The Enter The Matrix™CD-ROM game has a ReadMe file
where you can view both the License Agreement and
updated information about the game. We strongly
encourage you to take the time to read this file in order
to get the benefit of changes made after this manual
went to print.
To view this file, double-click on it in the Enter The Matrix
directory found on your hard drive (usually C:\Program
Files\Infogrames\Enter The Matrix). You can also view
the ReadMe file by first clicking on the Start button on
your Windows
Infogrames, then on Enter The Matrix, then on the
ReadMe file.
Infogrames does not control, and disclaims any responsibility or liability for, the
functioning and performance of third-party web sites and any content on or
available through third-party web sites.
*Indicates that device should be compatible with
®
DirectX
2
version 9.0 (included) or higher.
3
SETUP AND INSTALLATION
1. Start Windows®98 / Me / 2000 / XP.
2. Insert the Enter The Matrix CD-ROM game disc into
your CD-ROM drive.
3. If AutoPlay is enabled, a title screen should appear. If
AutoPlay is not enabled, or the installation does not start
automatically, click on the Start button on your Windows
taskbar, then on Run. Type D:\Setup and click on OK.
Saving and Loading
At specific points throughout the game, you will be
prompted to save your progress. Choose an empty game
slot or overwrite an existing game (if you do this, the game
previously saved in that game slot will be lost). Your
position in the game is indicated in the saved game slot.
®
To load a saved game, select Load and choose your
saved game. When choosing a game to load, you may
start from any point at which you previously saved.
NOTE: If your CD-ROM drive is assigned to a letter other
than D, substitute that letter.
4. Follow the remainder of the on-screen instructions to
finish installing the Enter The Matrix CD-ROM game.
5. Once installation is complete, click on the Start button
on the Windows
®
taskbar and choose Programs/
Infogrames/Enter The Matrix/Enter The Matrix to start
the game.
Note: You must have the Enter The Matrix Play Disc in
your CD-ROM drive to play.
Installation of DirectX
Enter The Matrix CD-ROM requires DirectX®9.0 or higher
in order to run. If you do not have DirectX
®
®
9.0 or higher
installed on your computer, click “Yes” when asked if you
would like to install it.
Starting the game
From the Main Menu,
select New Game to
start fresh or Load Game
to return to a previously
saved game. If you
choose a New Game,
you’ll be prompted to
select a Difficulty level –
Easy, Normal or Hard.
Next, you’ll choose to
play as either Niobe or Ghost. Select either character to
get started.
Options
From the Main Menu, select Options to enter the
Options Menu.
Difficulty – Change the difficulty level of the game.
The default Normal level should be an appropriate
challenge for most players.
Sound Effects – Set the volume level of the game’s
sound effects.
Music – Set the volume level of the game’s music.
Controller – View or change the controller functions
for general play and hand-to-hand gameplay.
Enter The Matrix uses Creative’s EAX ADVANCED HD
Environmental Audio technology to accurately simulate
sonic effects such as early reflections, advanced reverberation and Environmental Morphing
™
in real time. The EAX
ADVANCED HD acoustic models are dynamically updated
as you move around, providing the most lifelike audio
experience ever. Environmental Morphing
™
will guarantee
smooth transitions between the different reverberant
effects from area to area, helping to keep the whole audio
picture coherent. The additional audio detail, especially
played back through a multi-speaker surround system such
as Creative Inspire
™
6.1 speakers, enhances the way the
player connects with the game’s environment, leading to a
more immersive gaming experience.
EAX ADVANCED HD
Sound Blaster
™
effects are only available on Creative’s
®
Audigy™and Audigy™2 line of sound cards.
For those systems equipped with audio cards that support
the original EAX 1.0 and 2.0 APIs such as the Sound
®
Blaster
Live!™series, only simple reverberation will be
experienced during gameplay.
™
4
5
Videos and Cineractives
Enter The Matrix tells its story through a combination of
live-action film footage, in-game movies called
“cineractives,” and the actual gameplay. Clues and
instructions appear in the film and cineractive segments.
Sparks
Sparks is the third crewman of the Logos,
serving as Niobe and Ghost’s operator
during their missions into the Matrix. Sparks
is a wild, brilliant, hyperkinetic voice on the
other end of the cell phone. You’ll be in
Hacking
The rabbit hole is very deep, with many places to
constant touch with Sparks as he relays key
information and strategic advice.
explore. You must have a previously saved game stored
to begin hacking. After that, you’re on your own.
CONTROLS
Walking / Running / Shooting
niobe and ghost
Playing as either Niobe or Ghost is a matter of personal
preference, but playing all the way through the game as
both characters, and playing well, is the only way to
experience the full Enter The Matrix story.
NOTE: Except where specifically noted below (i.e., in the
driving and hovercraft piloting sections), the game
controls and capabilities of Niobe and Ghost are identical. Unless noted, where a feature for one character is
described, that feature is present for the other
character, too.
Niobe
Niobe is the hard-as-nails Captain and
pilot of the Logos, the smallest and
fastest hovercraft in the Rebel fleet.
Niobe is a superb hand-to-hand combatant. Her skills as a hovercraft pilot in
the Real World and her driving skills in
the Matrix itself are second to none.
Ghost
Ghost is the First Mate of the Logos, and a
true spiritual martial arts warrior. To him,
weapons are nothing less than works of
art, and they are deadliest when in
Ghost’s calm, practiced hands. In battle,
Ghost’s body and mind become perfectly
focused, working in flowing unison.
6
CONTROLACTION
MouseLook up / down / left / right
WMove forward.
SMove backwards
AStrafe left
DStrafe right
ESwitch between shooting and
3Enter first-person mode, zoom in
4Exit first-person mode, zoom out
1Select next primary weapon
2Select previous primary weapon
Mouse 3 button or FSpecific action is context-sensitive: Pick up
QThrow selected secondary weapon (e.g.,
SpacebarJump, or jump and grab edge of obstacle.
ShiftFocus. Press and hold to use Matrix-
Left mouse buttonFire primary weapon; Draw selected
TABWeapon Selection menu. Use the
ESCPause Game — The Pause Menu appears.
When facing an obstacle (such as a wall),
tap forward to have Niobe or Ghost turn
their back toward the obstacle. If the
obstacle is low, the character will
automatically crouch behind it.
hand-to-hand combat modes
object; Activate; Open door; Close door;
Holster weapon; Strangle opponent from
behind.
grenade). If you have an enemy targeted,
you will throw the object at them.
Run and jump to increase jump distance.
Hold Focus (Shift key) while jumping to
greatly increase jump distance.
enhanced set of abilities.
weapon.
arrow keys to navigate the menu.
Press again to return to game.
Hand-to-Hand Combat Mode
CONTROLACTION
Mouse 3 button or FDefend; Block; Counter
Left mouse buttonPunch
Right mouse buttonKick
Left mouse button +Throw
ASteer left
DSteer right
WAccelerate
SBrake. For reverse, hold key down when car
SpaceEmergency brake
Left mouse buttonLook left
Right mouse buttonLook right
Mouse 3 button or FLook behind
CTRL
ShiftPress and hold to make Ghost assist by
is stopped.
Switch between first- and third-person view
shooting enemies.
When playing as Ghost / Riding shotgun, shooting from
passenger’s seat):
CONTROLACTION
MouseLook around; Aim weapon
Left mouse buttonFire primary weapon
Hovercraft Flying
When playing as Niobe (Pilot):
CONTROLACTION
MouseSteer left / right / up / down
WAccelerate
SDecelerate. For reverse, hold key down
When playing as Ghost (Gunner):
CONTROLACTION
MouseAim target reticle
Left mouse buttonFire cannon
SpaceSwitch view from forward to rear
when hovercraft is stopped.
PAUSE Menu
At any time in the game, you can press Esc to access the
Pause Menu. Use the mouse to select from the menu.
Press Esc again to return to the game.
Continue – Return to the game.
Objectives – List level objectives.
Controls – View the current control configuration.
Tips – Display basic gameplay tips.
Quit – Quit to Main Menu.
HEADS-UP DISPLAY
Secondary
weapon
Health
The Health meter displays your current health status.
The Focus meter displays the current level of Focus time
available (see Focus Moves on page 17 for more information).
The Radar indicator shows the distance and direction to
the next objective. If the indicator turns red, you are
facing the wrong direction. You may need to go around
obstacles to reach your next objective.
The Weapon displays show the currently selected weapon
for either hand and its available ammunition.
Primary
weapon
Radar
Focus
Alternate Control Configuration
The above control configuration is the default setting.
You can select an alternate configuration at the game’s
Options menu.
8
9
Moving around
The mouse and keyboard combinations
control direction and speed for both
walking and running. Use the Strafe
keys (A and D) to sidestep left and
right. To really stay out of harm’s way,
combine your mouse and Strafe keys
to circle-strafe around your opponents.
Wall-Running and
Wall-Jumping
Run alongside a wall, hold down the
Focus key and continue running
toward the wall at an angle. You’ll
bend the rules of gravity in the
Matrix and sprint along the wall.
Time it right, and you’ll even turn
corners while still airborne. To jump
off the wall, press the Jump key.
When facing an obstacle
such as a wall, move
close to the object and
then tap the W key as if
to walk into the object.
Your character will turn
his or her back and
press up against the
object.
If the object is low, your character will automatically
crouch down and hide. You can use the Strafe keys to
move or creep along the obstacle.
You can peer around
corners by turning your
back against an obstacle
and using the Strafe
keys to move to the
edge and peer around.
Your character can even
fire weapons from
behind cover in this
fashion: Move to the
edge of the obstacle and press the left mouse button to
lean out and fire. Release the left mouse button to stop
shooting, and your character will automatically move
back behind cover. To jump out and surprise enemies,
press the Jump key (Spacebar) as
you look around the corner.
For wall-flips, press the Focus key and run directly at a
wall — you’ll take a few steps up the side and backflip to
the ground.
These moves are great ways to avoid enemies and
obstacles. Experiment with other Focused running and
jumping moves to discover more combinations and
effects.
jumping and climbing
Use the Jump key to
jump onto various
objects, and use the
mouse and keyboard
combinations to climb
up and down ladders
and fences. Press the
Jump key to quickly
slide down a ladder.
Jump up to grab pipes and rails, and
use the movement keys to move
hand-over-hand along the pipe.
Press the left mouse button to pull
yourself higher onto the pipe and
press the F key to lower yourself
back down. To jump down from the
pipe, hit the Jump key. Be sure you’re
above a safe landing spot!
10
Holding down the Focus key (Shift)
while jumping will increase the length
of your jump. If you Strafe (A or D
key) and then Jump (Spacebar) while
holding the Focus key, your character
will do a sideways cartwheel.
11
Try hanging upside down for a unique
sniper’s perch. While on a pipe, select
any primary weapon, and press the
left mouse button to hang upside
down and immediately enter first-person mode. Use the mouse to aim, and
press the left mouse button again to
fire. Lower yourself back down by
pressing the F key.
picking up
and using
objects
You’ll have the
opportunity to pick up
several items during the
game — weapons,
ammo, grenades, etc. To pick up the items automatically,
run right over them.
Press the F key to use or activate fixed objects, like
doors. The exact action triggered by pressing the F key is
context-sensitive.
Punch, Kick and Defend
Press the E key to enter Hand-toHand combat mode – you’ll
automatically holster any weapons
you have in hand. If you attack an
enemy, you’ll switch to a fighting
stance. Press the E key again to exit
the fighting stance.
Mix it up with the bad guys and discover special moves
and combinations that really dish out the pain.
Example: Foot Sweep
In close quarters, back up using the S key and click
the right mouse button. Niobe or Ghost will do a foot
sweep, dropping the enemy to the floor. Follow that up
with another kick to punt the enemy across the room.
Example: Wall Kick
Again, in close quarters, back up against a wall,
and press the Focus key (Shift) and click the
right mouse button simultaneously. If you time it
right, your character will kick off the wall to deliver a
crushing boot to the head.
12
Health Packs
Throughout the game, you’ll have the opportunity to
recharge Niobe or Ghost’s Health meter with Health Packs.
To pick up a Health Pack, run right over it as you would any
other item.
Hand-to-hand
combat
Niobe and Ghost are both rock-hard
martial artists, masters of dozens of
different styles. When it comes to
hand-to-hand fighting, they are just as
tough and as fast as Trinity and
Morpheus.
Throws,
Chokeholds
and Disarm
Moves
Throws, chokeholds and
disarm moves are some
of the special moves you
can discover. Disarm
moves leave guns on the ground that you can immediately
pick up and fire. Some special moves even allow Niobe and
Ghost to yank guns from their attackers and put them right
to use.
Example: Throw
To throw an enemy, move in close and press the left
and right mouse buttons simultaneously. Your
character will throw the enemy across the room.
Example: Chokehold
Sneak up behind an enemy and press the F key. Your
character will apply a deadly chokehold.
13
14
Example: Counter-Throw
If you’re being thrown, press the F key before you hit
the ground. Your character will find his or her footing
and turn the throw back on their opponent, dropping
him to the floor.
Weapons combat
Press the E key to enter
shooting mode – your
weapons HUD will be displayed, showing your currently selected weapon.
In some scenarios, you’ll
be jacked into the Matrix
with a preset weapons
loadout, and throughout the game, more weapons and
options will become available.
Select a weapon by pressing TAB
press the 1 and 2 keys to cycle through your available
weapons.
To draw and fire a weapon, click the left mouse button
Press the E key to holster weapons.
You can carry grenades as secondary weapons. In some
instances, you can wield two pistols for rapid-fire, twohanded shooting.
Auto-Targeting
Once you’ve drawn a weapon, maneuver
Niobe and Ghost to aim your weapon
toward an enemy. When a green targeting reticle appears over an enemy, you’ve
got him in your sights.
The Sniper Rifle
You can use the sniper
rifle as a standard
weapon, or you can
enter sniper mode for
greater range and
accuracy. Select the
sniper rifle and press
the 3 key to enter
sniper mode and zoom
; alternately, you can
in on your target. Press the 4 key to zoom out and exit
sniper mode. To fire, click the left mouse button.
Throwing Grenades
Select a grenade by pressing TAB
and accessing the Weapons menu.
Press the Q key to throw — but be
careful to avoid the blast radius of
your own grenade!
the weapons
The following is a partial list of the available weapons in
the game. You’ll discover more weapons and special
ammunition types as you progress — keep your eyes open!
.380 Security Pistol – Small clip size and underpowered ammunition, but a common choice for security
officers and police.
92FS Automatic Pistol – Standard automatic pistol
used by police and military agencies. Large clip size
and high-velocity ammunition. Great when wielded in
pairs.
9000 S Automatic Pistol – Smaller frame size, but
packs the same punch. Niobe’s primary handgun.
.50AE Automatic Pistol – The most powerful handgun
in the game, often carried by Agents.
MP5 Submachine Gun – The gold standard for
weapons of this type. Commonly carried by SWAT officers, the MP5 can be fitted with a flashlight or infrared
scope.
M16 Assault Rifle – The U.S. military’s standard battle
rifle for more than 30 years.
M240 Machine Gun – Heavy-duty machine gun, in
standard use by U.S. Army and Marine Corps. Often
mounted on vehicles and aircraft.
Shotgun – Tremendous short-range stopping-power
more than makes up for its slow reload time. Can be
fitted with a flashlight.
15
M95 .50 Advanced Sniper Rifle – The sniper’s best
friend. Deals massive damage, even at extreme
ranges.
Flash-Bang Grenade – Blinds and disorients with a
loud bang and brilliant flash. Used by SWAT teams
during forced entries.
R-41 Offensive Grenade – Lethal fragmentation
grenade, perfect for clearing enemies from behind
cover.
40mm Grenade Launcher – Fires high-explosive
grenades that detonate on impact.
driving & shooting from cars
When playing Niobe...
Niobe always takes the wheel during
the game’s driving levels. Her driving
skills are second to none, but you’ll
have to push her right to the limit
to survive.
When playing Niobe, keep in mind
that Ghost will be riding shotgun —
make sure he’s in a good position to
make his shots. Think of your role not
only as the driver / navigator, but also as the means to
deliver Ghost to the enemies.
When playing Ghost...
Niobe is the best driver,
and Ghost is the best
marksman with every
weapon imaginable. It’s
Ghost’s job to provide
covering fire so Niobe
can drive you both to
safety.
Enemies can come at
you from any angle. Think of your role as clearing a path
for Niobe while protecting her from enemies.
piloting & shooting from
hovercraft
When playing Niobe...
Niobe is the Captain of
the Logos, and the best
damn pilot in the fleet.
She’ll always take the
helm of the Logos, the
fleet’s fastest, most
agile hovercraft. You’ll
pilot the ship through
and electrical tunnels, with hazards at every turn. Ghost
will provide covering fire, so it’s your job to get the Logos
through the tunnels as fast as possible and in one piece
Focus Move1screen TK
— easier said than done.
ancient steam, sewer
When playing Ghost...
Ghost takes the Logos’ gunner
position, operating cannons located
on both bow and stern. Niobe will
aggressively lead the way through
the tunnels, but the real danger is
“Squiddy,” the relentless war
machines bent solely on your
destruction. Niobe can handle the
flying — you just need to keep the Sentinels from catching the Logos.
focus moves
Discovering all of Niobe
and Ghost’s abilities in
the Matrix is the key to
your success. In the
Matrix, Niobe and Ghost
are fast enough to avoid
bullets and defy gravity.
They’re so fast that, for
crawl. Unlocking these abilities will be one of your
biggest challenges as a player.
them, time slows to a
16
To bend the rules of the Matrix, the rebels need to learn
how to free their minds. To do this, they need to Focus.
17
18
The Focus meter in the lower right of the HUD displays
your resource pool of Focused ability.
Pressing the Focus key (Shift) while
running, jumping and/or fighting unlocks
Niobe and Ghost’s spectacular (and more
useful) capabilities. Focus can also keep
you out of danger — you’ll be a harder
target to hit. For example, hold down the
Focus Button and tap the F key, and your
character will dodge bullets using somersaults, handsprings, and other maneuvers.
The longer you hold down the Focus key, the more you
draw from the limited resource of the Focus pool.When
the meter hits zero, Niobe and Ghost return to their normal levels of speed and strength.
The Focus pool slowly regenerates itself, but it’s a
precious commodity — use it wisely.
NOTE: Focused abilities are available only within the
Matrix itself. In the Real World, you’re on your own.
CREDITS
Written and Directed by
The Wachowski Brothers
Lead Designer
David Perry
Produced by
Joel Silver
Producer
Rosanna Sun
Executive Produced by
Grant Hill
Executive Producer
Stuart Roch
Lead Programmer
Michael “Saxs” Persson
Animation Director
Gabriel Rountree
Lead Level Programmer
David Msika
Director of Photography
Bill Pope
Production Designer
Owen Paterson
Art Director
Rob Nesler
Supervising Editor
Zach Staenberg
Film Editor
Catherine Chase
Co-Editor
Ian Slater
Senior Visual Effects Supervisor
John Gaeta
Visual Effects Supervisors
John (DJ) Desjardin
Dan Glass
Music by
Don Davis
Eric Lundborg
Sound Design by
Charles Deenen
Dane Davis
Music Supervision by
Charles Deenen
Costume Designer
Kym Barrett
Casting by
Mali Finn
Shauna Wolifson
Design Team
Shawn Berryhill
Jay Nielsen
Maja Persson
Chris Porter
Programming Team
Tony Bennett
Adam Boyle
Simon Bullen
Michael Edwards
Torgeir Hagland
Soren Hannibal
Patrick Hughes
Julio Jerez
Brian Lee
Keir Meikle
Vincent Weeks
Rob Wyatt
Animation Team
Scott Holty
Manjit Jhita
Steve Klett
Kevin Mahorney
Artists
Ahmed Ahad
Carol Angell
Howard Birnbaum
Charlie Bloomer
Daniel Chevalier
Michael Damien
Chandana “Sean” Ekanayake
E. Christian Felts
Jonathan Gwyn
Darran Hurlbut
Derek Johnson
Rob Jolliff
Jason Lewis
Richard Mahon
Drew Medina
Russell Murchie
Chris Naves
John Roxburgh
Mark Wilks
Particle and Special Effects
Supervisor
Charlie Bloomer
Particle Artists
Phil Banks
Philippe Brolles
Scott Dalton
Erwan Davisseau
Travis Doggett
Rob Jolliff
David Lauck
Shawn Monroe
Cineractive Designer & Editor
Daniel Francis Gutman
Cineractive Producer
Todd Morgan
19
Cineractive Animation Team
Brian Chambers
Kevin Cushing
Andrew A. Heilprin
Brett Ineson
Mike Vaverka
Level Programming Team
Andrew Delap
Geoff Erickson
Nick Kesting
Mahmud Mahmud
Richard Skala
Stephen Wu
Supervising Sound Team
Art Currim
Craig Duman
Stephen Miller
Bryan Watkins
Facial Animation Team
Kim Van Hoven
Shaun Novak
Interactive Production Manager
Sarah Hicks
Interactive Coordinators
Stephanie Cramer
Trista Gormley
Interactive Assistants
Stephanie Fairall
Garrett Robinson
Interactive Accountant
Joanie Ahuna
Interactive PA
James Dornoff
Shiny Communications Writer
Frank Rogan
Shiny Information & Technology
Michael Lewis
Ryean Vergara
Shiny Office Manager
Pamela McSwain
Shiny Human Resources
Sam Park
Shiny Administrative Assistant
Rebecca Davis
Motion Capture Supervisor
Demian “Dman” Gordon
Motion Capture Executive
Producer
David Forbes
Motion Capture Producer
Camille Cellucci
Motion Capture Assistant Director
Robert Mooney
Motion Capture Production
Manager
Nancy Ong
MoCap Coordinator
Kate St. Pierre
MoCap Script Supervisor
Heather McCann
MoCap System Operator
John Klepper
MoCap System Technician
Bill Beemer
MoCap On-Set Tracking Artists
J.R. Salazar
Emi Tahira
MoCap “Marker Momma”
Cami Thompson
MoCap On-Set Wardrobe
Scott Lenau
Motion Capture Set PAs
Courtney Atinsky
Erica Headley
Nicki Larosa
Jonathon Mecenas
Paul Muldrow
Toddy Walters
Motion Capture Propmaster
Natalie Roth-Corti
MoCap AV Playback Operators
Bob Hand
Urban Olsson
MoCap Video Camera Operators
Joerh Kohring
Ron Mcgough
Richard Rega
Pepe Serventi
MoCap Audio Engineer
John “One Eye” Karpowich
MoCap Rigger
Neil Davidson
MoCap Tracking Supervisor
Daven Coburn
MoCap Tracking Coordinator
Scott Rempp
MoCap Data Tracker
Steve Ilous
John Meehan
Matt O’Calahan
Rommel Pambid
Ronald Samsom
Christopher Yrigan
MoCap Suits and Markers
Norma Lehto
Graff Network Services
Coordinator
Alexa Anastasia
Martial Arts Choreography by
Wo Ping Yuen
Additional Martial Arts
Choreographer
Dion Lam
Martial Arts Coordinator
Chad Stahelski
Kung Fu Trainer/CoChoreographer
Cheung Yan Yuen
Wire Team Coordinator
Lee Kun “Fish” Fong
Hong Kong Wire Team
Chi Wah Ling “Tony”
Hu Chen “Tiger”
Collin Chou
Huen Chiu Ku “DD”
Shun Yi Yuen “Eagle”
Sui Wah Chan “Money”
Assistant To Fish Fong
Catherine Ho
Stunt Coordinator
Mike Martinez
Stunts
Mike Kruzel
Johnny Martin
Keith Suzuki
Diane Wasnak
Facial Capture/ADR Recordists
Julie Pearce
Michael Thompson
Facial Capture Producer/AD
Clark Graff
Facial Capture Supervisor
David Bawel
Facial Capture Trackers
Damon Knight
Andrew Tucker
Facial Capture Marker Swine
Ron McGough
ADR Recording Services
Provided by
Soundfirm
Associate Producer
Phil Oosterhouse
Assistant to Wachowski Brothers
Vanessa Carmichael
Assistants to Joel Silver
Michelle Tuella
Melina Kevorkian
Assistant to Grant Hill
Matt Bilski
Visual Effects Producer
Terry Clotiaux
Digital Effects Producers
Diane Giorgutti
Josh Jaggers
Tricia Mulgrew
Visual Effects Coordinators
Kate McCarthy
Jacqueline Rosado
Technology Supervisor
Charles Henrich
Digital Assets Manager
Tim Bicio
Digital Assets Developer
Stephen Cronan
Digital Assets Coordinators
Billy Barnhart
Jonathan Dyer
Digital Assets Assistants
Matt Brooks
Jess Oates
Mika Taylor
Technical Support
Kenji Oates
Systems Administrators
Corey Garnett
Ted Herron
David Zbriger
Cineractive Storyboard Artist
David Hogan
Additional Cineractive Animators
John Lee
Matt Farrell
Music Licensing by
Julie Sessing
Additional Cineractive Animation
Provided by
Mainframe
Producer
Jennifer Twiner-McCarron
Director
Greg Richardson
Filmbox Animators
Rob Hansen
Andy Hutchinson
Rob MacKenzie
Peter Saumur
CGI Animators
Jiri Licenik
Ricardo Rodriguez
Adam Sera
Dustin Trenton
Software Developer
Dean Broadland
3D Scanning Provided by
Gentle Giant Studios
2120
3D Scanning Crew
Karl Meyer
Steve Chapman
Gus Navarette
Luis Labrador
Joel Kittle
Brandon Parcinski
Brian Wilcox
Background ADR Casting and
Voice-Over
Blindlight
Casting Director
Dawn Hershey, C.S.A.
Casting Coordinator
Brigitte Burdine
Recording Engineer
J. David Atherton
Warner Bros.
Interactive
Entertainment
Vice President
Philippe Erwin
Director
Scott Johnson
Director of Production
Brett Skogen
Producer
Gary Sheinwald
Marketing Coordinator
Jim Molinaro
Executive Assistant
Jason Ades
Infogrames U.S.
Product Development
Senior V.P. – Santa Monica Label
Jean-Philippe Agati
V.P. of Product Development
Steve Ackrich
Producer
Brian Wiklem
Assistant Producer
Jorge Oseguera
Marketing
V.P. of Brand Marketing
Steve Allison
Director of Brand Marketing
Jean Raymond
Senior Brand Manager
Mike Webster
Brand Manager
Serene Chan
Director of Marketing
Communications
Kristine Keever
Senior Art Director
David Gaines
Executive Web Producer
Jon Nelson
Senior Web Producer
Kyle Peschel
Marketing Services
V.P. of Marketing Services
Gale Alles
Director of Creative Services
Steve Martin
Director of Editorial and
Documentation Services
Liz Mackney
Graphic Designers
Paul Anselmi
Melissa Caccavaro
Patrick Loughlin
Documentation Specialists
Kurt Carlson
Chris Dawley
Licensing
Director of New Business
Development
Tim Campbell
Content Manager
Mark T. Morrison
Legal
V.P. of Business and Legal Affairs
Steve Madsen
Director of Business and
Legal Affairs
Travis Stansbury
Strategic Relations
Strategic Relations Senior
Manager
Joy Schneer
Manufacturing/Production
V.P. of N.A. Operations
Todd Curtis
Director of Manufacturing
Eddie Pritchard
Lead Senior Buyer
Lisa Leon
Senior Buyer
Gardnor Wong
Materials Planner
Janet Sieler
Director of Logistics
Mike Browoleit
Engineering Services
Senior Manager
Luis Rivas
Engineering Specialist
Ken Edwards
Technician
Scott Matloff
Quality Assurance
Director of Publishing Support
Michael Gilmartin
Director of Quality Assurance
Michael Craighead
Q.A. Project Manager
Ezequiel “Chuck” Nunez
Project Lead
Jason Cordero
Assistant Lead
Mark Florentino
Core Testers
Joe Fried
Juan Sanchez
Carl Vogel
Alden Wong
Franco Junio
Kory O’Daniels
Scott Barnes
Andrew LeMat
Ken Moodie
Gerard Gust
Jaime Gonzalez
Barry Kearns
Joey Edwards
Testers
Michael Shamsid-Deen
Daniyel Garcia
Lupe Deleon
Ted Tomasko
Chris Dawson
Arthur Long
Gabriel Navarrette
Jacob Abercrombie
Kenny Yan
Brandon Perry
Michael Greenler
Jason Anderson
Jimmy Kennedy
Mark Alabayan
Jimmy Goh
Eugene Lai
John Seefurth
Paul Phillips
Miguel Jauregui
Jason Anderson
Clement Cherlin
Mike Griffin
Howell Selburn
Paco Youngel
Cast
(In Alphabetical Order)
The Oracle
Mary Alice
Kali
Christine Anu
Soren
Stephen Bastoni
Vector
Don Batte
Councillor Tuchman
Francine Bell
Persephone
Monica Bellucci
Elevator Security Guard
Gunther Berghofer
Agent Johnson
Daniel Bernhardt
Bane
Ian Bliss
Zion Controller
Michael Budd
Ice
Kelly Butler
Zion Operator
Josephine Byrnes
Operations Officer Mattis
Zeke Castelli
Seraph
Collin Chou
Corrupt
Paul Cotter
Maggie
Essie Davis
Wurm
Terrel Dixon
Morpheus
Laurence Fishburne
Shift Security Guard
Daryl Heath
Sparks
Lachy Hulme
Ballard
Roy Jones Jr.
Abel
Malcolm Kennard
Agent Jackson
David Kilde
Keymaker
Randall Duk Kim
Mauser
Chris Kirby
2322
Colt
Peter Lamb
Commander Lock
Harry Lennix
Computer Room Technician
Tony Lynch
AK
Robert Mammone
First Operator at Command
Joe Manning
Agent Thompson
Matt McColm
Security Bunker Guard #2
Scott Mclean
Computer Room Guard
Steve Morris
Trinity
Carrie-Anne Moss
Zion Gate Operator
Rene Naufahu
Councillor Dillard
Robyn Nevin
Cain
David No
Jax
Socratis Otto
Link
Harold Perrineau
Niobe
Jada Pinkett-Smith
Twin #2
Adrian Rayment
Twin #1
Neil Rayment
Neo
Keanu Reeves
Second Operator At Command
Kittrick Redmond
Lock’s Lt./ Command Centre Lt.
Rupert Reid
Roland
David Roberts
Ajax
Shane C. Rodrigo
Systems Analyst
Thomas Scott
Binary
Tahei Simpson
Trainman
Bruce Spence
Tyr ant
Frankie Stevens
Malachi
Steve Vells
Security Bunker Monitor Guard
John Walton
Agent Smith
Hugo Weaving
Councillor West
Cornel West
Axel
Leigh Whannel
Merovingian
Lambert Wilson
Ghost
Anthony Wong
Councillor Hamann
Anthony Zerbe
Voice Talent
Angela Au
Michael Bell
David Bowe
Nika Futterman
Maura Gale
Richard Green
Mack Greenlaw
Phillip M. Hayes
Howard Hoffman
Karen Huie
Jim Lau
Scott MacDonald
Melinda McGraw
Nick Omana
Elizabeth Pan
Neil Ross
Chris Smith
Andre Sogliuzzio
Keith Szarabaijka
James Arnold Taylor
David Allen Thomas Jr.
Wally Wingert
We Wish To Thank The
Following For Their
Assistance:
Scott Barrett
Heidi Behrendt
Yves Blehaut
Sara Borthwick
Jean-Claude Boursiquot
Eric Bram
Dave T. Brown
Jeanne Burgman
Gerald “Monkey” Burns
Nancy Bushkin
Dan Butler
Martin Brownlow
Steve Cavazos
Paul Collin
Erin Corbett
Roger Curtis
Paula Davenport
Aron Drayer
Dave Gatchel
Julie Goodwin
Steve Fogelson
Matt Frary
Christine Fromm
Dan Furie
James Gaines
Lorraine Garcia
Ken George
Harry Glantz
Carolyn Hadfield
Maureen Hagan
Todd Hartwig
Brant Hawes
Marielle Henault
Donna Henry
Kevin Henson
Cecelia Hernandez
John Hurlbut
Micah Jackson
Donna Josephson
Matthew Kaustinen
Judy Kim
John Koronaios
Patricia Lelli
Kathryn Lynch
Klaus Lyngeled
Charles Mallory
Fred Markus
Greg Marquez
Heather McCarthy
Sarah Mcilroy
Shawn Monroe
Erik Olsen
Lisa Pascale
Anna Payne
Tony Peterson
Wendy Phillips
Steve Richards
Luis Rivas
Lisa Rothblum
Harry Rubin
Jon Sell
Julie Sessing
Kathy Shekter
Gary Simon
Remi Sklar
Irika Slavin
Mimi Slavin
Doreen Small
Brandon Smith
Larry Sparks
Wim Stocks
Patricia Swanson
Steve Tsubota
Brian Turner
Tonya Ulrich
Clarissa Weirick
Michelle Wigmore
Jill Young
Keith Zajic
Barry Ziehl
Peter, Chris and Kate – Feref
Frank and Nathalie – Ace
Lau and Jackie – Mercier Gray
Schiphol – Amsterdam Airport
2524
MUSIC
CREDITS
“Badimo”
Performed by Juno Reactor
2000 MELT 2000/Sound
Reproductions Limited, Jersey,
C.I., G.B.
Courtesy of MELT 2000/Sound
Reproductions Limited, Jersey,
C.I., G.B.
Written by Mabi Thobejane, Ben
Watkins & Nick Burton
Infogrames, Inc. does not control, and disclaims any responsibility or liability for, the
functioning and performance of third-party web sites and any content on or available
through third-party web sites.
2726
INFOGRAMES WEB SITES
To get the most out of your new game, visit us at:
http://www.enterthematrixgame.com
www.us.infogrames.com
To send e-cards to your friends, download wallpapers, or
get access to other free stuff, visit our Freebies section at:
www.us.infogrames.com/freebies
If you would like to chat with other gamers, as well as
developers, visit our Community Forum area at:
www.ina-community.com
Kids, check with your parent or guardian before visiting any web site.
Chat Messages: Infogrames does not monitor,control, endorse, or accept
responsibility for the content of chat messages. You are strongly encouraged
not to give out identity or other personal information through chat message
transmissions. Kids, check with your parent or guardian if you are concerned
about any chat you receive.
Use of Infogrames web sites is subject to terms and conditions, which you can access at:
www.us.infogrames.com/terms_of_service.asp
TECHNICAL SUPPORT
(U.S. & Canada)
ia the Internet
Help V
Up-to-the-minute technical information about
Infogrames, Inc. products is generally available 24 hours
a day,
7 days a week via the Internet at:
Help Via T
elephone/Fax or Mail in the
United States & Canada
For phone assistance, call Infogrames, Inc. Tech Support
at (
425) 951-7106. Our Interactive Voice Response and
Faxback system is generally available
automated support and allowing FAQ documents to be
faxed to you immediately.
This console-based product has automated support
which includes information such as gameplay tips, information on Control Keys, possible Cheat Code combination keys, and instructions for finding secret screens
and/or additional game levels (if these type of items
exist and are made available for this particular product).
Great News! We’ve improved our Automated Systems so
that you can get product-specific Troubleshooting help
more quickly. All you need to do is enter the product’s
Tech Support # when prompted to do so. This will take
you directly to all of our known issues and solutions for
this title. The product’s Tech Support # is located in sev-
eral places (on the CD label, Game Pak, package and/or
plastic disc case, if applicable) and is usually identified
by a number such as
Automated System, enter the last five digits of your
product’s Tech Support #. (For example, Tech Support #
04-12345. When prompted by the
24/7, providing
04-12345 would require that you enter the “12345” por-
tion of the number for that product.) Note: Some products simply feature a five-digit Tech Support # without an
“
04-” prefix.
Live support is generally available Monday through
Friday,
8:00 AM until 6:00 PM (Pacific Time). Note: We
may be closed on major holidays.
28
http://www.ina-support.com
Through this site you’ll have access to our FAQ (Frequently
Asked Questions) documents, our Hints/Cheat Codes if
they’re available, and an E-Mail area where you can get
help and ask questions if you do not find your answers
within the FAQ.
Note: In the event we must send you a Hint Sheet, FAQ
document, patch or update disc via E-mail, we may
require verifiable consent from a parent or guardian in
order to protect children’s privacy and safety online.
Consent Forms are available at the web site listed above.
Before making your call, we ask that you be at your
computer, have the following information available,
and be ready to take notes:
• System Make and Model
• Processor Type
• Operating System, including version number
if possible (such as Windows
Windows
• RAM (Memory)
• Video and sound card data and drivers
• Any screen or error messages you’ve
encountered (and where)
®
Me)
®
98;
29
You may also fax in your Technical Support questions or
problems to: (
below.
425)
806-0480
, or write to the address
Product Return Procedures in the
United States & Canada
NOTES:
In the event our technicians at (425)
mine that you need to forward materials directly to us,
please include a brief letter explaining what is enclosed
and why. Make sure you include the Return Merchandise
Authorization Number (RMA#) supplied to you by the
technician, and your telephone number in case we need
to call you. Any materials not containing this RMA# will
be returned to you unprocessed. Send your materials to
the following address:
Infogrames, Inc.
Attn: TS/CS Dept.
13110 NE
Suite # B
Woodinville, WA
RMA #:
177th Place
101, Box
951-7106
180
98072-9965
deter-
Warranty Policy in the United States & Canada
If our technicians determine that the product storage
medium is found to be defective within ninety (
of original purchase, (unless otherwise provided by
applicable law), Infogrames, Inc. will replace the item
free of charge, to the original purchaser, if the item is
accompanied by the original dated receipt and packag-
ou do not have the original receipt, or if the war-
ing. If y
ranty period has expired, Infogrames, Inc. will replace
the product storage medium for a nominal fee.
90) days
30
31
NOTES:
NOTES:
32
33
NOTES:
NOTES:
34
35
NOTES:
NOTES:
36
37
NOTES:
NOTES:
38
39
NOTES:
40
When you buy
orUPC
PROOF OF
PURCHASE
00000
DVD
When you buy
The Matrix
The Matrix
on DVD
on DVD
OFFICIAL OFFER CERTIFICATE OFFER EXPIRES 7/29/03
GET $3.00 BACK BY MAIL WHEN YOU:
Buy:
Enclose:
Mail To:
Offer expires 7/29/03. All requests must be received by 8/12/03. Limit one per individual, household, group, or address
and the right is reserved to confirm identity. Offer good in USA only. Void where prohibited, taxed or otherwise restricted.
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Sound Blaster Audigy 2 features for advanced gaming include:
®
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Sound Blaster Audigy 2 has a perfect partner in the Creative Inspire
6.1 speaker system. With this combination of audio
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To ensure you can experience “Enter the Matrix” the way the
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http://www.soundblaster.com.
®
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Chosen By Games.
Loved By Gamers.
* Offer valid for participating regions and countries only. Not valid with any other promotions. See
www.soundblaster.com/enterthematrix/offer for terms and conditions for each country. Manufacturer reserves the right to
alter/terminate this promotion at any time without prior notice.
IMPORTANT — READ CAREFULLY: Please be sure to carefully read and understand all of the rights and restrictions described in this End-User License Agreement (“EULA”).
AGREEMENT
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enclosed software game disc(s), cartridge or Game Pak (“Software”) and any accompanying printed materials are
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EDITOR AND END-USER VARIATIONS
If the Software includes a feature that allows you to modify the Software or to construct new variations (an “Editor”),
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This EULA is effective until terminated. You may terminate this EULA at any time by destroying the Software. This EULA
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LIMITED WARRANTY AND DISCLAIMER OF WARRANTIES
You are aware and agree that use of the Software and the media on which is recorded is at your sole risk. The Software
and media are supplied “AS IS.” Unless otherwise provided by applicable law, the Company warrants to the original
purchaser of this product that the Software storage medium will be free from defects in materials and workmanship
under normal use for ninety (90) days from the date of purchase. The warranty is void if the defect has arisen through
accident, abuse, neglect or misapplication. If the Software fails to conform to this warranty, you may at your sole and
exclusive remedy, obtain a replacement free of charge if you return the defective Software. Follow the Product Return
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TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE, THE COMPANY DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED,
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ABOVE EXCLUSIONS AND LIMITATIONS MAY NOT APPLY TO YOU.
LIMITATION OF LIABILITY
IN NO EVENT WILL THE COMPANY OR ITS EMPLOYEES OR LICENSORS BE LIABLE FOR ANY INCIDENTAL, INDIRECT, SPECIAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, OR ANY DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR INJURY TO PERSON OR PROPERTY,
FOR LOSS OF PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, LOSS OF
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REPRESENTATIVE OF THE COMPANY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU.
IN NO EVENT WILL THE LIABILITY OF THE COMPANY FOR DAMAGES WITH RESPECT TO THE SOFTWARE EXCEED THE AMOUNTS ACTUALLY PAID BY YOU FOR THE SOFTWARE.
CHOICE OF LAW AND VENUE
This EULA is governed by the laws of the United States of America and the State of New York, exclusive of its conflicts
of law provisions. The exclusive venue for litigation regarding or arising from this EULA is New York County , New York
and you agree to submit to the Jurisdiction of the courts of New York County, New York for any such litigation.
MISCELLANEOUS
If any provision or portion of this EULA is found to be unlawful, void, or for any reason unenforceable, it will be severed from and in no way affect the validity or enforceability of the remaining provisions of the EULA.
This EULA constitutes the entire agreement between you and the Company regarding the Software and its use.
Filmed on location in Sydney, Australia and Alameda, California
Digital Film Services by Warner Bros. Video Operations
The story, all names, characters and incidents portrayed in this production are fictitious. No identification with actual persons or events
is intended or should be inferred.
No animals were harmed during the making of this production.
Ownership of this production is protected by copyright and other
applicable laws, and any unauthorized duplication, distribution or
exhibition of this production could result in criminal prosecution as
well as civil liability.
5150
Enter the Matrix™ PC
Manual BACK Cover
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