Games PC F-22-TOTAL AIR WAR User Manual

©
1998 Infogrames United Kingdom Limited. Ocean is a registered trademark of Infogrames
United Kingdom Limited.
©
1998 Digital Image Design Limited. All rights reserved.
Contents
Please Read First ..........................................................
Getting Started
Starting Total Air War .............................................
Quick Start & Using the Interface ........................
The Main Interface .................................................
Total Air War – Overview
Simulation Overview ...............................................
Login ..........................................................................
Campaign Scenarios ..............................................
War Room .................................................................
AWACS (Airborne Warning And Control
Systems) ....................................................................
Navigating around Total Air War ..........................
F-22 Missions ...........................................................
Mission Planner ......................................................
Enhanced Multiplayer ............................................
Custom Combat Generator ....................................
ACMI (Air Combat Maneuvers
Instrumentation) ......................................................
Player Views ............................................................
Smart Views .............................................................
Training .....................................................................
Online Help ...............................................................
Campaign
Introduction ..............................................................
Five Rings Process .................................................
Total Air War Campaign .........................................
Communications Network/
Allies and Adversaries ...........................................
Initiating a Campaign
Login ..........................................................................
Campaign Selection ................................................
War Room .................................................................
War Room Overlays ................................................
Scramble!
Introduction ..............................................................
Player Missions
Introduction .............................................................
Mission Information ...............................................
Ranking .....................................................................
AWACS– Campaign
Introduction .............................................................
Tactical Advantage ................................................
C4 Network ..............................................................
Dropping into an F-22 ............................................
Mission Planner
Introduction .............................................................
Target Area .............................................................
Assign Flights ..........................................................
Assign Targets ........................................................
Weapons ..................................................................
Waypoint .................................................................
Attack Pattern ........................................................
Custom Combat
Introduction .............................................................
Scenarios
Introduction .............................................................
Operation Highland ................................................
Operation Port of Call ............................................
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“There’s no fighting in the War Room”
President Merkin Muffley, Doctor Strangelove, 1964.
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Contents
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Contents
Operation Strike Force ..........................................
Operation Outcast ..................................................
Operation Flame Out ..............................................
Operation Choke Point ..........................................
Operation Thin Line ................................................
Operation Sea Control ...........................................
Operation Sea Breeze ...........................................
Operation Urgent Shield .......................................
The F-22
Introduction ............................................................
Avionics
Head Up Displays ......................................
Indicated Targets .......................................
Multi-Function Displays............................
Avionics Audio Cues .................................
The Autopilot ..............................................
Basic Flight
Engine Start ................................................
Taxiing The F-22 .........................................
Take Off ........................................................
Navigation ...................................................
Preparing to Land ......................................
Landing .......................................................
Final Approach ..........................................
Air Refueling ..............................................
Re-Arming & Refueling ............................
Thrust Vectored Maneuvers ...................
Air-to-Air Combat ..................................................
Detection ....................................................
BVR (Beyond Visual Range) Combat .....
Closing ........................................................
Maneuvering .............................................
Disengagement .........................................
Air-to-Ground Combat ........................................
Smart Guided Air-to-Ground Weapons .
Smart Gliding Bombs ...............................
Unguided Rockets ....................................
Freefall Retarded and Cluster Bombs ...
Maneuvers .............................................................
Wingmen Commands ...........................................
In Game Speech ...................................................
Radio Frequencies ................................................
ACMI (Air Combat Maneuvers Instrumentation)
Introduction ...........................................................
ACMI Modes .........................................................
ACMI Interface......................................................
ACMI Display Controls .........................................
The Main Viewing Window .................................
ACMI Video Controls ............................................
Using ACMI ............................................................
Player Views
Introduction ...........................................................
Using the Views ....................................................
Padlock Views .......................................................
Views Keys .............................................................
Extended Keyboard Cockpit Views ....................
Smart Views
Introduction ...........................................................
The Smart Views Interface .................................
Using Smart Views ...............................................
Smart Views Keys ................................................
Training
Introduction ............................................................
The Training Interface ..........................................
Features ..................................................................
Multiplayer
Introduction ...........................................................
The Multiplayer Screen .......................................
Error Messages ....................................................
The Create Game Screen ....................................
The Custom Combat Screen ...............................
The Join Game Screen ........................................
The Multiplayer Options Screen ........................
Directplay Multiplay Options ..............................
Multiplayer Internet Gaming ...............................
AWACS (Airborne Warning And Control Systems)
Introduction ...........................................................
The AWACSCommand Interface .......................
The Left Panel .......................................................
The 3D Window ....................................................
The AWACS View Information Window ...........
The Right Panel .....................................................
Viewing Flights and Objects Using the Map ...
Command Generation With the Mouse ............
Commands from Allied to Allied Flights............
Commands from Allied to Neutral Flights ........
Commands from Allied to Enemy Flights ..........
Commands from Allied to Unknown
Flights .....................................................................
The Message Window ........................................
Online Help
Introduction ...........................................................
The Online Help Interface ...................................
Airfields .........................................................................
Recognition ..................................................................
Lockheed F-22 ..................................................................
Sukhoi Su-35 ...................................................................
Eurofighter EF 2000 .........................................................
Mikoyan MiG-29M .........................................................
Dassault Rafale ...............................................................
Mikoyan MiG-21 Upgrades ........................................
Boeing E-3 Sentry ..........................................................
Weapon Systems
A General Introduction to Modern Air
Combat ....................................................................
Fighter Aircraft
Northrop Grumman F-14D ...........................................
McDonnell Douglas F-15C ...........................................
Lockheed Martin F-16 .................................................
McDonnell Douglas F/A-18E .......................................
Sukhoi Su-27 .............................................................
Strike Attack Aircraft
Lockheed Martin F-117 ...............................................
Northrop Grumman B-2 ...............................................
McDonnell Douglas F-15E ...........................................
Fairchild A-10A Thunderbolt II ...............................
Panavia Tornado ......................................................
BAe/McDonnell Douglas Harrier .................................
Dassualt Mirage-2000N ...........................................
Mikoyan MiG-27 .......................................................
Sukhoi Su-25TM .......................................................
Sukhoi Su-30MK .......................................................
Sukhoi Su-34 .............................................................
Reconnaissance Aircraft
Lockheed Martin U-2S ................................................
Lockheed Martin EC-130E ..........................................
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Contents
9
Copyright Notice
The computer program and its associated documentation and materials are protected by National and International Copyright Laws. Storage of the computer program and its associated documentation and materials in a retrieval system, reproduction, transla­tion, copying, hiring, lending, broadcasting and public performance are prohibited with­out the express written permission of Infogrames. Copyright 1998 Digital Image Design Limited. All rights reserved.
Infogrames
82-84, rue du 1er Mars 1943 - 69628
Villeurbanne Cedex, France http://www.infogrames.com
Developer: Digital Image Design Ltd.,
Tannery Court, Tanners Lane,
Warrington, Cheshire. WA2 7NR
Data Validity
All data for TAW have been secured from public sources. DID stress that all simulated elements are our interpretation of the facts, and are intended for entertainment purpos­es only. Because the F-22 Raptor is still in development, some of the systems repre­sented in the game may not be associated with the real plane. Any trade names or trade marks are the exclusive property of the respective manufacturers.
Caution
The CD-ROM that holds TAW can be dam­aged by mishandling. We recommend that even if you intend to run TAW directly from CD-ROM, you perform the full installation to hard disk once and make a back-up copy using back-up software.
EPILEPSY WARNING
A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain light patterns of back­grounds on a television screen or while playing computer games may induce an epileptic seizure in these individuals. Certain conditions may induce undetected epileptic symptoms in persons who have no history of prior seizures of epilepsy. If you, or anyone in your family, has an epileptic condition, consult your doctor prior to playing. If you experience any of the following symptoms while playing a computer game: dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involun­tary movement, or convulsions, IMMEDI­ATELY discontinue use and consult your doctor before resuming play.
Pack Contents
Accompanying the manual inside this box you will find one CD-ROM, a guarantee card and a keyboard layout diagram. Please remember to return your guarantee card, and answer the questions. This gives us clues for developing the products you want in the future.
Queries
If you should find either the program or the documentation unsatisfactory in any way, don’t hesitate to drop us a line detailing in full the reasons for your dissatisfaction. This will help us to avoid repeating any similar problems in the future. Opinions and com­plaints should be sent to:
The Project Director, TAW,
Digital Image Design Ltd.,
Tannery Court, Tanners Lane,
Warrington, Cheshire.
WA2 7NR
Please Read First
Reconnaissance Aircraft (continued)
Mikoyan
MiG-25R .....................................................
Myasishchev Mya-17 ................................................
Teledyne Ryan Globe Hawk (Tier II+) ......................
Lockheed Martin/Boeing Darkstar (Tier III -) ............
SEAD Aircraft
McDonnell Douglas EF-18 ...........................................
AWACS Aircraft
Northrop Grumman/Boeing E-8 ....................................
Beriev/Ilyushin A-50 ...................................................
Helicopters
Boeing/Sikorsky RAH-66 ............................................
McDonnell Douglas AH-64 .........................................
Sikorsky UH-60 .........................................................
Boeing Helicopters CH-47 ..........................................
Sikorsky CH-53 .........................................................
Mil Mi-28 .................................................................
Mil Mi-26 .................................................................
Mil Mi-24 .................................................................
Kamov Ka-50 ............................................................
Transport Aircraft
McDonnell Douglas C-17 ............................................
Lockheed Martin C-130J ............................................
Lockheed Martin C-5 ..................................................
Bell/Boeing V-22 ........................................................
Ilyushin Il-76MF ........................................................
Civil Aircraft
Boeing 747 ................................................................
Boeing 767 ................................................................
Learjet 55 ..................................................................
Tanker Aircraft
Boeing KC-135 ..........................................................
Ilyushin Il-78 ..............................................................
Glossary ..........................................................................
Index ................................................................................
Bibliography .................................................................
Credits .............................................................................
About Digital Image Design Ltd ............................
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11
TAW will start to install.. If you are unhappy with your selections and you want to change them then keep pressing the ‘Back’ button until you reach the option you wish to change.
8. The set-up program will now copy the TAW files on to the hard disk of your com­puter. The computer's progress can be seen on a blue bar in the center of the screen. When it reaches the right hand side, the file copying has finished.
9. The set-up program will now ask what controller type you want to use to play TAW. DID recommends that you play the game with a joystick to experience TAW at its best. If you do not have a joystick then you can control your aircraft using the keyboard.
10. The set-up program will then ask for sound options you want while playing the game. There are three options:
• Sound Effects
• Music
• Speech
11. You will be asked if you wish to look at the Readme file. The readme file contains necessary last minute alterations to the manual and other useful information. We recommend you browse through it before playing the game.
12. You have now installed Total Air War. Before you can play, you will have to reset windows to ensure it operates correctly, so click on the ‘Finish’ button. Your machine will then restart. To run TAW follow the steps in the next section.
Starting Total Air War
To start the game, press the Windows ‘Start’ button and from each subsequent menu, select; Programs, followed by DID, followed by Total Air War and finally Total Air War.
Getting Started
10
To install and run Total Air War (TAW), fol­low the steps below. If you have problems with the installation, or subsequent use of this product, please contact us on one of the following telephone/email numbers;
Telephone Support
Game Installation
The TAW set-up program will run automati­cally on inserting the game CD ROM disk into the CD ROM drive of your computer. If TAW is already installed on to your computer then you will be asked if you want to run the pro­gram, alter the game configuration or re­install the game.
In order to play TAW you must already have DirectX 5.2 installed on your computer. If required, the TAW set-up program will install DirectX 5.2 automatically .
Installation Steps
1. Place the ‘Total Air War’ CD-ROM in the
drive of your computer. The set-up program will run automatically.
2. After clicking ‘Next’ on the copyright win­dow you will be asked if you want to install DirectX 5.2. It is recommended that you install this as TAW will not run without DirectX 5.2 (or above).
3. You will be asked what kind of installation
you would like for TAW. There are three types:
• Typical (the default setting)
• Compact
• Custom
The ‘Typical’ option will copy all data files on to your hard disk. This option requires the most hard disk space but offers the fastest loading times for the installed simulation.
The ‘Compact’ option copies only the files required to run the game. If you use this option you must have the TAW CD-ROM disk in your computer's CD-ROM drive when you play the game. This installation type has slower loading times than the ‘Typical’ option, but takes a lot less hard disk space.
The ‘Custom’ option is for advanced users, and allows you to specify what files are copied on to the hard disk.
4. Next, you have the option of installing either the Direct3D or Glide (3Dfx Voodoo) executable. If you have any doubts about your graphic card hardware, select the default option, Direct3D.
5. The set-up program installs TAW to ‘\Program Files\DID\Total Air War’ by default. To change this, select a new loca­tion by clicking on the browse button.
6. The set-up program will then ask which folder in the start menu you wish to place the program shortcut. It is recommended that novice users select the default setting by clicking on the ‘Next’ button.
7. You will now be shown the options on screen that you have just selected. If you are happy with your choice then click ‘Next’ and
Getting Started
Getting Started
12
Getting Started
13
Configuration
If you wish to re-configure the game after installation place the game CD-ROM in to the CD-ROM drive and select ‘Change Setup of Installed Game’. Click the ‘Next’ button and follow the on screen prompts.
Changes to the Published Manual
Amendments to this manual and information about specific hardware support can be found in the readme.txt file.
To Uninstall Total Air War
To uninstall the game, press the Windows ‘Start’ button and from each subsequent menu, select; Programs, followed by DID, followed by Total Air War, and finally, Unintstall Total Air War.
Quick Start and Using the Interface
Once the game is installed, choose Total Air War from the start menu, or if you have cre­ated an icon, double click on the TAW icon on your computer desktop to start the game.
Getting Started
Login Screen
You will be presented with the Login Screen first, where you must enter your name and preferred call sign. Once you have complet­ed the login process, TAW will load and take to straight to the main interface.
The Main Interface
From the Main Interface, you can run the fol­lowing sections of the game:
Campaign
Choose one of ten dynamic scenarios for the new TAW campaign.
Training
Learn the tricks of the trade in realistic train­ing missions.
Custom Combat
Hand-edit intense head-to-head combat missions for instant action.
Multiplayer
Link your computer and fly with your friends in co-operative and head-to-head missions.
ACMI
The ultimate debrief. Replay every intimate detail of your mission in the ACMI (Air Combat Maneuvers Instrumentation).
Options
Options contains a selection of user config­urable options, including graphics and sound complexity.
Quit
Select Quit to leave the game and return to your desktop.
Please refer to subsequent sections of this manual and the Online Help for information about flying the F-22, the dynamic campaign, AWACS and the other game components that constitute Total Air War.
Strap on a Jet...
If this is your first mission, select one of the Free Flight Training missions and once with­in the cockpit, press SHIFT S until you are airborne. Welcome to the F-22 Air Dominance Fighter in Total Air War.
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Getting Started
15
Total Air War – Overview
Welcome to DID’s Total Air W ar (TAW). TAW is an extremely sophisticated aerial cam­paign and flight simulation program expert­ly integrated into one very compelling game. It is the next step in Digital Image Design Ltd’s proud tradition of award win­ning military flight simulation products.
TAW is as its name suggests – a total, inte­grated air campaign based on plausible (but fictional) international conflicts in the Red Sea theater. It is a fight for aerial supremacy that will test your understanding of the chief tenets of modern strategic air power plan­ning and execution. Don’t worry though, there is a lot of interesting theory and expert advice contained here to help get your cam­paign started off in the right direction.
In TAW, your real-time campaign will run continuously until the conflict has reached a final resolution. This conclusion will be based on several real-world variables being monitored by the campaign engine. Perhaps it might be that the allied losses have been too high, or that enemy forces have failed to realize their campaign objectives within their projected time frame, just to name a few. Any one of these or many other real­world factors will influence and ultimately force the winning or losing decision model.
All aircraft missions within the campaigns are created dynamicallyin response to high­level scenario decision-making processes made possible by the next generation of campaign artificial intelligence. These mis­sions will vary in complexity and reflect the current strategic objectives, each of which will adhere to current USAF strategic doc-
trine. Thus the campaign you embark on will be non-linear in nature which, as no mis- sions are scripted, ensures that no scenario will ever play the same way twice. Your con­trol of the campaign will be accomplished in one of two direct action roles, one as a U.S. Forces Battlespace Commander aboard the AWACS airborne command and control plat­form; and the other as a U.S. Air Force pilot, flying the advanced F-22 Air Dominance Fighter aircraft. Both roles will test your abil­ity to focus on achieving your strategic objectives through a balanced use of proper force and sound tactics.
This section will introduce you to TAW and provide you with a brief glimpse at some of the fun and challenges that await you!
Login
TAW opens with the Login screen from which you enter your name and callsign. The dialogue box also displays your Squadron patch and pilot photograph. You can cus­tomize the Login screen by adding your own patch insignia and pilot photograph. A scor­ing and award system enables you to track your progress in each campaign and watch as your “simulated” U.S. Air Force career progresses.
Overview
Welcome to Total Air War
17
Total Air War – Overview
16
Total Air War – Overview
AWACS
First introduced in F-22 Air Dominance Fighter the AWACS plays a pivotal role in directing your airborne campaign strategy in TAW. Networked with the ground-based EWR network, control from the AWACS makes it possible to detect and identify enemy airborne forces as soon as their intent can be classified as hostile. The role of the AWACS commander is to bear full responsibility for maintaining the integrity of all allied airspace. With the simple
drag-and-drop control interface, vector friendly aircraft assets to intercept in-bound bandit aircraft, identify unknown airborne targets and clear attack routes deep into enemy territory for allied strike flights. The real-time, constant generation of allied and enemy flights by the TAW campaign engine
ensures that your role as the AWACS com­mander can at times be a complex and demanding task.
Campaign Scenarios
The Campaign scenarios are the heart of TAW. They are comprised of ten separate and distinct situations involving the nations in the Red Sea theater. These scenarios vary in complexity and duration starting with bor­der disputes and progressing in scope and complexity to multi-national regional con­flicts. Accurate modeling of air, ground and sea forces, based upon predictions of the balance of power in the early decades of the next millennium, means that you can fly alongside many different aircraft in many different national markings. These can
include such diverse groups as Yemenis Su-35s, Egyptian Rafales, or maybe even British EF-2000s!
War Room
The War Room is your active command headquarters screen for playing out the selected campaign scenario. From the War Room, you can monitor your campaign as it unfolds in real-time. Allied aircraft missions will appear and move as they carry out their orders, such as; patrolling friendly borders or flying offensive missions to strike deep behind enemy lines. Enemy and neutral forces are also visible from the War Room. However, without the assistance of the AWACS in conjunction with ground-based EWR sites, the enemy’s intent may be diffi­cult to determine. In the War Room you can watch as targets within the theatre get engaged by opposing forces.
The War Room uses information display fil­ters to assist you in understanding the cur­rent status of your campaign by displaying target damage information on the map. This will help you determine any targets relative strategic importance as the campaign pro­gresses. The status of your Allied offensive can be determined by looking at the graphic display of gains and losses from within the War Room. The information on these graphs is updated every hour, as intelligence feed­back is tabulated. From your position in the War Room, understanding and use of cur­rent US Air Force doctrine will play a key role in determining a winning strategy. Take command as key elements of enemy infra­structure are rendered in-operative and enemy aircraft and C4 nodes are targeted. Successful players will see the end result of air supremacy being achieved.
Ten dynamic campaigns
Operational center - the War Room
The heart of the C4 network
The E-3 Sentry, airborne command and control
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Total Air War – Overview
18
Total Air War – Overview
Custom Combat
F-22 TAW Demo
Help
Quit
Debrief
Debrief
F-22
F-22
Debrief
Debrief
F-22
F-22
F-22
Debrief
Login
Main Menu
Training
Campaign
War Room
Mission Planner
Fly Mission
Campaign Selection
ACMI
Options
Credits
Multiplayer
Logon
Create Game
AWACS
Debrief
F-22
AWACS
Navigating around Total Air War
21
variable within the campaign engine gener­ated ATO mission. You have the ability to choose a different target if you don’t wish to attack the one assigned to you by the AI. Realize that not taking out your campaign assigned target could have serious and far­reaching implications on the outcome of the real-time war which is going on around you. The pre-planned waypoint route can be changed to avoid SAM and EWR sites as you see necessary for mission accomplishment. The altitude at each waypoint can also be changed to better integrate other supporting missions, such as your strike flight which will need to go in low to take full advantage of the support of high altitude wild weasel and escort flights.
It is also possible to add and delete flights of aircraft from your mission while using the mission editor. You can choose to fly with extra fighter escort flights or if your prefer more of a challenge, you can opt to fly with­out any other support aircraft. The Mission Planner lets you arm your aircraft with a range of suitable weapons packages based on the flights mission role. These weapon loadouts reflect the best-choice option for that respective weapons platform. For the F-22 you have the option to select individual weapons for each pylon of your available wing and fuselage pylons.
All of these mission planning tools use an intuitive point-and-click interface. Additionally you also have the option to use the automatic Mission Planner feature to automatically generate mission compo­nents, reducing your planning workload if you so desire. All of these advanced fea­tures are now available to you as part of the TAW Mission Planner, which is one of the most comprehensive planning tools current­ly available.
Enhanced Multiplayer
TAW Multiplayer introduces a number of new game-play features including a new range of co-operative multi-player missions. Multiplayer also supports the Custom­Combat Generator, allowing the game server to design specific head-to-head or co-oper­ative missions.
Total Air War – Overview
20
Total Air War – Overview
F-22 Missions
The player wanting to take part in the cam­paign as an F-22 pilot now has three meth­ods of getting into cockpit. The campaign engine will launch scramble missions as necessary to intercept enemy aircraft as they penetrate allied airspace. If you opt to fly a scramble mission, you will be launched directly into the cockpit of a ground alert F-22, waiting on the runway of an allied air­base ready to intercept inbound enemy air­craft. While commanding the AWACS, you can double-click the mouse on any allied F-22 and immediately assume control as the pilot in command of that aircraft. You can also choose to fly an F-22 mission from a current list of Air Tasking Orders (ATO) dis­played in the Mission Selection Screen
F-22 Mission Selection
At any time during the campaign, you can fly an allied F-22 mission off of the latest ATO from within the War Room. The “Fly” request will search the ATO and then display all
Allied F-22 and AWACS missions currently ready for departure and will present them in the Mission Selection interface. You will note that all airbases will not have the same type of mission available for you to fly. The forward area bases, which often come under attack from enemy forces, will be lim­ited to CAP and defensive type missions. The airbases further away from the front, deeper into allied territory should usually be safer from hostile attack. These bases will be pro­viding more of the offensive type of mis­sions. Airbases furthest from the front line will house the E-3 and E-8 aircraft along with any other High-Value Asset (HVA) and experimental aircraft which are best hidden from the opposing forces eyes. By selecting a cross-section of missions from the ATO, each of these airbases will have missions to fly. If your rank allows, you can choose to fly any one of a diverse range of missions, act­ing in a number of different tactical roles. Unlike F-22 Air Dominance Fighter, none of these air missions are scripted which again ensures that no two missions will ever be the same.
Mission Planner
TAW brings you one of the most thorough, yet intuitive mission planning suites ever released for a flight simulation. Once you have selected an F-22 ATO mission from the Mission Selection interface you can choose to edit the mission with the Mission Planner. The Mission Planner enables you to edit almost every aspect of the selected mis­sion’s parameters including your target choice, supporting aircraft types and weapon selection.
The Mission Planner is powerful enough to allow you to edit and fine-tune almost every
Route planning in the Mission Planner
A full arsenal of weapons is at your disposal
‘On the fly’ mission generation
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Total Air War – Overview
22
Custom Combat Generator
The Custom Combat Generator allows play­ers to easily create a quick Air-to-Air or Air­to-Ground combat sortie. Getting into the cockpit of your F-22 is only one click away after you have decided the parameters for
your fight. Take on a flight of deadly Su-35s, or MiG-29Ms with GUNS only! Custom Combat lets you experiment and find out for yourself how it feels to fight other airborne hardware 1-on-1 or 2-on-2, etc… the choice is yours to make.
(ACMI) Air Combat Maneuvering Instrumentation
The USAF operates several training estab­lishments where data on aircraft and weapons positions are transmitted from fighters practicing combat, and relayed to ground stations where they are recorded. When the pilots land and gather for debrief­ing, the data are replayed in a simple 3D graphical form, enabling student pilots to learn from their mistakes. The dogfighting action can be slowed down, speeded up or frozen, to reveal every move down to the smallest detail. After much demand from our customers, we have included an ACMI facil­ity for the player to record combat maneu­vers and compare them as an aid to learning about modern air combat. Like the real thing, our ACMI collects data from the player’s air­craft and allows a graphical portrayal of that data to be replayed afterwards.
Player Views
A variety of player views can be selected both within the virtual F-22 cockpit, outside the aircraft and views of the F-22 instru­ments. Padlock views provide a more realis­tic view of the world and can be locked to a desired view, or object.
Total Air War – Overview
Smart Views
In a simulation, internal, external and God’s­eye views allow the user to see several dif­ferent aspects of an object or the world; in TAW there is plenty to look at, with hundreds of vehicles moving simultaneously, plus sites of antiquity and other tourist attractions. In real military simulation, this function is called a ‘Stealth View’. In our simulation we call the feature ‘Smart Views’. This technol­ogy places virtual cameras on any aircraft or
ground object and links them together in a way that is both informative about the sub­ject and entertaining. It is like watching a movie, except that you direct the action.
For additional details, see the Smart Views chapter of this manual and the Online Help. In addition, see the supplied Key Card for keyboard combinations necessary to oper­ate all the views.
Fine tune your own instant action missions
Record your combat and analyze your skill in ACMI - a simulation of a real-world training aid used by the military
There is plenty of action in Total Air War. Smart Views let you see it all.
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Training
The Training section of TAW adheres close­ly to real military practice and tactics and is intended foremost as a training area in which the new user can build up his knowl­edge and skill before going to war in Campaign. For variety, the Training missions are written so that each contains more than the aircraft and targets necessary to learn the specific lesson.
Online Help
The Online Help is a specially prepared interactive manual, accessible from within the Main Interface under the Help button. The Online Help enhances the contents of the manual by making it interactive. For additional details, see the Main Interface
of Total Air War (Help button) and the Online Help chapter of this manual.
Total Air War – Overview
Easy access to help, when you need it
Your route to greater flying skills
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Campaign
Introduction
Total Air War (TAW) uses a new campaign engine to faithfully replicate the look and feel of 21st century warfare. Extensive research into military planning and doctrine as well as consultation with experts in joint and coalition warfare from the United States, Britain, France, Sweden, Saudi Arabia, Russia, and several Pacific Rim nations, have resulted in a highly interac­tive, non-linear campaign engine that promises non-stop, exciting, and very real­istic game play, every time you strap on a jet, walk into the War Room, or fly a sortie as an Airborne Warning & Control System (AWACS) commander. You, as a player, are taking part in a fully interactive, ongoing, dynamic air campaign that lasts anywhere from several hours to several days. Your inputs will effect the outcome of the cam­paign. Depending on how well you fly the F-22 and battle manage from the War Room and AWACS, your actions, in large measure, determine whether your side wins or loses the campaign.
The artificial intelligence (AI) portion of the campaign engine uses a strategic assess­ment process and methodology first adopted by U.S. and coalition forces in the Gulf War. Known as the “Five Rings” strategic assess­ment and campaign building process, each adversary is examined, targeted, and struck using a campaign template that identifies “centers of gravity,” and the most cost effective way to force an enemy to yield to
your will. Your adversary will be doing the same thing to you. He will react to your moves and send forces to destroy you and your ability to fight. From the war room you can use your intelligence assets to try and get an idea of what it is the enemy is going after and what kind of operations tempo he is trying to sustain in order to defeat you. Pay close attention to this. If the enemy is able to maintain high sortie rates against you in offensive operations, you may have to shift your effort to more defensive sorties in order to dull the effect of his campaign. Generally, it is always better to maintain a high rate of offensive sorties. Although defeat can be avoided through good defense, no war is ever won by it.
Five Rings Process
The Five Rings process is derived from the 1990-1991 work of USAF Colonel John A. Warden III and his followers during the build up and execution of the Gulf War. Col. Warden convinced Gulf War commander, Gen. Norman A. Schwarzkopf, of the need to adopt a radically different strategy and warfighting template for his battle with Iraq. Warden’s basic premise was that all nation states consist of five concentric rings –or centers of gravity—the innermost ring being leadership, then key production, infrastruc­ture, population, and—finally—fielded mili­tary forces. Prior to the ascendancy of air power, the only way to subdue a nation state was first to engage and then destroy the opponent’s fielded military forces. Until that
“One cannot doubt that flying…must in the future exercise a potent influence, not
only in the habits of men, but upon the military destinies of states.” Winston Churchill
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Campaign
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was accomplished, the other centers of gravity (i.e. all other areas vital to the sur­vival, continued functioning, and will of the nation state) would be impossible to reach. With air power, this is no longer the case. All aspects of a nation state are vulnerable to attack and destruction by air power from the onset of hostilities. Having said that, Warden and others believe that leadership is the real key to success or failure in war. When an enemy’s leaders decide they had enough, they sue for peace—or someone takes power away from them. For that reason, every action in war should be geared to affecting the enemy’s leadership directly or indirectly.
“A useful analogy that helps make the five rings process readily understandable is that of the human body compared to the modern nation state. As the president (or dictator) is to the nation state, so is the brain to the body. These are leadership centers of grav­ity. Key production centers of gravity, that is oil, gas, water, and electrical plants corre­late to the human body’s lungs, stomach, and circulatory system. All are energy con­version devices. Infrastructure in the nation state refers to the road, bridges, rail, and airways that link the country together. The human body analogy to this is muscle and bone. The nation state’s people – the men, women and children that populate a nation state - correlate to the myriad of cells that make up the human body (population). The outermost ring of the nation state - fielded forces, the armies, navies, air forces, and police that protect and defend the state ­relate directly to the human body’s leuko­cytes that seek, attack, and destroy any threat to the body. An accompanying chart shows the five rings and relates then direct­ly to nation state centers of gravity (CoG’s) in an artists rendition. Note how the CoG’s
have multiple targets in each category, if you stop and think about it, this war-fighting prin­ciple embodied in TAW and the current doc­trine of many modern air forces is nothing more that a logical extension of what most of us do when faced with a physical confronta­tion. Our first instinct is to avoid harm to our­selves and those around us we care about. The second instinct, if confrontation is unavoidable, is to convince our opponent to do what we want him to do at the lowest possible cost in physical injury and embar­rassment to ourselves. If this can’t be done, we use whatever force is necessary to con­vince our opponent to do what we want him to. The point is, regardless of whether we are punching our opponent in the nose, arms, or legs, our entire focus is on getting his leadership functions to do what we want. This then, is the essence of what you are try­ing to do in TAW.”
Total Air War Campaign
Total Air War has adapted the Five Rings Process to allow for superb game play. Political targets (PIT) include multi-storied structures that house the government elite as well as temples and traditional govern­ment buildings. Key production (also known in some circles as “organic essentials” or “POL”) targets include oil, gas, water, and electrical complexes, as well as power gen­erating dams. Infrastructure targets (INF) are the roads, bridges, pipelines, railroads, and airports that crisscross the opposing countries. Industrial targets (IND) are the factories that turn out the war materials needed by the fielded forces to re-supply and fight. Command, control, communica­tions and computing (C4) targets are the net­works and nodes that send orders to the fielded forces and information back to the
Campaign
leadership. An integral part of the C4 nets are the radar and sensors that provide forces and leadership with “eyes and ears.” Naval (NAV), Army (ARMY), and Air Force (AF) targets are also included in the TAW database.
Depending on the campaign you have cho­sen and the number of adversaries and allies in the conflict, chipping away at one or two of the five “rings” may be sufficient to achieve battlefield success. For example, attacking only infrastructure (roads, bridges, railroads, and airports) and key production (oil, gas, electricity, and water) targets may
shut an opponent down and cause him to sue for peace. However, in large scale con­flicts with competent adversaries, it is often necessary to create a parallel attack on the entire system to cause its collapse and sur­render. An analogy might be useful here to understand what is meant by “parallel attack.” Assume you and several of your friends are forced to fight a large bear with only spears for weapons. If each of you makes an independent attack on the bear it is likely you may wound him but only at great risk to yourself and with little chance of killing the bear. However, if all of you rush the bear at the same time, even if some of
Colonel J. A. Warden III’s Five Ring Process
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Campaign
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you miss, it is likely that the bear will collapse from his simultaneously inflicted wounds (none of which done independently would kill him) and lead to his immediate demise. This is parallel attack.
Prior to the creation of precision weapons, it was almost impossible to do parallel attacks. In World War II, it took almost 1000 B-17s to have a 90% probability of kill on a target that was as big as a soccer field. That meant exposing 10,000 airmen to danger and possible death for a single target kill. Consequently, raids were flown against target complexes in large areas or cities, one target at a time. The enemy learned from each attack and was able to divert resources from locations that weren’t hit to repair the ones that were. Each successive raid became more difficult and costly. The war dragged on for many months and years at
great cost in blood and treasure to both sides. Things changed dramatically with the advent of precision weapons. Less than fifty years after WWII, one F-117 carrying two, 2000 lb. bombs could accurately hit twice as many targets as those 1000 B-17s. As a result, in the first 24 hours of the Gulf War, more than 2000 targets across Iraq were put under attack at the same time. Iraq, like the bear in our analogy, simply went into shock and could not recover from this parallel attack. This is the effect of a modern air campaign on a nation state. Your challenge, as a player, is to inflict the same level of loss and confusion on your enemies.
It won’t be easy. TAW’s strategic game engine expects a certain percentage of enemy losses before it decides individual campaign objectives have been met. For example, the game engine may
Campaign
call for a 40% level of destruction on enemy infrastruc­ture before it gives you the nod in that portion of the fight. To make matters even more challenging, the game engine demands you reach these objectives within a certain time frame. This reflects any modern comman­der’s concern about world opinion and the political sup­port he may or may not receive from his civilian leaders. Time is not your friend in this game. Like Schwarzkopf in the Gulf War, you need to worry about your government deciding the effort is not worth the cost, and sending you and your forces home before the job is done. It is politi­cal reality, and you have to deal with it!
Communications Network/Allies and Adversaries
TAW heralds the development of the second phase of the
C4 network developed for F-22 ADF. In TAW, early warn­ing radar (EWR) sites detect inbound enemy aircraft and uplink data to the airborne AWACS aircraft. Airbases augment this data flow further. Targeting a nation’s C4 network will significantly affect their ability to wage war. A player must use his own system sensors to pay close attention to his borders.
The dynamic campaign engine may very well cause nations both in and out of the theater to be drawn into the conflict. Neutral nations whose territories have been overflown by careless combat patrols or bomber raids may decide to ally with a nation hostile to your own. Border skirmishes can quickly escalate and UN forces may be called in to defuse the situation. You can win the battle and lose the war by not managing where and how your forces engage the enemy!
Applying Col. Warden’s Five Ring model in the target rich, Total Air War environment
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1. Leadership 2. Key Production 3. Infrastructure 4. Population 5. Fielded Forces
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ing, as TAW will do this automatically for you when you leave War Room and return to the main interface. The program will also auto­matically save your scenario for you once every hour of game time.
The Campaign Information window displays the specific information associated with each campaign. This information is dis­played when the desired campaign is highlighted in the Campaign Selection window. Option buttons within the Campaign Information window include:
Map – displays campaign scenario “big pic­ture” with color coded alliance markings. Green is allied, Red is enemy, and Blue is neutral. Note that these alliances are only accurate at the start of a campaign and may not represent the current conditions from a saved campaign.
Briefing – text information that outlines the current campaign scenario.
Pilot Log – displays your current pilot information, current ratings and score. This log is only updated on completion of a cam­paign, it will not update when a campaign is still active.
Campaign Log – shows information about all of your campaign successes, failures and ratings.
For detailed information about each sce­nario, please refer to the Scenarios section, found later in this manual.
Initiating a Campaign
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Login
When you first start TAW, you are prompted to enter your Pilot Name and Callsign. You can also choose a pilot photograph and squadron patch. These will appear in your pilot records throughout your pilot’s TAW career. You have the option of adding your own patch and photograph to the Login screen in place of those included with TAW.
To add a user generated patch or pilot photo to TAW, both types of picture file must be in the .pcx file format, and be 96 X 96 pixels and 256 colors. If the file is a pilot picture, then place the .pcx file into the directory folder marked /Pilots (within the TAW directory, wherever you installed it). If it is a squadron patch picture, then place the file into the directory folder marked /insignia.
Campaign Selection
To begin a campaign in TAW, select the CAMPAIGN button on the main interface screen after you have confirmed your Login identity. This will take you to the Campaign Selection screen. From here you can choose to start or continue any of the ten available campaigns.
There are ten campaign scenarios in DID’s T otal Air W ar. They are listed on the left hand side of the Campaign Selection interface screen. You can scroll through the list and select on one campaign at a time. When a campaign is highlighted, the appropriate briefing will be displayed in Campaign Information window. If you are just starting you will not have enough experience to play every campaign scenario available. The advanced campaigns are reserved for play­ers with more experience points because they are extremely challenging. Take your time and be patient, your effort spent in win­ning the less complicated campaigns will be rewarded with access to those more chal­lenging campaign scenarios!
If you have already started a campaign and just wish to continue from where you left off, click on the appropriate scenario (it should have the word “ACTIVE” stamped across it) and then select the Continue button below the Scenario Selection window to resume play. When you select a campaign that you have begun but not yet completed, TAW will display two statistical summaries of your performance to date in that campaign sce­nario. One graph is your score graph and the other graph is your damage graph. However, should you wish to play the campaign again from the start, select New to launch the sce­nario afresh. You do not have to save your campaigns whenever you are finished play-
Initiating a Campaign
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Campaign
Scenario Selection
Personalize your campaign in the Login window
Select from ten truly dynamic campaigns
Initiating a Campaign
Introduction
The War Room is the high-level strategic hub of Total Air War’s campaign. From the War Room you can access The AWACS command station, the F-22 cockpit, or just watch the air battle unfold before you. The War Room also provides access to the infor­mation you need to build yourself the “big picture” as you implement your strategy.
The War Room is composed of five sections; the War Room display, the Mission Roster, the War Room Mode buttons, the Target Class selection buttons, and the War Room control buttons. Each of these sections will be discussed here to introduce you with their location and operation.
War Room Display
The War Room display is the large window located in the center of the screen. It is capable of depicting the current situation or
user selectable campaign information. The bar across the top of the display is your cam­paign timer. It tracks current day (numerical­ly from the start of hostilities), current game time (twenty four hour clock) and provides you with a count down timer until the cam­paign must be completed. By default, it dis­plays the theater map.
Mission Roster
The mission roster is the small display win­dow located in the upper right-hand side of the War Room screen. The roster displays the current campaign missions that you can choose to fly from the War Room if you press the “Fly” button at the bottom of the screen. The roster includes both AWACS and F-22 missions. Please note that these missions do not include the scramble missions, which are activated by pressing the “Scramble” button.
War Room Mode Buttons
The War Room display is capable of per­forming many different functions to aid you in assessing the current status of your cam­paign. What information appears in the main window is determined by selecting the desired Mode button. The Mode buttons are located from top to bottom on the left hand side of the War Room interface screen. The available Mode buttons are:
Theater: The default mode, this mode dis­plays a map and available target data for all allied, enemy and neutral air and land forces which the player has selected.
Briefing: Will scroll through the current sce­nario briefing information. To stop scrolling
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the page simply place the mouse pointer over the display and click on the left mouse button, to continue the scroll, click again.
Strategy: Displays an up to date indicator of the current allied strategy and how it is pro­gressing alongside, if the data is available, an indication of which strategy intelligence suggests the enemy is pursuing.
Target List: Displays the current strategic target list built by your war planners. The targets are displayed in order of strategic value, from highest to lowest. There is also a column for current percent damage and a column that shows the number of inbound strike aircraft assigned to destroy the target. To view a target location on the map, highlight the required target and hold down the left mouse button, to cancel release the button.
Event Log: The event log is an asset status list describing what is currently going on within the campaign.
Damage: The damage map mode display depicts the current status of the selected target classes (selected from the right hand side of the map display) within the theater. Selecting the Allied or Enemy losses button below the target classes will highlight the areas where the aircraft losses are occur­ring. A brighter color (red for enemy, green for friendly) indicates a region where higher losses have occurred. You can also view the damage status of any target class in theater by selecting the desired target class button on the right side of the War Room screen. With a class button highlighted, all targets of that class will display on the campaign map. A green dot indicates that no damage has been sustained, orange some damage and red that the target has been destroyed.
War Room
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War Room
Campaign
Login
Scenario Selection
War Room
Watch the battle unfold in the War Room
War Room
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Target Class Selection Buttons
The information displayed in the War Room is filtered by the array of filter buttons on the right-hand side of the War Room screen. Each of these buttons represents one of the following ten target classifications:
AC (aircraft) ARMY (army targets) NAV (naval targets) POL (petrol, oil and lubricants type targets) PIT (political targets) GB (ground based vehicles and SAMs) AF (air force targets) C4 (command, control, communications and
computing)
IND (industrial targets) INF (infrastructure targets)
Selecting any of these filters allows you to view information about that class of target on the War Room Map display. For example, when viewing targets in Map mode, select­ing only NAV will limit the display to solely Naval type targets. If you select GB, AF or C4, not only are the appropriate targets dis­played but also the effective range of any radar at that target. If the filter button high­lighted corresponds with the current cam­paign strategy, the top twenty targets of that class will be numbered in the map display.
Hint
The War Room remembers your filter prefer­ences for each of the different War Room modes. For example, you may prefer to dis­play only aircraft and ground based vehicles while using the map mode. But while in the damage mode you prefer to display just the infrastructure targets. As you jump between each of these two modes, the filter buttons will automatically reset themselves to their last position.
War Room Control Buttons
At the bottom of the War Room screen are the War Room Control buttons. There are three buttons labeled; Fly, Skip and Exit.
Fly: Pressing this button will take you to the mission selection screen where you can choose to fly any of the available F-22 mis­sions or take control of the AWACS.
Skip: This button advances game time at a much faster rate.
Exit: The Exit button will exit the current campaign, save it and return you to the cam­paign selection screen.
War Room Overlays
In a number of War Room modes (in particu­lar the Map and Damage modes) you can overlay additional information on top of the War Room map. For example, you can label allied and enemy flights and draw national borders on top of the map. You can also depict current international Allegiances, color coded by present orientation, Blue for neutral, Red for enemy and Green for forces that are friendly.
Hint
The amount of information you can overlay on flights depends on your knowledge of enemy movements. If your C4 network has detected and identifies an enemy flight, this will be reflected in the War Room. Allied missions and aircraft types are labeled.
War Room
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Sortie Graph: This graph indicates the num-
ber of sorties (one sortie equals a single air­craft taking off completing its mission and landing again) flown versus time during your campaign. In general you want to see friend­ly sorties above enemy sorties, this usually has a direct translation into higher opera­tional tempo.
Damage Graph: This graph allows you see the damage sustained during the campaign for both allies (shown in green) and enemies (red). Use the target class buttons to the right of the display to view each category. Overall success for currently assigned tar­get strategy for the campaign can be deter-
mined by looking to see if either of your per­formance lines intersect the required dam­age line on or before that same performance line reaches the time limit line. Highlight the Label button to the right of the display and a key will display at the foot of the damage graph, red indicates your performance whilst in an AWACS and blue whilst flying an F-22. A block will then display across the top of the graph to indicate which point of pres­ence you have been using most during the campaign.
Score Graph: This graph shows your game score and thus indicates how well you per­formed your roles (F-22 pilot and AWACS commander) while playing the selected campaign scenario.
Scramble: Pressing the button turns it off and on, when set to on, “Scramble” will pre­sent the player with front line based F-22 intercept missions. You also have the option to turn the scramble missions down as they are presented to you.
War Room
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Introduction
On the left hand side of the War Room screen is the Scramble button. If this button is selected TAW will prompt you if a scram­ble mission comes up. A scramble mission is generated whenever an in-bound enemy flight is detected by an allied airbase. If you accept the scramble mission you will be given the opportunity to fly from the airbase and intercept the incoming bandits!
Scramble!
Airbases are constantly monitoring their air­space for enemy aircraft. Occasionally enemy flights will evade the CAP and SAM defenses and make their way into allied ter­ritory. When this occurs and when they are detected by an allied airbase’s EWR, that airbase scrambles a pair of fighter aircraft to intercept. If you have chosen to accept the Scramble mission by pressing the Scramble button in the War Room, then when a scramble situation occurs the pop-up Scramble! window will appear in the War Room Interface.
In map mode, the War Room map will zoom to the airbase requesting the Scramble mis­sion and highlight the inbound enemy flight. The complexity of the Scramble mission will depend on your pilot’s ranking; new pilots will only be asked to intercept a single air­craft, but more experienced pilots may face up to three or four flights of aircraft!
If you Decline the Scramble mission then you will continue with your duties in the War Room. However, if you chose to accept the call to Scramble then you will be dropped into the cockpit of a fuelled and armed F-22 waiting at the end of the runway ready for take-off. Good luck!
Hint
Successful Scramble missions are one of the quickest ways to accelerate your way through the ranks. So if you want to improve the range of Player Missions you can fly, spend some time honing your fighter pilot skills by flying more Scramble missions.
Scramble!
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War Room Graphs
The War Room graphs show both allied and enemy damage levels. Use the filter buttons to control which graphs are drawn into the main window. The graphs can be used to gauge player performance during the cam­paign. A steeply inclined line indicates the player is doing a good job of executing the campaign strategy and causing enemy sys­tems to collapse and cease functioning. On the other hand, if the line shows only a mod­erate incline, this indicates that the player is not achieving the campaign objectives quickly enough, and could result in a stale­mate or failure. A flat line is cause for seri­ous alarm! You are losing the war!
War Room Damage
By default, the War Room shows you a real­time display of all armed forces in theater. If you switch the War Room into Damage Mode, you can get an indication of the dis­tribution and level of damage throughout theater. Using the filter buttons, select which target class you would like to examine and each of the appropriate targets will appear in the main map window. A small indicator of the current damage level of each target appears adjacent to that target’s icon. Allied and enemy aircraft losses are displayed by coloring areas of the theater where losses have occurred. The more dense the color, the greater then number of kills that have occurred in that area. You should anticipate to see these high-loss areas clustered around the borders between allied and enemy nations.
Hint
Knowledge of which areas are the most dangerous and are suffering the greatest losses is particularly useful to the AWACS
commander. Re-direct strike flights to avoid the “hot-spots” where enemy defenses are proving most successful.
Advancing Time
The TAW scenarios vary in duration and some, if you play them in real-time, will have you living in front of your computer for almost two weeks! We appreciate that you might not want to wait that long to determine the outcome of all your hard work so we’ve included a Skip option which accelerates the rate at which the campaign progresses. If Skip is selected and you decide to enter either the AWACS or the F-22, then acceler­ated time will stop and progress will revert to real-time.
Points of Presence
The high-level strategic War Room is some­what removed from the front-line where the air battle is being fought. Since there is noth­ing proactive to be done while in the War Room you will need to fly either an AWACS or an F-22 mission if you wish to affect the campaign. If you wish to leave the War Room and take the fight to the enemy, there are three routes for you to follow. (Please
refer to illustration on page 41)
1. You can choose to fly a scramble mission and drop into the cockpit of an allied F-22 ready to engage in-bound bogies!
2. You can opt instead to fly one of the F-22 missions listed on an allied airbase roster and edit your mission with the TAW Mission Planner.
3. Or instead you can take on the role of the AWACS commander and direct the air war as it unfolds on your radar scopes!
War Room
Scramble! Scramble! Scramble!
Scramble!
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Map option, you can view the waypoint route overlaid on top of enemy SAM and EWR radar threat distances. Where appro­priate, pressing the Target View will show you a real-time image of your objective.
Ranking
Each mission is scored according to its com­plexity: Single F-22 missions such as escort missions will be flown far from the frontline; three F-22 missions such as interdiction mis­sions will have you hopping over the border into enemy territory; and five F-22 missions such as an AWACS-kill, will see you operat­ing deep into enemy territory without any friendly assistance.
While your rank is low, you will be denied access to many of the missions listed in the Mission Selection window. However, the more time you spend in the F-22 and the AWACS, and the more Scramble missions you complete, will improve your rank and grant you greater access to more missions.
Hint
Mission scoring in Total Air War is a com­plex process that rewards you if you keep both your plane and pilot (i.e. you) in one piece! It is better to limp your damaged F-22 back into allied territory than to eject behind enemy lines. Think carefully before you are tempted to destroy “just one more bandit” after completing your mission objective – if the gamble fails, your progress through the
ranks will suffer accordingly.
Player Missions
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Player Missions
Introduction
Selecting Fly from the War Room window will launch you into the Player Mission Selection window. On the left hand side of the interface are listed all available F-22 and AWACS missions currently listed on rosters in allied airbases within theater. As each mission is selected, the waypoint and target information is displayed in the win­dow adjacent the mission list.
Once you have selected an appropriate mis­sion, if it is an F-22 mission you can either accept the mission as is and Take Off imme­diately, or Edit the campaign generated mis­sion with the Mission Planner. If it is an AWACS mission you can accept and jump directly to the AWACS.
Mission Information
As you select each mission from the list, a briefing describing the mission, its objec­tives and the aircraft that are currently assigned to your flight, is displayed in the Mission Information window. Selecting the
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Campaign
Scenario Selection
War Room
Player Mission
Check the roster for deep strike missions
Player Missions
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from their remote sensors. This means that you should be able to identify aircraft and get a much clearer picture of the air war at much longer ranges. This will permit you the valuable time needed to re-direct intercept flights to get the job done.
Hint
Seize the tactical advantage: the AWACS is a very valuable asset and you can be sure that your enemies will throw everything at it in order to drop it from the sky. If your EWR and C4 network are in place, keep the AWACS from straying too close to the front­line where it risks being shot down. However, if your communications channels have been degraded or possibly even destroyed, you’ll have to let the AWACS fly forward in order to see the developing air battle. You must realize that moving your AWACS forward is quite a gamble!
Dropping into an F-22
At any time during your AWACS session, you can leave the AWACS and drop into an allied F-22 by double-clicking the mouse on the F-22 icon. Immediately you will assume con­trol of the F-22 and hand the AWACS to the computer controlled AI. If your F-22 aircraft gets destroyed or you eject, you will be thrown back into the AWACS again. Conversely, if the last Allied AWACS lands, or is destroyed, whilst you are piloting an F-22, you must remain inside that aircraft.
Hint
Avoid the temptation to risk your F-22 air­craft by flying gung-ho into every dogfight! The F-22 is the most advanced fighting machine in theater so its loss will be to the detriment of the allied forces.
AWACS – Campaign
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Introduction
If there is an allied AWACS airborne, you can take on the role of AWACS commander. The AWACS provides the command and control platform vital for controlling all air­borne allied aircraft in theater. In TAW, it’s role is vital as it receives updates from the allied EWR network and J-STARS aircraft. Using information available through War Room intelligence, you can use the AWACS to coordinate all your allied aircraft and hasten the arrival of allied victory.
Tactical Advantage
Using the drag-and-drop command inter­face, vector allied flights to intercept in­bound enemy aircraft. With your knowledge of where the most kills and losses are occur­ring you can move your CAP flights into more strategically important positions. Re-posi­tion your refuelers to top-off strike flights before they leave the safety of friendly air­space.
C4 Network
As long as your EWR network is in place, the AWACS will receive additional information
AWACS – Campaign
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Campaign
Scenario Selection
War Room
Player Mission
AWACS
AWACS - A Bird’s eye view of the Allied offensive
Total Air War, multiple point of presence warfare
AWACS – Campaign
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Mission Planner
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Introduction
The Mission Planner is launched by select­ing Edit from the Mission selection screen when an F-22 Mission is highlighted. Once invoked, the main Mission Planner inter­face lists six planning aspects of the mis­sions that the player can edit: the target area; the mission make-up; the targets each strike aircraft will attack; the weapons each flight will carry; the route flown by each flight; and the attack pattern over the target.
Whether each of these components is avail­able to the player is determined by the type of mission being edited. For example, there is no need to assign individual strike targets
to a flight tasked to CAP and as such, this option will be grayed out when editing a CAP mission in the Mission Planner.
When each component of the mission plan­ner is completed, a green check mark will appear alongside the appropriate button in the main Mission Planner interface. When there is a red cross, that component is incomplete and needs to be either custom edited or you must press the auto button to have the mission planner complete the planning for you. If there are any incomplete elements of the mission when the player attempts to accept the mission, a pop-up warning message will appear. All aspects of mission planning must be addressed in order to exit the mission planner and fly the mission.
Mission Planner
Hand edit your mission with the comprehensive mission planner
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Campaign
Scenario Selection
War Room
Player Mission
Mission Planner
A summary of the mission make-up appears in the top-left of the screen in the Mission Summary while the accompanying map illustrates the position of SAM and EWR threats, the mission waypoint route and, when appropriate, targets. To zoom in on the map, press the SHIFT key while clicking and holding the left mouse button, dragging open a box over the area of interest. To zoom out, press the SHIFT key while pressing the right mouse button. To re-center the map, hold down the SHIFT key and left click the mouse cursor where you desire the map to be re­centered.
Hint
If you do not wish to edit any element of the mission, pressing Auto will make the Mission Planner AI complete that compo­nent for you. Also, at any time during the mission planning, exit the process and
select Discard to return to the Player Mission selection screen.
Target Area
The T arget Area selection screen allows you to view Intelligence pictures of your current target. It also allows you to select a different target for the current mission if you so desire. By default the mission planner is set to attack the Campaign generated target. However, should you want, you can refuse the Campaign target and select an alternate target. Each numbered target is a high value target, selected from the Allied “kill list”. Selecting and destroying a numbered taget will hasten the onset of victory. It is impor­tant to check the Strategic Value of the cur­rent target in the Tactical Data display to ensure that the target you selected is still
Choose and observe your targets in the target selection area
Mission Planner
45
valid under the current Campaign strategy. If allied intelligence is up to date, still imagery and live images from tactical recon sources of the target can be viewed in the Recon window.
Hint
The ability to select a different target than that assigned by the Campaign engine is a powerful feature of the Mission Planner. However, use it with caution because if you elect to strike a different target, you could be jeopardizing the outcome of the Campaign by not attacking a key component of the enemy force structure. Don’t forget, the mission score will be recalculated if you elect to strike a different target.
Assign Flights
When the Campaign generates a mission, it
checks to see which allied aircraft are avail­able, and in what numbers, at the current airbase. It then matches suitable aircraft to the roles required in order for the mission to be carried out. Three flights are required to execute an interdiction mission: a strike flight, an escort flight and a wild weasel flight. If resources allow, a second escort or strike flight might be desirable.
If the player wishes to edit the flights assigned to the mission, select a flight in the Mission Summary and click Delete before adding a new one. Select which role you wish the flight to take and then select from the array of appropriate allied aircraft. Up to four aircraft can constitute a flight, however select EWR or SAM AA to keep an eye on the radar umbrella in the map window as the RCS of the mission varies. It is important to remember that a hand-edited mission must
Mission Planner
44
Mission Planner
Assign Flights, select aircraft from available resources
contain at least one flight of F-22 air­craft, and that flight’s role must be the role determined for the player in that mission.
Hint
Each aircraft has a unique radar cross section (RCS). This determines how vis­ible it is to both allied and enemy radar. RCS increas­es as weapons are added externally to an aircraft. This should be kept in mind when editing the composition of a flight for a mis­sion. It is advantageous to select stealthy aircraft with internal weapons stores such as the JSF. However, if you choose to add external weapons and fuel tanks or add other flights which are not as stealthy, you risk increasing RCS to the point where the mission has a reduced chance of success.
Assign Targets
When flying strike missions, the Mission Planner allows you to assign different static targets to different wingmen in each strike flight. First select the appropriate strike flight from the Mission Summary window and then, using the mouse cursor to highlight each target, assign the highlighted target to the next aircraft in the current strike flight. Once again, the selected target is displayed
in the Target View window if allied recon is operational and up to date.
Hint
Target selection is an important task and care should be taken in assigning targets to strike flights. Some targets have a higher strategic value than others, for example, destroying an airfield’s control tower has a much greater affect on the operation of the enemy airbase than destroying an empty hanger. If you are not sure how to best assign targets, selecting Auto will make the Mission Planner AI automatically assign tar­gets. Also, bear in mind that collateral dam­age can destroy targets that are closely packed together, so don’t task your wing­men to strike targets near your own when a well placed cluster bomb will do the whole job alone.
Direct your wingmen to their targets
47
Weapons
The Weapons selection screen allows you to arm your own F-22 flight and those flights accompanying you on your mission. Select the appropriate flight from the Mission Summary and the aircraft will appear in the 3D View window. For anything other than the F-22, a selection of suitable weapon load­outs are displayed in the aircraft Package Selection window.
These contain a selection of weapons cho­sen for their suitability for the current mis­sion type. Each weapons package is
displayed below the aircraft in the Package Info window and also in position on the appropriate pylons in the 3D window.
Hint
When selecting an appropriate package, you must remember the effect that carrying external weapons and fuel tanks will have on the flight’s average RCS.
Selecting the weapons for the F-22 provides you with a lot more choice. Although you can choose from a number of pre-deter­mined packages appropriate to the aircraft’s current role, it is also possible to select indi-
Mission Planner
46
Mission Planner
Choose your weapons...
vidual weapons for each pylon. Weapons are selected by clicking the mouse cursor over the appropriate set of buttons in the weapons load-out interface below the F-22 in the 3D View window. Not all weapons are available in all pylon positions.
Hint
Customize your weapon selection to reflect those weapons you are most familiar with: if laser guided bombing is your forte, then opt for GBU-24; if you prefer to fly directly at the target with rockets blazing, then you should sling a LAU-68 rocket pod under each wing! Once again, don’t forget that all important
RCS when determining your loadout or you will lose the advantage of stealth as you head into combat and find it difficult to evade enemy forces with your increased drag and reduced maneuverability.
Taking the role of an Armaments Officer
49
Waypoint
When a mission is created, the Mission Planner AI attempts to find the most effec­tive waypoint route for each of the flights in the mission. It takes into consideration ter­rain features (such as valleys), the position of EWR and SAM sites, current international borders and international allegiances, and the range of the aircraft in each flight. Although you can choose to accept the AI generated route, you can also Customize the waypoint route for yourself with the Waypoint Editor component of the Mission Planner.
The current waypoint is plotted in the map window. You can move the position of each waypoint by clicking the mouse on a way­point number and dragging it to a new posi­tion. Clicking on the small yellow crosses mid-way along each leg of the waypoint route introduces a new waypoint between the numbered waypoint which comprise the leg. This too can then be moved into a new position. Waypoints can be removed by
right-clicking the mouse on the appropriate waypoint number.
Automatic waypoint route generation is pos­sible by clicking the Replot Route button in the Route Priority window. Dragging the slid­er bar between shorter and safer will vary the degree to which the Mission Planning AI priorities avoiding enemy forces and min­imising mission duration.
The Profile window at the bottom of the Mission Planner interface illustrates a side view of the current route. It is possible to set the altitude at which flights pass each way­point. Clicking with the left mouse button on a waypoint will allow you to adjust the alti­tude. The assigned altitude can be increased by dragging it higher or decreased by dragging it lower, as appropri­ate. If you click with the right mouse button, the whole waypoint route can be dragged to a different altitude.
Hint
If resources allow, a well structured Interdiction Mission should include an escort flight, wild-weasel flight and a strike flight. Each of these should arrive at the tar­get at a different altitude: the strike flight low to avoid detection, the escort flight should stay high to provide cover for the strike flight and the wild-weasel higher still so it can light-up and destroy any SAM defences it encounters well before they threaten the strike flight.
Mission Planner
48
Mission Planner
Use the Waypoint Editor to weave your way through EWR
Attack Pattern
With the waypoint route complete, the final component of the mission to be edited is the attack pattern flown by each aircraft over the target. The Attack Pattern editor allows you to manipulate the actual flight path of each attack pattern through the target area.
For example, wild-weasel flights might want to fly a criss-cross pattern searching for SAM and AAA. By clicking the mouse on one of the legs of the pattern, it can be reposi­tioned to provide better cover from hostile ground attack.
Attack patterns flown by strike flights vary according to the weapon they are using: guided-weapons are delivered by flying a dog-leg strike pattern while free-fall weapons must be dropped by over-flying the target.
Once again, select Auto to force the Mission Planner AI to complete the process for you.
Hint
Your approach angle to the target can be changed by altering the IP waypoint in the waypoint editor. Avoid overflying towns, cities, bases and other built-up areas. SAMs and AAA are more likely to be posi­tioned in these locations.
Summary
Now the mission planning is complete, select OK to jump into the cockpit of your F-22 and embark upon your hand-editted mission. Selecting Discard will return you to the Mission Selection screen and reset the mission to its original settings.
Dodge the AAA as you strike your target
51
Custom Combat
50
Custom Combat
Introduction
TAW has a new module called Custom Combat. This module allows you to set up a Basic Fighter Maneuvers (BFM) engage­ment with any of the aircraft and vehicles available in TAW. It can also be played mul­tiplayer to let you and your wingmen fly in a dogfight of your choosing. Select the Custom Combat tab from the main menu to launch the TAW custom combat editor.
Set the Scene
Using the Custom Combat editor, you can control what your BFM mission will be like. These options can be selected in any order
you desire. The environmental conditions available allow you to choose the time and location of your mission. From the Global Options section of the interface select your desired Location (Desert, Hills, or Sea) and Time of Day (Midday, Dusk, or Night).
Using the Advantage selection buttons you can opt to give your flight the benefit of starting the engagement in a good position ­behind the enemy. If you desire, you can choose that no side should have the advan­tage at the start and this will result in you confronting your foe head on. You can also give the advantage to the enemy, which will place them behind your flight. Keep in mind that these settings only apply to the start and after the mission begins it is up to and your wingmen to determine the final outcome of the fight!
Custom Combat
Hand edit instant combat action in Custom Combat
Choose your adversaries in Custom Combat
Login
Custom Combat
Custom Combat
Add Enemy Forces
A summary of your current mission can be viewed in the Formation Selection window. In this window you will see the results of any Insert or Delete actions you have performed. All aircraft and vehicles that are currently in your mission will be displayed here.
To add an aircraft, select the Air button from the Mission Information section of the inter­face. With Air selected, all available aircraft will be listed in the scrolling window labeled Mobile Type. Use the scroll bar to view your choices and make your selection by clicking on the aircraft’s name. With any of the avail­able vehicles selected (Air, Land or Sea), its 3D image will appear in the viewing window next to the scroll list. The 3D image can be re-oriented by using the left mouse button, the 3D image can be re-sized by using the right mouse button. After a suitable aircraft type has been selected, determine how many you want in the flight, and then the
type of weapons you desire the enemy air­craft to have.
You can add any amount of enemies up to a maximum of nine flights (aircraft) or groups of ground-based vehicles, SAM, AAA and ships to your mission. Note that if you acci­dentally add a land-based vehicle to a sea­based mission, (or visa-versa) a pop-up warning window will alert you to the fact that the mismatched enemy equipment will not appear.
Take-off
Once you are satisfied with your mission, accept it and you will be propelled into the cockpit ready to fight against your chosen adversaries. On completion of the mission, you will be debriefed on your performance before returning to the Custom Combat screen once again. You can Replay the mis­sion as is or make minor modifications and fly the mission over again.
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haven’t fostered ill will towards each other. Outright hostilities had not developed in the past because of the lack of either a credible military force or the capital required to sup­port it. As a nation in the Red Sea area, you were either a “have” or a “have not” in the national forces department. But all of that was soon to change.
Current Situation
New fortunes, created by the discovery of precious metals and oil reserves within the Red Sea operations area have lead to regional unrest. International power strug­gles for the control of these precious natur­al resources now bolster nationalism and strengthen each countries desire to fight. With the new regional income, formerly poor countries now can afford to train and equip national military forces. All armed forces within the region are ready and willing to test their newly purchased hardware. It is a very dangerous time.
Rapid Economic Growth
While on an international antiquities exca­vation in southern Sudan, a professor and his archaeological team discovered unex­pected oil reserves within that region. The oil deposits extended from within southern Sudan well into northern Ethiopia. Sudan and Ethiopia exploited the oil reserves and grew rich, becoming members of OPEC. The excitement over the discovery of new oil fields gave rise to new searches throughout the area for other oil reserves.
Another series of large oil deposits were found in the coastal region of Eritrea, Djibouti and Somalia. Although not quite as
expansive as the fields discovered in Sudan, it was sufficient to provide these three nations with a 11% control over the world’s petroleum market.
As the oil reserves along the Somali coast were being mapped out, researchers stum­bled upon new gold deposits. As the initial gold strikes were quickly exploited, more were found. There were some days when the coastal nations ceased to function because almost every citizen was out with a pickax and shovel, looking for their share of the fortune. The nations of Somalia, Djibouti and Eritrea became wealthy practi­cally overnight.
New Force Structures
Once the nations in the area possessed suf­ficient economic means, they quickly began to build their national forces. A massive new arms market developed in response to this demand. Foreign consultants were hired to advise the nations on hardware purchases. The result was a quite diverse range of equipment in use for each country, in some cases Russian built systems being used right along side western built systems.
Infrastructure
To support the new military, the old infra­structure which had supported the former way of life had to be updated. Airfields had to be modernized to allow strategic and tac­tical aircraft operations. A large anti-aircraft network had to be established to provide warning and protection from invading hos­tile aircraft. National landmarks and govern­mental assets had to be protected from attack and reinforced to help repel any air
Scenarios
52
Introduction
The Campaign scenarios available in TAW are very diverse in nature. They range from border conflicts to multi-national regional war. The TAW campaign engine has the ability to introduce and dissolve new inter­national alliances – during gameplay. Thus the allied and enemy balance of power has the ability to change, literally overnight. Once you think that you have successfully attained air superiority – the picture may change, sometimes for the worse!
Regional Background
The Red Sea theater is composed of the countries within the geographic region sur­rounding the Red Sea and the Gulf of Aden. The countries located in the region are Egypt, Sudan, Eritrea, Ethiopia, Djibouti, Somalia, Yemen, and Saudi Arabia. The other nations with interests in the area include the U.S.A., Great Britain, China, France, and Russia.
Pre-1999 History
In the mid-1990s, most of the military might in the Red Sea region was found in only three countries; Yemen, Saudi Arabia and Egypt. All of the other nations, dealing with con­stant internal pressures and sporadic social unrest could ill afford any concentrated efforts at modern militarization. So the rest of the area’s nations would bide their time and wait for their opportunity to field a national army that could stand against the might of any one of the “big three.” Although
there weren’t any formal declarations of war within the region, there were also no real alliances. Each nation was kept busy dealing with internal problems of various sorts, so much so that any external issues were usu­ally left unresolved. Border disputes erupted from time to time and were usually settled as a result of some form of military stalemate with each side claiming to be the victor.
Cultural Differences
Another factor within the region stemmed from the major cultural and religious differ­ences between the peoples of the Red Sea area nations. The population in the south­western part of the region was largely agrarian. Trading mostly foodstuffs and other essentials for survival, farming groups clustered into tribes and lay claim to several hundred acres of land. When arguments arose between neighboring tribes, the result was often bloodshed, as tribal land holdings sometimes crossed international borders.
Cities and towns within the region were often defined by the religious beliefs of the residents. Rarely, were there populations of mixed beliefs. Only the largest trading and commerce centers could tolerate such reli­gious diversity. Religious beliefs also played a major role in state and national rule, often affecting the decision making and negotiat­ing thought processes of the country.
Tensions
With all of the diverse people and religious beliefs within the area, tension was an everyday side effect. Although no formal declarations of war had occured in the recent past, that did not mean that nations
Scenarios
Scenarios
Scenario 1:
OPERATION HIGHLAND
Background
Sudan is a country divided by religion.In the north,controlling the government and the air force are the followers of Islam.In
the
southern Sudanese highlands there is a loose conglomeration of Christians and Animists.Following Sudan’s rise in power this stratification further increased national tensions.The Sudanese government then decided to end all the strife and began trying
to
irradicate the “Christian scourge.” A mass exodus of people ensued, with several thousand people fleeing into Ethiopia and Eritre
a.
The United Nations was quick to condemn Sudan’s actions,but the Arab state continued its religious “cleansing.” Eritrea and Ethiopia finally issued Sudan an ultimatum,stop the violence or face the consequences.
The United States, in the name of humanitarian causes,aligned with Ethiopia and Eritrea to help compel Sudan to end it’s
Christian persecution. Forces on both sides of the battle line began preparing for the upcoming conflict.In a rapid move,surpris
-
ing the United States state department,Sudan declared war on its southern and eastern neighbors and their allies; Ethiopia, Eritrea and the U.S.
Force List
Enemy Nations:
Sudan.
Friendly Nations:
USA,Ethiopia, Eritrea.
Objectives
OPERATION HIGHLAND is a response to a war declaration by Sudan. Your objectives are to reduce Sudan’s capability to conduct an extended war campaign against Ethiopia and Eritrea.You must begin by degrading the Sudanese Command and Control (C4)
system.After destroying the early warning and GCI networks,you must then reduce their air-to-air and air-to-ground capability b
y
targeting Sudanese Air Force units.
Possible Alternatives
If you are successful in reducing their Air Force’s strength,then you might be called upon to attack their land forces and try
to
prevent Sudanese land forces from crossing the southeastern border and attacking friendly ground forces.
Enem
y Interests
Intelligence reports that Sudan has boasted about the strength of their Air Force in the international community.They will most likely attempt to prove this as they enter into a conflict.Other reports
indicate that Sudan will probably try to attack Ethiopian and Eritrean resource producing infrastructure nodes.Be wary of this and be committed to protecting against any air attacks on friendly centers of industry. If provoked by a sense that they might be losing the war, Sudan may resort to attacking targets tha
t
may have more of an impact on Ethiopian and Eritrean public opinion,such as churches,schools and universities,and government meeting places.
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Scenarios
54
strikes that might get through. Across all of the Red Sea theater area, nations prepared themselves for any outbreak of hostilities.
General Hints for Scenario Gameplay
TAW utilizes a dynamic campaign engine to create the situation that the player must react to. As such, hints to help you improve your score will be more generic in nature than with simulations which rely on scripted missions. Since conditions can vary dramat­ically, even when playing the same scenario a second time, it is wise to look for clues as to “how” the enemy fights, rather than memorizing what you see the enemy do the first time through. The next time it will be very different.
Intelligence Reports
As in the real world, intelligence reporting is part science and part art. Some of the reports you receive will be accurate and
some will not. Use intelligence reports as a first estimate as to the enemies actual inten­tions and then try to confirm the enemies actions by paying attention to what the enemy is destroying. Also be aware that the enemy, like you, can change their classes of targets in response to the current status of the conflict. Just like in actual war, “stuff changes!”
Alliance Changes
You will discover that during gameplay inter­national alliances can and will change. Be cautious of this and be prepared to “flex” and begin your fight all over again. When alliances change, air assets and C4 nodes will change to reflect the new situation. Front line bases will now be home to fighter and strike aircraft, whereas the more remote bases will now have the high value assets and other important strategic aircraft locat­ed there.
Scenarios
57
Scenario 3:
OPERATION STRIKE FORCE
Background
Somalia’s current ruling party has spent considerable effort in trying to develop nuclear weapons
technology with the aid of China.To date, none of the work has paid off but a plant that was theorized to be capable of manufact
ur-
ing weapon’s grade plutonium was discovered by Ethiopian spies.In a quick, precision air strike,Djibouti and French aircraft lev
-
eled the research buildings to the ground.Incensed by this act of “outright aggression”against them, Somalia moved their weapon
research to multiple,remote,clandestine locations.The Somali leadership vowed to continue research and to repay the aggressors for their unwarranted intervention.
The world watched as the nuclear research standoff continued.Djibouti and France both decided that the only course of action
left was to strike all suspected research facilities in an attempt to put an end to Somalia’s quest to become a nuclear power.
Force List
Enemy Nations: Somalia,China.
Friendly Nations: Djibouti,France,USA.
Objectives
You will be tasked with destroying the suspected industry sites that might be part of the Somali nuclear weapons research effor
t.
Do your best to get your strike aircraft through to their targets.If the intelligence community still believes that a threat of nuclear research capability exists after disabling the industrial sites
you may
be called upon to hit other classes of targets.
Possible Alternatives
To enhance the chances of your strike aircraft getting their missions completed you may consider using dedicated SEAD missions along with your air-to-ground sorties. Some of your targets will be heavily defended.
Enemy Interests
The enemy will do everything they can to resist your efforts to invade their airspace and bomb their factories.SAM crews and C4 nodes will be watching closely for any suspect activity. Strike aircraft should expect to meet with a well coordinated resistanc
e.
Scenarios
56
Scenario 2
:
OPERATION PORT OF CALL
Background
Yemen has always exercised control over the southern portion of the Red Sea.But as Eritrea has grown into a regional power,they have begun to compete directly with Yemen’s authority. In order to secure a higher throughput of oil to the world,Eritrea began
to
make their own rules with respect to the south Red Sea straits.Yemen protested and some heated exchanges occurred between the
two countries at the UN negotiating table. Finally it was Eritrea which broke from the truce talks, labeling Yemen as being total
ly
unreasonable.After a two-week cooling period the talks began again. Once more the negotiations stopped,this time with Yemen leaving the table vowing to never return.They also added that any problems they might
have in the future with Eritrea would be settled by force.
Russia,eager to gain regional support and much needed petroleum supplies aligned with Yemen and the two countries signed a joint force agreement.Yemen,now thinking that Eritrea would be foolish to engage a superpower,began actively enforcing their naval regulations in the southern Red Sea.The U.S. was caught off guard by the force treaty and began to align itself with Eritr
ea.
In a bold move,Eritrea openly defied Yemen’s authority and sailed a large oil convoy through Yemen territorial waters.Yemen was
outraged,and the next time the Eritreans tried such a stunt,they would be punished.As the next large convey left port in Eritre
a,
the Yemen Air Force struck.They destroyed three Eritrean warships and five super tankers. Eritrea declared war on Yemen in response to their senseless
disregard of Eritrean sovereignty.
Force List
Enemy Nations: Yemen, Russia.
Friendly Nations: Eritrea, USA.
Objectives
The key to the Yemen armed forces is their Command and Control structure,so your first task will be to attack C4 targets.After
degrading the ability of the Yemen Air Force to see and react to you, go directly after their air-to-air and air-to-ground asset
s. By
destroying Yemenis and Russian aircraft you will reduce their potential for any further devastating attacks on Eritrea.
Possible Alternatives
If Yemen refuses to capitulate you may have to reduce their potential for sustaining a prolonged
conflict by destroying key nodes within Yemen’s infrastructure.
Enemy Interests
Initially,Yemen’s most likely course of action will be to continue in their effort to remove Eritrea’s naval presence from the
south-
ern Red Sea area. Protection around key port facilities have been reinforced in anticipation of this,but in the short time since hostilities began not enough has been done.Friendly forces are r
ely-
ing on defensive air-to-air missions to keep the enemies strike aircraft
at bay.
Scenarios
59
Scenario 5:
OPERATION FLAME OUT
Background
Djibouti and Eritrea share a large oil deposit that spans the border between the two countries.Rather than sharing the resource
,
each country laid claim to total ownership of the oil. A heated debate ensued as each country fought viciously to gain the selli
ng
rights to the oil.The UN intervened and was finally able to get both nations to agree to a “settling period” of twelve months.Th
is
settling period was a set amount of time that neither country could take advantage of the oil resources,while the field was researched and documented.It was also hoped that during this settling period,both nations would
be able to develop a mutually satisfactory accord on the joint exploitation of the disputed oil resources.
Two weeks into the “settling period”Eritrean commandos conducted a raid on southern Djibouti.They succeeded in destroying a
major petroleum production plant and storage facility in eastern Djibouti.This act of terrorism re-focused the world’s attentio
n on
the region.As a result the USA
discovered,through the use of satellite imagery,Eritrea’s ulterior motive.
Eritrea is currently massing infantry, armor and artillery units in what is theorized to be a pending invasion of Djibouti.
Intelligence also reports the presence of Russian units in the buildup.Although there is no movement visible as of yet, rumors a
re
that Ethiopia has issued a nationwide force
mobilization order.
Force List
Enem
y Nations:
Eritrea,Russia.
Friendly Nations: Djibouti,USA.
Objectives
If Eritrea has enough time to assemble and mass it’s ground forces,Djibouti will be quickly overrun.The allied planners are tas
k-
ing you to destroy Eritrea’s petroleum manufacturing and storage facilities in an effort to immobilize the enemy ground force’s vehicles before they can attack.
Possible Alternatives
You may also be required to directly target ground units themselves in an effort to ebb Eritrea’s impending invasion south.
Enemy Interests
The enemy will protect their ground units and fuel reserves from your attack.They will probably also try to launch an anti-air
offensive in an attempt to gain local air superiority.With control of the air, the enemy will be free to move their ground force
s at
will.
Scenarios
58
Scenario 4:
OPERATION OUTCAST
Background
Saudi Arabia had long been one of the wealthiest nations in the Red Sea operations area.Almost all of Saudi’s riches are the re
sult
of the country’s control over the world’s oil market.When Sudan entered OPEC and began to sell their oil to other countries, expectedly, Saudi lost a small portion of their consumer base.Initially the impact was negligible but in an attempt to fund a rapidly growing arms race,Sudan began “dumping”
their oil into the world market at ridiculously low prices.Saudi Arabia tried to bargain with Sudan through OPEC mediation
groups,but Sudan was still secretly using their oil to procure military hardware.
In desperation Saudi Arabia expelled Sudan from OPEC and attempted to impose economic sanctions on their former Northeast
African ally. In agreement with Saudi Arabia, the United States and the United Kingdom also entered into economic sanctions against Sudan. But Egypt and France were quick to come to Sudan’s aid,agreeing that Saudi Arabia had acted without the full con­currence of OPEC.Sudan demanded to be let back into OPEC and to be permitted to sell their oil on the international
market.Saudi Arabia refused to re-admit Sudan to OPEC and denied their request for access to the world’s oil market.Sudan, angry over the loss of revenue and the impact of the recent economic
sanctions decided to settle their dispute with Saudi Arabia through the use of force. Sudan’s foreign minister proclaimed,“If th
ey
won’t listen to the pleas of an Arab brother,then let them hear the
deafening thunder of our military might!”
Force List
Enem
y Nations:
Sudan,France.
Friendly Nations: USA,United Kingdom,Saudi Arabia.
Objectives
Initial intelligence estimates of Sudan’s offensive capabilities indicate that they are well trained and quite able to inflict
extensive
damage on Saudi Arabia.Sudan is also receiving support from France in the way of aircraft,weapons military advisors and air-
crews.Your first priority will be to attack their combined air force assets and attempt to reduce their offensive air power.Fro
m
there you can expect to target C4 as you try to “roll back”Sudan’s air defenses.
Possible Alternatives
After degrading Sudan’s air defenses the Saudi War Council has determined that the allied aircraft will then go after Sudan’s p
etro-
leum industry, in an attempt to reduce their oil output,thus trying to curtail the influx of additional arms and military hardware.You should also be careful of Sudan’s strong ties with other Arab nations in the region.Secret alliances may end up having an effect on your war plans.
Enemy Interests
Sudan will mount a solid defense to your attacks,and they will probably try to target your airborne resources as best they can. Their only option at winning is to destroy your air force and make any victory you might attain a costly one.
Scenarios
61
Scenario 7:
OPERATION THIN LINE
Background
During the past seven months an anti-Christian terrorist group has been active in the urban coastal cities in Eritrea, Djibouti
and
Somalia.The latest bombing claimed the lives of 178 Christian
parishioners.Elusive and highly intelligent,the terrorist group has evaded all attempts at capture.A break in the case occurred when a trivial lead turned up some disturbing information.The group was apparently being sponsored by right wing,Islamic fun­damentalists in Yemen.When the information was divulged to the world’s media, Yemen quickly disavowed any knowledge of such a group.Activities associated with the terrorist group subsided for a while in the wake of the news.
Just before the terrorist group’s next attack,information about the operation was leaked to authorities.The mission was foiled and the Djibouti authorities arrested 11 Yemenis army commandos.Yemen immediately demanded they be set free.Djibouti officials ignored the demands and proceeded to try them as criminals.As the prisoners were being transferred from the holding facility to the
infirmary for medical checks,another Yemenis commando team rescued the captives,killing all the guards and police officers in the process.Yemen issued a statement defending their actions and vowed to continue such anti-Christian operations as long as necessary to rid the region of any influence of such “infidels.” Eritrea, Djibouti and Somalia formed an alliance and demanded th
e
Yemenis criminals be brought to justice,if not first by internal means, then possibly by external military pressure.Yemen’s lack
of
response prompted the Christian alliance to declare war and enact their own brand of justice.
Force List
Enem
y Nations:
Yemen.
Friendly Nations:Djibouti,Eritrea,Somalia,USA.
Objectives
You must first attack and destroy enemy air force assets.After reducing the effectiveness of their air power,attack key politic
al
targets in a statement of power.
Possible Alternatives
Be prepared to attack targets that will reduce the enemy’s ability to engage in an extended conflict.
Enemy Interests
At this point,nothing is known about the enemy’s intentions.
Scenarios
60
Scenario 6:
OPERATION CHOKE POINT
Background
As a result of the large oil field discoveries,Sudan’s petroleum output increased to rival that of Arab coalition partner,Saudi
Arabia.Both countries relied heavily on Red Sea shipping lanes to move their oil products to their consumer nations.When Eritre
a
began to produce oil,they also used the southern Red Sea for shipping throughput.With all this traffic in the water, the number
of
shipping accidents began to rise.It was obvious that someone had to get control of the situation and regulate the shipping traf
fic.
Eritrea and Yemen signed a trade waters agreement in which those two countries would provide regulation and control of ship passage through the southern Red Sea into the Gulf of Aden.Once Yemen and Eritrea seized control, the price of safe passage dra-
matically increased. Sudan and Saudi Arabia protested the toll fees. The argument hit fever pitch when Eritrea and Yemen decided to limit the number of Sudanese and Saudi tankers passing through the straits.This action had a severe impact on Sudanese and Saudi oil deliveries. As the situation now stood, Eritrea and Yemen had almost
complete control over south Red Sea oil distribution.
Ethiopia,in an attempt to further its own causes,aligned with Eritrea and Yemen and was able to use south Red Sea shipping lanes at will. China, one of the largest consumers of the Red Sea oil products aligned itself with Eritrea and Yemen to avoid loosing its precious oil supply. Ethiopia,Eritrea and Yemen surpassed
Saudi and Sudan in oil distribution revenues.
Sudan was in a difficult position.They were hurt the most by the developments in the south Red Sea. Saudi Arabia,because of their close ties with Egypt,was able to use the Suez Canal (although at considerable cost) to get it’s oil shipments out.Sudan did not have the luxury of using the Suez Canal because of a long standi
ng
border dispute with Egypt.Their only option was to use the Red Sea.
While Eritrea,Ethiopia and Yemen asserted control over the shipping lanes, they also began building the strength of their armies
.
Nationwide military conscription was instituted to start filling the ranks. Foreign advisors and personnel were brought in from China to assist in reorganization and training of army units.The extra capital brought in by the increased oil sales was direct
ly
used to amass military hardware.It certainly seemed as if Yemen, Eritrea and Ethiopia were preparing to declare themselves the “newest” regional powers.
As a final step to gain control over the oil distribution,Yemen and Eritrea closed the south Red Sea to all Sudanese and Saudi
Arabian oil tankers.Sudan’s rebuttal came in the form of a war declaration on Yemen,Eritrea and Ethiopia.Saudi Arabia,entered a non-binding use of force agreement along with Sudan against the antagonistic nations that had closed the southern shipping lanes.The final line had been crossed.
Force List
Enem
y Nations:
Yemen,Eritrea,Ethiopia, China.
Friendly Nations:USA, France, United Kingdom,Saudi Arabia,Sudan.
Objectives
Your first targets will consist of ground based military units in an attempt to minimize the chances of an enemy ground offensi
ve.
Any subsequent target lists will be linked to the main objective of precluding any coherent ground based attacks by destroying key industrial,infrastructure, or fuel producing targets.
Possible Alternatives
As the enemies military buildup continues you may have to destroy other classes of targets in an attempt to reduce any military advantage the enemy might have.
Enemy Interests
The enemy will probably attempt to reduce the effectiveness of our C4 system and degrade the ability of our AWACS aircraft to
perform its mission.
Scenarios
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