Games PC SUMMONER User Manual

www.summoner-thegame.com
www.thq.com
CONTENTS
Installation 2 The Controls 3 Main Menu 5 Options 5 Playing the Game 7
Game Screen and hud 7 Dialogue 9 Combat 10 Interface Screens 13 Switching Characters 18 Levels and Experience 18 Spells Menu 19 Skills Menu 21 Traveling to Other Cities and Locations 22
Summoning 22 Items 24 The World of Summoner 25 The Mark of the Summoner 27 The Characters 28 Saving and Loading 31 Multiplayer 32 Hints/Tips 34 Credits 36 Technical Customer Support 38
1
Installation
Insert CD 1 into your computer’s CD-ROM drive. After a few seconds the Install Program will begin automatically. If you have autoplay disabled you will need to double-click on the “My Computer” icon and then on your CD-ROM icon. Once the CD-ROM window has opened, double-click on the setup icon to begin installation.
Follow the on-screen instructions that appear after the Install Program begins.
When the game has finished installing, the Main Menu will appear. Please consult page 5 of the manual for instructions on beginning a new game.
If you experience problems installing Summoner consult the README.TXT located on Disc 1 or check out the support page at www.thq.com/support.
At the time of printing, all material and content contained herein was and is current. However, some elements of instruction and gameplay may have since changed slightly. We strongly recommend that you view the README.txt file located on Disc 1 to accommodate the possible changes.
Minimum Specs
Windows 95/98/ME compatible computer system with DirectX 8 Pentium II or K6-2 400 MHz Processor 3D Graphics Accelerator Card with 4MB of RAM (such as a Voodoo 2) or better 64 MB RAM 4x CD-ROM 800 MB of Free Hard Disc Space DirectX certified sound card 100% Microsoft compatible mouse and keyboard
Recommended Specs
Pentium III or K6-2 500 MHz Processor Voodoo3 or TNT2 Graphics Accelerator Card 128 MB RAM EAX compatible sound card
on your PC, please
Supports
Internet or LAN multiplay via TCP/IP
2
THE CONTROLS
In Game Controls
Mouse: Move the cursor on screen
(both in-game and on menus) to highlight available options and move a character or party to a desired location.
Note: To move your party or a single character using the mouse, you may move the cursor to an available spot on the ground and simply click or hold the mouse button down. If you point and click, the charac­ter will travel to that spot and stop. If you hold the mouse button down, the character will follow the cur­sor continually.
Note: Moving the cursor to the extreme left edge of the screen will rotate the camera counter-clockwise. Similarly, moving the cursor to the extreme right edge of the screen will rotate the camera clockwise.
Left Mouse Button: Activate highlighted
option/Confirm/Select
Right Mouse Button: Initiate Chain Attack (see page
11 for more information)
Q: Toggle on/off Quest
Journal menu
R: Toggle on/off Character
Status menu
I: Toggle on/off Character
Inventory menu
S: Toggle on/off Skills menu
Enter: Enter/Leave combat mode
C: Toggle on/off Spells menu
M: Toggle on/off Map Screen
H: Toggle on/off Solo Mode
Space Bar: Pause/Unpause gameplay
Tab: Cycle through available
characters
3
Print Screen: Take a .jpeg screen shot of
the current gameplay frame that is stored in the Summoner root directory
ESC: Toggle In-Game Menu (see page
13 for more information)
Left Arrow Key: Rotate camera clockwise
Right Arrow Key: Rotate camera counter-clockwise
Up Arrow Key: Zoom in camera
Down Arrow Key: Zoom out camera
F12: Toggle High/Low/Auto Camera
Note: Selecting the “Inverse Camera” option in the Options menu will cause the camera commands to work inversely. Selecting this option will only affect the key­board commands.
Menu Controls
Mouse: Move cursor to select
Left Mouse Button: Scroll between/change available
Right Mouse Button: View inventory item options
available options
options and/or menu screens
(not always available)
4
MAIN MENU
rom the Main Menu, you can choose to start a new game, continue a saved game, play a multiplayer
F
game, view the options menu, view the list of credits, or quit. Use the mouse to highlight an option and click on it.
Start New Game—Begin a new game of Summoner
Continue Game—Load a previously saved game . You must have at least one saved game to see this option. See saving and loading on page 31 for more information.
Multiplayer—Begin a multiplayer game of Summoner
Options—Adjust the game settings.
Credits—Display the credits.
Quit Game—Quit the game.
.
OPTIONS MENU
ustomise your gameplay experience with the Options Menu. Use the mouse to highlight an available option and
C
click to toggle the settings.
AUDIO
Use the mouse to increase or decrease the audio settings.
Sound Volume—Increase or decrease the volume of the sound effects.
Music Volume—Increase or decrease the volume of the music.
EAX—Toggle EAX on or off.
.
VISUAL
Detail Levels—Choose the level of detail (low, high, auto) you desire for characters.
5
Texture Detail—Choose the level of detail (low, high)
you desire for the in-game textures.
Lighting Quality—Choose between Vertex or Dynamic lighting.
Fogging Plane—Choose the fogging distance (low, medium, high).
Character Lighting—Choose the amount of ambient lighting on your character (low, medium, high).
Anti-Aliasing—Toggle on or off (This option is avail­able only when used with a video card that supports an anti-aliasing feature.)
Note: Unless you are using a high-end computer, it is recommended that you do not choose the highest set­tings for all available options as some slowing in gameplay could occur.
GAMEPLAY
Solo Mode Confirm—Select ON to activate a pop-up window each time you choose to enter solo mode. To enter solo mode without a pop-up window, select OFF. See page 18 for more information on solo mode.
Invert Camera—Toggle the camera controls as either regular or inverted.
Conversational Camera—Choose to toggle different options for the conversational camera. The available options are: 1) Never zoom the camera in during con­versation with npc during conversation with npc camera in during conversation with important npc
See controls on page 3 for more details on the game camera and camera control.
Combat Chaining—Choose to select either manual or auto for Chain Attacks. You control Chain Attacks when the manual setting is selected. The computer will control Chain Attacks when the auto setting is selected. See page 11 for more detail on chain attacks.
s, 2) Always zoom the camera in
s, and 3) Only zoom the
s.
6
PLAYING THE GAME
oseph begins his adventure in the farming village of Masad. When beginning a new game, a tutorial is available to help you become accustomed to the game con­trols and explain how to talk to other characters, how to find items, and how to
J
engage the enemy in battle.
It is highly recommended to use the tutorial to learn how to play Summoner
.
11
2 1 3
1. MAP Button
2. MENU Button
3. SOLO Button
4. Sun Dial
4
5. Swords Icon
6. Profile Icon
7. Spell Icon
8. Journal Icon
7
6
5
10
9
8
9. Chest Icon
10. Figure Icon
11. Programmable Hot Keys
The Game Screen And HUD
he game screen provides important information for each character in your party. You will also be able to view the surrounding environment containing Non­Player Characters (npc
T
Player Characters
Along the bottom of the screen are pictures of each character in your party. Press the tab key to scroll through party members. You control the character that is highlighted.
Health Points Bar (hp)
Below each character’s portrait is a red Health Points Bar. This shows how much health (hp) a character has left. Watch this meter closely when in combat and heal characters that have low hp. When the red bar disappears, the character is incapacitated.
s) to talk with, enemies to battle, and items to find.
7
Action Points Bar (AP)
Beneath the character’s hp Bar is a blue Action Points Bar. This displays how many Action Points (ap) a character has remaining. Action Points are spent to cast spells, attempt chain attacks, and use active skills. When a character has spent all of his ap, he is unable to cast spells, attempt chain attacks, or use active skills available to him. ap will slowly regenerate over time.
The Heads Up Display (hud) contains the following elements:
1. MAP Button
Click here to bring up the Map menu. For more infor­mation on the map, see page 17
2. MENU Button
Click here to bring up the in-game menu
3. SOLO Button
Click to toggle Solo Mode. For more information on Solo Mode, see page 18
4. Sun Dial
Click here to pause the game
5. Swords Icon
Click to toggle on/off combat-ready mode
6. Profile Icon
Click to bring up the Character Status Menu
7. Spell Icon
Click on the book to bring up the Spells Menu Screen
8. Journal Icon
Click to bring up the Quest Journal Menu Screen
9. Chest Icon
Click to bring up the Inventory Menu Screen
10. Figure Icon
Click to bring up the Skills Menu
11. Programmable Hot Keys
The empty boxes immediately next to the icons are reserved for customisable hot keys. You may choose to drag spells, skills, or a combination of both spells and skills from the in-game menus into the boxes. The boxes have been pre-assigned numbers 1 through 6 left to right, top to bottom. Pressing the corresponding numerical key on the keyboard activates the spell or skill assigned to that box. The spell or skill can also be activated by simply clicking on the icon.
8
Dialogue
hile traveling through the villages, towns, and castles of Medeva and Orenia, you can
W
Approach a character and select them by highlighting them with the cursor. Click on the highlighted character to begin the dialogue.
If a character has something impor­tant to say, the dialogue bubble shows two exclamation marks (!!). These characters often possess criti­cal information regarding Joseph’s quest, or they might offer optional adventures to embark on. Some characters may need to be visited more than once before they give you critical information.
The dialogue window contains two areas. The top half of the window displays what the npc is saying. The bottom half lists the available questions or responses. When the npc’ word more will be displayed. Use the cursor and click to scroll through the rest of the text.
Sometimes Joseph has many questions to ask a char­acter or has multiple responses to their questions. When more than one question or response is dis­played, use the cursor to select an available phrase and click on it to talk to the npc. When the discussion for that topic has been completed, it is removed from the Topic List. New topics will be added to the list as more information is revealed.
To exit the dialogue at any time, click the X at the top right corner of the dialogue box. Otherwise, select fare well to end the discussion. Important conversa­tions cannot be aborted.
talk to any of the characters you meet.
Note: Joseph will also come across characters talking to each other. When Joseph can hear the conversation, you will see a smaller text box above the two npc asterisk above his head (*) is the npc currently talking in the conversation.
s speech is too long for the dialogue window, the
s. The character with an
9
Combat
oseph will encounter many hostile characters and monsters while traveling through the lands of Medeva and Orenia. Even as the adventure begins,
J
Orenian soldiers have destroyed Masad, Joseph’s village, and they are searching the area for survivors. Learn to use the combat techniques below to save yourself and your party members from the enemies and monsters that roam the world of Summoner
The Combat System
A hybrid system of real-time and turn-based combat is used for all battles in Summoner take turns attacking each other. Combat begins when either character takes the first action.
The Chain Attack system enables you to extend your turn. Every time a new attack is added to the chain, you gain one additional attack. When you final­ly fail to add an attack to the chain, your turn is over. See page 11 for more information on chain attacks.
This turn-based system occurs in real time, which means you do not have to wait for the enemy’s attack before moving or targeting a new opponent. You can move the party members
around the battlefield at any time, gaining a height advantage on higher ground if avail­able. You can also use the cursor to target a new enemy, or you can run away from combat if your hp is too low.
Initiating Combat
Try to surprise an enemy by approaching it from behind or out of view. This will give you an advantage on your first attack. If more than one enemy is within range, choose your target with the mouse and cursor. The red cursor points to the currently selected enemy, with a red bar above each enemy’s head. The red bar represents their hp. Click on the selected enemy to attack.
Once a foe is selected, Joseph engages in combat, continuing to fight until you give him another com­mand or until he or his opponent runs out of hp. You can reposition Joseph by using the mouse and cursor, or you can run away from the battle if your hp is low.
Enemies always fight to the death. If you run away from combat, your opponents will pursue.
10
. In battle, opponents
.
Note: You can exit/leave the combat-ready mode at any time by clicking on the sword icon located on the on-screen hud or by pressing the enter key.
Damage
During combat, numbers appear above each charac­ter’s head. The numbers represent how much health has been subtracted from a character’s hp. White num­bers indicate the damage done to enemies, while yel­low numbers show how much damage Joseph and his friends have sustained.
Combat Advantages
In addition to receiving a bonus for a surprise attack, Joseph and his party can gain positive or negative com­bat modifiers. The numbers in blue show the percentage modifiers (if any) for a character’s attack. Attacking from higher ground adds a bonus, while attacking from lower ground results in a penalty. These combat modifiers affect the damage inflicted against opponents as well as the damage sustained from enemy attacks. You may also receive a bonus by attacking a creature from behind.
Note: Highlight an enemy with the cursor at any time
to view the creature’s health bar.
Chain Attacks
During combat, Joseph has the ability to perform a chain of special attacks against the enemy. While attacking the creature, a chain symbol appears over Joseph’s head.
When the symbol appears over Joseph’s head, click the right mouse button to begin the Chain Attack. For each additional attack, click the right mouse button until you are unable to continue. For each successful Chain Attack, you get the chance to perform another one. With each successive Chain Attack, your timing needs to be more precise in order to continue the chain. As long as you continue the Chain Attack, your opponent cannot strike. When the chain is broken, your opponent’s turn begins.
If you click the right mouse button too quickly or are unable to press it in time, the Chain Attack fails and the text too fast or too slow is displayed on the screen. Try to adjust your timing to master the Chain Attack.
Each party member has a different combination of Chain Attacks.
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Joseph’s Chain Attacks
• Added Blow—Standard secondary attack.
•Desperation—Does damage with the amount of
damage taken.
• Confusion—Removes APs from enemy.
• Revitalise—Party regains HP.
• Burn Hands—Does fire-based damage.
• Push—A successful push will increase the chance
for the next attack.
• Mind Drain—Target loses AP, while Joseph recovers AP.
• Life Leech—Does damage and recovers HP.
Flece’s Chain Attacks
• Added Blow—Standard secondary attack.
• Kick—Increases chance to hit with blunt melee attack.
• Mug—Steals gold and inflicts medium damage.
• Leg Swipe—Slows target and does medium damage.
• Arm Slice—Cripples target and inflicts
medium damage.
• Blind Stab—Blinds target and causes little damage.
• Desperation—Does damage with the amount of
damage taken.
• StaminaAtk—Does damage with the amount of AP left.
• Silence—Target cannot cast spells.
Rosalind’s Chain Attacks
• Added Blow—Standard secondary attack.
• Shock GRSP—Does energy-based damage.
• Bless—Party takes less physical damage.
• Confusion—Removes APs from enemy.
Jekhar’s Chain Attacks
• Added Blow—Standard secondary attack.
• Kick—Increases chance to hit with blunt melee attack.
• Axespin—Damages all nearby targets with axe only.
• Earthshaker—Knock down nearby targets with
blunt weapon only.
• Mend—Recovers small amount of HP.
• Desperation—Does damage with the amount
of damage taken.
• Sacrifice—Does double damage, but you lose
your own HP.
• Life Leech—Does damage and recovers HP.
By performing Chain Attacks frequently, your charac­ters can gain new Chain Attacks to add to their arse­nal. These can be assigned to specific keys by using the Skills Menu. See page 15 for more information.
Note: Chain Attacks are only available during melee combat and cost Ability Points to perform. Use faster weapons to perform longer Chain Attacks.
12
After Combat
When the enemy has been killed, you can pick up any gold and items that were dropped during battle. Use the cursor to highlight available items and click the mouse to pick them up and/or view the Contents Menu.
In the Contents Menu, you can choose to take everything right away by selecting the option pick up selected. To be more selective about the items, use the cursor to select an item and click on it. You can leave an item behind by selecting it and clicking. A red X should appear next to it. If you decide you would like to take the item after all, select it again by click­ing. A green check mark will appear. When finished, choose pick up selected and click.
Interface Screens
ress the esc key to pause the game and view a list of inter­face screens. Highlight an
P
option and click to confirm the selec­tion. To learn more about Saving and Loading a game, see page 31. Select quit to return to the Main Menu with­out saving your game.
Inventory
The Inventory screen displays all of the items and gold your party has collected and equipped. From this screen, you can equip any of the characters with new items, or you can unequip unwanted items.
Note: You can switch characters by clicking on the arrows next to the character’s name.
Selected Character—The left side of the screen shows the selected char­acter. The weapons and armour he or she has equipped are shown in the boxes around the character.
Equipped Items—Use the cursor to highlight an equipped item and click the right mouse button to view the Inventory Options for that item.
• Identify—Some magical items need to be identified
before they can be equipped. Only characters with the Appraise skill can identify items.
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• Info—View the relevant information for the selected
item. Skills and skill levels required to equip weapons and armour are listed in Item Info.
• Unequip—Remove the item from the character’s body.
Destroy—Permanently destroy the item.
• Cancel—Return to the Inventory screen.
Note: Not all of these options are available for
every inventory item.
Party Items—The right side of the screen displays a list of Party Items. These are the items you have either found on your adventures or have purchased from a merchant. Click on the icons near the bottom of the screen to sort items by Weapons, Armour, Rings, Magic, and Miscellaneous.
• Weapons—All of the equipped and unequipped
weapons are listed here.
• Armour—Everything you own from footwear to head-
gear is shown on this list.
Magic—Potions, draughts, and tonics are listed.
Jewelry—Rings and necklaces the party
has accumulated.
• Misc—All other miscellaneous items owned by the
party appear on this list.
Available Gold—The amount of money you possess is shown on the bottom of the screen, next to a pile of gold. The number represents how many Gold Pieces (gp) you currently have. You can use gp to purchase weapons, armor, potions, rings, and other items.
Skills
The Skills screen shows the primary Skills for each character.
• Selected Character—A portrait shows the face of
the Selected Character. All the information displayed is for this character only. Click on the arrows near the character’s name to switch characters.
• Character Information—Beneath the portrait is a list
of primary statistics.
Level —As you gain Experience Points (Exp), your level increases.
Exp—This lists your current experience points. You earn experience by defeating opponents in combat as well as completing quests and tasks.
To Next—The number of experience points needed to gain the next level is displayed.
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HP—The character’s Health Points are displayed here. You earn more HP with each level gained.
AP—This shows your current Ability Points. Without AP, you cannot use Chain Attacks, spells, or active skills.
Speed—The higher the Speed percentage, the better your chances of successfully completing a Chain Attack.
Damage—The higher the Damage modifier, the more damage you will inflict on an enemy. As you gain more experience and find better weapons, this Damage modifier increases.
Protection—A higher Protection modifier reduces the amount of damage you sustain from enemy attacks. Equip better armor and gain levels to increase your Protection modifier.
• Skills—To the right of the screen
is the Skills column. As you gain experience, you can increase the modifiers, awarding points to each character at your discretion. Below are Joseph’s beginning skills. This list will grow as Joseph progresses through his adventure.
• Sword Weapons—Increase this number to
improve Joseph’s swordsmanship.
• Dodge—Raise the Dodge modifier to better avoid
attacks during combat.
• Summon—Increases the power assigned to the summoning rings and enables Joseph to sum­mon more creatures. Joseph does not start out with the Summon skill.
• Heal—Increases the amount of hp that can be restored by casting a Heal spell.
• Chain Attacks—Joseph gains new Chain Attacks as you progress through Summoner
. You cannot
assign skill points in the Chain Attacks section, but you can assign the Chain Attacks to the following keys: alt , caps , shift , ctrl . Use the cursor to highlight the desired Chain Attack, then click to select it. Now highlight and select an available key to bind the Chain Attack to that button.
Note: Only 4 Chain Attacks may be used at any given time—even if your character has more than 4 Chain Attacks in their Skills Menu inventory. If you choose to use the right-mouse button to activate Chain Attacks, the computer
15
will go through your selected Chain Attacks in order each time a Chain Attack is successfully executed. Chain Attacks can only be executed when the chain symbol is visible.
Status
The Status screen displays a character’s Resistances and Status Effects and shows his or her main combat objective.
• Resistances—The percentages to the right indicate
how resistant a character is to each type of attack.
Slashing—A higher percentage reduces the amount of damage sustained from slashing weapons, such as swords.
Piercing—The higher this modifier, the less dam­age a character sustains from piercing weapons like daggers.
Blunt—This reduces the damage taken from blunt weapons like war hammers.
Fire—Decrease your hp loss from Fire-based spells.
Ice—Decrease your hp loss from Ice-based spells.
Energy—Reduce the damage sustained from Energy-based spells.
• Magic—Increase your ability to avoid Magical attacks altogether.
• Status Effects—Whenever a character is afflicted, the
affliction appears in the Status Effects list. Once the effect has been cured or has worn off, it disappears from the screen.
While viewing the Resistances and Status Effects screen, click to alter the Artificial Intelligence (ai) script for each party member. This changes their primary combat objec­tive—the way they engage the enemy during battle while you are controlling another character.
AI Scripts:
• Melee—Send the character in for
hand-to-hand, hack-and-slash style combat. The character picks the closest enemy and begins attacking.
• Support—Support characters attack
creatures that are not being attacked by anyone else. When any ranged attacker (i.e., using ranged weapons or spells) is directly attacked, a support character will
• Range—Useful for characters who have a ranged
weapon, like a bow. The character shoots enemies that are being attacked by others. This lessens the
16
attack that enemy.
chance that the enemy will divert its attention to the ranged attacker.
• Healer—A character set to Healer will heal the
other party members when they’re low on hp. If there is no one to heal, a healer acts as if given the Melee command.
• Caster—A character set to Caster avoids any sort of
Melee combat and will stay behind the front lines, casting offensive and defensive spells.
• Healer/Caster—A combination order set, this charac-
ter casts combat spells until a party member is low on hp, at which point he or she casts healing spells. Be careful to watch your ap! A Healer/Caster is bound to use a lot of ap casting combat spells and could run out when a party member needs to be healed. However, ap won’t drop below a minimum level.
Quest Journal
Every time Joseph is asked to com­plete a task, it is added into his Quest Journal. The journal is sepa­rated into a quest section and a description section.
• Quest—As Joseph gains more
tasks, they are listed here.
• Description—When you highlight
a Quest, its description appears in the Description section. Each Quest’s description reminds you of the tasks needed to accomplish it. Descriptions are updated when new information is gained.
Note: There are two types of Quests: Required and Mini­Quests. It is not essential to complete the Mini-Quests to finish the game. You can call up the Quest menu at any time by pressing q on the keyboard or clicking on the quest icon located on the hud.
Map
As Joseph and his party explore new areas, the areas become visible in the Map screen. When you look at the Map, you see three important details.
• Your current position is represented by a white cone. You are standing at the point of the white cone, where the cone indicates the direction of the camera.
• Explored areas can be seen as soon as you view the Map screen.
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• Areas you still need to explore are blacked out and mysterious.
If the current area has more than one level (layers), click on the arrows on the bar labeled layer to explore other layers. You cannot view a layer’s map until
you’ve actually explored that layer.
Switching Characters
As more people join your party, you can control them individually during the adventure or in combat. You can also scroll between their Skills and Status interface screens. Simply press tab or click on the arrows near the character bar to switch charac­ters. The selected character’s portrait, on the bottom of the screen, becomes highlighted and the circular icon is now beneath his or her feet.
Solo Mode
You can have any of the characters leave the party at any time to continue adventuring on their own. To do this, first make that character the active character, then press the h key. Now you can control the active charac­ter individually without the others following. You can still select the other characters by using the ta b key.
Pressing the h key again takes the character out of Solo Mode and the entire group rejoins the active character.
Note: You can also click on the solo icon on the hud to activate Solo Mode.
Levels and Experience
xperience is gained by defeating enemies and com­pleting quests. When a char-
E
acter has accumulated enough expe­rience points, he or she attains the next experience level.
Each time a character “levels up”, his or her maximum hp and ap stats increase. Additional skill points are also gained. A flashing “+” symbol
or she has skill points to distribute.
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appears on a character’s portrait if he
To distribute skill points, press the r key for the Character Menu. Now use the cursor to highlight the skill you would like to increase. Finally, click on the plus symbol (+)to increase that skill by one point. No skill level can be raised higher than the character’s current experience level.
Note: Skill points are permanent once you exit the Skills screen.
Spells Menu
ress the c key or click on the Spells icon to gain access to the Spells Menu. Here, you
P
can select any spell a character has learned and cast it against an enemy or on a party member.
Along the top of the menu are the six different categories of spells. Use the cursor to scroll through the six categories of spells. Press the tab key to view a different party member’s spells.
• Heal—These spells heal and cure your party members.
• Dark—Spells in the Dark circle, such as the Blind
spell, are typically used against the enemy.
• Energy—Energy spells draw their power from the
surrounding air to cast powerful magic. Lightning is an example of an Energy spell.
• Holy—The spell caster calls upon the gods to help
cast Holy spells. These are mainly used to protect or bless the party.
• Fire—Fire spells include such attacks as Fireball,
Meteor Storm, and Inferno.
• Ice—These spells damage your opponent with ice
projectiles (e.g., Icicle and Blizzard) or paralyse them with freezing attacks (e.g., Icy Sleep and Ice Coffin).
To cast a spell, first highlight one with the cursor. Then click on the highlighted spell to begin casting. A cur­sor appears on an enemy, party member, or the ground (depending on the type of spell chosen). A spell that helps Joseph and his allies can be used only on them. An offensive spell can target only the enemy.
Casting a spell reduces a character’s ap, as shown by the blue bar next to his or her portrait. Characters recover ap slowly over time.
As a character’s skill in a spell circle increases (see lev- els and experience on page 18), he or she gains access
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to more powerful spells within that circle. Higher-level spells cost more ap than lower-level spells.
NAME CLASS AP COST
Heal Cure Regenerate Resurrect Vitalise Revive
Blind Silence Invisibility Death Life Drain*
Light Lightning Empower Power Leech
Bless Protect Faith Curse
Fire Arrow Fireball Meteor Storm Wall of Fire Inferno
Icicle Ice Sleep Freeze Blizzard Ice Coffin
*Available to Wraith only
Heal Heal Heal Heal Heal Heal
Dark Dark Dark Dark Dark
Energy Energy Energy Energy
Holy Holy Holy Holy
Fire Fire Fire Fire Fire
Ice Ice Ice Ice Ice
4 2 4
10
5
20
2
3 20 20
1
1
3
8 15
4
8 10 20
3
6
6 10 20
3
4
6 15 20
SKILL POINTS
REQUIRED
1 2 4 6 8
10
1 2 8
10
1
1 2 7
10
1 3 7
10
1 2 4 7
10
1 3 5 7
10
HIT CHANCE
100% 100% 100% 100% 100% 100%
60% 60%
100%
30% 80%
100% 100% 100% 100%
100% 100% 100%
75%
100% 100% 100% 100% 100%
100%
65% 55%
100%
50%
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Skills Menu
ust like the Spells Menu, you can access the Skills Menu from the Game Screen. Press the s key or click on the Skills icon to view the list of available
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skills for each character.
Along the top of the menu are six different categories of skills. Use the cursor to highlight and select a cate­gory or press the tab key to access other party members’ Skills Menus.
• Combat—These skills include the ability to
Backstab, Dodge, or Parry when in battle.
• Stealth—Some of the characters can choose to
sneak or hide by using their Stealth skills.
• Creation—Joseph summons creatures using the
Creation skill.
• Examination—Depending on the
character, this skill enables you to assess a potential enemy’s hp or to look at a door to see if you can pick the lock.
• Weapons—The Weapons category
shows the types of weapons each character can use in combat.
• Spells—This displays the type of
Spells a character can cast.
There are two types of skills: Active and Passive.
Active Skills
Active skills are employed like spells. Using an active skill costs Ability Points, represented by the blue bar next to a character’s portrait. Early on, characters do not have many active skills. More skills become avail­able to the party as they gain experience levels.
Passive Skills
Passive skills are automatically activated in the appro­priate situation. You can see the status of passive skills in the Skills menu, but they are never selectable.
The skills in the Weapons and Spells categories repre­sent each character’s proficiency with those weapons or spells. At level 1, Joseph has a low proficiency with Sword weapons. This means he can wield swords but is not particularly skilled in their use. Skills are rated from 1 to 10, with 1 being the lowest.
For more information on assigning skill points to your skills, see interface screens on page 13.
21
Traveling to other cities and Locations
hen Joseph needs to travel significant dis­tances, he does so in the World Map view.
W
world of Summoner villages. Prior to traveling, npc mation on how to get to the next location. World Map view is usually initiated when Joseph crosses an area marked with a yellow line. While in the World Map view, a compass will indicate which direction Joseph is traveling. Use the mouse and cursor to move the party to the next town, village, forest, or dungeon.
The World Map is an overhead view of the
, showing neighboring towns and
s will give Joseph infor-
SUMMONING
oseph was born with the ability to summon crea­tures. However, there is only one way a Summoner can release creatures into the world—through the
J
use of summoning rings. Joseph will have to find these summoning rings in order to use his unique and powerful skill.
Each summoning ring you obtain enables you to summon a different creature.
1. To summon a creature, open the Skills Menu by pressing the s key or clicking on the Skills icon.
2. Click on the Creation icon.
3. You now see the summon skill, with your assigned skill points next to it. Click to view a list of creatures to summon.
4. Highlight a creature and
5. Now a cursor appears on-screen. Use the cursor to find a safe place for the summoned creature to appear. If the cursor is red, there is not enough room for the creature to appear. Move the cursor until it turns blue.
6. Click to begin the summoning.
7. The summoned creature becomes a member of the party and can be controlled as a normal party mem­ber. It can also complete Chain Attacks on the enemy.
The experience level of the summoned creature depends on how much power the corresponding ring has accumulated. Although you do not need to be
22
click to confirm.
wearing a summoning ring to summon the correspon­ding creature, the ring gains power only while you have it equipped.
As Joseph gains experience, any summoning rings he has equipped will increase in power. The amount of experience acquired by these rings depends on Joseph’s Summon skill. The higher his Summon skill, the more power his summoning rings gain.
While trying to summon creatures into the world, be aware of the following rules:
• Creatures cannot be summoned in town.
• Once you leave a level, any creature Joseph has summoned is removed from the party.
• If Joseph loses all his hp and is rendered unconscious while a summoned creature is alive, he loses control of the summoning. If Joseph is revived, he cannot sum­mon a new creature until the old one is killed.
• It costs life to give life. Joseph will lose points from his Maximum hp whenever he summons a creature. The Maximum hp he used to summon is returned to him only when he banishes a summoning or exits an area. If the summoning is killed in battle, Joseph will have lost those Maximum hp points forever.
The following is the list of possible creatures Joseph can summon:
• Golem
• Red Minotaur
• Blade of Urath
• Blue Imp
• Blackfire Elemental
• Blood Elemental
• Poison Elemental
• Mist Elemental
• Wraith
• Jade Golem
• Celestial Samurai
• Jade Dragon
• Water Dragon
• Four Winds Dragon
• Forest Dragon
23
ITEMS
s Joseph explores the continents of Medeva and Orenia, he will come across various items to either use, equip, or sell. Sometimes, npc
A
will ask Joseph to find a particular item of interest and bring it back for a reward.
• Weapons—You can find Blunt, Piercing, Slashing,
or Ranged Weapons in stores or after combat. Sometimes a faster weapon is better than a slower weapon that causes more damage because Chain Attacks are easier with a faster weapon. Be sure to equip the most appropriate weapon according to each character’s list of skills. Skills and skill levels required to equip a weapon are listed in Item Info.
• Armour—Armour helps protect characters from
attacks. Some characters can wear only light armour, while others can wear heavier, more encumbering armour. Equip the best armour for each member of the party. Skills and skill levels required to equip armour are listed in Item Info.
• Rings and Necklaces—Aside from the summoning
rings, other rings and necklaces exist that can alter a character’s protection rating, spell casting abilities, or combat abilities. Be sure to view a ring’s informa­tion before giving it to a party member.
• Potions—Potions, scrolls and tomes can restore or
increase a character’s hp and ap. Scrolls and tomes have spells, too.
• Miscellaneous—Joseph needs to find other items and
bring them back to npc
Aside from finding items after defeating an enemy, items are also scattered throughout the world of Summoner Barrels, boxes, and wells might contain anything from gold coins to armour and weapons.
To search for items, use the mouse to hover the cursor over the area you wish to search. If the area contains a hidden item, the container will highlight. Click to col­lect the item. Gold is picked up automatically, and the Contents Screen lists any other items found in the con­tainer. See after combat on page 13 for more informa­tion on the Contents Screen.
s to gain rewards for his trouble.
.
s
24
The WORLD Of SUMMONER
n the mythology of Summoner™, Ghuval the Maker of All Things created the world, Khosos. Urath, god of the Sudani, struck the earth with his sword
I
and split Khosos into many continents and islands.
Summoner
Orenia and Medeva.
The Kingdom of Medeva
T
year war known as the Medevan Conquest. The calen­dar of Medeva is reckoned by the first year of the Conquest (1 vm, or “Vorhno Medeva”). Summoner begins in the year 596 vm.
Bellias VI now rules the Kingdom of Medeva. As a youth, Bellias distinguished himself at the battle of Tormannen, a victory that rallied the armies of the crown in the civil war of 577. The following year he married Queen Galienne, daughter of the late Duke of Tarhimun, a marriage that secured the power of the monarchy and brought peace to his troubled realm. Bellias’ brother, Prince Sornehan, helps the king govern Medeva through his network of spies and informants.
takes place on two of those continents:
hirteen kings once ruled over the realms of Medeva. The princes of the Rhunari clan uni­fied these kingdoms over the course of a 300-
25
Some places of interest in Medeva:
Masad
Masad is a farming village on the Darhu River, north of Lenele. Joseph lives in Masad, and he begins the game here.
Lenele
A city on the Darhu River, Lenele was built on the ruins of the City of Gods. The Palace of King Bellias VI and the High Temple of Urath are located here. Lenele has four major quarters: the docks, the marketplace, the Old City slums, and the wealthy Crown district.
Iona
Iona is an island monastery off the eastern coast of Medeva. An esoteric order of mage-priests guards the divine tomes of the Great Library. These tomes are written in Aosi, the language of the gods, in which all of Creation has been written.
Khosani Stronghold
Known to its denizens as “Saanavarh,” or “Mountain of the Wise,” this is the last refuge of the Khosani, chil­dren of the earth god Vadagar. Twelve thousand years ago, the sea god Amasido destroyed their cities in a great flood.
Ikaemos
The ruins of an empire that flourished near the end of the Chaos of Ten Thousand Years, the palace of the Priest-Kings of Ikaemos now lies hidden within a vast swamp.
The Empire of Orenia
urod the Usurper rules the empire of Orenia, a realm far to the north across the
M
imperial priesthood, the Society of the Jade Temple, Murod seized the throne of Orenia in the year 574 vm, murdering the Emperor Gaodi II and his entire family.
Murod executed the priests of the Jade Temple after they prophesied that one born with the Mark of the Summoner would destroy him. Now the Society sur­vives as a rebel army fighting against Murod’s tyranny. Their leader is a mysterious woman named Aoqi.
In 596, the year that Summoner invades the Kingdom of Medeva, searching for the one born with the Mark of the Summoner.
Sea of Khadim. Formerly the leader of the
begins, Murod
26
Some places of interest in Orenia:
The Tower of Eleh
A siege tower built by the gods to storm the gates of Heaven, the original tower was destroyed in the Chaos of Ten Thousand Years. Murod has enslaved his people to rebuild the tower and install himself as the Emperor of Heaven and Lord of All Creation.
Wolong
A village on the Lake of Sorrows, Wolong is a strong­hold of the Jade Temple’s rebellion and home of the Gatherers, a sect of healers. In the legends of the vil­lage, a dragon’s tears formed the lake. The people of Wolong offer sacrifices and festivals to keep the dragon happy.
Liangshan
Lost within a forest of evil spirits, the Shrine of Liangshan is a sanctuary devoted to Dai, the Dragon of the Forest.
Jade Temple
For centuries the Jade Temple has served as the seat of imperial power, built by the First Emperor following his victory in the Battle of Nine Sparrows. The priests of the temple, now in hiding, lead the rebellion against Murod.
The Mark of the Summoner
he Summoners’ inheritance is a power greater than magic. With ancient rings, they call forth demons and golems, supernatural servants
T
and elemental creatures. Summoners have toppled empires and challenged gods. They are venerated as saviors and feared as destroyers. The chosen are born with a mark on their hand, but the origins of this gift were forgotten long ago.
Joseph now fears his power more than death itself. As a child, Joseph tried to save his village from attack­ers, but the demon he summoned slaughtered the villagers while Joseph watched in horror, his misguid­ed heroics causing the deaths of those he loved. Exiled and ostracised, Joseph vowed never to summon again.
27
THE CHARACTERS
Joseph
Role: Farmer; Summoner
Born: 577 vm (19 years old)
After the massacre of Ciran,
Joseph exiled himself to
Masad, a village on the
Emperor of Orenia.
Darhu river. Though he
has tried to forget the
horror unleashed by his power, Joseph
must learn to master
his gift and confront the
Rosalind
Role: Novice of the Order of Iona; Spellcaster Born: 579 vm (17 years old)
Rosalind is the estranged daughter of Yago, a former monk of the Order of Iona. Under myste­rious circumstances, Rosalind came to Iona as a child and is now a novice of the Order. She has begun her study of Aosi, the divine language in which all of Creation has been written.
28
Flece
Role: Thief Born: 574 vm (22 years old)
Flece grew up in the quarter of Lenele known as the “Old City,” the slums on the Darhu’s east bank. The daughter of a prosti­tute, Flece was orphaned when her mother was knifed to death in the Alley of Dogs. Flece works for Tancred, the “King of Fleas” who controls all illicit commerce in Lenele.
Jekhar
Role: Warrior Born: 575 vm (21 years old)
Joseph’s childhood friend, Jekhar lost his family when Joseph destroyed Ciran nine years ago. Jekhar swore on their graves that if Joseph ever crossed his path again, he would have his vengeance. Jekhar now lives in Lenele, capital of Medeva, where he serves in the army of King Bellias VI.
29
Murod
Role: Emperor of Orenia Born: 532 vm (64 years old)
Formerly the leader of the Society of the Jade Temple, Murod betrayed the emperor, murdered his family, and seized the throne of Orenia. Murod has enslaved his people to rebuild the Tower of Eleh and install himself as the Emperor of Heaven. Because of the Jade Temple’s prophecy, Murod has invaded Medeva to find the Summoner.
Yag o
Role: Joseph’s Teacher; Counselor of Prince Sornehan Born: 546 vm (50 years old)
A former monk of the Order of Iona, Yago left the monastery to find the child born with the Mark, but his efforts to teach Joseph failed when the boy destroyed Ciran. After Joseph renounced his gift, Yago traveled to Lenele, where he now serves as counselor to Prince Sornehan, brother of the king.
The Four Riders
Role: Minions of Murod Born: Unknown
No one but Murod knows the names and origins of these sinister warriors. They are believed to be min­ions of Laharah who served her in the Second Araenugeth, the “War of the Gods” fought eons ago. Searching for the Summoner, the Riders lead the Orenian invasion of Medeva. Each rider has unique abilities and attacks.
King Bellias VI
Role: Ruler of Medeva Born: 556 vm (40 years old)
Bellias has ruled the Kingdom of Medeva for sixteen years. His marriage to Galienne secured the power of the monarchy and brought peace to his troubled realm. Bellias is heir of the Rhunari princes who unified the thirteen kingdoms in the Medevan Conquest.
Aoqi
Role: Leader of the Society of the Jade Temple Born: Unknown
The mysterious “woman in white,” Aoqi is the leader of the Society of the Jade Temple. Once the priesthood of the Orenian emperors, the Society prophesied that one born with the Mark would destroy Murod. The Emperor responded by having the priesthood executed. The sur-
30
vivors went into hiding, and now they lead the rebellion against the Usurper.
Tancred
Role: Flece’s Guardian; Leader of Lenele’s Thieves Born: 560 vm (36 years old)
The infamous “Prince of Beggars” and “King of Fleas,” Tancred controls a network of smugglers, thieves, spies, and assassins. Tancred became Flece’s guardian after the death of her mother, and he taught her the arts of stealth and deception.
SAVING AND LOADING
ummoner™enables you to save data during a
game. The number of games you can save is lim­ited by the available space on your hard drive.
S
Saving
Press the esc key to view the Pause Game Menu. Now use the cursor to highlight the save game option. You can choose new game save to create a new saved game file, or you can highlight a previously saved game to save the new file over it. Make your selection and click.
Note: You cannot save your game during combat. Saving is also pro­hibited in some areas.
Loading
To load a game from the Main Menu, select continue game and click. Choose a game file to load with the
cursor and click. When prompted, select yes and click to confirm the load.
To load a game from within the realm of Summoner press the esc key to view the Pause Game Menu. Now highlight load game and click. Select a game file and click to load.
,
31
MULTIPLAYER
Summoner™Multiplayer allows up to four players to
play via Internet or LAN play. It is a means by which to play cooperatively with others in your party against randomly encountered enemies and build up your character’s levels.
Note: In order to play Summoner™Multiplayer, you will need at least a 56k Modem and valid Internet or LAN connection via TCP/IP.
Registration on THQ’s dedicated Multiplayer Server
THQ has a site that hosts multiplayer games for
Summoner
multiplayer games and chat with other Summoner players. If you elect to use this service to host a
Summoner
server link on the multiplayer menu (or go to www.Summoner.com) and follow these simple steps in order to sign up and register:
1. Click on accounts
2. Click on “Create New Account”
3. Enter and submit your age
4. Read the Licensing Agreement and click
5. Complete the form at the bottom of the page
6. An e-mail will be sent to you confirming your
Once an account has been validated you will be able to use this server for multiplayer games and enter them directly from the Summoner menu screen.
. At this site you will be able to start new
multiplayer game, click on the dedicated
to agree to its terms
and submit (you will need to include your name, a login, a password, and a valid e-mail address)
registration. Click on the link in the e-mail to validate your account.
multiplayer
Starting a New Multiplayer Game
From the main menu, select the Multiplayer option.
1. Select a Character
After selecting the multiplayer option, you will need to first elect to play as a previously created character or make a new character. This is done on the “Character Selection/Creation” menu screen and will be the first menu to appear after selecting the Multiplayer option. Previously created characters are listed on the left
32
side of the menu. The right side of the screen is reserved for making new characters.
A. Playing as a Previously Created Character
Simply click and highlight the desired character. Created characters will be listed on the left side of the Character Selection/Creation menu.
B. Making a New Character
If you wish to create a new character, select a character from the available choices on the right side of the menu. Next you must assign the desired char­acter a class. You have four classes to choose from: Summoner, Thief, Mage, or Fighter.
Note: As previously described, each of the classes has varying strengths and weaknesses.
You must then assign your character a name. To do this, simply choose the “Name Character” option and type in your desired name.
Once created, you can save your multiplayer char­acter. The number of characters that you can save is dependent on your available hard drive space.
2. Joining/Hosting a Game
After choosing your character, you will be taken to a screen which lists all players currently in available on­line games. At this screen, you can chat with other players and decide what game you would like to join on what level you wish to start.
Note: Not all levels will be available to all players. Available levels are based on what levels you have already finished in previous sessions. You will only be able to load a level that has been unlocked by all players currently in the game. Beginning players may not have as many levels available to them as other players in the game.
You are only allowed to join games that are currently forming. Joining games that are already in progress will not be allowed.
A. Starting/Hosting a New Game
If you choose to host your own game, you will need to click on “Start New Game” option as listed on the Game List menu screen. After selecting this option you will need to set certain parameters for your game:
1. Name of the Game
Simply type in what you want to call your game. A name must be given to the game.
33
2. Password
You can select a password for your game. If you select this option, players wishing to join the game will have to enter the password on the Game Start screen. You DO NOT have to include a password for your game.
3. Maximum Level Difference
Use this option to select the maximum level difference joining players can be. You can select between choosing a maximum level dif­ference below the host level or a maximum level difference above the host level.
4. Difficulty Level
There are three difficulty levels to choose from: easy, hard, and nightmare. However, not all three levels of difficulty are immediately avail­able. In order to make “hard” an available level, you must first beat multiplayer on the easy level, and in order for “nightmare” to be available, you must first beat multiplayer on the “hard” level setting. The host of the game will select the lowest difficulty level allowed by the players currently in the game.
5. The Number of Players
You can choose to allow one, two or three other players to join your game.
After all of the parameters have been assigned, click on the “Start Game” button to begin.
HINTS/TIPS
1. Check all barrels and crates. You will occasionally find valuable items.
2. Have your party attack the same enemy target if possible. It is better to quickly defeat one enemy than to attack multiple targets at the same time.
3. Before you equip a new item, make sure it is better than the item you have currently equipped.
4. Always try to position your character above the enemy if at all possible. Your character gains attack bonuses when on higher ground so take advantage of this.
5. Check the character portraits often during battle. The portraits flash when that character is taking damage or is almost dead.
34
6. Be sure to talk to the people with “!!” displayed over their heads. These people have important things to say to Joseph.
7. Chain attacks can increase in power the more you use them.
8. When using a summoned creature make sure to keep Joseph healthy. If he falls unconscious, the summoning will turn on you.
9. Some creatures are more resistant to certain types of attacks. Experiment to see which weapons work best on which creatures.
10. Check the Quest Journal often to keep up with any new updates.
11. Miniquests and random encounters offer many opportunities to gain experience, gold, and items. Though most of these quests and encounters are optional, use them to build up the strength and resources of your party. You will be better prepared to confront the more difficult challenges you must face later in the game.
35
CREDITS
For Volition, Inc.
www.volition-inc.com
Lead Designer
Sandeep Shekar
Additional Design
James Agay Jason Scott Anoop Shekar Adam Pletcher Mark Allender
Franchise Lead Programmer
Mark Allender
Console Lead Programmer
James Hague
Programmers
Dave Baranec Dave Andsager Brian Keron Nicholas Lee
Additional Programming
Jason Hoffoss
Lead Artist
Adam Pletcher
Artists
Mitri Vanichtheeranont Peter Han Jiovanie Velazquez Kelly Snapka Matt Flegel Frank Marquart Matt Kresge John Enricco Cory Hamilton
Concept Artists
Peter Han with Hoang Pham
Animators
Tim Borrelli Jason Shum with Michael Comet
Writers
Jason Scott with Mike Breault
Level Scripting
James Agay Sandeep Shekar
Composers/Sound Designers
Walter Shaw with Dan Wentz Scott Lee
Assistant Producer
Anoop Shekar
36
Executive Producer
Mike Kulas
Vice President of Product Development
Philip Holt
QA Test Lead
James Tsai
QA Testers
Alvan Monje Lorcan Murphy Doug Nelson
Web Design and Programming
Nathan Camarillo
Network Administration
Mark Muller
Office Management
Ginny Gee
Receptionist
Kris Moskwa
Voice
Recording in Chicago at EKO Media Design
Recording Engineer
Graham Hicks Walter Shaw
Voice Actors
Karin Anglin
Jenny Avery
John Bakos
Joel Cory
Charles Gerace
Jeffrey Gibson
Kevin Gudhal
Dale Inghram
B. J. Jones
Roger Mueller
Kurt Naebig
Jill Shellabarger
Special Thanks
Sharon Wottrich, Susan Davies, and Linda Bracilano at Voices Unlimited Ron, Vernyle, John, and David Steele at EKO Media Design Daryle Albert at Creative Associates, LLC
Flece
Rosalind
Abbot Laurent
Machival
King Bellias
Hierophant
Carados, Guard, Pijian, Murod
Jekhar
Sornehan
Yago
Joseph
Aoqi, Queen Galienne
Mark Breugelmans of Sony Computer Entertainment Europe Charles Gerace Caleb Simpson Soebeck Song Chris Wu Bay Sonthipanya Chris Breault Norah Kerr Wil Foster Nick Starr The Red Faction Team
For THQ
www.thq.com
Vice President of Product Development
Michael Rubinelli
Senior Producer
Jim Boone
Associate Producer
Rob Loftus Greg Donovan
Assistant Producer
Gregg Nakawatase
Director of Creative Services
Howard Liebeskind
Manual Writer
Kirk Somdal
Director of QA
Jeremy S. Barnes
UK Marketing
Ben Stevens
International Brand Manager
Jennifer Wyatt
Head of Localisation
Susanne Dieck
Lead Testers
Greg Manley Colin Totman Erik van Rooy
Game Testers
Jenny Conn Barry Coates Dennis Czajkowski Kris Debus Carlos Estiandan Chris Gonzales Mark Hoffman Glen Peters Justice Sommer
Special Thanks
Raelea Apolito
Packaging and Manual Design
Origin Studios
Sounds included in the musical pieces of this game are from the Percussive Adventures Sound
Library, produced by Christopher Page for East West Communications, Inc.
For “Summoner Geeks”
Writer
Dan Harmon
Voices
Dan Harmon Rob Schrab Peter Alberts Mondy Carter
Produced By
The Dead Alewives www.deadalewives.com
Direction, Setup, and Animation
Tim Borelli
Prop Modelling
Frank Capezzuto Mike Comet
Character Modelling
Peter Han Josh Nizzi
Credits and Titles
Adam Pletcher
Technical
customer
support:
If you have technical problems with this game
(installation, sound etc), please contact our
technical customer support team:
Mon - Fri from 10.00 am - 5.00 pm
Tel +44 (0) 1483 767656
383940
41
Coming Soon
www.redfaction.com
© 2000 Volition Inc. Published by THQ Inc. Developed by Volition Inc. Summoner - Game and Software © 2000, 2001 THQ Inc. Developed by
Volition, Inc. Summoner, Volition, THQ and their respective logos are trademarks and/or registered trademarks of THQ Inc. All rights reserved.
© 2001 THQ. All rights reserved. Published by THQ
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