Microsoft Halo Reach User Manual

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WARNING Before playing this game, read the Xbox 360® console and accessory manuals for important safety and health information. Keep all manuals for future reference. For replacement console and accessory manuals, visit www.xbox.com/support.

Important Health Warning About Playing Video Games

Photosensitive Seizures

A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an

undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.

These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.

Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; and do not play when you are drowsy or fatigued.

If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.

ESRB Game Ratings

The Entertainment Software Rating Board (ESRB) ratings are designed to provide consumers, especially parents, with concise, impartial guidance about the ageappropriateness and content of computer and video games. This information can help consumers make informed purchase decisions about which games they deem suitable for their children and families.

ESRB ratings have two equal parts:

Rating Symbols suggest age appropriateness for the game. These symbols appear on the front of virtually every game box available for retail sale or rental in the United States and Canada.

Content Descriptors indicate elements in a game that may have triggered a particular rating and/or may be of interest or concern. The descriptors appear on the back of the box next to the rating symbol.

ON FRONT

ON BACK

 

VIDEO

 

GAME

 

E

For more information, visit www.esrb.org.

Welcome to noble team

MSSG: Received

Authenticate: < S-312

23.07.2552

Subject: Reassignment

To:

[CLASSIFIED] S-312

1.I commend you for the exemplary manner in which you’ve conducted your duties while serving with ONI/SectionTHREE/Beta-5.

2.You were chosen not only because of your initiative, discipline,

and ingenuity, but also for your skill as a pilot. All of these were demonstrated admirably during your counter-insurgency operations on Mamore [13.04 - 10.05.2552].

3.I’m glad to have NOBLE’s action element back up to full strength and look forward to having you on the team.

Urban Holland

Colonel, USW

NOBLE, Commanding Officer

PSA; Condensed SF Manual [FM 7-28]

Authenticate: < |

FM 7-28

contents

Heads-Up Displays.......................

2–5

Ordnance.......................

6–10

Covenant Species.......................

11

Game Controls.......................

12–13

The Multiplayer Experience.......................

14–25>

campaign

Heads-up displays

>spartan HUD

Your Spartan III MJOLNIR armor is equipped with a full helmet that, in addition to offering unsurpassed protection from ballistic and energy projectiles, carries a sophisticated, tactical heads-up display (HUD).

The HUD not only shows your current loadout of grenades, weapons, and ammunition, it also provides real-time monitoring of two important biometrics: shield strength and body health. While your shield is fully rechargeable, it does not make you invulnerable; significant injuries may be too grave to allow full recovery in the short term,

so monitoring both shield and health status is imperative.

1 >Grenade Inventory

Press Bto cycle through grenades. Pull ]to throw the selected grenade.

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2

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2

>Compass

 

Displays your current directional heading.

 

3

>Shield and Health Meters

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Display your defensive shield strength and base body health.

4 >Weapons and Ammunition

Displays available weapons and ammunition, with the active weapon icon below (and larger than) the secondary weapon icon. Press Yto swap weapons. To pick up ammunition, walk over to ammunition crates (Campaign and Firefight) or over a weapon of the same type (all game modes).

5 >Campaign Scoring

Displays the game clock, current score multiplier, and scoreboard.

6 >Challenge Progression

Displays progress toward one of the many mode-spanning challenges.

7 >Fireteam Members

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5

 

 

Displays the names and status of any non-NOBLE UNSC personnel currently accompanying you.

8 >Motion Tracker

Displays locations of any nearby friendly (yellow) and hostile (red) units, as well as their elevation relative to your position. Also indicates nearby vehicles (in gray if not in use).

9 >Armor Ability Icon

Indicates any currently equipped armor ability.

10 >Credit Acquisition

Displays Credits earned for in-game actions.

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campaign

Heads-up displays (contd)

>FALCON hud

1 >Pitch Indicator

Displays your current degree of pitch.

2 >Current Objective

Indicates the location of and distance to your current objective.

3 >Altimeter

Displays your current altitude above sea level.

4 >Altitude Lock

Indicates that the current altitude is locked and being automatically maintained.

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1

2

3

Commandeered vehicles also interface with your HUD, relaying key information about controls and combat.

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5

>SABRE hud

 

 

1 >Current Weapon

Indicates your current selected weapons system. Press Yto swap weapons.

2 >Vehicle Health

Displays your vehicle condition and shield status.

3 >Target Locking Reticle

Indicates targets which have been, or are in the process of being, acquired.

4 >Target Marker

Identifies potential targets in your immediate area.

5 >Thruster Heat Indicator

Indicates current thruster heat level; safeties will automatically disengage afterburners.

6 >Pitch and Roll Indicators

Display your current degrees of pitch and roll.

7 >Current Target Marker

Indicates the direction toward the engaged target.

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Microsoft Halo Reach User Manual

ordnance

campaign

WEAPONs—UNSC

M6G—Magnum

2x zoom; AM rated.*

MA37—Assault Rifle

Short, controlled bursts are most effective; high ROF.**

M392 DMR—Designated Marksman Rifle

3x zoom. AM rated.*

M45 TS—Shotgun

Most effective at close range; small magazine.

SRS99—Sniper Rifle

5x, 10x zoom; small magazine; AM rated.*

M41SSR MAV/AW—Rocket Launcher

1.8x zoom; tracks flying targets; AOE.

M6 G/GNR—Spartan Laser

2.5x zoom; 2.5 sec. charge up.

M319 GL—Grenade Launcher

Hold trigger for alt. fuse: manual detonate/ EMP; knocks out shields; temporarily disables most vehicles; projectile is bounceable; AOE.

M247H HMG—Machine Gun

Heavy; limited ammo.

M9 HE/DP—Frag Grenade

Bounceable; deflected by Jackal shield; AOE.

H-165 FOM—Target Locator

2x, 4x zoom; very low ROF.**

Close

Med

Long

Support

Grenade

*Anti-materiel rated; particularly useful against delicate equipment—like brains. **Rate of fire.

Area of effect.

Electromagnetic pulse.

Optimal Range Effective Range

Information regarding UNSC/Covenant weapons may also be accessed by pressing while in the field.

WEAPONs—covenant

T25 DEP—Plasma Pistol

Hold trigger for alt. fire: overcharge; semiguided; knocks out shields; temporarily disables most vehicles; overheats; AOE.

T25 DER—Plasma Rifle

Very effective against shields; overheats; high ROF.**

T51 DER/1—Plasma Repeater

Very effective against shields; hold X to vent waste heat (can be interrupted).

T25 C—Spike Rifle

Short, controlled bursts are most effective; only issued to Brute shock troopers; high ROF.**

T33 GML—Needler

Six projectiles to cause S-C††; semi-guided; projectiles deflected by Jackal shield; high ROF.**

T31 R—Needle Rifle

2x zoom; three projectiles to cause S-C††; semi-guided; projectiles deflected by Jackal shield; AM rated.*

T50 DER/H—Concussion Rifle

Small magazine; AOE.

T1 EW/S—Energy Sword

Melee weapon.

T2 EW/H—Gravity Hammer

Melee weapon; AOE.

T33 LAAW—Fuel Rod Gun

2.5x zoom; AOE.

T52 GML/E—Plasma Launcher

2.5x zoom; very effective against shields; tracks targets; hold trigger to increase number of projectiles (max. 4); AOE.

T52 SAR—Focus Rifle

3.5x, 9.5x zoom; overheats.

T52 DESW—Plasma Cannon

Very effective against shields; heavy; limited ammo.

T1 APG—Plasma Grenade

Sticks to target; deflected by Jackal shield;

AOE.

Close

Med

Long

Support

Grenade

††Super-combine: projectiles react explosively in unshielded targets.

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OrDnance (contd)

campaign

>Vehicles—UNSC

M274 ULATV—Mongoose

 

Unarmored vehicle used

 

primarily by couriers.

 

M12 FAV—Warthog

 

Lightly armored force

 

application vehicle; highly

 

maneuverable, extremely

 

versatile platform.

 

M808 MBT—Scorpion

 

Primary armored fighting

 

vehicle; requires support on

 

today’s high-speed battlefield.

 

UH-144—Falcon

 

Primary air-to-ground support/

 

transport VTOL.

 

D77-TC—Pelican

 

Primary space-to-ground

 

support/transport VTOL;

 

extremely versatile platform.

 

YSS-1000—Sabre

 

Primary planetary defense

 

fighter for the Inner Colonies.

 

GA-TL1—Longsword

 

Primary A/X strike fighter;

 

extremely versatile platform.

Crew  1+1 (1 driver, 1 passenger)

Crew  2+1 (1 driver, 1 gunner, 1 passenger)

Armament  LRV: M41 12.7mm LAAG (vulcan machine gun); LAAV-G: M68 25mm ALIM (gauss cannon); LAAV-R: M79 65mm MLRS (rocket launcher)

Crew  1+1 (1 commander, 1 machine gunner)—can accommodate up to 4 riders

Armament  M512 90mm SBHV (smooth bore, high velocity) cannon; M247 7.62mm MMG (medium machine gun)

Crew  3 (1 pilot, 2 gunners)—can accommodate up to 3 riders

Armament  UH-144A: M638 20mm auto-cannon, 2 x M460 40mm AGL; UH-144S: M638 20mm auto-cannon, 2 x M247H 12.7mm HMG

Crew  3 (1 pilot, 1 copilot, 1 crew chief)— can accommodate up to 10 passengers and 1 vehicle

Crew  1+1 (1 pilot, 1 radar intercept officer)

Armament  2 x M1024 ASW/AC 30mm MLA; 2 x ST/medusa missile pod

Crew  4 (1 pilot, 1 copilot, 1 navigator, 1 systems technician)

Armament  2 x M9109 ASW/AC 50mm MLA; 4 x ASGM-10

>Vehicles—Covenant

T-32 RAV—Ghost

Primary reconnaissance/ rapid attack vehicle; very little protection for pilot.

T-48 LAGC—Revenant

Lightly armored mobile artillery; open vehicle affords very little protection to crew.

T-26 AGC—Wraith

Primary armored fighting vehicle for ground forces; blind spot/relatively weak rear armor.

T-47 UHAP—Scarab

Recent intelligence suggests this is not a fighting vehicle, but an ultra-heavy infantry unit.

T-28 TC—Spirit

Primary troop carrier; heavy armor is virtually immune to damage.

T-52 TC—Phantom

Primary ground support/troop carrier; heavy armor is virtually immune to damage.

T-26 GSA—Banshee

Primary ground support; lightly armored, but extremely maneuverable.

T-27 XMF—Space Banshee

Most common interceptor/ escort spacecraft; unshielded, but extremely maneuverable.

T-31 XMF—Seraph

Superiority fighter; heavy shields, but extremely maneuverable.

Crew  1 (1 pilot)

Armament  2 x plasma cannons (linked)

Crew  1+1 (1 pilot, 1 passenger)

Armament  Plasma mortar

Crew  1+1 (1 pilot, 1 plasma cannon gunner)

Armament  Heavy plasma mortar; plasma cannon

Crew  1+5 (1 pilot, 5 defenders)—can accommodate 12 defenders

Armament  Ultra-heavy focus cannon; ultra-heavy plasma cannon, 3 x T-52 DESW

Crew  1 (1 pilot)—can accommodate up to 30 passengers and 2 vehicles

Armament  Heavy plasma cannon

Crew  4 (1 pilot, 1 weapon officer, 2 plasma cannon gunners)—can

accommodate up to 30 passengers and 2 vehicles

Armament  Heavy plasma cannon, 2 x T-52 DESW

Crew  1 (1 pilot)

Armament  2 x heavy plasma cannon; FRC-G

Crew  1 (1 pilot)

Armament  2 x heavy plasma cannon; FRC-G

Crew  1 (1 pilot)

Armament  2 x heavy plasma cannon

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