Games PC EYE OF THE BEHOLDER II User Manual

. .
.but make sure you've
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CLUE BOOK
EYE OF THE BEHOLDER 11
before
you
start your assault on Temple Darkmoonl
This valuable player's
A strategy section with
hints on fighting monsters, befriending iiPCs and solving insidious puzzles
.
+ Detailed maps of all
levels with specific clues
interactions and puzzles that stand between you
and the completion of your quest
.
A complete treasure guide listing the special items in the game
won't miss a thing!
-you
Acivai~ced
'05
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_~K 1991 Strategic Simulations, Inc
. 01991 TSR, Inc
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-"
.
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i
KHELBEN'S LETTER TO THE PARTY OLTEC'S REPORT
WENTLY KELSO'S JOURNAL INTRODUCTION
CREATING A NEW PARTY
HOW TO PLAY EYE OF THE BEHOLDER 11
YOUR CHARACTERS AND YOUR PARTY
SPELLS
ADVENTURING STRATEGY
BESTIARY TABLES
Armor
INDEX OF SPELLS
TABLE OF CONTENTS
~
~
~
~
Eye of the Beholder 11 World
What Comes With this Game? Copy Protection
~ Getting Started Quickly Clicking with Your Mouse Using the Keyboard
~ A Crash Course in Combat A Crash Course in Spellcasting
~ Generating Characters Modifying and Keeping Characters Deleting Characters
~ When the Party is Complete Characters that Join the Party
Adventuring Equipment
~
~ Character Information Camp
~
Character Basics
~ Creating Strong Characters Creating a Strong Party
~
Mage Spells Cleric Spells
~
~
Strategies for Using Spells
Attacking Opponents Hints
~ ~
~
Experience Levels Ability Scores Weapons
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~ ~
1
2 4
7 7 7 7 7 8
8 10 11
12 12 14 14 14 14
15 15 19
20 21
23 23 29 30
32 32 38 43
45 45 46
48 52
52 54
56 56
58
-n KHELBEN'S LETTER TO THE PARTY
N--
-X
OLTEC'S REPORT
t -
Khelben Blackstaff, mystic advisor to the Lords of Waterdeep, sends you
the following letter
Deae f-l eeoes 3 am glad to see that yon are all fully
o f yore ordeal were more
Gongeatnlations on being named the guests harvest festival in the city the
revel
Also, one
historic artifacts that you
the scrolls, keys, and stone items should give
of
new understanding
lAnfortnnately, another situation has arisen that
the city.For some disappearing
Now, we have written confirmation o
remains in shallow graves
artifact may be involved Thank
and west of the city where these events have
7ncl nded
aroused our your journey.Good luck
yon for
:
o f Waterdeep,
the rigors
. Clue healers
.
at the
reports
of
.
of
the
city
. The study
an important
ns
threaten
could
.
ofhuman
in the sewers beneath Waterdeep
than happy to help You
Waterdeep.From the
of
ey,
3 surmise that a
scholars very much
good
appreciated
recovered
o
f
one
city's history
time there have been
villages to the north and west of the city
from
. Evil
forces and a
recovered from
return
to gone fighting trim
of
honor
time was had by all
your donation
beneath
one
.
rumorsofpeople
discovery
f
the
powerful ancient
.
volunteering to investigate the area to the north
occnreed
.
with this letter are copies o f the documents that
suspicions . Provisions have been
provided for
.
your trusted friend,
KkeI
bevy
With the previous letter, Khelben encloses the following report from Oltec, Captain of the City Guard of Waterdeep
.
Master Blacl<sfa We may again have trouble near the city After
the annual harvest festival, the City Guard made its routine sweeps searching
for lost and drunken revelers
.
On the second path o
o f Waterdeep
.
,
the old north
road, we came
upon the remains of an overturned carriage,
The driver had been killed by an amount o f
blood
inside the carriage nearby and the dead driver robbery, for the missing from the
Oar tracker the side of the were
carrying a heavy load, The attacker mast have been
away after the battle
attackers did not take the coins
carriage
followed a faint trail o f blood
road, There,
.
arrow
through his heart
.
However,
the carriage horses were grazing
still had his purse full o f coins
or the
seemed to
be the passenger
from the carriage
.
There
was a small
. This was not a simple
horses, The only thing
.
o- into the soft sand at
she pointed oat a deeply set boot print, as i f someone
carrying the
passenger
We searched the area, bat lost the trail in the harder ground to the north, The only f
rait o f oar
attacker's trail
search
was a small wooden box that had fallen beneath a bash along the
. The box contained a boaad joaraal, the writings
of
that
eccentric
scholar Weatly Kelso,
it
am aware that scholar Kelso's journals veri-y the existence of that aefarioas threat in the sewers beneath Waterdeep However, been the bane o f my men on
Kelso's infernal investigations
more
Because of Kelso's history, J personally examined the journal, 0 am glad
its writings foretell omiaoas events, The joaraal contains notes of evil
were
valuable in the past
of obscure occurrences
than one occasion
.
in the city have also
. They
helped
.
it
did, for
occurrences
1
2
-n
WENTLY KELSO'S JOURNAL
E-
and a powerful artifact
shallow graves
disappearances to the north that my men have
My
sources have confirmed that scholar Kelso was seen riding in a carriage late
on the last night o f the harvest festival mentioned that Kelso spoke of investigating a new mystery
should treat both this journal and the threat
this matter does not yet directly threaten Waterdeep, it is outside the jurisdiction
As
o f the
City
Guard
relevant entries
nothing mentioned therein becomes a threat to the
. 3t speaks of an evil vision and of human remains found in
. CowId these graves
be connected
reported?
with the mysterious
. People who he met during the festival
. 3 believe that we
if
infers as genuine
. Rather than forward the entire journal, 3 had a scribe
for you
.
3 trust you will take the necessary actions to enswe that
city
.
or its citizens
.
copy the
ours,
CSI tec
Captain
Waterdeep City Guard
Khelben also forwards a transcribed selection of journal entries written Kelso, the eccentric scholar and self-described "Famous Archaeologist
Journal Entry 356
As I carefully pulled myself out of the sewers
of Waterdeep, my hand slipped on a particu­larly slick stone . Only as I fell did I realize that the stone was slick with blood from my wounded hand embankment large boulder and my vision faded
How many hours I lay there bleeding I do not know
. Suddenly a warm sensation flowed throughout my body Before me stood a large robed figure, back lit by an unearthly glow see only the outline of fine features and a dark complexion beneath the hooded robe
"You are healed without aid you would have surely died
I put my hand to my head throbbed, but neither my head nor my hand were bleeding
"Saving me was a very civilized thing for you to do
He seemed to grow larger and his eyes glowed red from under his hood
"I ask nothing from you but your undivided attention!"
He opened his hand and placed his gloved palm on my throbbing head whelmed by an intense vision
. I fell headlong into an
. My skull bounced against a
.
. I slowly opened my eyes
. In the brightness, I could
.
. I have saved you, for
. My head
. It took me a moment to speak
. What do you want from me?"
.
. I was over-
.
In the woods, there was a quiet village on a dark overcast day moved through the village, selling goods, talk­ing, and just walking along the narrow dirt streets
. A woman in a blue gown adorned with silver stars stood at one edge of the town square, talking to some of the peasants
In the woods outside the village, dark figures moved into position wood, a robed figure moved slowly toward the village square
.
the low structure that enclosed the drinking well
. In its gloved hand, the figure held a
gleaming scepter
"Citizens of Torzac," he declared, "Hear me now!"
."
The peasants turned toward the speaker and mumbled to themselves
A few backed away
"From this time forward I am your new
.
ruler! I will allow no resistance!"
Some citizens openly laughed at him
. Many just turned to walk away
One of the locals stepped forward
"And who might you be! Show yourself so we might know our future ruler!"
With his empty hand, the figure pulled back his hood only by the blue-black complexion of a drow The dark elf warrior scowled down with disdain at the crowd of peasants
. Peasants in ragged clothes
. From the edge of the
. At the square, it mounted
.
.
. The slender elven face was marred
by Wently
."
.
. A few moved closer
. Others swore
.
.
.
.
.
3
4
I
The village went completely silent
peasants froze where they stood up stones, but dared not to throw them
The woman in the star-decked gown strode
forward, weaving her hands in a complex pattern
. "Dark warrior, you will never rule a
living soul in my home village!" She thrust
her hands forward and missiles of magical
energy darted at the arrogant drow
The drow flashed an evil toothy smile and
laughed from atop his perch
wave of the gleaming scepter, the magical
missiles dissipated into nothingness
Some villagers, emboldened by the attack, hurled their stones at the drow
wide
. But a single stone cut him on the
cheek
. The drow slowly passed a gloved finger across the cut hand and saw a single drop of his own blood
. His mad eyes blazed with hatred
"I said, no resistance!"
. He looked down at his
. Many
. Some picked
.
.
. With a scornful
.
. Most flew
.
This is where the vision ended with my head resting upon the boulder head throbs even more than before, but I am still alive
Journal Entry 378
The discovery of the history and location of the scepter in my vision is my latest investi­gation
. It seems to be an artifact of the drow, and should be of great scholarly value
. My first task is to track down the
village of Torzac
Journal Entry 381
After reviewing my vision, I believe the village I saw could be somewhere near Waterdeep
is of a type that was common years ago in poor villages to the north of the city color of the clay in the bricks of the well is common in streams to the north and east
The city records may shed some light on the
location of the village
Journal Entry 399
Dozens of dark warriors charged from the woods all around the village began to gesture frantically, but was hit by an arrow before she could cast another spell Some villagers tried to flee, others to fight made no difference destroyed one survived
The victorious drow gathered around the remains of the village square . The leader
replaced his hood and raised his scepter in triumph bloody swords in salute
. All inside were cut down
. The dark warriors raised their
. The village was
.
. The woman
. Not
.
I began my search in the records office of the Waterdeep Treasury . Nowhere in the records of the new reign of the Lords of
.
Waterdeep have I found a mention of a
. It
village of Torzac
Journal Entry 408
I was about to give up my search and call the whole thing a hallucination when I came upon an ancient taxation record part it reads
Lord Torzac According to our records, three of your
citizens owe us a percentage of their fall harvest
. Could you please look into this
. I awoke
. My
.
.
. The thatching on the hut roofs
. The
.
.
.
. In
:
:
matter! I will meet with you to discuss further trading agreements before the first new moon
Then I found this letter to the taxation office
. . . explicitly, but there was nothing to be found Torzac community moved and destroyed the village before they left
The letter includes instructions on how to reach the village site, This is a major break­through, and I feel that it is just a matter of time before I find the village and the scepter!
. ...
We followed the directions to the village
. There was no village nor a Lord
. Our only guess is that the whole
. . . .
Journal Entry 420
After bidding goodbye to my sweet Miltinda, I begin my expedition supplies and high hopes
. I have full
.
Journal Entry 427
1 have found what seems to be the remains of the village
remain, but the layout of the remains of the stone buildings corresponds exactly to the vil-
lage in my vision the site of the former village square size of these trees, the destruction of the village must have taken place a very long time ago
. The wooden buildings do not
. Large trees now grow on
. Given the
Journal Entry 429
I hired a local guide to support me in my investigations
Insal minimal intelligence seems overrun with wolves much of our time on the move to avoid
attracting the interest of the wolves
. The guide is a halfling named
. Like my last guide, Insal is of very
. The forest in this area
. We spend
.
Journal Entry 431
We have come across several shallow grave sites, but their occupants were recently buried humans and therefore couldn't have
:
been the people of Torzac no human settlements in the area
good, people are always getting in the way and making true archaeology much more
difficult
. I have begun searching the area for signs of underground drow construction as that is the place most likely to still hold the scepter after all this time
Journal Entry 451
Two female warriors came through our
camp this night them about underground sites in the local
area, or any sightings of the scepter were either uncooperative or uninformed
In the end, Insal leered at both women, so they left in a huff
. I attempted to question
.
Journal Entry 456
I have searched the area for above-ground
signs of drow sites and found nothing After I return to Waterdeep for additional supplies, I will have to search this area for structures that may hide drow underground constructions
.
I have discharged Insal so that I can travel
more quickly but I paid him off with a few shiny baubles, rusted weapons, and dented copper coins With luck, I should return to Waterdeep in time to spend the harvest festival with my sweet Miltinda
.
. He seemed unhappy to go,
. There seem to be
. This is
.
. They
.
.
.
.
5
6
~
-N
INTRODUCTION
Eye of the Beholder II World
EYE OF THE BEHOLDER II DARJMOON
computer role-playing adventure based on the popular AD&D" 2nd Edition
game rules and on an original story
created for this game place in and around the dreaded
Temple Darkmoon located in TSR's
FORGOTTEN REALMS' game world
Everything in from your point of view pass by as you move through the forest around the temple take them with you keys, by pressing buttons or by pulling release levers er to you and close in for battle with the weapons your characters have in their hands clerics' or paladins' holy symbols and
your mages' spell books
front of the party may attack with weapons such as swords and maces, while characters in the rear ranks may attack with spells or ranged weapons such as bows and slings
is an all 3-D, Legend Series
: THE LEGEND OF
. The action takes
.
EYE OF THE BEHOLDER II
. Watch the trees
. Pick up items and
. Open doors with
. See monsters draw near-
. Cast spells with your
. Those in the
.
is
. Attack
What Comes With this Game?
You should have the following items in
your game box
®
Rule Book®Disks®Data Card
This Rule Book explains how to play the game and gives you reference information about things like characters, monsters, and spells
7
:
.
The Disks contain the game
The Data Card contains information on
how to load the game and play it on your specific computer how to get right into the game with the pre-built party
.
.
. It also explains
Copy Protection
There is no physical copy protection on your
EYEofTHE BEHOLDER
please make copies and put the origi­nals away for safekeeping
To assure that you have a legitimate copy of the game there will be a verifica­tion question somewhere during the game
. A picture will appear with the ver­ification question matching illustration in the upper right hand corner of the Rule Book, and then give the correct answer
. You must find the
disks, so
11
.
.
Getting Started Quickly
A saved game containing a pre-built party comes with your game right into the game, load this saved game following the instructions on your Data Card
You may also transfer your
BEHOLDER I
Data Card for detailed instructions
.
party to this game
. To get
EYE
of
. See the
THE
.
Clicking with Your Mouse
Throughout this book, the term "click"
means move the cursor to the desired area and then press either the left or right mouse button
"Right-click" means move the cursor to the desired area and press the right mouse button
"Left-click" means move the cursor to the desired area and press the left
mouse button
.
.
.
Using the Keyboard
The majority of the rules in this book
assume that you have a mouse However, anything that you can do with
the mouse, you can also do with the
keyboard may not be available on all systems
Refer to your Data Card for details
To generate a character, use the cursor keys to move the highlight box over the
desired option and press the Enter key when ready
In the game, one item in a character's hand or inventory is surrounded by an
item highlight box Z keys like a cursor key pad to move the highlight box from item to item
As a short cut to access the character's "in-hand" items, press the function key that corresponds to the character's posi-
tion on the adventure screen items are items that rest in the charac-
. (The keyboard commands
.
. Use the W, A, S, and
W Move item highlight box up A Move item highlight box left S Move item highlight box right Z Move item highlight box down
.
.
.)
.
to your character's portrait) and press the (U) key
. ("In-hand"
ter's hands the character portrait . You can also see
the items from the equipment screen in the grey box beside the hands
To swap the position of two characters,
hold down the Shift key and press the
function key that corresponds to the first character's position then hold down the Shift key and press the function key that corresponds to the second charac-
ter's position
The Get, Drop, Throw, and Manipulate command keys (G, D, T, & M) mimic the functions of the left-click of the mouse To use these commands, place the high­light box over the item, or the location you want the item to be, and press the command key for the action you want
On the adventure screen, the Use com­mand key (U) mimics the function of the
right-click of the mouse attacking with weapons, opening a spell
book, triggering a magical item, or drink­ing a potion
highlight box over an in-hand item (next
. They are the items beside
.)
.
.
.
. This includes
. To use an item, place the
.
8
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
r
.
I -
To cast spells using the keyboard, first
press (U) to use a character's in-hand
spell book or holy symbol
level of the spell to cast by pressing the
1-6 number keys on the main typing area
of your keyboard (not from the keypad)
Choose the spell by pressing the (<) and (>) keys to highlight the spell with the spell cursor Space ing ABORT SPELL and pressing Space
Press the inventory (I) key to view a character's equipment screen
Press the page (P) key to switch between the character's equipment screen and character screen
Press the camp (C) key to bring up the Camp Menu Camp, use the cursor keys to move the highlight to the desired option and press the Enter key camp options by pressing the first letter of the command
Move your party by pressing the keys on the keypad that correspond to the lay-
out of the movement buttons use these keypad commands even when you are using a mouse!
For reference, here is a list of all the keyboard (and keypad) commands
. Cast the spell by pressing
. Close the spell menu by highlight-
.
. To select an option in
. You can also select most
.
. Choose the
.
.
. You may
.
.
Keyboard
®
A
S Z Fl-F6 Shift F1-F6 G
D
T M
U
1-6
® ®
Space I
P
C
Keypad Command List
7 Turn Left~8 Move Forward~9 Turn Right 4 Move Left~5 Move Backward
2 Move Backward
6 Move Right
Command
Move item highlight box up Move item highlight box left Move item highlight box right Move item highlight box down Select character shortcut Swap character positions Get an item from the floor in
the 3-D view
Drop an item to the floor in
the 3-D view Throw an item into the 3-D view
Manipulate an object in the 3-D view (push a button, pull a lever, etc acts as "Get" for items that are in the
3-D view but are not on the ground Use an in-hand item from the
adventure screen (attack, trigger an item, bring up spells, drink a potion, etc
Choose Spell Level on spell menu Move Spell Cursor down Move Spell Cursor up Cast Spell Open and close the character's
equipment screen (inventory)
Page between equipment screen and character screen
Camp
List
. Also
.)
.)
A Crash Course in Combat
To attack, you must have weapons "in­hand" and "ready item is in a hand item is ready for use greyed out, it is unusable
To attack, right-click on a ready weapon on the adventure screen sure to will find yourself picking the item up instead of attacking!
Note that you can have an item "in­hand" but not "readied
you hold a two-handed weapon, you
cannot "ready" items in your other hand
you want, you could place an item in the greyed out hand, but you would not gain
any benefit from having it there
Characters fight with three basic types of weapons
Characters with melee weapons (swords, axes, etc
in the front rank portraits on the top row are in the front rank being in the rear rank
Characters with thrown and ranged weapons (daggers, darts, etc anywhere in the party thrown weapon, right-click on the ready weapon on the adventure screen the fight, you will have to go pick up the thrown weapon and ready it again
." "In-hand" means the
. "Ready" means the
. (If the weapon is
.)
. Be
right-click.If you left-click you
." For example, if
. The other hand is greyed out
; melee, thrown, and ranged
.) may only attack if they stand
. The two characters with
. Consider the other characters as
.
. To attack with a
. If
.
.
.) can be
. After
.
Guardians of
Temple Darkmoon
Ranged weapons require ammunition
Arrows for bows must be placed in the
character's quiver . Rocks for slings may
be placed anywhere on the character's
equipment screen
ranged weapon, right-click on the ready
weapon on the adventure screen the fight, you will have to go pick up the ammunition and replace it on the equip-
ment screen
For more information on readying a weapon, attacking with a weapon, or
picking up a weapon, see the
"Adventuring" section on page 15
more information on where to keep equipment and ammunition, see the
"Equipment" section on page 19
more information on the mechanics of combat, see the "Adventuring Strategy" section on page 45
. To attack with a
.
.
.
.
. After
. For
. For
9
10
~
MCP-
A Crash Course in
Spellcasting
Characters such as mages and clerics are spellcasters who use magic to fight and to heal order to gain their spells are memorized or prayed for, they are ready to use that each time spellcasters use a spell, they forget how to cast it
rest again to regain it
Before you go into any serious com­bat, have your spellcasters memorize spells, pray for spells, and rest
Mages spend their lives seeking out new spells to add to their spell book must memorize these spells before using them
Clerics and high-level paladins pray for their spells are insights with mages
To ready the spells, go into camp, and select Memorize Spells or Pray for Spells ter that fits the category, choose the character that you want to work with
Click on a number from the spell level across the top of the list, and click on the spell names to choose the spells you want to memorize
all the different levels of spells your magic user knows, and then press Exit
just once to return to the Camp menu
. Spellcasters
. However, keep in mind
.
. This is because these spells
; they are not memorized as
.
. (If there is more than one charac-
must rest
. Once spells
. They must
.
. Repeat this for
in
.
. They
.)
.
Repeat the above process for all the spellcasters in your party
Once spells have been selected for all of the spellcasters, choose Rest Party The spellcasters will learn the spells you selected . From here on, whenever the
party rests, the spellcasters will remem-
orize the same spells
If you adventure for a while and realize that you want your spellcasters to mem­orize a different breakdown of spells, then the next time you camp just go
into Memorize Spells or Fray for Spells,
select Clear, and reselect spells
All spells are cast from the adventure
. To cast a spell, right-click on
screen the spellcaster's spell book or holy
. (Be
symbol because if you left-click you will find
yourself picking the item up instead of casting a spell!) The spell box appears over the compass on the adventure screen of the spell to cast and then click on the spell itself specific character in the party, click on the portrait of the recipient
For more information on memorizing, see the "Camp" section on page 21
more information on casting spells, see the "Adventuring" section starting on
page 15 the specific effects of spells, see the
"Spells" section starting on page 32
suretoright-click
. If the spell affects a
. For detailed information on
.
.
.
.
. Click on the level
.
. For
.
l
-m CREATING A NEW PARTY
Character Generation Screen
Generating Characters
You must generate four characters to have a complete party races and classes is essential to complet-
ing the adventure as fighters, paladins, and rangers are
needed to deal with the many horrors that block your path
support the quest with their magical abil­ities--clerics have powerful healing and protective spells, while mages attack with mystic force when progress is barred by a locked gate for which the party has no key
This section contains basic instructions for creating a new party information about selecting characters
for a party, see the "Your Characters and Your Party" section
. A good mix of
. Warrior classes such
. Clerics and mages
. Thieves are handy
.
. For detailed
. .
on page 23
.
To create a character, click on one of the four character boxes chosen a box, choose the new charac­ter's race and gender, class, alignment, and portrait
button to change your last choice
Race
There are six races of characters to choose from
Each race has unique advantages and characteristics
ble for different classes and each has
~
. ®
Human
~
3
Half-Elf
:®Gnome
E_
. After you have
. You can click on the Back
.
:
d®Elf
®S
Dwarf
®S
Halfling
. Different races are eligi-
12
~
unique modifiers to ability scores such as strength or wisdom information see "Races" on page 23
. For detailed
.
Class Classes are occupations
. Some races
Portrait The character portrait is a picture that
represents the character during the game
. Click on the arrows to display dif­ferent portraits, and then click on a por­trait to select it
have the option of having more than one class simultaneously, but there are six basic options
:
®
Fighter
:
®
Paladin
:
®
Cleric
:
®3
Ranger
:
®
Mage
®
. ®
Thief
The party needs a variety of classes to get all of the necessary skills for the adventure with evil characters
. (Paladins will not join parties
. If you already have an evil character you cannot gener­ate a paladin see the "Classes" section on page 25
.) For detailed information
.
Alignment
Ability Scores After you choose a character portrait,
the computer generates "ability scores" for the character a summary of natural abilities and faculties
. Each character has the
following scores
~
. ®
Strength (STR)
~
A
Intelligence (INT)
:
®
Wisdom (WIS)
:
®
Dexterity (DEX)
~
3
Constitution (CON)
Charisma (CHA)
:
®
Alignment is the philosophy by which a character lives and deals with the world There are nine possible alignments, although a character's class may limit the selection only be Lawful Good
:
®
Lawful Good :®Lawful Neutral
:
®
Neutral Good
:
®
Chaotic Good
. Paladins, for example, can
. The choices are
:
®
Lawful Evil
:
®
True Neutral
® .
®
Chaotic Neutral
:
®
Neutral Evil
:
®
Chaotic Evil
For detailed information see the "Alignments" section on page 27
.
For more information see the "Ability
.
Scores" section on page 27 modify and keep these scores with the Modify and Keep controls
:
Other Characteristics
Characters also have numeric values for the following characteristics
d®Armor Class (AC)
~ .
®
Hit Points (HP)
~ .
®
Level (LVL)
.
. These numbers are
:
. You may
.
:
Modifying and Keeping Characters
Deleting Characters
You can delete a character before you select PLAY trait and then click on the delete button
When the Party is Complete
When you have generated four charac­ters, a FLAY button appears underneath the portraits to begin the game
Characters that Join the Party
In addition to the four regular charac-
Modify/Keep Character Screen
REROLL generates a new set of ability scores for the character
MODIFY allows you to change charac-
ters' ability scores and hit points
example, use this to match a favorite AD&D• game character MODIFY, click the ability score to be changed, and then click on the plus or minus button to alter the ability score Click on the OK button when you are finished
.
FACES allows you to select a different character portrait
KEEP places the character into the party line-up
.
Name your character after selecting KEEP
. Once you enter a name, the
new character joins the party!
.
. For
. After selecting
.
ters, up to two more non-player characters (NFCs) may join the party As you adventure, these characters may ask to join you and act as any other characters under your control advice or give you information may leave your party, or you may drop them, at any time
.
. To delete, click on the por-
.
. Click on the FLAY button
.
.
. If you accept, they join
. Occasionally, NPCs offer
. NPCs
.
13
For detailed information on these char acteristics, see "Other Characteristics" on page 28
.
14
~
~
Camp
Click on the Camp button at the
bottom-right side of the screen
gives you options to save the game, turn
sounds on and off, have spellcasters memorize spells, and more
"Camp" section on page 21 for more information
Cast Cleric Spell
character's in-hand holy symbol on the spell level button from the spell
menu and then click on the spell to cast
. Click on target characters for any
spell that affects members of the party
.
Right-click on the
. Camp
. See the
. Click
.
Change Order of Characters
click on the name bar of one character on the adventure screen, and then right­click on the name bar of a second two characters trade places
Check Character Status
ter portrait is normal, the character is conscious
acter is unconscious a statue, the character is petrified replaced by a skull, the character is
dead highlighted, the character is poisoned
or paralyzed
. If it is shaded grey, the char-
. If it is replaced by
. If the character's name bar is
.
Right-
. The
.
If the charac-
. If it is
I)
view
-n HOW TO PLAY EYE OF THE BEHOLDER B
C,ate
l
LName Bar
Front
Rank
JC!LFSPIRIT CHLANDRA
H
F
;L C
Ira=
L
Characters
r,
Primary Hand
I
ary Hand
Weapon
Spell Menu
The spell effect box surrounding the character shows that the character is protected by spells represents a spell that mainly defends against physical attacks represents a spell that mainly defends against magical attacks box represents multiple spells
The hit point bar displays the character's current condition acter may be damaged, but is in good shape
. If it is yellow, the character is gravely wounded ter is unconscious as a numeric value click on Bar Graphs are ON/OFF from the Preferences menu
under Camp options
Drink a Potion
hand potion
Adventuring actions continue
. A yellow spell box
. A red spell box
. A dashed spell
.
. If it is green, the char-
. If it is red, the charac-
. To display hit points
.
Right-click on an in-
.
...
Message Area
Adventuring
EYE OF THE BEHOLDER
DARKMOON
screen casting, and exploration happens from this screen active, they may overlay parts of the adventure screen
You can only attack from the adventure screen, not from the equipment screen
During the game, the two characters in the upper row are "front rank" charac­ters, and the two characters in the lower row(s) are "rear rank
place your fighters in the front rank, and your magic users in the rear rank
I
II:THE LEGEND OF
is played from the adventure
. All movement, combat, spell-
. When other screens are
.
." For best results,
Adventure Screen
.
Things You Can Do from the
Adventure Screen Attack Monster
ter's in-hand weapons rank characters can attack with melee weapons (swords, maces, etc.). Characters in the rear ranks can attack with thrown and ranged weapons (bows, darts, etc.). After you have attacked with a weapon, it is greyed out until it is ready
.
again can carry and fight with a second weapon, but they may suffer a penalty to
their combat ability
Bash Obstacle
character's in-hand weapon to destroy an object
Right-click on a charac-
. Only the front
. Fighters, paladins, and rangers
.
Right-click on a front
.
Spell
Level
Buttons
Turn
Vndead
Ability (clerics
and
paladins)
Cast Mage Spell
character's in-hand spell book the spell level button from the spell menu and then the spell to cast on target characters for any spell that affects members of the party
Cast Spell from Cleric Scroll
click on an in-hand scroll consumed when the spell is cast
Cast Spell from Mage Scroll
click on an in-hand scroll consumed when the spell is cast
E
:ORT-SPELL
Leave Spell
Menu Button
4#
Scroll VP/Down
Buttons
Right-click on the
. Click on
. Click
.
Right-
. The scroll is
.
Right-
. The scroll is
.
15
16
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