Games PC SPIDER-MAN-THE MOVIE User Manual

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CONTENTS
Installing Spider-Man 2 Troubleshooting 3 Birth of a Hero… 6 Do Whatever a Spider Can 7 Main Menu 12 Specials 14 Gallery 15 Training 16 Playing the Game 20 Pause Menu 24 General Gameplay Tips 26 Credits 27 Customer Support 30 Software License Agreement 32
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INSTALLING SPIDER-MAN
HOW TO INSTALL
Before installing, close all other applications. Verify that you have the required amount of free hard drive space.
Insert the Spider-Man™ CD into your CD-ROM drive. If AutoPlay is enabled, wait a few moments until the Spider-Man splash screen appears. On the splash screen, click the Install button to begin the installation process, and then follow the on-screen instructions.
If AutoPlay is not enabled, double-click on the My Computer icon on your desktop. Right-click on the CD drive icon, then left-click on Open. Double-click on the Spider-Man Setup.exe icon. When the splash screen appears, click Install.
After Spider-Man setup is complete, your computer will install Microsoft
8.1 installation is complete, you will need to restart your computer for the new drivers to take effect.
Now you can run Spider-Man by choosing Programs\Activision\Spider­Man Movie\Spider-Man Movie from the Start menu or by clicking Play on the CD splash screen.
Please register your copy of Spider-Man. To make it easy and fast, you can use our electronic registration system. There are two ways to access the system: (1) from the Spider-Man splash screen click on Extras, and then click Register or (2) From the Start menu go to Programs\Activision\Spider-Man Movie\Register.
®
DirectX®8.1 if you do not already have it. When DirectX
SPLASH SCREEN BUTTON FUNCTIONS Install – Installs the game. Once the game has
been installed, this button will change to Play. Play – If the game has already been installed
to your system, click this button to play Spider-Man.
Reinstall – This function allows you to reinstall the program.
Uninstall – Click this button to remove Spider-Man from the system. Some files will be left behind. The Uninstaller will supply a list of leftover files, (e.g., saved games).
Extras – This button will take you to the help files, readme, game manual (.pdf), technical support, online help and electronic registration, along with supplying the options to install DirectX and Acrobat Reader (for reading .pdf files).
Exit – Click this button to close the splash screen and exit Spider-Man.
TROUBLESHOOTING
We have supplied Help documents that can help you in troubleshooting problems. There are two ways to access this help file:
1. From the splash screen, click on Extras then Help Documents.
2. After installation, from the Start menu, select Programs\Activision\ Spider-Man Movie\Spider-Man Movie Help.
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AUTOPLAY
If the Spider-Man splash screen does not appear, try performing the following steps:
1. Double-click on the My Computer icon on your desktop or right-click on the icon and choose the Open option.
2. Select the Refresh option located in the View pull-down menu.
3. Double-click on the Spider-Man CD icon in the window or right-click on the icon and choose the AutoPlay option.
4. After the Spider-Man splash screen appears, click on the Play/Install button.
If the AutoPlay feature does not function, please check the following:
1. Make sure the CD is clean and properly placed in the CD-ROM drive.
2. Your CD-ROM driver may not be optimized for use with Windows 98/ME/2000/XP. To verify this, perform the following steps:
a. Open the Windows 98/ME/2000/XP Control Panel folder and
double-click on the System icon.
b. Click on the Performance tab. If any of your hardware drivers are
not fully optimized for use with Windows 98/ME/2000/XP, they will be listed here with an explanation of the exact problem and suggestions on how to fix it.
DIRECTX 8.1
Upon completion of the Spider-Man setup, the installation process will continue by determining if Microsoft’s DirectX 8.1 needs to be installed on your computer. If so, the appropriate files will be installed on your computer automatically.
Q. What is DirectX 8.1 and why do I need it?
A. Microsoft’s DirectX 8.1 is a set of functions
that gives Windows 98/ME/2000/XP games and other applications their power. Using these functions allows applications to perform advanced functions in networking, graphics, sound, and input beyond what’s possible on other operating systems and accounts for many of the performance gains associated with Windows 98/ME/2000/XP games. Spider-Man uses DirectGraphics, DirectSound and DirectInput, three of the DirectX 8.1 functions.
Q. If I don’t have DirectX 8.1 will Spider-Man install it for me?
A. Yes. If the installer does not detect DirectX 8.1 on your computer, it will
install DirectX 8.1 for you, if you choose. After the entire installation is complete, you will need to restart your computer in order for DirectX 8.1 to take effect.
Q. I already have other Windows 98/ME/2000/XP games installed
on my computer. Will the Microsoft DirectX Installer change my DirectX files?
A. If you already have other Windows games on your computer, chances are
you already have an earlier version of DirectX installed. In this case, the Microsoft installer will detect and overwrite any previous versions with DirectX 8.1. At that point, you will need to restart your computer for the changes to take effect.
If, however, you already have DirectX 8.1 installed on your computer, the Microsoft DirectX 8.1 installer will detect that and not overwrite any DirectX 8.1 files. You will not need to restart your computer after installation in order to run Spider-Man.
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BIRTH OF A HERO…
Orphaned at a young age, Peter Parker lives in Queens, New York with his beloved Aunt May and Uncle Ben. Peter leads the life of a good-hearted, yet solitary, teenager making his way through high school.
On a school trip to a research institute, Peter Parker’s class is given a demonstration of genetic research conducted on spiders. Peter is bitten by one of the genetically altered spiders. The next morning, Peter discovers that suddenly his vision is perfect and his previously scrawny body has become muscular—he now has incredible strength, and his hands mysteriously adhere like glue to everything.
Peter gradually teaches himself to gain better control of his powers. Initially, he uses his ESP-like “Spider-Sense” and superhuman strength, speed and agility to make money in order to impress the lovely Mary Jane. However it is only through the tragic death of his uncle that Peter learns that “with great power comes great responsibility.” It is these words that transform Peter Parker from a teenager with extraordinary powers into the amazing Spider-Man, a super-hero out to protect the city from a never-ending supply of perils.
Meanwhile, in a lab at OsCorp, Spider-Man’s ultimate nemesis is about to be born…
Are you up to the challenge?
DO WHATEVER A SPIDER CAN
Controls
Punch
Num 4
Kick
Num 6
Web
Num 8
Main Buttons
Jump
Space
Forward
Movement
Back
Left
Right
W
S
A
D
Notes
Press to perform a single punch. Press to activate switches or to pick up a civilian who is in danger.
Press to perform a single kick.
On the Ground: Hold down the Num 8 key to tie up an enemy with webbing. In the Air: Press the Num 8 key for a quick web attack.
Note: When in Camera Lock mode, the green arrows indicate that you will hit with this attack, while the red arrows indicate that there is a chance of missing.
Press to jump. Press again to perform a double jump flip. While web-swinging, press to break your web swing and quickly realign yourself in a new direction. Press to break your zip-line.
Moves Spider-Man forward. Moves Spider-Man back. Turn Spider-Man left. Turn Spider-Man right.
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Controls
Web
Gloves
Web Dome
Impact
Webbing
Web Yank
Yo-Yo
Spidey
Left Shift + Num 4
Left Shift + Num 6
Left Shift + Num 8
Left Shift + Space-
bar
Left Shift + Num 7
Notes
Press this key combination to wrap your hands in webbing (at the cost of web fluid), increasing the damage your punches do.
Pressing this key combination allows you to create a web dome (at the cost of web fluid). This web dome protects you from many forms of damage and knocks common enemies back when shattered. You can actively shatter the web dome by pressing the spacebar.
Press this key combination to shoot a shot of impact webbing (at the cost of web fluid). This shot is most effective against unsuspecting or charging targets.
Press this key combination to yank your targets toward you using your web-line (at the cost of web fluid). After you become comfortable with this maneuver, try yanking enemies in different directions.
Press both keys simultaneously to suspend yourself from a web-line. You can then move up and down with the forward and back keys.
Web
Swing
Zip-Line
Target
Camera
Controls
Num 5
Num 7
Num 9
Notes
Press to start web swinging. Hold down to activate the accelerated swing mode. Please note that you will be less maneuverable when swinging in the accelerated mode.
Press to vertically zip-line. Press Num 7 while using the movement keys in a direction to execute a directional zip-line. In Look Around Mode, pressing Num 7 will zip-line you to the green cursor spot. While on the side of a building, pressing any combination of W, S, A or D and the Num 7 key will zip-line you in that direction.
Press Num 9 to toggle Target Camera on/off. In this mode, use the mouse to move the camera.
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Camera
Lock
Mode
Rotate
Camera
Re-Center
Camera
Riding
Enemies
Num 2
Mouse or
Arrow Keys
Spacebar
Force Crawl
Pause Esc Direc-
tional
Attacks
Directional
Keys
Punch/
+
C
Kick
Press Num 2 to engage Camera Lock. Use the A and D keys to cycle through available targets. Press Num 2 again to disengage Camera Lock.
Move the mouse left or right or press  or  to rotate the camera when not in Camera Lock Mode.
Press the key to recenter the camera behind Spider-Man.
Jump, then hold the spacebar until you land on the enemy’s head, then release the spacebar. After that you can punch, body slam (using the kick Key) or jump off again.
Press C while standing still to engage Force Crawl. Press again to exit Force Crawl mode.
Press Esc to toggle the Pause menu on/off.
Hold the directional keys and hit an attack key
+
(punch or kick) to do an attack in that direction.
Note: The direction is relative to Spidey.
Controls Notes
Instant
Swing
Turns
Twirl Yank
Left Shift
+ Spacebar
Left Shift
+ Spacebar
+ (A or D)
then
Rotate
While web-swinging, hold the Left Shift key, hold a direction, then press jump to instantly swing in that direction. This move allows you to maintain your velocity while changing directions.
Hold the Left Shift key, then press and hold the spacebar to begin the web yank. Hit A or D on the keyboard, depending on which direction you want to twirl them in. Once you stop rotating (or rotate too slowly), release any key, or run out of webbing, the target will be thrown and the twirl stopped. The twirling enemy will also become a weapon, damaging anything he hits.
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Dodging
Zip-Line
Attack
Directional
+
Keys
Jump
Press Num
8 While
Zip-lining
Hold the directional keys and hit the jump key to dodge in that direction. Note: The direction is relative to
Spidey.
Pressing Num 8 while zip-lining will turn your zip­line into an attack (at the cost of web fluid).
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MAIN MENU
Choose from the following options to begin playing Spider-Man:
START
Choose this option to start a New Game or begin Training.
LOAD/SAVE
Select this to Load or Save your games. Use the arrow keys or mouse to select one of the following options:
Load Game Data: To load a saved game, use the arrow keys or mouse to select the desired save game and press Enter or the left mouse button to proceed.
Save Game Data: To save a current game, use the arrow keys or mouse to select a save game slot and press Enter or the left mouse button to proceed.
Press Esc to return to the Main Menu.
OPTIONS
Use this screen to modify game options. Use the arrow keys or mouse and the Enter key or left mouse button to accept. Press Esc to return to the Main Menu.
Audio Options: This screen allows you to change the volume of sound effects (SFX), music, voices, and movies in the game. Move the arrow
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keys or use the mouse to toggle between sound effects, music, voices, and movie volume levels. Move the arrow keys left and right to raise or lower the volume of each option.
Defaults—Reset audio levels to their original configuration.
Control Options: This screen allows you to select a controller for use with the game, customize your keyboard and mouse, as well as turn vibration on/off if you are using a controller that supports vibration. Use the arrow keys or mouse to navigate the menu. Press Esc to return to the Options Menu.
Video Options: This screen allows you to customize viewing options. Here you can set your viewing resolution and adjust the level of graphical detail.
Camera Options: This screen will allow you to select your camera options. Use the arrow keys or mouse to highlight an option. Press Enter or the left mouse button to toggle an option on or off. Press Esc to return to the Options Menu.
Camera Mode—Choose between active or passive camera modes. In passive mode, you will need to manually adjust your camera view by using the arrow keys.
Invert Camera Look—Turn this option on to invert the up/down directions when in Look Around Mode.
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CONTINUE
Select this option to continue your current game or one that has been loaded from the hard drive.
SPECIALS
CREDITS
This game didn’t just make itself! See the cast and crew that brought Spider-Man to life for his latest adventure. Press Esc to return to the Specials Menu.
CHEATS
Like to open your Christmas presents early? Or just want access to all of the great costumes? Enter a cheat code by using the keyboard to input letters. When you have finished inputting the code, press Enter or the left mouse button to confirm the code. Press Esc at any time to exit.
TRAINING
Use this selection to access any of the training levels mentioned earlier. Press the arrow keys or use the mouse to scroll through the levels. Press Enter or the left mouse button to access a level or press Esc to return to the Specials Menu. (See “Training” on page 20 for more details.)
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SECRET STORE
As you finish levels in the game, you will accumulate bonus points that can be used to unlock special features in the secret store. Alternate costumes and special mini-games are just some of the surprises that can be accessed here. Press the arrow keys up/down or use the mouse to scroll through the available secrets. Press the arrow keys left/right to toggle a selected unlocked feature on or off.
LEVEL WARP
Select which unlocked level to play in the game. Scroll through and highlight available levels by using the up/down arrow keys or the mouse. Confirm your choice by pressing Enter or the left mouse button. Press Esc at any time to exit.
GALLERY
MOVIE VIEWER
This feature will allow you to view any of the mini-movies that have been unlocked during the course of gameplay. Progressing through the game will result in more mini-movies becoming available for viewing.
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Press up/down on the arrow keys or use the mouse to scroll through available choices, then press Enter or the left mouse button to select a movie.
To exit the Movie Viewer at any time, simply press Esc.
BASIC TRAINING
Also called the Tutorial, this exercise will teach you the basics of Spidey control.
PRODUCTION ART
Working in conjunction with the Movie Viewer, this section allows you to view the original design art that served as the backbone, or template, for all of the movies in the game. The storyboards will unlock as gameplay progresses.
Use the arrow keys or mouse to highlight the item you wish to view. Press Enter or the left mouse button to view that item.
To exit the Production Art section at any time, simply press Esc.
TRAINING
The training levels have been designed to teach you the basics of controlling Spider-Man. Follow the question marks (?) throughout this level to get an overview of Spider-Man’s many abilities. Follow your compass when you don’t know where to go.
Note: The only training level accessible from Start at the Main Menu is Basic Training. All other Training levels must be accessed from Specials under Options in the Main Menu.
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BASIC COMBAT
Go mano-a-mano with thugs in Bone Saw McGraw’s wrestling ring. This level will allow you to practice the basics of ground-based combat. See how many thugs you can defeat!
BASIC AIR COMBAT
It’s one thing to swing around the city at your leisure. It’s quite another to fight villains such as the Green Goblin from dizzying heights! This level will teach you the basic skills necessary to do just that. Follow your compass from target to target, attacking stationary objects along the way. How fast can you take out all of the targets? (See Aerial Combat 101 for more on the mechanics of air combat.)
TARGET SWITCHING
When in Camera Lock mode, the arrow keys allow Spider-Man to cycle through nearby targets. When a target is highlighted, press the arrow keys to cycle to that target. Shoot impact webbing to knock out the target. The more you hit, the faster the targets are highlighted.
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BASIC SWING TRAINING
Swing through this maze without touching walls, floors and ceiling. Hold down the swing key in straight-aways to gain extra speed. Landing on red areas will cost five seconds of your time. How fast can you swing through the course?
EXPERT ZIP TRAINING
The ultimate zip-line training course. See if you can beat the clock and rise to the top of the leader board in this fiendish maze. This is the ultimate test for the ultimate hero.
ADVANCED SWING TRAINING
Things get a little tougher here. Narrower corridors and sharper corners make this course a bit more difficult. Remember, landing on red areas will add a five second penalty.
EXPERT SWING TRAINING
This is it! The ultimate test of your swinging skills. If you haven’t mastered them by now, you’d better figure it out fast, because this course will challenge even the best web-slinger.
BASIC ZIP TRAINING
Your web swing is disabled, so use your zip-lining skills to make it through this maze. You’ll never get the fastest time if you don’t zip!
ADVANCED ZIP TRAINING
Mastered the basics of zip training? Try to navigate your way through a more complicated course in this advanced training level. Look out! This one’s rough…
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SWING RINGS
Large red rings are hovering all over the city. Follow your Spidey compass and swing through each ring, turning it green. New rings will appear as you swing through the proper target.
SWING PLATFORMS
Follow the Spidey compass to jump on platforms placed throughout the city. A new platform will appear each time you hit your target. Watch out—the platforms shrink as you progress!
BIG BRAWL
Wage battle with razor bats and thugs in this vast virtual environment. Use your webs, fists, feet and cunning to stay alive. Remember that throwing oil drums and canisters at enemies can be a powerful attack. It will take every ounce of your spider abilities to defeat all of these enemies.
OBSTACLE COURSE
Can you make it through this obstacle course without landing on any of the red areas? You’ll need all of Spidey’s web swinging and zip-lining abilities to do it.
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PLAYING THE GAME
POWER-UPS Red Spider Icon: 50% Health
Red and Blue Spider Icon: 100% Health Blue Spider Icon: 50% Web Fluid Blue and Silver Spider Icon: 100% Web Fluid Gold Spider Icon: Unlocks Attack Combos
WEB ATTACKS
As the Amazing Spider-Man you will have a variety of web-based attacks at your disposal. Using these attacks will cost you some web fluid, but you can always search for blue spiders to replenish your supply.
Capture Webbing: The classic Spider-Man action that allows you to tie up your foes. Hold down the Web key to tie up enemies so that they cannot attack Spidey. Enemies will eventually break out of the webbing, so be sure to keep an eye on them so you aren’t caught off guard.
Web Gloves: Use this feature to spray webbing on your hands and increase the power of your punches. You can find a Gold Spider icon that will allow you to perform this maneuver twice in a row to get even more power from your punches.
Web Dome: The Web Dome will create a shield around Spider-Man that temporarily protects him from damage. When Spidey breaks out of this dome, enemies will be knocked back and take some damage in the process. While in your Web Dome, perform the maneuver a second time for a more powerful Web Dome that does twice as much damage!
Impact Webbing: This is the bread and butter web attack for our arachnid hero. Spidey uses his webbing to create a web ball that damages opponents, but does use a large amount of web fluid. Because of its slow speed, it may not be the weapon of choice against fast aerial opponents.
Web Yank: Need to deal with an enemy who wants to stay at long range? Use your Web Yank to bring them up close and personal where Spidey can deal with them properly. For the more advanced users, try performing the Twirl Yank. This will allow you to swing an enemy around on the end of your web, rodeo style, knocking other enemies down in the process.
Web Laser: This fast web attack is just what Spidey needs to take on aerial enemies. Press the Web key while swinging or jumping to quickly shoot out a damaging stream of webbing. This move uses up a good amount of web fluid, so keep an eye on your web meter.
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COMBO SYSTEM
Since Spider-Man is still exploring his new-found powers, players will learn new combo attacks as they progress through the game. Combos begin with a standard punch or kick and can involve up to three moves that are chained together to receive different results. Using a variety of combo moves will add to the style points that are awarded at the end of a level, so mix it up for maximum bonus points. Be on the lookout for the Gold Spider icons that grant Spidey new combo moves and advanced web attacks. Some will be easy to find, but others may be hidden deep within the levels. Access the Pause Menu and select “Combat Controls” to view which combos you have unlocked and how to perform them.
AERIAL COMBAT 101
There are many aerial opponents in Spider-Man. This section is designed to get you up to speed on the basics of aerial combat.
Simply press Web Swing once to continuously web swing. Once swinging, you’re free to steer through the environment and focus on your opponent. If your web is cut during battle, you’ll need to hit Web Swing again to continue swinging. Remember to pay attention to the height meter to help get the upper-hand on your enemy.
To keep an eye on your opponent, press the Camera Lock key to engage Camera Lock mode. Camera Lock will keep your opponent in your line-of-sight throughout the battle. You can turn and face an opponent by single or double jumping. Once you press the Jump key while swinging (twice for double jump), Spider-Man will cut his web
and begin to fall. With the extra height you gain by jumping (or even more height with double jumping), quickly turn towards the enemy before engaging Web Swing again.
To attack an opponent, swing into position to turn the enemy’s red attack cursor green. When it’s green, you can successfully attack an opponent. While web swinging, you can press Punch, Kick, or Web Attack to damage your enemies. You can also press Jump to leap up from the web, then Punch or Kick to attack. Pressing Jump twice will allow Spider-Man to gain more height before he attacks.
When directly above an opponent, press Jump once (or twice if you need more height!) then hold it to land on most opponents. Once he jumps onto the enemy, Spidey can land a few well-placed punches.
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PAUSE MENU
Press Esc during gameplay to access the Pause Menu. Use the arrow keys or mouse to scroll through the options in the Pause Menu. Press Enter or the left mouse button to select the highlighted option or press Esc to return to your game.
AUDIO OPTIONS
Use the arrow keys or mouse to scroll through the volume controls. Press the left/right keys to adjust the selected volume control. Press Esc to return to the Pause Menu.
RESTART LEVEL
Press Enter or the left mouse button while this option is highlighted to restart the current level.
OPTIONS
Movement
Press Enter or the left mouse button to toggle character movement between the left analog stick or the directional buttons (when using a supported analog controller).
Camera Mode
Press Enter or the left mouse button to toggle between active or passive camera mode. Please note that in passive camera mode you must adjust the camera using the arrow keys.
COMBAT CONTROLS
Select this option to view the available combos, web attacks and how to perform them. Press Esc to exit the Combat Controls Menu and return to the Pause Menu.
EXIT TO MENU
Press Enter or the left mouse button to exit the current level and return to the Main Menu. You can return to the beginning of the current level by selecting Continue from the Main Menu.
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GENERAL
GAME PLAY TIPS
In some levels, Spider-Man will be required to rescue civilian characters. Have
Spidey face the character to be rescued and
press the Punch/Action key to pick them up.
When carrying a civilian and web swinging,
Spidey can only do one swing at a time, so keep
pressing the Web Swing key to stay in the air. Press
the Punch/Action key again to put down a civilian.
• Some doors and obstacles will require the operation of a switch to get past them. To activate a switch, face the switch and press the Punch/Action key.
• Some doors in the game will require a key to open them. Various thugs in the game will be holding these keys and it is Spidey’s job to recover them. Once Spider-Man has a key, find the correct door and it will open automatically.
• If surrounded by a large number of thugs, use the Web Dome to clear them out.
• Use the double jump to leap over obstacles and access overhead walkways.
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CREDITS
PC Version
Developed By
LTI Gray Matter
PROGRAMMING
Jason Maynard, Daniel Zahn,
Chris Robbers
TECHNICAL DIRECTOR
Michael Livesay
SPIDER-MAN
Developed By
Treyarch
SENIOR PRODUCER
Gregory John
CREATIVE DIRECTOR
Chris Soares
LEAD PROGRAMMER
James Fristrom
LEAD GAME DESIGNER
Tomo Moriwaki
AUDIO DIRECTOR
Sergio Bustamante II
LEAD ENGINEER
Jason Bare
LEAD ENVIRONMENT MODELER
Alex Bortoluzzi
PRODUCER
Jonathan Zamkoff
ASSISTANT PRODUCER
Robert Sanchez
GAME DESIGNERS
Aki Akaike, Joel Burgess,
Winnie Lee, Eric Pavone, Rey
Samonte
GAME DES./EFFECTS ARTIST
James Chao
GAME DESIGNER/WRITER
Matthew B. Rhoades
ENGINEER
Jeremy Parker
ENGINEER/PLAT. PROGRAMMER
Dmitry Belay, Andy “The Ruggy”
Matt Altman, John Hall, Petrus
CHARACTER/LEVEL TEXT. ARTIST
Greg Taylor
PLATFORM PROGRAMMERS
Chien, Martin Donlon, Kevin
Schmidt, Edik Sereda, Michael
FRONT END PROGRAMMERS
Ryan Duffin, Jeff Hayes, Sung-
Arnold Agraviador, Miranda
Collins, Brad Grace, Kevin
ENVIRONMENT MODELERS
Morrisroe, Tony Kwok, Jake
Peter Chen, Wendy Davis,
Chris Erdman, Peter Diesen
CINEMATICS TEXTURE ARTIST
Vance
Santoso
TOOLS/FRONT END PROG.
Bob Parkinson Jr.
LEAD ANIMATOR
James Zachary
ANIMATORS
hyun Kim
ANIMATOR/MODELER
Joerg Fiederer
CHARACTER MODELERS
Pasko
Michael McMahan
CONCEPT ARTIST
Chuck Wadey
Travis Eastepp, Brian
Santa Ana
LEVEL TEXTURE ARTISTS
Hosfeld
USER INTERFACE ARTIST
Andrew Swihart
CINEMATICS
Jon Lauf, Tim Smilovitch
Dusty Peterson
SENIOR SOUND DESIGNER
Douglas Rappaport
SOUND DESIGNER
Kris Giampa
NGL PRODUCER
Derek Tarvin
NGL ARCHITECT
Wade Brainerd
NEXT GENERATION LIBRARIES
Slava Dzhavadov, Florent Gluck
“GFS”, Srini Aouie Lakshmanan,
Michael Montague, Krassimir
ADDITIONAL PROGRAMMING
Asen Kovachev, Matthias Schill
Peacock, Letty Samonte, Eliot
Cail-Sirota, Diego Torroija,
Casto Vocal, Michael Wikan
ADDITIONAL SOUND DESIGN
Keith Arem (PCB Productions)
QUALITY ASSURANCE LEAD
Al Barasch, Sean Johnson
QUALITY ASSURANCE TESTERS
Carlos Monroy, Ian Doss, Marc
Green Goblin/Norman Osborn
(NGL)
Touevsky
ADDITIONAL ART
Allan Cabal, Christopher
ADDITIONAL CINEMATICS
Blur
Droudian, Hans Wakelin
VOICE TALENTS
Spider-Man/Peter Parker
Tobey Maguire
Willem Dafoe
Tour Guide
Bruce Campbell
Harry Osborn
Josh Keaton
Mary Jane
Catherine O'Connor
Vulture
Dwight Schultz
Shocker
Michael Beattie
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Scorpion
Mike McColl
Bone Saw McGraw
Jay Gordon
Dr. Stromm
Peter Lurie
Voice over recorded at
Woodholly Studios
Hollywood, CA
Music Composed/Conducted By
Paul Chew, Katherine Dixon,
Brian Pass, Blaine Christine
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MUSIC
Michael McCuistion
Principle Orchestrator
Nerida Tyson-Chew
Additional Orchestration
Larry Rench
Recorded at
Smecky Studio in Prague,
Czech Republic
Engineer and Coordinator
Juraj Durovic
Music Preparation
Greg Ellis Music
Synthesizer Programming
Michael McCuistion
Music Mixer
Mark Mattson
Music Support Services
David Wilson
PUBLISHED BY
Activision
Publishing, Inc.
Producers
Matt Powers, Brian Clarke
Associate Producers
Senior Producer
Marc Turndorf
Vice President NA Studios
Murali Tegulapalle
Story Written by
T.Q. Jefferson, Matt Powers,
Marc Turndorf
Exec. VP World Wide Studios
Larry Goldberg
Director of Marketing
John Heinecke
Marketing Associate
Matt Geyer
Trade Marketing Manager
Elisabeth Noyes
Vice President of Marketing
Tricia Bertero
Exec. VP Global Pub. and BM
Kathy Vrabeck
Publicist
Lisa Fields
Michael Hand, Kelly D’Angelo
Corey Levin, Danny Taylor
Legal
V.P., Creative Services
Denise Walsh
Mgr., Creative Services
Jill Barry
Art Director
David Dalzell
Art & Storyboards
James Mayeda
QUALITY ASSURANCE
Project Lead
Paul Kennedy
Senior PC Lead
Marilena Rixford
Floor Lead
Niles Livingston III
Manager of PC Titles
Sam Nouriani
QA Testers
Bryan Jury, Doug Todd,
Blake Meisenheimer,
Eli Rhodes, Dan Siskin,
Night Crew Test Team Lead
Jeffry Moxley
Manager, Night Testing Group
Jeremy Gage
Test Team
Steve Peñate, Scott Kiefer,
Rami Burpee, Mike Wale, Kop
Tavornmas, Mishelle Moross
Code Release Group Project Lead
Jason Levine
Manager, Code Release Group
Tim Vanlaw
Code Release Testers
Jason Cook, Alex Epstein,
Jeremiah Jones, Frankie Kang,
Paul Williams
Compatibility Team Lead
Jason Kim
Manager, Resource Admin,
Nadine Theuzillot
CUSTOMER SUPPORT
CS Manager
Bob McPherson
CS Information/Escalation Lead
Sony Pictures Consumer Products
Rob Lim
CS Phone Lead
Gary Bolduc
CS Email Lead
Michael Hill
SONY
PICTURES, INC.
Eric Thomsen
Mark Caplan, Laetitia May,
Paige Brown
Spider-Man Theatrical Sound
Design
Stephen Hunter Flick
Special Thanks
Sam Raimi, Laura Ziskin,
Grant Curtis, Tracey Hill
MARVEL
ENTERPRISES, INC.
www.marvel.com
Legal Affairs
Seth Lehman, Joshua
Silverman, Carl Suecoff
Sr. VP Consumer Products,
Promotions and Media Sales
Russ Brown
Special Thanks
Ben Abernathy, Axel Alonso,
Bill Jemas, Joe Quesada
SPIDER-MAN AND GREEN
GOBLIN CONCEPT SUITS BY
Alex Ross and Dave Williams
(www.alexrossart.com)
BLUR Studio, Inc.
Creative Director/Editor
Tim Miller
CG Supervisor
Aaron Powell
CG Producer
Sherry Wallace
Animation Team
Tom Dillon, Sam Gebhardt, Asier Lavina, Marlon Nowe
Concept Work/Storyboards
Chuck Wojtkiewicz
Green Goblin Model Courtesy
Blur Studio, Inc.
FORWARD NEVER
STRAIGHT
PRODUCTIONS
Studio President
Chris Hepburn
Studio Engineer
Mattt Stubbs
MetLife
MetLife®and the MetLife
Building are the exclusive
property of the Metropolitan
Life Insurance Company,
used under license
PACKAGING
AND MANUAL
Ignited Minds, LLC
Belinda M. Van Sickle,
Erik Jensen
TREYARCH SPECIAL THANKS
Dr. Peter T. Akemann,
Don Likeness, Eric Steinmann,
Christopher A. Busse,
Nick Doran, Nigel Mills, Charles Tolman, Pascal Sahuc, Christian Busic, Larry Forkner,
John De Lancie, Larry Hummel,
Tom Lawless, Jane McDaniel,
Steve Nafshun, Bethany Rhoades, Tara Strong, John Andrunas, Doris Argoud,
Shawn Capistrano, Faye Ku,
Terri McAlpine, Kevin Tomatani, Rose Villasenor, Brenda Alfakey, Gagandeep Sidhu, Brooke Slavik
CHEERS TO
Stan Lee, Steve Ditko,
Sam Raimi, Mom & Dad,
Heather Anderson, Angelique,
Doug/Rob, and Brian,
Angry Panda, Sir Argyle of Sock,
The Cuse, Dr. Dave-
The Windy Guy, Ed Del Castillo,
Fluffy_White_Bunny (for taking the
red pill), James & Dianne
Fristrom, Friends at Gaming-Age,
Gloria Garcia, Ripp T. Griffon,
Kyle Houchens for turning me
digital, Azure Wei Ju, The
Kennedy Family, Mom Pam Koeul
®
for the donuts, Candie Kwok,
The Labmasters, Emma Lai,
The Lee & Hewish Families,
Sean McCloskey (for sunny days
climbing fences, you will be missed), Frankie Manning,
Joe, Katie, Isabel, and
The Mumper Family, Lillian "Yu Yam Guppy" Opolski, Margaret "Supa Kitty" Opolski,
Angel & Ricky Palma,
Catherine Pascual, Jen Sieck,
Tati, Gato & Gata,
Jessica-Anne Torseld,
The Woodbury Crew,
Kevin Yockey, Tami Hellewell
Zachary, The Zachary Family,
The Zamkoff Family
ACTIVISION THANKS
Mom, Dad, Neversoft, Bobby
Kotick, Brian Kelly, Gene Bahng,
Brian Bright, Nicholas Favazza,
Nathan Lum, George Rose, Stacey Drellishak, Kelly Wand, Chris Archer, Seth and Rachel
Flaum, Jim Summers, Jason
Wong, Joe Favazza, Ed Clune,
Indra Gunawan,
Marco Scataglini, Chris Keim,
Neil Barizo, Willie Bolton,
Jennifer Vitiello, Suzy Luko,
Tanya Langston, Kristina Starlin,
Bobby Berger, Bryant
Bustamante, The Rubel Twins,
Nicole Willick, Mike Larson,
Greg Goldstein, Dave and
Michelle Popowitz, Matt McClure,
Kip and Cathy Bollin, Greg and
Fiona Rubel, Dave Stohl,
Stacy Sooter, Lindsay Hayes,
Ryan and Taylor Pass, Shelly
Oberlin, Maggie, Christine Potter,
Mystee D. Yiffer, Eva Gauthier
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CUSTOMER SUPPORT
You should read through the manual and the readme file on the CD before contacting Activision Customer Support. Additionally, if you have internet access, search our troubleshooting database at: http://www.activision.com/support.
Please ensure that your computer system meets the minimum system requirements that are listed on the bottom of the box. Our Customer Support representatives will not be able to help customers whose computers do not meet the requirements. So that we can better help you, please have the following information ready:
• Complete product title (include version number)
• Exact error message reported (if any) and a brief description of the problem
• Your computer’s processor type and speed (e.g. Pentium 200 MHz)
• Amount of RAM
• Make and model of your video and sound cards (e.g. Diamond Viper V770, Creative Sound Blaster Live Platinum)
• Make and model of your CD-ROM or DVD-ROM drive (e.g. Samsung SC-140)
• Operating system
NOTE: Please do not contact Customer Support for hints/codes/cheats; only technical issues.
NOTE: Internet/e-mail support is handled in English only.
INTERNET: HTTP://WWW.ACTIVISION.COM/SUPPORT
Our support section of the web has the most up-to-date information available, including patches that can be downloaded free-of-charge. We update the support pages daily so please check here first for solutions.
E-MAIL: SUPPORT@ACTIVISION.COM
A response may take anywhere from 24-72 hours depending on the volume of messages we receive and the nature of your problem. During the first few weeks of a game release and during holiday seasons the response time may take a little longer.
NOTE: The multiplayer components of Activision games are handled only through internet/e-mail.
PHONE: (310) 255-2050
You can call our 24-hour voice-mail system for answers to our most frequently asked questions at the above number. Contact a Customer Support Representative at the same number between the hours of 9:00 am and 5:00 pm (Pacific Time), Monday through Friday, except holidays.
Please do not send any game returns directly to Activision. It is our policy that game returns must be dealt with by the retailer or online site where you purchased the product..
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IMPORTANT - READ CAREFULLY: YOUR USE OF THIS SOFTWARE (THE “PROGRAM”) IS SUBJECT TO THE SOFTWARE LICENSE TERMS SET FORTH BELOW. THE “PROGRAM” INCLUDES ALL SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ASSOCIATED MEDIA, ANY PRINTED MATERIALS, AND ANY ON-LINE OR ELECTRONIC DOCUMENTATION, AND ANY AND ALL COPIES OF SUCH SOFTWARE AND MATERIALS. BY OPENING THIS PACKAGE, INSTALLING, AND/OR USING THE PROGRAM AND ANY SOFTWARE PROGRAMS INCLUDED WITHIN THE PROGRAM, YOU ACCEPT THE TERMS OF THIS LICENSE WITH ACTIVISION, INC. (“ACTIVISION”). LIMITED USE LICENSE: Subject to the conditions described below, Activision grants you the non-exclusive, non-transferable, limited right and license to install and use one copy of the Program solely and exclusively for your personal use. All rights not specifically granted under this Agreement are reserved by Activision and, as applicable, Activision’s licensors. The Program is licensed, not sold, for your use. Your license confers no title or ownership in the Program and should not be construed as a sale of any rights in the Program. All rights not specifically granted under this Agreement are reserved by Activision and, as applicable, its licensors.
LICENSE CONDITIONS
You agree not to:
• Exploit the Program or any of its parts commercially, including but not limited to use at a cyber cafe, computer gaming center or any other location-based site. Activision may offer a separate Site License Agreement to permit you to make the Program available for commercial use; see the contact information below.
• Sell, rent, lease, license, distribute or otherwise transfer this Program, or any copies of this Program, without the express prior written consent of Activision.
• Use the Program, or permit use of the Program, in a network, multi-user arrangement or remote access arrangement, including any on­line use, except as otherwise specifically provided by the Program.
• Use the Program, or permit use of the Program, on more than one computer, computer terminal, or workstation at the same time.
• Make copies of the Program or any part thereof, except for back up or archival purposes, or make copies of the materials accompanying the Program.
• Copy the Program onto a hard drive or other storage device; you must run the Program from the included CD-ROM (although the Program itself may automatically copy a portion of the Program onto your hard drive during installation in order to run more efficiently).
• Reverse engineer, derive source code, modify, decompile, or disassemble the Program, in whole or in part.
• Remove, disable or circumvent any proprietary notices or labels contained on or within the Program.
• Export or re-export the Program or any copy or adaptation thereof in violation of any applicable laws or regulations.
OWNERSHIP: All title, ownership rights and intellectual property rights in and to the Program and any and all copies thereof are owned by Activision or its licensors. The Program is protected by the copyright laws of the United States, international copyright treaties and conventions and other laws. The Program contains certain licensed materials and Activision’s licensors may protect their rights in the event of any violation of this Agreement. You agree not to remove, disable or circumvent any proprietary notices or labels contained on or within the Program. LIMITED WARRANTY: Activision warrants to the original consumer purchaser of the Program that the recording medium on which the Program is recorded will be free from defects in material and workmanship for 90 days from the date of purchase. If the recording medium is found defective within 90 days of original purchase, Activision agrees to replace, free of charge, any product discovered to be defective within such period upon its receipt of the Product, postage paid, with proof of the date of purchase, as long as the Program is still being manufactured by Activision. In the event that the Program is no longer available, Activision retains the right to substitute a similar program of equal or greater value. This warranty is limited to the recording medium containing the Program as originally provided by Activision and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly limited to the 90-day period described above. EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR OBLIGATE ACTIVISION. When returning the Program for warranty replacement please send the original product disks only in protective packaging and include: (1) a photocopy of your dated sales receipt; (2) your name and return address typed or clearly printed; (3) a brief note describing the defect, the problem(s) you are encountered and the system on which you are running the Program; (4) if you are returning the Program after the 90-day warranty period, but within one year after the date of purchase, please include check or money order for $10 U.S. (A$17 for Australia, or £10.00 for Europe) currency per CD or floppy disk replacement. Note: Certified mail recommended.
SOFTWARE LICENSE AGREEMENT
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In the U.S. send to:
Warranty Replacements Activision, Inc. P.O. Box 67713 Los Angeles, California 90067
LIMITATION ON DAMAGES:IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ACTIVISION’S LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS PROGRAM. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION. TERMINATION: Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Program and all of its component parts. U.S. GOVERNMENT RESTRICTED RIGHTS: the Program and documentation have been developed entirely at private expense and are provided as “Commercial Computer Software” or “restricted computer software.” Use, duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52.227-19, as applicable. The Contractor/Manufacturer is Activision, Inc., 3100 Ocean Park Boulevard, Santa Monica, California 90405. INJUNCTION: Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws. INDEMNITY: You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement MISCELLANEOUS: This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California. If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405, USA, (310) 255-2000, Attn. Business and Legal Affairs, legal@activision.com.
In Europe send to:
WARRANTY REPLACEMENTS ACTIVISION (UK) Ltd., Parliament House, St Laurence Way, Slough, Berkshire, SL1 2BW, United Kingdom. Disc Replacement: + (44) 1753 756 189
In Australia send to:
Warranty Replacements Activision Century Plaza 41 Rawson Street Epping, NSW 2121 Australia
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