Games PC SPY HUNTER User Manual

WARNING
TABLE OF CONTENTS
2
ABOUT PHOTOSENSITIVE SEIZURES
A very small percentage of individuals may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games.
These seizures may have a variety of symptoms including: lightheadedness, altered vision, eye or face twitching, jerking or shaking arms or legs, disorientation, confusion, or memory loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms – children and teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by:
• sitting farther from the computer monitor,
• using a smaller computer monitor,
• playing in a well-lit room,
• not playing when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a
doctor before playing. OTHER IMPORTANT HEALTH AND SAFETY INFORMATION
Your computer hardware documentation contains important safety and health information that you should read and understand before using this software.
Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.
GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4-5
GAME HISTORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
AGENT BRIEFING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-8
PROFILE MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
MISSION DOSSIER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
SYSTEM OPTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
SINGLE PLAYER MODE . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
TWO PLAYER MODE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
TECHNICAL DATA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
VITAL DATA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16-18
WEAPONS DATA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19-21
ENEMY DATA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22-24
SALIVA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25-26
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27-28
WARRANTY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
GETTINGSTARTED
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SYSTEM REQUIREMENTS
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COMPUTER : P3 / Athlon 500 Mhz processor / Keyboard or Gamepad
MEMORY : 64 MB of RAM
OPERATING SYSTEM : Windows 98, 2000, ME.
D I R E C T X : V e r s i o n 8 . 1 o r h i g h e r ( I n c l u d e d o n C D ) .
VIDEO CARD : ATI Radeon 8500, 9000 Pro, All-in-Wonder 8500, 9700.
DRIVE SPACE : 30 MB
SOUND CARD : Sound card that supports 3D stereo.
MULTIPLAYER : Spy Hunter (TM) supports up to 2 players split screen.
QUICK INSTALLATION INSTRUCTIONS
Place the Spy Hunter ( TM ) CD into your CD-ROM drive.
If your computer is AutoPlay compatible, the installation interface will automatically appear on the screen. Follow the onscreen instructions to install the game to your hard drive.
I f y o u r s y s t e m i s n o t A u t o P l a y c o m p a t i b l e , o p e n " M y C o m p u t e r" o n y o u r desktop. Then select the drive letter that represents your CD-ROM drive.
Double-click the "setup.exe" icon and the installation interface will appear on screen.
GAS / TURBO : UP ARROW BRAKE : Right CTRL
TOGGLE REAR VIEW : PAGE DOWN LOCK-ON : CAPS LOCK
SCANNER / TRACKER : Z CAMERA : BACKSPACE
F I R E D E F E N S E : C S E L E C T D E F E N S E : V
FIRE OFFENSE : SPACEBAR SELECT OFFENSE : Left ALT
STEER LEFT : LEFT ARROW STEER RIGHT : RIGHT ARROW
DEFAULT KEYBOARD CONTROLS
REVERSE : DOWN ARROW PAUSE MENU : ESC
MENU NAVIGATION
To navigate through the game menus ( i.e. options menu ), use the arrow k e y s ( u p , d o w n , l e f t, r i g h t a r r o w s ) t o h i g h l i g h t a s e l e c t i o n. To activate a selection or to acess the next menu, press ENTER. To go back to a previous selection, press the ESC key.
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CONTROL
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CONTROLLER : Keyboard and/ or Direct Input gamepad.
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CONTROLS GAME HISTORY
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Back in 1983, arcades could be found in almost every neighborhood of the United States. Jam-packed with people of all age groups, the videogame industry was booming and players eager to experience the latest games would make their weekly (sometimes daily) pilgrimage to their local arcade. During this time, game companies had released a wide variety of games geared towards specific consumers. Only a handful of those games would become classics; SpyHunter is one of them.
Created by George Gomez in 1983, SpyHunter hit the arcades with a style all to its own. Unique cabinet designs and highly addictive gameplay launched SpyHunter to the top of the must playlists. One of the original SpyHunter cabinets features was the steering wheel interface. While the cabinet itself contained the wheel, a gear shift and accelerator pedal, the wheel featured four buttons in which to complete your missions. Machine guns, Missiles, Smoke Screen and the Oil Slick were available to you at certain points in the game. All of which were activated by pressing a button on the wheel.
Another element of the game which made it special was the soundtrack. Fans of the original game still hum the tune to this day.The Theme From Peter Gunn” is one of the most memorable songs from a game. In fact, most people would probably associate the tune with SpyHunter than Peter Gunn. Created by Henry Mancini (creator of the famous Pink Panther Theme), the Theme From Peter Gunnplayed in the background while the player tried to rid the world of evil. Now, almost two decades later, that same theme is still the audio backbone” of SpyHunter.
Now in the next millenium, Midway has returned to the roots of the original game. Fast-paced, exciting and challenging, SpyHunter returns with a vengeance. Could the original game somehow return as well?
The world is in distress, evil lurks throughout the globe.Your Interceptor
is waiting.....
ABOUT USING PC GAME CONTROLLERS
Spy Hunter (TM) supports most Windows Direct Input controllers. It is r e c o m m e n d e d t h a t y o u u s e a g am e p a d t o f u l l y e n j o y y o u r S p y H u n t e r ( TM ) experience. Please refer to your controller documentation for proper installation and operating instructions. You can configure your controllers in the Controllers sub menu located under the System Options menu. The Systems Options menu is located in the game's main menu screen.
Spy Hunter (TM ) supports up to 2 players on one screen for intense 2 player action! You can configure your controllers in the controller sub menu as well. Simply select the correct inputs when assigning keys.
VIDEO OPTIONS
You can access the game's video options in the RESOLUTION sub menu which is located under the System Options menu. The System Options menu is located in the game's main menu screen. Here you can set the resolution that Spy Hunter (TM) will be displayed in.
You can select a resolution by using the UP and DOWN arrow keys and hitting ENTER to select your highlighted selection. You will notice the resolution change in the driving portion of your game only.
Please refer to page 3 for information on compatible video cards.
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AGENT BRIEFING AGENT BRIEFING
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Nostra International is a company based in Israel with facilities all over the globe.They deal in food products, bio-chemicals, genetics, e-commerce and children's software.
Daemon Curry, President of Nostra International, is viewed by some as the next messiah. He is an intellectual with keen business sense and political savvy. He is connected in very high places within every government of the world, and even with the church.
Hell is about to be unleashed.
Ever since Daemon Curry was a teen, he was fascinated with the prophecies of Nostradamus. He felt the one spoken of in the books, the one who would be king and bring the world to its knees, the one who would rewrite history; he felt this one would be him. It's funny how a name can go to your head.
In the early 80's he started Nostra to fund his visions of destruction. Twenty-two years later, he is at last ready to start his unholy war. He has tainted government elections; assassinated presidents and poisoned priests to attract the media and buy himself time. He has grand plans for this world. "Fire will fall from the sky, rivers will run red with blood, and a war unlike any the world has seen will unleash the four horsemen unto earth. To help him realize his vision, he has assembled an army of spies and assassins to spread across the globe like a disease and establish strongholds in strategic locales. Once his plan is complete, he will unleash the four horsemen to spread famine, disease, pestilence, and war. Then, as it is written, "One man will become king and all the dying world will become slaves for his pleasure."
To deal with this growing threat, IES (International Espionage Services) has created a team known as SPYHUNTER.The main weapon in this team's arsenal is the G-6155 Interceptor: a state of the art automobile with enhanced weapon and transition capabilities and an onboard computer, named "Leonie," that helps analyze and identify possible targets. The G-6155 driver is Alec Sects, a former F-15 fighter pilot recently FBI trained with focus on international affairs.The Weapons Van, a mobile ammo replenishment unit, is usually positioned just past enemy lines to assist the G-6155 in fulfilling its mission. Their job is to locate Nostra's legion and prevent them from carrying out these prophecies.
The Hunt is on.
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PROFILE MENU MAIN MENU
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At the games Title Screen, press ENTER
to access the game’s
Profile Menu.
STARTING A NEW PROFILE You are able to create and save up to three player profiles.When you are pl ay i n g for the first time, you can create a profile or use the default profile named HUNTER. To create a profile, highlight a blank profile and p
ress
ENTER . . Next, you will enter your profile name.Your profile
name can be up to seven characters in length.To enter your name, highlight the character you want to use and press
ENTER. . When you are finished entering your profile name, highlight DONE and press ENTER . If you wish to delete a profile, highlight the profile to be deleted and press the DELETE button.
CONTINUING A GAME This game contains an Autosave feature.This will automatically save your game progress to your computer's hard drive.To continue a previously saved game, highlight the profile you want to load and press the
ENTER button.
After you have pressed
ENTER , you will access the games Main
Menu.
OPERATIONS The Operations Menu contains your mission data. This menu will show you what missions you currently have unlocked and will give you a brief description of that particular mission’s objectives. When you are ready to accept a mission, press the
ENTER button.
TWO-PLAYER Two players can compete against each other in three mini-games. Check out Page 14 for a list of the three games and their descriptions.
SYSTEM OPTIONS This is the Options Menu portion of the game. You can adjust sound levels, enter cheats, watch videos and listen to the game’s soundtrack. Some video and audio items must be unlocked before you can view or listen to them. See the next page for more information.
DOSSIER Your mission dossier gives you the status of your current and past missions. Here you can check your level objectives (how many youve accomplished or need to) as well as your best mission time.
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MISSION DOSSIER SYSTEM OPTIONS
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At the Main Menu, highlight SYSTEM OPTIONS and press ENTER to access the System Options Menu.
SETTINGS
The Settings Menu allows you to adjust some of the features youll experience while you play the game.To adjust a setting, highlight the setting and press the Left or Right arrow keys. To activate your new settings, press
ENTER.To cancel your settings and
return to the System Options Menu, press the ESC button.
SOUND - This controls the sound output of the game. Choose from Stereo, Surround, Headphones or Mono
FX VOLUME - This controls the volume of the game’s sound effects. MUSIC VOLUME - This setting controls the volume of the game’s background
music. VOICE VOLUME - This setting will control the volume of the Interceptor’s
voice, Leonie. VIBRATION - This setting determines whether you would like your controller’s
Vibration Function ON or OFF.
CONTROLLER
The controller setting allows you to view the configuration of your controller.
EXTRAS
This sub-menu doesnt allow you to change any settings or options. Instead, this is where you can view unlocked Music and Movies as well as activate any Cheats you have.
Select DOSSIER from the Main Menu and press the ENTER Button.This will access your Mission Dossier. The Mission Dossier is a screen which displays each mission to which you have been assigned (unlocked) as well as the number of objectives youve accomplished on those missions.The Mission Dossier is important for a few reasons.The first reason being that the Mission Dossier is a “one stopscreen that you can check your completed objectives. This comes in handy when you are trying to unlock specific missions and need to know how many objectives you have to accomplish.
Another reason why the Mission Dossier is so important is that for each mission you complete, your Mission Time will be recorded. Use this time chart to help you keep track of what missions you need to speed up on. For if you can complete each mission in under a specified time, you will be rewarded for your efforts.
RESOLUTION You can set the games resolution setting in here.
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SINGLE PLAYER MODE TWO PLAYER MODE
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STARTING A MISSION
At the Main Menu, highlight OPERATIONS and press the ENTER button to access the Mission Select Menu. Press Up or Down with the arrow keys to view the unlocked missions.When you are ready to accept a mission,
press the
ENTER button. Mission data will be displayed showing you the
objectives you must accomplish to complete the mission as well as data on your vehicle’s weaponry and enemy vehicles.
MISSION OBJECTIVES
Before beginning a mission, you will be presented with that mission’s objectives.There are two types of mission objectives, Primary and Secondary,that you must follow and complete in order to access fur ther missions.When you completea set number of objectives during your missions, other missions will be unlocked. Although you are able to unlock other missions by completing objectives, you MUST complete a mission’s Primary Objectives in order to begin your next mission. In other words, even if you unlock a new mission, you wont be able to perform that mission if any previous mission’s Primary Objectives are not accomplished first.
SPYHUNTERs Two-Play er game mode allows two players t o compet e against each other in three unique mini-games. Each mini-game will end when a player reaches the end of the level. Be sure to check out the loading screen before you begin to play.This screen will tell you what you need to do in order to win the game.
During your game, each player can use their Interceptor’s arsenal of weapons to slow down or annihilate their opponent. Kills are kept track of, but these points will not declare you a winner at the end of the race.All Two-Player games will be played on one of the mission locations. Please note that your Interceptor will only be equipped with weapons that are available in those locations.
SPY2 HEAD TO HEAD
The object of this game is to reach the finish line first. Use whatever weapons you can to leave your opponent in the dust.
GLOBE TROTTER
Its not the fastest player who wins, its whomever can collect the most SATCOMs during the game.
CHICKEN HUNTER
Why did the chicken cross the road? To give you points, thats why. Eliminate as many chickens as you can to earn the most kill points and win the game.
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TECHNICAL DATA VITAL DATA
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HEADS UP DISPLAY (HUD)
While playing, keep your eye on the HUD.The HUD features all of the important information you need during your missions.
1.) Current Defensive Weapon and Rounds Remaining
2.) Time Remaining to accomplish mission
3.) Interceptor Damage Meter
4.) Turbo Boost Remaining
5.) Current Speed
6.) Current Offensive Weapon and Rounds Remaining
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3
4
5
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G-6155 INTERCEPTOR
The G-6155 Interceptor used by IES is a prototype of the most advanced counterintelligence vehicle ever developed. It incorporates the latest high-tech systems and includes many experimental weapons and features.The most significant advancement it possesses is the ability to transform itself into a number of alternative forms quickly and without stopping, allowing it to operate on both land and water. It also includes a state-of-the-art computer system that controls or semi-automates many of its capabilities.
INTERCEPTOR MORPHING
The G-6155 Interceptor has the remarkable ability to transform itself from a land-based vehicle to a water vehicle depending on the current terrain. This incredible feature is what makes the Interceptor so dangerous to NOSTRA. New IES technology allows for the Interceptor, if damaged badly, to jettison its outer frame and become a small (but just as deadly) one-man vehicle. Being lighter and faster than the Interceptor, this vehicle unfortunately doesnt allow for the Interceptors full arsenal of weapons, but it still is heavily armed and a force to be reckoned with.
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VITAL DATA VITAL DATA
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USING WEAPONS
The G-6155 Interceptor is equipped with the latest in high-tech weaponry, both offensive and defensive.As your missions continue, your vehicle will be upgraded with the latest in IES weapons technology.These upgrades are available for both offensive and defensive weaponry.
If you are being followed by NOSTRA agents, use the Interceptor’s defensive weapons.These weapons (located on Page 19) include an Oil Slick, Smoke Screen and Flamethrower. Proper use of defensive weapons is vital for any agent if they are to complete their missions successfully.
The Interceptor is also fully equipped with a powerful arsenal of offensive weapons.Your stock machine guns will upgrade to become even more deadly. New IES technology allows for precise deployment of missiles as well as EMP (electromagnetic pulse) blasts. Perhaps the most significant improvement in offensive weapons is the Rail Gun.The Rail Gun is the pinnacle of IES weapons technology and is the most powerful weapon yet to date.
SATCOMS
Throughout some missions, you will be required to find and activate IES tracking units called SATCOMs.These global-tracking units allow for IES forces to monitor your activity and provide necessary replenishments via a Weapons Van or Weapons Boat per mission.
WEAPONS VAN / WEAPONS BOAT
Located in every mission you will find a weapons vehicle.These are either in the form of a van or boat. When a weapons vehicle is in close proximity to the Interceptor, you will be notified. Find the van or boat and proceed towards the rear of the vehicle.When you are within range of the vehicle, you will be automatically taken aboard it. After a brief period, your Interceptor will emerge, fully armed (weapons replenished), fully repaired (full health) and the Interceptor’s turbo chargers will be full as well.
GPS TRACKERS
The Interceptor is equipped with GPS (Global Positioning System) Tracker units.These units when deployed, will attach themselves to any vehicle which IES wants to track.These vehicles usually are cargo trucks or ships. When approaching one of these vehicles, simply fire a GPS Tracker towards it . Only a direct hit will activate the tracking unit. Do not, under any circumstances, destroy the targeted vehicle. This will result in mission failure and could have disastrous consequences.
FURTHER INTELLIGENCE (HINTS) Before continuing your IES Agent briefing, here are a few bits of information you may find valuable out in the field.
Each mission you are assigned to should have a WRV (Weapons Replenishment Vehicle) stationed locally. Proper use of Interceptor weapons is highly suggested, as a WRV may not be in your location when you need one.
While IES has made every effort to map out your mission surroundings, some locations may provide shortcuts or other hidden passageways. Keep an eye out for any alternate paths you may encounter.
Please study the Enemy Data portion of this briefing (Pages 22-24) before engaging NOSTRA agents. NOSTRA has equipped their weapons with powerful weapons as well as increasing the armor on others. IES has equipped the Interceptor with the latest in weapons technology, but unfortunately some NOSTRA vehicles may be unaffected by certain Interceptor weapons.
Before each mission begins (at the mission loading screen), pay close attention to what’s displayed on the screen. Key information on mission objectives as well as the potential hint can help you complete your assignments.
While details cannot be specified by IES at the moment, we have received information that an additional mission will be assigned for those agents who prove themselves in the field. No other information is available at the moment.
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WEAPONS DATA WEAPONS DATA
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OFFENSIVE WEAPONS
9MM GUNS
Your Interceptor will come equipped with a pair of
9mm machineguns.The guns are powerful enough to
get some of your earliest missions completed, but
eventually youll need more firepower in order to
stop NOSTRA.
15MM GUNS
With this upgrade, you will notice how much easier
some enemies are to destroy.This weapon upgrade
allows for faster termination of targets as well as the
ability to carry more 15mm ammunition.
25MM GUNS
The last upgrade you will receive on your Interceptors guns is a pair of 25mm guns. IES technicians have concluded that the st rength of
these guns rivals that of any NOSTRA vehicle’s guns.
UNGUIDED MISSILES
Advancements in weapons technologies have allowed
IES to equip all G-6155 Interceptor’s with a standard
unguided missile battery. These missiles can only be fi red directly in front of the Interceptor one at a
time, so aim carefully!
GUIDED MISSILES
The Interceptor’s first missile upgrade allows its driver to lock on to a target and launch a single missile at it. Depending on the range of the target, missiles can be semi-automatically fired.This upgrade allows the Interceptor to reach targets previously out of reach.
SWARMER MISSILES
This final missile upgrade allows the Interceptor to fire a salvo of guided missiles at a target. Other enemies (or civilians) within a close proximity of the targeted enemy run the risk of being hit by one of the four missiles that are fired. This weapon is only avai l ab l e o n t h e Type II Interceptor.
EMP
This weapon fires a bolt of electromagnetic energy that is capable of disrupting electrical equipment, rendering it inoperable.The EMP gun is the weapon of choice when it comes to disabling terrorist weapons such as bombs.The Type II Interceptor upgrades the EMP gun with the ability to lock on to targets.
RAIL GUN
Once an experimental weapon, the Rail Gun is now being added to the later model Type II Interceptors. When fired, the Rail Gun releases a burst of highly charged particles that obliterate any target in its line of fire.With the ability to lock on to targets, the Rail Gun is the greatest weapon in the IES’s arsenal.
OFFENSIVE WEAPONS
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WEAPONS DATA ENEMY DATA
22
OIL SLICK
The G-6155 Interceptor’s first line of defense is the ability to saturate the ground behind it with a thick coat of oil.This spray causes the ground to become very slippery and most enemies will not be able to maintain control of their vehicles.
SMOKE SCREEN
Another defensive weapon is the Smoke Screen. When activated, it leaves a trail of heavy smoke that is impossible to navigate through for a brief period of time.This weapon is the same one that the 1983 model Interceptor was equipped with, only slightly modified.
FLAMETHROWER
A new addition in the Interceptor’s defensive lineup is the Flamethrower.The Interceptor must be upgraded a few times in order to receive this weapon. The Flamethrower projects two streams of flame behind the car.This latest defensive weapon is also the most dangerous to NOSTRA.
DEFENSIVE WEAPONS
Along with state-of-the-art offensive weaponry, the G-6155 Interceptor is equipped with a few defensive countermeasures.While two of which are
slight modifications from the orginal 1983 Interceptor model, a lethal new
defensive weapon has recently been added to the Interceptor.
IES agents have provided these images and descriptions of a few NOSTRA vehicles you may encounter. Sources say that other vehicles that don’t appear here may very well be working for NOSTRA and should be approached with caution.
BULLSEYE
Fast and rugged, this all terrain vehicle’s gun turret will always find its mark.
ROAD LORD
Hydraulic rams and speed boosters make this bulletproof truck a threat from both side and rear.
SWITCH BLADE
High-speed titanium drills combined with superior agility make this a deadly opponent to drive next to.
MORTAR THING
Four rapid-fire mortars set in an amphibious chassis make this dangerous on land and water. This vehicle is unaffected by oil.
ENEMY DATA
24
23
ENEMY DATA
BARREL DUMPER
Especially dangerous in tight quarters, this agile ship dumps barrels of explosives from the rear of the ship.
MAD BOMBER
The sheer number of bombs dropped from this modified helicopter will drive even the best drivers mad.
JUMP JET
Deadly accurate guided missiles and low-level ambushes make this aircraft lethal.
PROTOTYPE
A hybrid of stolen IES and NOSTRA technology, this vehicle’s full capabilities are still unknown.
ENFORCER
Bulletproof glass and panels protect this vehicle, while rocket launchers and gatling guns attack whatever is unlucky enough to be around it.A formidable, but not unstoppable foe.
ATTACK HELI
Rotating machine guns mounted to a
lightning fast and highly manueverable
combat helicopter.
DR.TORPEDO
Advanced twin hull design fitted
with fore and aft torpedo launchers
will give a lethal dose of damage.
WATER BLADE
Like its cousin on land, high speed
titanium drills can quickly send you
to a watery grave.
SLICK
Light armor allows it to stay ahead
while leaving a trail of traction
stealing fluid behind.
NON-IDENTIFIED AGENTS
Since NOSTRA can be found
throughout the globe, be on the
lookout for their agents.They tend to
occupy whatever vehicles they can,
such as this gun-toting motorcycle rider photographed in Venice, Italy.
CREDITS
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27
CREDITS
MIDWAY SAN DIEGO PRODUCTION CREDITS
PRODUCER Michael Gottlieb ASSOCIATE PRODUCERS Andy Kaffka & Ed Tucker ASSISTANT PRODUCER Aaron Orsak TECHNICAL DIRECTOR Paul Lefevre MUSIC DEVELOPMENT MANAGER Aubrey Hodges MUSIC AND SOUND EFFECTS Dale Stump, Leonard Rankins,
Aubrey Hodges & Leonard Bedoian
MIDWAY CREATIVE SERVICES Debra Austin, Erin Shems, Ron White,
Conrad Rudy, Chris Mowry, Sally Nichols,
Jon Mongelluzzo & Patrick Reutz TEST MANAGER Hans Lo TEST SUPERVISOR John Ubalde LEAD TESTER Shon Flanagan PRODUCT TESTING ANALYSTS James Dunne, Shakir Johnson, Erika Arredondo,
Peter Briones, Clint Brown, Steve Carosella,
Nick Munford & Ray Veerkamp TECHNICAL STANDARDS ANALYSTS Ray Mitchell & Josh Stacy
VOICE OF THE INTERCEPTOR Leonie Choy
NOSTRA MOVIE CREDITS
LEAD ARTIST Murphy Michaels GLOBE FX Dave Young LIGHTING AND RENDERING David Menkes ANIMATION Aaron Carlson & Tom Tobey PYRO FX Jack Cheng
MIDWAY MARKETING CREDITS
VICE PRESIDENT MARKETING Helene Sheeler DIRECTOR OF
ENTERTAINMENT MARKETING Lawrence Smith PRODUCT MARKETING MANAGER Dennis Roy MARKETING COORDINATOR May Cam MUSIC CONSULTANT Maissa Dauriac
SPECIAL THANKS
Darrin Stubbington,Weston Boucher, Lee Jacobson, Susan Gottlieb, Nathan Gottlieb,
Noah Gottlieb, Sandi, Chip Burwell, Brandon LaCava, Josh Barth, Donny Hamilton,
Ann Denton, Don Knapp, Rob Gustafson, Melani Windham, Ron Ludlow, Diane Barton,
Marci Ditter, Jay Boor, Nancy Ramsey, Teri Higgins and everyone else who made
sacrifices so that this game could reach its full potential.
POINT OF VIEW PRODUCTION CREDITS
PROJECT MANAGER / LEAD PROGRAMMER
Ala Diaz
PROGRAMMERS
Hideki Ikeda,Allen Jackson, Chris Warner & Hari Khalsa
LEAD ARTIST
Kich Ma
ARTISTS
Ruben Garza, Art Wong, Kelly Goodine & Eddie Linley
EXECUTIVE PRODUCER
Frank Lucero PRODUCERS
Ric Curtis, John Sieker & Bob Cantrell
SPECIAL THANKS
Lea Shifflett, Steve Lashower, Mike Michaels, Christina Reeder & Jessie Fisher
PARADIGM ENTERTAINMENT PRODUCTION CREDITS
GAME DESIGNER / ART DIRECTOR Shawn Wright LEAD SOFTWARE ENGINEER Angus Henderson SOFTWAREENGINEERS Dave V entur ini, Matt Schmulen,
Mike Petersen & Brad Robnett
ARTISTS Chris Donelson, Chris Oliver, Brad Taylor,
Robert Walden & Randy Brown FMV ARTIST Woody Smith INTERFACEDESIGNER Aaron Wright AUDIO DIRECTOR JD Smith LEAD AUDIO SOFTWARE ENGINEER Brenden T ennant AUDIO SOFTWARE ENGINEER John Rogers LEVEL DESIGNERS Shawn Wright, Scott Hansen & Chris Donelson PRODUCER Jim Galis TECHNICAL DIRECTOR Steve Lotspeich CORE TECHNOLOGY Rob Rossow,Tommy Bean,
Michael Bean & Chris Johnson ORIGINAL IN-GAME
AND CINEMATIC MUSIC Bob Daspit SPECIAL THANKS Raymond Arriaga, Robert Gaines,Trudi Buchanan,
David Krueger, Mahdad Ansari,Drew Powers,
Richard Baker, Dave Gatchel and everyone else at
Paradigm that made this possible.
WARRANTY
30
Midway Games
P.O. Box 360839
Milpitas, CA 95036-0839
www.midway.com
MIDWAY HOME ENTERTAINMENT INC. warrants to the original purchaser of this Midway Home Entertainment Inc. software product that the medium on which this computer program is recorded is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This Midway Home Entertainment Inc. software program is sold “as is,” with­out express or implied warranty damages of any kind, and Midway Home Entertainment Inc. is not liable for any losses or damages of any kind result­ing from the use of this program. Midway Home Entertainment Inc. agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any Midway Home Entertainment Inc. software product, postage paid, with proof of purchase, at its Factory Service Center. This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect in the Midway Home Entertainment Inc. software product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE Midway Home Entertainment Inc. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PAR­TICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL MIDWAY HOME ENTERTAINMENT INC. BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS Midway Home Entertainment Inc. SOFTWARE PRODUCT. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state.
For gameplay and technical assistance :
Phone : (408) 473-9499 Fax : (408) 434-3777
Email : support@midway.com
Monday - Friday
9: 00 AM - 6: 00 PM PST
CREDITS
29
PC VERSION PRODUCED BY MIDWAY HOME
ENTERTAINMENT
DIRECTOR OF SYNDICATION Sangita Verma S E N I O R P R O D U C E R S a b i n e D u v a l l ASSOCIATE PRODUCER Pablo Buitrago Q / A MANAGER Larry Cadelina TEST SUPERVISOR Pele Gaoteote TEST LEADS Albert Robles C h r i s S p u r g e o n
P R O G R A M M E R S A l a D i a z Hideki Ikeda Allen Jackson ADDITIONAL ARTWORK Kich Ma
PC CONVERSION:
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