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Apple, the Apple logo, Aperture, Apple TV, Final Cut,
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Contents
Chapter 1: What’s new in Final Cut Pro?
13
13 What’s new in Final Cut Pro 10.0.3?
14 What’s new in Final Cut Pro 10.0.1?
15 Chapter 2: Final Cut Pro basics
15 What is Final Cut Pro?
16 Final Cut Pro workow overview
18 Final Cut Pro interface overview
21 Media les and clips
22 Events and projects
24 Chapter 3: Import media
24 Importing overview
25 If it’s your rst import
25 Import from connected devices
25 Import from le-based devices
30 Import spanned clips
33 Import from iPhone, iPad, or iPod touch
34 Import from a digital still camera
35 Import from tape-based devices
37 If your device isn’t recognized
38 Import from other applications
38 Import from iMovie
39 Import from iPhoto and Aperture
40 Import from iTunes
40 Import from disks
40 Import from a hard disk
42 Access media on an archive or disk image
45 Organize les while importing
46 Import while recording
48 About memory cards and cables
49 Supported media formats
3
51 Chapter 4: Analyze media
51 Analyzing media overview
51 Video and still-image analysis options
53 Audio analysis options
53 Analyze your media
55 View analysis keywords on clips
57 Chapter 5: Organize your media
57 Events and clips overview
58 Organize Events
58 Create a new Event
58 Rename an Event
59 Merge or split Events
60 Copy or move clips between Events
60 Copy or move Events
62 Sort Events
63 Delete clips or Events
64 Organize clips
64 View and sort clips
68 Rename clips
70 Rate clips as Favorite or Rejected
72 Add keywords to clips
74 Add or edit clip notes
76 Organize clips by roles
76 Find clips in the Event Browser
79 Save searches as Smart Collections
81 Organize Keyword and Smart Collections
82 Chapter 6: Play back and skim media
82 Playback and skimming overview
83 Play back media
85 Skim media
87 Use the J, K, and L keys
88 Play back media in a loop
88 Play video full screen
89 View playback on a second display
90 View playback on an external video monitor
91 Playback and background rendering
91 Play your projects on other devices
4 Contents
92 Chapter 7: Create and manage projects
92 Create a new project
94 Preview and open a project
94 Modify a project’s name and properties
98 Organize projects in the Project Library
101 Save projects
102 Chapter 8: Edit your project
102 Editing overview
102 Select clips and ranges
102 About selections and lmstrips
103 Select one or more clips
105 Select a range
108 Add and remove clips
108 Adding clips overview
109 Drag clips to the Timeline
11 0 Append clips to your project
11 0 Insert clips in your project
113 Connect clips to add cutaway shots, titles, and synchronized sound eects
117 Overwrite parts of your project
11 8 Replace a clip in your project with another clip
121 Add and edit still images
12 2 Add clips using video-only or audio-only mode
12 3 Remove clips from your project
124 Solo, disable, and enable clips
12 6 Find a Timeline clip’s source clip
12 6 Arrange clips in the Timeline
134 Cut and trim clips
134 Trimming overview
134 Cut clips with the Blade tool
13 8 Extend or shorten a clip
145 Make roll edits with the Trim tool
147 Make slip edits with the Trim tool
151 Make slide edits with the Trim tool
154 Show detailed trimming feedback
15 5 View and navigate
15 5 Zoom and scroll in the Timeline
157 Adjust Timeline settings
15 9 Navigate within your project
161 Navigate using timecode
162 Use the Timeline Index to view, navigate, and search your project
Contents 5
166 Add and remove markers
166 Markers overview
167 Add and remove markers
168 Edit and move markers
170 Jump between markers
170 Correct excessive shake and rolling shutter issues
17 2 Chapter 9: Add and adjust audio
17 2 Audio overview
17 3 Add audio
17 3 Add music and sound
174 Record audio
17 5 Add and adjust audio eects
17 5 Add audio eects
17 7 Adjust audio eects
181 Adjust audio eects using keyframes
19 2 Adjust and enhance audio
19 2 Adjust volume
194 Enhance audio
19 7 Fade audio in or out
201 Pan audio
204 Congure audio channels
205 Match audio equalization settings
206 Preserve pitch when retiming clips
206 Audio tools and techniques
206 View and correct audio levels
208 About audio waveforms
208 View audio waveforms at the audio sample level
210 Ways to view audio clips
213 Solo and mute audio clips
214 Sync audio and video automatically
216 Use roles to organize clips and export audio les
217 Chapter 10: Add transitions, titles, eects, and generators
217 Transitions, titles, eects, and generators overview
218 Add and adjust transitions
218 Transitions overview
219 How transitions are created
220 Set the default duration for transitions
221 Add transitions to your project
224 Delete transitions from your project
6 Contents
224 Adjust transitions in the Timeline
227 Adjust transitions in the Transition inspector and Viewer
228 Adjust transitions with multiple images
229 Create specialized versions of transitions in Motion
229 Add and adjust titles
229 Titles overview
230 Add titles to your project
232 Adjust titles
234 Remove titles from your project
235 Find and replace text in your project
236 Adjust built-in eects
236 Built-in eects overview
236 Resize, move, and rotate clips
238 Trim clips
240 Crop clips
241 Pan and zoom clips
243 Skew a clip’s perspective
244 Work with built-in eects
250 Add and adjust clip eects
250 Clip eects overview
251 Add eects to your project
252 Adjust eects in Final Cut Pro
255 Change clip eect order
257 Turn o or remove an eect from a clip
257 Create specialized versions of the video eects in Motion
258 Add generators
258 Generators overview
259 Use a placeholder
260 Use a timecode counter
261 Use a shape
262 Use a background
263 Create specialized versions of the generators in Motion
264 Use onscreen controls
264 Onscreen controls overview
264 Show or hide onscreen controls
265 Onscreen control examples
270 Use the Video Animation Editor
270 Video animation overview
271 Adjust video eects using keyframes
281 Adjust eect curves using fade handles or keyframe animation
Contents 7
285 Chapter 11 : Advanced editing
285 Group clips with compound clips
285 Compound clips overview
286 Create and break apart compound clips
291 Manage compound clips
294 Add storylines
298 Fine-tune edits with the Precision Editor
302 Create split edits
308 Make three-point edits
308 Three-point editing overview
3 11 Three-point edit examples
317 Try out clips using auditions
317 Auditions overview
318 Create auditions to try out clips
320 Add and remove clips in auditions
322 Use auditions to try out clips in your project
326 Retime clips to create speed eects
326 Retiming clips overview
326 Change clip speed
332 Reverse or rewind clips
334 Create instant replays
335 Create freeze frames
336 Reset retimed clips to play at normal speeds
336 Edit with mixed-format media
339 Use roles to manage clips
339 Roles overview
340 View and reassign roles
344 Create custom roles and subroles
347 View clips by role in the Timeline
350 Use roles to export media stems
350 Use XML to transfer projects and Events
351 Edit with multicam clips
351 Multicam editing overview
352 Multicam editing workow
354 Import media for a multicam edit
354 Assign camera names and multicam angles
355 Create multicam clips in the Event Browser
361 Cut and switch angles in the Angle Viewer
371 Sync and adjust angles and clips in the Angle Editor
379 Edit multicam clips in the Timeline and the Inspector
381 Multicam editing tips and tricks
8 Contents
382 Chapter 12 : Keying and compositing
382 Keying
382 Keying overview
383 Use chroma keys
394 Use luma keys
401 Finalize the key
405 Compositing
405 Compositing overview
405 Use alpha channels
407 Use Compositing settings
409 Chapter 13 : Color correction
409 Color correction overview
410 Analyze and balance color automatically
410 Color balance overview
410 Analyze a clip for color balance
412 Balance a clip’s colors
412 Match color between clips automatically
414 Adjust color manually
414 Manual color correction overview
414 Color correct the whole image
417 Target a specic color using a color mask
419 Target specic areas using shape masks
422 Add shape masks to a color mask
423 Apply multiple color corrections
424 Add a transition between color corrections
425 Save and apply color correction presets
426 Turn iMovie adjustments on or o
426 Measure video levels
426 Video scopes overview
427 Use the video scopes
428 Waveform Monitor display options
431 Vectorscope display options
432 Histogram display options
434 Chapter 14: Share your project
434 Sharing projects overview
436 Share with other applications
436 Use the Media Browser to share your project with iLife and iWork
437 Play your project in iTunes, on mobile devices, or with Apple TV
438 Email your project
439 Publish your project to Podcast Producer
Contents 9
440 Burn your project to a disc or create a disk image
444 Share on the web
444 Publish your project to YouTube
445 Publish your project to Facebook
446 Publish your project to Vimeo
447 Publish your project to CNN iReport
448 Export your project
448 Export your project as media les
454 Export an image from your project
454 Export your project as an image sequence
455 Export your project for web streaming
456 Export your project using Compressor
459 Status of shared projects
459 Shared projects overview
461 Visit and announce shared projects
462 Remove shared projects
462 About Share Monitor
463 Chapter 15 : Manage media les
463 Media management overview
464 Where your media and project les are located
466 Manage your media les
466 View a clip’s information
467 Relink clips to media les
473 Transcode media les
476 View background tasks
477 Delete render les to free up disk space
478 Manage your Events and project les
478 Before you move or copy Events and projects
478 Consolidate a project’s media les
479 Back up projects, your Project Library, and Events
482 Edit your project on a dierent computer
487 Use SAN locations for Events and projects
488 Create and manage camera archives
492 Solutions to common media management issues
492 Alert icons
494 Common media management issues
10 Contents
496 Chapter 16: Preferences and metadata
496 Preferences and metadata overview
496 Final Cut Pro preferences
496 Change preference settings
497 Editing preferences
498 Playback preferences
500 Import preferences
502 Work with metadata
502 Display and change metadata
504 Modify metadata views
506 Batch rename clips
509 Chapter 17 : Keyboard shortcuts and gestures
509 Keyboard shortcuts and Multi-Touch gestures overview
509 Keyboard shortcuts
526 Multi-Touch gestures
526 Customize keyboard shortcuts
526 View keyboard shortcuts in the Command Editor
530 Modify keyboard shortcuts in the Command Editor
531 Export and import command sets in the Command Editor
532 Chapter 18: Glossary
Contents11
What’s new in Final Cut Pro?
1
What’s new in Final Cut Pro 10.0.3?
Final Cut Pro 10.0.3 includes major new features and enhancements, detailed below.
Multicam editing
You can now use multicam clips to edit footage from multicamera shoots or other
synchronized footage in real time. Working with multicam clips in Final Cut Pro is
a exible and uid process. While the active angle plays in the Viewer, you can also
view all angles playing simultaneously in the Angle Viewer and easily cut and switch
between them. You can create multicam clips from diverse media sources and modify
existing multicam clips during the editing process.
For more information, see “Multicam editing overview” on page 351.
A/V output
You can now connect your computer to an external video monitor for audio and video
(A/V) output. In addition to showing you how video and audio look and sound on an
NTSC/PAL or HD broadcast monitor, this feature also allows you to test output with
more sophisticated devices such as vectorscopes and waveform monitors.
A/V output is available only with OS X Lion v10.7.2 or later and requires compatible
third-party video interface hardware and software. FireWire DV devices are not
supported. For more information, contact the device manufacturer or go to the
Final Cut Pro X Resources webpage at http://www.apple.com/nalcutpro/resources.
For more information, see “View playback on an external video monitor” on page 90.
Manual relinking of clips to media les
Now you can manually relink Event clips and project clips to media les. Manual
relinking gives you more control over your post-production workow.
For more information, see “Relink clips to media les” on page 467.
13
Other notable features
Layered graphics les, such as Adobe Photoshop (PSD) les, can now be edited so Â
that each layer appears as a connected clip in the Timeline.
Advanced Keyer controls are now available.Â
Keyframing controls are improved in the Video and Audio Animation Editors.Â
What’s new in Final Cut Pro 10.0.1?
Final Cut Pro 10.0.1 includes a number of new features, enhancements, and changes.
The most signicant features are introduced below.
Roles
You can use the new roles metadata labels to organize clips in your Events and
projects, control the appearance of the Timeline, and export separate video or
audio les (also known as media stems) for broadcast delivery, audio mixing, or
post-production. For example, you can export roles as media stems in a combined,
multitrack QuickTime le, or as separate audio or video les. During the export process
you can assign mono, stereo, or surround output for your audio channels.
For more information, see “Roles overview” on page 339 and “Export your project as
media les” on page 448.
Storage area network (SAN) locations
You can now add network volumes as storage locations for Events and projects. When
you remove SAN locations in Final Cut Pro, other users on the network can work with
the Events and projects stored on those locations.
For more information, see “Use SAN locations for Events and projects” on page 487.
XML export and import
Final Cut Pro now supports XML import and export so that you can transfer your
project and Event information to and from systems and third-party applications that
don’t recognize Final Cut Pro projects and Events.
For more information, see “Use XML to transfer projects and Events” on page 350.
14 Chapter 1 What’s new in Final Cut Pro?
Final Cut Pro basics
What is Final Cut Pro?
2
Final Cut Pro X is a revolutionary application for creating, editing, and producing the
highest-quality video. Final Cut Pro combines high-performance digital editing and
native support for virtually any video format with easy-to-use and time-saving features
that let you focus on storytelling.
In Final Cut Pro, you can:
Edit everything from uncompressed standard-denition video to HDV, DVCPRO HD, Â
and uncompressed high-denition video—as well as le-based formats such as
AVC-Intra, AVCHD, and XDCAM HD.
Play back and skim resolution-independent media up to 4K resolution. You can also Â
play your video full screen or on a second display.
Assemble clips with ease using the Magnetic Timeline, which uidly adjusts clips Â
around the clip you’re dragging to eliminate gaps, collisions, and sync problems.
Edit quickly with the complete set of professional editing and trimming tools. Â
Fine-tune edits with the inline Precision Editor.
15
Have Final Cut Pro analyze your video and nondestructively x common problems Â
such as camera shake, excess hum, or loudness. You can also have Final Cut Pro
detect the presence of people or the shot type, and automatically apply keywords
such as One Person or Wide Shot.
Organize your media using Keyword Collections, which automatically group clips Â
based on keywords, and Smart Collections, which automatically group clips based
on criteria you specify.
Try out clips in your project using auditions—sets of alternate takes, eects, or text Â
treatments—and then choose the best clip for the edit.
Create compound clips to group any combination of clips, and nest clips within Â
other clips.
Use connected clips and storylines to add cutaway shots, superimposed titles, and Â
sound eects to your project. Connected clips and storylines always stay in sync.
Add special eects to video, audio, and photos, and adjust them using keyframes Â
and onscreen controls. You can also change clip speed to create fast-motion or
slow-motion eects.
Automatically balance and match color, or use the color correction tools to precisely Â
control the look of any clip in your project.
Publish your project directly to websites such as YouTube and Facebook, or send Â
your project to iTunes for syncing with Apple devices such as iPhone, iPad, and
Apple TV.
FinalCutProworkowoverview
To give you an idea of the possibilities, the overall process for putting together a movie
with Final Cut Pro is described below. You don’t have to do every step, and you might
do others that aren’t listed. The workow isn’t necessarily linear. You could, for example,
go all the way through editing and adding eects, and then import more new media
for your project.
Import your media into Final Cut Pro
To use Final Cut Pro, you need to transfer your media (video, audio, and still images)
from your recording device to your computer or an external disk. You can import
media from many kinds of cameras and other devices, or from other applications such
as iMovie.
16 Chapter 2 Final Cut Pro basics
Organize your media
Final Cut Pro automatically organizes your imported media into Events. An Event is
like a folder that contains all the media recorded on a certain date. In Final Cut Pro,
your media appears as clips, which link to the media les stored on a disk. You
can reorganize your clips by creating or renaming Events and moving clips
between Events. For example, you could create an Event for all the media shot for a
specic client.
As you review your footage, you can easily rate clips as Favorite or Rejected. These
ratings make it easier to focus on your best footage. Final Cut Pro also oers other
useful organizing tools, such as Keyword Collections and Smart Collections.
Create a project and add clips to it
Your project is the movie you create using clips from your Events and from the
Final Cut Promedia browsers. Start creating your movie by adding clips to the Timeline.
You make all your edits in the project; your original media les remain untouched (this
is known as nondestructive editing).
Arrange and edit your clips
Now your movie can really begin to take shape. To assemble a rough cut, rearrange
and trim clips in the Timeline. You can also try out dierent clips using auditions.
Use connected clips and storylines to add cutaway shots, titles, background music,
and sound eects to your project. Create compound clips to group any combination
of clips and nest clips within other clips. You can simplify a complicated project by
creating a separate compound clip for each major section.
Add eects and transitions
Add special eects from the ample collection of video and audio eects in
the Final Cut Pro media browsers. Give your movie titles and credits, and apply
video or audio transitions. Adjust clip speed settings to create fast-motion or
slow-motion eects.
To further polish your project, you can ne-tune cuts and transitions with the
Precision Editor, keyframe video and audio eects, correct color, and composite
motion graphics.
Share your movie
When your project is nished, you can publish your movie right from Final Cut Pro to
the web, or send it to iTunes, iPhone, iPad, iPod, or Apple TV. You can also burn a disc to
give to others.
Chapter 2 Final Cut Pro basics 17
Viewer: Play back
clips and projects.
Event Browser: Access all
the source media you import.
Magnetic Timeline: Edit your
movie in this area.
FinalCutProinterfaceoverview
The Final Cut Pro window has three main areas:
18 Chapter 2 Final Cut Pro basics
Event Browser: View and sort
the clips in the selected Event.
Event Library: Select an Event
to view its media on the right.
Organize media in the Event Library and Event Browser
All your imported media is available in the Event Library. (An Event is like a folder that
contains clips.)
When you select an Event in the Event Library, its clips appear in the Event Browser on
the right.
You can reorganize your media however you like at any time, and you can use the
Event Library and the Event Browser to manage, rate, sort, and add keywords to your
imported media. For more information, see “Events and clips overview” on page 57.
Chapter 2 Final Cut Pro basics 19
Resolution-independent playback:
Play back video files up to 4K.
Full-screen playback:
Play your video full screen,
or on a second display.
Onscreen controls:
Adjust effects such as
Transform, Crop, and Distort.
Play back clips and projects in the Viewer
The Viewer is where you play back your video, including clips and projects with up
to 4K resolution. You can play back Events, projects, or individual clips in full-screen
view or on a second display. For information about ways to play media, see “Play back
media” on page 83.
You can also use onscreen controls, superimposed over the video in the Viewer, to
adjust settings for a wide array of eects and transitions.
20 Chapter 2 Final Cut Pro basics
Toolbar: Perform
common tasks by
clicking a button.
Connected clips: Add titles and
cutaway shots. In the Magnetic
Timeline, everything stays in sync.
Audio clips: Add music
and sound effects as
connected clips.
Primary storyline: Add and
arrange clips to construct
your movie.
Edit your project in the Magnetic Timeline
The bottom portion of the Final Cut Pro window contains the Timeline, where you
create your movie by adding and arranging clips and making all your edits. The
Timeline in Final Cut Pro “magnetically” adjusts clips to t around clips that you drag
into place. If you drag clips out of place, the surrounding clips close up to ll the space.
A Final Cut Pro project holds all of the information for your nal movie, including your
editing decisions and links to all the source clips and Events. For more information
about editing your project, see “Adding clips overview” on page 108 and “Arrange clips
in the Timeline” on page 126.
Medialesandclips
After you’ve imported media into Final Cut Pro, clips representing the source media
les appear in the Event Browser. A large Event may hold many clips.
Media les are the raw materials you use to create your project. A media le is a video,
audio, still-image, or graphics le on your hard disk that contains footage transferred
from a camcorder or recording device or originally created on your computer. Media
les can contain multiple video and audio components. Because media les—
Chapter 2 Final Cut Pro basics 21
especially video les—tend to be quite large, projects that use a lot of footage require
one or more high-capacity hard disks.
Project 2
Toy1
Event clips
Media files on your hard disk
Project 3
Project 1
Toy1.mov
Toy1
Toy1
Toy1
Clips represent your media, but they are not the media les themselves. The clips in
a project simply point to (link to) the source media les on your hard disk. When you
modify a clip, you are not modifying the media le, just the clip’s information in the
project. This is known as nondestructive editing, because all of the changes and eects
you apply to clips in Final Cut Pro never aect the media itself. Trimmed or deleted
pieces of clips are removed from your project only, not from the source clips in your
Event Library or from the source media les on your hard disk.
Eventsandprojects
In Final Cut Pro X, you use Events to collect and organize media. Events are like folders
that contain unedited media imported from a camera or some other source.
You use projects to edit and construct movies and share them with your audience. A
project is a record of the work you do in the Timeline and the editing decisions you
make. When you add a clip from an Event to a particular project, you create a link
between the source Event clip and the corresponding project clip (and, by extension,
22 Chapter 2 Final Cut Pro basics
between the Event and the project). However, neither the Event nor the source clip is
contained within the project. You can use that Event clip in other projects, and your
project can use clips from other Events.
Project
Project
Event
Event
Event
Event
The illustration below shows the relationship between Events and projects:
Final Cut Pro X keeps track of the links between project clips and their source Event
clips, but projects and Events remain independent.
Chapter 2 Final Cut Pro basics 23
Import media
3
Importingoverview
Importing media into Final Cut Pro is the rst step toward making your movie. With
Final Cut Pro, you can:
Import from a le-based (tapeless) camera or device Â
Import from iPhone, iPad, or iPod touchÂ
Import from a tape-based camcorder or deviceÂ
Import from iMovie Â
Import from iPhoto and ApertureÂ
Import from iTunesÂ
Import from a hard diskÂ
Import from a camera archiveÂ
24
During import, you assign your media to an Event. You can also transcode your media
and analyze your media for a variety of issues, such as identifying shaky video, the
presence of people and shot type, and problematic audio issues.
When you import clips (video, audio, or still images), Final Cut Pro assigns one of ve
default roles to the video and audio components of each clip: Video, Titles, Dialogue,
Music, and Eects. For more information, see “View and reassign roles” on page 340.
If you want to quickly back up your media (instead of taking the time to import it), you
can create an archive.
Ifit’syourrstimport
The rst time you open Final Cut Pro, it contains no media, no projects, and a single
Event. Buttons appear in the Event Browser to help you quickly import Events from
iMovie, media from your hard disk or a connected external storage device, or media
directly from a connected camera.
Import media into an empty Event
Do one of the following:
m To import Events from iMovie: Click the Import iMovie Events button and follow the
instructions for importing iMovie Events.
m To import media les: Click the Import Files button and follow the instructions for
importing media les.
m To import les from a connected camera or device: Click the Import From Camera button
and follow the instructions for importing les from a connected le-based camera or
device, from a tape-based camera or device, or from a camera archive.
Importfromconnecteddevices
Import from le-based devices
File-based camcorders and cameras can record video, audio, and still images. These
kinds of devices, which record to ash-based storage media, hard disk drives (HDD),
and so on, usually connect to your computer via a USB cable. Some devices have
removable memory cards that you can insert into your computer instead.
Chapter 3 Importmedia25
If your le-based device provides a clip-spanning feature, you can import all of the
media as one spanned clip.
To check whether your camera is compatible with Final Cut Pro, go to the Final Cut Pro X
Supported Cameras webpage at http://help.apple.com/nalcutpro/cameras.
Import from a le-based camcorder, camera, or device
1 Do one of the following:
Connect your camcorder, camera, or device to your computer, using the cable that Â
came with the device, and turn it on.
If you’re using a camcorder, set it to PC Connect mode. (The name of this transfer
mode may be dierent on your device.) Your camcorder may automatically go
into “connect” mode if you turn it on in playback mode while it’s connected to
your computer. For more information, see the documentation that came with
your camcorder.
Note: Connecting a DVD camcorder to your Mac can cause the DVD Player
application to open. If that happens, simply close DVD Player.
Remove the memory card from your camcorder or device and insert it into the card Â
slot on your Mac (if it has one) or into an external card reader.
For more information about memory cards, see “About memory cards and cables” on
page 48.
2 In Final Cut Pro, do one of the following:
Choose File > Import from Camera (or press Command-I).Â
Click the Import from Camera button on the left end of the toolbar.Â
The Camera Import window appears, displaying all the media on your device.
If your media does not appear in the Camera Import window, try importing the media
as les.
3 If necessary, select your camcorder, camera, or device from the list of devices on
the left.
26 Chapter 3 Importmedia
Change the way clips appear
using these controls.
The media on the
device appears here.
Playback controls
The media on the device appears at the bottom of the Camera Import window. You
can preview the media by either playing it using the playback controls or skimming it
by moving the pointer forward or backward over a lmstrip.
4 Do one of the following:
Chapter 3 Importmedia27
 To import all clips: Click Import All.
 To import only some of the clips: Select each clip you want to import by Command-
clicking each thumbnail, and click Import Selected (the Import button changes
its name).
Tip: ∏To select several clips located together, you can drag around the clips to enclose
them with the selection rectangle.
 To import a portion of one clip: Drag inside the clip to select the range that you want,
and click Import Selected.
Tip: ∏You can also select a clip, press the Space bar to play the clip, and press either I to
set a start point or O to set an end point.
Camera icon
5 In the window that appears, choose how you want to organize the imported media in
your Event Library:
 To add the imported clips to an existing Event: Select “Add to existing Event,” and
choose it from the pop-up menu.
 To create a new Event: Select “Create new Event” and type a name (for example,
“Chris and Kim Wedding”) in the text eld; then choose the disk where you want
to store the Event from the “Save to” pop-up menu.
To learn more about Events, see “Events and clips overview” on page 57.
6 If you want to organize your media, transcode your media, analyze the video, or
analyze the audio, select the relevant checkboxes.
If you don’t set Final Cut Pro to analyze your media during the import process, you can
analyze it later (if necessary) in the Event Browser.
7 Click Import.
Final Cut Pro imports your media in the background. If you selected any options in the
previous step, Final Cut Pro transcodes and optimizes the les after the import process
is complete. You can view the progress of the background tasks in the Background
Tasks window.
8 To begin working with your clips, close the Camera Import window so you can access
the Event Browser.
You can create an archive from your le-based camera or device, recording everything
on the tape from beginning to end and saving the captured clips as an archive. For
more information, see “Create and manage camera archives” on page 488.
Reimport a clip
Two situations warrant reimporting a clip:
 If the clip was not completely imported: If you cancel or quit Final Cut Pro before an
import is nished, a Camera icon appears on the bottom-left corner of the clip.
This icon indicates that Final Cut Pro is using the media on the camera for playback
(instead of using the QuickTime le that was created during import).
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To play a clip with a Camera icon, Final Cut Pro locates the media on either a
connected camera or in a connected, available camera archive. (See “Access media
on an archive or disk image” on page 42 for more information.) If Final Cut Pro can’t
locate the media in one of those locations, the clip will go oine and display the
Missing Camera alert icon.
 If the clip’s source media le is not available: If a clip’s source media le is moved or
deleted, or the volume it is located on is disconnected from the computer, a Missing
File icon is displayed on the clip. To restore the clip, you can reimport it.
See “Alert icons” on page 492 for more information about alert icons.
When you reimport a clip, Final Cut Pro automatically connects to the necessary
camera or camera archive. There is no need to manually mount a camera archive
before reimporting.
1 Do one of the following:
Connect the camera that contains the clip to your computer, and turn it on. Â
This will bring the clip online, but the clip will still display the Camera icon in the
lower-left corner.
Insert the memory card that contains the clip in your computer or connected Â
card reader.
See “About memory cards and cables” on page 48 for more information.
Make sure the camera archive that contains the clip is located in one of the Â
Final Cut Pro camera archives.
See “Create and manage camera archives” on page 488 for more information.
2 In Final Cut Pro, do one of the following:
 To reimport one clip: Select the clip in the Event Browser.
 To reimport all clips in an Event: Select the Event the clip belongs to in the Event
Browser sidebar.
3 Choose File > Import > Reimport from Camera/Archive.
The clip or clips are reimported.
Chapter 3 Importmedia29
Import spanned clips
Some le-based camcorders or devices that have more than one memory card slot can
record one shot over multiple memory cards. The resulting shot is called a spanned clip.
A good way to import a spanned clip into Final Cut Pro is to attach your camera or
card reader to your local system and create a camera archive for each memory card.
You can store the camera archives on your local system or on an external storage
device until you are ready to import the spanned clip. (Even if you are importing the
spanned clip immediately, it’s useful to make the camera archive so you have a backup
of the footage that makes up the spanned clip.) Then, when you’re ready to import,
you can mount all of the camera archives and import the spanned clip.
Create a camera archive for each memory card
1 Connect your camcorder or camera to your computer and turn it on, or connect your
card reader and memory card to your computer. If you’ll be saving the camera archives
to an external storage device, connect that as well.
2 In Final Cut Pro, do one of the following:
Choose File > Import from Camera (or press Command-I).Â
Click the Import from Camera button on the left end of the toolbar.Â
The Camera Import window appears.
3 Select a memory card to archive from the list of cameras on the left.
4 Click the Create Archive button at the bottom-left corner of the window.
5 In the “Create Camera Archive as” eld, type a name for the archive.
6 Choose a location to save the archive from the Destination pop-up menu, and click OK.
Note: It is recommended that you save your archive to a disk or partition dierent
from the one where you store the media les used with Final Cut Pro.
7 Repeat steps 3-6 to create camera archives for each of the memory cards that contain
a portion of the spanned clip.
The camera archives appear in the Camera Archives list in the Camera Import window.
See “Create and manage camera archives” on page 488 for more information about
creating camera archives.
30 Chapter 3 Importmedia
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