Games PC STAR WARS-JEDI KNIGHT-MYSTERIES OF THE SITH User Manual

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WELCOME

TO

THE SITH

Games PC STAR WARS-JEDI KNIGHT-MYSTERIES OF THE SITH User Manual

TABLE OF CONTENTS

BACKSTORY.......................................................

3

INSTALLATION ..................................................

4

IF YOU HAVE TROUBLE INSTALLING ....................

5

RUNNING THE GAME .........................................

5

CREATING A NEW PLAYER OR SELECTING EXISTING

PLAYERS ..........................................................

6

SAVE AND LOAD GAMES ....................................

6

ADJUSTING FOR 3D ACCELERATION.....................

6

SETUP GAMEPLAY .............................................

7

SETUP CONTROLS ..............................................

7

NEW GAME CONTROLS......................................

8

NEW WEAPONS KEYBOARD CONTROLS................

8

MYSTERIES OF THE SITH WEAPONS ..................

10

NEW OR ADJUSTED POWER-UP ITEMS .............

12

CAMERA ..........................................................

13

FORCE POWERS ...............................................

13

GAINING FORCE POWERS ............................

13

FORCE POWER ALLOCATION SCREEN.............

14

FORCE ABILITIES ........................................

14

PLAYING TIPS AND STRATEGIES.........................

17

MYSTERIES OF THE SITH CHARACTERS ...............

18

NEW VEHICLES ................................................

21

MULTIPLAYER GAMES ......................................

24

MULTIPLAYER LIMITATIONS .........................

24

MULTIPLAYER CHARACTER

 

CONFIGURATIONS..................................

24

CREATING A MULTIPLAYER CHARACTER ........

24

NEW CHARACTER..................................

24

CHOOSE CHARACTER .............................

25

EDIT CHARACTER .................................

26

LOAD CHARACTER ................................

26

MULTIPLAYER PERSONALITIES ......................

27

MULTIPLAYER EPISODES..............................

27

KILL THE FOOL WITH THE YSALAMIRI................

27

SITH MULTIPLAYER DUEL ................................

29

SITH LIGHTSABER TRAINING.............................

29

HOST CONFIGURATION SCREEN.........................

29

HOSTING A MULTIPLAYER GAME ......................

30

JOINING A MULTIPLAYER GAME.........................

31

NETWORK PROVIDERS ......................................

31

MULTIPLAYER TALLY........................................

32

COMMUNICATION .............................................

33

CONSOLE COMMANDS .......................................

33

CREDITS .........................................................

34

CUSTOMER SUPPORT .......................................

36

PRODUCT LICENSE AGREEMENT.........................

36

THE SECRET TEMPLE

OF THE SITH

2 J E D I K N I G H T : M Y S T E R I E S O F T H E S I T H

J E D I K N I G H T : M Y S T E R I E S O F T H E S I T H 3

ABOUT THIS MANUAL

Mysteries of the Sith, a companion to Jedi Knight, contains new levels, characters, weapons and features that do not appear in

Jedi Knight. Some familiar Jedi Knight features have a new twist or work differently in Mysteries of the Sith. This manual covers only the new features or features that work differently from those in Jedi Knight.

If a Sith game feature is not covered in this manual, it works like Jedi Knight, so consult your Jedi Knight manual for full details.

ABOUT

MYSTERIES OF THE SITH

Though they are related, consider Jedi Knight

and Mysteries of the Sith as two separate

games. Because of software changes and

enhancements, your Jedi Knight settings,

saved players or games do not carry over to

Mysteries of the Sith. Mysteries of the

Sith settings, saved players or games do not work in Jedi Knight.

INSTALLATION

NOTE: You will need the Jedi Knight Disc 2 to play Mysteries of the Sith for the first time. Jedi Knight does not need to be installed on your system, however. If you are running short on hard drive space, you may wish to uninstall Jedi Knight to make room.

1 Close all open windows on your desktop and quit all other applications.

2 Put the Sith disc in your CD-ROM drive.

3 The Mysteries of the Sith Installation menu will appear. If Autoplay is disabled, and the game’s Installer does not appear when

Installer Screen

you place the CD-ROM in the drive, then you’ll need to open the Installer manually. To do this: Double-click the My Computer icon, then double-click the CD-ROM icon in the window that opens. Double-click the Sith.exe file to open the Installer.

4 In the Installer, click the Install Mysteries of the Sith button. Follow the onscreen

directions.

5 You will be asked to choose size of installation (Minimum, Standard and Complete). Minimum is not recommended for low-end machines, but select it if you are short on hard drive space. The load times will be very slow. Standard is recommended for most machines. The Complete install is recommended for low-end machines and will improve load times and overall performance.

6 Next, choose the destination for Mysteries of the Sith installation. The default

Mysteries of the Sith directory is:

C:\\Program Files\LucasArts\\ \MotS. (The letter of your hard drive may be different.) If this is not what you want, specify a different drive and/or directory name. Click Next, then

Next again to start copying files. NOTE: We recommend installing Sith to its own directory, not the Jedi Knight directory.

7 You’ll be given the option to create a series of shortcuts. Creating a shortcut will make it easier for you to find the game and start it up. Click the tickboxes to

deselect any shortcuts you don’t want.

8 Setup will create a Mysteries of the Sith

Program Folder for the program icons. Click

Next to create a new folder or select an existing folder. You’ll also have another opportunity to view the Readme.

9 If the game is successfully installed, you will see a Setup Complete screen.

10 If you do not have DirectX 5.0 installed on your machine, you will be prompted to do so. Insert Jedi Knight Disc 1, then click Yes.

DirectX will install. You will be prompted to reinsert the Sith CD. Do so, then click Yes. See the Jedi Knight or Sith Troubleshooting Guides for more information on DirectX.

NOTE: You may be prompted to insert your Windows 95 CD-ROM while installing DirectX. It’s a good idea to analyse your system after installing DirectX to see if everything is in order.

11 Once DirectX is installed, insert the

Mysteries of the Sith disc again, then you

are ready to play.

If You Have Trouble Installing

If you are having trouble installing the game,

see the Troubleshooting Guide for more

detailed installation and troubleshooting tips.

To access the Troubleshooting Guide:

1 Open the Launcher.

2 From the Launcher, click View

Troubleshooting Guide.

Running the Game

1 To run the game after installation, insert the Mysteries of the Sith disc into your CDROM drive. The game’s Launcher will appear automatically if Autoplay is active. This Launcher appears whenever you insert your

Mysteries of the Sith disc, when you double-click the CD-ROM icon, or when you select the Mysteries of the Sith shortcut from your Start menu.

2 If Autoplay is disabled, find the Mysteries of the Sith directory on your hard drive and double-click Sith.exe or double-click the CDROM icon, then double-click the

Sith.exe file, and select Play Mysteries of the Sith in the Launcher to play the game.

Launcher Screen

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3 Click Play Mysteries of the Sith in the Launcher, which takes you to the opening cutscene and then to the New Player screen.

4 NOTE: If you are playing for the first time, you will be prompted to insert Jedi Knight

Disc 2. Insert the Jedi disc, then press

ENTER. You’ll be prompted to insert the

Mysteries of the Sith disc again. Do so,

then click OK.

Creating a New Player or Selecting Existing Players

Create and select players in Mysteries of

the Sith as you would in Jedi Knight. See

the Jedi Knight manual for details. NOTE:

Players created in Jedi Knight cannot be

used in Mysteries of the Sith, or vice versa.

Save and Load Games

Save and load games in Mysteries of the Sith as you would in Jedi Knight. See the

Jedi Knight manual for details. NOTE:

Games created and saved in Jedi Knight cannot be played in Mysteries of the Sith, or vice versa.

Adjusting for 3D Acceleration

(For 3D Accelerator Card Owners)

NOTE: If you are using 3D acceleration,

Mysteries of the Sith has new coloured lighting effect option in the Display screen that enhances lighting in the levels.

Otherwise, adjust 3D acceleration as you would for Jedi Knight.

TO TURN THE COLOURED LIGHTING

EFFECT ON:

1 Select Setup from the Main Menu. (If you

Setup Display Screen

are already in the game, press ESC to get to

the Setup screen.)

2 From within Setup, click Display. Click the

Enable 3D Acceleration tickbox, then click the Enable Coloured Lighting tickbox that appears. NOTE: Checking this box may adversely affect performance with certain video cards, and can reduce the frame rate. You may need to experiment by turning the effect on or off to see whether the option improves the look of the graphics without making the game run too slowly.

3 To experiment, enter the game to see its graphic quality and performance.

4 If the graphics look poor or the game runs too slowly, return to the Display screen (Press ESC, then Setup,

then Display) and uncheck the Enable Coloured Lighting tickbox.

Setup Gameplay Screen

A tickbox has changed. The Jedi Knight Keep Lightsaber tickbox on the Setup Gameplay screen is now called Keep Preferred Weapon in Sith. When this tickbox is checked, you will not automatically mount any weapon you pick up if you are carrying your preferred weapon. Preferred weapons are the lightsaber when you are playing a single player game or the Jedi personality, rail detonator for the Soldier personality, carbonite gun for Bounty Hunter personality, or stormtrooperrifle/electroscope for the Scout personality in multiplayer games.

Setup Controls Screen

Mysteries of the Sith has a new option, the

Disable Windows Key tickbox on the Options screen reached via the Controls screen. Click this tickbox if your keyboard has a Windows key and you want to disable it during gameplay so the game is not affected if you hit the key accidentally.

Setup Controls

Keyboard Screen

At this screen in Sith, several new options appear in the list, including all the new Force powers. This allows you to assign hot keys to all the Force powers so you can use them more quickly.

Setup Controls Joystick Screen

In the Setup Controls Joystick screen, the

Map Directly to Axis Value tickbox has been changed so you can adjust input device sensitivity more accurately than you could in

Jedi Knight. In Sith, when you select the

Map Directly to Axis Value tickbox, the sensitivity slider changes to a sensitivity text box with a decimal number. You can now type in values lower than one to make

finer adjustments for devices like the Logitech WingMan Warrior. See the Troubleshooting Guide for additional joystick information.

Setup Controls Options Load

Configuration

Mysteries of the Sith has more controller

configuration sets added to the list. Select your

input device from the list.

Controls Options Screen

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NEW GAME CONTROLS

For the most part, Mysteries of the Sith has the same default keyboard, joystick and mouse controls as Jedi Knight. Controls that are new or have new uses are

listed below.

xSwimJump Upor

CCrouch or

Swim Down

Use X and C keys to “swim” in areas where there is no gravity. Also use to zoom the electroscope in and out, scroll through video camera views, or move up and down when using Far Sight’s “floating eye.”

πActivate/Use

Use to activate camera, and to turn off Far Sight Force power.

or OR 4or 6

OR ©or

Use for aiming the repeating blaster

cannon.

NEW WEAPONS KEYBOARD CONTROLS

1Fists/Lightsaber Toggle

2Bryar Pistol or BlasTech Pistol

3StormtrooperToggle Rifle/Electroscope

4ThermalToggle Detonator/Flash Bomb

5Bowcaster

6Imperial Repeater

7RailDetonatorDetonator/SeekingToggle Rail

8Auto/Manual

Sequencer Charge Toggle

9Concussion Rifle

0Carbonite Gun

WEAPONSONS,,

CHARACTERSCTERS

ANDD

VEHICLESCLES

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Imperial
Repeater Rifle
Power Cell
Bryar Pistol
Auto or Manual Sequencer Charge
Manual
Sequencer
Detonator
Power
Cell
Seeker Charges
Seeker Rail Detonator
Rail Charges
Rail
Detonator
Energy
Cell
BlasTech E-11
E-11
Electroscope
Thermal Detonator Belt
Flash Bomb Belt

MYSTERIES OF THE SITH WEAPONS

Mysteries of the Sith has seven new

weapons and some differences from Jedi

Knight in the weapon key commands. See

below for the updated arsenal.

Hand to Hand/Lightsaber (1 key)

Note that the lightsaber has moved from the

O key to the 1 key. Press the 1 key to use fists for hand-to-hand fighting, press 1 again to use the lightsaber. Fists in primary mode (CTRL key) produce a slow, damaging

hook, while the secondary mode (Z key) is a fast punch. The lightsaber works the same as it does in Jedi Knight. Saber autoblocking is slightly more effective when standing still than when moving or running. Saber blocking also works well when moving backwards.

Blaster (Bryar Pistol) or BlasTech DL-44 Pistol (2 key)

The Bryar pistol is Kyle’s weapon, while Mara Jade uses the BlasTech DL-44 pistol. The Bryar pistol works as it did in Jedi Knight. For the BlasTech, hold down the secondary fire button (Z key) few seconds to release a num

shots at once, up to four shots.

BRYAR PISTOL AND

BlasTech

DL-44 Pistol

Energy

Cell

BLASTECH AMMO: one energy

unit per fire.

Stormtrooper Rifle/ BlasTech E-11 Electroscope (3 key)

Press the 3 key to switch to the stormtrooper

rifle, then press 3 again to add the electroscope cross hairs. The storm-

trooper rifle works as it does in

Jedi Knight. Enhance the stormtrooper rifle with the scope’s telescopic view so you can pick enemies off from long range.

The electroscope’s shots do three times more damage than the stormtrooper rifle and shots travel more quickly and accurately. The primary fire (CTRL key) fires a fast, heavy shot. The secondary fire (Z key) is a toggle between the two modes of operation (automatic and manual zoom). To zoom in/out manually, press secondary fire, then use the Jump (X key) and Crouch (C key) keys to zoom. Hit the primary fire key to shoot.

STORMTROOPER RIFLE AMMO: two energy

cells per fire.

ELECTROSCOPE AMMO: four energy cells

per fire.

Thermal Detonator/Flash Bomb (4 key)

Hit the 4 key once

to use a thermal

detonator, press

4 twice to use the

flash bomb.

Thermal Flash Bomb Detonator

Thermal detonators work as they do in Jedi Knight. Flash

bombs blind enemies temporarily with

a white flash of light. The severity of

the blindness depends on how close

the enemy is when the flash bomb explodes. Blindness clears up over time. The

flash bomb’s primary and secondary fires produce timed explosions.

Bowcaster (5 key)

This crossbow-type

weapon from

Jedi Knight fires

bolts in a lethal Bowcaster spray and is good for

situations in close quarters. In primary fire, hold down

the fire button to charge the bowcaster to fire up to five bolts. Secondary fire shoots a magnetically-sealed bolt that bounces off walls and goes around corners.

AMMO: power cells.

Imperial Repeater Rifle (6 key)

As in Jedi Knight, this rapid-fire rifle lets you fire all three barrels at once. The primary mode (CTRL key) delivers

a rapid single burst, while the secondary mode (Z key) delivers a triple burst spread.

AMMO: power cells.

Rail Detonator/Seeker Rail Detonator (7 key)

Hit the 7 key once to use the regular rail detonator.

Press 7 again to use the seeker rail detonator. The rail detonator works as it does

in Jedi Knight.

The new seeker rail detonator acts as a homing missile. Press primary or

secondary fire keys to make the seeker home in and explode on a target. If there is no target, seekers act like regular rail detonators.

SEEKER AMMO: seeking rail charges.

RAIL DETONATOR AMMO: rail charges.

Auto Sequencer/Manual Sequencer (8 key)

Press 8 to use the automatic sequencer and press 8 again to use the manual sequencer. The automatic sequencer works as the sequencer charge does in

Jedi Knight. New manual sequencers are bombs you

can detonate at the press of a button. Charges look the same for both the automatic and manual sequencer, the difference is that the detonator button will appear in your player’s hand for manual mode. Use primary fire (CTRL key) to place manual sequencer charges (up to ten of them), then press secondary fire (Z key) to explode them.

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J E D I K N I G H T : M Y S T E R I E S O F T H E S I T H 11

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