Agriculture
Granaries store crops produced
Granaries store crops produced
at farms and provide
at farms and provide
agricultural advancements.
agricultural advancements.
Health
Hospitals heal land units
Hospitals heal land units
within their area and perform
within their area and perform
medical research.
medical research.
Education
Universities protect units in
Universities protect units in
their area from conversion and
their area from conversion and
perform academic research.
perform academic research.
Navy
Docks produce both civilian
Docks produce both civilian
and military vessels.
and military vessels.
Naval Yards produce modern
Naval Yards produce modern
classes of warships.
classes of warships.
Both facilities can
Both facilities can
repair naval vessels.
repair naval vessels.
Religion
Temples produce Priests and
Temples produce Priests and
Prophets, protect against
Prophets, protect against
Calamities, and provide
Calamities, and provide
religious advancements.
religious advancements.
Economics &
Government
Settlements are resource
Settlements are resource
drop-off points that can be
drop-off points that can be
upgraded into Town Centers.
upgraded into Town Centers.
Town Centers produce Citizens
Town Centers produce Citizens
and Heroes, and can be upgraded
and Heroes, and can be upgraded
into Capitols. Town Centers
into Capitols. Town Centers
and Capitols can also research
and Capitols can also research
new technoloies.
new technoloies.
Infantry
Barracks produce foot
Barracks produce foot
soldiers. Melee weapons give
soldiers. Melee weapons give
way to firearms beginning
way to firearms beginning
in the Renaissance.
in the Renaissance.
Missile
Weapons
Archery Ranges produ ce
Archery Ranges produ ce
archers and other ranged units.
archers and other ranged units.
Cavalry
Stables produce
Stables produce
mounted units
mounted units
(except m ounted a r c h ers).
(except m ounted a r c h ers).
Siege &
Artillery
Siege Factories produce siege
Siege Factories produce siege
weapons, cannon, and other
weapons, cannon, and other
artillery pieces.
artillery pieces.
Aircraft
Airports produce fighters,
Airports produce fighters,
bombers, and helicopters.
bombers, and helicopters.
They also repair, refuel,
They also repair, refuel,
and rearm these aircraft.
and rearm these aircraft.
Tanks
Tank Factories produce
Tank Factories produce
tanks and armored
tanks and armored
anti-aircraft guns.
anti-aircraft guns.
Mechanized
Units
Cyber Factories produce
Cyber Factories produce
Combat Cybers. Cyber Labs
Combat Cybers. Cyber Labs
build specialized units,
build specialized units,
called Ultra-Cybers.
called Ultra-Cybers.
Temple
Capitol
Upgrade
Town Center
Upgrade
Settlement
Barracks
Fishing Raft
Transport Raft
War Raft
Dock
Prophet*
Mysticism
+60% Prophet HPs
Sandals
+1 Prophet Speed
Priest*
Citizens*
Canine Scout*
Rock Thrower
Shamanism
+1 Prophet Range
Ancestor Worship
+1 Temple Range
Ceremonial Burial
+100% Priest HPs
Hafted Tools
+15% Stone Gathering
Spear Man
Sampson
Archery Range
To advance from one
Epoch to the next a player
must build 2 buildings
and then expend
a quantity of resources.
Slinger
Irrigation
Granary
Hospital
University
+15% Farming
Herbal Medicines
+70% Citizen/Dog HPs &
+3 Citizen Attack
Oil Lamp
+1 Building LOS
Transport – Copper
Frigate – Copper
Battleship – Copper
Galley – Copper
Mythology
+1 Priest Speed
Polytheism
+1 Priest Range
Sargon of Akkad
Gilgamesh
Fine-Edged Tools
+15% Hunting/Foraging
Hand Axe
+15% Wood Gathering
Upgrade
Copper Age Towers
Mace Man Short Sword
Simple Bowman Composite Bow
Horseman
Stable
Building
Buildings, Units, and Technologies are
shown in the first Epoch in which they
are available. Units with an asterisk(*)
are available in every Epoch.
(Percentages shown are approximate values.)
Siege Factory
Technology Unit
Hippocratic Oath
+Hospital Rate and Range
Pulley
+50% Building HPs
Philosophy
+1 University Range
Fishing Boat – Bronze
Transport – Bronze
Frigate – Bronze
Battleship – Bronze
Galley – Bronze
Oracle
+1 Prophet Speed
Monotheism
+1 Temple Range
Alexander the Great
Hannibal
Metal Casting
+15% Gold Gathering
Hardened Chisel
+15% Iron Gathering
Upgrade
Bronze Age Walls/Towers
Phalanx
Javelin Thrower
Chariot Archer
Elephant Archer
Bronze Cavalry
War Elephant
Stone Thrower
Siege Tower
Catapult
Ram
Upgrade
Comparative Anatomy
+42% Citizen/Dog HPs &
+2 Citizen Attack
Pharmacy
+1 Citizen Speed
Sanitation
+5 Pop Cap
Commercial Law
-50% Tribute Cost
Cofferdam
+100% Dock Repair Rate
Frigate – Byzantine
Battleship – Byzantine
Galley – Byzantine
Sainthood
+1 Prophet Range
Prophecy
+40% Prophet HPs
Excommunication
+1 Priest Range
Charlemagne
Julius Caesar
Falconry
+15% Hunting/Foraging
Iron Saw
+15% Wood Gathering
Barbarian
Viking
Pilum
Crossbow
Cataphract
Persian Cavalry
Wheeled Plow
+15% Farming
Bulls-Eye Lantern
+1 Building LOS
Law School
+1 University Range
Frigate – Middle
Battleship – Middle
Galley – Middle
Crusades
+1 Temple Range
Indulgences
+1 Priest Speed
Inquisition
+50% Priest HPs
William the Conqueror
Richard the Lionheart
Amalgamation
+15% Gold Gathering
Shaft Mining
+15% Iron Gathering
Upgrade
Medieval Walls/Towers
Long Sword
Pike Man
Long Bow
Cavalry Archer
Knight
Ballista
Heavy Siege Tower
Trebuchet
Heavy Ram
Human Anatomy
+30% Citizen/Dog HPs &
+2 Citizen Attack
Quarantine
+Hospital Rate and Range
Frigate – Renaissance
Battleship – Renaissance
Galleon – Renaissance
Tarot
+1 Prophet Speed
Astrology
+1 Prophet Range
Printing Press
Priests Can Convert Priests
Isabella
Henry V
Windlass
+15% Stone Gathering
Arquebus
Cuirassier
Carabineer
Culverin Cannon
Basilisk Cannon
Orthopedics
+1 Citizen Speed
Chemical Drugs
+5 Pop Cap
Strengthened Concrete
+33% Building HPs
Scientific Method
+1 University Range
Dry Dock
+150% Dock Repair Rate
Fishing Boat – Imperial
Transport – Imperial
Frigate – Imperial
Battleship – Imperial
Galleon – Imperial
Gunboat Cruiser
Occultism
+25% Prophet HPs
Reformation
+1 Priest Range
Missionaries
Priests Can Convert Buildings
Elizabeth I
Oliver Cromwell
Land Conservation
+15% Hunting/Foraging
Forestry
+15% Wood Gathering
Upgrade
Imperial Age Walls/Towers
Musketeer
Halberdier
Sharpshooter
Hand Cannoneer
Elite Guard
Medic – Imperial
Bombard
Enclosure
+15% Farming
Pasterurization
+20% Citizen/Dog HPs &
+3 Citizen Attack
Anesthesia
+Hospital Rate and Range
Gas Lamp
+1 Building LOS
Frigate – Royal
Battleship – Royal
Galleon – Royal
Sunday School
+1 Temple Range
Religious Tolerance
+25% Priest HPs
Otto von Bismarck
Napoleon
Hot Air Ballon
Steam Engine
+15% Gold Gathering
Mining Explosives
+15% Iron Gathering
Grenadier
Partisan
Imperial Cuirassier
Dragoon
Bronze Cannon
Serpentine Cannon
Vitamins
+1 Citizen Speed
Civil Liberties
+1 University Range
Transport – Atomic
Good Hope
Dreadnought
Dardo Cruiser
U-Boat Nautilus Submarine
Naval Yard
Radio Services
+1 Priest Speed
De Verran
Richthofen
Observation Ballon
Hammer Drilling Rigs
+15% Stone Gathering
Upgrade
Concrete Walls/Towers
Doughboy
Grenade Launcher Bazooka
Sniper
Trench Mortar
Machine Gun
Medic – Atomic
57mm AT Gun
Howitzer Cannon
Artillery
Sopwith Fighter
Fokker Fighter/Bomber
Gotha Bomber
Airport
Mark V (HE)
A7V (AP)
Flak Halftrack (AA)
Tank Factory
World War IIWorl d War I
DNA Research
+30% Citizen/Dog HPs &
+3 Citizen Attack
Vaccinations
+5 Pop Cap
Scuba Repairs
+80% Dock/Naval Yard Repair Rate
Fishing Boat – Trawler
Warrington
Bismarck
Corsair
Televangelism
+1 Priest Range
Rommel
Shackelford
Environmental Law
+15% Hunting/Foraging
Mechanized Logging
+15% Wood Gathering
Marine
Flame Thrower
Spitfire
P-51
ME 109 ME 262
HE 111 B-17
B-29 (Nuclear)
Typhoon (AT) A-10 (AT)
Sherman (HE)
Panzer (AP)
2000 AD 2100 AD500,000 BC 50,000 BC 5000 BC 2000 BC 0 AD 1300 AD 1500 AD 1700 AD 1900 AD900 AD
Modern
Hydroponics
Pesticides
+15% Farming
MRI
+Hospital Rate and Range
Building Codes
+25% Building HPs
Genetic Engineering
+20% Citizen/Dog HPs &
+3 Citizen Attack
Digital Library
+1 University Range
Fishing Boat – Digital
Gargantua Transport
Juggernaut
Leviathan
+15% Farming
Cybernetics
+1 Citizen Speed
Anti-Aging Pill
+5 Pop Cap
Sagittarian Cruiser
Trident Submarine
Sea King Helicopter Sea King II Helicopter
F-14 Avenger
Religious Resurgence
+20% Priest HPs
RW Bresden
St. Albans
Hydraulic Mining
+15% Gold Gathering
Basic Oxygen Furnace
+15% Iron Gathering
Nexus CarrierEnterprise Carrier
Virtual Services
+1 Priest Speed
Septimus
Molotov
Self-Sufficiency
+15% Hunting/Foraging
Upgrade
Laser Walls/Towers
Sentinel
Hammerhead Sub
Triton Submarine
Mind Control
+20% Priest Recharge Rate
Ryan
Cyborg Molotov
Atom Manipulation
+15% Gold Gathering
Core Mining
+15% Iron Gathering
GuardianClub Man
Heavy Mortar
Stinger Soldier
120mm AT Gun Thor AT Gun
F-15
F-117
B-2
B-52
Sea King Helicopter
Helicopter Transport
Helicopter AT
Helicopter Gunship
M1 (HE)
Leopard (AP)
Cyber Factory
Cyber Lab
Medic – Digital
Paladin Cannon
Colossus Artillery
Jackal
Talon
B-111 Wyvern
Titan
Pegasus Transport
Spectre AT
Reaper Gunship
Gladiator
Skywatcher (AA)
Ares
Pandora
Hyperion
Minotaur
Apollo
Furies
Tempest
Hercules AT Gun
Nebula
Phoenix
Sea King II
Centurion
Ares II
Pandora II
Hyperion II
Minotaur II
Zeus
Hades
Poseidon
Town Center / Capitol Units & Temple Units
Unit Name Special
Citizen All Varied Food 4 65 Construct, repair, gather resources; Needed for TC and Capitol Building
Priest All - Food, Gold 0 100 Converts enemies; Trained at Temple
Prophet All - Food, Gold 0 150 Casts calamities; Pop Count=5; Trained at Temple
Canine Scout All - Food 0 60 No attack, good for scouting
Balloon IX, X - Gold, Wood 0 600 Hot Air Balloon upgrades to Observation Balloon. Long Line of Sight.
Sargon of Akkad III Shock Food, Gold 12 900 Strategist – Restores health to troops; Battle Cry demoralizes enemies
Gilgamesh III Shock Food, Iron 41 1275 Warrior – Strong fighter; Provides morale to troops
Alexander the Great IV Shock Food, Gold 14 1235 Strategist – Restores health to troops; Battle Cry demoralizes enemies
Hannibal IV Shock Food, Iron 46 1800 Warrior – Strong fighter; Provides morale to troops
Charlemagne V Shock Food, Gold 16 1575 Strategist – Restores health to troops; Battle Cry demoralizes enemies
Julius Caesar V Shock Food, Iron 52 2250 Warrior – Strong fighter; Provides morale to troops
William the Conqueror VI Shock Food, Gold 19 1950 Strategist – Restores health to troops; Battle Cry demoralizes enemies
Richard the Lionheart VI Shock Food, Iron 60 2775 Warrior – Strong fighter; Provides morale to troops
Isabella VII Shock Food, Gold 22 2300 Strategist – Restores health to troops; Battle Cry demoralizes enemies
Henry V VII Shock Food, Iron 90 3270 Warrior – Strong fighter; Provides morale to troops
Elizabeth I VIII Shock Food, Gold 25 2610 Strategist – Restores health to troops; Battle Cry demoralizes enemies
Oliver Cromwell VIII Shock Food, Iron 110 3750 Warrior – Strong fighter; Provides morale to troops
Otto von Bismarck IX Gun Food, Gold 33 3000 Strategist – Restores health to troops; Battle Cry demoralizes enemies
Napoleon IX Gun Food, Iron 140 4245 Warrior – Strong fighter; Provides morale to troops
Givan DeVerran X Gun Food, Gold 43 3330 Strategist – Restores health to troops; Battle Cry demoralizes enemies
Manfred von Richthofen X Gun Food, Iron 150 4740 Warrior – Strong fighter; Provides morale to troops
Erwin Rommel XI Gun Food, Gold 55 3650 Strategist – Restores health to troops; Battle Cry demoralizes enemies
Travis Shackelford XI Gun Food, Iron 160 5235 Warrior – Strong fighter; Provides morale to troops
RW Bresden XII Gun Food, Gold 60 4000 Strategist – Restores health to troops; Battle Cry demoralizes enemies
Dennis St. Albans XII Gun Food, Iron 180 5730 Warrior – Strong fighter; Provides morale to troops
Dr. Alexi Septimus XIII Laser Food, Gold 70 4725 Strategist – Restores health to troops; Battle Cry demoralizes enemies
Molotov XIII Laser Food, Iron 230 5600 Warrior – Strong fighter; Provides morale to troops
Molly Ryan XIV Laser Food, Gold 85 5000 Strategist – Restores health to troops; Battle Cry demoralizes enemies
Cyborg Molotov XIV Laser Food, Iron 360 6075 Warrior – Strong fighter; Provides morale to troops
Archers
Unit Name Special
Slinger II Arrow Gold, Wood 9 70
Simple Bowman III Arrow Gold, Wood 9 95
Javelin Thrower III Pierce Gold, Wood 11 130
Chariot Archer IV Arrow Gold, Wood 17 180 Good Speed; Pop Count=2
Elephant Archer IV Arrow Food, Gold 25 600 Slow Speed but many Hit Points; Pop Count=2
Composite Bow V Arrow Gold, Wood 13 145
Pilum V Pierce Gold, Wood 13 155
Cross Bow V Arrow Gold, Wood 40 125 One shot – one kill vs. Infantry (without improved armor)
Cavalry Archer VI Arrow Gold, Wood 23 275 Good Speed; Pop Count=2
Long Bow VI Arrow Gold, Wood 17 190
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Unit Name Special
Club Man I Shock Food, Iron 8 135
Rock Thrower I Shock Food, Gold 5 75
Spear Man II Pierce Food, Iron 15 85
Sampson II SW Gold, Wood 60 105 Anti-Walls/Towers/Buildings
Mace Man III Shock Food, Iron 13 150
Short Sword IV Shock Food, Iron 15 215
Phalanx IV Pierce Food, Iron 24 155
Barbarian V Shock Food, Iron 16 250 May walk through forests
Viking V Shock Food, Iron 10 160 Stealthy; Good against ranged units
Long Sword VI Shock Food, Iron 29 400
Pike Man VI Pierce Food, Iron 40 240
Infantry (Epochs VII-XIV)
Unit Name Special
Arquebus VII Gun Food, Iron 44 270
Musketeer VIII Gun Food, Iron 44 325
Halberdier VIII Pierce Food, Iron 40 350 Good against all Cavalry
Sharpshooter VIII Gun Food, Gold 50 315 One shot – one kill vs. Infantry (without improved armor)
Hand Cannoneer VIII FW Food, Gold 65 350 Fires over walls; Strong vs. early Tanks; Splash damage
Medic - Imperial VIII - Food, Gold 0 360 Heal units
Elite Guard IX Gun Food, Iron 35 350 Bonus vs. enemy Infantry
Grenadier IX Gun Food, Iron 44 390
Partisan IX Gun Food, Iron 20 325 Path through forests; Can shoot air units
Doughboy X Gun Food, Iron 44 370
Grenade Launcher X AT Food, Gold 16 525 Anti-Tank
Sniper X Gun Food, Gold 60 405 One shot – one kill vs. Infantry (without improved armor)
Trench Mortar X FW Food, Gold 90 375 Long range; Splash damage
Machine Gun X Gun Food, Gold 16 400 Anti-Infantry
Medic - Atomic XI - Food, Gold 0 425 Heals units
Marine XI Gun Food, Iron 52 470
Bazooka XI AT Food, Gold 20 625 Anti-Tank
Flame Thrower XI SW Food, Gold 25 430 Good against buildings
Stinger Soldier XII AA Food, Gold 55 265 Anti-Air
Heavy Mortar XII FW Food, Gold 120 425 Long range; Splash damage
Sentinel XIII Laser Food, Iron 62 600
Medic - Digital XIII - Food, Gold 0 500 Heals units
Guardian XIV Laser Food, Iron 74 800
Cavalry
Unit Name Special
Horseman III Shock Food, Gold 17 240 Pop Count=2
Bronze Cavalry IV Pierce Food, Gold 23 290 Pop Count=2
War Elephant IV Shock Food, Gold 23 600
Cataphract V Shock Food, Gold 24 440 Pop Count=2
Persian Cavalry V Pierce Food, Gold 18 225 Pop Count=2
Knight VI Pierce Food, Gold 38 400 Pop Count=2
Cuirassier VII Shock Food, Gold 40 605 Pop Count=2
Carabineer VII Gun Food, Gold 55 425 Pop Count=2
Dragoon IX Gun Food, Gold 65 480 Pop Count=2
Imperial Cuirassier IX Shock Food, Gold 60 655 Pop Count=2
Epoch
Epoch
Epoch
Weapon
Weapon
Weapon
Cost
Cost
Cost
Siege & Artillery (Epochs IV-VI)
Unit Name Special
Stone Thrower IV FW Gold, Wood 65 180 Good against massed units
Siege Tower IV - Gold, Wood 0 675 Transport units over walls
Catapult IV SW Gold, Wood 85 160 Anti-Walls/Towers/Buildings/Ships; Pop Count=2
Ram IV SW Gold, Wood 125 275 Anti-Walls/Towers/Buildings
Ballista VI FW Gold, Wood 75 200 Good against massed units; Pop Count=2
Heavy Siege Tower VI - Gold, Wood 0 720 Transport units over walls
Trebuchet VI SW Gold, Wood 150 215 Anti-Walls/Towers/Buildings/Ships; Pop Count=2
Heavy Ram VI SW Gold, Wood 200 325 Anti-Walls/Towers/Buildings
Siege & Artillery (Epochs VII-XIV)
Unit Name Special
Culverin Cannon VII FW Iron, Wood 80 215 Anti-infantry (when massed); Pop Count=2
Basilisk Cannon VII SW Iron, Wood 145 360 Anti-Walls/Towers/Buildings/Ships; Pop Count=2
Bombard VIII SW Iron, Wood 140 175 Low Line of Sight, but long Range; Does Splash Damage; Pop Count=2
Bronze Cannon IX FW Iron, Wood 90 280 Anti-Infantry (when massed); Pop Count=2
Serpentine Cannon IX SW Iron, Wood 250 405 Anti-Walls/Towers/Buildings/Ships; Pop Count=2
57mm ATGun X AT Gold, Wood 35 440 Anti-Tank
Howitzer Cannon X SW Iron, Wood 250 500 Anti-Walls/Towers/Buildings/Ships; Pop Count=2
Artillery X FW Iron, Wood 175 225 Anti-Infantry; Pop Count=2
120mm ATGun XII AT Gold, Wood 44 455 Anti-Tank
Thor ATGun XIII AT Gold, Wood 52 550 Anti-Tank
Paladin Cannon XIII SW Iron, Wood 425 800 Anti-Walls/Towers/Buildings/Ships; Pop Count=2
Colossus Artillery XIII FW Iron, Wood 200 300 Anti-Infantry; Pop Count=2
Hercules ATGun XIV AT Gold, Wood 62 680 Anti-Tank
Epoch
Epoch
Weapon
Weapon
Cost
Cost
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Ships & Subs
Unit Name Special
Fishing Raft II FB Wood 0 120
Transport Raft II T Wood 0 120 Transports up to 10 units over water
War Raft II F Iron, Wood 12 220
Transport - Copper III T Wood 0 200 Transports up to 10 units over water
Frigate- Copper III F Iron, Wood 15 240
Battleship - Copper III B Gold, Wood 62 900
Galley - Copper III G Iron, Wood 6 260
Fishing Boat - Bronze IV FB Wood 0 280
Frigate - Bronze IV F Iron, Wood 18 310
Battleship - Bronze IV B Gold, Wood 72 1180
Galley - Bronze IV G Iron, Wood 8 335
Transport - Bronze IV T Wood 0 360 Transports up to 12 units over water
Frigate - Byzantine V F Iron, Wood 21 400
Battleship - Byzantine V B Gold, Wood 90 1560
Galley - Byzantine V G Iron, Wood 9 440
Frigate - Middle VI F Iron, Wood 25 540
Battleship - Middle VI B Gold, Wood 108 2025
Galley - Middle VI G Iron, Wood 11 575
Frigate - Renaissance VII F Iron, Wood 33 625
Battleship - Renaissance VII B Gold, Wood 150 2450
Galleon - Renaissance VII G Iron, Wood 15 675
Fishing Boat - Imperial VIII FB Wood 0 420
Transport - Imperial VIII T Wood 0 530 Transports up to 14 units over water
Frigate - Imperial VIII F Iron, Wood 38 750
Battleship - Imperial VIII B Gold, Wood 175 3060
Galleon - Imperial VIII G Iron, Wood 18 825
Gunboat Cruiser VIII C Gold, Wood 30 1400 Can shoot aircraft
Frigate - Royal IX F Iron, Wood 51 1060
Battleship - Royal IX B Gold, Wood 200 4525
Galleon - Royal IX G Iron, Wood 24 1100
Transport - Atomic X T Wood 0 750 Transports up to 14 units over water
Good Hope X F Iron, Wood 55 1350
Dreadnought X B Gold, Wood 230 5750
Dardo Cruiser X C Gold, Wood 70 2300 Anti-Aircraft
U-Boat X S Iron, Wood 130 1000
Fishing Boat - Trawler XI FB Wood 0 700
Frigate - Warrington XI F Iron, Wood 68 1600
Bismarck XI B Gold, Wood 276 6625
Enterprise Carrier XI AC Gold, Wood 0 6000
Nautilus XII S Iron, Wood 200 1350
Trident XII NS Gold, Iron 800 800 Nuclear Powered Sub - good against all land units and buildings; Low LOS
Fishing Boat - Digital XIII FB Wood 0 900
Gargantua XIII T Wood 0 920 Transports up to 14 units over water
Juggernaut XIII F Iron, Wood 100 2100
Leviathan XIII B Gold, Wood 380 8600
Sagittarian XIII C Gold, Wood 110 3800 Anti-Aircraft
Nexus Carrier XIII AC Gold, Wood 0 8000
Hammerhead XIV S Iron, Wood 250 1900
Triton XIV NS Gold, Iron 1000 1000 Nuclear Powered Sub - good against all land units and buildings; Low LOS
Epoch
Ship Type
Cost
Tanks
Unit Name Special
A7V X AP Food, Iron 85 405 Good against Tanks; Pop Count=2
MkV X HE Food, Iron 85 315 Good against Infantry; Pop Count=2
Halftrack X AA Food, Iron 50 450 Anti-Aircraft
Panzer XI AP Food, Iron 100 500 Good against Tanks; Pop Count=2
Sherman XI HE Food, Iron 100 400 Good against Infantry; Pop Count=2
Leopard XII AP Food, Iron 110 600 Good against Tanks; Pop Count=2
M1 XII HE Food, Iron 110 450 Good against Infantry; Pop Count=2
Gladiator XIII Laser Food, Iron 110 600 Pop Count=2
Skywatcher XIII AA Food, Iron 100 575 Anti-Aircraft
Centurion XIV Laser Food, Iron 145 750 Pop Count=2
Aircraft
Unit Name Special
Fokker DR.1 X F/B Gold, Iron 18 350
Sopwith X F Gold, Iron 17 425
Gotha X B Gold, Iron 100 850
ME 109 XI F/B Gold, Iron 22 425
ME 262 XI F/B Gold, Iron 26 500
Spitfire XI F Gold, Iron 23 502
P-51 XI F Gold, Iron 26 550
HE 111 XI B Gold, Iron 120 1100
B-17 XI B Gold, Iron 135 1400
Typhoon XI F/B Gold, Iron 11 450 Anti-Tank
B-29 XI AB Gold, Iron 2200 400 Atomic Bomber
Corsair XI F/B Gold, Iron 12 496 Aircraft Carrier-based Fighter/Bomber
F-117 XII F/B Gold, Iron 190 625
F-15 XII F Gold, Iron 236 661
B-2 XII B Gold, Iron 160 1700
B-52 XII AB Gold, Iron 2800 500 Atomic Bomber
A-10 XII F/B Gold, Iron 14 575 Anti-Tank
F-14 XII F/B Gold, Iron 105 610 Aircraft Carrier-based Fighter/Bomber
Helicopter Transport XII H Gold, Iron 0 550 Helicopter Transport; Transports up to 5 units
Helicopter Gunship XII H Gold, Iron 25 450 Anti-Infantry
Helicopter AT XII H Gold, Iron 75 850 Anti-Tank
Sea King XII H Gold, Iron 400 315 Anti-Submarine; Made at a Naval Yard or Airport
Talon XIII F/B Gold, Iron 227 740
Jackal XIII F Gold, Iron 285 796
B-122 Wyvem XIII B Gold, Iron 200 2000
Titan XIII AB Gold, Iron 3300 600 Atomic Bomber
Avenger XIII F/B Gold, Iron 120 740 Aircraft Carrier-based Fighter/Bomber
Pegasus XIII H Gold, Iron 0 660 Helicopter Transport; Transports up to 10 units
Reaper Gunship XIII H Gold, Iron 35 600 Anti-Infantry
Spectre AT XIII H Gold, Iron 100 1 100 Anti-Tank
Sea King II XIII H Gold, Iron 475 450 Anti-Submarine; Made at a Naval Yard or Airport
Phoenix XIV F/B Gold, Iron 265 860
Nebula XIV F Gold, Iron 338 941
Epoch
Epoch
Weapon
Weapon
Cost
Cost
Cybers
Unit Name Special
Ares XIII Combat Food, Gold 65 1200 Flying Cyber; Self Repair; Pop Count=2
Pandora XIII Combat Food, Gold 67 550 Anti-Infantry; Pop Count=2
Hyperion XIII Combat Food, Gold 105 2200 Walk under water and over cliffs; Pop Count=2
Minotaur XIII Combat Food, Gold 72 1500 Anti-Tank; Pop Count=2
Apollo XIII Ultra Food, Iron 0 2500 Flying Cyber; Diffraction Shield; Repair other Cybers; Ion Pulse; Pop Count=2
Furies XIII Ultra Food, Iron 150 900 Self-Destruct; Pop Count=2
Tempest XIII Ultra Food, Iron 115 800 Anti-Matter Storm (Anti-air); Resonator (Anti-land); Pop Count=2
Ares II XIV Combat Food, Gold 75 1500 Same as Ares; Pop Count=2
Pandora II XIV Combat Food, Gold 80 660 Same as Pandora; Pop Count=2
Hyperion II XIV Combat Food, Gold 130 2500 Same as Hyperion; Pop Count=2
Minotaur II XIV Combat Food, Gold 82 1800 Same as Minotaur; Pop Count=2
Zeus XIV Combat Food, Gold 350 2300 Anti-Cyber; Pop Count=2
Hades XIV Ultra Food, Iron 0 1700 Teleport; Time Warp; Nano Virus; Pop Count=2
Poseidon XIV Ultra Food, Iron 0 3000 Walk under water; Refractive Cloak; Assimilate other Cybers; Pop Count=2
Epoch
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Builds, refuels, repairs, and launches carrier-based fighters/bombers; Pop Count=2
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Building Name Epoch Cost Special
Capitol All Citizens Produce Citizens & Heroes; Morale bonus; Resource drop-off bonus
Farm III-XIV Wood Citizens can harvest farms for food
Granary III-XIV Wood Collection point for farm crops
Hospital III-XIV Wood, Stone Heals land units
House All Wood, Stone Modifies Morale around a Town Center or Capitol (adds 1 per house up to max.)
CivilNavyMilitaryDefenseWonders
Settlement All Wood Drop off for resources; Can be upgraded into a Town Center with Citizens
Temple All Wood, Stone Protection against Calamities
Town Center All Citizens Produce Citizens & Heroes; Morale bonus; Resource bonus; Can be upgraded into a Capitol with Citizens
University III-XIV Wood, Stone Protects against conversion
Dock II-XIV Wood Repairs all nearby ships
Naval Yard X-XIV Wood Repairs all nearby ships
Airport X-XIV Wood Repairs, refuels, & rearms all aircraft
Archery Range II-VI Wood
Barracks All Wood
Fortress III-XIV Wood Garrisons land units; Garrisoned units do not count toward population
Cyber Factory XIII-XIV Wood Makes Combat Cybers
Cyber Laboratory XIII-XIV Wood Makes Ultra Cybers
Siege Workshop IV-XIV Wood
Stable III-IX Wood
Tank Factory X-XIV Wood
Tower All Stone Upgrades at Town Center/Capitol
Wall III-XIV Stone Upgrades at Town Center/Capitol
Gate III-XIV - To build a gate: select a straight wall, click the Gate button, then click on the wall to place the gate
AA Gun Emplacement X-XIV Gold, Wood Non-Mobile Anti-Aircraft Towers
Wonder Name Power Name Effect
Tower of Babylon Revelation Priests convert with an area effect
Temple of Zeus Sanctity Players’ units self-heal automatically
Library at Alexandria Survey All enemy buildings are revealed
Pharos Lighthouse Guiding Light Reveals water areas on the map and any units on them
Coliseum Spectacle Raises the owner’s pop cap and lowers the pop cap of all enemy civilizations
Ishtar Gates Safe Guard Increases the hit points of the owner’s walls and towers
EPOCHS
I Prehistoric VIII Imperial Age
II Stone Age IX Industrial Age
III Copper Age X Atomic - WWI
IV Bronze Age XI Atomic - WWII
V Dark Age XII Atomic - Modern
VI Middle Age XIII Digital Age
VII Renaissance XIV Nano Age
Shock
(Sword)
Gun
Cavalry
Halberdier
(Pierce)
Pierce
(Spear)
Sword
Cavalry
Gun
Infantry
Arrow
Field
Cannon
Infantry
Artillery
Tank
InfantryPandora
Hyperion &
Ares
Minotaur Zeus
Tank
Anti-Tank
(AT)
Anti-Tank
(AT)
All Cybers
Calamity Name Effect
Earthquake 60% Damages Buildings, Walls, and Towers
Volcano 75% Creates a volcanic eruption that shoots out molten rock
Hurricane 100% Creates a storm over water that devastates ships (player can control storm’s movement)
Plague 100% Infects target and slowly causes death; Can spread to nearby units
Malaria 100% Infects units in target area, who lose health; Not fatal
Fire Storm 75% Burns Buildings and Ships; Can spread to adjacent structures
Power Name Effect
Diffraction Shield Apollo Reduces damage taken by shielded unit
Repair Apollo Repairs damaged Cybers
Ion Pulse Apollo Increases damage taken by target
Self-Destruct Furies Cyber explodes and surrounding units take splash damage
Time Warp Hades Causes target unit to disappear and reappear several minutes later
Teleport Hades Teleports Hades anywhere on the map, but Hades takes damage
Nano Virus Hades Infected Cybers eventually explode; the virus can spread
Refractive Cloak Poseidon Units surrounding the Poseidon are invisible to enemies except at close range
Assimilate Poseidon Takes over enemy Cybers
Resonator Tempest Causes affected units to take damage proportional to their attack strength
Anti-Matter Storm Tempest A violent airborne storm damages nearby aircraft (player can control storm’s movement)
WEAPONS
AA Anti-Air AC Aircraft Carrier AB Atomic Bomber
AP Armor Piercing B Battleship B Bomber
AT Anti-Tank C Cruiser F Fighter (Air Superiority)
FW Field Weapon F Frigate F/B Fighter/Bomber
HE High Explosive FB Fishing Boat H Helicopter
SW Siege Weapon G Galley/Galleon
Power
Cyber Name
NS Nuclear Sub
S Submarine (Attack)
T Transport
NOTE: The dark red arrows indicate battle relationships. For example,
Pierce (Spear) weapons beat Shock (Sword) weapons, Shock beat Arrow,
and Arrow beat Pierce. Keep in mind, relationships are based on cost and
not number of units.
Battleship
Galley/Galleon
Frigate
Battleship
Cruiser
(Anti-Air)
Sea King
Helicopter
Attack
Sub
Nuclear Sub
Frigate
Land Units
Fighter
(Air Superiority)
Anti-Air (AA)
Fighter/
Bomber
Bomber &
Helicopter
Land Units