The Enter The Matrix™CD-ROM game has a ReadMe file
where you can view both the License Agreement and
updated information about the game. We strongly
encourage you to take the time to read this file in order
to get the benefit of changes made after this manual
went to print.
To view this file, double-click on it in the Enter The Matrix
directory found on your hard drive (usually C:\Program
Files\Infogrames\Enter The Matrix). You can also view
the ReadMe file by first clicking on the Start button on
your Windows
Infogrames, then on Enter The Matrix, then on the
ReadMe file.
Infogrames does not control, and disclaims any responsibility or liability for, the
functioning and performance of third-party web sites and any content on or
available through third-party web sites.
*Indicates that device should be compatible with
®
DirectX
2
version 9.0 (included) or higher.
3
SETUP AND INSTALLATION
1. Start Windows®98 / Me / 2000 / XP.
2. Insert the Enter The Matrix CD-ROM game disc into
your CD-ROM drive.
3. If AutoPlay is enabled, a title screen should appear. If
AutoPlay is not enabled, or the installation does not start
automatically, click on the Start button on your Windows
taskbar, then on Run. Type D:\Setup and click on OK.
Saving and Loading
At specific points throughout the game, you will be
prompted to save your progress. Choose an empty game
slot or overwrite an existing game (if you do this, the game
previously saved in that game slot will be lost). Your
position in the game is indicated in the saved game slot.
®
To load a saved game, select Load and choose your
saved game. When choosing a game to load, you may
start from any point at which you previously saved.
NOTE: If your CD-ROM drive is assigned to a letter other
than D, substitute that letter.
4. Follow the remainder of the on-screen instructions to
finish installing the Enter The Matrix CD-ROM game.
5. Once installation is complete, click on the Start button
on the Windows
®
taskbar and choose Programs/
Infogrames/Enter The Matrix/Enter The Matrix to start
the game.
Note: You must have the Enter The Matrix Play Disc in
your CD-ROM drive to play.
Installation of DirectX
Enter The Matrix CD-ROM requires DirectX®9.0 or higher
in order to run. If you do not have DirectX
®
®
9.0 or higher
installed on your computer, click “Yes” when asked if you
would like to install it.
Starting the game
From the Main Menu,
select New Game to
start fresh or Load Game
to return to a previously
saved game. If you
choose a New Game,
you’ll be prompted to
select a Difficulty level –
Easy, Normal or Hard.
Next, you’ll choose to
play as either Niobe or Ghost. Select either character to
get started.
Options
From the Main Menu, select Options to enter the
Options Menu.
Difficulty – Change the difficulty level of the game.
The default Normal level should be an appropriate
challenge for most players.
Sound Effects – Set the volume level of the game’s
sound effects.
Music – Set the volume level of the game’s music.
Controller – View or change the controller functions
for general play and hand-to-hand gameplay.
Enter The Matrix uses Creative’s EAX ADVANCED HD
Environmental Audio technology to accurately simulate
sonic effects such as early reflections, advanced reverberation and Environmental Morphing
™
in real time. The EAX
ADVANCED HD acoustic models are dynamically updated
as you move around, providing the most lifelike audio
experience ever. Environmental Morphing
™
will guarantee
smooth transitions between the different reverberant
effects from area to area, helping to keep the whole audio
picture coherent. The additional audio detail, especially
played back through a multi-speaker surround system such
as Creative Inspire
™
6.1 speakers, enhances the way the
player connects with the game’s environment, leading to a
more immersive gaming experience.
EAX ADVANCED HD
Sound Blaster
™
effects are only available on Creative’s
®
Audigy™and Audigy™2 line of sound cards.
For those systems equipped with audio cards that support
the original EAX 1.0 and 2.0 APIs such as the Sound
®
Blaster
Live!™series, only simple reverberation will be
experienced during gameplay.
™
4
5
Videos and Cineractives
Enter The Matrix tells its story through a combination of
live-action film footage, in-game movies called
“cineractives,” and the actual gameplay. Clues and
instructions appear in the film and cineractive segments.
Sparks
Sparks is the third crewman of the Logos,
serving as Niobe and Ghost’s operator
during their missions into the Matrix. Sparks
is a wild, brilliant, hyperkinetic voice on the
other end of the cell phone. You’ll be in
Hacking
The rabbit hole is very deep, with many places to
constant touch with Sparks as he relays key
information and strategic advice.
explore. You must have a previously saved game stored
to begin hacking. After that, you’re on your own.
CONTROLS
Walking / Running / Shooting
niobe and ghost
Playing as either Niobe or Ghost is a matter of personal
preference, but playing all the way through the game as
both characters, and playing well, is the only way to
experience the full Enter The Matrix story.
NOTE: Except where specifically noted below (i.e., in the
driving and hovercraft piloting sections), the game
controls and capabilities of Niobe and Ghost are identical. Unless noted, where a feature for one character is
described, that feature is present for the other
character, too.
Niobe
Niobe is the hard-as-nails Captain and
pilot of the Logos, the smallest and
fastest hovercraft in the Rebel fleet.
Niobe is a superb hand-to-hand combatant. Her skills as a hovercraft pilot in
the Real World and her driving skills in
the Matrix itself are second to none.
Ghost
Ghost is the First Mate of the Logos, and a
true spiritual martial arts warrior. To him,
weapons are nothing less than works of
art, and they are deadliest when in
Ghost’s calm, practiced hands. In battle,
Ghost’s body and mind become perfectly
focused, working in flowing unison.
6
CONTROLACTION
MouseLook up / down / left / right
WMove forward.
SMove backwards
AStrafe left
DStrafe right
ESwitch between shooting and
3Enter first-person mode, zoom in
4Exit first-person mode, zoom out
1Select next primary weapon
2Select previous primary weapon
Mouse 3 button or FSpecific action is context-sensitive: Pick up
QThrow selected secondary weapon (e.g.,
SpacebarJump, or jump and grab edge of obstacle.
ShiftFocus. Press and hold to use Matrix-
Left mouse buttonFire primary weapon; Draw selected
TABWeapon Selection menu. Use the
ESCPause Game — The Pause Menu appears.
When facing an obstacle (such as a wall),
tap forward to have Niobe or Ghost turn
their back toward the obstacle. If the
obstacle is low, the character will
automatically crouch behind it.
hand-to-hand combat modes
object; Activate; Open door; Close door;
Holster weapon; Strangle opponent from
behind.
grenade). If you have an enemy targeted,
you will throw the object at them.
Run and jump to increase jump distance.
Hold Focus (Shift key) while jumping to
greatly increase jump distance.
enhanced set of abilities.
weapon.
arrow keys to navigate the menu.
Press again to return to game.
Hand-to-Hand Combat Mode
CONTROLACTION
Mouse 3 button or FDefend; Block; Counter
Left mouse buttonPunch
Right mouse buttonKick
Left mouse button +Throw
ASteer left
DSteer right
WAccelerate
SBrake. For reverse, hold key down when car
SpaceEmergency brake
Left mouse buttonLook left
Right mouse buttonLook right
Mouse 3 button or FLook behind
CTRL
ShiftPress and hold to make Ghost assist by
is stopped.
Switch between first- and third-person view
shooting enemies.
When playing as Ghost / Riding shotgun, shooting from
passenger’s seat):
CONTROLACTION
MouseLook around; Aim weapon
Left mouse buttonFire primary weapon
Hovercraft Flying
When playing as Niobe (Pilot):
CONTROLACTION
MouseSteer left / right / up / down
WAccelerate
SDecelerate. For reverse, hold key down
When playing as Ghost (Gunner):
CONTROLACTION
MouseAim target reticle
Left mouse buttonFire cannon
SpaceSwitch view from forward to rear
when hovercraft is stopped.
PAUSE Menu
At any time in the game, you can press Esc to access the
Pause Menu. Use the mouse to select from the menu.
Press Esc again to return to the game.
Continue – Return to the game.
Objectives – List level objectives.
Controls – View the current control configuration.
Tips – Display basic gameplay tips.
Quit – Quit to Main Menu.
HEADS-UP DISPLAY
Secondary
weapon
Health
The Health meter displays your current health status.
The Focus meter displays the current level of Focus time
available (see Focus Moves on page 17 for more information).
The Radar indicator shows the distance and direction to
the next objective. If the indicator turns red, you are
facing the wrong direction. You may need to go around
obstacles to reach your next objective.
The Weapon displays show the currently selected weapon
for either hand and its available ammunition.
Primary
weapon
Radar
Focus
Alternate Control Configuration
The above control configuration is the default setting.
You can select an alternate configuration at the game’s
Options menu.
8
9
Moving around
The mouse and keyboard combinations
control direction and speed for both
walking and running. Use the Strafe
keys (A and D) to sidestep left and
right. To really stay out of harm’s way,
combine your mouse and Strafe keys
to circle-strafe around your opponents.
Wall-Running and
Wall-Jumping
Run alongside a wall, hold down the
Focus key and continue running
toward the wall at an angle. You’ll
bend the rules of gravity in the
Matrix and sprint along the wall.
Time it right, and you’ll even turn
corners while still airborne. To jump
off the wall, press the Jump key.
When facing an obstacle
such as a wall, move
close to the object and
then tap the W key as if
to walk into the object.
Your character will turn
his or her back and
press up against the
object.
If the object is low, your character will automatically
crouch down and hide. You can use the Strafe keys to
move or creep along the obstacle.
You can peer around
corners by turning your
back against an obstacle
and using the Strafe
keys to move to the
edge and peer around.
Your character can even
fire weapons from
behind cover in this
fashion: Move to the
edge of the obstacle and press the left mouse button to
lean out and fire. Release the left mouse button to stop
shooting, and your character will automatically move
back behind cover. To jump out and surprise enemies,
press the Jump key (Spacebar) as
you look around the corner.
For wall-flips, press the Focus key and run directly at a
wall — you’ll take a few steps up the side and backflip to
the ground.
These moves are great ways to avoid enemies and
obstacles. Experiment with other Focused running and
jumping moves to discover more combinations and
effects.
jumping and climbing
Use the Jump key to
jump onto various
objects, and use the
mouse and keyboard
combinations to climb
up and down ladders
and fences. Press the
Jump key to quickly
slide down a ladder.
Jump up to grab pipes and rails, and
use the movement keys to move
hand-over-hand along the pipe.
Press the left mouse button to pull
yourself higher onto the pipe and
press the F key to lower yourself
back down. To jump down from the
pipe, hit the Jump key. Be sure you’re
above a safe landing spot!
10
Holding down the Focus key (Shift)
while jumping will increase the length
of your jump. If you Strafe (A or D
key) and then Jump (Spacebar) while
holding the Focus key, your character
will do a sideways cartwheel.
11
Try hanging upside down for a unique
sniper’s perch. While on a pipe, select
any primary weapon, and press the
left mouse button to hang upside
down and immediately enter first-person mode. Use the mouse to aim, and
press the left mouse button again to
fire. Lower yourself back down by
pressing the F key.
picking up
and using
objects
You’ll have the
opportunity to pick up
several items during the
game — weapons,
ammo, grenades, etc. To pick up the items automatically,
run right over them.
Press the F key to use or activate fixed objects, like
doors. The exact action triggered by pressing the F key is
context-sensitive.
Punch, Kick and Defend
Press the E key to enter Hand-toHand combat mode – you’ll
automatically holster any weapons
you have in hand. If you attack an
enemy, you’ll switch to a fighting
stance. Press the E key again to exit
the fighting stance.
Mix it up with the bad guys and discover special moves
and combinations that really dish out the pain.
Example: Foot Sweep
In close quarters, back up using the S key and click
the right mouse button. Niobe or Ghost will do a foot
sweep, dropping the enemy to the floor. Follow that up
with another kick to punt the enemy across the room.
Example: Wall Kick
Again, in close quarters, back up against a wall,
and press the Focus key (Shift) and click the
right mouse button simultaneously. If you time it
right, your character will kick off the wall to deliver a
crushing boot to the head.
12
Health Packs
Throughout the game, you’ll have the opportunity to
recharge Niobe or Ghost’s Health meter with Health Packs.
To pick up a Health Pack, run right over it as you would any
other item.
Hand-to-hand
combat
Niobe and Ghost are both rock-hard
martial artists, masters of dozens of
different styles. When it comes to
hand-to-hand fighting, they are just as
tough and as fast as Trinity and
Morpheus.
Throws,
Chokeholds
and Disarm
Moves
Throws, chokeholds and
disarm moves are some
of the special moves you
can discover. Disarm
moves leave guns on the ground that you can immediately
pick up and fire. Some special moves even allow Niobe and
Ghost to yank guns from their attackers and put them right
to use.
Example: Throw
To throw an enemy, move in close and press the left
and right mouse buttons simultaneously. Your
character will throw the enemy across the room.
Example: Chokehold
Sneak up behind an enemy and press the F key. Your
character will apply a deadly chokehold.
13
14
Example: Counter-Throw
If you’re being thrown, press the F key before you hit
the ground. Your character will find his or her footing
and turn the throw back on their opponent, dropping
him to the floor.
Weapons combat
Press the E key to enter
shooting mode – your
weapons HUD will be displayed, showing your currently selected weapon.
In some scenarios, you’ll
be jacked into the Matrix
with a preset weapons
loadout, and throughout the game, more weapons and
options will become available.
Select a weapon by pressing TAB
press the 1 and 2 keys to cycle through your available
weapons.
To draw and fire a weapon, click the left mouse button
Press the E key to holster weapons.
You can carry grenades as secondary weapons. In some
instances, you can wield two pistols for rapid-fire, twohanded shooting.
Auto-Targeting
Once you’ve drawn a weapon, maneuver
Niobe and Ghost to aim your weapon
toward an enemy. When a green targeting reticle appears over an enemy, you’ve
got him in your sights.
The Sniper Rifle
You can use the sniper
rifle as a standard
weapon, or you can
enter sniper mode for
greater range and
accuracy. Select the
sniper rifle and press
the 3 key to enter
sniper mode and zoom
; alternately, you can
in on your target. Press the 4 key to zoom out and exit
sniper mode. To fire, click the left mouse button.
Throwing Grenades
Select a grenade by pressing TAB
and accessing the Weapons menu.
Press the Q key to throw — but be
careful to avoid the blast radius of
your own grenade!
the weapons
The following is a partial list of the available weapons in
the game. You’ll discover more weapons and special
ammunition types as you progress — keep your eyes open!
.380 Security Pistol – Small clip size and underpowered ammunition, but a common choice for security
officers and police.
92FS Automatic Pistol – Standard automatic pistol
used by police and military agencies. Large clip size
and high-velocity ammunition. Great when wielded in
pairs.
9000 S Automatic Pistol – Smaller frame size, but
packs the same punch. Niobe’s primary handgun.
.50AE Automatic Pistol – The most powerful handgun
in the game, often carried by Agents.
MP5 Submachine Gun – The gold standard for
weapons of this type. Commonly carried by SWAT officers, the MP5 can be fitted with a flashlight or infrared
scope.
M16 Assault Rifle – The U.S. military’s standard battle
rifle for more than 30 years.
M240 Machine Gun – Heavy-duty machine gun, in
standard use by U.S. Army and Marine Corps. Often
mounted on vehicles and aircraft.
Shotgun – Tremendous short-range stopping-power
more than makes up for its slow reload time. Can be
fitted with a flashlight.
15
M95 .50 Advanced Sniper Rifle – The sniper’s best
friend. Deals massive damage, even at extreme
ranges.
Flash-Bang Grenade – Blinds and disorients with a
loud bang and brilliant flash. Used by SWAT teams
during forced entries.
R-41 Offensive Grenade – Lethal fragmentation
grenade, perfect for clearing enemies from behind
cover.
40mm Grenade Launcher – Fires high-explosive
grenades that detonate on impact.
driving & shooting from cars
When playing Niobe...
Niobe always takes the wheel during
the game’s driving levels. Her driving
skills are second to none, but you’ll
have to push her right to the limit
to survive.
When playing Niobe, keep in mind
that Ghost will be riding shotgun —
make sure he’s in a good position to
make his shots. Think of your role not
only as the driver / navigator, but also as the means to
deliver Ghost to the enemies.
When playing Ghost...
Niobe is the best driver,
and Ghost is the best
marksman with every
weapon imaginable. It’s
Ghost’s job to provide
covering fire so Niobe
can drive you both to
safety.
Enemies can come at
you from any angle. Think of your role as clearing a path
for Niobe while protecting her from enemies.
piloting & shooting from
hovercraft
When playing Niobe...
Niobe is the Captain of
the Logos, and the best
damn pilot in the fleet.
She’ll always take the
helm of the Logos, the
fleet’s fastest, most
agile hovercraft. You’ll
pilot the ship through
and electrical tunnels, with hazards at every turn. Ghost
will provide covering fire, so it’s your job to get the Logos
through the tunnels as fast as possible and in one piece
Focus Move1screen TK
— easier said than done.
ancient steam, sewer
When playing Ghost...
Ghost takes the Logos’ gunner
position, operating cannons located
on both bow and stern. Niobe will
aggressively lead the way through
the tunnels, but the real danger is
“Squiddy,” the relentless war
machines bent solely on your
destruction. Niobe can handle the
flying — you just need to keep the Sentinels from catching the Logos.
focus moves
Discovering all of Niobe
and Ghost’s abilities in
the Matrix is the key to
your success. In the
Matrix, Niobe and Ghost
are fast enough to avoid
bullets and defy gravity.
They’re so fast that, for
crawl. Unlocking these abilities will be one of your
biggest challenges as a player.
them, time slows to a
16
To bend the rules of the Matrix, the rebels need to learn
how to free their minds. To do this, they need to Focus.
17
Loading...
+ 18 hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.