Games PC SPACE HULK User Manual

5 (2)

Contents

loading

Instructions ...........................................................

3

Overview ..............................................................................

 

5

Essential

Information ..........................................................

6

Space H u l k s .....................................................................

6

Genestealers

.......................................................................

7

Your Role in the Game .........................................................

7

Overwatch ..........................................................................

 

8

Freeze

T i m e T .....................................................................

9

Quick Start ..........................................................................

 

9

Mission

Preparation

1 3

 

Mission Briefing .................................................................

1 3

Choosing a

Squad.. ...........................................................

1 3

Arming

your

Squad ...........................................................

1 4

Moving Between the Screens ...............................................

1 5

Abandoning a Mission .......................................................

1 5

Pausing the Game .............................................................

1 5

Terminator

View Screen ...................................................

15

View

Monitors ...................................................................

1 6

Orders

Indicator ................................................................

1 6

T i m e r

................................................................................

 

 

1 6

Primary

Terminator Monitor ................................................

1 7

Moving and Firing with the Primary Terminator ....................

1 7

Opening and Closing Doors ...............................................

1 7

Picking

 

up

Objects .............................................................

1 8

Freeze

 

Time

......................................................... ..............

1 8

Freeze Time

Allocation .......................................................

1 8

Switch Squads ...................................................................

1 8

Scanner ....................................................

........................

1 9

Planning

Screen .................................................................

 

 

1 9

Command

Icons .................................................................

 

 

1 9

Strategic

Mop.. ..................................................................

22

Planning

Map.. ..................................................................

22

Blips .................................................................................

 

 

 

 

23

Giving Orders.. ...................................................................

 

 

23

Moving

a

Terminator .........................................................

 

2 3

Duplicating on Order.. ......................................................

.24

Turning.. ...........................................................................

2 5

Using

Weapons.. ...............................................................

2 5

Opening/Closing

Doors

.....................................................

2 6

Game Tactics .......................................................................

 

 

27

Weapon

Descriptions.. ......................................................28

 

 

 

 

.....................................................

Keyboard Commands..

 

32

Artist’s

Biography ..............................................................

 

 

33

Credits ..................................................................................

 

 

 

 

35

problems

With The

Game? ..............................................

36

loading Instructions

Before playing Space Hulk you need to install the program on your computer’s hard drive. The hard drive must hove 8.5 Megabytes of free space.

1.Boot the computer with DOS (any version above 3.3).

2.Insert Space Hulk Disk 1 into drive A (or any appropriate

 

drive).

 

 

 

 

 

3 . Type A: and

press Return. (Type the

appropriate

drive

 

letter if you have inserted Disk 1 into a

drive

other

than

 

drive A.)

 

 

 

 

 

4.

Type

INSTALL

and press Return.

 

 

 

5.

The install program allows you to configure the game t o

 

suit

your

computer.

 

 

 

 

YOU can select the Sound source, hard

drive designation

 

and directory name.

 

 

 

 

To change

one

of the options: use the

cursor

keys

to move

 

the

highlighting

bar to the selection ond press

Return.

6. A box appears listing all of the available options. Move the highlighter to the option you want and press Return.

7.When you have finished configuring the gome to your computer, move the highlighter to Continue and press

Return.

8.F o l l o w the on-screen instructions and swap disks when prompted.

NOTE TO MICROCHANNEL SOUNDCARD USERS: You must choose PC Speaker as your sound option to get sound.

Starting the Game

To play Space Hulk, your computer needs at least 580k of free base

memory.

If you installed Space Hulk to run with sound, the computer being

used must have

a minimum of 260k of EMS. Configuring more EMS

gives

you more

sound effects

and make

the game

run foster.

 

If the

computer

has no EMS

compatibility

then you

must select

the

No Sound option at the installation screen -choosing this option

also

reduces the

amount of hard drive space that the game takes

up.

For more information on configuring Expanded Memory (such

as

EMM386), see your DOS manual.

 

 

 

1.Type C: and press Return. (If Space Hulk was not

installed on the C drive, enter the correct letter.)

2.Type CD\HULK and press Return.

3.Type HULK and press Return.

4.The introduction sequence begins. To skip the intro press the left mouse button.

Overview

For millennia the Terminator squads of the Imperium have patrolled Imperial space, seeking out invading alien life-forms and

eradicating them before they gain a stronghold. In recent years the

Terminators hove been battling a menace which, if left alone, would

surely destroy human existence.

The Genestealers come in drifting Hulks of derelict space craft.

The remnants of these once proud ships served as the battle-ground

on which the monstrous Genestealers would stalk the humans sent to exterminate them. Deafening clangs from the Terminator suits hitting steel Flooring, offset by the screech of chitin-like claws on bulkheads, filled the dark, cavernous Hulks. And in the center of the

fire and fury stood the armor clad men prepared to send the Evil to their doom.

Time after time Terminator squads enter Hulks only to find themselves surrounded and outnumbered. But they survive. The mystique of these men who don suits of armor and go forth into bottle has gone some way to earning the squads their elite status. This status is not based purely on fighting prowess. Although on

exemplary fighting force the Terminators also remain true to the values of their brotherhood. The honor of battle is one thing -the honor of defending the lives of their fellow Terminators is another.

While playing Space

Hulk , remember that the Terminators you

control ore proud individuals. Imagine their souls are joined

together as one fighting spirit. They ore not simply men with

weapons. Behind the battered armor

is a Space Marine who

wants

two things -

the

destruction

of

evil and the deliveronce of his

fellow

brothers from

the

menace that

haunts them.

Real Time. Evaluate the situation and use the Planning Screen and the Freeze TimeT option to plan and transmit the orders to your squad. If ony of the Terminators come under pressure you ore able to give them direct instructions in Real Time. This enables you to, in effect, take control and manipulate his moving and shooting actions as if you were the Terminator.

For more details, see Planning Screen, Terminator View Screens & Giving orders.

Overwatch

Controlling an elite squad of five battle-hardened Terminators

would be even harder if it wasn’t for the Overwatch mode.

Overwatch translates as “being aware of the surroundings”.

Imagine a Terminator moving through a corridor while in Overwatch. He is aware of anything in his path. If the Terminator senses that a threat is nearby he stops, waits for the menace to

show itself and fires until the Genestealer has been destroyed, then continues to his destination. Imagine the some Terminator moving

without

Overwatch.

A Genestealer

shows

itself for

an

instant

but

possibly

due to the

poor light appears to

dissolve

into

the

shadows.

The Terminator does not react, continues on his route and stands a greater chance of being killed.

Overwatch is the default mode for moving. This means that every order you construct is in Overwatch unless you choose otherwise. Terminators in Overwatch mode only react to threats within their line of sight.

For further information, see Giving Orders, Planning Screen & Terminator View Screens.

Freeze Time

In Space Hulk you con move between Real Time and Freeze Time with the press of a button. Freeze Time gives you the chance to pull everything together and take a breath. Switch to Freeze Time and then go to the Planning screen to take a look around the map, identify potential problem oreas ond respond by giving orders. Freeze Time is not a pause. At the start of every mission you ore given a limited amount. As soon as Freeze Time is activated the amount begins to decrease. When you switch back to Real Time your Freeze Time amount increases The amount you have is displayed on the Freeze Time Allocation bar.

For more information, see Giving Orders, Planning Screen &

Terminator View Screen.

Quick Start

The Quick Start guides you through the first basic tutorial. It enables

you to gain a basic understanding of how to make a Terminator move and fire. To gain a further understanding of the game you need to read Giving Orders and Game Tactics.

1. Load Space Hulk by following the instructions at the beginning of this manual. When the Mission Selection screen appears, left-click on Mission Training.

Note: At any time during the mission selection and preparation process a previous screen con be accessed by

right-clicking.

2 . Now left-click on Start Basic Tutorial. This takes you into the briefing phase.

3 . The Imperial Commander welcomes you and explains the

basic mission plan. left-click after every sentence and

then move to the detailed mission briefing. Using the mop

of the Hulk that appears on

the left of the screen, the

Commander goes through

the initial points of

4 . Only one of the View Screens

is active. The display gives

you a view from Terminator number 1 (note the number

in the top left of the

display). The letters next to the

Terminator number tell you what weapons he is carrying.

The Terminator in this mission carries a Storm Bolter (SB)

and a Power Glove

(PG).

 

For a list of the abbreviations

see Weapon Descriptions.

left-click on the Freeze Time On/Off button to bring the game out of Freeze Time and into Real Time. When the game is in Real Time everything happens at its normal speed.

Example: A Genestealer that becomes “frozen” by the use of Freeze Time con start to thunder down the corridor towards you during Real Time.

5 . Control the Terminator by using the mouse or cursor keys. As you move the mouse pointer to the edges of the View Screen it changes into a directional arrow

indicating the possible command - to move in that direction left-click. Using the mouse control move the Terminator down the corridor to the door. As you move watch the Scanner. The green blip is the Primary Terminator. As you move, so the Scanner follows your progress through the Hulk.

6 . Press the UP cursor once to open the door. Practice turns

and walking backwards to get the fee of the controls. Notice the scanner in the left of the screen moves as you do

7 . Move the mouse pointer into the center of the View

Screen. The arrow changes to a cross-hair. left-click and watch a bolt from your Storm Bolter shoot off down the corridor and explode against the wall.

Move your Terminator bock to the original starting position. left-click the Freeze Time button.

section.
Choosing a Squad
I f you choose to play one of the tutorials or Space Hulk missions, then your squad is automatically equipped and ready to roll.
If you selected the Deathwing campaign the honor of choosing your squad and weapons may fall to you.
The five Terminator sergeants have squads capable of different missions. However,
you can choose a squad and equip them in such a way as to change their capabilities.
Once you have used a sergeant and his squ d, they became mare experienced, increasing their shooting and close-combat capabilities. The experience is portrayed by feathers underneath the skull -the mare feathers, the mare experience.
Losing a sergeant - I f your squad is killed during a mission the sergeant is not selectable for the remainder of the campaign,

left-click on the Move icon and left-click again at the end of the corridor you’re in. The program decides the quickest route, red arrows show the movement you have constructed

Finally M-click in the grey square at the bottom right of the map. This is the pick-up square that the Imperial Commander mentioned in the detailed briefing.

9.Right-click an the Overhead Map to return to the

Viewer Screen. left-click the Freeze Time button to exit

into Real Time play, and watch the Terminator follow the route you have set out.

10.When he enters the rescue square the tutorial ends and you receive the Mission Debriefing.

Mission Preparation

Mission Briefing

At the beginning of every mission you receive the basic scenario from the Imperial Commander.

left-click t a go to the next line of information. Right-click to bypass the

whole section

and go

to the detailed mission

briefing.

 

In the detailed mission briefing

you are given starting points, entry

I

areas for Genestealers,

and any target areas.

 

left-click to

go to the next line,

right-click

to bypass the whole

 

Here endeth the lesson

Games PC SPACE HULK User Manual

Arming your

squad

 

Select weapons

that

are

suited to the

mission. If you have

a Hulk that is made up

of

tight,

twisting

passages, Lightning Claws

are

more

effective

than

Assault Cannons.

Conversely if you have a large Hulk with

freeways for corridors, a squad equipped with Assault Cannons gets further than a squad with Thunder Hammers and Storm Shields.

The arches on the rear wall of the armory hide Tech Priests. Each priest bestows upon a Terminator a different weapon.

left-click on the archway to reveal the Tech Priest. The available weapon is displayed.

Loft-click on the Terminator you want to give the weapon to. lf you

do

not

want the weapon simply left-click on

another

archway.

In

a two

squad mission moving the mouse arrow

over the

left wall

brings up a ‘Switch Squad’ panel -at this point left-clicking switches your view to the second squad.

To exit the armory and begin the mission: Move the mouse cursor

over the right wall to bring up an ‘Exit’ panel - left-click to finish the weapon selection and begin the mission.

For information on the available weapons see Weapon

Descriptions.

Moving

between

the screens

 

 

On any

of the pre-game

screens:

left-click

to advance to the next

screen,

right-click

to move

back

to the

previous screen.

Abandoning a mission

To quit from a mission, press T. Quitting from a Deathwing mission results in the Sergeant being killed - any accrued experience is lost. Reset or continue a Deathwing campaign by left-clicking on either RESET CAMPAIGN or CONTINUE CAMPAIGN. After confirming the choice to reset the campaign, left-click on

CONTINUE CAMPAIGN to begin the first Deathwing mission.

Pausing the game

When playing a mission press P to pause the action -the pause screen appears. To return to the game press any key on the keyboard.

Terminator View Screen

primory monitor

This screen allows you to see at first hand where you’ve sent your Terminators. You can fire at Genestealers, move your squad of Terminators around and see all the gore. It’s a far cry from the tranquil setting of the Planning Screen.

View Monitors

Give you a “Terminators-eye” view of the action. Each Terminator

in the squad is marked with a number that corresponds to the numbers on the overhead mops and the Terminator roster at the

Planning Screen. The white letters (eg. SB, PG) on the right of the

Terminator number ore abbreviations of the weapons

that the

 

Terminator is carrying.

 

 

 

 

 

For a list of the abbreviations see Weapon Descriptions.

 

 

If he is

carrying a weapon

that uses limited ammunition (such

as

a

Flamer)

the

remaining ammo

and any reloads ore indicated

by

two

numbers

next

to the weapon

type. If

a Terminator is

carrying

a

full

Flamer

with no reloads the numbers on the screen would be 6 and 0.

Left-clicking on any of these screens fires the Terminator’s

 

weapon

- but only in a straight line

at waist level. If you wont your

aim to be more accurate then use the Primary Terminator Monitor. Right-clicking on the Scanner gives you the Planning screen.

Orders Indicator

There ore five boxes below every view monitor. If you have used the Planning Screen to construct a movement, the relevant command icons appear in the five boxes. This system becomes useful when using the Primary Terminator. At a glance you know what the other guys are doing.

Timer

In some missions you have a time limit.

A timer appears below the Primary

Terminator’s Monitor.

Primary Terminator Monitor

The Primary Terminator is the one under your direct control -you con move, shoot and pick up items using the Terminator. To select another Primary Terminator right-click on ony of the smaller View Monitors, or press the corresponding Function Key (eg. for Terminator 3 press F3).

Moving and firing with the Primary Terminator

To move the Primary Terminator use the cursor keys or leftclick on the UP, DOWN, LEFT and RIGHT arrows on the right side of the screen. Alternatively you con move the mouse to the outer edges of the primary terminator monitor - the cursor changes to a

directional arrow - and left-click to move in that direction.

To fire the Terminator’s weapon move the cursor into the Primary

Terminator Monitor (the cursor changes into a crosshair)

and

left-

click on

the

area

or target you wont to fire

at. Alternatively you

can

M-click

on the button in the center of

the directional arrows.

Pressing both the

left

and right mouse buttons simultaneously, or

in some

cases

pressing and holding the left button. activates a

weapon’s

special

effect.

 

 

 

 

 

For

details

of

weapon

effects see

Weapon

Descriptions.

 

 

Opening

and

Closing

doors

 

 

 

 

 

To

open

or

close

a

door right-click

on either

side of the

door

frame

or

press

UP

when you ore in front of the door. Some doors ore locked

or jammed

and need

to

be blasted

open with a suitable weapon.

Note: A Terminator moving in Overwatch

sees a closed door as a

threat. He

stops and

shoots until the door

is

blasted open.

 

Picking up objects

Terminators equipped with Power Gloves are the only members of a squad who can pick objects up. To pick up an item or a weapon reload move into the adjacent square. Face the object and rightclick. The item is displayed in the large box below the Primary Terminator Screen. Conversely, to drop an item that is being carried, right-click.

Note: Objects are often dropped in the heat of close combat.

Freeze lime

left-click on this button to

switch the

game between Real Time

and Freeze Time.

Freeze Time Allocation

The Freeze Time Allocation bar shows you how much of this precious planning time you have remaining. If you use it all up you

are thrown back into real-time before you can shout “aaaargh”! When you are in real-time your Freeze Time Allocation starts to increase, so when you return to the Planning Screen you should

have enough Freeze Time to implement another round of orders.

Switch Squads

When playing a scenario with two squads of Terminators left-click

on this button to switch

between the squads. This

button

Rashes when

the squad not currently

displayed is experiencing

some

action.

Scanner

Enables you to see a small area around the Primary Terminator. The current Terminator is depicted as a green blip, Genestealers as red blips. The other Terminators in your squad show up as their respective numbers (ie. the red number in the view monitor). left-clicking on a Terminator’s number makes him the Primary

Terminator.

left-clicking on the Scanner fires the Primary Terminator’s weapon to that area, this is particularly useful when firing Flamers at long range targets.

Planning Screen

Move - The default mode of movement is with Ovewatch. As part of an order, left-click on this to choose movement without Overwatch. Right-click on

this icon to reselect Over-watch.

Turn As port of an order, left-click on this

icon

to

turn

90

degrees

left.

Right-click on this

icon

to

turn

90

degrees

to the

right.

Fire Weapon - As part of on order, left-click on this icon to select weapon 1, Right-click on this icon to

Open/Close Door - As part of an order, left-click on this icon to open a

specified door. Right-click on this icon to

Number of shots Used in

conjunction with the Fire Weapon command.

After

selecting a

weapon

choose

how

many shots

you

want to

subject on area to.

Squad

List -

The

numbers on

this

list correspond

to

the Terminators in your squad. The letters next to each number inform you of the weapons carried by the Terminator.

For abbreviations and details of these weapons see Weapon Descriptions.

The Squad List is useful when giving orders. Select a Terminator by left-clicking on his number in the list, or pressing the appropriate Function key (for example: Terminator 3 would be chosen by pressing F3).

Right-clicking on the squad list selects the Terminator without moving the Planning Map to his location.

Order phases - 5 Phases. The boxes show on icon for every command you

have asked the selected Terminator to perform. The icon displayed is one of the above command icons.

Range

of

Fire - There ore times when you need

to

know the fire range of the Primary Terminator’s weapon.

Left-Click

the icon. The red shading covers every

square you con

shoot.

 

 

 

Switch Squads - When playing a scenario with

t w o

sauads

of

Terminators, left-click on this button to

switch

between

the squads. The button flashes when the other squad is in

danger.

 

 

 

Cancel Previous Command - Lef-Click

to delete your last command.

Go Command After constructing a

movement in Real Time left-click on this icon to get the Terminator moving.

When playing in Freeze Time, clicking on this icon concludes a movement plan.

Freeze lime/Real Time left-Click on

this icon to switch between Freeze Time and Real Time.

Freeze Time Allocation -

The Freeze Time Allocation bar

shows you how much of this precious planning time you have

remaining.

 

For more information see Freeze

Time in the Essentid Information

section.

 

Strategic Map

This is the only mop that shows the Hulk in its entirety. The map is

useful when planning ahead

because it gives the

whole

picture.

Terminators show up as grey

and Genestealers as

red.

 

In some missions the Hulk may not hove been scanned

 

correctly. A full layout of the

Hulk is not displayed

on

 

the Strategic or Planning Map. As the Terminators

 

 

explore the corridors more of the Hulk becomes visible

 

on the maps.

 

 

 

 

Right-click on the mop to go to the

View Screens.

 

Planning Map

 

 

 

 

This is where you construct and plan

all your commands. Because

the mop gives you the ability to see what’s around

corners

it is a

tool you should often use.

 

 

 

 

borders around the mop or use the cursor keys. Alternatively if you wont to see a specific area left-click the area on the Strategic Map.

Right-click on the mop to go to the View Screens. You may also view a specific area within the Hulk by holding down the left mouse button and dragging the purple box.

Blips

The Detail Map is really a scan of the Hulk. Because the scan is being performed from outside the hull of the

ship it is inaccurate and is only able to display a blip where a Genestealer has been detected. A blip is the radar image of a detected life-form.

A single blip con hide 1 to 6 Genestealers. They should be

approached with caution. Only when you are close does the blip reveal what it hos been hiding.

Giving Orders

To effectively play Space Hulk you need to give orders at the Planning screen.

Because of the speed of the game it is near impossible to control a

whole squad of Terminators, in real time, using the View Monitors. The Planning Screen gives you the ability to assign movement orders to your squad.

An order usually follows this process:

Choose

Terminator - Choose Commend - Choose Destination

Moving

q Terminator

To select a Terminator left-click on the Terminator’s symbol on the Planning Mop or line in the Squad Roster. Alternatively you can press the corresponding function key on the keyboard. For instance, Terminator 3 would be chosen by pressing F3.

The Terminator’s symbol flashes.

The default movement type is with Over-watch. If you want to select movement without Overwatch then left-click on the Move icon.

It is important to note that a Terminator who has not been moved, defaults into Overwatch. Also, a Terminator who is in Overwatch

and facing a wall, turns to face an open space.

Now left-click on the square you want the Terminator to move to.

A line of red arrows appears marking out the shortest route from the Primary Terminator to the destination you hove chosen.

Note: When selecting a destination there moy be a Terminator in the square you wish to choose. If you find that clicking with the mouse results in the Terminator being selected, use the TAB key.

Note: Be careful using this method as every click of the

mouse uses up one of the five order phases.

After planning a move you can finish the process by left-clicking on the ‘Go’ Command icon, selecting another Terminator or switching to Real Time.

Duplicating an Order

There are times when you want more than one Terminator to carry out the same order.

Select a Terminator. Be sure he is at the front of the group you want to move.

Hold down the Shift key and click on the other Terminator’s

number in the Squad Roster or press F1 to F10 on the keyboard (if he is Terminator 3 you would press F3).

In the squad roster an arrow appears next to the Terminators you hove selected.

Use the Command Icons to plan an order. The selected Terminators all follow the route.

You can order all the Terminators in one squad to follow the some movement.

Turning

Because the program

automatically adds a turn when

you select a

route that includes a

corner it is not always necessary

to add them

to the command.

The Turn command is used in situations when you need to face a Genestealer or can’t handle turning the Terminator yourself in the View Screen.

Depending on the direction you want to turn, left-click or rightclick on the Turn icon. The command is then added to the Order Phases.

Using weapons

The Terminators usually

carry

two weapons. A long-range weapon

such as a Storm Bolter, and

a Close Range weapon such as a

Power

Glove.

 

 

 

Close Range weapons are used against Genestealers

when they are

face to

face with the

Terminator. You have no control

over their use.

If a close combat situation arises the program determines whether or not to use the Close Range weapon.

The Planning screen lets you fire weapons at a specific square. To find out what squares you can target use the Range of Fire icon at the Planning Screen.

To fire weapon 1, left-click

on

the Fire Weapon icon. left-click

the area on the Planning Map

that

you want to use the weapon on

(you must have line of sight to that area). A cross-hair symbol appears on the mop and the Fire Weapon icon appears in the

Order

Phases.

 

 

 

 

Some

weapons have special

effects which

are

classed

as weapon 2.

To use a special feature just

right-click

on

the Fire

Weapon icon.

For more information on weapon special effects, see Weapon Descriptions.

Opening/Closing doors

The program automatically opens a door when you select a route that passes through one.

Use the Open/Close door command in situations when you need to pause outside a door before opening it, demanding a separate

Open command.

 

 

 

 

To open, left-click

on the

Open/Close icon and

then left-click on

a door.

 

 

 

 

To close, right-click on

the Open/Close icon and then left-click

on a door.

 

 

 

 

Remember that Terminators moving in

Overwatch

see closed doors

a s threats. They stop

moving

and shoot

the door

until it is destroyed.

Note: Sometimes your point of departure is a teleport square. To activate the teleport device the door must be closed. Right-click on the door frame to close the door.

For a list of controls that can be entered using the Keyboard, see Keyboard Commands.

Game Tactics

lesson number 1 - Genestealers

move faster

than

 

 

 

Terminators.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Stay hidden until you’re sure you can

destroy your target. Before

committing your squad to on order look at

the

distances

involved. if

there are blips near

the point of destination

or

in an adjoining

room, the chances are a Genestealer

 

is upon you before you know

what’s happening.

 

 

 

 

 

 

 

 

 

 

 

 

lesson number 2 - Genestealers

aren’t stupid.

 

 

 

Genestealers

have

the habit

of finding

the

lone

Terminator

you’ve

sent off to find something. It’s always

a

good

move

to have

all

Genestealer

entrances

covered

before

 

going

ahead

with

the

mission.

This prevents single Genestealers going

 

off in search of prey.

 

lesson number 3 - Don’t hang around.

 

 

 

 

 

 

Staying in one place for too long gets

you

into

trouble. The

 

 

 

Genestealers

start

to

arrive in

large numbers

and

very

soon you

are

over-run. Concentrate on your mission objectives and get the job done.

Lesson number 4 - Do not rely on Overwatch.

Having all of your Terminators standing in Overwatch waiting for the next Genestealer to arrive does not guarantee you success. Terminators often find their shells ricochet off the hard Genestealer’s skin -there is no substitute for you taking control of one (as the Primary Terminator) and firing the shots yourself.

Loading...
+ 29 hidden pages