
F-22
LIGHTNING 3
User Manual
Table of Contents
Credits ........................................................................................................................................................ 2
Introduction ................................................................................................................................................ 3
Chapter 1: Install ........................................................................................................................................ 4
Chapter 2: Quick Start................................................................................................................................ 6
Chapter 3: Menus. ...................................................................................................................................... 7
Chapter 4: Options .................................................................................................................................. 10
Chapter 5: Controls .................................................................................................................................. 13
Chapter 6: Displays .................................................................................................................................. 20
Chapter 7: Weapons ................................................................................................................................ 26
Chapter 8: Flying the F-22 ........................................................................................................................ 28
Chapter 9: NovaWorld .............................................................................................................................. 32
Technical Support .................................................................................................................................... 36
Additional documention can be found in Adobe®Acrobat®files on the F-22 Lightning 3 CD:
Tactics.pdf - Contains basic flight strategy, maneuvers and glossary
Fweditor.pdf - Manual for the mission editor tool
Voice.pdf - Information on using the Voice–Over–Net
™
feature

Programmed by
Eric Milota
Pat Griffith
Menu Programming
Vu Truong
Tools Programming
Scott Ray
Graphics Programming
Mark Davis
NovaWorld and
Voice-over-net
Programming
John Bojorquez
Multi-player System
Randy Casey
Additional
Programming
Kyle Freeman
David King
Jim Ratcliff
System Designed by
Randy Casey
Eric Milota
Executive Producer
John Garcia
Producer
Wes Eckhart
Associate Producer
Nigel Mills
Technical Management
John Butrovich
Project Management
David Seeholzer
Art Direction
Keith Rust
Art
Troy Adam
Timothy Higgins
Craig Marschke
Rod Parong
Chris Tamburrino
Jon Tando
Jason Tull
Additional Art
Dean Fowler
▼
Mission Design
Manager
Alicia Taylor
Senior Mission
Designer
Mat Jennings
Mission Design
Jay C. Boone
Dan Chang
Will Emery
Steve McNally
David Merrick
Todd Owens
Kevin White
Additional Mission
Design
Jerome K. Jones
▼
Audio Director
Tom Hays
Sound Effects and
Dialog Editing
Rich Adrian
Greg deBeer
Eric Kuehnl
Monte Vallier
Niko Wenner
Music Composed by
Alan Koshiyama
Voices
Valerie Michelle Arem
Major Craig "Slick" Barden
Marché Campbell
Will "Ghost" Emery
Cal "Wrecker" Felte
Jerome K. Jones
Dave "Harpo" Lorenz
Mike Maza
Jamie Tardif
Alicia Taylor
Vu Truong
Paul “Bear” Wade
Scott "Liver" Wertz
Thori "Fang" Wolfe
Digital Video Producer
Caroline Thomas
Digital Video Assoc.
Producer
Dawn Tomanek
Digital Video Editing
Travis Miller
Jenelle Yordy
Anthony Wilderman
▼
Manual Written by
Kevin R. O'Hara
Packaging Layout
and Design
Ulises Gerardo
Manual Layout and
Design
BlueSpark Studios
▼
Quality Assurance
Manager
Jeff Moore
Quality Assurance
Ron Amaral
Brian Bekian
Jason Bender
Dan Constant
Chris Hansen
Mike Harling
Jeremiah Maza
Computer Maintenance
Glenn Kronick
▼
Special Thanks
Ed Burnett
Dave Ferguson
Lt. Col. Bruce Gillman, USAF
P.A.O.
Jeff Jones
James Lamorticelli
Jackie Lay
Lee Milligan
Noell Milota
Dorothy Peters
David Pollack
Matt Ruhl
Steve Sandwisch
Lt. General Robert Springer,
USAF-ret
Tara Stivers
Rozita Tolouey
Keri Uejo
Paul Walkden
Karly Young
Lockheed Martin T.A.S.
2
Credits
CREDITS

T
he entire staff of NovaLogic would like to thank you for purchasing the latest in the action-packed F-22 Lightning series. With the
invaluable aid of Dave Ferguson, the former Director of Flight Operations for Lockheed Martin Skunk Works, we are proud to put
you in the pilot seat of the world’s most advanced fighter, the F-22!
As the first and only 5th generation air dominance fighter, the F-22 was conceived to replace the aging F-15 Eagle. Built for speed, stealth
and power, the F-22 ensures air superiority for decades to come. Its advanced avionics suite provides unprecedented situational
awareness, allowing the pilot to concentrate on the mission, rather than on managing the sensors.
The F-22 utilizes twin Pratt & Whitney F119-PW-100 35,000-pound-thrust engines to “Supercruise” (achieve supersonic operation
without afterburner). This burns fuel more efficiently allowing the F-22 to stay up longer and produce less IR emission. With advanced
two-dimensional thrust-vectoring engine nozzles, integrated flight propulsion controls and a large lifting area, the F-22 displays
unprecedented maneuverability.
Built with the same modern stealth technology as the B2 Stealth
Bomber, the F-22 is nearly invisible to most current radar systems.
Superior structural design, including advanced composites,
radar-absorbing materials and internal stores, makes the F-22’s radar
profile a thousand times smaller than most fighter aircraft. Combined
with the computing power equivalent of two Cray supercomputers, the
F-22 gives its pilot the formidable first-look, first-shot, first-kill advantage.
Capable of firing advanced
medium-ranged missiles and executing precision ground attacks,
including the devastating B61 thermonuclear bomb, the F-22 is
completely unmatched in the fighter combat arena.
Developed to counter the threat of hostile air forces and advanced air
defense systems, the F-22 is currently preparing to enter active duty in
2005. By the year 2013, the United States Air Force will have in service
339 F-22 air dominance fighters. When ready, the F-22 will easily be the
best front-line fighter in the world.
For more information on the F-22, please visit the Lockheed Martin website at http://www.lmtas.com
3
InTroduction
INTRODUCTION

INSTALLING F-22 LIGHTNING 3
W
elcome to F-22 Lightning 3. In order to play F-22 Lightning 3, you must first install the game files onto your computer’s hard drive. If you
wish to use a joystick controller, you should also calibrate it before beginning play.
GAME INSTALLATION
The AutoRun program will automatically load itself and run each time you insert the F-22 Lightning 3 CD into your CD-ROM drive. F-22 Lightning 3
uses the InstallShield® to place the necessary files on your hard drive. Before you begin installing the game, close all programs that your computer
may be currently running. The installation program requires all of your computer’s resources. Then:
1) Place the game CD into your CD-ROM drive and close the drive door. The AutoRun program will now take over. If you have turned off the
AutoRun feature or if the Autorun fails to launch automatically, double-click on the “My Computer” icon on your desktop and then double-click on
your computer’s CD-ROM drive letter. This should launch the F-22 Lightning 3 AutoRun.
2) Click the mouse on one of the menu choices, or type the letter corresponding to the underlined hot key. The AutoRun menu gives you the
following choices:
START F-22 LIGHTNING 3– Select this option to play the simulation. You will first have to install the program on your hard drive.
INSTALL F-22 LIGHTNING 3– Select this option to install the simulation onto your hard drive. You must install the game before you can play. This will
also automatically install the Mission Editor at the same time.
VIEW README– The Readme file contains the latest technical and game-related information about the program.
START MISSION EDITOR– Select this option to create new missions for your F-22. To learn how to use the Mission Editor, please refer to the
Fweditor.pdf (Adobe Acrobat file) included on the CD.
EXPLORE CD– This CD also contains informational files and demos of other NovaLogic games. Use this option to see the contents of the CD.
INSTALL DIRECTX– Make this selection to install DirectX™ 6.0 onto your hard drive. You must have DirectX 3.0 or greater installed on your
machine to play F-22 Lightning 3. 3D Accelerator cards require DirectX 6.0 or greater. Windows NT requires Service Pack 3 (obtained at the
Microsoft Website) to play.
EXIT– Exits the AutoRun program.
4
Installation
CHAPTER 1

INSTALLING F-22 GAME FILES
1) At the beginning of the installation program you are given the opportunity to select a destination folder for the game. A default is typed
in the window for you. Press the
E
key to select the default destination. Otherwise, select your own folder name. If the folder you specify
does not already exist on your hard drive, the Install program will create it for you. Further installation instructions will appear onscreen.
2) If there is enough free hard drive space at the destination site, the program will copy the files from your F-22 Lightning 3 CD-ROM. An
on-screen progress meter displays the completion percentage as the program transfers the files.
3) The install procedure automatically adds a NovaLogic folder to your Windows® 95/98 Start Menu under the Programs heading. The F-22
sub-folder within the NovaLogic folder contains an application short-cut icon for the game.
4) If your system does not already have DirectX installed, you will need to install it now. Select “Install DirectX” from the AutoRun program, then
follow the on-screen instructions. You will need to restart your computer to activate DirectX before you can play F-22 Lightning 3.
CALIBRATING THE JOYSTICK
If you haven’t done so already, you will need to calibrate your joystick in Windows 95/98
for it to work properly with F-22 Lightning 3. Follow these steps:
1. Click on the Start button located on the Taskbar.
2. Highlight Settings, then select Control Panel from the menu.
3. Double-click on the Game Controllers icon.
4. Select your joystick from the list of game controllers you have installed, then follow the
on-screen instructions to calibrate your joystick.
STARTING THE GAME
If your computer is already turned on and the F-22 Lightning 3 CD is in the
CD-ROM drive, go to the directory containing the simulation or Start Menu and
double-click on the F-22 Lightning 3 program icon.
If your computer is on, but the program CD is not in the drive, insert the F-22 Lightning 3 CD into the drive and select Start from the AutoRun
screen. If no screen appears when you insert the CD, double-click on the “My Computer” icon on your desktop, then double-click on the icon for
your computer’s CD-ROM drive. You can then choose Start from the AutoRun screen. You may also use your computer’s Find feature to locate
and launch the program.
Enjoy playing F-22 Lightning 3!
5
Installation

6
Quick Start
CHAPTER 2
QUICK START
A
n easy way to begin your career as an F-22 pilot is with the first five Quick Missions. In these Tutorial missisions, you will learn the basics of
flight, combat maneuvering and bombing. It doesn’t take long and experienced flight sim pilots may even learn a thing or two about the F-22.
BRIEFING NOTE: Press the PAUSE key if you need to catch your breath at any time.
The absolute bare minimum amount of knowledge needed to fly F-22 Lightning 3:
▼ Getting in the game: Click on the F-22 Lightning 3 icon to start the program. On the main menu screen, click “Quick Mission” with your mouse.
Click “Accept” to get to the Mission Briefing and “Accept” again to start the mission.
▼ Cockpit: Press
¡
to enter the cockpit. Use the Keypad2,4,5,6,7, and 9to cycle through your displays. Press ™to look
through the Head-Up Display.
▼ Mission Objectives: Press
)
to see the list of objectives that must be accomplished.
▼ Taking off: Press
W
(Backspace) to engage afterburners. When your
calibrated airspeed reaches 150 knots (located on the left
side of your Head-Up Display), pull back on the stick or depress the Down
Arrow. Alternatively, you may simply press
Ja
to automatically takeoff.
▼ Flying: Use the stick or Arrow keys to control the F-22. Press the l key to
automatically return the plane to a level flight if needed. Use the
a key to bring
up a list of autopilot commands.
▼ Air to Air Combat: Cycle your weapons with the `(tilde) key. When you
are within range of a target, the “SHOOT” cue will appear. Press
Z
or Joystick Trigger to fire your weapon.
▼ Landing: Press
Jl
to automatically bring the F-22 home again.
NEXT STEERPOINT
TARGET
AIRSPEED
ALTITUDE
TARGET
IN RANGE

7
Menus
THE MENUS
T
he Main Menu allows you to quickly navigate through the game set-up and start flying the F-22. While here, you can make the
following selections by pressing the underlined key or by using your mouse:
Quick Mission – Select “Quick Mission” when you simply want to fly without the long-term considerations of a campaign. Whenever you complete
a mission in a campaign, that mission is added to the Quick Mission list so you will be able to select it for replay whenever you want. When you
select Quick Mission, you will be able to scroll through all the available missions with the scroll bars to the left of the
mission titles. Highlight a mission to get a description of the situation and goals. Press “User Defined” to load in a custom mission created by the
Mission Editor. Accepting a mission will take you to the Mission Briefing Screen.
Campaigns – Choose “Campaigns” to start a new campaign game or continue a campaign in progress with an established pilot. Once on the
Campaign Screen, use the mouse to select the slot with the call sign of the pilot who will be flying your campaign and press
E
. If you wish to
edit a pilot’s call sign, highlight it, then click on “Edit Name”. To remove a pilot from the list and free up a campaign slot, highlight your pilot’s call
sign and then click on “Delete Slot”. This will permanently remove that pilot’s career from your system. On the right side of the screen is the Pilot
Stats where you can view your overall performance ratings and score. Use the arrows to see information about the current campaign. When you
accept a campaign, you will go directly to the Mission Briefing screen for the first mission in your campaign.
Multiplayer – F-22 Lightning 3 allows for the exciting possibility of fighting against up to 128 opponents on NovaWorld. See page 32 for more
details on Multiplayter options, including hosting your own games for up to 16 players.
Join NovaWorld – NovaWorld is your one-button access to multiplayer games. Simply
click this option and you will be ready to join a multiplayer game on NovaWorld.
Options – Select “Options” to customize the look, sound and feel of your game. See
Game Options on page 10 for specific information.
Overview – This section highlights key points of the F-22 air dominance fighter.
Credits – Make this selection to learn more about the people who brought you
NovaLogic’s F-22 Lightning 3.
Update Product – Select this to automatically update your F-22 Lightning 3 to the
latest version. You must be logged onto the Internet to use this option.
Exit – Choosing “Exit” takes you directly back to the Windows operating system desktop.
BRIEFING NOTE: Click “Accept” to move to the next menu, click “Back” to move back to the last menu without making any changes.
CHAPTER 3

Menus
MISSION BRIEFING
The briefing details the tasks you must accomplish before the Quick Mission or Campaign
Mission can be considered completed. You are required to achieve all the mission’s primary
objectives before you are allowed to end the mission. Click on “Loadout” to view or change
the mission default ordnance and click on “Map” to check out the battle zone and set your
flight route for this mission.
LOADOUT
As you load the F-22, the armament
will be placed on the appropriate
stations. You can use the center
buttons or keyboard arrow keys to walk around and zoom toward the aircraft. You select
your ordnance on the lower left side of the screen. Each station is marked by a number that
corresponds with the diagram of the plane. Use the arrow buttons to scroll through the
possible weapons for each station. The text box on the lower right will display important
information about the ordnance selected. The lower center column contains two loading
options. The first option allows you to choose between “Normal Mode” and “Double Mode”.
Normal Mode will limit your aircraft to authentic Loadout maximums. The Double Mode will
double your selected weaponry without considering the extra weight or station limitations.
Pressing the “Default Load” button will automatically load your F-22 with the recommended
inventory for this specific mission. If you are undertaking a Campaign mission, the number of weapons available is the total number you can have
for the entire campaign, unless friendly transport aircraft or convoys bring in more. If the transports in a particular campaign get shot down, you
may face ammunition shortages in that Campaign. The lower right side of the screen displays important Loadout information, including the weight
of your fuel and ordnance. In Normal Mode, you will not be able to exceed the maximum weight allowance of the F-22 (59,525 pounds).
BRIEFING NOTE: The heavier your aircraft is, the longer it will take to achieve liftoff. Also with increased weight, your
maneuverability will diminish. However, as you expend fuel by flying or unloading ordnance, your aircraft will become lighter.
MAP
Every mission begins with a series of steerpoints already entered on the map. Steerpoints are locations that your on-board navigational computer
can use to give directions to your Autopilot. They are also handy for manual navigation. While on the map screen, you can move most of the
steerpoints on the map, changing the designated mission route. Simply click on a steerpoint and hold the mouse button down while you drag the
icon to a new location. Release the mouse button to place the steerpoint in its new location. You will not be able to move the last two steerpoints.
8

Menus
These are your Initial and Final Approach steerpoints, which help you land your airplane.
Click on the steerpoint buttons to select the next or previous steerpoint. Use the arrow
buttons to scroll the map, the button with the circle to center the view and the Zoom
buttons to zoom the map in and out. You can instantly return to the mission default
steerpoint settings by pressing the “Default” button. When you have thoroughly examined
the terrain over which you will be flying, and have arranged the mission steerpoints to your
satisfaction, click on “Accept” to save your choices and return to the Mission Briefing screen.
ENDING A MISSION
You must complete all your assigned primary mission objectives before your mission can be
considered a success. If, for example, your Mission Briefing orders you to shoot down a
transport, eliminate its escorting fighters, and bomb its base, and you shoot down the transport and a few fighters, you will still have to accomplish
the rest of your mission goals to have a successful mission. During a mission, press the
)
key to view the list of mission objectives. Secondary
and bonus goals are only recommended, not required to succeed. When you complete all the assigned primary goals in a mission, you will receive
a text message across the top of your screen giving you clearance to end the mission by pressing the
e
key. This will bring up the Mission
Statistics Screen, which analyzes your mission performance. You may abort a mission at any time by
pressing the
G
key.
THE MISSION STATISTICS SCREEN
At the conclusion of each mission you receive a summary of your performance, including how many enemy aircraft and ground targets were
destroyed and how many missiles, bombs or cannon rounds were fired. You will be rated for accuracy as well. In all missions you will receive a
score, telling you how well you did on the flight. Press
1
if you wish to replay the scenario. Press 2to exit to the Mission Briefing screen for
your next assignment.
SCORING
You receive points during a mission based on whether or not you accomplish
certain tasks. If you are playing a Quick Mission the score is for your own
information. In Campaign missions the score constitutes your Promotion
Points for the mission, which are essential to achieving higher rank. Please
note, if you are playing in “Double Loudout” mode, you will not receive the full
score value.
▼ Complete a Mission-1,000 points, once per mission
▼ Bonus for Wingman Surviving-1000, once per mission
▼ Achieve Mission Bonus Goal-500 points per goal
▼ Successful Landing-250 points, once per mission
▼ Cannon Success Rate-10 points per 1% efficiency against enemies
▼ Short Range Missile Success Rate-5 points per 1% efficiency against enemies
▼ Medium Range Missile Success Rate-5 points per 1% efficiency against enemies
▼ Bomb Success Rate-8 points per 1% efficiency against enemies
▼ Airframe Integrity-5 points per 1% undamaged structure at mission’s end
▼ Air-To-Air Kills-250 per Air Target killed
▼ Air-To-Ground Kills-150 per Ground Target killed
9

10
Menus
OPTIONS
The Options selection lets you choose a variety of game-related parameters, system configurations and optional features.
VIDEO / PERFORMANCE OPTIONS
Game Fullscreen – Selecting “Yes” gives you a full-screen view of the simulation. Select “No” from the Game Fullscreen option to run the game
inside a Windows 95/98 window. When you are playing the simulation you may also toggle between the choices by pressing both
Jv
.
Menus Fullscreen – Selecting “Yes” gives you a full-screen view of the menus. Select “No” to display the pre-game menus inside a Windows
95/98 window. Depending on your system, you may need to have this option enabled to connect to NovaWorld.
Game Resolution – Choose the screen resolution that is most suitable for your computer. The options are 640 x 480, 800 x 600, and 1024 x 768.
The higher the resolution, the finer the graphical detail will be, at the risk of slower gameplay.
3D Acceleration – You can “Enable” or “Disable” 3D hardware acceleration with this field.
3D Device – If you have multiple 3D cards on your machine, this option will let you select which one you would like as your primary card.
3D Card Driver – If your 3D card allows you to choose between 3dfx (glide) or Direct 3D, you may select that option here.
Bit Depth – Some 3D cards can use 16 or 32 bit display buffers. You can select which
one you want if your card offers a choice.
Video Information – Pressing the question mark will have F-22 Lightning 3 auto-detect
your system’s configuration.
Texture Distance – This slide controller allows you to set the distance at which the F-22
simulation will apply textures to the terrain. Players with slower machines should move the
slider to the left to speed up the graphical presentation.
Memory Usage – Your choices are “High”, “Medium”, and “Low”. Select “High” if your
system is well equipped with lots of RAM. Select “Low” if you only have a small amount
of RAM.
CHAPTER 4
3dfx™ Users - If the game appears too bright or washed out in 3dfx mode, we recommend that you check the Gamma control of
your 3dfx card. You can do this by going to the Displays window in your computer’s Control Panel Settings under the Start Menu.

11
Menus
AUDIO OPTIONS
MUSIC – Disabling this option will override the Music Volume control and turn the music off.
MUSIC VOLUME – This bar is used to set the volume level of the music.
SFX VOLUME – Use the mouse to slide the bar to an appropriate volume level for game sounds.
AVIONIC SOUND VOLUME – Slide the bar to an appropriate volume level for cockpit
warning messages.
VOICE DIALOG VOLUME – Use the mouse to slide the bar to an appropriate volume level
for game dialog.
WEAPON LOCK VOLUME – To change the volume level of the Weapon Lock tone, use the
mouse to move this bar.
CONTROL/PERFORMANCE OPTIONS
JOYSTICK – When you select “Enabled”, your joystick will be the primary flight control device for the simulation. If you select “Disabled”, the
keyboard’s arrow keys are the only way to fly the F-22.
CURRENT JOYSTICK – Select your joystick from the list.
JOYSTICK LAYOUT – To get the most out of your specific joystick, select it from the available choices in this option.
JOYSTICK MAPPING – Your joystick’s “Weapon Priority” configuration is described on page 14. Select “Cannon Priority” to shift all of the
buttons down one button so that the Trigger will now fire your M61A2 20mm Cannon.
THROTTLE CONTROLLER – Allows you to select an external throttle device. Your choices
are “Yes”, “No”, and “Reverse”. Selecting “Reverse” means that your external throttle will
accelerate the airplane when you pull back on the throttle rather than when you push it
forward. Note that you cannot use an external throttle to start the engines. You will have to
press one of the Engine Control keys to start them.
RUDDER PEDALS – Your choices are “Yes” and “No”. Select “Yes” if you have a set of
external Rudder Pedals or twisting joystick connected.
FORCE FEEDBACK – If you have a force feedback joystick and wish to activate it, select “Enable”.
GROUND STEERING – This selection lets you determine what method of steering control
you use when on the ground. Selecting “Stick” means that the joystick (or the arrow keys if
you have no joystick installed) steers the aircraft while it is on the runway. Select “Rudder
Pedals” if you want to steer the aircraft with rudder pedals or the rudder keys
u
and i.
In this mode, the arrow keys will not affect ground steering.