Games PC FLIGHT SIMULATOR 2004 User Manual

0503 Par t No. X09-52 291
Display/Hide Kneeboard: F10
(includes a complete list of key commands)
Pause P
Display Menu Bar (in Full Screen Mode) ALT
Cycle Views
(Cockpit, Virtual Cockpit, Tower, Spot Plane)
S
Panel On/Off
W
Display/Hide Other Panel Windows
SHIFT+2 through SHIFT+9
Change Simulation Rate R (press + and – to increase/decrease)
Look Around
SHIFT+Num Pad 1 through 9
or move joystick hat switch
Display/Hide ATC menu ` (ACCENT)
Engine Autostart CTRL+E
Decrease Throttle F2
Increase Throttle F3
Decrease Propeller rpm CTRL+F2
Increase Propeller rpm CTRL+F3
Lean Mixture CTRL+SHIFT+F2
Enrich Mixture CTRL+SHIFT+F3
Landing Gear Up/Down G
Retract Flaps (in increments) F6
Extend Flaps (in increments) F7
Slew Mode On/Off Y
Basic KEY COMMANDS
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1
SAFETY WARNING
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including  ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confu­sion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symp­toms. Parents should watch for or ask their children about the above symptoms— children and teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by taking the following precautions:
• Play in a well-lit room.
• Do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people, places and events depicted herein are  ctitious, and no association with any real company, organization, product, domain name, e-mail address, logo, person, place or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation.
Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property.
© & p 1983–2003 Microsoft Corporation. All rights reserved.
Microsoft, MS-DOS, Windows, Windows NT, the Microsoft Game Studios logo, DirectInput, MSN, and SideWinder are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
The AOPA wings logo is a registered service mark of the Aircraft Owners and Pilots Association.
Jeppesen, Jeppesen Sanderson JeppView, Jeppesen SIMCharts, and NavData are registered trademarks of their respective owners.
The names of actual companies and products mentioned herein may be the trademarks of their respective owners.
This product is for entertainment purposes only and shall not be used for training purposes. It is not part of an approved training program under the standards of the FAA or any other regulatory agency.
Contents
First Flights........................................................................ 2
Installing Flight Simulator
................................................................... 3
To Start Flight Simulator
..................................................................... 3
Learning to Fly
.................................................................4
Experience the Dream ....................................................................... 4
A Century of Flight
............................................................................. 5
Getting Started .................................................................................. 6
Flying Lessons................................................................................... 7
The Learning Center.......................................................................... 7
Create a Flight
................................................................................... 8
Select a Flight
................................................................................... 8
Flight Simulator News
........................................................................ 8
Multiplayer......................................................................................... 9
Settings............................................................................................. 9
Dreams Of The Sky
.........................................................10
Weather
........................................................................................... 11
Instrument Flying............................................................................. 13
Historical Flights
......................................................14
Of Distance and Terrain
........................................ 16
Crossing the Atlantic
........................................................................ 16
A Flying Geography Lesson
.............................................................. 17
The Scenery Below
.......................................................................... 19
Technology Takes Off..............................................20
The Pursuit of Speed
........................................................................ 20
Navigation
....................................................................................... 21
GPS................................................................................................. 22
The Kneeboard................................................................................ 22
Air Traf c Control
............................................................................. 23
The aircraft
......................................................................24
Expanding Your Dreams Of Flight................26
The Web Community
........................................................................ 27
Adding Aircraft
................................................................................. 27
Piloting Virtual Airlines
..................................................................... 28
The Next Century of Flight
............................................................... 28
Support Options
............................................................29
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Corbis
Air Force Historical Research Agency Photo
Installing Flight Simulator
If your computer doesn’t support automatic installation, follow these steps
1. Insert Flight Simulator 2004 Disc 1 into your CD drive.
2. Click
Start on the taskbar.
3. Point to
Settings and/or select Control Panel.
4. Double-click Add/Remove Programs
.
5. For Windows 98, 98SE, or ME, select the
Install/Uninstall tab, and
click
Install. For Windows 2000 or XP, select Add New Programs
and click
CD or Floppy.
6. Follow the instructions that appear on your screen.
During setup, select
Express to install all necessary Flight Simulator  les
in their default locations. Otherwise, click
Install to choose one of two
installation options:
Compact or Complete. If you need to conserve disk
space, choose the
Compact setup option. If you want to optimize  ying
performance, choose
Complete.
To Start Flight Simulator
• Double-click the Flight Simulator 2004 icon on the Windows desktop.
Note: You’ll need to have Disc 4 in your CD drive each time you start
Flight Simulator. If you’ve chosen
Compact installation, you’ll also need
to keep Disc 4 in your CD drive during  ight.
On a cold December day in 1903, after weeks of
testing on the windy dunes at Kitty Hawk, North Carolina, the Wright Flyer sputtered to life. At 10:35 A.M., the Flyer, propellers whirring, began to slide down its narrow track. Then it lifted from the track and rose above the sands of Kitty Hawk. The  ight lasted only 12 seconds and covered a mere 120
feet. But there was no doubt—on that windy December 17, the Wright brothers had realized a human dream. They had  own!
Just 30 years later, the Douglas DC–3 was making regular airline service comfortable and pro table. Three and a half decades after that, on February 9, 1969, the  rst Boeing 747 (left, bottom) thundered into the skies over Everett, Washington.
Now, it’s your turn to  y into history.
The Wright Flyer’s  rst successful
 ight (above, top) was shorter
than the economy-class section of a Boeing 747.
Almost four years of exhausting work and meticulous
experimentation went into making the Wright Flyer’s  rst 12-second powered  ight a success.
First Flights
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Hulton Archive/Getty Images
It’s been a full century since the Wright Flyer’s  rst
powered  ight. At  rst, the skies were empty and the airspace unrestricted. It was an age of slow speeds, spruce-and-fabric wings, and air elds that were also corn  elds. In the following decades, aviation  lled the skies with beautiful aircraft and awesome adventure, while technology allowed pilots to travel through all kinds of weather. Within a few decades of the birth of powered  ight, pilots and passengers were soaring across continents, racing over oceans, and jetting around the world in less than a day. It was a century when the airplane brought distant lands closer and changed people’s sense of space and time—a century when the world learned to  y.
Experience the Dream
The centennial of powered  ight has enjoyed a healthy share of media coverage. But it’s one thing to learn about history, and quite another to experience it. And that is what
Flight
Simulator 2004: A Century of Flight
is all about—allowing you to experience the dream of  ight  rsthand.
By piloting the Wright Flyer on the windswept dunes at Kitty Hawk, navigating the Ryan NYP “Spirit of St. Louis” across the dark North Atlantic, and bringing in a sophisticated Boeing 747–400 for a smooth landing in Tokyo, you can experience the range of technology that de ned the  rst hundred years of powered  ight. You’ll slip into the cockpits of some of the century’s greatest aircraft and pilot them on their historic  ights. And once you take  ight, you’ll have a greater appreciation for what those early aviators may have felt as they followed the train tracks, squinted into the wind, pushed in the throttle, and roared aloft.
A Century of Flight
“The best way to understand pilots—even pilots who lived 75 years ago—is simply to  y with them,” writes Flying magazine columnist and West Coast editor Lane Wallace in her introduction to A Century of Flight. In nine evocative stories, Wallace recounts her experiences with the historic aircraft featured in Flight Simulator
and re ects on their legacies. Savoring the rare opportunity to sit in Amelia Earhart’s Vega, Wallace writes, “‘This is where she sat,’ I whisper wonderingly to myself, well aware of how few people since then have ever been allowed to sit in the silence of this carefully preserved cathedral …”
Posters celebrated the Vickers Vimy’s
nonstop transatlantic crossing.
A Century of Flight
Developed as a World War I bomber, the Vickers
Vimy was the  nest long-range aircraft of its day. In 1919 and 1920, the Vimy claimed three incredible  ying records.
Learning to Fly
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Each Century of Flight story includes links to re-created historical  ights. After reading about each aircraft, its famous  ights, and its notable pilots, you can  y into history—piloting the de Havilland DH–88 Comet in the MacRobertson Air Race, or  ying an early airline route through the Rocky Mountains in a Douglas DC–3.
To read about—and  y—the nine historical aircraft in Flight Simulator, click Century of Flight on the left side of the main screen.
Getting Started
Early pilot training included little more than mastering a few simple rules and then giving it a try. The rest was left to instinct, good sense, and knowing the lay of the land. But pilots quickly discovered that there was a lot more to learn about  ying.
There’s a lot to know about Flight Simulator, too, and that’s part of its fun and challenge. In Flight Simulator, you can learn what it takes to  y some of the world’s  nest aircraft.
Getting
Started—with John and Martha King of King
Schools—gives you an introduction to key features and a gateway to your  rst  ight.
To begin exploring Flight Simulator, click Getting Started on the left side of the main screen.
Flying Lessons
Flight Simulator offers two ways for you to learn to  y: Climb into the cockpit and  y by the seat of your pants—as many of the  rst pilots did—or learn using the same techniques that modern pilots employ, progressing through the ranks of Student, Private, Instrument, Commercial, and Airline Transport courses by taking
Flying Lessons with instructor Rod Machado. Flying Lessons combines in-depth ground school tutorials with integrated  ying lessons, starting in the Cessna Skyhawk SP Model 172 and moving up to the Beechcraft Baron 58 and Boeing 737–400. You’ll even earn a certi cate upon successful completion of each category.
To learn to  y, or to earn a new Flight Simulator pilot rating, click
Flying
Lessons on the left side of the main screen.
The Learning Center
As you explore Flight Simulator—taking lessons,  ying around, trying new aircraft—be sure to spend some time in the Learning Center, your source for answers and information about Flight Simulator. The Learning Center offers more than 120 articles covering the full range of Flight Simulator topics, such as basic  ight instruments, using the mouse in the cockpit, and setting weather themes. You’ll also learn about new features, such as dynamic weather and changes to Air Traf c Control, as well as advanced  ying topics such as Flying Taildraggers, Flying Twin-Engine Aircraft, and Flying Jets.
Amelia Earhart’s Vega in
Flight Simulator
Flying Lessons
Getting Started
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