Microsoft Combat Flight Simulator 3 User Manual

4 (1)
Microsoft Combat Flight Simulator 3 User Manual

Joystick Commands

ACTION

 

JOYSTICK COMMAND

Bank (ailerons)...............

 

Move stick left or right

Pitch (elevator)........

Move stick forward or backward

Yaw (rudder)........

Twist stick (if feature available)

View direction.........................

 

 

Move hat switch

Pan/Snap To view (toggle)..................

 

SCROLL LOCK

Fire guns and cannon................

(Trigger) Button 1

Fire cannon...................................

 

 

 

Button 2

Release ordnance..............................

 

 

 

Button 3

Cycle ordnance................................

 

 

 

Button 4

Flaps down....................................

 

 

 

Button 5

Flaps up......................................

 

 

 

Button 6

Next target...................................

 

 

 

Button 7

Padlock on/off................................

 

 

 

Button 8

HAT SWITCH

 

3

 

 

 

 

4

 

 

 

1

 

 

 

 

 

DO

NOT

LOAN

 

2

 

 

 

 

5

 

 

 

 

6

 

 

 

 

7

 

 

 

 

8

THROTTLE

Microsoft

CombatFlightSimulator3

BattleForEurope

TACTICAL AIR POWER

IN THE

ETO

UNCLASSIFIED

Prepared by

ASSISTANT CHIEF OF THE AIR STAFF

INTELLIGENCE

HISTORICAL DIVISION

1002 Part No. X09-25720

Getthestrategyguide

 

fromSybex!

Safety Warning

About Photosensitive Seizures

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The risk of photosensitive epileptic seizures may be reduced by taking the following precautions:

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If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.

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Table of Contents

 

The Tactical Air War........................

3

What’s New to This Theater?.................

7

Preparing for Combat........................

9

Installing Combat Flight Simulator 3 ...

10

Starting Combat Flight Simulator 3 .....

12

Calibrating your joystick ..............

13

Setting game options ...................

14

Learning to fly and fight ..............

15

The Main Screen: Four Game Modes...........

17

Quick Combat ...........................

17

Missions ...............................

24

Campaign ...............................

25

Multiplayer ............................

27

On the Fly.................................

29

Tips and Tricks ........................

30

Additional Resources.......................

33

Handbooks ..............................

33

Online Help ............................

35

Combat Flight Simulator Web site .......

36

Technical Support Options ..............

37

Contents

of

Table

- 1 -

Air Force Historical Research Agency Photo

LET’S GET TO IT!

The Tactical Air War

So you thought you were going to be a “knight of the air,” jousting high in the clean blue sky, far above the mud and squalor of the war on the ground.

Instead you find yourself in a fighter-bomber, scraping over hostile territory at 200 feet with the terrain rising to meet you. You’re flying down the muzzles of antiaircraft guns to attack the enemy. If cannon fire doesn’t get you, the blast and debris from your own low-level bombing and strafing can bring you down. In this kind of war, there’s more danger and less glory.

WELCOME TO THE TACTICAL AIR WAR, PAL!

You’re going to use planes like the P-47 “Thunderbolt,” the Fw 190, and the Hawker Tempest V to stop the enemy’s advance by destroying his entire arsenal. If you destroy enough targets, you can change the shape of the front line and even find yourself in the cockpit of a super-secret plane that has not yet entered service.

The enemy means to dominate the European Theater of Operations (ETO), and we can’t let that happen. There’s a lot to do in this war-- let’s get to it!

War

Air

Tactical

The

- 2 -

- 3 -

THE MISSION OF THE TACTICAL AIR FORCE

 

 

 

* * *

 

MISSIONS..........

THE MISSION OF THE TACTICAL AIR

FORCE CONSISTS OF THREE PHASES OF

 

 

 

 

 

 

OPERATIONS IN THE FOLLOWING ORDER

 

 

 

OF PRIORITY:

....TO GAIN

THE NECESSARY DEGREE OF

FIRST PRIORITY

 

 

 

 

. THIS WILL BE

 

 

 

AIR SUPERIORITY

 

 

 

ACCOMPLISHED BY ATTACKS AGAINST

 

 

 

AIRCRAFT IN THE AIR AND ON THE

 

 

 

GROUND, AND AGAINST THOSE ENEMY

 

 

 

INSTALLATIONS THAT HE REQUIRES

 

 

 

FOR THE APPLICATION OF AIR POWER.

 

...TO PREVENT

THE MOVEMENT OF HOS-

SECOND PRIORITY

 

TILE TROOPS AND SUPPLIES INTO THE

 

 

 

THEATER OF OPERATIONS OR WITHIN

 

 

 

THE THEATER.

 

....TO PARTICIPATE IN THE COMBINED

THIRD PRIORITY

 

EFFORT OF THE AIR AND GROUND

 

 

 

 

 

 

FORCES, IN THE BATTLE AREA, TO

 

 

 

GAIN OBJECTIVES ON THE IMMEDIATE

 

 

 

 

 

.

 

 

 

FRONT OF THE GROUND FORCES

 

 

 

* * *

 

-from War Department Field Manual FM 100-20:

 

 

Command and Employment of Air Power

 

 

 

 

 

(21 July 1943)

THREE CRITICAL FACTORS FOR

War

Air

FIGHTER-BOMBER PILOTS

...strafing passes... bring out three criti-

Tactical

 

cal factors in a fighter-bomber pilot’s war....

 

One, any misjudgment, target fixation, or too-late

The

attempts at aiming corrections will send the air-

 

plane into the target, ground, or nearby trees or

 

other obstructions. Two, if the target is a load

 

of ammunition or other explosives, it can--and very

 

likely will--explode right in the pilot’s face,

 

sending up a fireball, truck parts, slabs of high-

 

way, still-to-explode ammo, and other debris right

 

into the path of the airplane. Three, if a pilot is

 

seriously hit by flak in [a] low-altitude attack,

 

his chances of ever reaching enough altitude to

 

allow a bailout are slim indeed....

 

-From Bill Colgan,

 

World War II Fighter-Bomber Pilot

 

Read more about the war in Understanding the Tactical Air War, a handbook in

PDF format found on the Combat Flight Simulator 3 compact disc.

Research Agency Photo

Air Force Historical

B-26 MARAUDERS

OVER FRANCE.

 

- 4 -

- 5 -

Air Force Historical Research Agency Photo

LET ’EM HAVE IT

What’s New to This Theater?

Previous versions of Microsoft® Combat Flight Simulator focused mainly on the deadly aerial ballet of dogfighting. This time around, it’s you versus the entire ground army: their guns, hardware, and planes. The tactical air war is messy, personal, and very dangerous.

To fight this war, you can choose from 18 aircraft (with variants, you get a total of 34 planes). The Aircraft section on page 19 of this manual has more information about planes, as does the Machines of War handbook included on the compact disc. To view this handbook,

click the Options tab, click Handbooks, and then click Machines of War. Whether you’re a rookie or a veteran, you’ll find an appropriate plane for any mission you undertake.

You also get to take on new roles, like gunner and bombardier. Some of the bigger ships, like medium bombers, have gun positions and people need to man those guns--people like you. Use the F8 key to hop to the different gunner positions on a plane. Or, use the F7 key to jump into the bombardier’s seat. Whatever you do, don’t drop bombs on your own troops!

Ready? Good! Let’s get you in the air!

Theater?

This

to

New

What’s

- 6 -

- 7 -

Air Force Historical Research Agency Photo

WE’RE IN TO WIN

 

Preparing for Combat

Combat

 

 

 

Getting into the war is easy--follow the

for

steps below to ready your gear and flying skills

Preparing

2.

Start Combat Flight Simulator 3.

for battle.

 

1.

Install Combat Flight Simulator 3.

 

3.

Calibrate your joystick.

 

4.

Select or adjust hardware and software

 

 

settings.

 

5.

Learn how to fly and fight with the handbooks,

 

 

movies, and missions provided with CFS3.

 

These steps are discussed on the pages that follow. Read on.

Research Agency Photo

Air Force Historical

PILOT BRIEFING

IN

FRANCE,

1944.

 

 

- 8 -

- 9 -

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