Games PC ERAGON-MINIGUIDE 2 User Manual

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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Ruins of Orthiad
urtagh cursed, clenching the
pommel of his sword. ‘That
right, then those are Kull, elite of the Urgals.
I should have guessed the chieftains had
been put in charge of them. They don’t ride
because horses can’t carry their weight—not
one of them is under eight feet tall—and they
can run for days without sleep and still be
ready to battle.’
Eragon by Christopher Paolini
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Ruins of Orthiad
Walkthrough
Having weathered an intense fl ight from Gil’ead, Murtagh and Eragon fi nd themselves in the Ruins of Orthiad, a
dead, haunted place. Sadly, the “ghosts” take the form of large, hulking, humanoid creatures known as Kulls.
Kull Wrangling
The Kull is an imposing beast but, sadly for it, an almost ineffectual one. Although Kulls are brutally strong, what you can do with them more than makes up for their ability to extinguish life. Essentially, dealing with a Kull is a simple process:
1. Charge up a one-hit kill arrow to stun the beast. You can also use magic to garner a similar effect, but that won’t do any damage, so this is the preferred method.
Kull Wrangling (cont’d)
2. As the monstrosity attempts to remove the shaft from his lacerated eye, run in behind it and hack away till it drops to one knee.
3. At this point, by pressing strong attack, you can mount the beast.
4. From here, you have a few options (more details follow for specifi c encounters) but we primarily focus on then switching to attack and stabbing it in the back of the neck.
5. After a number of blows, the Kull goes on a mad rampage. You can steer it into a nearby, unyielding wall; into hapless foes; or over a cliff.
From there, repeat that process until the beast is destroyed. If there’s more than one (and more than one player) you can double up on this strategy. If there’s not more than yourself but more than one Kull, you can still use the same strategy, though you might want to substitute pull magic to mount faster (although this doesn’t harm the beast).
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Take on the fi rst batch of Kulls following the strategy outline in the previous sidebar. They should be an easy bunch to dispatch—just remember that if you try to ride for too long, you will be thrown off, painfully.
Once the Kulls cease arriving, proceed through the gap that opened ahead (snag the chests fl anking either side fi rst) and a short cinema triggers before you’re cast into the catacombs themselves.
Two foes, supported by a few archers, immediately rush forward. You should have time to drop one with an arrow and then burn and hack up the second. From there, take aim and kill the archers as well.
The bas-reliefs that line this tunnel, in most cases, have a crystal embedded in them. Use magic to tag the fi rst one on the left before
proceeding. As the path ahead leads off to the left, note the statue standing guard solemnly to the right. Just behind it lies the hidden egg. Grab it before moving on.
Ere long a chest lurks just to your right, as well as a second crystal upon the wall to the left. Crack open the chest with a sharp blow, then activate the nearby (and second) crystal.
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