Games PC SPLINTER CELL User Manual

CONTENTS
Introduction and Overview . . . . . . . . . . . . 2
It Is the Year 2003 . . . . . . . . . . . . . . . . . . . . . .2
About Stealth Action . . . . . . . . . . . . . . . . . . . . .2
Sam Fisher Profile . . . . . . . . . . . . . . . . . . . . . . .3
Third Echelon™Team . . . . . . . . . . . . . . . . . . . . .4
Terrorists . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Uninstalling/Reinstalling the Game . . . . . . . . . . . .6
Main Menu. . . . . . . . . . . . . . . . . . . . . . . 7
Start Game . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Play Intro . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Splinter Cell™Website . . . . . . . . . . . . . . . . . . . .7
Start Game Menu . . . . . . . . . . . . . . . . . . 8
Create . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Load . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Delete . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Settings Menu. . . . . . . . . . . . . . . . . . . . . 9
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Sounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Playing Splinter Cell . . . . . . . . . . . . . . . . 10
Game Screen . . . . . . . . . . . . . . . . . . . . . . . . .10
Sam’s Basic Movements . . . . . . . . . . . . . . . . . .11
Sam’s Advanced Movements . . . . . . . . . . . . . . .11
Control Map . . . . . . . . . . . . . . . . . . . . . . . . . .12
Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Attack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Non-Playable Character-Linked Moves . . . . . . . . .15
Palm™OPSAT: Operational Satellite Uplink . . . . . .16
Quick Inventory: SC-20K, Gadgets, & Items . . . . . .17
SC-20K M.A.W.S.
(Modular Assault Weapon System) . . . . . . . . .17
Gadgets . . . . . . . . . . . . . . . . . . . . . . . . . .18
Items . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
In-Game Elements . . . . . . . . . . . . . . . . . . .20
Hints and Tips . . . . . . . . . . . . . . . . . . . . 22
Credits . . . . . . . . . . . . . . . . . . . . . . . . . 23
Warranty . . . . . . . . . . . . . inside front cover
Technical Support . . . . . . . . inside back cover
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INTRODUCTION AND OVERVIEW
It Is the Year 2003
In response to the growing use of sophisticated digital encryption to conceal potential threats to the national security of the United States, the NSA (National Security Agency) has ushered forth a new dawn of intelligence-gathering tech­niques. This top-secret initiative, dubbed Third Echelon, marks a return to classical methods of espionage, enhanced with leading-edge surveillance and combat technology for the aggressive collection of stored data in hostile territories. When intelligence deemed critical to national security cannot be obtained by traditional means, Third Echelon is granted clear­ance to conduct physical operations.
Its existence denied by the U.S. government, Third Echelon deploys units known as Splinter Cells™: elite intelligence-gath­ering forces consisting of a lone field operative supported by a remote team. Like a sliver of glass, a Splinter Cell is small, sharp, and nearly invisible.
March 10, 2004: The CIA contacted NSA officials regarding the loss of contact with Agent Alison Madison, a CIA opera­tive monitoring widespread communication shortages plaguing the former Soviet Republic of Georgia. A second opera­tive, Agent Blaustein, was inserted into the Georgian capital T’bilisi to locate Agent Madison, only to drop from contact seven days later. Fearing for the lives of American agents compromised at the hands of a suspected terrorist effort, Third Echelon has activated Splinter Cell operative Sam Fisher to locate the missing agents and evaluate the situation.
You are Sam Fisher. You must leave no trace on the physical or political map. Remember: Although killing may com­promise secrecy, the choice between leaving a witness or a corpse is no choice at all. You do not exist. You are a Splinter Cell.
About Stealth Action
Sam’s ability to operate covertly is his most valuable asset against overwhelming enemy forces. The visibility meter on Sam’s OPSAT is an important indicator of stealth. If it is completely to the left, Sam is invisible to enemy surveillance. If it is completely to the right…Sam is in critical danger of being detected and/or intercepted. Remaining under the cover of shadows is an important stealth technique, but crouching, moving slowly, and keeping your back to the wall also con­tribute to Sam’s invisibility.
A Splinter Cell operative must not only defy enemy eyes, but also enemy ears. Consider that while running and jumping are sometimes necessary movements, they also generate sound – a golden invitation for an enemy patrol to investigate your position. Moving slowly while crouched is much more likely to avoid enemy investigation.
Alarms: Note that if an enemy detects Sam, or even suspects the presence of an intruder, they have been specifically trained to alert nearby comrades or trigger an alarm, rather than engage Sam by themselves. Because of the extremely covert nature of Splinter Cell operations, indiscretion with alarms can lead Third Echelon to abort a mission.
Sam Fisher Profile
Fisher has been on the front lines of espionage in several defining conflicts throughout the past decades. He has not only survived, but also excelled in the field of covert operations through hard work, insatiable curiosity, and brutal honesty. He has little time for polite niceties and even less for lies.
Though fully aware and confident of his abilities, Fisher understands that his survival has often been a gift of chance. He knows he is human and fallible and does not want to die. He has a strange and slightly dark sense of humor.
He is quiet, instinctive, and observant: somebody who watches from the outside. Combat, espionage, and constant training have defined his adult life; his tactical experience has become part of his instinct. Now, even outside of work he is most comfortable on the fringes of society, keenly observant but still removed.
Fisher has acquired an admirable collection of scars and secured his place in Valhalla; he has little left to prove to the world. Now older and wiser, he has no interest in glory. If he fights, it is because he believes the cause is necessary and he is capable.
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Third Echelon Team
Third Echelon’s specialists have been recruited from every branch of intelligence and armed forces, some even culled from civilian life. They are the elite of America’s strate­gists, hackers, and operatives. Each field operative works with a remote support team of roughly a dozen members.
Sam Fisher’s Support Team is headed by Three Primary Members:
COLONEL IRVING LAMBERT
Born: 19 61 in Batcave, NC Height: 6' 2" Weight: 270 lbs. THIRD ECHELON
Operations Coordinator
Lambert is the link between the field agent(s) and Third Echelon’s team of researchers, hackers, strategists, and commanders. While Fisher is in the field, he is in constant contact with Lambert via subdermal microchips and a cochlear implant.
VERNON WILKES, Jr.
Born: 19 67 in Baltimore, MD Height: 5' 10" Weight: 145 lbs. THIRD ECHELON Field Runner
Field Runners are mainly responsible for coordinating the transportation and equipment for field agents. Transportation is usually procured (stolen) from an area of operation and abandoned afterwards. Wilkes will debrief Fisher on any new equipment or weaponry as it becomes available.
ANNA GRÍMSDÓTTIR
Born: 1974, Boston, MA Height: 5' 8" Weight: 128 lbs. THIRD ECHELON
Communications Lead
Grímsdóttir heads a small team of programmers responsible for provid­ing technological, cryptographic, and data support for the Field Operative. Grímsdóttir will assist Fisher in his interface with the high-tech compo­nents of his missions.
Terrorists
KOMBAYN NIKOLADZE
Profile: Using his political, techno­logical, and financial influence, Nikoladze has become the newly elected President of Georgia. His ambition is matched only by his industriousness.
VYACHESLAV GRINKO
Profile: Ex-Spetsnaz (Russian Special Forces), Grinko is now Nikoladze’s “lieutenant” of the Russian Mafia.
HAMLET
Profile: Grinko’s personal driver.
GEORGIAN COLONELS
Profile: The leadership for Nikoladze’s worldwide military/mer­cenary forces. Several colonels can be found in each cell of the Georgian mercenary army. They also have security clearance to cer­tain areas that normal soldiers don’t have.
PHILIP MASSE
Profile: Hired for his vast computer knowledge, Philip Masse is the man directly responsible for the Georgian information crisis.
CHINESE OFFICERS
Profile: The leadership behind the People’s Liberation Army of China. These officers sometimes hold key information that Sam can use to accomplish his missions. Elimination might not be the best option when first encountering them.
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GETTING STARTED
Installation
To install Splinter Cell, follow these simple steps. If you experience trouble during installation, refer to the Technical Support section of this manual.”
1. Start your computer.
2. Insert the Splinter Cell Installation CD into your CD-ROM drive. The Autorun Menu should appear. Note: If the Autorun Menu does not automatically appear, double-click on the My Computer icon located on your desktop
and then double-click on the icon that corresponds to your computer’s CD-ROM drive. The Autorun Menu should now appear.
3. Click on the Install Splinter Cell button. The installation wizard now walks you through each step of the setup and installation process for the game.
Once you have created a directory for Splinter Cell, the game is installed on your hard drive. The game automatically asks you if you want to install DirectX v8.1. You cannot play Splinter Cell without v8.1 or higher on your computer. If you already have a version of DirectX that is v8.1 or higher, simply check the No button, and it does not install DirectX. If you are not sure, click Yes, and the DirectX installer performs its own verification.
4. After installing the game, select Ubi Soft Entertainment/ Splinter Cell/Play Splinter Cell from your computer’s Start menu or double-click the Play Splinter Cell shortcut on your desktop. Doing either starts the game.
Note: The Splinter Cell Play CD must be in your CD-ROM drive to start the game.
Uninstalling/Reinstalling the Game
To uninstall Splinter Cell, follow these simple steps:
1. Start your computer.
2. Insert either Splinter Cell CD into your CD-ROM drive. The Autorun Menu should appear.
3. When it appears, click on the Uninstall Splinter Cell button. The uninstall wizard automatically asks if you really want to uninstall the game. If you are sure you want to remove Splinter Cell from your hard drive, click the Yes button. If you don’t want to uninstall the game, click No, which cancels the process.
If you uninstall Splinter Cell, all previously saved games remain on your hard drive, unless you answer Yes to the “Delete all configuration and saved games files” question.
Note: You can also uninstall Splinter Cell by using the Add/Remove Programs control panel in Windows.
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MAIN MENU
Start Game
Select this option to create a new game, resume a previous game, or delete a profile.
Note: You can choose to create a player profile or use the provided default player profile (Sam).
Settings
Select this option to adjust the controls, the video and the sound settings.
Play Intro
Select this option to replay the Splinter Cell game intro.
Credits
Select this option to view the list of people who participated in this game’s creation.
Splinter Cell Website
Use this option to visit the official Splinter Cell website.
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