Games PC FLY User Manual

Fly!
Pilot Handbook
Written by
Peter Lert
Technical Documentation by
Greg Kramer
Original Illustrations by
Table of Contents
www.marspub.com
Edwin E. Steussy, Publisher.
Amy Yancey, Coordinator.
©1999 Gathering of Developers I, Ltd. All rights reserved. The software and related manual for this product are copyrighted. They may not be reproduced, stored in retrieval systems, placed on the Internet or World Wide Web, or tran­scribed in any form or by any means (electronic, mechanical, photocopying, recorded or otherwise) without prior written permission of the publisher. The software and related manual are licensed to You pursuant to the terms and con­ditions of that certain Limited Software Warranty and License Agreement con­tained in the software and the accompanying written manuals.
FLY!, the FLY! logo, Terminal Reality and the Terminal Reality logo are trade­marks of Terminal Reality Inc. Gathering of Developers and the Gathering of Developers logo are trademarks of Gathering of Developers I, Ltd. Cessna Skyhawk 172R is a trademark of The Cessna Aircraft Company. Raytheon Hawker 800XP and Beech King Air 200 are trademarks of Raytheon Aircraft. Piper Malibu Mirage and Navajo Chieftain are trademarks of The New Piper Aircraft, Inc. Bendix/King KLN 89 is a trademark of AlliedSignal, Inc. Windows, Window 98, Windows95, Windows NT and DirectX are trademarks of Microsoft Corporation. All other brand names, product names, and charac­ters mentioned in this book are trade names, service marks, trademarks, or reg­istered trademarks of their respective companies.
User manual produced and printed by Mars Publishing Company.
Printed in the United States of America.
Quick Start Reference . . . . . . . . . . . . . . . . . . . . . . 5
Simulation Interface . . . . . . . . . . . . . . . . . . . . . . . 6
Keyboard Controls & Shortcuts . . . . . . . . . . . . . . 41
Flight Instruction. . . . . . . . . . . . . . . . . . . . . . . . . 53
Cessna 172R – Introduction and Tour . . . . . . . . . 69
Cessna 172R – Basics . . . . . . . . . . . . . . . . . . 80
Cessna 172R - Intermediate . . . . . . . . . . . . . . 97
Cessna 172R - Advanced . . . . . . . . . . . . . . . 109
Radionavigation Made Simple . . . . . . . . . . . . . . 123
Radio Flyer - Part 1 . . . . . . . . . . . . . . . . . . . . . . 137
Piper Malibu Mirage . . . . . . . . . . . . . . . . . . . . . 151
Radio Flyer - Part 2 . . . . . . . . . . . . . . . . . . . . . . 181
Piper Navajo Chieftain . . . . . . . . . . . . . . . . . . . 189
Beech King Air B200 . . . . . . . . . . . . . . . . . . . . . 209
Hawker 800XP JET . . . . . . . . . . . . . . . . . . . . . . 233
Appendices . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
AlliedSignal KLN-89 GPS . . . . . . . . . . . . . . . . . 265
Index. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
Credits. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
Simulation
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Dedicated to Captain
Daniel A. Combs, retired
USAir.
In Loving Memory of
Vernon Temple, who was
a source of strength,
humor and faith to all of
us fortunate enough to
have known him.
All Pilots
Configure your graphics options (p. 10).
Setup your sound options (p.12).
Choose and configure your controls (p. 14).
Establish your Auto-Save options (p. 18).
Select Realism elements (p. 19).
Novice Pilots
Once you have done all of the above, proceed to the Fly New view and pick a pre-set scenario (p. 31).
Experienced and Advanced Pilots
Since you will probably want to tinker with the simula­tion’s more advanced options, give some attention to these items.
Confirm your Cockpit Options (p. 16).
Tune your Radios (optional — p. 17).
Choose your Logbook Options (optional - p. 19).
Tweak your Airplane Options (see Airplane, p. 21).
Jump into your Flight Planner (p. 32)
Quick Start Reference
Everyone loves to jump right into the pilot’s chair and try a quick flight before changing any options or settings. Still, even the most experienced user will need to tend to a few details before giving into their enthusiasm. If you read nothing else, follow the steps here before continuing.
Simulation Interface
Welcome to the most realistic general aviation flight simula­tor ever developed for the personal computer. No need, however, to crow too much about the things that make Fly! special — since you are reading this manual, you’ve already been convinced!
This reference guide is divided into two primary sections. The first section covers the configuration and user interface issues underlying this simulation: menus, options, and simulation con­trols. The second section - Flight Instruction - leaves these nuts­and-bolts procedures behind and immerses you entirely in the flight simulation aspects of Fly! The information detailed in both of these sections are equally essential to your enjoyment of this product, but are outlined separately to reinforce the central prem­ise in Fly! — once you are in the virtual cockpit, you are in a plane and every effort is made to then free you of thoughts of video card configurations and key definitions.
Fly! can be played on computers running either Microsoft Windows or Apple’s MacOS. Throughout this manual, most state­ments will refer to both versions. In the rare occasions when your choice of operating system requires specific attention, however, we will refer to the appropriate information for both platforms.
Finally, we realize that not every virtual pilot wants the same level of simulation. Some will want to spend time tinkering with every control, lever, and option, getting every ounce out of Fly!’s realism. Others, however, will not want to quibble with fuel mix­ture, load, or wing icing, rather craving the thrill of flight and the beauty of the scenery. No matter which kind of pilot you are (or even if you’re somewhere in between), you will find your desired experience in Fly! with only a few changes to some essential options.
Starting the Simulation
Once installed, locate and open Fly!’s folder and double­click on Fly!’s icon (“FLY.EXE” in Windows or “FLY!” in MacOS) to launch the program. The first time you run the program, you will be taken directly to the Intro Screen and primary menu bar. Many users will be content to start Fly! through this welcome screen, but it is possible to customize which of the interface screens will greet you when you launch the program in the future (see Graphics Options, p.10).
Interface
Once you have completed setup and configuration of your video card, sound card, and input devices, you can proceed to Fly Now! or the Flight Planner views to prepare a flight. Once you select and begin a flight, the simulation will start and you can begin interacting with the plane and your environment.
There are some basic interface items to be aware of while in simulation mode.
The mouse is “active” at all times, but will automatically hide itself after 5 seconds of inactivity. Whenever you wish to manipulate a cockpit item, or use the mouse to control a window or other feature, simply move the mouse and the cursor will appear. To hide the cursor, simply stop using the mouse and it will disappear after 5 seconds.
Any windows you open will operate like normal windows in your other applications. You can click in a window to activate it, click at the top of the window or in its title bar to drag and move the window, click in the lower right corner to resize the window (if it has a size box), and click in the upper corner to close the window (if it has a close box.) The “main” visual area is also treated as a window – although you will not see a “border” or title bar, you can still click on the sides or bottom right corner to click and resize the main area. Clicking on the top will allow you to drag the main window to a new location. The cursor will change to indicate when moving or resizing is a valid option.
All windows remember the last location, size, and state they were in when you exit and re-enter the simulation. You can re­arrange the size and location of the primary “window” and any secondary windows, and they will automatically return to those positions the next time you use Fly!
If you are running Fly! in full screen mode, you can press the Space Bar to access the primary menu bar. The primary menu bar will give you access to all available settings dialogs and second­ary windows (see Primary Menu Bar, p. 9)
To exit the simulation and return to the primary Fly! inter­face screens, press the Escape key.
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Intro Screen
Fly Now!
Links to the Fly Now View (p. 31). This is the quick and easy way to get right into the air and is ideal for novice or inexperi­enced pilots.
Flight Planner
Links to the Flight Planner View (p. 32). The starting point for more experienced and expert pilots, this option allows the pilot to establish a customized flight plan, choose and configure any available aircraft, and modify the weather environment for the flight plan.
Multi-player
Links to Fly!’s multi-player system. Consult the separate Multi-Player Guide for details.
Support
If you have access to the Internet, this links to the web site for Fly! support. This page also provides news and updates for Fly!, as well as links to other Fly! and Terminal Reality related web sites.
Navigation Icon Bar
The Navigation Icon Bar appears on all pre-
flight views in Fly! Each button allows you to get
where you want to go quickly and easily.
Primary Menu Bar
The primary menu bar appears at the top of the screen, sporting an array of drop-down menus. Some Menu Bar selections and even some menus will not be available at all times; if an item is faded, or “grayed-out,” it is currently unavailable. The simula­tion’s menus are: Apple (MacOS only), File, Options, View, Windows and Help.
File Menu
Load Scenario
Brings up a file box for loading pre­defined or favorite scenarios and resuming saved flights. Available pre-flight and dur­ing simulation.
Save Scenario
You can save your flights at any time. This comes in handy if you want to preserve a flight in progress to resume at a later time. Save Scenario will replace the contents of the last saved scenario of the same name – if you do not wish to lose your previous saved scenario, use the Save Scenario As function to select a new name.
Save Scenario As
Allows you to save your scenario under another name. This is otherwise functionally identical to Save Scenario.
Scenario Description
Read a scenario’s description if the author (you or someone else) entered one when they saved their scenario.
Page Setup
This menu selection, as it does normally in your operating system, allows you to configure your printer before printing.
Print
The Flight Planner view allows optional printed output of flight plan related information. This menu selection sends output to the printer.
Exit (Microsoft Windows) / Quit (MacOS)
(Microsoft Windows only) Minimizes Fly! from view allowing you to
access your operating system’s Desktop.
X (Microsoft Windows only) Quits Fly! Note that unless you activate the
“Ask Before Exiting” option in Options - Auto-Save, hitting this but­ton will quit Fly! without asking you to confirm your choice.
Back (All Platforms) Takes you to the previous screen. Note that pressing
Back does not erase any changes you made before pressing Back.
File Menu
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Options
While it is important to understand these various options (especially if you are getting unsatisfactory performance), you can jump right into the sky with the default options. We do not, however, recommend it.
Quick starters can simply head for their plane once they have defined their Graphics, Sound, and Control options, but all pilots will benefit from understanding the following information.
Graphics
These options tell Fly! which graphic effects to generate, as well as what video hardware is installed in your machine. Whether you have 3D hardware installed or not, you will want to review the options in this box before you step into the cockpit for
the first time. The performance and frame rates of Fly! can be impact­ed most significantly by manipulating selections in this dialog.
Video Card
Use this pop-up menu to identify the brand and type of video card you have installed in your computer. Fly! will automatically configure visual effects based on the published capabilities of the video card. If you do not have a 3D accelerator card installed, select Software Only. If you have a 3D accelerator installed but it is not listed here, you can select DirectX5 Compatible, DirectX6 Compatible, or 3Dfx Glide Compatible for defaults.
Startup Screen
This pop-up menu allows you to pick what screen you will see by default when launching Fly! in the future. You may choose between the Intro, Fly Now, Flight Planner, or Multi-Player Views. If you always go to one of these areas when launching Fly!, you will find it convenient to save your favorite as the simulation’s start-up screen.
Scenery Detail
Increases or decreases the amount of graphic detail in Fly!’s 3D scenery. The levels of detail are: None, Sparse (includes only major buildings), Normal (shows secondary landmarks, and well known Points Of Interest), and Complex (displays all of the above plus generic buildings for added realism). Lower this detail to increase system performance.
Airport Detail
Increases or decreases the level of graphic detail in Fly!’s air-
port runways. Lower this detail to increase system performance.
Shadows
Specify which objects cast shadows onto the ground scenery. The available selections are: None, Aircraft Only, and Aircraft and Buildings. Turning off building shadows by selecting Aircraft Only can significantly improve frame rates in areas of high building concentration.
Checkboxes
Detail Tiles: Check this box to experience enhanced ground detail
around major airports. This requires considerable processor power and video RAM. Turn off this feature to increase system performance.
Lens Flare: Check this box to enable colorful lens flare effects pro­jected from the sun. Turn off this feature to increase system perform­ance.
Environment Mapping: This feature maps reflections of the sky, clouds and ground onto the exterior of your aircraft resulting in a more life-like look. Turn off this feature to increase system perform­ance.
Auto Full Screen: If selected, this feature causes the simulation to open in full-screen mode by default. If unchecked, the simulation will open in a window. Note that any 3D accelerator hardware you have installed will
not
be used unless you are running in full screen mode. By activating Auto Full Screen, you ensure your hardware will always be used by default. Running in software only modes will result in significantly slower performance.
Terrain Visibility
This slider alters the maximum distance you can see from your aircraft. Beyond this maximum distance, terrain will be shrouded by haze. The setting ranges from 10 to 20 miles. Note that this setting limits the Visibility setting in Environment—no matter how high you set that slider, you will not be able to see beyond the distance specified here.
Texture Cache Size
Slider changes the size of the simulation’s Texture Cache. This cache blocks off a chunk of your available RAM for pre-load­ing of textures to speed rendering. The larger you set this cache, the fewer “pauses” you will experience due to disk accesses dur­ing flight. You are limited in this setting by the amount of available RAM in your computer. Values range from 8MB to 32MB. You should be careful not to set this value too high if your machine has a too little RAM installed.
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Sound
These options allow you to define the sound hardware and specifications for your system. Sound is a significant element in an effective simulation, so the higher you can move these settings, the deeper your immersion in the flight experience. Keep in mind that higher sound settings will slow system per-
formance, so be prepared to lower them to remedy any stuttering or slow frame rates.
Sound Device
This pop-up menu allows you to select which sound hard-
ware will be used to produce Fly!’s sound effects.
Quality
Quality settings range from 8-bit to 16-bit on this pop-up
menu. Reduce this setting to improve system performance.
Speaker Setup
Pop-up menu establishes whether your system supports
Mono, Stereo, or Surround sound.
Checkboxes
These options allow you to adjust the kinds of sound effects you will hear. Using these options can impact sound card and sys­tem performance. Deactivate some or all of these checkboxes to increase system performance.
Setup Sounds: Mood-setting background sounds that play while in the simulation’s set-up menus. Click this box to activate or deactivate these sounds.
ATC Sounds: Air Traffic Controller chatter plays while you are seated in your cockpit. Click this box to activate or deactivate these sounds. Turning off this option will not disable the scrolling ATC text displays, allowing you to still receive critical ATC information without audio output.
Engine Sounds: While in flight, your engine emits the satisfying, familiar hum of a plane in flight. Click this box to activate or deacti­vate engine startup, idle, propeller, or shutdown sounds.
Aircraft Sounds: Besides engine sounds, each aircraft also produces a range of other sound effects, including flaps, tire noise, stall horn, and gear horn. Check this item to enable or disable these sounds.
Cockpit Sounds: While in the cockpit view, a variety of sound effects are used to reproduce in-cockpit atmosphere. Effects include switch­es, marker beacon signals, ground noise, gyroscopes, and audible alarms. Check this item to enable or disable these sounds.
Environmental Sounds: This check box controls the audio for wind, rain, and thunder. Enable or disable as desired.
Volume Control
With this slider, you can increase or reduce the relative vol­ume of all sound effects. The Left and Right indicators show the sound output levels of each speaker attached to your system.
Radio
The Radio related checkboxes control the use of LiveMic™, a feature that allows you to use voice communication with other players when participating in multiplayer over the Internet. You must have a microphone attached to your computer, as well as a sound card that supports microphone input.
Full Duplex: Allows you to talk and listen simultaneously when using two-way radio transmission. Requires a full duplex-capable sound card (see your sound card’s manual to find out if yours is full duplex­compatible).
Compression: Toggles Radio compression on and off. Use compres­sion if attempting to use two-way radio transmission over dial-up Internet connections. If you are playing over a LAN, you probably don’t need to turn compression on; sound quality will be clearer without compression.
Amplification: Amplifies incoming two-way microphone audio.
Mute
Negates all volume controls.
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Controls
This dialog may be used to cus­tomize the simulation’s default key­board and button assignments to suit your personal style and preference.
The key list shows the name of the simulation function in the left col­umn, the currently defined keystroke
in the center column, and the currently defined joystick or con­troller button assignment in the right column. Any listed function can be assigned to a keyboard shortcut, or to a button on a joy­stick or other input device.
Key Assignments
The various keyboard and button commands are divided into sets for greater organization. Select from each of the follow­ing to find the commands you wish to customize (For more infor­mation on all these controls and their default key assignments, Controls & Shortcuts, p. 41)
Menu Keys: Controls for the simulation’s general interface and menus. Global Keys: Universal keys available regardless of aircraft being used. Camera Keys: Controls for the movement and placement of cameras. Airplane Keys: Controls for movement of your airplane and systems. Slew Keys: Controls for placement of aircraft in Slew Mode. (p. 50).
Redefine Key
When you click on an item in the Assignments list, its cur­rently assigned key appears in this text entry box. If you want to change the key assignment, input it here. Be sure, however, not to use a key already assigned to another function. To assign a button to a function, simply select the function in the Key Assignments list, then press the button on your controller.
Clear: Pressing this button clears the assigned keyboard shortcut and controller button.
Load Set/Save Set
User-defined key configuration sets can be saved for later use by pressing Save Set and can be recalled with the Load Set but­ton. Fly! ships with a collection of pre-configured key configura­tion sets that match other competing flight products, to allow eas­ier learning for users already familiar with these products.
Restore Defaults
Resets all keyboard/button assignments to their original
defaults.
Null Zone
This slider allows you to increase the realism of the simula­tion by creating a “null zone” on your input device. This zone, a percentage of your device’s range of motion, creates a region around the controller’s central point in which it will not respond. The higher the percentage, the farther the device must be used before the aircraft will respond. Null zone has no effect if you are using the keyboard or a gamepad as your primary input device.
Setup Controls
Click this button to open the Setup Controls dialog, which is used to select which joystick or input devices should control the various axes for the aircraft.
- For Microsoft Windows users:
This dialog box allows you to define what, if any, input devices you intend to use with Fly! Input is divided between General controls, Throttle, Mixture and Propeller. Click the area you wish to edit, which will then dis­play the available axis inputs.
For each axis listed, choose the input device you want to control that axis from the appropriate combo box. Once the input device is selected, you can choose which axis on that device is used to control the aricraft axis. Make this selection from the appropriate combo box on the right. This allows complete cus­tomization of the input controls for FLY!
X-Axis: Select which input device will control the X-axis of the air­craft. The X-axis controls left-to-right banking of the aircraft through the ailerons.
Y Axis: Select which input device will control the Y-axis of the air­craft. The Y-axis controls the nose up-nose down pitch of the aircraft through the elevator.
Rudder: Select which input device will control the Rudder of the air­craft. The rudder controls left-to-right yaw.
Throttle: Select which input device will control the Throttle of the aircraft.
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Left Toe Brake: Select which input device will control the left toe brake in the aircraft. Certain rudder pedal input devices may not sup­port this functionality.
Right Toe Brake: Select which input device will control the right toe brake in the aircraft. Certain rudder pedal input devices may not sup­port this functionality.
Trim: Select which input device controls the aircraft’s Elevator Trim. Open Control Panel: Clicking this button opens the Microsoft Windows
joystick control panel to test and calibrate your input devices. Engine Controls: Clicking the Throttle, Mixture and Propeller buttons
allows selection of input devices for each of these functions. You can assign the same input axis to control multiple engines, or specify sep­arate input axes for each engine.
- For Apple MacOS users:
This dialog box allows you to define what, if any, input devices you intend to use with Fly! This is the stan­dard MacOS InputSprocket configura­tion dialog, allowing you to configure and assign functionality to each input device.
Click on an input device listed in the left column to display the programmable functions for that device. Click on the icons to open a pop-up menu allowing you to choose which function that axis should map to. You should only use this dialog to assign device axis input for Fly! For buttons and point of view configura­tion, use the Controls dialog to establish button assignments as desired.
Cockpit Options
These options dictate how the cockpit view and gauge detail will be presented in the simulation.
Gauge Detail
Dictates the level of detail (frames of animation on needles, compasses, etc.) presented on the cockpits’ array of dials and indi­cators. Normal, coarse, and minimal. Lower this setting to increase system performance, particularly if you are running short of RAM.
Stretch Main Window
When active, this feature creates a realistic change of per­spective when you scroll around the cockpit—the landscape seen through your window will stretch as your perspective changes. You may see a small performance increase when this feature is on.
Cockpit Window Full Width
Normally, if you resize your window while using a camera other than cockpit, you will see the same resizing when you return to your cockpit. When you activate this feature, your cockpit will always be full-screen width.
Scroll with Mouse
Allows you to scan your instruments by moving your mouse pointer to the edges of the screen. If you choose to disable this option, you must use the Shift + Arrow Keys to look around your cockpit (p. 41).
Tune Radios
Your radios are your navigational and communications lifeline when you are high in the sky. Use this dialog to select a radio and tune by keyboard. The frequency you enter will always be set as the “active” fre­quency for the selected radio. You always have the option of tun­ing the radios directly in-flight by directly manipulating the radio with the mouse from the cockpit view. For more on using your radios, see Radios, p. 44.
Select Radio
Pop-up menu allows you to choose from the available radios installed in the currently selected airplane. Radios differ across dif­ferent aircraft, so carefully browse this list to find the exact com­ponent you are wanting to tune.
Frequencies
Enter the frequency to set as the active frequency for the selected radio. Fractional frequencies may be entered, but if a fre­quency is entered that is outside the tuning range of the selected radio, the change will have no effect.
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Auto Save
This set of options allows you to define which of your settings will be automatically saved between sessions. The next time you launch Fly! these set­tings will load by default, speeding your return to flight. Each of these checkboxes
can be toggled to indicate which data you want saved automati­cally when you exit Fly!.
Flight Plan
Preserves departure and arrival airports and times, user-
defined waypoints, and flight paths.
Environment
Saves all environmental settings for clouds, wind, weather,
visibility, etc.
Simulation State
Saves the state of the simulation when you exit. You can
resume your flights in progress without saving manually.
Aircraft
Remembers the last selected aircraft.
Fuel
Preserves settings for fuel loadout for each fuel tank. Only
active if Aircraft has been selected.
Weight
Saves preferences for weight loadout for each passenger,
pilot, and cargo slot. Only active if Aircraft has been selected.
Ask Before Exiting
Select this check box if you want to be prompted before exit-
ing Fly!
Logbook
Real-world pilots log every hour they spend in the air or on simulators to demonstrate how much in-flight experi­ence they have. The same mechanism is available in Fly! Every moment in flight can be recorded so you can trace your history and impress your friends.
Flight Entries
This list contains a history of each flight you have taken in Fly! Each entry displays the date and time of flight, the aircraft in use, and the flight duration.
New Log Book
Create a new log book. You will be asked to specify a loca­tion on your hard disk to save the new log book file.
Open Log Book
Opens an existing log book. The last log book you open before leaving this dialog will be considered the “active” log book.
Details
Click the Details button to see complete details of the flight entry currently selected in the Flight Entries list.
Realism
Fly! offers unprecedented realism in a flight simulator, but many beginning pilots may find these features cumber­some when learning to fly. Review the fol­lowing realism elements to decide what level of realism you expect from the simu­lation.
Detect Collisions
Activating this option makes all structures (i.e. buildings, bridges, towers, and other aircraft) solid. With the feature enabled, these structures can be hit by your plane. Deactivating it allows you to pass through these structures.
Battery Drain
Normally, your battery is drained by the use of electronic devices, reducing your power levels over time. When you turn off this feature, your battery will have an infinite charge.
Dynamic Scenery
Turning this feature on allows the simulation to create com­puter controlled aircraft in the world around you. Turning this fea­ture off can provide performance boost, but will also simplify the sit­uation somewhat—if there are other planes in the air, you must be mindful of their locations and co-exist with them during take-offs and landings.
Icing
Cold weather and high moisture levels can cause ice to form on your wings, a runway, and aircraft parts, reducing airplane per­formance. Turning off this feature eliminates the possibility of ice forming. When active, you will experience the effects of icing when conditions are present, but there is no visual indication of ice on the aircraft or outside surfaces.
Accurate Ground Traction
Simulation
Rain or ice can cause runways to become slick, making take­offs and landings difficult. Turning this feature off eliminates this hazard and preserves dry-weather conditions regardless of actual weather.
Gyro Drift
Gyroscopic instruments have a tendency to lose accuracy after extended use. Experienced pilots know how to adjust for this “drift,” but it can be confusing to novices. You can disable this if desired.
Accurate Engine Start
The procedure to set-up and start engines is a lengthy and complicated one. When this option is enabled, pressing the Easy Engine Start key will allow the plane to methodically turn on and activate each aircraft system in order. This can be helpful when learning the startup sequences for each aircraft. When disabled, pressing the Easy Engine Start key will immediately start the air­craft with minimal delay.
Manual Propeller
Pilots often need to adjust propeller RPM, but you can let the computer make these changes if you deselect this feature.
Airplane
These options encompass the fine tun­ing necessary to ready a plane for flight. Be sure to adjust these before flight, or leave them at their default settings if you are unsure how to adjust them. Note that these changes only affect the currently selected aircraft, and do not affect all other aircraft. This allows for
distinct input tuning for each aircraft individually.
Trim Sensitivity
Moving this slider makes any adjustments to trim (in other words, each press of the key controlling that adjustment) less sig­nificant. As a result, pressing the Elevator Trim Up key would have less effect if Trim Sensitivity is adjusted to the left. If you wish your adjustments to have a more dramatic effect, move this slider to the right. To tie Elevator, Aileron and Rudder Trims together, click the
Lock Settings checkbox.
Control Exponential
This factor dictates how much effect holding the following controls will have. In other words, the longer you hold the adjust­ment, the faster it adjusts. Moving the slider to the left causes con­trols to accelerate at a slower rate, moving it to the right causes acceleration to increase. To tie all three settings together, click the Lock Settings checkbox.
Mute
Mutes all sound. This can also be activated by pressing Control-M in Windows or Command-M in MacOS. Selecting Mute again restores volume to previous levels.
Simulation
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Directory
Use this tool to jump to any geographical point (airport, nav­point, etc.). The directory is a stripped-down version of the Departure/Arrival Dialog Box (see Flight Planner, p. 32).
Toggle cockpit
When in Cockpit view, use this feature to hide your entire instrument panel from view. When the panel is turned off, you will have a full-screen view of the landscape in front of your aircraft. To maintain your essen­tial controls, you might want to bring up your Mini-Cockpit Window (p. 30).
Intro Screen
Links to the Intro Screen View, (p. 8).
Fly Now!
Links to the Fly Now! View, (p. 31).
Flight Planner
Links to the Flight Planner, (p. 32).
Setup Aircraft
Links to the Setup Aircraft View, (p. 36).
Environment
Links to the Environment View, (p. 38).
Toggle Full Screen
Switches between full-screen, zoomed in-window and desktop in-window modes. Keep in mind that 3D hardware acceleration will not be used when running in windowed modes, resulting in lower frame rates.
Cockpit Camera
For most pilots, this will be their primary view of the world. From this view, you can look around your cockpit as freely as if you were there (especially if you have mouse scrolling activated, see Scroll with Mouse, p. 15).
Spot (Chase) Plane Camera
This is a free-motion cam­era. Activating it immediately transports you outside your plane to watch it in flight. Use the camera control keys to zoom and pan around until you find the view that suits your needs. You can even save your favorite positions to a hot key.
Fly By Camera
This is a stationary camera that observes your plane’s approach, pass-by, and depar­ture. When you go out of range of the camera, it assumes a new position and starts its pan again.
View Menu
Simulation
Simulation
You can scroll around the window by holding the Shift Key (turning your mouse pointer into a grabbing hand) and clicking to grab and drag the map. You may also use the camera control keys (i.e. Control + Right Arrow). Double click anywhere on the map to re-center the map on your plane. Finally, you can click and drag to see distance measurements.
Vector Map Window
The Vector Map is a graphic display that illus­trates nearby airports, VORs, and NDBs in vector format. The Vector Map is a resiz­able window that allows viewing up to 150 nautical miles in radius from the air­plane’s position. In the event that you have no visible navigation aids from the airplane’s view, use the Vector Map to quickly find a reference navaid to guide you on your way. Highlight a navaid in the Vector Map by moving the mouse over the navaid. Double­click on a highlighted navaid to open an information window about the corresponding navaid. The Vector Window is one of FLY!’s most flexible tools. Explore the array of features, buttons, and aids freely and frequently.
Control Bar
The Control Bar provides a method to quickly modify the visible navaids in the Vector Map. The Control Bar is located at the bottom­left of the vector map. The Control Bar can be opened or closed. When the Control Bar is closed (collapsed) it displays an arrow pointing to the right. Click on the right arrow to open (extend) the Control Bar. The Control Bar in the open position displays an assort­ment of buttons. The arrow previously pointing to the right now points to the left. Click on the left arrow to close the Control Bar. The arrow previously pointing to the left now points to the right. The but­ton functions are described below from left to right:
Zoom-In: Click the Zoom-In button to increase the amount of
visible area in the Vector Map while increasing the size of the items visible. Click and hold the Zoom­In button to zoom at an increasing rate. When the Vector Map is at maximum zoom, the Zoom-In but­ton becomes disabled.
Windows
This menu contains all of the simulation’s special Windows. These alternative views provide powerful and flexible tools that every pilot should learn to use. For example, you can bring up a sectional map of your current location to find out where you. Or, you can call up a miniature version of your cockpit so you can control your plane while using an external camera. These Windows are:
Secondary Camera Window
This window displays any of the external camera views. For example, if you want to be seated in the pilot’s seat, but still want to watch your plane from the outside, you can bring up this window to view the Spot Plane Camera. You can scroll
through the available camera views as normal by pressing C. When the Secondary Camera Window is the active window, it receives all camera keystrokes. Some 3D accelerator cards do not support this feature.
Map Window
Opens a window dis­playing your plane centered over a sectional map of your immediate area. With this tool, you can immediately confirm your location or locate nearby navaids, air­ports, or major terrain fea­tures. Fly! ships with sec­tional charts covering the continental United States.
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Compass Plate: Click the Compass Plate button to enable or disable
the display of compass plates on all VOR navaids. The compass plate is displayed as a green circle with a radius between one and five nautical miles. The compass plate circle is scaled appropriately when the Vector Map is zoomed. A solid green line points from the middle of the circle to magnetic north. Along the perimeter of the circle are marks at intervals of 30º, 10º and 5º. The Bearing To and Radial From are displayed on the perimeter of the circle. Flying the Bearing To directs your plane to the compass plate along an imaginary line from your airplane to the center of the circle. If you get lost while flying, find a nearby compass plate and fly at the Bearing To to resume your flight plan.
Text Labels: Click the Text Labels button to enable or disable
navaid labels. The amount of information in the text label of each navaid type can be set in the Options Screen.
Graphics Mode: Click the Graphic Mode button to toggle the display
of icons or colors for navaids. When displaying icons for navaids, an icon appears in the Vector Map corresponding to the type of navaid. The icons are the same icons found in the Flight Planner, for more information, see Map Icons p.34. When displaying colors for navaids, airports are yellow, VOR navaids are green, and NDB navaids are red.
Cursor Info: Click the Cursor Information button to display the
specified information near the mouse cursor. The exact information displayed near the mouse cursor is set in the Options Screen. The settings include the distance from the airplane to the mouse cursor, the radial from the airplane to the mouse cursor, and the bearing to the mouse cursor from the airplane. All the information is calculated from the center of the air­plane to the tip of the mouse cursor. Click the Cursor Information button again to disable the option.
Options: Click the Options button to display the Options
Screen. The options screen allows you to specify the visuals in the Vector Map. The Vector Map Window resizes to accommodate the Options Screen. The options are described in more detail in Vector Map Options, p.28. Click the Options button again to close the Options Screen and restore the Vector Map Window to its previous size.
Zoom-Out: Click the Zoom-Out button to decrease the amount
of visible area in the Vector Map while decreasing the size of the items visible. Click and hold the Zoom-Out button to zoom at an increasing rate. When the Vector Map is at minimum zoom, the Zoom-Out button becomes disabled. The maxi­mum zoom out allows a 150 nautical mile visible radius from the airplane.
Maximize/Restore: Click the Maximize/Restore button to quickly max-
imize the Vector Map to full size of the screen or restore it to its previous size. Click the button to maximize the window. Click the button again to restores the window to its previous size.
Airport: Click the Airport button to enable or disable the
display of Airport navaids in the Vector Map. The Airport appears as a yellow vector Airport when in colored graphic mode, or as the appropriate Airport icon when in icon graphic mode. As the Vector Map is zoomed in, the Airport (in colored graphic mode) displays runways. When the Vector Map is close to maximum Zoom-In, runway iden­tifiers are displayed at the ends of the runways, helping you to find the appropriate runway when attempting to land. Double-click an airport to open an Airport Information Window about the corre­sponding airport.
VOR: Click the VOR button to enable or disable the dis-
play of VOR navaids in the Vector Map. The VOR appears as a green vector VOR when in colored graphic mode, or as the appropriate VOR icon when in icon graphic mode. The display of com­pass plates is disabled when VOR navaids are dis­abled. Double-click a VOR to open a Navaid Information Window about the corresponding VOR.
NDB: Click the NDB button to enable or disable the dis-
play of NDB navaids in the Vector Map. The NDB appears as a red vector NDB when in colored graphic mode, or as the appropriate NDB icon when in icon graphic mode. Double-click a NDB to open a Navaid Information Window about the cor­responding NDB.
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Text Labels: Toggles the display of text labels on and off. Compass Plate: Toggles the display of compass plates on VOR
navaids.
Cursor Info: Toggles the display of information near the mouse
cursor.
Cursor Distance: Toggles the display of the distance from the airplane
to the mouse cursor. The information is displayed near the mouse cursor.
Cursor Bearing To: Toggles the display of the bearing from the airplane
to the mouse cursor. The information is displayed near the mouse cursor.
Cursor Radial Toggles the display of the radial from the airplane From: to the mouse cursor. The information is displayed
near the mouse cursor. Time: Toggles the display of the time. Date: Toggles the display of the date. Speed: Toggles the display of the indicated and true air
speed of the airplane. Altitude: Toggles the display of the altitude of the airplane. View Distance: Toggles the display of the visible distance. Lat/Lon: Toggles the display of the latitude/longitude of the
airplane. Graphics: Toggles the display of the navaids to either colors or
icons. Cursor Distance Toggles the distance measurement used in all dist-
Measurement: -ances displayed in the Vector Map. These distances
include the cursor distance and visible distance of
the Vector Map. The measurements are as follows:
Feet (ft), Meter (m), Kilometer (km), Statute Mile (mi),
Nautical Mile (nm). Compass Plate The plus and minus buttons increase and decrease
Size: the size of the compass plate respectively. The max-
imum compass plate size is 5.0 nm. The minimum
compass plate size is 1.0 nm.
On-Window Text
The Options Screen allows you to selectively display information about your flight. The information is displayed at the top of the Vector Map and is divided into 3 sections. The sections include the top-left, top-middle, and top-right of the Vector Map.
The date and time, air speed and true air speed, altitude and eleva­tion are found in the top-left section of the Vector Map. The time is displayed in UTC (Coordinated Universal Time - Zulu). The air speed is the speed of the airplane without the effects of nature. The true air speed combines the speed of the airplane with the forces of nature (i.e. wind, gravity, etc.) acting on the airplane. The altitude is the height of the airplane relative to sea level. The elevation is the height of the airplane relative to the ground directly beneath it.
The distance of the view area is displayed in the middle section of the Vector Map. The distance is measured from the airplane to the left edge of the Vector Map followed by the distance of the airplane to the top edge of the Vector Map (i.e. 150 nm x 150 nm). For instance, zooming into the Vector Map increases the scale of the Vector Map which decreases the viewable distance.
The longitude and latitude of the airplane is displayed in the top-right section of the Vector Map.
Vector Map Options
Click the Options button on the control bar to display to Vector Map Options Screen. The Options Screen allows you to configure the Vector Map to your taste. All option states are saved when modified. When you return to your Vector Map from session to session, it appears as you left it. The following describes each option found in the Vector Map Options Screen:
Airport: Toggles the airport visual on and off. Airport Name: Toggles the airport name label on and off. Airport Identifier: Toggles the airport identifier label on and off. VOR: Toggles the VOR visual on and off. VOR Name: Toggles the VOR name label on and off. VOR Identifier: Toggles the VOR identifier label on and off. VOR Frequency: Toggles the VOR frequency label on and off. NDB: Toggles the NDB visual on and off. NDB Name: Toggles the NDB name on and off. NDB Identifier: Toggles the NDB identifier on and off. NDB Frequency: Toggles the NDB frequency on and off.
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Help
This help menu links users with Internet connections directly to a variety of Web Sites which can assist you with troubleshooting and updating Fly! Windows users will also see the “About Fly” menu in this location. Look to these sites for assistance.
Fly! Support Page
Terminal Reality Inc. Home Page
Gathering of Developers Home Page
Fly Now
Fly Now is primarily for novice pilots, allowing them to jump right into the aircraft without having to establish a flight plan, but it is also for the veteran who just wants a quick fix of flight. Whatever the rea­son, this is the fastest way to get yourself into the air.
Scenario
The scenarios in Fly Now are all predefined, meaning that your plane, weather and load considerations are already estab­lished. All you need to do is pick which scenario you desire and take off. Scan this list for the plane and location you wish to fly and click once to highlight it.
Category
The category pop-up menu is used to help classify scenarios for easy location. This feature is intended for third-party add-on product expansion. By default, leave the pop-up selected to “<All Scenarios>” or “FLY! Defaults” to view FLY! original scenarios.
Details
This button accesses a description of the scenario.
FLY
Transfers you to the cockpit of your plane to fly the select­ed scenario—be sure you have chosen the correct scenario before you press this button. Many of the scenarios that ship with Fly! begin with the plane in the air, but some start on the ground, requiring you to take off but allowing you to bypass the engine start-up procedures.
Axis Window
Brings up a visual representation of your axis readings and trim tab settings. This win­dow will stay on screen even if you switch to another view. The window has three sets of indicators: the vertical bar represents your elevators, the top your ailerons, and bottom your rudder. White arrows show current posi-
tion of control input (either keyboard or joystick) and orange arrows show current trim settings. The ALT button (on the Axis Window, not on your keyboard) activates Altitude Hold, an autopilot-like setting that maintains your current rate of Altitude change (not your current altitude). The WING button activates the Wing Leveler. AC activates the Auto Coordination (keeps aileron and rudder turns coordinated)—recommended for keyboard users. Finally, TRIM activates auto-trim for the aircraft. However, since this feature will attempt to auto-trim the plane in all circum­stances, only turn on when necessary.
Mini Cockpit Window
Whether you want to have access to your controls even when using an external camera or you simply don’t want a full instrument panel blocking your view, you can bring up this win­dow. It contains six essential controls (Airspeed Indicator, Altitude Indicator, Attitude Indicator, CDI, Compass, NAV/COM Radio, Throttle Lever, Propeller Lever, and Mixture Lever) at the bottom of the screen. This window will stay on screen even if you switch to another view.
GPS Window
Brings up a full scale view of the Bendix/King KLN89 GPS radio (when applicable). This allows for easier direct input using the mouse, and also allows
for GPS access when not using the cockpit view. You can option­ally open this window by double clicking inside the faceplate of the GPS on the primary cockpit panel.
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• Airport Detail
This chart displays the currently selected airport and many
of its details.
Name: Name of the airport. FAA or ICAO ID: Airport identification code. Usage: Whether the airport is public or private. Elev.: Elevation of the airport above or below sea level. Country: Country in which the airport is located. State: State in which the airport is located.
• Runway
This box lists the available runways at the selected airport. The line drawing to the right represents the runways and their configuration.
ID
Lists the identification number for each of the selected airport’s run­ways. As you highlight a runway in this box, the line drawing to the right illuminates to indicate the runway you have chosen.
Size
Indicates the size of each runway in feet.
Details Button
Calls up information on a selected airport including com frequency, name, location, elevation.
Departure Time
Specify your desired departure time here in Departing From dialog box. This time should be entered in Coordinated Universal Time (UTC), or Zulu time.
• Pointers
These tools located in a vertical stack along the left side of the screen allow you make changes to your flight plan within the map window.
Arrow A pointer for use within the map box. Used to select or view details of items on the map.
Arrow + This tool enables you to add elements to your route. Click on the navigational aids you would like to add to incorporate into your plan.
Arrow – This tool removes elements from flight plan. To use, click on the element you wish to remove.
Flight Planner
The Flight Planner is the interface for more advanced pilots who want to define many of the aspects of their flying experience: route, plane, load, weather, etc. Beginning a flight this way requires substantial experience and knowledge (consult this manual liberally if you have any doubts), but
many options can simply be left in their default position.
• Departing From/Arriving At
Click on these buttons to define your departure airport and time and arrival airport. Note that these dialog boxes are essential­ly the same with differences noted below.
Search For
Choose the type of facility you wish to search for. When accessing this dialog from the Flight Planner, only Airports can be searched.
Country
Select which country you would like to depart from. Making this choice will bring up a list of available airports in the Airport Detail chart below. Most of the world’s countries are included on this list.
State
If you chose “United States” from the Country pop-up menu, you will next be able to choose your state of departure. This pop-up menu will be unavailable if you have chosen any other country.
Name
If you know the name of your desired airport, you can simply enter it in this text box. If no keystrokes are entered within a second, the search will automatically be executed.
FAA or ICAO ID
If you don’t know the name of your chosen airport, but do know its FAA or ICAO identification code, you may enter that code here. If no keystrokes are entered within a second, the search will automatically be executed.
Favorites
This section allows you to save any search result for quick selection or airport lookup in the future.
Search Sets: Click on this pop-up menu to chose from all favorite sets you have already defined. When you chose an airport on the list, it will appear in the Airport Detail Chart below.
Add Set: This button adds an airport displayed in the Airport Detail Chart to your Favorites list.
Remove Set: This button removes the last selected set (shown in the popup-menu) from your Favorites list.
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NDB-Concentric circles
NDB with DME-Circles with blue square center
VOR-Hexagon with blue center
VOR with DME-Hexagon with square center
VOR with Vortac-Hexagon with bold edges
Detail Options
Allows you to filter out many of the details brought up by activating the overlays. The number of airports, navaids, etc. can be a bit overwhelming, so this feature can help clear up the clut­ter of the map view.
______ Detail
This button changes depending on what kind of symbol is most recently clicked upon in the map window. Airports, Navaids, Waypoints, and flight segments can contain details of each specif­ic item which are accessed via this button.
Edit Route
Pressing this button brings up a box listing all airports and waypoints on your route from point A to point B. From here you can select each point individually to change them as you deem fit.
Generate Route
Automatically generate routes by simply specifying the Departure and Arrival Airports. Using this tool, however, overrides any other flight plan information.
Setup Aircraft and Environment
Links to appropriate section (p.36 and 38).
FLY
Initiates the flight plan you have prepared and transports you to the cockpit of your plane to begin startup procedures. Be sure that all of your flight plan settings, including Environment and Setup Aircraft settings are established before pressing this button.
Magnifying Glass Allows you to magnify an area of the map by clicking on it. To zoom out, Control+Click with the mouse. The behavior of this tool depends on whether you are looking at a vector display or a map: in map mode, zooming will select the next most detailed map (i.e. clicking on North America on the world map will jump to the map of North America). Note that the “next most detailed map” may not necessarily be a higher scale than the previous map, it may simply cover a smaller area. Use the Detail Map Overlay to see where maps intersect.
Map Icons
The two icons in the lower left corner of the screen indicates
which maps you will see in the map window.
Map Overlay: Pressing this button toggles the topographical map on and off.
Detail Map Overlay: Pressing this button toggles a map overlay that indicates the location of detail maps. If an area is shaded in blue, there is a map available for that region.
Current Map: Indicates which map is currently open. Detail Map: Pop-up menu to choose a different map.
Overlays
These map overlays provide useful navigational information by plotting various elements onto the map window. Click on each overlay button to toggle the switch on (illuminated) or off (shaded).
Latitude Longitude Guide: Overlays longitude and lati­tude lines on topographical maps only.
Weather: Displays temperature, wind speed, and wind direction. Only functions if METAR data has been imported from the Environment screen.
Route Chosen: Overlays your flight route. Waypoints: Overlays all available waypoints as locations on the
map. Represented as triangles. Airports: Overlays all available airports as locations on the map.
Represented as crossed runways or as FAA-defined representation of the runway layout.
Navaids: Overlays all available Navigation Aids (or “NAVAIDS”) as locations on the map. Navaids come in five varieties. The symbol in the left column represents the symbols as they are shown on standard aviation maps and the symbols in the right column are their interface equivalents. The latter are designed to be as similar as possible to their actual counterparts, but there are some small differences:
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Uniform Fill-On/Off: Activating this feature allows you to fill all tanks in the order they should be filled with one adjustment (on by default) and assures that any changes in fuel level will affect the weight distribution of the craft evenly. If, however, you wish to offset a weight imbalance due to cargo or passenger load, you may do so by turning Uniform Fill off and specifying different fuel levels to off­set the weight. When you turn off Uniform Fill, individual fuel level sliders will appear below each tank allowing you to make adjust­ments independently.
Total Fuel Level: This slider allows you to fill all tanks when Uniform Fill (see above) is on. When Uniform Fill is off, you may not use this slider to fill the tanks, but it will rise and drop as you add fuel to the individual tanks to indicate changes to the aircraft’s total fuel level.
Total Fuel/Max Fuel: Numerically indicates the total fuel loaded onto the aircraft and the maximum amount the plane can hold. Keep in mind that the amount of fuel you can carry is limited not only by these numbers, but by the total weight capacity of your aircraft - it is possible to exceed weight capacity while having less than maximum fuel loaded.
Setup Aircraft: Returns to Setup Aircraft (see above). Load Out Weight: Links to Load Out Weight (see below).
Weight
Center of Gravity: These indicators display the balance of the aircraft
both front-to-back (“Fore and Aft”) and side-to-side (“Left and Right”). The placement of fuel and weight (see Fuel Load Out above) impacts these readings. Ideally, you want to keep the aircraft balance within the green area of the indicator, as close to center as possible. If weight is not evenly distributed, it will impact the aircraft’s flight sta­bility. The dial shows red to indicate serious weight or balance prob­lems.
Pilot, Passenger, and Cargo Icons: You can distribute weight in your plane graphically by clicking on pilot seats, passenger seats, or cargo bays to add or remove occupants of those sections. For example, you can click on a chair to add a passenger. Watch the effect placing and removing objects has on the Center of Gravity indicator above and the Total Weight indicator below. Please note that although you may add and remove passengers from the plane, you will only see a sin­gle occupant in the 3D aircraft when flying the simulator.
Setup Aircraft
To choose and configure an aircraft for flight, you must first select the aircraft you wish to fly and then access the aircraft fuel and weight options from this screen.
Types to Display
All aircraft shipped with Fly! are categorized by their engine configurations. This pop-up menu allows you to see all of the available planes (“All Aircraft”) or only aircraft of a specific type (Single-Engine, Multi-Engine, Single-Engine Turbo-Prop, Multi­Engine Turbo-Prop, and Jet).
Details
Once you have selected an air­craft, its image appears in the right hand window. Click on the Details button to view selected performance information for the aircraft.
Load Out
Load Out is the weight load and distribution of all things car­ried by the aircraft including, for example, cargo, pilots, passen­gers, and fuel. All of these elements can be customized and placed by use of the two Load-Out screens: Fuel and Weight.
Fuel: Fuel Load Out allows you to specify the amount and place­ment of fuel in your aircraft.
Center of Gravity: These indicators display the balance of the aircraft both front-to-back (“Fore and Aft”) and side-to-side (“Left and Right”). The placement of fuel and weight (see Weight Load Out below) impacts these readings. Ideally, you want to keep the aircraft balance within the green area of the indicator, as close to center as possible. If weight is not evenly distributed, it will impact the aircraft’s flight stability. The dial shows red to indicate serious weight or balance problems.
Fuel Tank Icons: Each aircraft has a number of fuel tanks located around the plane, represented in this screen by ovals with a red fuel symbol. The level of fuel in the tank is indicated by the gold coloring that rises or drops as fuel level is changed.
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beyond your maximum visibility range. Visibility settings range from 0 to 20 miles. This setting can affect system performance but will have no effect on aircraft performance. Note that this setting is limit­ed by the Maximum Visibility setting in the Graphics Options dialog (p. 11).
Temperature: External temperature can have profound effects on your airplane. Cold temperatures increase the chance of icing. Hot temperatures, on the other hand, render the air less dense and less able to support a plane in flight. Temperatures range from -50°F to 120°F.
Pressure: Indicates the outside barometric pressure at sea level. Pressure can impact the accuracy of altitude readings - if pressure is high, actual altitude will be lower than is shown on instruments. If, for example, you land at an airport that is at a different elevation than your airport of origin, you will have to adjust the Kollsman window on altimeter from the primary cockpit panel. This is particularly important in IFR (Instrument Flight Rules) flight. Pressure settings range from 28.0 Hg to 31.0 Hg.
Wind
Few things have more impact on flying than wind. Wind affects speed adjustments, fuel efficiency, and take off and landing directions. You can manually set the direction of the wind by clicking on any point within the compass.
Variable Wind Direction: Click in this box to randomize the direc­tion of the wind for greater realism. Activating this feature overrides any settings made on the Wind Direction dial. The dial sets the pre­dominant wind direction. Selecting variable winds allows the wind to “blow” from more than one direction but it still maintains the pre­dominant direction.
Average Speed: Slider establishes the average wind speed in the sim­ulation. Wind will change speed constantly, occasionally rising above or below this average, but this figure represents the general steady airspeed. Speeds range from 0 MPH to 50 MPH.
Gust Speed: You can set the peak level for wind gusts with this slid­er, establishing the maximum spikes for wind effect.
Clouds
You can set the cloud count at three layers of atmosphere with these text boxes and pop-up menus. Cloud layers can be set to your preference (in feet) and cloud density can range from Few to Scattered to Broken to Overcast. To activate these features, first click on the Sun icon to the left of each layer to activate clouds at that level. You may then set cloud density and altitude manually in the pop-up menu and text box respectively.
Name, Type, Weight: These fields act as both an alternative way to insert people and cargo into your plane and as a means of modifying items already placed. To place a new object, choose its Name (i.e. Co-Pilot, Left Rear Passenger) and Type (Pilot, Passenger, Cargo or none) and specify its weight. To change an already placed object, select its position from the Name pop-up menu or highlight it by pointing at it and make any changes in these boxes. Most often, you will want to raise or lower the weight of objects to balance out the weight load. Keep in mind that the pilot (you) cannot be removed from the plane.
Total Weight/Max Weight: Numerically indicates the total weight currently loaded on your aircraft (including fuel) and the maximum weight your aircraft can carry. Note that you cannot exceed the max­imum amount and that heavier loads will affect airplane perform­ance. The dial shows red to indicate serious weight or balance prob­lems
Setup Aircraft: Returns to Setup Aircraft (see above). Load Out Fuel: Links to Load Out Fuel (see above).
Flight Planner: Links to Flight Planner (p. 32). Environment: Links to Environment View (p.38). FLY: Takes you to the cockpit of your plane. Be sure all settings in
this section as well as Environment and Flight Planner are to your liking before embarking on your journey.
Environment
Ever wanted to control the weather? With the Environment interface, you can. Keep in mind that these settings will be established worldwide and will not change no matter how long or where you fly. For greater realism, however, you can allow Environmental settings to
be established with real weather data by activating the METAR fea­ture, described below.
Options
These sliders allow you to alter various weather attributes,
each of which can dramatically impact on aircraft performance.
Visibility: Visibility is the distance the pilot can see from the cockpit
- the higher the visibility, the farther the pilot can see. As visibility decreases, objects in the distance will be shrouded in haze if they are
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Keyboard Controls &
Shortcuts
System Controls
Pause . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P
Access Menu Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . Space Bar
Toggle Full Screen Mode . . . . . . . . . . . . . . . . . . Control + Enter
Exit to User Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape
Mute. . . . . . . . . . . . . . . . . . . . . . . . . . . Windows: Control + M
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . MacOS: Command + M
Graphic Options Dialog . . . . . . . . . . . . . . . . . . . . Control + F2
Sound Options Dialog . . . . . . . . . . . . . . . . . . . . . Control + F3
Control Options Dialog. . . . . . . . . . . . . . . . . . . . . Control + F4
Saving Screen Shots . . . . . . . . . . . . . . . . . . . . . . Control + Tab
Displaying frame rate and status information . . . . . . . . . . . . Tab
Cockpit Controls
Scrolling Cockpit Views
If you have Scroll with Mouse selected in Options - Cockpit, you may simply move the mouse pointer to the edges of the screen to scroll in the desired direction. Or you may use any of the fol­lowing keyboard commands.
Scroll Cockpit Up. . . . . . . . . . . . . . . . . . . . . . Shift + Up Arrow
Scroll Cockpit Down . . . . . . . . . . . . . . . . . Shift + Down Arrow
Scroll Cockpit Right . . . . . . . . . . . . . . . . . . Shift + Right Arrow
Scroll Cockpit Left . . . . . . . . . . . . . . . . . . . . . Shift + Left Arrow
Head Pitch/Seat Adjust Down . . . . . . . . . . . . . . . . . . . . . . . . . ]
Head Pitch/Seat Adjust Up . . . . . . . . . . . . . . . . . . . . . . Shift + ]
Home Cockpit . . . . . . . . . . . . . . . . . . . . . . . . . . . Shift + Home
Show Backdrop
Activating this checkbox will introduce a photographic background of distant clouds and horizon into the simulation. This alone has no effect on weather conditions, but is simply a visual option to enhance the “out the window” view.
Precipitation
Use the Precipitation pop-up menu to select the type of pre­cipitation you desire: Clear (or None), Rain, or Snow. Precipitation can obscure vision, alter airplane performance, and increase take off and landing hazards.
Intensity
Precipitation intensity can be defined using this pop-up menu and can be set to Light, Medium, or Heavy. The more intense the precipitation, the greater the impact on the simulation. As a note, to introduce Thunderstorms into the environment, set Rain as the precipitation type and Heavy as the intensity.
Import METAR
To create more realistic weather conditions, you can add real-world weather by importing weather reports based on the the National Weather Service “METAR” files. Each METAR file describes latest weather observations from one of thousands of reporting stations around the world.
When you fly within 140 miles of one of these stations, the weather will change to reflect the actual weather in that region and if you are within the range of more than one station, the weather will be interpolated from all nearby stations. If, finally, you fly out of range of any stations, the weather settings will revert to your manually defined Environmental settings.
Pressing the Import METAR button brings up a file box allow­ing you to choose which METAR files to import. Locate and open the METAR file you wish to import. Once you import a new METAR file, and previously imported METAR data will be lost.
METAR files can be obtained from a number of sources. A few come installed with your copy of Fly!. If you desire other files, they can also be obtained from various sites on the Internet includ­ing those of NOAA (the National Oceanographic and Aeronautics Administration) and many popular flight simulation Web sites.
Clear METAR
Clears METAR settings and reverts to your manually defined Environmental settings.
You may also link to Setup Aircraft, Flight Planner and FLY.
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Simulation
Simulation
Elevator
Elevator Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Down Arrow
Elevator Down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Up Arrow
Elevator Trim Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Num 1
Elevator Trim Down. . . . . . . . . . . . . . . . . . . . . . . . . . . . Num 7
Engines
Using this feature will automatically perform system and engine startup. If you have turned on “Accurate Engine Start” in Realism (p. 20), you will have to wait while the computer per­forms each of the startup steps in sequence. If not, the engine will start up instantly.
Easy Engine Start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . E
Flaps
Retract Flaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shift + F
Extend Flaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F
Fuel
Mixture Down . . . . . . . . . . . . . . . . . . . . . . . . Control + Num 3
Mixture Up . . . . . . . . . . . . . . . . . . . . . . . . . . Control + Num 9
Gear
Up/Down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . G
Force Down. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shift + G
Heat
Carburetor Heat On/Off . . . . . . . . . . . . . . . . . . . . . . . . . . . . H
Pitot Heat On/Off. . . . . . . . . . . . . . . . . . . . . . . . . . . . Shift + H
Miscellaneous Controls
IFR Hood On/Off . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shift + I
Only available in the cockpit view. Turns off all 3D drawing outside window. Essentially, allows for blind flying under IFR (Instrument Flight Rules) by pulling a blinding hood over the cock­pit window.
Prop Pitch Decrease. . . . . . . . . . . . . . . . . . . . Control + Num 1
Prop Pitch Increase . . . . . . . . . . . . . . . . . . . . Control + Num 7
Rudder Right . . . . . . . . . . . . . . . . . . . . . . . . . . . Num . (period)
Rudder Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Num 0
Throttle Maximum . . . . . . . . . . . . . . . . . . . . . . . Shift + Num 9
Throttle Minimum . . . . . . . . . . . . . . . . . . . . . . . Shift + Num 3
Throttle Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Num 9
Throttle Down. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Num 3
Manipulating Cockpit Instruments
You can adjust any of the usable cockpit instruments with your mouse pointer. Note that Radios have special mouse inter­action features (p. 44).
Buttons: Buttons are pressed by clicking on them. Levers: Levers are pulled by grabbing them with a click-and-hold
followed by movement in the direction of your choice. Dials: Dials are turned to the left by Left-Clicking in Windows and
Single-Clicking in MacOS and turned to the right by Right­Clicking in Windows and Control-Clicking in MacOS.
Pedals: Cannot be manipulated with mouse. Popup Gauge Information: Point at any usable gauge on your
control panel to get not only the identity of the gauge, but also the current reading for that gauge. Gauge labels will automatically appear after holding the mouse over the gauge for one second.
Airplane Controls
The following keyboard controls are used to pilot your air­craft in the simulation. Keep in mind that many of these controls can also be affected by input devices (i.e. Joysticks or Flight Yokes) or manual adjustment of cockpit controls (see Cockpit Controls, above).
Ailerons
Aileron Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Right Arrow
Aileron Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Left Arrow
Auto-Landing Feature
Land at the most suitable runway at nearest airport. Takes over all functions and performs landing with no input from the pilot.
Auto-Land . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z
Auto-Land Abort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z + Shift
Brakes
Ground Brakes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B
Parking Brakes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shift + B
Center Controls
Center Aileron & Rudder . . . . . . . . . . . . . . . . . . . . . . . . Num 5
Center Ailerons, Elevator, & Rudder. . . . . . . . . . . Shift + Num 5
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Simulation
Simulation
Simulation Controls
Cameras
Real-world pilots are only able to see from one vantage point, their seat. While the main point of this simulation is to put you in that position, you have even more power with Fly’s alter­nate camera views. These cameras (including your cockpit view) offer almost infinite control over your viewing position. Experiment with these cameras and use them in conjunction with windows (see below) to find precisely the view and layout that pleases you.
General Camera Control
Cycle Thru Cameras (i.e., Cockpit, Spot, Fly By, etc.) . . . . . . . C
Cockpit Toggle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shift + C
Moving the Camera
Some of the cameras can be moved and zoomed as you see fit.
Zoom Camera In . . . . . . . . . . . . . . . . . . . . . . . . . . Control + =
Zoom Camera In Fast . . . . . . . . . . . . . . . . . . . . . . . . . Shift + =
Zoom Camera Out . . . . . . . . . . . . . . . . . . . . . . . . . Control + -
Zoom Camera Out Fast . . . . . . . . . . . . . . . . . . . . . . . . Shift + -
Pan Camera Left . . . . . . . . . . . . . . . . . . . . Control + Left Arrow
Pan Camera Right. . . . . . . . . . . . . . . . . . Control + Right Arrow
Pan Camera Up. . . . . . . . . . . . . . . . . . . . . Control + Up Arrow
Pan Camera Down . . . . . . . . . . . . . . . . Control + Down Arrow
Camera Hot Key Definition
If you are particularly fond of a certain camera angle, you can save it to a hot key for instant access. Simply establish the camera position you want and define the position by pressing Shift and any of F1 through F8. You can then press only the recall key (F1 through F8) to instantly jump to that position.
Define Camera 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . Shift + F1
Define Camera 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . Shift + F2
Define Camera 3. . . . . . . . . . . . . . . . . . . . . . . . . . . . Shift + F3
Define Camera 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . Shift + F4
Define Camera 5. . . . . . . . . . . . . . . . . . . . . . . . . . . . Shift + F5
Define Camera 6. . . . . . . . . . . . . . . . . . . . . . . . . . . . Shift + F6
Define Camera 7. . . . . . . . . . . . . . . . . . . . . . . . . . . . Shift + F7
Define Camera 8. . . . . . . . . . . . . . . . . . . . . . . . . . . . Shift + F8
Avionics Controls
Radios
A number of radios are available to assist you in navigation and communication, including ADF, COM, NAV, GPS, and transponder radios. For details on the operation of these devices, see Radio Flyer in the Flight Instruction section.
Tuning: As with all cockpit dials, you can point at the dials with your mouse pointer and turn them left and right with a Left-Click and Right­Click (Windows) or a Click and Control-Click (MacOS). You can also click directly on the LED numbers on the radio to tune them up and down.
Autopilot: Autopilot allows you to relinquish the controls to the tender mercies of your aircraft’s automated piloting sys­tem. Engage this system by toggling it on (disengage with the same button). Once the system is engaged, you can instruct the Autopilot to maintain either your altitude rate-of-change, your heading, or both. Note that this is not a “real-world” autopilot (that system is covered in the Pilot’s Manual) and is available on all planes, regardless of whether the actual plane is equipped with an autopilot.
Autopilot Toggle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A
Autopilot Altitude Hold . . . . . . . . . . . . . . . . . . . . . Control + A
Autopilot Heading Hold . . . . . . . . . . . . . . . . . . . . . . . Shift + A
Lights
Navigation Lights, Strobe, and Beacon Lights. . . . . . Control + L
Landing and Taxi Lights . . . . . . . . . . . . . . . . . . . . . . . . Shift + L
Panel Lights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . L
Turns on and off the instrument panel lights in planes where illumination is not automatic. The default aircraft in Fly! all have full-time running instrument panel lights that do not have to be manually turned on (though primary aircraft power must be on). You cannot turn lights off in these aircraft, but you can adjust them through the various cockpit light controls available in the cockpit panels.
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Simulation
Simulation
Air Traffic Control
In the real world, Air Traffic Control (ATC) is available (and sometimes mandatory) to pilots when flying in and around major air traffic areas, and when outside weather conditions prevent flying by visual reference (Visual Flight Rules, or ‘VFR’flight). ATC assumes many responsibilities, the most important is to maintain a safe level of separation between a plane and any surrounding planes or terrain. When flying in Instrument Flight Rule (‘IFR’) conditions where visibility may be restricted, it is mandatory that the pilot be in constant communication with ATC.
Fly! offers you the ability to participate with ATC as you choose. This is considered an advanced feature, and may be skipped by beginning pilots if desired. Fly! supports the primary centers of control for ATC: Clearance Delivery, Ground Control, Tower, Departure Control, Arrival Control, and Center. Each of these centers is responsible for a specific area of control for air­craft operations. In addition to establishing and maintaining com­munications with ATC throughout your flight, you may also hear other computer controlled planes as they interact with ATC. This can occur at any time if a computer aircraft is using an ATC serv­ice on the same radio frequency as you.
ATC services are not available at all airports. In some cases, you may only have a subset of the ATC services available. In these cases, it is normal for smaller airports to offer multiple ATC serv­ices through the same controller. For example, some airports may have a dedicated frequency and controller for Clearance Delivery, and one for Ground Control. Another airport may have a single frequency that covers Clearance, Ground, and Tower. Regardless of this, Fly! will allow you to choose the “service” you want, even if these are tied to the same frequency. If an airport only offers Unicom (which only provides basic airport information), then you will not see any ATC services listed for the airport, and IFR approaches and departures will not be possible from the airport.
Recall Hot Key
Activate Defined Camera 1. . . . . . . . . . . . . . . . . . . . . . . . . . F1
Activate Defined Camera 2. . . . . . . . . . . . . . . . . . . . . . . . . . F2
Activate Defined Camera 3. . . . . . . . . . . . . . . . . . . . . . . . . . F3
Activate Defined Camera 4. . . . . . . . . . . . . . . . . . . . . . . . . . F4
Activate Defined Camera 5. . . . . . . . . . . . . . . . . . . . . . . . . . F5
Activate Defined Camera 6. . . . . . . . . . . . . . . . . . . . . . . . . . F6
Activate Defined Camera 7. . . . . . . . . . . . . . . . . . . . . . . . . . F7
Activate Defined Camera 8. . . . . . . . . . . . . . . . . . . . . . . . . . F8
Window Controls
This collection of mini-windows is among your most useful tools. Use them in conjunction with any of the simulation’s cam­eras to get the complete picture of your plane and the world around you. Note that these windows can be resized and persist in both size and position even between sessions.
Basic Operation: Generally, windows operate like any other win­dow in your operating system. Open with the keystrokes listed below, move around by grabbing the top or title bar of the window, and close with either a click to the appropriate corner or a key com­bination.
Secondary Camera View. . . . . . . . . . . . . . . . . . . . . . . . . . . . W
Map View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . M
Vector Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shift + M
Axis Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . X
Mini Cockpit Window. . . . . . . . . . . . . . . . . . . . . . . . . Shift + X
GPS Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . N
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Simulation
Simulation
Contact Ground Control to receive permission to taxi, as
well as directions to the active runway.
Once you reach the active runway for take-off, you will transition to Tower to receive permission to enter the active run­way and take off. Once you have taken off, Tower will pass you to Departure Control to vector out of the airport’s airspace safely.
Once out of the airport airspace, Departure Control will have you contact Center to track and assist your flight enroute. If you are travelling across large geographic distances, you may be asked to tune to other Center controllers along the way. Once you near your final destination, Center will hand you off to Approach Control to begin your final descent and entry into the arrival air­port’s airspace.
Approach Control will give you “vectors” for your final approach, which are a series of heading changes to safely route you into the traffic pattern and prepare you for landing. Once the active runway is clear, and you are the next aircraft in line to land, Approach Control will pass you to Tower for final clearance to land.
Once Tower is contacted, you will be given final clearance and can make your approach. Once you land, you should clear the active runway as soon as safely possible.
Once you are safely on the ground and at a full stop, you will contact Ground Control to help guide you back to the termi­nal area of the airport. Once you have reached your destination and have engines off, you can contact Clearance Delivery to close your flight plan.
ATC On/Off Toggle . . . . . . . . . . . . . . . . . . . . . . . . . . . Shift + `
ATC Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . `
ATC Response #1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
ATC Response #2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
ATC Response #3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
ATC Response #4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
ATC Response #5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
ATC Response #6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
ATC Response #7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
ATC Response #8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
ATC Response #9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
ATC Response #10. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0
You may activate ATC at any time, regardless of whether you created a flight plan or if you started the simulation from the Fly Now view. To communicate with ATC, press the ATC key (`). You will be prompted with a list of ATC services to communicate with. If your COM radio is already tuned to a valid ATC service, Fly! will bypass this selection window and proceed to your request.
Once you select the ATC service to communicate with, a window will appear with the available requests or responses you can make to ATC. If your COM radio was not already tuned to the ATC service, it will be auto-tuned for you. Press the ‘1’ through ‘0’ key to select the request or response you wish to make. The ATC system will react as appropriate, and will give you verbal instruc­tions on how to proceed.
All ATC communications are echoed to a scrolling text dis­play at the top of your screen. If you have multiple radios tuned to multiple services, you will see a separate text display for each ATC communication you receive. You can turn off the audio por­tion of ATC communications through the Sound options dialog (see p. 12)
Remember that your radio is your “life-line” to ATC. If you tune your radio away from ATC, or turn off the COM radio audio through the audio panel of the aircraft, you will be blissfully unaware of any demands ATC is making of you. In real life, this could result in serious fines or suspension of your license! Fortunately in Fly! you can choose to ignore ATC if you wish – just remember that there are other planes in the air that are assuming you will follow ATC’s instructions.
The normal “steps” of participating with ATC are as follows:
Tune your COM radio to the ATIS frequency for the airport you are departing. The ATIS frequency is shown on the sectional map, and can also be obtained by double-clicking the airport in the Vector Map window or by using the “Range Finder” feature (see p. 52). ATIS is an automated weather observation system, and you will be required to have this information before contacting Clearance Delivery.
Contact Clearance Delivery. If you created a flight plan in the Flight Planner, you will open your flight plan with Clearance Delivery at this time. Clearance Delivery will also verify that you have the latest ATIS information.
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Simulation
Simulation
Distance Compression
You can shorten long flights by activating the Distance Compression feature. When this feature is armed, it effectively shrinks the ground distance between where you are and where you want to go allowing you to cover more ground in the same amount of time. Here’s what distance compression does not do: it does not speed up time, it does not change the control of your plane or the physics acting upon it. Effectively, it shrinks the world.
Each increase in Distance Compression halves the normal distance. This continues exponentially up to a factor of 1/64th. Distance can not be expanded beyond a 1:1 ratio.
Increase Distance Compression . . . . . . . . . . . . . . . . . . . . . . . D
Decrease Distance Compression. . . . . . . . . . . . . . . . . Shift + D
Instant Replay
Any time you wish to review your most recent actions in flight, bring up the Instant Replay tool. Doing so will pause the simulation and open a window containing a strip of buttons like the controls on a VCR. You can Play, Rewind, Fast Forward, or Reverse Play through the last few minutes of flight (based on your frame rate and available memory).
If you press the Play or Reverse Play buttons repeatedly, the rate of play is doubled (up to 8x) each time you press the button. You can slow the replay back to normal speed by pressing stop and hitting play once.
A NOTE and a WARNING: Instant Replay is not only a VCR, it’s a time machine. When you go back in time through its record­ing of your flight, you are actually transporting the simulation back to that point in time (though any on-screen time display will not change). In other words, were you to run the instant replay back one minute and then deactivate instant replay, you would regain control of your aircraft at that point. This can be useful to re-attempt a failed or missed approach. If you wish to resume your flight from where you were, be sure to fast forward to the latest end of Instant Replay and then exit.
Exiting the Instant Replay window resets the replay buffer and begins a new recording.
Activate Instant Replay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . I
Slew Controls
Slew Mode allows you to suspend the simulation and manually place the aircraft anywhere and in any position you like. To activate Slew Mode, press S. Once in Slew Mode, the keys listed below will control the
position of the aircraft. Movement in Slew Mode is continuous and cumulative, meaning that the longer you hold a Slew direc­tional key, the faster your craft will move. When you reach the position you want, press Slew Stop to freeze.
Slew Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . S
Slew Stop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Num 5
Slew Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Q
Slew Down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A
Slew Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Left Arrow
Slew Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Right Arrow
Slew Backward . . . . . . . . . . . . . . . . . . . . . . . . . . Down Arrow
Slew Forward . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Up Arrow
Pitch Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert
Pitch Down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Delete
Bank Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Home
Bank Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . PgUp
Rotate Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . End
Rotate Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . PgDn
Changing Time of Day
You may freely change the time of day in Fly! while in-flight. Using these keys adjust the time forward or backward by 30 min­utes at a time. Note that this does not affect the simulation – your plane will move at its current speed and continue to fly as expect­ed. Fly! accurately computes the position of the sun, moon (including moon phases) and stars based on the exact month, day, year, and time you have selected and your location on the Earth. Changing time of day will also affect the position and perspective of any ground shadows being cast by aircraft or ground structures.
Time Forward . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . T
Time Backward. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shift + T
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Range Finder Feature
Simulation
ground, the sky, or in the air and you will see a label identifying the object and calculating the distance to it.
While in any camera mode, you can use the Range Finder Feature to identify important structures and land­marks within your field of view.
Once you activate the Range finder, you may point at any object you see on the
Flight Instruction
To Dianne - I’m really married to you, not this
manual.
You can point to almost anything with this tool. Pointing at a building or structure will display the height of the structure, your current clearance over the structure (to make sure you can clear it from a distance), and the range to the structure. Pointing at an air­port or VOR will show you their name and range. You can dou­ble-click on an airport to receive an Airport Information window, which displays runway, localizer, and ATC frequency information. You can double-click on a VOR to receive information about its operating range and frequency. If you are feeling really adventur­ous, you can find the range to the sun and the moon, or the cata­log names of stars in the sky!
Activate Range Finder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . /
Web Sites of Interest
http://www.iflytri.com
http://www.terminalreality.com
http://www.godgames.com
Airplane Manufacturers
Cessna C172R:
http://www.cessna.textron.com/
Piper Malibu Mirage and Navajo:
Author Bio
Peter Lert started flying in sailplanes while a high school stu­dent in Switzerland. In the subsequent 35 years, he's amassed some 15,000 flight hours as well as obtaining Airline Transport Pilot and Certified Flight Instructor licenses for aircraft ranging from balloons to jets.
He has worked as an experimental test pilot, aviation jour­nalist, and was Senior Scriptwriter for the Interactive Systems Division of FlightSafety International, the world's largest private provider of full-scale flight simulator training. At present, he lives in the mountains of southwest Colorado and is chief pilot of two multi-engine flight operations (one corporate, one charter).
Flight Instruction
http://www.newpiper.com/
Raytheon Beech Super King Air B200 and Hawker 800XP:
http://www.raytheon.com/rac/
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Flight Instruction
54
Flight Instruction
Fly! - Chapter 1
Those features, though, aren’t what we’ll address in this manual. With an interface as realistic as FLY!’s, you don’t need “yet another computer manual” (and, for those of you who want to learn about keyboard shortcuts and other “simulator only” fea­tures, those total nerds
my esteemed colleagues over at the com­puter side of the house have provided an excellent one). Instead, what you’re holding is almost entirely a flight manual, written as though I were actually instructing you in the airplane (as I do in real life). In fact, I’ll make almost no mention of keyboard or even mouse commands unless absolutely necessary; since operation of the program is so simple and instinctive, I’ll just say something like “use the prop control to increase the RPM” or “tune the nav radio to 118.5 mHz,” with the assumption that you’ll simply reach out and do it.
This means that it’s very worthwhile for you to take a look through the Simulation Interface (see page 4) now to make sure you’re up to speed on the basic techniques. They’re all simple and self-consistent: you use the same moves to “grab” and operate any switch, knob, or handle on the panel, regardless of its function (or, for that matter, in which airplane it’s installed). Again, this is mere­ly realism - in the real airplane, your hand would work the same way all the time.
A MATTER OF CONTROL:
FLY! supports just about any input device currently available, including both conventional and force-feedback joysticks. That being said, however, I’d personally suggest that you’ll get the most out of FLY! if you use a control yoke: all five of the airplanes mod­eled in this release have yokes, rather than sticks, in their actual cockpits. Similarly, for single-engine airplanes, a simple throttle (or the one provided on most yokes) will suffice; those fancy multi­function ones, studded with so many buttons and switches they look like a chunk sawed out of a bassoon, are more suited to mil­itary flight simulations, and have no counterpart in civil aircraft at this time. (For multi-engine airplanes you’ll most likely be grab­bing the screen throttles with your mouse.) Rudder pedals are an excellent idea, particularly if you’re planning serious engine-fail­ure work in the multiengine birds.
Fly! - Chapter 1
INTRODUCTION
Welcome to the start of what we’re sure will be an exciting, entertaining, and instructive experience. FLY! has been designed to replicate the sights and sounds of flying some of general avia­tion’s best-known aircraft with unparalleled realism. It goes much farther than that, however. The handling and aerodynamic responses of all the airplanes available have been mathematically duplicated, or “modeled,” with a level of accuracy that approach­es (and, in many cases, surpasses) that of full-scale airline and mil­itary flight simulation systems. Extremely detailed terrain render­ing, based on actual satellite imagery and topographic data, makes the outside view as realistic as possible, while the combination of photorealistic instrument panels and actual working panel con­trols (i.e., you can simply “grab” the appropriate switch or knob with your mouse) completes the picture and puts you right in the pilot’s seat. (After all - how many real airplanes are controlled from keyboards?)
Want even more realism? FLY! has a very sophisticated weather “engine” to provide weather effects from innocuous fair­weather clouds to blinding fog, or the firehose rain of a thunder­storm.
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Fly! - Chapter 1
From there, we’ll move on into the fascinating world of mul­tiengine airplanes. We’ll start with a medium piston-powered twin, the Piper Navajo Chieftain. For years a mainstay of both cor­porate and, in particular, commuter flying, the old “NavaHog” is the airplane on which many of the current generation of airline pilots got their “heavy iron” start. Next will come the classic Beech Super King Air 200 - the epitome of the corporate turboprop, and one that remains not only in production, but in service in both executive and commuter versions worldwide.
Finally, we'll come to a classic midsize business jet: the Raytheon Hawker 800XP. Based on one of the earliest business jet designs, this enduring classic has developed to a luxurious mod­ern corporate cruiser with transcontinental (or even transoceanic) capabilities and a thoroughly up-to-date suite of avionics, includ­ing the latest electronic cockpit displays. It's in this aircraft that you'll be introduced to the special worlds of swept-wing aerody­namics and high-speed, high-altitude flight.
Here, then, is FLY! We’re sure it’ll provide you with hours of far more than just entertainment…and now, if you’ll grab your flight cases and move into the classroom at the back of the hangar, we’ll begin our preflight briefing…
Hawker 800XP
Fly! - Chapter 1
TAKING IT IN SEQUENCE:
We’ve laid this flight manual out in a logical sequence to fit the needs of just about anyone, whether you’re a first-time novice or an experienced pilot (of either flight simulation programs or actual airplanes). If you’re starting from scratch, you’ll find your enjoyment of the program greatly enhanced if you take the time to read the chapters on fundamentals of flight and cockpit basics ­it’ll make your subsequent flights much easier. If you have any experience, either real-world or simulated in any of the planes pre­sented, by all means jump right in. Indeed, there’s no reason you shouldn’t try your hand at, say, the Hawker 800XP jet, even if all you’ve ever flown has been a single-engine trainer - just don’t expect to do any better than you would in a similar real-life situa­tion! Sure, you may survive and even have fun - but you’ll be using FLY! more as a game than as the extremely sophisticated flight sim­ulation system it really is. (Of course, all of us like to just play sometimes…and there’s nothing wrong with that.)
The airplanes we’ve chosen are presented in the same pro­gression you’d encounter if you were actually learning to fly and starting a career that could culminate in the airlines or at the pin­nacle of corporate aviation. We’ll start out with a basic light sin­gle, the Cessna 172R Skyhawk - the airplane, in fact, in which tens of thousands of Americans have earned their Private Pilot license. From there, we’ll move on to the Piper Malibu Mirage, a heavy single (or what the FAA calls a “complex high-performance air­craft”). With its pressurized cabin, turbocharged engine, and advanced avionics, the Mirage is one of the most sophisticated piston-powered single-engine airplanes ever manufactured. If the Skyhawk is “the Plymouth of general aviation,” the Mirage is its Lexus or Mercedes Benz.
Yoke vs. Stick
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THE BALANCE OF FORCES
Most aeronautics texts teach that there are four forces that act on an airplane in flight, and that they show up in two opposing pairs. One pair is weight, which is pretty obvi­ous, and lift, the force exerted by the wings in holding the airplane up in the air (you’ll find out in a moment that lift does a lot more than that). The other pair is thrust, the force that pulls or pushes the air­plane forward through the air, and
which is usually provided by some kind of engine (but not always ­look at gliders!), and drag, the opposing force that tries to hold it back. (Actually, all aircraft are supported by a fifth force, invisible but all-pervasive, called money - and that’s the reason we need flight simulators like FLY!)
As long as we’re flying along straight and level, and at a con­stant speed, all four of these forces are in balance. The weight of the airplane is exactly counteracted by the lift of the wing, so it goes neither up nor down. Its drag, caused partly by the wing’s efforts to keep everything aloft and partly by the effort needed to push the whole airplane forward through the air, is exactly coun­teracted by the thrust of the powerplant, so it neither speeds up nor slows down. As soon as we try anything even the slightest bit fancy, though - say, a turn, climb, or descent, or, worse yet, some combination of these - things start getting a bit more complex.
The Four Forces
Lift
Thrust
Weight
Drag
Force of Money
FUNDAMENTALS OF
AERODYNAMICS
There are a number of different ways to go about learning to fly. One - we might call it “the old school”—is to just sit down in an airplane with an instructor and start flying. Another, however, can make the whole experience much more rewarding: learning a little, before you start flying, about what’s really going on, what really makes your aircraft fly and behave the way it does. That’s the way I try to start out my real-life flying students; and that’s what we’re going to do here.
THE WING’S THE THING
All five of the aircraft presented in this release of FLY! have something in common: they’re all fixed-wing airplanes. By this, I don’t mean that they’ve been broken and repaired, but rather that their wings stay decently in one place, rather than the unseemly flailing about we see in rotorcraft. We could say that the wing is really the most important part of any airplane; all the other bits, like powerplants and control surfaces, are really there to aid the wing in fulfilling its purpose: providing lift.
What’s lift? It’s simply the force generated by the wing as it deflects the air through which it’s moving.
Rotorcraft
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