Recast Bonus per Level: – 5% per level completed
Minimum Recast Time: 3.6 seconds (Urgal Encampment)
As you might imagine, the shield provides you with a scant
few seconds of defense against foes. It also knocks back any
foe caught in its initial radius, but you likely won’t be using
this much because it simply gives your foes more time to
surround you, making things even hairier than they were
previously. However, if you fi nd yourself surrounded and
there are a lot of ledges about, try this to send enemies
fl ying—hopefully over an edge.
Power: Very
Strong
Damage: 750
over 5 seconds
Effect on Hit:
Lights the
enemy on fi re
and burns them
for 5 seconds
Effect on Blocking Enemies: Breaks the block
Base Recast Time: 6 seconds (Daret Docks)
Recast Bonus per Level: – 5% per level completed
Minimum Recast Time: 3.6 seconds (Urgal Encampment)
This is the single best form of magic you have. It recharges
fairly quickly, does substantial damage, and takes a foe out
of a fi ght for fi ve full seconds regardless of armor status. It
also sends foes careening over ledges as easily as push and
pull magic does, making it a triple threat. Once you earn this
ability at Durza’s Fortress you’ll fi nd that it renders those
other forms of magic obsolete.
Minions of Evil
King’s Soldiers
Soldier Recruit
Magic Fire: “Brisingr!”
Prima Offi cial Game Guide
Base Health: 750
Armor: None
Immunities: None
Block Chance:
None
Evade Chance:
Low
Enemy
Specialties:
Dying quickly
Special Tactics: None
12
Combat Essentials & Bestiary
Soldier Grunt
Base Health:
1,250
Armor: Medium
Armor
Immunities: None
Block Chance:
Low
Evade Chance:
Very High
Enemy Specialties: The Soldier Grunt is trained to evade
attacks and then attack with his own round of melee
attacks.
Special Tactics: As the Soldier Grunt evades a great deal,
attacks with knockdown effects will keep him in place.
Soldier Commander
Block Strength: Medium
Evade Chance: None
Enemy Specialties: Heavy blocking and heavy armor make
this a tough opponent to beat.
Special Tactics: Knockdown and Magic Arrow work well
against the Commander. Do not use Headshot Arrow
against the Commander until his helm is knocked off.
Soldier Shieldbearer
Base Health: 750
Armor: Heavily
Armored (with
shield), None
(without shield)
Immunities: None
Block Chance:
Constant from
the front when
shielded
Evade Chance: None
Enemy Specialties: This enemy’s shield prevents nearly all
attacks from the front. He will also bash the player away
from him when shielded.
Special Tactics: Magic Arrow or Pounding Jump Attack can
remove this enemy’s shield easily. Attacking the Soldier
Shieldbearer from behind also works well.
Base Health:
1,200
Armor: Heavily
Armored
Immunities:
Headshot
Arrow, while
armored
Block Chance:
Very High
Soldier Archer
13
primagames.com
™
Base Health:
1,250
Armor: None
Immunities: None
Block Chance:
None
Evade Chance:
None
Enemy
Specialties: Arrow attacks from this enemy can be deadly.
Special Tactics: Headshotting an archer can take him down
before he can do too much damage. Dodge his shot and
then line up for a Headshot Arrow.
Urgals
Urgal Grunt
Urgal Scout
Base Health:
1,000
Armor: None
Immunities: None
Block Chance:
High
Evade Chance:
High
Enemy
Specialties: Smaller then their Grunt counterparts, these
Urgals are usually the fi rst raiders into towns and villages.
Special Tactics: See Urgal Grunt.
Base Health:
1,500
Armor: None
Immunities: None
Block Chance:
High
Evade Chance:
None
Enemy
Specialties: With heavy blocking and heavier hits, these
Urgals are the bread and butter of the Urgal horde.
Special Tactics: Parry the Urgal’s attack and then stun him to
grab and then beat him down—this would also be a good
time to grab and throw one into his cohorts.
Urgal Berserker
Base Health:
2,000
Armor: None
Immunities: None
Block Chance:
High
Evade Chance: Low
Enemy Specialties:
These are the
biggest and meanest Urgals.
Prima Offi cial Game Guide
14
Daret Docks
covered by a too small breastplate. An
™
n Urgal stood over him,
face set in a gross leer. The
monster was tall, thick, and
broader than a doorway, with gray
skin and yellow piggish eyes. Muscles
bulged on his arms and chest, which was
iron cap rested over the pair of ram’s
horns curling from his temples, and
a roundshield was bound to one
arm. His powerful hand held a
short, wicked sword.
—Eragon by Christopher Paolini
Prima Offi cial Game Guide
24
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