WARNING Before playing this game, read the Xbox 360® console and accessory manuals for important safety and health information. Keep all manuals for future reference. For replacement console and accessory manuals, visit www.xbox.com/support.
Important Health Warning About Playing Video Games
Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an
undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; and do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
ESRB Game Ratings
The Entertainment Software Rating Board (ESRB) ratings are designed to provide consumers, especially parents, with concise, impartial guidance about the ageappropriateness and content of computer and video games. This information can help consumers make informed purchase decisions about which games they deem suitable for their children and families.
ESRB ratings have two equal parts:
•Rating Symbols suggest age appropriateness for the game. These symbols appear on the front of virtually every game box available for retail sale or rental in the United States and Canada.
•Content Descriptors indicate elements in a game that may have triggered a particular rating and/or may be of interest or concern. The descriptors appear on the back of the box next to the rating symbol.
ON FRONT |
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For more information, visit www.esrb.org.
Welcome to noble team
█MSSG: Received
█Authenticate: < S-312
23.07.2552
Subject: Reassignment
To: |
[CLASSIFIED] S-312 |
1.I commend you for the exemplary manner in which you’ve conducted your duties while serving with ONI/SectionTHREE/Beta-5.
2.You were chosen not only because of your initiative, discipline,
and ingenuity, but also for your skill as a pilot. All of these were demonstrated admirably during your counter-insurgency operations on Mamore [13.04 - 10.05.2552].
3.I’m glad to have NOBLE’s action element back up to full strength and look forward to having you on the team.
█
Urban Holland
Colonel, USW
NOBLE, Commanding Officer
█ PSA; Condensed SF Manual [FM 7-28]
█ Authenticate: < |
FM 7-28 |
contents |
Heads-Up Displays....................... |
2–5 |
Ordnance....................... |
6–10 |
Covenant Species....................... |
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Game Controls....................... |
12–13 |
The Multiplayer Experience....................... |
14–25> |
campaign
Heads-up displays
>spartan HUD
Your Spartan III MJOLNIR armor is equipped with a full helmet that, in addition to offering unsurpassed protection from ballistic and energy projectiles, carries a sophisticated, tactical heads-up display (HUD).
The HUD not only shows your current loadout of grenades, weapons, and ammunition, it also provides real-time monitoring of two important biometrics: shield strength and body health. While your shield is fully rechargeable, it does not make you invulnerable; significant injuries may be too grave to allow full recovery in the short term,
so monitoring both shield and health status is imperative.
1 >Grenade Inventory
Press Bto cycle through grenades. Pull ]to throw the selected grenade.
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>Compass |
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Displays your current directional heading. |
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>Shield and Health Meters |
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Display your defensive shield strength and base body health.
4 >Weapons and Ammunition
Displays available weapons and ammunition, with the active weapon icon below (and larger than) the secondary weapon icon. Press Yto swap weapons. To pick up ammunition, walk over to ammunition crates (Campaign and Firefight) or over a weapon of the same type (all game modes).
5 >Campaign Scoring
Displays the game clock, current score multiplier, and scoreboard.
6 >Challenge Progression
Displays progress toward one of the many mode-spanning challenges.
7 >Fireteam Members |
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Displays the names and status of any non-NOBLE UNSC personnel currently accompanying you.
8 >Motion Tracker
Displays locations of any nearby friendly (yellow) and hostile (red) units, as well as their elevation relative to your position. Also indicates nearby vehicles (in gray if not in use).
9 >Armor Ability Icon
Indicates any currently equipped armor ability.
10 >Credit Acquisition
Displays Credits earned for in-game actions.
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campaign
Heads-up displays (contd)
>FALCON hud
1 >Pitch Indicator
Displays your current degree of pitch.
2 >Current Objective
Indicates the location of and distance to your current objective.
3 >Altimeter
Displays your current altitude above sea level.
4 >Altitude Lock
Indicates that the current altitude is locked and being automatically maintained.
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Commandeered vehicles also interface with your HUD, relaying key information about controls and combat.
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>SABRE hud |
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1 >Current Weapon
Indicates your current selected weapons system. Press Yto swap weapons.
2 >Vehicle Health
Displays your vehicle condition and shield status.
3 >Target Locking Reticle
Indicates targets which have been, or are in the process of being, acquired.
4 >Target Marker
Identifies potential targets in your immediate area.
5 >Thruster Heat Indicator
Indicates current thruster heat level; safeties will automatically disengage afterburners.
6 >Pitch and Roll Indicators
Display your current degrees of pitch and roll.
7 >Current Target Marker
Indicates the direction toward the engaged target.
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ordnance
campaign
WEAPONs—UNSC
M6G—Magnum
2x zoom; AM rated.*
MA37—Assault Rifle
Short, controlled bursts are most effective; high ROF.**
M392 DMR—Designated Marksman Rifle
3x zoom. AM rated.*
M45 TS—Shotgun
Most effective at close range; small magazine.
SRS99—Sniper Rifle
5x, 10x zoom; small magazine; AM rated.*
M41SSR MAV/AW—Rocket Launcher
1.8x zoom; tracks flying targets; AOE.†
M6 G/GNR—Spartan Laser
2.5x zoom; 2.5 sec. charge up.
M319 GL—Grenade Launcher
Hold trigger for alt. fuse: manual detonate/ EMP‡; knocks out shields; temporarily disables most vehicles; projectile is bounceable; AOE.†
M247H HMG—Machine Gun
Heavy; limited ammo.
M9 HE/DP—Frag Grenade
Bounceable; deflected by Jackal shield; AOE.†
H-165 FOM—Target Locator
2x, 4x zoom; very low ROF.**
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Support |
Grenade |
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*Anti-materiel rated; particularly useful against delicate equipment—like brains. **Rate of fire.
†Area of effect.
‡Electromagnetic pulse.
•Optimal Range Effective Range
Information regarding UNSC/Covenant weapons may also be accessed by pressing while in the field.
WEAPONs—covenant
T25 DEP—Plasma Pistol
Hold trigger for alt. fire: overcharge; semiguided; knocks out shields; temporarily disables most vehicles; overheats; AOE.†
T25 DER—Plasma Rifle
Very effective against shields; overheats; high ROF.**
T51 DER/1—Plasma Repeater
Very effective against shields; hold X to vent waste heat (can be interrupted).
T25 C—Spike Rifle
Short, controlled bursts are most effective; only issued to Brute shock troopers; high ROF.**
T33 GML—Needler
Six projectiles to cause S-C††; semi-guided; projectiles deflected by Jackal shield; high ROF.**
T31 R—Needle Rifle
2x zoom; three projectiles to cause S-C††; semi-guided; projectiles deflected by Jackal shield; AM rated.*
T50 DER/H—Concussion Rifle
Small magazine; AOE.†
T1 EW/S—Energy Sword
Melee weapon.
T2 EW/H—Gravity Hammer
Melee weapon; AOE.†
T33 LAAW—Fuel Rod Gun
2.5x zoom; AOE.†
T52 GML/E—Plasma Launcher
2.5x zoom; very effective against shields; tracks targets; hold trigger to increase number of projectiles (max. 4); AOE.†
T52 SAR—Focus Rifle
3.5x, 9.5x zoom; overheats.
T52 DESW—Plasma Cannon
Very effective against shields; heavy; limited ammo.
T1 APG—Plasma Grenade
Sticks to target; deflected by Jackal shield;
AOE.†
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Support |
Grenade |
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††Super-combine: projectiles react explosively in unshielded targets.
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OrDnance (contd)
campaign |
>Vehicles—UNSC |
M274 ULATV—Mongoose |
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Unarmored vehicle used |
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primarily by couriers. |
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M12 FAV—Warthog |
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Lightly armored force |
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application vehicle; highly |
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maneuverable, extremely |
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versatile platform. |
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M808 MBT—Scorpion |
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Primary armored fighting |
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vehicle; requires support on |
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today’s high-speed battlefield. |
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UH-144—Falcon |
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Primary air-to-ground support/ |
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transport VTOL. |
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D77-TC—Pelican |
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Primary space-to-ground |
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support/transport VTOL; |
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extremely versatile platform. |
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YSS-1000—Sabre |
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Primary planetary defense |
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fighter for the Inner Colonies. |
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GA-TL1—Longsword |
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Primary A/X strike fighter; |
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extremely versatile platform. |
Crew 1+1 (1 driver, 1 passenger)
Crew 2+1 (1 driver, 1 gunner, 1 passenger)
Armament LRV: M41 12.7mm LAAG (vulcan machine gun); LAAV-G: M68 25mm ALIM (gauss cannon); LAAV-R: M79 65mm MLRS (rocket launcher)
Crew 1+1 (1 commander, 1 machine gunner)—can accommodate up to 4 riders
Armament M512 90mm SBHV (smooth bore, high velocity) cannon; M247 7.62mm MMG (medium machine gun)
Crew 3 (1 pilot, 2 gunners)—can accommodate up to 3 riders
Armament UH-144A: M638 20mm auto-cannon, 2 x M460 40mm AGL; UH-144S: M638 20mm auto-cannon, 2 x M247H 12.7mm HMG
Crew 3 (1 pilot, 1 copilot, 1 crew chief)— can accommodate up to 10 passengers and 1 vehicle
Crew 1+1 (1 pilot, 1 radar intercept officer)
Armament 2 x M1024 ASW/AC 30mm MLA; 2 x ST/medusa missile pod
Crew 4 (1 pilot, 1 copilot, 1 navigator, 1 systems technician)
Armament 2 x M9109 ASW/AC 50mm MLA; 4 x ASGM-10
>Vehicles—Covenant
T-32 RAV—Ghost
Primary reconnaissance/ rapid attack vehicle; very little protection for pilot.
T-48 LAGC—Revenant
Lightly armored mobile artillery; open vehicle affords very little protection to crew.
T-26 AGC—Wraith
Primary armored fighting vehicle for ground forces; blind spot/relatively weak rear armor.
T-47 UHAP—Scarab
Recent intelligence suggests this is not a fighting vehicle, but an ultra-heavy infantry unit.
T-28 TC—Spirit
Primary troop carrier; heavy armor is virtually immune to damage.
T-52 TC—Phantom
Primary ground support/troop carrier; heavy armor is virtually immune to damage.
T-26 GSA—Banshee
Primary ground support; lightly armored, but extremely maneuverable.
T-27 XMF—Space Banshee
Most common interceptor/ escort spacecraft; unshielded, but extremely maneuverable.
T-31 XMF—Seraph
Superiority fighter; heavy shields, but extremely maneuverable.
Crew 1 (1 pilot)
Armament 2 x plasma cannons (linked)
Crew 1+1 (1 pilot, 1 passenger)
Armament Plasma mortar
Crew 1+1 (1 pilot, 1 plasma cannon gunner)
Armament Heavy plasma mortar; plasma cannon
Crew 1+5 (1 pilot, 5 defenders)—can accommodate 12 defenders
Armament Ultra-heavy focus cannon; ultra-heavy plasma cannon, 3 x T-52 DESW
Crew 1 (1 pilot)—can accommodate up to 30 passengers and 2 vehicles
Armament Heavy plasma cannon
Crew 4 (1 pilot, 1 weapon officer, 2 plasma cannon gunners)—can
accommodate up to 30 passengers and 2 vehicles
Armament Heavy plasma cannon, 2 x T-52 DESW
Crew 1 (1 pilot)
Armament 2 x heavy plasma cannon; FRC-G
Crew 1 (1 pilot)
Armament 2 x heavy plasma cannon; FRC-G
Crew 1 (1 pilot)
Armament 2 x heavy plasma cannon
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