Lighting (on/off): This option turns lighting on and off – note that
when lighting is off, the game does not become dark, but
becomes uniformly bright.
Object Bumpmapping (on/off): With this option, you can apply or
remove object bump maps in the game – bump maps give
surfaces the appearance of roughness or depth.
Landscape Bumpmapping (on/off): With this option, you can
determine whether or not to display landscape bump maps in
the game.
Environmental Mapping (on/off): This option turns environmental
mapping on or off – environmental maps are used to create
shiny or reflective surfaces.
Enhanced Water Effects (on/off): With this option, you can choose to
turn super-special water effects on or off.
Player Shadow (on/off): This option turns the player character’s
shadow on and off.
General Shadows (on/off): Through this option, you can turn all game
shadows on or off.
Sun Flare Effect (on/off): This option will apply or remove the sun
flare effect in the game.
View Distance (slider bar): Using the slider bar in this option will
increase or reduce the viewing distance. A certain amount of
“fog” will always obscure distant objects in the game – adjusting the view distance slider will bring the “fog” closer or push
it further away.
Sound Options
Depending on your sound card, some of these options may not be
available.
Sound Effects Volume (slider bar): Lets you change the volume at
which game sound effects are played.
Music V olume (slider bar): Lets you change the volume at which game
music is played.
Reverb (on/off): Adds or removes reverberation effects to game
sounds.
Occlusion (on/off): When occlusion is turned on, objects and terrain
will affect how sound travels.
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