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Gathering of Developers
Attn: Customer Service
2700 Fairmount Street, Dallas, Texas 75201
Years have passed since Julie defeated the would-be-God Lord Tyler
on the bloody battlefields of the Holy Land. She has long since put the
pain of those days behind her and turned her eye to more pressing matters. On
the long journey from the Holy Land to the Galaxy of the Twin Suns she
gathered those without a home in the universe and brought them back to her
homeworld of Eden.
As the colonists rebuilt their New World, they discovered something wonderful —
the water of the new Eden is the beginning and end of all life. None of the colonists
have aged in the past 30 years. They have protected their world with a powerful
energy shield, and perhaps more effectively, they placed into orbit a F.A.K.K.
(Federation Assigned Ketogenic Killzone) hazard beacon, alerting all who approach
that Eden is a death trap. Knowing that the shield would keep possible attackers
at a distance, and with the beacon hiding their secret under the veil of a fatal
wasteland, the colonists have become happy and complacent in their
comfort and safety.
From somewhere deep in space, a PlanetShip, a vessel which consumes entire
worlds, approaches — its ancient leader Gith at the helm. In this Universe full
of would-be-Gods, the machines of man alone cannot change the call of Destiny.
There is one who must be called… The Starstrider.
2
Insert the Heavy Metal: F.A.K.K.2CD-ROM into your CD-ROM drive. Follow the onscreen instructions to install the game to your hard drive. This should not take
long, and you will only have to do this one time. Thereafter, every time you play
the game, you will need to insert the Heavy Metal: F.A.K.K.
CD-ROM drive.
If for some reason the installation screen does not appear, or if your
Autoplay is not enabled, double-click on “My Computer,” and then double-click on
the icon for your CD-ROM drive. Locate the FAKK2directory on the CD-ROM
and double-click on “SETUP.EXE.”
On-screen instructions will guide you through the rest of the installation.
Full installation is recommended and will improve overall performance.
2
CD into your
32
Main Menu
When you’ve completed the
installation, you will see the Start
Screen. Julie will be kneeling on the
left side of the screen, with menu
choices on the right. Here, you will be
able to select from six menu choices:
New Game, Load \ Save, Controls,
Video \ Audio, Credits and Quit.
New Game
Selecting this option will begin a new game. You should choose this option the
first time you play after installation.
Load\ Save
In this menu you may load saved games, delete saved games and save games. Each
saved game is represented by an entry in the list on the bottom left of the screen. Each
entry includes the level that Julie was on when the game was saved, the elapsed time
into that level and a time and date stamp. Additionally, there is a screenshot of each
saved game in the upper left portion of the screen to help you see where
you left off. To load a saved game, simply click on an entry, and press
“Load Game”. Alternatively, you can double click on an entry or press
the “Enter” key. During gameplay, you can save a game by pressing
the F2 key and you can load a game by pressing the F3 key. The F3
key will take you directly to this menu.
2
Heavy Metal: F.A.K.K.
which differs from normal saving and loading in that the same saved
game entry is used each time you save. When saving normally, a new
saved game entry is added each time you save. When quick saving,
the same entry will be used again and again. To quick save during
gameplay press the F6 key. To quick load press the F9 key.
also features quick saving and loading,
From time to time, you can reduce the amount of hard drive space the game is
using by going to the Load\Save menu and deleting any saved game entries which
you may no longer be using. To delete a saved game, highlight it and click the “Delete
Game” button in the Load\Save Menu.
Controls
Selecting this option will allow you to customize your keyboard, mouse, and
joystick commands. As you adjust the commands, changes will be applied
automatically. If you decide to reset your adjustments to the default settings,
click the Default button, also on the right side of the screen.
Video\Audio
You will be able to adjust the performance of your video and sound. When you’re
finished adjusting your settings in this menu, click the Apply button on the
right side of your screen.
Credits
Meet the talented madmen behind Heavy Metal: F.A.K.K.2.
Quit
Selecting this option will terminate the current game. You
will be prompted as to whether or not you are sure you
would like to quit before the game returns to the Main
Menu. (Be sure to save progress before quitting.)
Back to Game
Selecting this option will return the player to the current game.
This option will only appear when a game is currently active.
Note:At any time during gameplay, you will be able to call
up the Main Menu by pressing the ESC key.
54
HUD (Heads Up Display)
Health and
Water Gauge
Keeping an eye on Julie’s health and water
supply is important, especially during combat.
At the top left of the gameplay screen there is a
round meter with two colored status bars. The red
status bar represents Julie’s physical condition; the
blue status bar represents Julie’s water supply.
If either of the two bars gets low, it’s time to search
out some Water Ampoules (see page 20), Health
Fruits\Mushrooms or use a Heath Vial.
Inventory
Keys/Menu
Julie can carry numerous
weapons and items.
Be on the lookout for
weapons and other items
of interest while you
explore.
Heavy Metal: F.A.K.K.
many unique weapon combinations. Some weapons can be equipped in both the left
and right hand, others use both hands, and some are exclusive to one hand. If the
player attempts to equip an exclusive weapon in the wrong hand, the inventory
system will produce an audible warning sound and the weapon will not be equipped.
The inventory menu is located on the right hand side of the screen and can be
accessed in one of three ways:
1. Go directly to a specific weapon by pressing the number key that corresponds
to the weapons category. By pressing the same category key again the next
available weapon in that category will become highlighted. Once the desired item or
weapon is highlighted, to equip the weapon press the left or right attack button to
choose which hand the weapon will equip itself in. Once a weapon is equipped from
this menu, the menu will disappear.
2
’sdual handed weapon and inventory system allows for
2. Pressing the ‘I’ key will enable the mouse cursor and also
display the inventory category icons. Clicking on an inventory
category icon will display all the items Julie has available to
her in each category. To equip a weapon, highlight the desired
weapon and press the left or right attack button to choose
which hand the weapon will equip itself in. To close the
menu, you can press the ESC key or click the mouse
cursor anywhere off the inventory menu.
3. Scroll through all your available items by pressing
the Next Weapon or Previous Weapon buttons. Once the
desired weapon is highlighted, to equip the weapon
press the left or right attack button to choose which
hand the weapon will equip itself in. Once a weapon is
equipped from this menu, the menu will disappear.
76
At the top right of the screen are two
circular icons — each of the circles
represents one of Julie’s hands. If you have
equipped Julie with a one-handed weapon
that she carries in her right hand, it will be
displayed in the right circle. If she is using
double uzis, both circles will show an Uzi.
Dual handed weapons such as the sling, will
elongate the display to a single, wide oval.
This means that the weapon or item
requires both of her hands to operate. When
the weapon is displayed, status bars will
help you keep track of the total ammo
available for that weapon.
To holster a weapon, you can access the
inventory menu and click on the weapon you
want to holster just as if you were equipping
it-or you may press the holster weapons key
(Z by default.) During gameplay, you may
also use the holster weapons key to re-equip the last weapon(s) Julie used.
To use a weapon, you must first be sure that it is equipped. Use the mouse buttons
to activate or use the weapon. Left click for weapons held in the left hand or right click
for those in the right.
Some of the larger weapons have a visible sight to aid in aiming. The sight is the
small red target that floats out in the distance as an extension of the end of the
weapon. It signifies the area in which the concentration of the weapon’s ammo will be
disbursed. Center the sight over Julie’s target before firing to ensure a direct hit.
If Julie needs to use a particular inventory item other than a weapon, such as a
Health or Water Vial, you will follow the same selection procedure. Once the item is
selected, Julie will automatically use the item.
Basic Movement
Default Commands
Forward — W or Up Arrow
Backward — S or Down Arrow
Strafe Left — A or Comma (,)
Strafe Right — D or Period (.)
Jump — Spacebar
Crouch — C
Fire Left — Left Mouse Click
Fire Right — Right Mouse Click
Use — X
Speed Control — Shift
Turn Left — Q, Mouse or Left Arrow
Turn Right — E, Mouse or Right Arrow
Freelook — Mouse
Cameralook — Tab
Next Weapon — Mousewheel Up or R
Previous Weapon — Mousewheel Down or F
Holster Weapon — Z
Inventory — I or Number Keys 1-6
Pause — Pause the game
98
Menu Commands
F2 — Save Game
F3 — Load/Save Menu
F4 — Controls
F5 — Audio/Video
F6 — Quick Save
F9 — Quick Load
F11 — Take a Screenshot
Walking
Julie’s default movement is walking. While walking, Julie will avoid walking off of high ledges
or walls. In order to speed Julie up, press the shift key while directing her.
Jumping
Julie can jump straight up, forward, and backward. If Julie
has 90% water, which is attained by collecting water
ampoules, then she unlocks the ability to jump further and
run faster.
Wall Hug
Julie sometimes needs to pass narrow ledges by wall
hugging. To perform this action, back Julie up to a wall until
she stops, then press back again to become locked into wall
hug. Using the left and right strafe keys moves her side-toside. Move forward to move away from the wall. Julie must
have all weapons holstered in order to perform a wall hug.
Wall Hang
To grab a ledge, run and jump toward the ledge, Julie will grab
automatically. From the hanging position, move forward will
pull Julie up. Back movement, Julie will release the ledge.
Strafing left and right while hanging, Julie will shimmy along
the edge.
Wall Climb
There are two climbable surfaces that Julie can scale. Just walk up or jump onto
these surfaces, from the climbing position, move forward, Julie climbs up, move
backward, Julie will climb down. Julie can also strafe left and right while wall climbing.
Climbing
Julie will automatically climb any steps, ledges, or objects that do not require
jumping. To climb, push forward up against the object you want to climb.
Note: Julie cannot perform climbing maneuvers when she is holding a two-handed
weapon and she must therefore holster her weapon before climbing. To holster
weapons, press the holster weapons key (Z by default).
Combo Attacks
Julie can perform combination attacks whenever she is holding a single-
handed sword in her right hand. A combination attack is accomplished
by pressing the right attack button to start a normal attack.
Once Julie has completed one swipe with her blade, hold down
the left attack button to start the combo. Each successive
stage of the combination attack inflicts more damage on the
opponent, which makes combination attacks much more
effective than single attacks. The combination attack Julie
will perform is dependent on which weapons and armor she is
currently using. She will perform a combination attack when
she has no weapon in her other hand, and these can be the
most powerful attacks she can perform.
Crouching
Low-hanging obstacles, destroyed walkways, or entrances
into underground chambers may require Julie to crouch.
She will be able to move in all directions while in this
position. Press the crouch key (C by default) to put her into
and take her out of a crouching position. Try strafing left or
right for faster “rolling” movement.
1110
Pipe Climbing
Julie is able to move while hanging from pipes.
After centering Julie under the pipe, pressing the
jump key will cause Julie to grab the pipe with
both hands. Move to the left and right using the
forward and backward movement keys.
Pushing the jump key will cause Julie to swing her
legs up, allowing her to move forward and
backward along the pipe in a condensed position.
This can be used to navigate past some puzzles.
To release Julie’s grip on the pipe, push the crouch
key — twice if she is using hands and legs to hang
onto the pipe, and once if she is suspended only by
her hands.
Opening Doors
All unlocked doors will either open automatically,
or open when Julie activates the glowing panel on
the door itself. To activate the control panel,
simply walk up to it.
Rope Climbing
Similar to Pipes, Julie can also climb ropes, vines,
and chains in some areas. She will climb up and climb down ropes by using the jump
and crouch keys. In addition, Julie can swing forward, backward, and side-to-side on
ropes using the forward, backward, and strafing movement keys. To hang on a rope,
walk up to it and press the use key or simply jump towards the rope and Julie will
automatically hand on. She can release herself from the rope at any time, even while
swinging, by hitting the “use” key. This allows Julie to swing from rope to rope,
apeman fashion, to avoid unpleasant circumstances that may lie below.
Monkey Bars
Throughout Eden, Julie will find monkey bars. If
she jumps up toward a monkey bar, she will
automatically grab it. She can now move
forward and backward with the forward and
backward movement keys. She can also turn by
using the mouse and turn keys; use the strafe
keys to shimmy Julie left and right. Release
Julie from the monkey bars by pressing the
crouch key.
Levers, Valves, Cranks, Switches, and Buttons
These five controls are used to operate
machinery, open doors, and commence various
other actions through out Eden. These
mechanisms will glow and most will be multistate, allowing Julie to do and undo events and
actions. Julie should stand directly in front of
the control mechanism as you hit the “use” key
to activate or deactivate it. If Julie does not
grab the object, it is an indication that she is
not properly positioned in front of it.
Lever
Valve
Switch
Button
Crank
1312
Pushable/Pullable Items
Julie will find objects in Eden that glow similar
to the control mechanisms mentioned
previously. A good example would be a crate or
bale of hay that is pushable/pullable. Have Julie
stand in front of one these objects, tap the
“use” key, and Julie will then be able push or pull
the object around using the forward and
backward movement keys. To stop pushing an
object, tap the “use” key a second time. Some
objects will glow and are usable only after
certain events have been accomplished. An
example would be a large boulder that can only
be pried away if Julie has a sword.
What You’ll Encounter
Julie will explore three areas of the planet: The
colony of Eden, The Moogaly Swamps, and the
WE Cemetery. Within each of these domains,
she will find useful items that will aid her quest
— weapons, Health Vials, Water Vials, Health
Items and Water Ampoules. Collecting these
items is important, but will only prove rewarding
if Julie can win numerous life-threatening
battles with Eden’s varied creatures. Julie will
also be faced with challenging puzzles that will
need to be solved before she can progress
further into her quest.
Weapons
Swords(Inventory Key1)
To become familiar with the capabilities of each weapon, find
the Training Area in the first level of Eden. Here, you will be
able to test weapons, shields, and basic movements. You will
not leave the Training Area with all the weapons you’ve tried
out, but it will give you an idea of what to be on the lookout for.
Green Sword
Forged from the remains of the
original Starstrider’s blade, this
sword is Julie’s standard weapon by
choice. This sword is powered in part
by the crystals placed in its hilt.
Electrical Sword
This is the most powerful single-handed weapon, but
you need to find the blue crystal to energize it. When
used it brings the power of the heavens down in the
form of lightening to strike the enemy. The only
drawback of the electrical sword is that it requires
Julie to have at least half her water supply.
Fire Sword
Once the fire crystal is located, her sword will
take the form of a Fire Sword. Using the Fire
Sword does more damage than the Green
Sword, in part because it can light creatures on
fire. This sword is enhanced because of Julie’s
water supply since she requires at least one
quarter of her water supply to use the Fire
Sword.
Chainsaw Sword
A thin, ultra-long red sword, which
buzzes to pieces anything that’s in
Julie’s way. This unique sword has
two unique attack modes.
Ammo: Gasoline.
FAKK Axe
A giant warrior’s
axe, which requires
two hands to
swing.
1514
Guns(Inventory Key3)Slings and Shields (Inventory Key2)
Sling
Julie places ammo in a long leather sling and twirls it overhead, hurling it
toward her target. Although not a powerful weapon, the sling can be used
for puzzle solving, knocking Shglieks around, knocking heath plants off hard
to reach ledges, enemy distraction, and for hitting buttons at a distance.
Ammo: rocks, asteroids, and Gasyerass pods.
Note: The larger glowing asteroids chunks mutate smaller creatures into
dangerous beast, but the smaller pieces make great explosive sling ammo.
Shell Shield
This large shield will block most
enemy attacks, without using any
water. The only drawback of using
the Large Shield is that Julie can’t
move while she’s using it.
Electrical Repulsion Shield
A small, round shield that is effective
in deflecting light impact attacks.
Crossbow
A trigger-based bow-andarrow gun, coursing with
electricity for an extra zing of
power. The power of this
weapon is controlled by how
long you hold down the fire
button. Hold down longer for
more powerful energy burst.
Ammo: Bolts.
has dual uzis drawn, you can fire
one at a time, by holding down
the corresponding mouse
button (left click for left hand,
right for right), or both at the
same time, by holding down both
mouse buttons.]
Ammo: Bullets.
Explosives(Inventory Key4)
Thermal Detonators
Alone they don’t pack much of a punch,
but combine these timed, hand-placed
detonators with volatile materials such
as creeper dung or glowing asteroids
and Julie is certain to create a splash.
Uzi
A fully automatic
machine pistol
that peppers
opponents’
bodies with lead.
[Note: When Julie
Handgun
Your basic handgun that
fires single slugs at Julie’s
foes.
Ammo: Bullets.
Rocket Launcher
An aimable, shoulder-supported
launcher, capable of doing some
serious bodily and
structural damage.
Ammo: Rocket Shells.
1716
Big Guns(Inventory Key5)Armor
There are 3 different armor pieces you can receive in the game — forearm, knee and
shoulder. Each armor piece reduces damage to Julie a small amount. When all three
Over and Under Attack Shotgun
There is only one in the universe and Julie
Shotgun (left attack) and Grenade Launcher (right attack) packs
dual firing action offering both short and long range killing power.
Ammo: Rockets, Plasma.
from a dead Soul Harvester, she will need to use it to suck the
soul from creatures in order to get “water.” The Right attack
will shoot small water-power bursts that explode on contact.
Ammo: Souls, Water.
has it. This over and under Plasma
Flame Thrower
Not a small and easily
handled weapon, but
one that saturates
anything near Julie in
flame, leaving only
charred remains.
Ammo: Gas.
Soul-Sucker
The soul-sucking gun is a distance-based
weapon that will first drain the life-giving
water from a target, then drain the target’s
life until it dies. After Julie gets this weapon
This high velocity chain-gun (left fire) is combined
with a center mounted plasma cannon (right
fire). With either fire mode, you’ll be killing with
style. Great weapon when being attacked by
hordes of enemies.
Ammo: Bullets, Plasma.
XP-80
pieces are found, Julie’s damage is reduced by much more. Additionally, each piece
of armor unlocks different combination attacks that Julie uses. This means that as
you collect these armor pieces Julie will attack in different ways, inflicting more
damage on her opponents.
Shoulder
Forearm
Knee
1918
Inventory Items(Inventory Key6)
Plenty of beneficial items are strewn about the areas Julie explores. It is a good
idea to seek out and collect as many of these items as you can since you never
know when Julie might need one or all of them.
Water Ampoule
Eden contains a miraculous form of water, which
keeps Julie and her people healthy and young.
During your quest you will discover ampoules of
Eden’s water distributed throughout the world. By
picking up these ampoules you increase the
amount of Eden water that courses through
Julie’s body. Eden water serves multiple purposes;
it is the source of power for the electrical and fire
sword, it acts as a global armor that reduces damage Julie
suffers, and it unlocks special abilities when Julie has almost
reached her full capacity of the special fluid. The Fire Sword
and the Electrical Sword require a certain amount of water to
function. Once Julie’s water supply drops below a sword
threshold, that sword will no longer function at its full
potential. When Julie is damaged by something in the world,
one quarter of that damage will be absorbed by Julie’s Eden
water supply, provided she has enough water to absorb the
damage. When Julie has nearly a full supply of water she can
run faster and jump farther. While it is not vital to collect
every water ampoule you discover, water ampoules allow Julie
to reach parts of the world she normally couldn’t, and they
make Julie a ferocious combatant. Located throughout Eden
are pools of Eden water that will regenerate Julie’s water
supplies. To utilize these refreshing pools simply stand in
them. Most pools will only charge Julie’s water reserves to
half their capacity.
Water Vial
A bottle of concentrated Eden
water that will fully restore
Julie’s water supply.
Health Vial
A bottle of mystic
potion that will fully
restore Julie’s
.
health bar
Sucknblaugh Juice
Pools of this juice can be found in the
areas near the flesh eating
Sucknblaugh plants. Julie must dip
into the pool, coating herself with a
layer of juice. While covered with the
juice, the Sucknblaugh finds Julie
unappetizing, and will launch her up
into the air or to locations
unreachable otherwise.
Quest Items
These are various items found
throughout your adventure. They can
be used to help solve puzzles, open
doors and other craziness.
Health Plants
Throughout the world there are plants
and mushrooms that have healing
attributes. They will be eaten if needed, by
simply moving over the fruit. Julie can
also use the sling to knock fruit from
hard to reach places
Tiki Runes
To unlock the secrets of the Tiki Heads,
Julie must find all of the Tiki Runes.
These little guys have a secret and they
are not giving it up unless you place
them at the base of the Tiki heads.
.
2120
Creatures of
Grawlix
Shgliek
Shglieks are
more than
comic relief,
they are Julie’s
friends. They
have a lot to
teach Julie
about Eden, so
pay attention.
Julie can also use her sling to
knock the Shglieks loopy, then
she can walk up and pick them
up by pushing the “use” key.
Once knocked loopy, Julie can
also throw them, which is a
good way to feed and/or
distract other creatures.
Beware: Shgliek’s don’t react
well to water.
Eden
Julie will encounter countless obstacles in
her quest to protect Eden from Gith’s
forces. In every area Julie explores, there
will be an abundance of vicious monsters
that she will need to combat. The following
are just a few of the creatures that will
try to impede Julie’s progress.
Vymish
Vymish are insect-like
creatures that infest Creeper
pens. They are not restricted
to ground mobility, and can
take to the air at any time.
Vymish travel and attack in
hordes.
The quick moving Grawlix is a
vicious underground creature,
found deep within Eden’s caves.
Their abilities to channel
natural electrical charges and
blend in with their surroundings
make the Grawlix a dangerous
adversary.
Lymphorn
Female Lympthorns are
stationary plants that
have a natural defense
mechanism that spits
deadly acid thorns at a
distance. The best way
to combat them is to
use the shield and work your
way into melee range.
Gassyerass
Gassyerass Plants
are located in the
swamp. When
threatened, they
burst, filling the air
with a poisonous cloud of toxic
gas. From a distance, they can
be taken out with the Sling.
2322
Dark Creeper
Happy Mask
Sucknblaugh
The aggressive Dark Creepers
inhabit the swamp. They can
blend into the surroundings
by camouflaging themselves
as rocks or swamp foliage.
After spitting acid to stun
opponents, Dark Creepers will
attack with giant jaw-claws.
Flesh Binder
Flesh Binders are
Gith’s main assault units,
manufactured from the flesh
of conquered races. Since Flesh Binders
have no nervous system, they are
impervious to pain, making them relentless
opponents. You will never know what to
expect, because Flesh Binders can carry up
to five different weapons.
Happy Mask
Swarm Creatures
are Gith’s idea of
recycling. They
consist of pieces
of Flesh Binder
debris, with masks covering their
faces to hide their unimaginable
agony. These creatures travel and
attack in chaotic swarms.
Recruiter
Gith sends the
invincible yet peaceful
Recruiters to spread
propaganda before an
attack. Those who
resist will discover the
pain that lies under a
Recruiter’s cloak.
Plant
The Sucknblaugh plant resembles a
large Venus Fly Trap. Usually
blocking paths, it spreads its maw
across an entire pathway waiting
for victims to walk over. Julie
encounters these things in the
Mooagly Swamps, and usually
must find something to feed them
to pass by unmolested. See also
Sucknblaugh juice, page 21.
2524
Soul Harvester
Soul Harvesters suck
souls from the inhabitants
of the planets that Gith wishes to acquire.
Soul Harvesters are the most brutal part
of Gith’s army. Their abilities to teleport
out of trouble and regenerate wounds often
give them the upper hand in combat.
Ghost
These flying souls (a.k.a.
Ghosts) are unhappy that
Julie has awakened them. The
best way to combat them is
wait till they get into melee
range, but if you miss they will
fly through Julie, causing her
damage.
Otto
Otto, a survivor of the Great War, is
Eden’s local handyman and one of
Julie’s closest friends. Explosives and
weapons are not only Otto’s
specialty, but his passion.
Gruff
Gruff is an old gatekeeper that lives in
the wilds of Mooagly Swamps. This
eccentric wizard holds the key to the
secrets of the planet Eden and Julie
must find him before Gith does.
2726
Credits
Technical Support
28
Ritual
Entertainment:
Scott Alden
Beau Anderson
Robert M. Atkins
Zak Belica
Joel Braby
Ron Dimant
Jim Dosé
Mark Dochtermann
Berenger Fish
Michael Hadwin
Darrin Hart
Pat Hook
LEVELORD
Tom Mustaine
Steven Peeler
ADV Films, Mark Anders, Laurence
Ballard, Dennis Bateman, Scott
Burns, Brian Burleson, Dave Cail,
Andrew Collins, Aaron Corcoran,
Edward D’Arms, Lee Dotson,
Epoch Ink., Harald Frankel,
Maarten Goldstien, Zach Hall,
Erik Hanson, Kathleen Harris,
Steve “BaDmAn” Hessel, Steven
Hutchins, Incite Crew, Reid
Kimball, Don MacAskill, Jack
Mathews, John Mueller, Old Man
Murray, Brandon Riza, Robert
Selitto, Paul Smith, Rob Smith,
Joel Thomas, Charlie Wiederhold,
but most importantly wives, kids,
girlfriends, friends and families.
Almost forgot to mention, Ray,
Paul and our other friends at the
Dallas Police Department, thanks
for the beer.
Manual Produced by
Edwin E. Steussy, Publisher
Amy I. Yancey, VP of Production
Lars X. Peterson, Project Editor
Michael P. Duggan, Graphic Artist
Written by Jen Hawk
If you have a technical problem concerning the operation of our software, please
contact our technical support staff. When you call or write, be at your computer
if possible and have the following information ready: computer type, available
hard drive space, total RAM, type of video card, and a list of options you chose
when you installed the game.
TECHNICAL SUPPORT
1-410-933-9191,
M-F 9-5pm, EST
TalonSoft, P.O. Box 43730, White Marsh, MD 21236
If you would like to contact us on-line, you will find us at:
http://www.talonsoft.com
E-mail us at talon@talonsoft.com
Note: This information is for technical support only and representives cannot provide game
hints or suggestions.
29
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