Games PC FINAL FANTASY VIII User Manual

LIMITED WARRANTY CONTENTS
1
Getting Started. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Installation of FINAL FANTASY
®
VIII . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Basic Controls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Prologue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Main Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
World Map Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Shops & Collecting Information. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Menu Screen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Battle Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Junction System. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Chocobo World . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Mini-Walkthrough . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
The checkered destinies of two men who repeatedly plunge
their mighty souls into battle
Important Note: Detailed information about the game can also be found in the study panel on Squall's desk located in the classroom on the second floor of Balamb Garden and in the Menu Screen under <Tutorial>.
For a period of ninety (90) days from the date of purchase, Square Electronic Arts L.L.C. (SQEA) warrants to the original purchaser of this SQEA software product that the medium on which this computer program is recorded is free from defects in materials and workmanship. SQEA agrees for a period of ninety (90) days from the date of purchase, to either repair or replace, at its option, free of charge, any SQEA software product that does not meet the above warranty, postage paid, with proof of purchase. This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect in the SQEA software product has arisen through abuse, unreasonable use, mistreatment or neglect.
LIMITATIONS – The above warranty is in lieu of all other warranties, and no other representations or claims of any nature shall be binding on or obligate SQEA. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY, COURSE OF DEALING IN TRADE AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL SQEA BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS SQEA SOFTWARE PRODUCT. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights that vary from state to state.
NOTICE – This manual and the software described in this manual are copyrighted. All rights in the manual and the software are reserved. No part of this manual or the described software may be copied, reproduced, translated, or reduced to any electronic medium or machine-readable form without the prior written consent of SQEA. The described software may not be reversed engineered, decompiled or otherwise disassembled.
RETURNS WITHIN 90 DAY WARRANTY PERIOD– To replace defective media within the 90-day warranty period, send the defective media, a copy of the original sales receipt, a return address, and a small note describing the difficulties you are experiencing to Electronic Arts Customer Warranty, P.O. Box 9025, Redwood City, CA 94065-
9025. If you have warranty questions, you can also contact Customer Warranty at (650) 628-1900, fax (650) 628-
5999. Hours of operation: Monday - Friday, 8:30am - 11:45am and 1pm - 4:30pm, Pacific Standard Time. RETURNS AFTER WARRANTY – To replace defective media after the ninety (90) day warranty period has expired,
send the original CD to the Electronic Arts’ address above. Enclose a statement of the defect, your name, your return address, and a check or money order for $7.50.
REPLACEMENT MEDIA – The above provisions apply to any replacement media or software provided by SQEA hereunder, including the above warranties and limitations.
TECHNICAL SUPPORT – For technical support questions, you can call (650) 628-1009. Representatives are available Monday through Friday 8:30 - 11:45 am or 1:00 - 4:30 pm, Pacific Standard Time.
Tech Support Fax: (650) 628-5999
Internet e-mail: support@ea.com
Warranty inquiries: warranty@ea.com
World Wide Web: Access our web site at http://www.ea.com/tech_support
Electronic Arts Technical Support, P.O. Box 9025, Redwood City, CA 94063-9025
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Shop online or register for upcoming sweepstakes, prizes, and more at www.squaresoft.com!
INSTALLATION OF FINAL FANTASY VIII
3
Place the CD labeled “Install Disc” into your computer’s CD-ROM drive. If your computer is “Autorun” enabled, the startup screen will appear on your screen momentarily. If the startup screen does not appear you must open the “My Computer” icon on your desktop, click on your CD-ROM drive, then double-click on the “Startup.exe” icon. You will see the FINAL FANTASY VIII startup screen with 4 options to choose from. The 4 options to choose from are:
INSTALL
Click on the Install icon to begin installation of FINAL FANTASY VIII. When the “Welcome” screen appears, please read through the text and select either “Next” to continue or “Cancel” to exit without installing. Next, you will see the “Select Components” screen. Here you can choose to install “FF8 Program Files” only or install “Optional Game Data” as well. “Optional Game Data” is not required to be installed for FINAL FANTASY VIII to run, but doing so will decrease loading times during gameplay.
The default install destination is “C:\Program Files\Square Soft, Inc\FINAL FANTASY VIII”. If you want to install FINAL FANTASY VIII in a different location, click on “Browse” and change the default setting to your desired location.
Next you may choose a Program Folder for FINAL FANTASY VIII. You should continue with the default unless you want to select a different Program Folder.
Congratulations! FINAL FANTASY VIII will now be installed on your computer.
INSTALL DIRECTX 6.1
FINAL FANTASY VIII requires the installation of DirectX 6.1 on your computer system. If your system does not have DirectX 6.1 of if you are using a previous version of DirectX, click on “Install DirectX 6.1”. DirectX will analyze your computer’s hardware. Once it is finished, follow the on-screen prompts to finish installation. The system may request that you restart the computer. If so, you must restart the computer before you attempt to run FINAL FANTASY VIII.
README
Click “Readme” to view the game's Readme.txt file for any addendum or errata.
EXIT
Click on Exit to quit the FINAL FANTASY VIII Startup screen.
YAMAHA SOFTWARE SYNTHESIZER
FINAL FANTASY VIII includes an upgrade for owners of the Yamaha S-YXG50/70/100 software MIDI synthesizer. If you already have this software installed on your computer, you can find the upgrade on the Install Disc. Please consult the Readme.txt for additional information.
2
GETTING STARTED
SYSTEM REQUIREMENTS
COMPUTER
FINAL FANTASY®VIII requires an IBM®PC or 100% compatible computer. The game can be enjoyed without the use of a 3D accelerated video card, but only the Software Renderer will be available.
With a 3D accelerated video card, the minimum CPU speed required is a Pentium
®
200Mhz
with 32MB of RAM and an 8MB 3D accelerated video card. Without a 3D accelerated video card, the minimum CPU speed required is a Pentium®II
266Mhz with 64MB of RAM and a 4MB 2D video card.
OPERATING SYSTEM
You must have Windows®95/98 with DirectX 6.1 or higher installed on your system. DirectX 6.1 is included in your installation CD.
DRIVES
Standard installation of FINAL FANTASY VIII requires a minimum of 300MB free uncompressed hard drive space plus space for saved games (additional space required for DirectX installation and Windows swap file).
Optional Game Data may also be installed that will require an additional 300MB of free uncompressed hard drive space. This will offer slightly faster loading times during gameplay.
You must also have an 8x speed or faster CD-ROM drive to play FINAL FANTASY VIII.
CONTROLS
FINAL FANTASY VIII supports keyboard and/or gamepad controllers. Your gamepad must be calibrated and configured properly through the “Game Controller” settings in your Windows Control Panel.
VIDEO
FINAL FANTASY VIII requires a minimum of 4MB DirectX 6.1 compatible video card for software rendering. You can enhance your gaming experience by utilizing a recommended 8MB 3D accelerated video card.
AUDIO
FINAL FANTASY VIII will work with any DirectX 6.1 compatible sound card. Your card must be configured to playback digital and MIDI audio.
PLAYING FINAL FANTASY VIII
54
PLAYING FINAL FANTASY VIII
STARTING OR CONTINUING FINAL FANTASY VIII
After installation you must insert “DISC 1” in your CD-ROM drive before starting or if you are continuing a previously saved game. If you are continuing a game from disc 2, 3, or 4, you will be prompted to insert the correct disc before continuing. To start playing, go to the program group containing FINAL FANTASY VIII in the Windows 95/98 start menu and select “FINAL FANTASY VIII”. The intro screens will begin to play, and then the floating credit screen will appear. Press [OK] (X key) to skip to the start screen. At the start screen you will have three options:
New Game—Starts a new FINAL FANTASY VIII game. You must have Disc 1 in your CD-ROM before starting a new game.
Continue ?—This option will let you continue from your previously saved game. Press [OK] (X key) to enter to the Save File list. Select the correct Save File from 1 - 30 and press [OK] (X key). Go to the Save Game you want to continue and press [OK] (X key) to continue. You will be prompted to insert Disc 1, 2, 3, or 4 if the correct disc is not in the CD-ROM drive.
Credits—View the credits. Exiting a Game—Press and hold Ctrl-Q to exit the game.
FINAL FANTASY VIII CONFIGURATION
When you first start FINAL FANTASY VIII you will see the Configuration Screen. This menu screen will detail your current graphic and sound settings. You can change the settings anytime after by selecting it from the FINAL FANTASY VIII program groups in the Windows 95/98 start menu. Here you will find four tabs to choose from. The four tabs are:
CURRENT SETTINGS
Shows the current setting FINAL FANTASY VIII will run for your game.
GRAPHICS
You can configure your desired graphic setup here. Click on a tab labeled “Display”, to choose either your recommended 3D accelerator or Primary Display Driver. The other tab, “Renderer”, chooses either Software Renderer or 3D Hardware Acceleration. Select the one that complements your “Display” setting. You may also select the Display resolution with 2 options; 640x480 (Quarter Screen), or 640x480 (Full Screen). The Quarter Screen option will run slightly faster than the Full Screen option, but you trade off by having a smaller viewing area. The area on the right shows the Direct3D features that your PC supports. Do not be alarmed if your settings do not support all the 3D features. You can still play FINAL FANTASY VIII without some features. See the Readme file or 3D card troubleshooting.
SOUND
The sound driver setting should be automatically configured to your sound card. Press the test button to hear if your sound card is working properly. If you do not hear anything, change your sound driver to match your sound card. If your sound card supports stereo sound you can reverse the left and right channels by checking the “Reverse Speakers” box. Here, you may also select your DirectMusic port. The port should be automatically set to use the default DirectMusic port. If the selected port supports reverb or chorus effects, you may select these by checking the “Reverb” or “Chorus” boxes.
INPUT
You can configure your desired input here. The input will be automatically set for Keyboard and default keys for the controls. To assign new keys for each input, click on the control you want to change and input the new key. You may reset to the default settings by clicking on “Reset to default keys.”
To assign new button functions to your game controller, select “Controller” in the “Control Type” section. Click on the control you want to change, and press the new button on your controller. (refer to page 15 for in-game settings)
BASIC CONTROLS
You can play FINAL FANTASY VIII with the keyboard or a game controller supported by DirectX 6.1. Basic controls of FINAL FANTASY VIII can be divided into four categories: (Default controls shown below and throughout the manual. Controls may be reconfigured in the game or in the Configuration.)
MENU SCREEN
KEYBOARD GAME CONTROLLER cursor keys directional pad Move Cursor / Switch
screens between Status Attack & Defense and Elemental Attack & Defense while in the Magic Junction Menu
XB2Execute / Open Status
Windows in the Status Menu
AB1Open Limit Break Screen
(Applies only in Status Screen)
WB4Cancel
Q or E B5 or B6 Switch between
corresponding character / GF.
NOTE: To reset to the Main Menu, press Control-R.
FIELD SCREEN
KEYBOARD GAME CONTROLLER cursor keys directional pad Move
S B10 Pause DB3Open Menu Screen XB2Talk / Execute
Commands
AB1Talk / Challenge to
Card Game
WB4Cancel, Walk
(when used with the cursor keys)
Control-Q n/a Press and hold to Quit Control-R n/a Press and hold to
Reset
BATTLE SCREEN
KEYBOARD GAME CONTROLLER cursor keys directional pad Move Cursor / Select
Commands
S B10 Display help / Pause FB9Hold down to hide battle
info
DB3Change to another active
character
XB2Execute AB1Scroll status window /
Increase GF’s Attack Power while “F” is held down (Only when GF Ability “Boost” is learned)
WB4Cancel QB5Turn ON/OFF Target
window
EB6Trigger Squall’s gunblade
Z + C B7 + B8 Escape (press both keys
simultaneously)
Control-Q n/a Press and hold to Quit Control-R n/a Press and hold to Reset
WORLD MAP
KEYBOARD GAME CONTROLLER cursor keys directional pad Move
S B10 Pause FB9Toggle World Map
display
DB3Open Menu
XB2Get ON/OFF Vehicles
*
AB1Move Vehicles forward
WB4Move Vehicles
backward
QB5Turn camera angle
counterclockwise
EB6Turn camera angle
clockwise
CB8Change Point of View
(POV)
Control-Q n/a Press and hold to Quit Control-R n/a Press and hold to Reset
* Refer to page 10 on how to operate vehicles.
MAIN CHARACTERS
76
PROLOGUE
Squall and Laguna; two men linked mysteriously by fate. The friends, rivals, and beautiful women whom they encounter all come together to create a striking and moving drama.
Age: 27 Height: 5'9"
A passionate man whose pen is
truly mightier than the sword
An ex-soldier turned journalist,
Laguna is a strong willed man
with amazing energy. His
compassion for the
unfortunate drives him to
help the weak and bring
down their oppressors.
Using his writing as a mighty instrument of justice, he stands strong against the evils of the world.
LAGUNA LOIRE
At the forefront of a rising tide of violence
brought on by Galbadia’s war declaration is
a SeeD cadet named Squall Leonhart.
Serious to a fault, Squall has earned himself
the reputation of being a lone wolf.
A chance encounter with the free-spirited Rinoa Heartilly, however, turns his universe upside down. Having thrived on discipline,
Squall finds Rinoa's carefree attitude fascinating. Yet there is no time to ponder these thoughts, for the job of dealing with the sorceress behind Galbadia's irrational
hostility has fallen to SeeD and Squall.
In FINAL FANTASY VIII, the player will
assume the roles of Squall and
Laguna to advance the story.
At times, Squall is known to fall
into a “dreamlike” state. It is during these
periods that he encounters Laguna.
What destiny awaits these two characters?
At what point does the story between
the two cross?
Who is Laguna…?
Age: 17 Height: 5'8"
The taciturn and reluctant hero
A cadet in SeeD, the special combat unit of the Balamb Garden Military Academy. His aloof and anti-social behavior makes him appear selfish and lacking a sense of team unity. Squall dislikes having others involved in his affairs and is best described as a lone wolf.
SQUALL LEONHART
MAIN CHARACTERS
98
MAIN CHARACTERS
Age: 17 Height: 6'0"
An expert gunman and
consummate lady’s man
Irvine is known as the “Best Shooter in Garden.” His reputation for cherishing the
company of women is almost as well
known as his accuracy with a gun.
Although he seems to be uncaring
and frivolous at first glance, in
reality he is sensitive and serious.
IRVINE KINNEAS
Age: 18 Height: 6'2"
Squall’s rival who causes havoc within Garden
A candidate for SeeD. Although Seifer is a naturally gifted soldier, his inability to take orders and control his temper has earned him the label of “problematic.” Although recognizing and praising Squall’s abilities, Seifer regards him as his ultimate rival.
SEIFER ALMASY
Age: 17 Height: 5' 3 1/2"
A beautiful, spirited
young woman
A lively individual with the ability to touch people’s hearts.
Open and honest with
her feelings, she speaks
her mind without
reservation. Driven by her
ambitions, she can be
difficult at times.
RINOA HEARTILLY
Age: 18 Height: 5'6"
A top-notch member of SeeD
who serves as Squall’s instructor
A SeeD cadet at the age of 15, Quistis now instructs Squall and his companions at Balamb Garden.
Contrary to her cool exterior, she occasionally has a difficult time coping with frustration and, as a
result, can become depressed over trivial matters.
QUISTIS TREPE
Age: 17 Height: 5' 1 1/2"
A spunky young woman with a carefree spirit
Selphie seems out of place in
a military academy because of
her innocent appearance and
light-hearted personality. Her
happy-go-lucky disposition and
laid-back attitude tend to catch
others off guard.
SELPHIE TILMITT
Age: 17 Height: 5'5"
A Garden Cadet with unsurpassed martial arts skills
Aspiring to become like his grandfather who was once a soldier, Zell entered Garden at the age of 13. Not being one to think matters through, he is known to act on impulse rather than reasoning. At heart however, he is an honest, dedicated young man.
ZELL DINCHT
SHOPS & COLLECTING INFORMATION
1110
WORLD MAP SCREEN
It will be necessary to stop by cities to gather information and to use shops in order for the player to complete the game successfully. To speak to a character, press the X key. The party can also buy and sell useful items at shops located throughout the world (shop types are listed below).
Junk Shop Remodel weapons and increase their power.
Refer to "Modifying Weapons" described below.
Shop Buy or sell items. Hotel Restores HP and removes Status Abnormalities for both characters and GFs
by staying overnight. Saving is also possible at this location.
Study Panel Gather various information related to the game.
It would be best to use the Study Panel along with this instruction manual.
MODIFYING WEAPONS
Characters may sometimes receive items such as rods or screws after winning a battle. Not useful in themselves, these items or parts can be taken to a Junk Shop where together with the proper specifications, they can be used to modify and upgrade a character's weapon for a fee (the stronger the upgrade, the more expensive the cost will be). The specifications for making modifications can be found in magazines located throughout the world. As modifications become more powerful, the parts needed for the modification will become harder to find. Modified weapons increase in Attack Power and Hit Rate.
MONEY IS RECEIVED AS SALARY
After Squall becomes a SeeD member, the player's party will be entitled to a salary based upon his SeeD rank. The disbursement of this salary will be credited to the party automatically at regular intervals.
A globe will be displayed on the bottom right of the World Map. For Squall and his party, the map is a helpful tool in confirming where they are while traveling across the world. On this map, a gunblade will be displayed. The gunblade is an indicator that shows where the player is located on the World Map and the direction in which the player is heading.
VEHICLES ON THE WORLD MAP
As the player moves forward in the story, vehicles such as cars and spaceships will enable the player to move more freely across the world. The following operation applies to all vehicles in the game. Press the X key to get on or off a vehicle, press the A key to move forward, and press the W key to move backwards. Press the left or right cursor keys to determine the direction in which the vehicle will move.
ENTERING CHARACTER & GUARDIAN FORCE NAMES
The Name Entering Screen for Squall shown on the right will be displayed when he comes under player control for the first time. It also appears when Squall meets new members of his party or obtains new Guardian Forces. To rename a character or Guardian Force, use the cursor keys to select a letter and press the X key to choose it (Press the W key to delete). After the new name is entered, use the cursor keys to select <Confirm> and press the X key to complete the renaming process.
MENU SCREEN
1312
MENU SCREEN
2. MAGIC - USING MAGIC
The Magic menu heading provides access to the Magic Screen, in which the player can use recovery magic such as Cure and Esuna on injured characters. Other commands in this menu allow the player to rearrange the order of magic in the Battle Window or to exchange magic between characters. Characters who have not Junctioned the <Magic> Command Ability (see page 24) will not be able to use magic during battle.
Use Select the magic to be used with the cursor keys and execute the
command by pressing the X key.
Exchg. Exchange magic between characters. All Take all magic from another character. Rearrange Designate how the order of magic appears when the <Magic> command is
selected during battle.
Press the D key to display the Menu Screen. On this screen, the player can check the level of each character, their current HP and maximum HP, and the location. The right side of the screen displays various menu headings, the length of playtime, and the amount of money in possession. When Squall becomes a member of SeeD, his SeeD rank will also be displayed here. Use the cursor keys to select a menu heading and open it by pressing the X key. To exit the Menu Screen, press the W key.
LEARN TO USE THE MENU HEADINGS
There are a total of eleven menu headings in the Menu Screen. With the exception of <Junction> and <GF>, nine of the menu headings will be explained below.
Junction Refer to page 20 Guardian Force (GF) Refer to page 22
1. ITEM - USING ITEMS
The Item menu heading provides access to the Item Screen that lets the player use recovery items on injured characters or organize items in inventory. When the Item Screen is displayed, the player can select <Use>, <Rearrange>, <Sort>, or <Battle> using the cursor keys and execute the command by pressing the X key. Since <Item> is also a Command Ability (see page 24), it needs to be Junctioned so that it can be used during battle. Descriptions of the commands in the Item Screen are as follows.
Use Select the item to be used with the cursor keys, and press the X key
to execute the command.
Rearrange Rearrange the order of items manually. Sort Organize the order of items automatically. Battle Designate how the order of items appears when the <Item> command
is selected during battle.
1
2
3
5
6
7
8
4
9
JUNCTION SCREEN ICONS
A key to various icons which appear in the Junction Menus.
ELEMENTAL ATTACK/DEFENSE
STATUS ATTACK/DEFENSE
KO - Character has zero HP. Poison - HP decreases with each action. Petrify - Turns target into stone, disabling the
target’s commands. Darkness - Target becomes blind, decreasing
its Hit Rate. Silence - Magic, GF, and Draw commands
become disabled. Berserk - Target’s strength increases, but
commands become disabled. Zombie - Applying recovery magic and items
causes damage.
Sleep - Puts target to sleep Slow - Slows down target. Stop - Stops target and disables commands. Confuse - Disables target’s commands, they
perform commands at random. Drain - Drains and absorbs HP from target
that was attacked. Curse - Disables Limit Breaks. (NOTE: Not in
Status Attack Screen)
Fire Ice Thunder Earth
Poison Wind Water Holy
Status Attack Status Defense Elemental Attack Elemental Defense Junction Ability Command Ability Character Ability GF Ability Party Ability Menu Ability
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+ 17 hidden pages