Games PC SILENT HUNTER 4-WOLVES OF THE PACIFIC User Manual

4.6 (19)
Table of ConTenTs
READ BEFORE USING THE GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 GETTING STARTED. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
GAME SETUP. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Launching the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Using the Menus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Options Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
GAME MODES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Offline Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Submarine School . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Career . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Quick Mission . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Single Patrols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Museum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Online Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
INTRODUCTION. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Ships ID . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Flags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
PLAYING THE GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
In-Game Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Submarine Stations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
MULTIPLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Setting Up for Online Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 Multiplayer Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 Multiplayer Game Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 Tabs and Orders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
WORLD WAR II OVERVIEW. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
World War II Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .92 Nationality Status Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 Facts about U.S. Submarines in World War II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . World War II Medals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
APPENDIX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Basic Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 Navigation Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 Stations Controls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 Attack Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Other Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
WARRANTY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . INSIDE FRONT COVER TECHNICAL SUPPORT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . INSIDE BACK COVER
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Each time McClintock shifted his cross hairs from ship to ship,
his exec, Ernest Louis (“Ernie”) Schwab, Jr., 1939, would ask,
“What’s there?” McClintock replied calmly,
“Battleship…Cruiser…Battleships…Cruisers.”
Clay Blair Jr, Silent Victory.
reaD before UsInG THe GaMe
Some people are susceptible to epileptic seizure or loss of consciousness when viewing certain types of blinking lights or other stimuli commonly found in our everyday environment. These persons are at risk of having a seizure when they look at certain televised images or when they play video games. Such phenomena can occur even in persons with no medical history of epilepsy and who have never had an epileptic seizure. If you or a member of your family has ever shown symptoms related to epilepsy (seizure or loss of consciousness) in the presence of illuminated stimuli, consult your doctor before use. We advise parents to provide supervision when their children play video games. Stop playing and consult a doctor immediately if you or your child experiences any of the following symptoms: dizziness, vision problems, and eye or muscle spasms, loss of consciousness, disorientation, involuntary movement or convulsions.
Always take the following precautions when playing video games:
• Do not sit or stand too close to the screen.
• Preferably, use video games on a small screen.
• Do not play if you are tired or have not had enough sleep.
• Play in a well-lit area.
• While playing, take 10- to 15-minute breaks every hour.
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GeTTInG sTarTeD
This section will help you get started playing Silent Hunter®: Wolves of the Pacific. Users familiar with the previous versions of Silent Hunter should still scan this section for up-to-date information.
sysTeM reqUIreMenTs
Supported OS: Windows® XP/Vista Only Processor: RAM: Video Card:
(256 MB RAM recommended) (see supported list*)
Sound Card: DirectX Version: DVD-ROM: Hard Drive Space: 6 GB Multiplayer: 128 Kbps upstream or faster (512 Kbps upstream or faster needed to host online games)
Supported Video Cards at Time of Release:
ATI® RADEON® 9600/9700/9800, X300 to X850, X1300 to X1800 NVIDIA® GeForce™ 6200/6600/6800/7800
These chipsets are the only ones that will run this game. Additional chipsets may be supported after release. For an up-to-date list of supported chipsets, video cards, and operating systems, please visit the FAQ for this game on our support website at: http://support.ubi.com.
NOTICE: This game contains technology intended to prevent copying that may conflict with some disc and virtual drives.
InsTallaTIon
InsTallInG sIlenT HUnTer®: Wolves of THe PaCIfIC
Silent Hunter: Wolves of the Pacific must be installed before you can run the game. To install, insert the first Silent Hunter: Wolves of the Pacific CD and wait for the launch screen to appear. Click Install and follow the instructions as they appear.
If you have auto-run disabled, you may launch the installer manually. Choose Windows Explorer from the Programs submenu on your Windows Start menu. Choose the Silent Hunter: Wolves of the Pacific CD icon to display the files located on the CD. Look for Setup.exe among those files and double-click it to run the installer.
2 GHz Pentium® 4 or AMD Athlon™ (3 GHz Pentium or AMD Athlon recommended)
1 GB (2 GB recommended)
128 MB RAM DirectX® 9-compliant video card capable of rendering Pixel Shader 2.0
DirectX 9-compliant sound card
DirectX 9 (included on disc)
4x or faster DVD drive
UnInsTallInG sIlenT HUnTer: Wolves of THe PaCIfIC
To uninstall the game, select Uninstall from the Silent Hunter Start menu item. You can also choose Settings from the Windows Start menu and select Control Panel, select Add/Remove Programs, left-click on Silent Hunter: Wolves of the Pacific, and click on the Add/Remove button. The game and all its components are then removed from your system, except for your saved games.
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GaMe seTUP
laUnCHInG THe GaMe
When the game is installed, you are offered a shortcut on the desktop. If you decide to use it, you can start the game by clicking the SH4.exe icon displayed on your desktop. Otherwise, click on your computer’s Start button and select Programs/Ubisoft/Silent Hunter 4/”Play Silent Hunter 4.”
When you start the game the Ubisoft logo and Silent Hunter 4 Intro Movie will be played, and then the Main Menu will appear on your screen. From the Main Menu you can access all of the game’s features. See specific sections in the manual for details.
UsInG THe MenUs
KeyboarD
The Esc key takes you back to the previous screen.
MoUse
To display information, simply point at the desired icon or text with the mouse pointer. Then to select or confirm a choice, click on the desired icon or text with the left mouse button. To return to the previous screen, use the on-screen Back button.
oPTIons PaGe
The Options page has three types of settings:
Sound
Graphic
Gameplay
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soUnD seTTInGs
Master Volume lets you change the overall volume of the game. Check the Master Volume box to set the volume to zero (mute).
Sound Volume lets you change the volume of the sound effects within the game. Check the Sound Volume to set the volume to zero (mute).
Music Volume lets you change the volume of the music within the game. Check the box in front of Music Volume will set the volume to zero (mute).
Voice Volume lets you change the volume of the characters’ voices within the game. Check the Voice Volume box to set the volume to zero (mute).
In order for the changes to take effect you must press the Apply Changes button.
GraPHIC seTTInGs
Graphic settings can be changed in two ways. You can choose one of the three predefined settings (Low, Medium, High), which will check/uncheck the graphic options as necessary, or you can change the graphic settings manually by checking/unchecking the option boxes. In this case, the graphic settings will be set to Custom.
Game Resolution: You can switch between several resolutions from the drop-down list. Depending on you graphic card, bigger resolutions may generate a lower performance.
Ship 3D Damage: The visual damage on a ship has three levels of detail. If it’s set to the maximum, you will have the best visual experience but you will encounter lower performance.
Character Detail: Enable or disable the usage of the normal maps on the characters.
Particles Density: Choose the density of particles used within the game. Higher densities may generate a lower performance.
Window Mode: Choose whether to play in window mode or in full-screen mode.
Post-Process Filters: Check this button if you want to enable all the photographic filters.
Full Scene Glare: Check this button if you want to enable sun glares in the game.
Light Shafts: This option enables the effect of scattering sun rays under the water.
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Environmental Effects: This option enables the clouds, shadows, and volumetric fog.
3D Ship Wakes: This option enables the usage of 3D ship wakes.
Detailed Wave Ripples: This option enables more realistic wave effects.
Ship Normal Maps: This option enables the usage of normal maps on the ships.
Ship Caustic Effects: This option enables the reflections of the sun from the water on the ship.
Texture Quality: Choose the usage of low-quality textures or the high-quality textures.
GaMePlay seTTInGs
Gameplay settings affect the realism of the game. Please note that when playing at 100% realism, you will need to reserve enough fuel to get back to within 25km of your home port, in order to return to base. Once you are within 25km, press the Esc key and select the Dock at Port option.
Limited Batteries: When selected, the batteries that power your sub’s electric engines are limited. This, in turn, limits the amount of time you can stay submerged before the batteries must be recharged. (5%)
Limited Compressed Air: surface, blowing air in the ballast tanks. If you exhaust your supply, you will have trouble bringing the submarine to the surface. Compressed air is regenerated by your compressor when the submarine is running on the surface, so that piece of equipment is vital. (1%)
Limited O2: When the submarine is submerged, the crew uses oxygen and generates CO2. With time, the air will become unbreathable, affecting the performance of the crew and possibly even leading to their deaths. When this option is selected, you must surface your sub periodically to resupply your sub with fresh air. (6%)
Limited Fuel: When selected, your sub has limited fuel and, therefore, limited range. You must return to base before your fuel supply is exhausted. There are no refueling subs in the game. You will get a warning during a patrol when you have used 50% of your fuel. (6%)
Realistic Repair Time: When selected, damage repairs will take longer. (8%)
Manual Targeting System: When selected, you must enter the appropriate information into the TDC when firing torpedoes. You can not simply point the TBT or periscope at a target and fire. You can still request a solution from your officers, unless the No Weapons Officer Assistance option below is also disabled. (15%)
When selected, your sub uses an amount of compressed air to
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No Map Contact Update: When selected, hydrophone and visual contacts will not appear on the navigation map. Radio contacts, however, will periodically appear on the map. (12%)
Realistic Sensors: When selected, the effectiveness of your hydrophones and radar is reduced. (6%)
Dud Torpedoes: When selected, your torpedoes will periodically malfunction. Malfunctioning torpedoes may detonate too early or not at all. (4%)
Realistic Reload: When selected, it will take a considerable amount of time to reload your torpedo tubes. (6%)
No Event Camera: When selected, the event camera is disabled. (3%)
No External View: When selected, the external camera (hotkey F12) is disabled. (8%)
No Stabilized View: When selected, your targeting optics (i.e., the TBT or the attack periscope) will be realistically affected by the submarine’s movement on the waves. This will make targeting in rough seas much more difficult. (5%)
No Noise Meter: When selected, the noise meter, which gives an indication of how
• detectable your submarine is at the moment, will be disabled. (2%)
No Weapon Officer Assistance: When selected, the Weapon Officer will not identify targets or calculate firing solutions for you. You must determine range, speed, and AOB by yourself. (6%)
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GaMe MoDes
From the Main Menu page, choose to play either a single-player or multiplayer game.
offlIne MoDes
Silent Hunter: Wolves of the Pacific has the following single-player modes available.
sUbMarIne sCHool
GaMe MoDe DesCrIPTIon
The Submarine School is the game’s tutorial, a collection of missions teaching you the essentials of submarine navigation and warfare. Four “courses” (objectives) are offered: Navigation, Artillery (how to use guns), Torpedoes, and Convoy Attack.
Completing Submarine School missions is not mandatory, but it gives you a boost when starting a new campaign. Exams can be taken an unlimited number of times, so don’t despair if you get a bad grade your first time out. To complete a mission, finish your objectives and then press the Esc key.
ConTenT
NavigatioN traiNiNg
Objective: Reach a designated zone.
To control the speed of the submarine you may use the speed telegraph dial (the left-most dial on the interface).You can left-click anywhere in the dial. The dive officer will automatically set the engine speed according to your selection.
On the right side of the speed telegraph dial are the speed steps for moving ahead. On the left side of the speed telegraph dial are the speed steps for moving backwards. In the middle lower part of the speed telegraph is the All Stop command.
To control the direction of the submarine you may use the compass dial (the middle dial on the HUD). You can left-click on the outer disc of the compass dial to set a new direction for your submarine. The compass will allow you to turn the boat toward a direction and continue in that direction.
To control the depth of the submarine you may use the depth dial (the right-most dial on the HUD). You can left-click anywhere on the marked area. The dive officer will automatically set the depth according to your selection. Using the depth dial, you can dive up to 165 ft. Each marking represents 5 ft of depth.
You can use the following shortcuts to set various depths: S key to surface the submarine and P key for dive to periscope depth
guNNery traiNiNg
Objective 1: Destroy the airplane.
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The anti-air (AA) and deck guns can be manned and used only when surfaced and in good weather.
To use the AA guns manually, select the AA station from the Station panel. Alternatively, you can use the shortcut F7 key.
Aim the guns by moving the mouse in the desired direction, after first clicking in the 3D space to capture the movement of the cursor. To zoom the view of a target through the targeting device use the mouse wheel or the Tab key.
Press the Space Bar to fire.
Objective 2: Destroy the merchant ship.
Unarmored ships of small size can be tackled with the deck gun or the heavier AA guns on your submarine. It isn’t wise to engage in an artillery duel with any large ships, but occasionally you may find targets that are not worth a torpedo.
To use the deck gun manually, select the Deck Gun Station from the Station panel. Alternatively, you can use the shortcut F6 key.
To get a better view of a target, use the optical aiming device of the gun by using the mouse wheel or pressing the Tab key. On the top of the optical aiming device, you will see the current elevation of the gun in yards.
Move the crosshair left or right by using the left and right cursor keys or the mouse to point the gun in the desired direction.
Press the Space Bar to fire.
torpedo traiNiNg
Objective: Sink the cruiser.
The periscope is the submarine’s main torpedo-aiming device while the submarine is submerged.
You can access the periscope by selecting the Periscope icon from the station panel. Alternatively, you can use the shortcut F3 key.
To raise or lower your periscope, left-click on the Raise Periscope or Lower Periscope order from the order bar, or use the Page Up/Page Down keys.
Turn the periscope around to locate your target. Use the left and right cursor keys or left-click in the circular periscope view. In this way you link the periscope to your mouse. To revert to the mouse cursor left-click again.
You can zoom your view using the mouse wheel or Tab key
Aim the center of the crosshair over the target. In Assisted mode, the AI will perform all the necessary computing for a valid torpedo solution.
Once you have a solution you are satisfied with, you must select a loaded tube to be able to fire. Bring out the Torpedo Tubes panel from the right edge of the screen, and then left click on a loaded tube to select it. Left-click on the Fire button to launch a torpedo.
SoNar aNd radar traiNiNg
Objective: Detect the enemy convoy.
In this mission you will learn to use the radar and the sonar to intercept an enemy convoy.
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CoNvoy attaCk traiNiNg
Objective: Sink 10,000 tons of merchant ships.
This is a training exercise in which you have to engage convoy in combat conditions. The enemy will attack you. Use the submarine’s capabilities to the maximum.
The convoy will move on a NNE course. You start in a good attack position, SE of the current position of the convoy. The sun is setting.
Remain submerged and take a general course to NW, perpendicular to the convoy’s estimated course. Approach the convoy at Ahead Slow to remain undetected by the escorts.
The escort’s hydrophones have a limited range. Avoid getting too close to them and you will remain undetected. An escort’s weak spot when searching a submerged submarine is behind it. The escort’s hydrophones cannot detect a submarine behind them because of their own propeller noise. If you find yourself in such a position, you can move fast without being discovered. If an escort has detected your submarine, dive to a safe depth of at least 50 m.
When an escort launches depth charges, you should move your submarine with Ahead Flank speed and turn hard to one side or the other. After evading an attack, return to Ahead Slow to remain undetected.
Once you pass the escort screen, the best chances to successfully attack with torpedoes a merchant ship are when you remained undetected, within 1,000 yards, and positioned abeam of the target.
Career
GaMe MoDe DesCrIPTIon
The Career mode is also known as the “dynamic campaign.” In this mode, you perform a series of patrols throughout the course of the war. The length of your career will depend on your performance. A poor player may be relieved from command early, while an excellent captain will be offered the command of a new and better submarine and later retire to a desk job.
Career MenU
In the Career menu you can choose a name, the starting date of the campaign, the starting unit that you’ll be part of, the type of submarine, the difficulty of the campaign, and the starting renown. Several of the starting options will default to random, allowing you to receive a surprise assignment every time you start a career.
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objeCTIves
Before every patrol, you will be presented with a number of objectives that your commander wants accomplished. As the campaign and the objectives are dynamically generated, there is no telling what each of the patrols may consist of. Your orders may, however, include the following objectives:
• Patrol area and sink enemy ships.
• Photo recon of enemy installations.
• Lifeguard duty in support of air operations.
• Supply drop to friendly forces.
• Transport and insert Allied agents or troops on an enemy-held island.
• Stop at a friendly base.
Accomplishing the objectives is not mandatory, in that you are not required to complete them in order to advance in the game. As in real life, sometimes it’s just not possible to complete a certain action without losing your boat. Remember, though, that an unproductive commander will not be appreciated, so try to bring results as well as keep your boat safe.
You are free to engage any enemy targets you encounter before, during, or after the completion of your objectives. To terminate the patrol you will need to sail back to port.
Career ProGressIon
As you complete each patrol in your career, you will receive several rewards for your actions.
This is a measure of your fame as a submarine captain and the influence you have with
Renown:
the commanders of the submarine fleet. The more successful you are, the more renown you gain. You can use the renown to get access to certain improvements for your submarine sooner than they become available to the fleet. You can also use the renown to recruit better-trained crewmembers for your submarine.
A few actions that get you renown are:
• Destroying enemy ships.
• Destroying enemy planes.
• Completing objectives.
• Saving downed Allied pilots.
Loss of Renown:
your renown. Possible reasons include:
• Sinking neutral ships.
• Sinking Allied ships.
• Shooting down friendly airplanes.
• Getting your men wounded or killed.
• Receiving damage to your submarine.
It is perfectly possible to lose the influence you have with the commanders and
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Promotions: If you are particularly successful, you may be allowed to award promotions to members of your crew. If you have sufficient renown, you may even get promoted yourself.
Medals: If you are particularly successful, you may be allowed to allocate medals to members of your crew. It is also possible for you to receive such decorations.
Qualifications: Whenever you promote a crewmember that reaches Petty Officer status, you will be required to assign him a qualification. This will improve his skills and thus his efficiency in the submarine, but for best results you should qualify men based on their natural skills.
savInG, loaDInG, anD DeleTInG Careers
To save your career during a mission, hit the Esc key. You will then see a menu option to save your career.
enDInG a PaTrol
To end a patrol, you will have to reach your home base. When you’re close enough to the base, a pop-up screen will appear asking if you wish to dock. You do not have to travel the last mile and dock in the submarine pen, though you are welcome to try it.
renoWn anD realIsM
The renown you receive for sinking enemy ships is also affected by your realism settings. For example, at 100% realism, you will receive full renown credit for every ship that you sink and at 0% realism, you will receive 25% of the renown credit for every ship. However, the higher the realism setting, the harder the game.
qUICK MIssIon
GaMe MoDe DesCrIPTIon
Quick mission allows you to take part in a quick one- or two-hour action against the enemy. While the mission is set in stone, you may choose to play it with any type of submarine historically available at the date that the mission takes place, in a sort of “what if” approach.
The missions have specifically set objectives that you must complete in order to be successful.
ConTenT
MiSSioN 1 – Battle of Midway, 1942
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Briefing: This is our chance to turn the tide of the war in the Pacific. Using decoded Japanese transmissions, we have turned a trap intended for our carriers into one for the Japanese. This morning, our scout planes finally located the enemy flattops. At this moment, aircraft based on Midway Island and our carriers are approaching the Japanese task force. Your submarine, part of the force deployed in support of this operation, is the only one to have actually made contact with the enemy. You have the unique chance to sink a major Japanese unit and help the war effort.
Primary objective: Sink major Japanese warships.
MiSSioN 2 – aMBuSh iN palawaN paSSage, 1944
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Briefing: Your submarine has been deployed to intercept Japanese forces responding to the U.S. landings on Leyte, in the Philippines. At 4:51 this morning, your SJ radar operator has detected an important number of contacts on bearing 230. It seems the Japanese are indeed coming this way. It’s time to go take a look at them.
Primary objective: Attack the Japanese force.
MiSSioN 3 – Coral Sea, 1943
Briefing: We have credible intelligence that the Japanese are pushing south again toward Australia, this time looking to land at Port Arthur and conquer New Guinea from the south. The two available U.S. fleet carriers will deploy to counter the Japanese movements, but with the limited time available for preparations, only four of our submarines have made it to the area. This would prove to be the first carriers-only fight in the war, foreshadowing the decline of battleships and the rise of airpower.
Primary objective: Sink the Japanese flattops.
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MiSSioN 4 – Battle of philippiNe Sea, 1944
Briefing: Reacting to the U.S. invasion of the Marians Islands, the Japanese fleet is sortiing in force. They are looking for a decisive battle, but this time the U.S. fleet is more than a match for them. However, the problem is finding the Japanese fleet in time. And your sub has just done it.
Primary objective: Sink Japanese aircraft carriers and battleships.
MiSSioN 5 – Battle off SaMar Bay, 1944
Briefing: The decisive moments of the battles around Leyte gulf are here. With the U.S. 3rd fleet steaming north to attack the Ozawa’s carrier group, the way was left open for Kurita’s mighty battleship force to reach the American landing beaches. Only one feeble obstacle stands in their way: the escort carrier groups supporting the landings and your submarine. Having reported to this station to deliver injured Ens. G.W. Rudolph to a more adequate medic station, you are now in a good position to return the favor and attack the Japanese fleet. Attack the Japanese forces. If enough opposition is presented, perhaps they will turn back!
Primary objective: Protect the carrier fleet.
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MiSSioN 6 – photo reCoN, 1943
Briefing: As part of the war effort against the empire of Japan, you are assigned to patrol the Mindoro Strait area. Engage enemy shipping with priority on tankers. Intelligence points out that the enemy may be using Batangas Bay as a staging area for their fleet operations. If the opportunity arrives, conduct photographic reconnaissance of the anchorage and report enemy fleet disposition.
Primary objective: Take photos of the enemy fleet.
MiSSioN 7 – tokyo-SaipaN CoNvoy, 1944
Briefing: On March 12, a large convoy carrying elements of the 43rd Division left Tokyo Bay heading for Saipan, Mariana Islands. Shortly after the convoy left the Tokyo harbor a strong escort group, under the flagship of an unidentified light cruiser, joined the convoy. Three days later on the west coast of Aoga Island, the convoy was intercepted by USS Sandlance.
Primary objective: Engage Japanese convoy heading for Saipan.
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MiSSioN 8 – Battle of BalikpapaN, 1942
Briefing: On January 2, aerial reconnaissance spotted a convoy of 15 transports carrying the landing force bound for Balikpapan, an important oil field in southeastern Dutch Borneo.
Primary objective: Engage Japanese invasion force of Balikpapan.
MiSSioN 9 – agaiNSt all oddS, 1942
Briefing: On August 22, while returning to Brisbane, the USS Skipjack was trapped by Japanese escorts in the shallow waters of the Camotes Sea. Surrounded and heavily outnumbered, he tried to reach the deep waters of Bohol Sea.
Primary objective: Reach the deep waters of Bohol Sea.
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MiSSioN 10 – laSt target, 1945
Briefing: Two days ago our reconnaissance aircraft spotted a large unidentified battleship entering Hiroshima Bay. Further information confirmed that the super battleship Yamato is anchored for repair in the harbor of Kure. Try to infiltrate inside the naval base of Kure and sink Yamato. It will be a great blow to Japanese morale to sink their flagship to show them there is no place to hide.
Primary objective: Sink Yamato battleship.
sInGle PaTrols
GaMe MoDe DesCrIPTIon:
This game mode provides a bridge between the quick mission and the time-consuming dynamic campaign. In each patrol the player leaves from the base and must complete a specially designed patrol full of interesting encounters and events. As with quick mission, you have specifically defined objectives that should be completed. Accomplishing them will be more time-consuming and will generally mean you have to travel the ocean to hunt for ships and reach specific areas. Due to the nature of the game, it is perfectly possible to encounter unforeseen – even to the mission designers – events on the route, so each patrol will be an unique experience.
ConTenT
MiSSioN 1 – huNt for wouNded Bear, 1942
Briefing: After the Battle of Coral Sea, which took place in May, one of the most important Japanese carriers – Shokaku – was send home for repair. Our ULTRA code-breaking service intercepted a message about fleet carrier Shokaku leaving the port of Rabaul and heading for Celebes Sea. For us to intercept before the ship before it reaches its home waters would be a great blow to the Japanese Navy.
Primary objective: Intercept and sink the fleet carrier Shokaku at all costs.
MiSSioN 2 – philippiNeS attaCk, 1941
Briefing: The Philippines are under siege and the Japanese Navy is invading the island from all directions. We must delay the invading force in order to establish defensive positions. Our submarines will form a patrol line and will report enemy fleet moves and engage any landing force.
Primary objective: Engage Japanese landing force.
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MiSSioN 3 – lifeguard, 1944
Briefing: With the U.S. invasion of Saipan, a Japanese counter-attack is imminent. We expect heavy air-to-air fights and possible an encounter between the U.S. 5 Navy. Our submarine force will perform reconnaissance and lifeguard duty in the Philippines seas.
Primary objective: Perform reconnaissance and lifeguard duty mission around Saipan.
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Fleet and the Japanese
MiSSioN 4 – Cloak aNd dagger, 1943
Briefing: Singapore is one of the major ports of in the Southeast Asia. Our intelligence service wants to insert an agent there to spy on the enemy harbor traffic.
Primary objective: Insert the agent near the port of Singapore.
MiSSioN 5 – hellCat, 1944
Briefing: With our advance in Marianas and the expansion of our air cover, the only safe Japanese waters remain the Sea of Japan. Equipped with the latest sonar model, the submarines will try to pass the heavily mined straits around the home waters and infiltrate in Sea of Japan.
Primary objective: Infiltrate in Sea of Japan and sink merchant ships.
MUseUM
The museum option in the Main Menu allows you to view the ships, submarines, and aircraft from all the nations portrayed in the game. You should visit the museum from time to time to keep yourself educated, and to train in the art of ship recognition.
If you move the mouse over the upper part of the screen, a small menu will drop down that will allow you to browse through the ships available in the game. There are three combo boxes from which you can choose the country, the unit type, or a specific ship. In the bottom right corner you can find the button that opens up the Recognition Manual.
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In the upper right corner you can find the Close button, which will take you to the Main Menu page.
onlIne MoDes
Silent Hunter: Wolves of the Pacific can also be played in multiplayer using a LAN connection or over the Internet using Ubisoft Matchmaking dedicated servers (more details in Multiplayer section).
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InTroDUCTIon
“When I assumed command of the Pacific Fleet on 31 December 1941 our
submarines were already operating against the enemy, the only units of the Fleet
that could come to grips with the Japanese for months to come. It was to the
Submarine force that I looked to carry the load until our great industrial activity
could produce the weapons we so sorely needed to carry the war to the enemy. It is
to the everlasting honor and glory of our submarine personnel that they never failed
us in our days of great peril.”
(Admiral Chester W. Nimitz)
For the United States, the Second World War started suddenly and bluntly with the attack on Pearl Harbor. In that chaos, the entire battleship force of the Pacific Fleet was eliminated, negating the U.S. as a maritime power according to the pre-war thinking on naval warfare.
Among the few ships that remained were the U.S. aircraft carriers, which would win the battles to come, and the submarines, which would win the war.
The Submarine Service started the war with good boat designs but an outdated doctrine that called for over-cautious attacks and put too much emphasis on operations against enemy warships.
With time, the service and its commanders developed into a force to be feared. They fought hard, and got bloodied but learned their lessons and further developed their boats and tactics in accordance with the realities of submarine warfare in the Pacific.
By the end of 1944, the Japanese merchant marine was practically wiped from the surface of the Pacific. The U.S. Silent Service contributed overwhelmingly to this accomplishment. Victory in the Pacific was owed, in no small part, to these men.
In Silent Hunter: Wolves of the Pacific, you command a submarine of one of the main types in the U.S. Submarine Service. You will take part in battles and missions similar to those that real submariners had to go through. Like the real captains of the time you may get relieved from command if you are not aggressive enough in the face of the enemy, or your career may be cut short by a lucky shot from an enemy subchaser.
While Silent Hunter: Wolves of the Pacific is a computer game and keeps the user safe from the real dangers or submarine warfare and service, we believe it gives the public an idea of what the real crews manning the submarines did voluntarily.
Silent Hunter: Wolves of the Pacific is our homage to the men of the U.S. Silent Service and the feats they accomplished.
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sHIPs ID
IMPerIal jaPanese navy
BattleShipS
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airCraft CarrierS
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23
heavy CruiSerS
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light CruiSerS
25
deStroyerS
26
27
freighterS
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