enemy is spotted by flashing their character tab. If this character is
fired on, they will return fire.
A character portrait.
1716
Sentry Mode Aggressive: This character will actively fire on the
enemy.
Characters on sentry mode will not fire if their chance to hit is too
small, see Combat, page 30. You can set the percentage by rightclicking on any of the Sentry buttons. The possible values are: 95%
(only fire if you’re almost assured of hitting), 66% (fire under good
conditions), 33% (fire under possible conditions) and 1% (what the
heck, fire away!).
Stance Buttons: There are three stance buttons, use these to stand,
crouch and go prone. These affect combat, see page 30.
Skill (SKL) Button: This button toggles the Skilldex, see page 19.
Inventory (INV) Button: This toggles the Inventory window, see
page 19.
Character (CHR) Button: This displays the Character screen, see
page 21.
PIPBoy (PIP) Button: Clicking this button goes to the PIPBoy, see
page 21.
Menu (MNU) Button: Opens the menu, see page
22.
Overwatch Button: When playing in turn-based
mode, the three Sentry buttons mysteriously turn
into the Overwatch button. Clicking this will place
the selected character(s) into Overwatch mode. This
will let them fire a shot during another character’s
turn automatically. Use this to cover doorways and
The Interface Bar -
Turn-Based mode
(TB) details
alley corners. Overwatch can only be selected at
the beginning of a character’s turn.
End Turn (END TURN) Button: Clicking this button will end the
current characters turn (in Individual TB mode) or your squads turn
(in Squad TB mode).
End Combat (END CMBT) Button: Clicking this button will
attempt to end the current round of combat. If there are other
critters that wish to continue combat, your turn will end and combat
will continue. You cannot End Combat in a multiplayer turn-based
game.
Skilldex
Some skills are used automatically, like weapon
skills. Other skills require an active use. One way
to use these active skills is to use the Skilldex. Click
the SKL button on the interface bar or press S to
toggle the Skilldex. Clicking the CLOSE button or
using a skill will close the Skilldex.
Eight skills are displayed on the Skilldex. Click on a
skill button to ready that skill. Except for Sneak, all
other skills then need a target. The cursor will
change. Left-click on the target to use that skill.
Right-click to cancel.
The fabulous Skilldex,
Ladies and Gentlemen!
The percentage next to the skill shows how likely you are able to
perform that skill. The higher the number the better. Skills may go
higher than 100%, but there is always a 5% chance of failure -regardless of modifiers and skill percentage.
Inventory
Items characters are carrying are displayed
in the Inventory window. Click the INV
button on the interface bar or press I to
toggle the Inventory display. Once the
Inventory window is displayed, you can
left-click on the character tabs to view the
inventory of any of your characters.
The inventory window shows your selected
character’s current inventory, a statistics
screen and has an armor slot for equipping
armor. Click the DONE button to close
the inventory window.
This is the inventory window.
All of your stuff is here.
1918
The statistics screen shows your character’s name, primary statistics,
current and maximum hit points, the current selected weapon or
item, and the armor statistics. If a weapon is currently selected, it will
display the basic weapon information, including: damage, range,
current and maximum ammo count and currently loaded ammo type.
A weapon can only have one ammo type loaded at a time.
Character Screen
To see detailed information
about your character’s
statistics and skills, click on
the CHR button or press the
C key.
You can get a description of an inventory item by left-clicking on it
once. To view your statistics again, left-click on the item description.
Double-click an item to use it on the current character.
To equip your character, left-click and drag the item to your hands or
to the armor slot on the right side of the inventory window. Weapons
are automatically loaded when you drag them to your hands and
unloaded when you drag them to your inventory. You can load a
specific type of ammo by dragging the desired ammo to the weapon
when it is equipped in your hand.
To drop something on the ground, simply drag it from your inventory
to the ground. The dropped item will be placed at your character’s
feet.
To exchange items with another character in your squad, move them
closer together and then drag the item from inventory to the desired
character tab or directly to the character. If the two characters are too
far apart, you will be told that the first person can’t reach the other.
Characters need to be within three meters of each other.
Moving Multiple Items
If you select more than one item to be
moved, the Move Items window will
appear.
You can either use your mouse to enter
the desired number, type on your
keyboard or select ALL. CLEAR will
reset the count to 0. Click DONE
when you are ready to move the items
or CANCEL to try again.
The Move Item window.
You can click on almost any
part of this screen to get
more detailed information
about a statistic, skill, trait or
perk.
Only one character can be viewed at a time. Click on the character
tabs or their portraits to select other characters. You can use shift-leftclick to select multiple characters, but only one character will be
displayed at a time. To re-order characters, right-click on a character
portrait and right-click on another portrait to swap their positions.
When a character gains a level, you can use the character screen to
improve their skills and, occasionally, purchase new perks. See
Characters, page 33.
This is the character screen.
It displays, well, characters...
PIPBoy
The PIPBoy is a Personal
Information Processor, sort
of a handy device for
keeping track of things.
Click on the PIP button or
press P.
The PIPBoy will record
briefings and conversations.
Also, Brotherhood Scribes
input all the available intelligence,
including a map of the known area, about a mission into your PIPBoy.
The top of the PIPBoy has the current date and time.
PIPBoy Power!
20
21
There are five buttons that control the PIPBoy functionality:
DONE: Return to the game.
BRIEFINGS: This displays the various mission briefings, plus shows
the status of completed missions. Click on a briefing title to display
that briefing. Click BACK to return to the briefings list.
DIALOGUE: Collects all the important dialogue that you've had
within the current mission. Click on a listing to see the dialogue.
Click BACK to return to the dialogue list.
MAP: This will display a map of the current mission, plus all the
known mission intelligence. Click on the numbered areas on the map
to display this information. The green circle is your starting position.
Some missions will require you to return to this point for extraction.
The map is only displayed when you are actually in the mission area.
ARCHIVES: This displays all of the in-game movies that have been
shown.
DONE: When you are finished with the PIPBoy, click here.
Menu
Pressing ESC will normally bring up the menu, or you can press the
MNU button on the interface bar.
HELP: This displays a list of the default hotkeys and basic mouse
functionality. You can do the same by pressing H.
SAVE GAME: Single-player only. This will display the save game
screen, so you can save your progress. See Saving/Loading a Game,
page 29.
LOAD GAME: Single-player only. To load a previously saved game,
click here.
OPTIONS: This will display the Options screen, where you can
adjust Game, Display and Sound options. See page 27.
EXIT TO MAIN: This will quit the current mission, without saving,
and return to the main menu. You must confirm this action.
Speech
You can only initiate speech against a neutral or friendly character.
Left-click on a character to speak to them. If they have anything to
say, they will either float it over their head or they will display a
speech window.
Characters will use floating
speech if they don’t have a
lot to say. Some floating
speech is important, some is
not.
Characters that have more
dialogue will use a speech
window. The speech
window is displayed over
the normal interface bar. A
speech window will pause
the game, so feel free to take the time to read it. Click the DONE
button to end the speech and unpause the game again. The volume
of any spoken speech audio can be controlled from the Audio
Options menu, see page 27.
This is an example of floating speech.
This is an example of a speech window.
Barter
Some characters are willing
to bargain for just about
anything. You can use the
barter screen to trade items
back and forth. Talk to a
character, if they display the
BARTER button in the lower
right hand side of their
speech window, click it to
start the bartering process.
This is the barter screen. Your side is on the left
and the trader’s side is on the right.
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