hints on fighting monsters,
befriending iiPCs and
solving insidious puzzles
.
+ Detailed maps of all
levels with specific clues
for all events, character
interactions and puzzles
that stand between you
and the completion of
your quest
.
A complete treasure
guide listing the special
items in the game
won't miss a thing!
-you
Acivai~ced
'05
Dungeons%)ragons®
COMPUTER PRODUCT
EYE OF THE
BEHOLDER II CLUE
BOOK
-
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i
KHELBEN'S LETTER TO THE PARTY
OLTEC'S REPORT
WENTLY KELSO'S JOURNAL
INTRODUCTION
CREATING A NEW PARTY
HOW TO PLAY EYE OF THE BEHOLDER 11
YOUR CHARACTERS AND YOUR PARTY
SPELLS
ADVENTURING STRATEGY
BESTIARY
TABLES
Armor
INDEX OF SPELLS
TABLE OF CONTENTS
~
~
~
~
Eye of the Beholder 11 World
What Comes With this Game?
Copy Protection
~
Getting Started Quickly
Clicking with Your Mouse
Using the Keyboard
~
A Crash Course in Combat
A Crash Course in Spellcasting
~
Generating Characters
Modifying and Keeping Characters
Deleting Characters
~
When the Party is Complete
Characters that Join the Party
Adventuring
Equipment
~
~
Character Information
Camp
~
Character Basics
~
Creating Strong Characters
Creating a Strong Party
~
Mage Spells
Cleric Spells
~
~
Strategies for Using Spells
Attacking Opponents
Hints
~
~
~
Experience Levels
Ability Scores
Weapons
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
1
2
4
7
7
7
7
7
8
8
10
11
12
12
14
14
14
14
15
15
19
20
21
23
23
29
30
32
32
38
43
45
45
46
48
52
52
54
56
56
58
-n KHELBEN'S LETTER TO THE PARTY
N--
-X
OLTEC'S REPORT
t -
Khelben Blackstaff, mystic advisor to the Lords of Waterdeep, sends you
the following letter
Deae f-l eeoes
3 am glad to see that yon are all fully
o f yore ordeal
were more
Gongeatnlations on being named the guests
harvest festival in the city
the
revel
Also, one
historic artifacts that you
the scrolls, keys, and stone items should give
of
new understanding
lAnfortnnately, another situation has arisen that
the city.For some
disappearing
Now, we have written confirmation o
remains in shallow graves
artifact may be involved
Thank
and west of the city where these events have
7ncl nded
aroused our
your journey.Good luck
yon for
:
o f Waterdeep,
the rigors
. Clue healers
.
at the
reports
of
.
of
the
city
. The study
an important
ns
threaten
could
.
ofhuman
in the sewers beneath Waterdeep
than happy to help You
Waterdeep.From the
of
ey,
3 surmise that a
scholars very much
good
appreciated
recovered
o
f
one
city's history
time there have been
villages to the north and west of the city
from
. Evil
forces and a
recovered from
return
to gone fighting trim
of
honor
time was had by all
your donation
beneath
one
.
rumorsofpeople
discovery
f
the
powerful ancient
.
volunteering to investigate the area to the north
occnreed
.
with this letter are copies o f the documents that
suspicions. Provisions have been
provided for
.
your trusted friend,
KkeI
bevy
With the previous letter, Khelben encloses the following report from Oltec,
Captain of the City Guard of Waterdeep
.
Master Blacl<sfa
We may again have trouble near the city
After
the annual harvest festival, the City Guard made its routine sweeps searching
for lost and drunken revelers
.
On the second path o
o f Waterdeep
.
,
the old north
road, we came
upon the remains of an overturned carriage,
The driver had been killed by an
amount o f
blood
inside the carriage
nearby and thedead driver
robbery, for the
missingfrom the
Oar tracker
the side of the
were
carrying a heavy load, The attacker mast have been
away after the battle
attackers did not take the coins
carriage
followed a faint trail o f blood
road, There,
.
arrow
through his heart
.
However,
the carriage horses were grazing
still had his purse full o f coins
or the
seemed to
be the passenger
from the carriage
.
There
was a small
. This was not a simple
horses, The only thing
.
o- into the soft sand at
she pointed oat a deeply set boot print, as i f someone
carrying the
passenger
We searched the area, bat lost the trail in the harder ground to the north, The only
f
rait o f oar
attacker's trail
search
was a small wooden box that had fallen beneath a bash along the
. The box contained a boaad joaraal, the writings
of
that
eccentric
scholar Weatly Kelso,
it
am aware that scholar Kelso's journals
veri-y the existence of that aefarioas threat in the sewers beneath Waterdeep
However,
been the bane o f my men on
Kelso's infernal investigations
more
Because of Kelso's history, J personally examined the journal, 0 am glad
its writings foretell omiaoas events, The joaraal contains notes of evil
were
valuable in the past
of obscure occurrences
thanone occasion
.
in the city have also
. They
helped
.
it
did, for
occurrences
1
2
-n
WENTLY KELSO'S JOURNAL
E-
and a powerful artifact
shallow graves
disappearances to the north that my men have
My
sources have confirmed that scholar Kelso was seen riding in a carriage late
on the last night o f the harvest festival
mentioned that Kelso spoke of investigating a new mystery
should treat both this journal and the threat
this matter does not yet directly threaten Waterdeep, it is outside the jurisdiction
As
o f the
City
Guard
relevant entries
nothing mentioned therein becomes a threat to the
. 3t speaks of an evil vision and of human remainsfound in
. CowId these graves
be connected
reported?
with the mysterious
. People who he met during the festival
. 3 believe that we
if
infers as genuine
. Rather than forward the entire journal, 3 had a scribe
for you
.
3 trust you will take the necessary actions to enswe that
city
.
or its citizens
.
copy the
ours,
CSI tec
Captain
Waterdeep City Guard
Khelben also forwards a transcribed selection of journal entries written
Kelso, the eccentric scholar and self-described "Famous Archaeologist
Journal Entry 356
As I carefully pulled myself out of the sewers
of Waterdeep, my hand slipped on a particularly slick stone. Only as I fell did I realize
that the stone was slick with blood from my
wounded hand
embankment
large boulder and my vision faded
How many hours I lay there bleeding I do not
know
. Suddenly a warm sensation flowed
throughout my body
Before me stood a large robed figure, back lit by
an unearthly glow
see only the outline of fine features and a dark
complexion beneath the hooded robe
"You are healed
without aid you would have surely died
I put my hand to my head
throbbed, but neither my head nor my hand
were bleeding
"Saving me was a very civilized thing for
you to do
He seemed to grow larger and his eyes
glowed red from under his hood
"I ask nothing from you but your
undivided attention!"
He opened his hand and placed his gloved
palm on my throbbing head
whelmed by an intense vision
. I fell headlong into an
. My skull bounced against a
.
. I slowly opened my eyes
. In the brightness, I could
.
. I have saved you, for
. My head
. It took me a moment to speak
. What do you want from me?"
.
. I was over-
.
In the woods, there was a quiet village on a
dark overcast day
moved through the village, selling goods, talking, and just walking along the narrow dirt
streets
. A woman in a blue gown adorned
with silver stars stood at one edge of the town
square, talking to some of the peasants
In the woods outside the village, dark figures
moved into position
wood, a robed figure moved slowly toward
the village square
.
the low structure that enclosed the drinking
well
. In its gloved hand, the figure held a
gleaming scepter
"Citizens of Torzac," he declared,
"Hear me now!"
."
The peasants turned toward the speaker and
mumbled to themselves
A few backed away
"From this time forward I am your new
.
ruler! I will allow no resistance!"
Some citizens openly laughed
at him
. Many just turned to walk away
One of the locals stepped forward
"And who might you be! Show yourself so
we might know our future ruler!"
With his empty hand, the figure pulled back
his hood
only by the blue-black complexion of a drow
The dark elf warrior scowled down with
disdain at the crowd of peasants
. Peasants in ragged clothes
. From the edge of the
. At the square, it mounted
.
.
. The slender elven face was marred
by Wently
."
.
. A few moved closer
. Others swore
.
.
.
.
.
3
4
I
The village went completely silent
peasants froze where they stood
up stones, but dared not to throw them
The woman in the star-decked gown strode
forward, weaving her hands in a complex
pattern
. "Dark warrior, you will never rule a
living soul in my home village!" She thrust
her hands forward and missiles of magical
energy darted at the arrogant drow
The drow flashed an evil toothy smile and
laughed from atop his perch
wave of the gleaming scepter, the magical
missiles dissipated into nothingness
Some villagers, emboldened by the attack,
hurled their stones at the drow
wide
. But a single stone cut him on the
cheek
. The drow slowly passed a gloved
finger across the cut
hand and saw a single drop of his own
blood
. His mad eyes blazed with hatred
"I said, no resistance!"
. He looked down at his
. Many
. Some picked
.
.
. With a scornful
.
. Most flew
.
This is where the vision ended
with my head resting upon the boulder
head throbs even more than before, but I
am still alive
Journal Entry 378
The discovery of the history and location of
the scepter in my vision is my latest investigation
. It seems to be an artifact of the
drow, and should be of great scholarly
value
. My first task is to track down the
village of Torzac
Journal Entry 381
After reviewing my vision, I believe the
village I saw could be somewhere near
Waterdeep
is of a type that was common years ago in
poor villages to the north of the city
color of the clay in the bricks of the well is
common in streams to the north and east
The city records may shed some light on the
location of the village
Journal Entry 399
Dozens of dark warriors charged from the
woods all around the village
began to gesture frantically, but was hit by
an arrow before she could cast another spell
Some villagers tried to flee, others to fight
made no difference
destroyed
one survived
The victorious drow gathered around the
remains of the village square. The leader
replaced his hood and raised his scepter in
triumph
bloody swords in salute
. All inside were cut down
. The dark warriors raised their
. The village was
.
. The woman
. Not
.
I began my search in the records office of
the Waterdeep Treasury. Nowhere in the
records of the new reign of the Lords of
.
Waterdeep have I found a mention of a
. It
village of Torzac
Journal Entry 408
I was about to give up my search and call
the whole thing a hallucination when I
came upon an ancient taxation record
part it reads
Lord Torzac
According to our records, three of your
citizens owe us a percentage of their fall
harvest
. Could you please look into this
. I awoke
. My
.
.
. The thatching on the hut roofs
. The
.
.
.
. In
:
:
matter! I will meet with you to discuss
further trading agreements before the first
new moon
Then I found this letter to the taxation office
...
explicitly, but there was nothing to be
found
Torzac
community moved and destroyed the
village before they left
The letter includes instructions on how to
reach the village site, This is a major breakthrough, and I feel that it is just a matter of
time before I find the village and the scepter!
....
We followed the directions to the village
. There was no village nor a Lord
. Our only guess is that the whole
....
Journal Entry 420
After bidding goodbye to my sweet
Miltinda, I begin my expedition
supplies and high hopes
. I have full
.
Journal Entry 427
1 have found what seems to be the remains of
the village
remain, but the layout of the remains of the
stone buildings corresponds exactly to the vil-
lage in my vision
the site of the former village square
size of these trees, the destruction of the village
must have taken place a very long time ago
. The wooden buildings do not
. Large trees now grow on
. Given the
Journal Entry 429
I hired a local guide to support me in my
investigations
Insal
minimal intelligence
seems overrun with wolves
much of our time on the move to avoid
attracting the interest of the wolves
. The guide is a halfling named
. Like my last guide, Insal is of very
. The forest in this area
. We spend
.
Journal Entry 431
We have come across several shallow grave
sites, but their occupants were recently
buried humans and therefore couldn't have
:
been the people of Torzac
no human settlements in the area
good, people are always getting in the way
and making true archaeology much more
difficult
. I have begun searching the area for
signs of underground drow construction as
that is the place most likely to still hold the
scepter after all this time
Journal Entry 451
Two female warriors came through our
camp this night
them about underground sites in the local
area, or any sightings of the scepter
were either uncooperative or uninformed
In the end, Insal leered at both women, so
they left in a huff
. I attempted to question
.
Journal Entry 456
I have searched the area for above-ground
signs of drow sites and found nothing
After I return to Waterdeep for additional
supplies, I will have to search this area for
structures that may hide drow underground
constructions
.
I have discharged Insal so that I can travel
more quickly
but I paid him off with a few shiny baubles,
rusted weapons, and dented copper coins
With luck, I should return to Waterdeep in
time to spend the harvest festival with
my sweet Miltinda
.
. He seemed unhappy to go,
. There seem to be
. This is
.
. They
.
.
.
.
5
6
~
-N
INTRODUCTION
Eye of the Beholder II World
EYE OF THE BEHOLDER II
DARJMOON
computer role-playing adventure based
on the popular AD&D" 2nd Edition
game rules and on an original story
created for this game
place in and around the dreaded
Temple Darkmoon located in TSR's
FORGOTTEN REALMS' game world
Everything in
from your point of view
pass by as you move through the forest
around the temple
take them with you
keys, by pressing buttons or by pulling
release levers
er to you and close in for battle
with the weapons your characters have
in their hands
clerics' or paladins' holy symbols and
your mages' spell books
front of the party may attack with
weapons such as swords and maces,
while characters in the rear ranks may
attack with spells or ranged weapons
such as bows and slings
is an all 3-D, Legend Series
: THE LEGEND OF
. The action takes
.
EYE OF THE BEHOLDER II
. Watch the trees
. Pick up items and
. Open doors with
. See monsters draw near-
. Cast spells with your
. Those in the
.
is
. Attack
What Comes With this Game?
You should have the following items in
your game box
®
Rule Book®Disks®Data Card
This Rule Book explains how to play
the game and gives you reference
information about things like characters,
monsters, and spells
7
:
.
The Disks contain the game
The Data Card contains information on
how to load the game and play it on
your specific computer
how to get right into the game with the
pre-built party
.
.
. It also explains
Copy Protection
There is no physical copy protection on
your
EYEofTHE BEHOLDER
please make copies and put the originals away for safekeeping
To assure that you have a legitimate
copy of the game there will be a verification question somewhere during the
game
. A picture will appear with the verification question
matching illustration in the upper right
hand corner of the Rule Book, and then
give the correct answer
. You must find the
disks, so
11
.
.
Getting Started Quickly
A saved game containing a pre-built
party comes with your game
right into the game, load this saved
game following the instructions on your
Data Card
You may also transfer your
BEHOLDER I
Data Card for detailed instructions
.
party to this game
. To get
EYE
of
. See the
THE
.
Clicking with Your Mouse
Throughout this book, the term "click"
means move the cursor to the desired
area and then press either the left or
right mouse button
"Right-click" means move the cursor to
the desired area and press the right
mouse button
"Left-click" means move the cursor to
the desired area and press the left
mouse button
.
.
.
Using the Keyboard
The majority of the rules in this book
assume that you have a mouse
However, anything that you can do with
the mouse, you can also do with the
keyboard
may not be available on all systems
Refer to your Data Card for details
To generate a character, use the cursor
keys to move the highlight box over the
desired option and press the Enter key
when ready
In the game, one item in a character's
hand or inventory is surrounded by an
item highlight box
Z keys like a cursor key pad to move the
highlight box from item to item
As a short cut to access the character's
"in-hand" items, press the function key
that corresponds to the character's posi-
tion on the adventure screen
items are items that rest in the charac-
. (The keyboard commands
.
. Use the W, A, S, and
W Move item highlight box up
A Move item highlight box left
S Move item highlight box right
Z Move item highlight box down
.
.
.)
.
to your character's portrait) and press
the (U) key
. ("In-hand"
ter's hands
the character portrait. You can also see
the items from the equipment screen in
the grey box beside the hands
To swap the position of two characters,
hold down the Shift key and press the
function key that corresponds to the
first character's position then hold down
the Shift key and press the function key
that corresponds to the second charac-
ter's position
The Get, Drop, Throw, and Manipulate
command keys (G, D, T, & M) mimic the
functions of the left-click of the mouse
To use these commands, place the highlight box over the item, or the location
you want the item to be, and press the
command key for the action you want
On the adventure screen, the Use command key (U) mimics the function of the
right-click of the mouse
attacking with weapons, opening a spell
book, triggering a magical item, or drinking a potion
highlight box over an in-hand item (next
. They are the items beside
.)
.
.
.
. This includes
. To use an item, place the
.
8
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
r
.
I -
To cast spells using the keyboard, first
press (U) to use a character's in-hand
spell book or holy symbol
level of the spell to cast by pressing the
1-6 number keys on the main typing area
of your keyboard (not from the keypad)
Choose the spell by pressing the (<) and
(>) keys to highlight the spell with the
spell cursor
Space
ing ABORT SPELL and pressing Space
Press the inventory (I) key to view a
character's equipment screen
Press the page (P) key to switch between
the character's equipment screen and
character screen
Press the camp (C) key to bring up the
Camp Menu
Camp, use the cursor keys to move the
highlight to the desired option and press
the Enter key
camp options by pressing the first letter
of the command
Move your party by pressing the keys on
the keypad that correspond to the lay-
out of the movement buttons
use these keypad commands even when
you are using a mouse!
For reference, here is a list of all the
keyboard (and keypad) commands
Move item highlight box up
Move item highlight box left
Move item highlight box right
Move item highlight box down
Select character shortcut
Swap character positions
Get an item from the floor in
the 3-D view
Drop an item to the floor in
the 3-D view
Throw an item into the 3-D view
Manipulate an object in the 3-D view
(push a button, pull a lever, etc
acts as "Get" for items that are in the
3-D view but are not on the ground
Use an in-hand item from the
adventure screen (attack, trigger an
item, bring up spells, drink a potion, etc
Choose Spell Level on spell menu
Move Spell Cursor down
Move Spell Cursor up
Cast Spell
Open and close the character's
equipment screen (inventory)
Page between equipment screen and
character screen
Camp
List
. Also
.)
.)
A Crash Course in Combat
To attack, you must have weapons "inhand" and "ready
item is in a hand
item is ready for use
greyed out, it is unusable
To attack, right-click on a ready
weapon on the adventure screen
sure to
will find yourself picking the item up
instead of attacking!
Note that you can have an item "inhand" but not "readied
you hold a two-handed weapon, you
cannot "ready" items in your other
hand
you want, you could place an item in the
greyed out hand, but you would not gain
any benefit from having it there
Characters fight with three basic types
of weapons
Characters with melee weapons (swords,
axes, etc
in the front rank
portraits on the top row are in the front
rank
being in the rear rank
Characters with thrown and ranged
weapons (daggers, darts, etc
anywhere in the party
thrown weapon, right-click on the ready
weapon on the adventure screen
the fight, you will have to go pick up the
thrown weapon and ready it again
." "In-hand" means the
. "Ready" means the
. (If the weapon is
.)
. Be
right-click.If you left-click you
." For example, if
. The other hand is greyed out
; melee, thrown, and ranged
.) may only attack if they stand
. The two characters with
. Consider the other characters as
.
. To attack with a
. If
.
.
.) can be
. After
.
Guardians of
Temple Darkmoon
Ranged weapons require ammunition
Arrows for bows must be placed in the
character's quiver. Rocks for slings may
be placed anywhere on the character's
equipment screen
ranged weapon, right-click on the ready
weapon on the adventure screen
the fight, you will have to go pick up the
ammunition and replace it on the equip-
ment screen
For more information on readying a
weapon, attacking with a weapon, or
picking up a weapon, see the
"Adventuring" section on page 15
more information on where to keep
equipment and ammunition, see the
"Equipment" section on page 19
more information on the mechanics of
combat, see the "Adventuring Strategy"
section on page 45
. To attack with a
.
.
.
.
. After
. For
. For
9
10
~
MCP-
A Crash Course in
Spellcasting
Characters such as mages and clerics
are spellcasters who use magic to fight
and to heal
order to gain their spells
are memorized or prayed for, they are
ready to use
that each time spellcasters use a spell,
they forget how to cast it
rest again to regain it
Before you go into any serious combat, have your spellcasters memorize
spells, pray for spells, and rest
Mages spend their lives seeking out new
spells to add to their spell book
must memorize these spells before
using them
Clerics and high-level paladins pray for
their spells
are insights
with mages
To ready the spells, go into camp, and
select Memorize Spells or Pray for
Spells
ter that fits the category, choose the
character that you want to work with
Click on a number from the spell level
across the top of the list, and click on
the spell names to choose the spells
you want to memorize
all the different levels of spells your
magic user knows, and then press Exit
just once to return to the Camp menu
. Spellcasters
. However, keep in mind
.
. This is because these spells
; they are not memorized as
.
. (If there is more than one charac-
must rest
. Once spells
. They must
.
. Repeat this for
in
.
. They
.)
.
Repeat the above process for all the
spellcasters in your party
Once spells have been selected for all
of the spellcasters, choose Rest Party
The spellcasters will learn the spells you
selected . From here on, whenever the
party rests, the spellcasters will remem-
orize the same spells
If you adventure for a while and realize
that you want your spellcasters to memorize a different breakdown of spells,
then the next time you camp just go
into Memorize Spells or Fray for Spells,
select Clear, and reselect spells
All spells are cast from the adventure
. To cast a spell, right-click on
screen
the spellcaster's spell book or holy
. (Be
symbol
because if you left-click you will find
yourself picking the item up instead
of casting a spell!) The spell box
appears over the compass on the
adventure screen
of the spell to cast and then click on
the spell itself
specific character in the party, click
on the portrait of the recipient
For more information on memorizing,
see the "Camp" section on page 21
more information on casting spells, see
the "Adventuring" section starting on
page 15
the specific effects of spells, see the
"Spells" section starting on page 32
suretoright-click
. If the spell affects a
. For detailed information on
.
.
.
.
. Click on the level
.
. For
.
l
-m CREATING A NEW PARTY
Character Generation Screen
Generating Characters
You must generate four characters to
have a complete party
races and classes is essential to complet-
ing the adventure
as fighters, paladins, and rangers are
needed to deal with the many horrors
that block your path
support the quest with their magical abilities--clerics have powerful healing and
protective spells, while mages attack
with mystic force
when progress is barred by a locked gate
for which the party has no key
This section contains basic instructions
for creating a new party
information about selecting characters
for a party, see the "Your Characters and
Your Party" section
. A good mix of
. Warrior classes such
. Clerics and mages
. Thieves are handy
.
. For detailed
..
on page 23
.
To create a character, click on one of
the four character boxes
chosen a box, choose the new character's race and gender, class, alignment,
and portrait
button to change your last choice
Race
There are six races of characters to
choose from
Each race has unique advantages and
characteristics
ble for different classes and each has
~
. ®
Human
~
3
Half-Elf
:®Gnome
E_
. After you have
. You can click on the Back
.
:
d®Elf
®S
Dwarf
®S
Halfling
. Different races are eligi-
12
~
unique modifiers to ability scores such
as strength or wisdom
information see "Races" on page 23
. For detailed
.
Class
Classes are occupations
. Some races
Portrait
The character portrait is a picture that
represents the character during the
game
. Click on the arrows to display different portraits, and then click on a portrait to select it
have the option of having more than
one class simultaneously, but there are
six basic options
:
®
Fighter
:
®
Paladin
:
®
Cleric
:
®3
Ranger
:
®
Mage
®
. ®
Thief
The party needs a variety of classes to
get all of the necessary skills for the
adventure
with evil characters
. (Paladins will not join parties
. If you already
have an evil character you cannot generate a paladin
see the "Classes" section on page 25
.) For detailed information
.
Alignment
Ability Scores
After you choose a character portrait,
the computer generates "ability scores"
for the character
a summary of natural abilities and
faculties
. Each character has the
following scores
~
. ®
Strength (STR)
~
A
Intelligence (INT)
:
®
Wisdom (WIS)
:
®
Dexterity (DEX)
~
3
Constitution (CON)
Charisma (CHA)
:
®
Alignment is the philosophy by which a
character lives and deals with the world
There are nine possible alignments,
although a character's class may limit
the selection
only be Lawful Good
:
®
Lawful Good:®Lawful Neutral
:
®
Neutral Good
:
®
Chaotic Good
. Paladins, for example, can
. The choices are
:
®
Lawful Evil
:
®
True Neutral
® .
®
Chaotic Neutral
:
®
Neutral Evil
:
®
Chaotic Evil
For detailed information see the
"Alignments" section on page 27
.
For more information see the "Ability
.
Scores" section on page 27
modify and keep these scores with the
Modify and Keep controls
:
Other Characteristics
Characters also have numeric values for
the following characteristics
d®Armor Class (AC)
~ .
®
Hit Points (HP)
~ .
®
Level (LVL)
.
. These numbers are
:
. You may
.
:
Modifying and Keeping
Characters
Deleting Characters
You can delete a character before you
select PLAY
trait and then click on the delete button
When the Party is Complete
When you have generated four characters, a FLAY button appears underneath
the portraits
to begin the game
Characters that Join the Party
In addition to the four regular charac-
Modify/Keep Character Screen
REROLL generates a new set of ability
scores for the character
MODIFY allows you to change charac-
ters' ability scores and hit points
example, use this to match a favorite
AD&D• game character
MODIFY, click the ability score to be
changed, and then click on the plus or
minus button to alter the ability score
Click on the OK button when you
are finished
.
FACES allows you to select a different
character portrait
KEEP places the character into the party
line-up
.
Name your character after selecting
KEEP
. Once you enter a name, the
new character joins the party!
.
. For
. After selecting
.
ters, up to two more non-player
characters (NFCs) may join the party
As you adventure, these characters may
ask to join you
and act as any other characters under
your control
advice or give you information
may leave your party, or you may drop
them, at any time
.
. To delete, click on the por-
.
. Click on the FLAY button
.
.
. If you accept, they join
. Occasionally, NPCs offer
. NPCs
.
13
For detailed information on these char
acteristics, see "Other Characteristics"
on page 28
.
14
~
~
Camp
Click on the Camp button at the
bottom-right side of the screen
gives you options to save the game, turn
sounds on and off, have spellcasters
memorize spells, and more
"Camp" section on page 21 for more
information
Cast Cleric Spell
character's in-hand holy symbol
on the spell level button from the spell
menu and then click on the spell to
cast
. Click on target characters for any
spell that affects members of the party
.
Right-click on the
. Camp
. See the
. Click
.
Change Order of Characters
click on the name bar of one character
on the adventure screen, and then rightclick on the name bar of a second
two characters trade places
Check Character Status
ter portrait is normal, the character is
conscious
acter is unconscious
a statue, the character is petrified
replaced by a skull, the character is
dead
highlighted, the character is poisoned
or paralyzed
. If it is shaded grey, the char-
. If it is replaced by
. If the character's name bar is
.
Right-
. The
.
If the charac-
. If it is
I)
view
-n HOW TO PLAY EYE OF THE BEHOLDER B
C,ate
l
LName Bar
Front
Rank
JC!LFSPIRIT CHLANDRA
H
F
;L C
Ira=
L
Characters
r,
Primary Hand
I
ary Hand
Weapon
Spell Menu
The spell effect box surrounding the
character shows that the character is
protected by spells
represents a spell that mainly defends
against physical attacks
represents a spell that mainly defends
against magical attacks
box represents multiple spells
The hit point bar displays the character's
current condition
acter may be damaged, but is in good
shape
. If it is yellow, the character is
gravely wounded
ter is unconscious
as a numeric value click on Bar Graphs
are ON/OFF from the Preferences menu
under Camp options
Drink a Potion
hand potion
Adventuring actions continue
. A yellow spell box
. A red spell box
. A dashed spell
.
. If it is green, the char-
. If it is red, the charac-
. To display hit points
.
Right-click on an in-
.
...
Message Area
Adventuring
EYE OF THE BEHOLDER
DARKMOON
screen
casting, and exploration happens from
this screen
active, they may overlay parts of the
adventure screen
You can only attack from the adventure
screen, not from the equipment screen
During the game, the two characters in
the upper row are "front rank" characters, and the two characters in the lower
row(s) are "rear rank
place your fighters in the front rank, and
your magic users in the rear rank
I
II:THE LEGEND OF
is played from the adventure
. All movement, combat, spell-
. When other screens are
.
." For best results,
Adventure Screen
.
Things You Can Do from the
Adventure Screen
Attack Monster
ter's in-hand weapons
rank characters can attack with melee
weapons (swords, maces, etc.).
Characters in the rear ranks can attack
with thrown and ranged weapons (bows,
darts, etc.). After you have attacked with
a weapon, it is greyed out until it is ready
.
again
can carry and fight with a second
weapon, but they may suffer a penalty to
their combat ability
Bash Obstacle
character's in-hand weapon to destroy
an object
Right-click on a charac-
. Only the front
. Fighters, paladins, and rangers
.
Right-click on a front
.
Spell
Level
Buttons
Turn
Vndead
Ability
(clerics
and
paladins)
Cast Mage Spell
character's in-hand spell book
the spell level button from the spell
menu and then the spell to cast
on target characters for any spell that
affects members of the party
Cast Spell from Cleric Scroll
click on an in-hand scroll
consumed when the spell is cast
Cast Spell from Mage Scroll
click on an in-hand scroll
consumed when the spell is cast
E
:ORT-SPELL
Leave Spell
Menu Button
4#
Scroll VP/Down
Buttons
Right-click on the
. Click on
. Click
.
Right-
. The scroll is
.
Right-
. The scroll is
.
15
16
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