Games PC ERAGON-MINIGUIDE 1 User Manual

Magic Shield: “Skolir!”
Power: Strong Damage: 0 Effect on Hit:
Knockback
Effect on Blocking
Enemies:
Breaks the block
Base Recast
Time: 6 seconds
(Daret Docks)
Recast Bonus per Level: – 5% per level completed Minimum Recast Time: 3.6 seconds (Urgal Encampment)
As you might imagine, the shield provides you with a scant few seconds of defense against foes. It also knocks back any foe caught in its initial radius, but you likely won’t be using this much because it simply gives your foes more time to surround you, making things even hairier than they were previously. However, if you fi nd yourself surrounded and there are a lot of ledges about, try this to send enemies fl ying—hopefully over an edge.
Power: Very
Strong
Damage: 750
over 5 seconds
Lights the enemy on fi re and burns them for 5 seconds
Effect on Blocking Enemies: Breaks the block Base Recast Time: 6 seconds (Daret Docks) Recast Bonus per Level: – 5% per level completed Minimum Recast Time: 3.6 seconds (Urgal Encampment)
This is the single best form of magic you have. It recharges fairly quickly, does substantial damage, and takes a foe out of a fi ght for fi ve full seconds regardless of armor status. It also sends foes careening over ledges as easily as push and pull magic does, making it a triple threat. Once you earn this ability at Durza’s Fortress you’ll fi nd that it renders those other forms of magic obsolete.
Minions of Evil
King’s Soldiers
Soldier Recruit
Magic Fire: “Brisingr!”
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Base Health: 750 Armor: None Immunities: None Block Chance:
None
Evade Chance:
Low
Enemy
Specialties:
Dying quickly
Special Tactics: None
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Combat Essentials & Bestiary
Soldier Grunt
Base Health:
1,250
Armor: Medium
Armor
Immunities: None Block Chance:
Low
Evade Chance:
Very High
Enemy Specialties: The Soldier Grunt is trained to evade
attacks and then attack with his own round of melee attacks.
Special Tactics: As the Soldier Grunt evades a great deal,
attacks with knockdown effects will keep him in place.
Soldier Commander
Block Strength: Medium Evade Chance: None Enemy Specialties: Heavy blocking and heavy armor make
this a tough opponent to beat.
Special Tactics: Knockdown and Magic Arrow work well
against the Commander. Do not use Headshot Arrow against the Commander until his helm is knocked off.
Soldier Shieldbearer
Base Health: 750 Armor: Heavily
Armored (with shield), None (without shield)
Immunities: None Block Chance:
Constant from the front when shielded
Evade Chance: None Enemy Specialties: This enemy’s shield prevents nearly all
attacks from the front. He will also bash the player away from him when shielded.
Special Tactics: Magic Arrow or Pounding Jump Attack can
remove this enemy’s shield easily. Attacking the Soldier Shieldbearer from behind also works well.
Base Health:
1,200
Armor: Heavily
Armored
Immunities:
Headshot Arrow, while armored
Block Chance:
Very High
Soldier Archer
13
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Base Health:
1,250
Armor: None Immunities: None Block Chance:
None
Evade Chance:
None
Enemy
Specialties: Arrow attacks from this enemy can be deadly.
Special Tactics: Headshotting an archer can take him down
before he can do too much damage. Dodge his shot and then line up for a Headshot Arrow.
Urgals
Urgal Grunt
Urgal Scout
Base Health:
1,000
Armor: None Immunities: None Block Chance:
High
Evade Chance:
High
Enemy
Specialties: Smaller then their Grunt counterparts, these
Urgals are usually the fi rst raiders into towns and villages.
Special Tactics: See Urgal Grunt.
Base Health:
1,500
Armor: None Immunities: None Block Chance:
High
Evade Chance:
None
Enemy
Specialties: With heavy blocking and heavier hits, these
Urgals are the bread and butter of the Urgal horde.
Special Tactics: Parry the Urgal’s attack and then stun him to
grab and then beat him down—this would also be a good time to grab and throw one into his cohorts.
Urgal Berserker
Base Health:
2,000
Armor: None Immunities: None Block Chance:
High
Evade Chance: Low Enemy Specialties:
These are the biggest and meanest Urgals.
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14
Daret Docks
covered by a too small breastplate. An
n Urgal stood over him,
face set in a gross leer. The
monster was tall, thick, and
broader than a doorway, with gray
skin and yellow piggish eyes. Muscles
bulged on his arms and chest, which was
iron cap rested over the pair of ram’s
horns curling from his temples, and
a roundshield was bound to one
arm. His powerful hand held a
short, wicked sword.
Eragon by Christopher Paolini
Prima Offi cial Game Guide
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