Games PC FINAL DOOM User Manual

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Welcome to Final DOOM, a lightning-fast virtual reality adventure where you are the toughest space trooper ever to suck vacuum. Your mission is to fight your way though the demon-infested earth in the hopes of saving the Earth from an eternity in Hell.
The gameplay for Final DOOM is simple. This isn't a cumbersome adventure game, but an action-oriented slugathon. To survive all you need is brains and a killer instinct.
Final DOOM
TNT:Evilution / The Plutonia Experiment
TNT:Evilution
Though all the top management of the UAC were dead, and so were most of their personnel down to the janitors, the corporation survived, now under strict government supervision. The UAC still sought the secret to matter apportation, and continued its experiments under vastly increased safety measures. The UAC's base was set up on one of the moons of Jupiter, hoping that the increased distance would enhance Earth's safety if something went wrong. Marines were stationed at the base, ready for anything.
The Invasion
Soon after the UAC opened its first Gate, the minions of Hell made their first attack. Suddenly, through the Gate flowed spiked, fanged, dripping techno-terrors. Meat machines flailed their armored limbs and slavered with bloodlust, seeking soft bleeding manflesh to rend. But in their seeking, they found only death. The United States Space Marine Corps was prepared for such an event, and they poured molten death into the hordes of Hell. More demons massed, hoping to overwhelm the defenders by their endless numbers. But mass alone was no match for the marines. Set up in defensive positions around the gate, the marines were able to slaughter
the monsters by the hundreds, taking few losses. As suddenly as it had begun, the invasion ended. The last flaming skull screamed through, was hit by twenty simultaneous shotgun blasts, and the chamber was silent once more, except for the dripping of blood. Hell had failed. The research went on, more boldly, and less cautiously. All the marines received the Silver Star from a grateful government, and the UAC made an enormous contribution to the Veteran's Fund. The defensive positions were strengthened, and the marines watched closely for another attempt, all their attention drawn inward towards the Gates. They were looking in the wrong direction.
The Rain of Monsters
Hell knew more than one trick. Months after the Gate incident, the yearly supply ship came ahead of time. On radar, the ship looked far larger than usual. And it was coming from the wrong direction. Strange, but not inexplicable. The lax radar operators reported the ship's approach, and personnel went out to the landing field to meet it. But it never landed. Instead, it hovered over the base, miles in the air. The men and women looked up at it, and saw that something was terribly wrong. The ship could not have come from Earth. It was huge, kilometers long, and was built of bone, steel, flesh, corruption, and death. It was a bio-mechano-magical construct from the depths of Hell and It had come through space for its vengeance. Enormous doors, large as football fields, irised open and hideous demons poured out, plunging to the ground and blanketing the entire base with their throbbing, pulsing bodies. They were everywhere at once. The marines' defenses, set up to prevent an attack from the direction of the Gate, were worthless. The monsters poured through the sewers, the air vents, the hallways, everywhere, rampaging, corrupting, and feasting. Once more, the surviving humans were left as zombified brain-dead monstrosities. existing only to kill and kill and kill.
It's Up To You
Only one man escaped death or zombification. The marine commander. You. You weren't at the base when the skies opened and devastation poured from the stars. You were miles away, enjoying a walk across the moon's rough-hewn landscape. Then you heard a snortling gurgle behind you, whirled, to face one of Them. The beings that still haunted your nightmares. Your reflexes weren't dulled by your experences, and you pulled out your pistol and blew the imp to gory shreds. Hot-footing it back to the base, you saw it all and realized what had happened in a flash. The demon ship still floated above the infested base. Your boys -- the men you'd trained to fight and kill and die as no fighting man had ever been trained before -- were dead. You were not there when it happened, to die with them. Unlike the ancient Samurai, who chose to die with their men, you cocked your pistol. You were going to kill for your men. And if you died trying, well, you were going to die anyway, some day. Death at the fangs of demons might be the very worst way to die, but if they did manage to get you, Hell would know it had been in a fight.
The Plutonia Experiment
After Hell's catastrophic invasion of Earth, the United States took steps to prevent such an invasion from recurring. The old UAC corporation was refounded, under completely new management (since the old trustees and stockholders were all dead, this wasn't much of a problem), and sent to research tools and technologies to prevent such an incursion from happening ever again. Though the invasion had been stopped, and the remaining demons were gradually being exterminated by mopping-up squads, it was clear that the powers of Hell remained strong. While the Spider Mastermind and Baphomet seemed to no longer threaten, who knew what else lay Outside? Waiting. Watching. Preparing. The new UAC began working on quantum Accelerator devices, intended to close
interdimensional gates at a distance and so prevent future incursions forever. The project began innocently enough. Naturally the scientists, in order to learn how to close Gates, had to relearn Gate technology first. This ability was rapidly regained. Perhaps too rapidly.
The Terror
Soon, beings from Outside had their dire attention drawn to the new experiments, and then, one day, a Gate opened in the heart of the research complex. Unnatural horrors from the pit poured in, ravening for destruction. But the UAC scientists had learned their trade. The Quantum Accelerator Device performed perfectly in its maiden test -- the invasion Gate was closed instantly and permanently when the Accelerator flicked on. A cyberdemon, halfway through, was snipped in two when the Gate closed. Earth would now be safe from literal invasion by Hell. At least, once the technology could be set up around the globe. The next day, a ring of seven Gates opened, throughout the base, and a monstrous legion rampaged through. The Quantum Accelerator began putting out the Gates at once, and within an hour, six were closed. But the hellish army was now too strong, too numerous. The marines fought like mad dogs, but were finally pulled down by the enemies' claws. The scientists, marines, and bureaucrats were all slain or transformed into undead mankillers.
The Task
The Quantum Accelerator and its prototypes are deep inside the ravaged complex. A demon Gatekeeper guards them and mans the last Gate of Hell. The government, frantic that the Quantum Accelerator will be destroyed or used in some alien fashion upon us, has ordered all marines to the site at once, regardless of their location. You were on leave at the beach, only a few minutes from the complex, when you got the word. You suited up, grabbed a pistol, and raced your pickup truck to the complex. When you arrived, flashes of light, howls, and chanting could be heard from the interior. Corpses were scattered everywhere. Obviously the Gatekeeper was doing something inside -- something that would soon reach some kind of awful climax. You know that within an hour or two, an entire division of marines will arrive to assault the base with full artillery and air support. You also know that they will be too late. Far too late. The airplanes will be plucked from the sky by floating terrors, the cannons melted by diabolic rockets and fireballs, the soldiers blasted to shreds as they charge into the armored shell of the UAC buildings. In an hour or two, the monstrosities inside will have finished their awful task, and will be prepared, once more, to take on the world. It's up to you. You have to enter the complex and stop the Gatekeeper. Alone.
Installing Final DOOM
The minimum system required for playing Final DOOM is:
486 processor operating at a minimum of 50Mhz 8 meg RAM A 256 color video adaptor Microsoft® Windows® 95
You can also take advantage of:
A Windows 95 compatible sound card A modem with at least a 9600-baud setting A TCP/IP or SPX/IPX network
All these devices must be set up to work with your Microsoft Windows 95 (or later) operating system. If, for example, you have problems with sound, you should work with the basic Windows configuration of your sound card (in the Control panel) to get things working.
To install from Windows 95/98/ME/2000:
If your system supports AutoPlay
Simply insert the CD into your computer
If your system does not support AutoPlay, or you have disabled AutoPlay
Insert the CD into your computer. Double-click on My Computer. Double-click on your CD drive (“DC”). Double-click on Setup.exe and follow the directions as presented.
Note: The installer will install all three portions of the DOOM COLLECTOR’S EDITION on your computer (ULTIMATE DOOM, DOOM II, and FINAL DOOM). You do not need to install
each component individually.
the setup program will start automatically.
Uninstalling Final DOOM
In the unlikely event you should ever want to remove Final DOOM from your computer, you should resist the temptation to simply delete the files from your disk manually. Instead, use the built in capabilities of your Windows operating system to perform a cleaner, more comprehensive uninstall. You can do this in any of three ways:
1) Insert the CD into your computer (and run the setup program as detailed above if your
system does not support AutoPlay, or you have disabled AutoPlay). When the DOOM
COLLECTOR’S EDITION splash screen comes up, click on UNINSTALL, and follow the
directions as presented; OR
2) Click on Start. Select Programs. Select the group in which you installed DOOM
COLLECTOR’S EDITION (the default is DOOM COLLECTOR’S EDITION). Click on the
choice entitled Uninstall DOOM COLLECTOR’S EDITION and follow the directions as presented; OR
3) Open the control panel and double-click the Add/Remove Programs icon. Select DOOM COLLECTOR’S EDITION from the list of applications, press the Add/Remove button, and confirm the removal of DOOM
COLLECTOR’S EDITION.
Note: The uninstall procedure will uninstall all three portions of the DOOM COLLECTOR’S
EDITION on your computer (ULTIMATE DOOM, DOOM II, and FINAL DOOM) at the same
time. You do not need to uninstall each component individually.
Reinstalling Final DOOM
If you should inadvertently remove a necessary Final DOOM file from your computer and need to reinstall, you should first perform an uninstall, then install a fresh copy.
Running Final DOOM
Once installed you can run Final DOOM by performing the following steps:
Click on Start. Select Programs. Select the group in which you installed DOOM COLLECTOR’S EDITION (the default is
DOOM COLLECTOR’S EDITION). Click on FINAL DOOM.
This will bring up the Final DOOM launcher. Final DOOM has a number of options that can only be set when it is started. The launcher allows you to set these options and start single or multi­player games. The Launcher also provides access to the Configuration Dialog, which allows you to personalize Final DOOM to your preferences, and the Advanced Dialog, which allows you to specify advanced game options.
THE LAUNCHER DIALOG
Type of Game or Connection: Select a single player game, or play with human opponents using
your network or modem.
Player Alias: This name will be used to represent you to other players in a multi-player game.
Game Name: This name will be used to identify your multi-player Final DOOM session for other
players.
# Players: If you intend to create a new multi-player game, specify the number of players here. Modem games are limited to two players. Network games may have two to four players. The game will not be started until the specified number of players have joined.
Games Currently Available: If you have selected a multi-player game type, any pre-existing compatible games will be listed here. You may join an existing game, or create your own.
Game Information: This item is applicable only to existing multi-player games. If you have specified a multi-player game, selecting an existing game from the Games Currently Available list
will display information about that game, such as the skill level, here.
Game WAD file: The Game WAD File defines the basic settings, monsters, and weapons of
Final DOOM. This information may be extended or replaced by custom WADs, but a licensed
game WAD is still required to play.
Custom WAD File: Specify an optional Custom WAD File for this game. Custom WADs expand your Final DOOM experience by providing new settings, monsters, and weapons.
Browse: Browse your disk for a Custom WAD File.
Skill Level: Determines how many monsters are around trying to kill you.
Episode/Level: Choose an episode and level to begin on.
Play in “DeathMatch” Mode: Launch a multi-player DeathMatch game in which you play
against, rather than cooperate with, other players. You cant see your opponents on the map or switch to their viewpoint, nor will you begin in the same area.
Play in “Deathmatch II” (altdeath): Similar to a regular DeathMatch, except that objects will reappear after 30 seconds, killing yourself subtracts from your score, and negative scores are possible.
Fast Monsters: Gives monsters extra speed. This is standard behavior for the Nightmare skill level.
Respawn Monsters: Monsters will remain dead for around eight seconds, then return with a vengeance. This is standard behavior for the Nightmare skill level.
No Monsters: Start a game with no monsters. Commonly used for DeathMatch play, when monsters can be an unwanted distraction.
Advanced…: Launch a saved game, create a demo, or use other advanced options (see “Advanced Options” below).
Configuration…: Configure your keyboard, mouse, joystick, chat strings, or audio using the Configuration Dialog (see “Configuration Settings” below).
New Game: Launch a new or saved game.
Join Game: Join an existing multi-player game.
Cancel: Close the Launcher.
Advanced Options
THE ADVANCED DIALOG
The Final DOOM Launcher provides an Advanced Options Dialog for restoring saved games, creating timed games, recording and playing back “demos”, and controlling the games graphical detail and window size.
Game: Opens the Game Panel (see “Game Settings” below).
Demo: Opens the Demo Panel (see “Demo Settings” below).
Screen Resolution: Opens the Screen Panel (see “Screen Settings” below).
Game Settings
THE GAME PANEL
Load Saved Game: Previously saved games are listed here. To restart one, place a checkmark
beside it.
(Timed Game) Enabled: Play a timed game. The game will automatically terminate after the specified duration.
(Timed Game) Minutes to run: Specify a duration for your timed game.
(Turbo Boost) Enabled: Increase the movement speed of your player.
(Turbo Boost) Turbo boost: Specify a speed-up factor.
Demo Settings
THE DEMO PANEL
Record Demo: Record a demonstration movie of your game, which will be saved for later
playback. The text box below allows you to specify a name for your demo.
Maximum file size in (KB): Specify how much memory (in K) should be allowed for recording.
Play Demo: Play back a demo recorded during a previous session. The dialogue box allows you
to select the name of the demo to be played back.
Screen Settings
THE SCREEN PANEL
Screen Size: Select a screen resolution for your game. Larger resolutions provide clearer
graphics, but can affect performance. Smaller resolutions increase the smoothness of the animation on slower systems.
Window / Full Screen: Start your game in a window or full screen. Specify full screen for the best performance.
Configuration Settings
THE CONFIGURATION DIALOG
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