Apple FINAL CUT PRO X User Manual

Final Cut Pro X
User Guide
K Apple Inc.
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Contents

10 Chapter 1: What’s new in Final Cut Pro? 10 What’s new in Final Cut Pro 10.0.6? 11 What’s new in Final Cut Pro 10.0.3? 12 What’s new in Final Cut Pro 10.0.1?
13 Chapter 2: Final Cut Pro basics 13 What is Final Cut Pro? 14 Final Cut Pro workow overview 15 Final Cut Pro interface overview 17 Media les and clips 18 Events and projects
19 Chapter 3: Import media 19 Importing overview 20 If it’s your rst import 20 Import from connected cameras 20 Import from le-based cameras 24 Import spanned clips 27 Import from iPhone, iPad, or iPod touch 29 Import from a digital still camera 30 Import from tape-based cameras 31 If your camera or device isn’t recognized 32 Import from other applications 32 Import from Motion 32 Import from iMovie 33 Import from iPhoto and Aperture 34 Import from iTunes 34 Import from devices 34 Import from a hard disk 37 Access media on an archive or disk image 38 Organize les while importing 39 Import while recording 40 About memory cards and cables 42 Supported media formats 43 Import and adjust REDCODE RAW video les
45 Chapter 4: Analyze media 45 Analyzing media overview 45 Video and still-image analysis options 46 Audio analysis options 47 Analyze your media 48 View analysis keywords on clips
3
50 Chapter 5: Organize your media 50 Events and clips overview 51 Organize events 51 Create a new event 51 Rename an event 52 Merge or split events 52 Copy or move clips between events 53 Copy or move events 54 Sort events 55 Delete clips or events 56 Organize clips 56 View and sort clips 60 Rename clips 61 Rate clips as Favorite or Rejected 62 Add keywords to clips 65 Add or edit clip notes 66 Organize clips by roles 66 Find clips in the Event Browser 69 Save searches as Smart Collections 70 Organize Keyword and Smart Collections
71 Chapter 6: Play back and skim media 71 Playback and skimming overview 72 Play back media 74 Skim media 76 Play back and skim media in the Event Viewer 76 View playback on a second display 77 View playback on an external video monitor 78 About background rendering 78 Play your projects on other devices
79 Chapter 7: Create and manage projects 79 Create a new project 80 Preview and open a project 81 Modify a project’s name and properties 84 Organize projects in the Project Library 87 Save projects
88 Chapter 8: Edit your project 88 Editing overview 88 Select clips and ranges 88 About selections and lmstrips 89 Select one or more clips 91 Select a range 94 Manage multiple range selections in event clips 96 Add and remove clips 96 Adding clips overview 97 Drag clips to the Timeline 98 Append clips to your project 98 Insert clips in your project 101 Connect clips to add cutaway shots, titles, and synchronized sound eects
Contents 4
106 Overwrite parts of your project 107 Replace a clip in your project with another clip 109 Add and edit still images 111 Create freeze frames 112 Add clips using video-only or audio-only mode 113 Remove clips from your project 114 Solo, disable, and enable clips 115 Find a Timeline clip’s source clip 115 Arrange clips in the Timeline 121 Cut and trim clips 121 Trimming overview 121 Cut clips with the Blade tool 124 Extend or shorten a clip 129 Make roll edits with the Trim tool 131 Make slip edits with the Trim tool 134 Make slide edits with the Trim tool 136 Show detailed trimming feedback 137 View and navigate 137 Zoom and scroll in the Timeline 139 Adjust Timeline settings 140 Navigate within your project 141 Navigate using timecode 143 Use the Timeline Index to view, navigate, and search your project 146 Work with markers 146 Markers overview 147 Add and remove markers 149 Edit, move, and navigate to markers 151 Manage chapter markers and their thumbnail images 153 Correct excessive shake and rolling shutter issues
155 Chapter 9: Edit audio 155 Audio overview 156 Audio editing basics 156 About audio waveforms 156 About audio channels and audio components 157 Ways to view audio clips 161 View audio waveforms at the audio sample level 162 View and correct audio levels 163 Solo and mute audio clips 164 Add audio 164 Add music and sound 164 Record audio 166 Edit audio clips or audio components 166 Audio editing overview 167 Congure audio channels 170 Adjust volume 172 Fade audio in or out 175 Pan audio 178 Multichannel audio editing examples 184 Use roles to organize clips and export audio les
Contents 5
185 Add and adjust audio eects 185 Add audio eects 187 Adjust audio eects 191 Adjust audio eects using keyframes 198 Audio tools and techniques 198 Enhance audio 201 Sync audio and video automatically 202 Match audio equalization settings 202 Preserve pitch when retiming clips
203 Chapter 10: Add transitions, titles, eects, and generators 203 Transitions, titles, eects, and generators overview 203 Add and adjust transitions 203 Transitions overview 204 How transitions are created 205 Set transition defaults 205 Add transitions to your project 208 Delete transitions from your project 208 Adjust transitions in the Timeline 210 Adjust transitions in the Transition inspector and Viewer 211 Adjust transitions with multiple images 212 Create specialized versions of transitions in Motion 213 Add and adjust titles 213 Titles overview 213 Add titles to your project 214 Adjust titles 218 Remove titles from your project 218 Find and replace text in your project 219 Adjust built-in eects 219 Built-in eects overview 219 Resize, move, and rotate clips 221 Trim clips 222 Crop clips 223 Pan and zoom clips 224 Skew a clip’s perspective 226 Work with built-in eects 231 Add and adjust clip eects 231 Clip eects overview 231 Add eects to your project 232 Adjust eects in Final Cut Pro 234 Change clip eect order 235 Copy eects and attributes between clips 236 Turn o or remove an eect from a clip 237 Create specialized versions of the video eects in Motion 237 Add generators 237 Generators overview 238 Use a placeholder 239 Use a timecode counter 239 Use a shape 240 Use a background 241 Create specialized versions of the generators in Motion
Contents 6
241 Use onscreen controls 241 Onscreen controls overview 241 Show or hide onscreen controls 242 Onscreen control examples 246 Use the Video Animation Editor 246 Video animation overview 246 Adjust video eects using keyframes 252 Adjust eect curves using fade handles or keyframe animation
256 Chapter 11: Advanced editing 256 Group clips with compound clips 256 Compound clips overview 258 Create and break apart compound clips 262 Manage compound clips 264 Add storylines 267 Fine-tune edits with the Precision Editor 270 Create split edits 274 Make three-point edits 274 Three-point editing overview 276 Three-point edit examples 280 Try out clips using auditions 280 Auditions overview 281 Create auditions to try out clips 282 Add and remove clips in auditions 283 Use auditions to try out clips in your project 286 Retime clips to create speed eects 286 Retiming clips overview 287 Change clip speed 291 Reverse or rewind clips 293 Create instant replays 293 Create a hold segment 294 Reset retimed clips to play at normal speeds 295 Conform frame sizes and frame rates 298 Use roles to manage clips 298 Roles overview 299 View and reassign roles 302 Create custom roles and subroles 304 View clips by role in the Timeline 306 Use roles to export media stems 306 Use XML to transfer projects and events 307 Edit with multicam clips 307 Multicam editing overview 308 Multicam editing workow 309 Import media for a multicam edit 310 Assign camera names and multicam angles 311 Create multicam clips in the Event Browser 316 Cut and switch angles in the Angle Viewer 324 Sync and adjust angles and clips in the Angle Editor 330 Edit multicam clips in the Timeline and the Inspector 333 Multicam editing tips and tricks
Contents 7
335 Chapter 12: Keying and compositing 335 Keying 335 Keying overview 336 Use chroma keys 344 Use luma keys 349 Finalize the key 352 Compositing 352 Compositing overview 353 Use alpha channels 355 Use Compositing settings
356 Chapter 13: Color correction 356 Color correction overview 357 Analyze and balance color automatically 357 Color balance overview 357 Analyze a clip for color balance 358 Balance a clip’s colors 359 Match color between clips automatically 360 Adjust color manually 360 Manual color correction overview 360 Color correct the whole image 362 Target a specic color using a color mask 364 Target specic areas using shape masks 367 Add shape masks to a color mask 368 Apply multiple color corrections 369 Add a transition between color corrections 369 Save and apply color correction presets 370 Turn iMovie adjustments on or o 370 Measure video levels 370 Video scopes overview 371 Use the video scopes 372 Waveform Monitor display options 374 Vectorscope display options 375 Histogram display options
377 Chapter 14: Share your project 377 Sharing projects overview 378 Share a project or clip 382 Modify share attributes 386 Export your project using Compressor 386 Status of shared projects 386 Shared project status overview 387 Visit, announce, and view the location of shared projects 388 Remove shared projects
389 Chapter 15: Manage media les 389 Media management overview 389 Where your media and project les are located 391 Manage your media les 391 View a clip’s information 392 Relink clips to media les
Contents 8
397 Transcode media les 400 View background tasks 401 Delete render les to free up disk space 401 Manage your events and project les 401 Before you move or copy events and projects 402 Consolidate a project’s media les 403 Back up projects, your Project Library, and events 406 Edit your project on a dierent computer 410 Use SAN locations for events and projects 411 Create and manage camera archives 414 Solutions to common media management issues 414 Alert icons 416 Common media management issues
417 Chapter 16: Preferences and metadata 417 Preferences and metadata overview 417 Final Cut Pro preferences 417 Change preference settings 418 Editing preferences 419 Playback preferences 420 Import preferences 422 Destinations preferences 427 Work with destinations 432 Work with metadata 432 Display and change clip metadata 433 Modify metadata views 435 Batch rename clips
438 Chapter 17: Keyboard shortcuts and gestures 438 Keyboard shortcuts and Multi-Touch gestures overview 438 Keyboard shortcuts 451 Multi-Touch gestures 451 Customize keyboard shortcuts 451 View keyboard shortcuts in the Command Editor 454 Modify keyboard shortcuts in the Command Editor 455 Export and import command sets in the Command Editor
456 Glossary
Contents 9
What’s new in Final Cut Pro?
1

What’s new in Final Cut Pro 10.0.6?

Final Cut Pro 10.0.6 includes numerous new features and enhancements, detailed below.
Advanced multichannel audio editing
Final Cut Pro automatically groups audio channels into audio components according to how the
channels are congured for the clip. You can now expand the audio portion of clips to view and
edit audio components down to the individual channel level. You can edit audio components in a variety of ways, including any of the following:
Adjust volume or pan.
Disable or delete ranges within an audio component to quickly edit out unwanted sounds.
Apply and adjust audio eects.
Add or remove audio components in a multicam clip.
For more information, see Audio editing overview on page 166.
Streamlined sharing and export
Sharing your nished work is easier and more exible in Final Cut Pro 10.0.6. Destinations—sets of precongured export settings—allow you to quickly publish a project or clip to a sharing
website, export it for viewing on iPad or iPhone, or burn it to a disc. Final Cut Pro comes with a variety of destinations, and you can also modify destinations and create new destinations.
The simplied and streamlined sharing workow includes these enhancements:
Simplied and consolidated menus that you can easily populate with customized destinations
Reusable destination bundles that allow you to share to multiple output formats and locations at once
Automatic sharing of project and clip metadata, with the ability to customize the metadata that is shared
Support for multiple accounts at video-sharing websites such as YouTube
Faster sharing and export using the GPU and background processing
For more information, see Sharing projects overview on page 377.
Unied import
Simplied and easier to use, the new unied Media Import window provides one place to go for all your importing needs. Final Cut Pro 10.0.6 oers dedicated areas for connected cameras and devices, both le-based and tape-based, as well as a new Favorites section, where you can add frequently used folders for le import from your hard disk or an external drive. Other new import
features include list view to see multiple columns of metadata, multiple range selections within
individual clips from le-based cameras, and complete archive-management tools.
For more information, see Importing overview on page 19.
10
Dual viewers
The Event Viewer is a separate video display that appears next to the main Viewer so you can compare shots to match action and color. With the Event Viewer and the Viewer open, you can display two clips at the same time: one from the Event Browser and one from the Timeline, each with its own video scope display.
For more information, see Play back and skim media in the Event Viewer on page 76.
Native REDCODE RAW (R3D) support
Final Cut Pro 10.0.6 provides native support for REDCODE RAW (R3D) les. You can now import RED les directly, make nondestructive RAW settings adjustments, and save those adjustments
as metadata, all within Final Cut Pro. This allows you to take advantage of the full latitude and
dynamic range contained in the REDCODE RAW source les.
For more information, see Import and adjust REDCODE RAW video les on page 43.
Improved range selections
Start and end points in clips in the Event Browser now stay in place when you click elsewhere. You can also create multiple range selections in one or more clips.
For more information, see Select a range on page 91 and Manage multiple range selections in
event clips on page 94.
Other notable features
Chapter markers and chapter marker thumbnails allow you to prepare chapters and their representative poster frame images directly within Final Cut Pro for output to DVD, Blu-ray
disc, iTunes, QuickTime Player, and Apple devices.
The new Paste Attributes window is a powerful way to transfer specic eects and other
settings between clips.
You can now add freeze frames quickly and easily with a single keyboard shortcut.
Titling is signicantly improved, including support for the new title markers feature in Motion.
Flexible connection points improve manual control over connected clips as you slip, slide, or move clips in the primary storyline.
New compound clip architecture makes compound clips easier to reuse in multiple projects and provides improved performance.
You can now import and export MXF les using third-party plug-ins. For a list of supported media les, see Supported media formats.
Final Cut Pro 10.0.6 provides improved support for anamorphic media.

What’s new in Final Cut Pro 10.0.3?

Final Cut Pro 10.0.3 includes major new features and enhancements, detailed below.
Multicam editing
You can now use multicam clips to edit footage from multicamera shoots or other synchronized
footage in real time. Working with multicam clips in Final Cut Pro is a exible and uid process.
While the active angle plays in the Viewer, you can also view all angles playing simultaneously in the Angle Viewer and easily cut and switch between them. You can create multicam clips from diverse media sources and modify existing multicam clips during the editing process.
For more information, see Multicam editing overview on page 307.
Chapter 1 What’s new in Final Cut Pro? 11
A/V output
You can now connect your computer to an external video monitor for audio and video (A/V)
output. In addition to showing you how video and audio look and sound on an NTSC/PAL or HD
broadcast monitor, this feature also allows you to test output with more sophisticated devices such as vectorscopes and waveform monitors.
A/V output is available only with OS X Lion v10.7.2 or later and requires compatible third-
party video interface hardware and software. FireWire DV devices are not supported. For more
information, contact the device manufacturer or go to the Final Cut Pro X Resources webpage at
http://www.apple.com/nalcutpro/resources.
For more information, see View playback on an external video monitor on page 77.
Manual relinking of clips to media les
Now you can manually relink event clips and project clips to media les. Manual relinking gives you more control over your post-production workow.
For more information, see Relink clips to media les on page 392.
Other notable features
Layered graphics les, such as Adobe Photoshop (PSD) les, can now be edited so that each
layer appears as a connected clip in the Timeline.
Advanced Keyer controls are now available.
Keyframing controls are improved in the Video and Audio Animation Editors.

What’s new in Final Cut Pro 10.0.1?

Final Cut Pro 10.0.1 includes a number of new features, enhancements, and changes. The most
signicant features are introduced below.
Roles
You can use the new roles metadata labels to organize clips in your events and projects, control
the appearance of the Timeline, and export separate video or audio les (also known as media
stems) for broadcast delivery, audio mixing, or post-production. For example, you can export
roles as media stems in a combined, multitrack QuickTime le, or as separate audio or video les. During the export process you can assign mono, stereo, or surround output for your
audio channels.
For more information, see Roles overview on page 298 and Destinations preferences on page 422.
Storage area network (SAN) locations
You can now add network volumes as storage locations for events and projects. When you remove SAN locations in Final Cut Pro, other users on the network can work with the events and projects stored on those locations.
For more information, see Use SAN locations for events and projects on page 410.
XML export and import
Final Cut Pro now supports XML import and export so that you can transfer your project and
event information to and from systems and third-party applications that don’t recognize Final Cut Pro projects and events.
For more information, see Use XML to transfer projects and events on page 306.
Chapter 1 What’s new in Final Cut Pro? 12
Final Cut Pro basics

What is Final Cut Pro?

2
Final Cut Pro X is a revolutionary application for creating, editing, and producing the highest-quality
video. Final Cut Pro combines high-performance digital editing and native support for virtually any video format with easy-to-use and time-saving features that let you focus on storytelling.
In Final Cut Pro, you can:
Edit everything from uncompressed standard-denition video to HDV, DVCPRO HD, and uncompressed high-denition video—as well as le-based formats such as AVC-Intra, AVCHD, and XDCAM HD.
Play back and skim resolution-independent media up to 1920 x1080, 2K, 4K, and even 5K resolution. You can also play your video full screen or on a second display.
Assemble clips with ease using the Magnetic Timeline, which uidly adjusts clips around the
clip you’re dragging to eliminate gaps, collisions, and sync problems.
Edit quickly with the complete set of professional editing and trimming tools. Fine-tune edits with the inline Precision Editor.
Have Final Cut Pro analyze your video and nondestructively x common problems such as
camera shake, excess hum, or loudness. You can also have Final Cut Pro detect the presence of people or the shot type, and automatically apply keywords such as One Person or Wide Shot.
Organize your media using Keyword Collections, which automatically group clips based on keywords, and Smart Collections, which automatically group clips based on criteria you specify.
Try out clips in your project using auditions—sets of alternate takes, eects, or text
treatments—and then choose the best clip for the edit.
Create compound clips to group any combination of clips, and nest clips within other clips.
13
Use connected clips and storylines to add cutaway shots, superimposed titles, and sound
eects to your project. Connected clips and storylines always stay in sync.
Add special eects to video, audio, and photos, and adjust them using keyframes and onscreen controls. You can also change clip speed to create fast-motion or slow-motion eects.
Automatically balance and match color, or use the color correction tools to precisely control the look of any clip in your project.
Publish your project directly to websites such as YouTube and Facebook, or send your project to iTunes for syncing with Apple devices such as iPhone, iPad, and Apple TV.
FinalCutProworkowoverview
To give you an idea of the possibilities, the overall process for putting together a movie with Final Cut Pro is described below. You don’t have to do every step, and you might do others that
aren’t listed. The workow isn’t necessarily linear. You could, for example, go all the way through editing and adding eects, and then import more new media for your project.
Import your media into Final Cut Pro
To use Final Cut Pro, you need to transfer your media (video, audio, and still images) from your recording device to your computer or an external disk. You can import media from many kinds of
cameras and other devices, or from other applications such as iMovie.
Organize your media
Final Cut Pro automatically organizes your imported media into events. An event is like a folder that contains all the media recorded on a certain date. In Final Cut Pro, your media appears as
clips, which link to the media les stored on a disk. You can reorganize your clips by creating or
renaming events and moving clips between events. For example, you could create an event for
all the media shot for a specic client.
As you review your footage, you can easily rate clips as Favorite or Rejected. These ratings make
it easier to focus on your best footage. Final Cut Pro also oers other useful organizing tools, such
as Keyword Collections and Smart Collections.
Create a project and add clips to it
Your project is the movie you create using clips from your events and from the Final Cut Pro media browsers. Start creating your movie by adding clips to the Timeline. You make all your edits in the project; your original media les remain untouched (this is known as nondestructive editing).
Arrange and edit your clips
Now your movie can really begin to take shape. To assemble a rough cut, rearrange and trim
clips in the Timeline. You can also try out dierent clips using auditions. Use connected clips and storylines to add cutaway shots, titles, background music, and sound eects to your project.
Create compound clips to group any combination of clips and nest clips within other clips. You can simplify a complicated project by creating a separate compound clip for each major section.
Add eects and transitions
Add special eects from the ample collection of video and audio eects in the Final Cut Pro
media browsers. Give your movie titles and credits, and apply video or audio transitions. Adjust
clip speed settings to create fast-motion or slow-motion eects.
To further polish your project, you can ne-tune cuts and transitions with the Precision Editor, keyframe video and audio eects, correct color, and composite motion graphics.
Chapter 2 Final Cut Pro basics 14
Share your movie
Viewer: Play back
Event Browser: Access all
Event Browser: View and sort
Event Library: Select an event
When your project is nished, you can publish your movie right from Final Cut Pro to the web, or
send it to iTunes, iPhone, iPad, iPod, or Apple TV. You can also burn a disc to give to others.
FinalCutProinterfaceoverview
The Final Cut Pro window has three main areas:
the source media you import.
Magnetic Timeline: Edit your
movie in this area.
clips and projects.
Organize media in the Event Library and Event Browser
All your imported media is available in the Event Library. (An event is like a folder that
contains clips.)
When you select an event in the Event Library, its clips appear in the Event Browser on the right.
to view its media on the right.
Chapter 2 Final Cut Pro basics 15
the clips in the selected event.
You can reorganize your media however you like at any time, and you can use the Event Library
Resolution-independent playback:
Dual viewers: Display event clips
Toolbar: Perform
Connected clips: Add titles and
and the Event Browser to manage, rate, sort, and add keywords to your imported media. For more information, see Events and clips overview on page 50.
Play back clips and projects in the Viewer
The Viewer is where you play back your video, including clips and projects with up to 1920 x1080, 2K, 4K, and even 5K resolution. You can play back events, projects, or individual clips in full-screen view or on a second display. With the Event Viewer, a separate video display that can be shown next to the main Viewer, you can display two clips at the same time: one from the Event Browser and one from the Timeline. For information about ways to play media, see Play back media on page 72.
and project clips side by side.
Onscreen controls:
Adjust effects such as
Transform, Crop, and Distort.
Play back video files up to 5K.
Full-screen playback:
Play your video full screen,
or on a second display.
You can also use onscreen controls, superimposed over the video in the Viewer, to adjust settings
for a wide array of eects and transitions.
Edit your project in the Magnetic Timeline
The bottom portion of the Final Cut Pro window contains the Timeline, where you create your movie by adding and arranging clips and making all your edits. The Timeline in Final Cut Pro
“magnetically” adjusts clips to t around clips that you drag into place. If you drag clips out of place, the surrounding clips close up to ll the space.
A Final Cut Pro project holds all of the information for your nal movie, including your editing
decisions and links to all the source clips and events. For more information about editing your project, see Adding clips overview on page 96 and Arrange clips in the Timeline on page 115.
common tasks by clicking a button.
Primary storyline: Add and
arrange clips to construct your movie.
cutaway shots. In the Magnetic Timeline, everything stays in sync.
Audio clips: Add music
and sound effects as connected clips.
Chapter 2 Final Cut Pro basics 16
Medialesandclips
After you import media into Final Cut Pro, clips representing the source media les appear in the
Event Browser. A large event may hold many clips.
Media les are the raw materials you use to create your project. A media le is a video, audio, still-image, or graphics le on your hard disk that contains footage transferred from a camcorder or recording device or originally created on your computer. Media les can contain multiple video and audio components. Because media les—especially video les—tend to be quite
large, projects that use a lot of footage require one or more high-capacity hard disks.
Clips represent your media, but they are not the media les themselves. The clips in a project simply point to (link to) the source media les on your hard disk. When you modify a clip, you are not modifying the media le, just the clip’s information in the project. This is known as nondestructive editing, because all of the changes and eects you apply to clips in Final Cut Pro never aect the media itself. Trimmed or deleted pieces of clips are removed from your project only, not from the source clips in your Event Library or from the source media les on your
hard disk.
Media files on your hard disk
Toy1.mov
Event clips
Project 1
Toy1
Toy1
Toy1
Project 2
Project 3
Toy1
Chapter 2 Final Cut Pro basics 17
Eventsandprojects
In Final Cut Pro X, you use events to collect and organize media. Events are like folders that
contain unedited media imported from a camera or some other source.
You use projects to edit and construct movies and share them with your audience. A project is a record of the work you do in the Timeline and the editing decisions you make. When you add a clip from an event to a particular project, you create a link between the source event clip and
the corresponding project clip (and, by extension, between the event and the project). However,
neither the event nor the source clip is contained within the project. You can use that event clip in other projects, and your project can use clips from other events.
The illustration below shows the relationship between events and projects: Final Cut Pro X keeps
track of the links between project clips and their source event clips, but projects and events remain independent.
Event
Project
Event
Event
Event
Project
Chapter 2 Final Cut Pro basics 18
Import media
3
Importingoverview
Importing media into Final Cut Pro is the rst step toward making your movie. With Final Cut Pro,
you can:
Import from a le-based (tapeless) camera or device
Import from iPhone, iPad, or iPod touch
Import from a tape-based camcorder or device
Import from iMovie
Import from iPhoto and Aperture
Import from iTunes
Import from a hard disk
Import from a camera archive
During import, you assign your media to an event. You can also transcode your media and analyze your media for a variety of issues, such as color balance, the presence of people and shot type, and audio problems.
When you import clips (video, audio, or still images), Final Cut Pro assigns one of ve default roles to the video and audio components of each clip: Video, Titles, Dialogue, Music, and Eects. For
more information, see View and reassign roles on page 299.
If you want to quickly back up your media (instead of taking the time to import it), you can create an archive.
19
Ifit’syourrstimport
The rst time you open Final Cut Pro, it contains no media, no projects, and a single event. Buttons appear in the Event Browser to help you quickly import events from iMovie, media from your hard
disk or a connected external storage device, or media directly from a connected camera.
Import media into an empty event
m To import events from iMovie: Click the Import iMovie Events button and follow the instructions
for importing iMovie events.
m To import les from a connected camera or from a hard disk: Click the Import Media button and
follow the instructions for importing les from a connected le-based camera, from a hard disk,
from a tape-based camera, or from a camera archive.
Importfromconnectedcameras
Import from le-based cameras
File-based camcorders and cameras can record video, audio, and still images. These kinds of
devices, which record to ash-based storage media, hard disk drives (HDD), and so on, usually
connect to your computer via a USB cable. Some devices have removable memory cards that you can insert into your computer instead.
If your le-based device provides a clip-spanning feature, you can import all of the media as one
spanned clip.
To check whether your camera is compatible with Final Cut Pro, go to the Final Cut Pro X
Supported Cameras webpage at http://help.apple.com/nalcutpro/cameras.
Chapter 3 Importmedia 20
Import from a le-based camcorder, camera, or device
Playback controls
1 Do one of the following:
Connect your camcorder, camera, or device to your computer, using the cable that came with the device, and turn it on.
If you’re using a camcorder, set it to PC Connect mode. (The name of this transfer mode may
be dierent on your device.) Your camcorder may automatically go into “connect” mode if you
turn it on in playback mode while it’s connected to your computer. For more information, see the documentation that came with your camcorder.
Note: Connecting a DVD camcorder to your Mac can cause the DVD Player application to
open. If that happens, simply close DVD Player.
Remove the memory card from your camcorder or device and insert it into the card slot on
your Mac (if it has one) or into an external card reader.
For more information about memory cards, see About memory cards and cables on page 40.
2 To open the Media Import window, do one of the following:
Choose File > Import > Media (or press Command-I).
Click the Import Media button on the left end of the toolbar.
3 If necessary, select your camcorder, camera, or device from the Cameras section on the left.
The Media Import window displays all the media on your device. In this window you can preview
the media by either playing it using the playback controls or skimming it by moving the pointer
forward or backward over a lmstrip.
The media on the
device appears here.
Change the way clips appear
using these controls.
Note: Most modern digital cameras can shoot still images and video interchangeably. In many cases, the video clips and still images in those cameras appear side by side in the Media
Import window.
Chapter 3 Importmedia 21
4 Do any of the following:
To change which device to import from: Click the device in the Cameras section.
To change the way the clips appear: Click the Clip Appearance button in the bottom-right
corner of the Media Import window.
To switch between lmstrip view and list view: Click the List View and Filmstrip View buttons at the bottom of the Media Import window. (Connected le-based cameras and camera archives only.)
Note: When you select a clip in list view, a lmstrip for the selected clip appears at the top of the Event Browser. The lmstrip is fully interactive, allowing access to start and end points,
markers, and keywords.
To sort clips in list view by data such as duration, creation date, rating, keyword, and so on: Click the column headings at the top of list view. For more information about list view, see Import
from a hard disk on page 34.
To add folders of frequently used media to the Favorites section: Drag them from list view.
To remove a folder from the Favorites section, Control-click the folder and choose Remove from Sidebar in the shortcut menu.
To automatically close the Media Import window when the import begins: Select the “Close window after starting import” checkbox.
To add a folder to the list view by dragging: Drag the folder from the Finder to the list view and browse its contents in list view.
5 Do one of the following:
To import all clips: Click Import All.
To import only some of the clips: Select each clip you want to import by Command-clicking each clip, and click Import Selected (the Import button changes its name).
Tip: To select several clips located together, you can drag around the clips to enclose them with the selection rectangle.
To import portions of clips: Drag inside the lmstrip to select the range that you want, and click
Import Selected. You can also select multiple ranges in each clip. For more information, see
Select a range on page 91.
Tip: You can also select a clip, press the Space bar to play the clip, and press either I to set a start point or O to set an end point.
6 In the window that appears, choose how you want to organize the imported media in the
Event Library:
To add the imported clips to an existing event: Select “Add to existing event,” and choose the event from the pop-up menu.
To create a new event: Select “Create new Event” and type a name (for example, “Chris and Kim
Wedding”) in the text eld; then choose the disk where you want to store the event from the
“Save to” pop-up menu.
To learn more about events, see Events and clips overview on page 50.
7 If you want to organize your media, create optimized or proxy media, analyze the video, or
analyze the audio, select the relevant checkboxes.
If you don’t set Final Cut Pro to analyze your media during the import process, you can analyze it later (if necessary) in the Event Browser.
Chapter 3 Importmedia 22
8 Click Import.
By default, the Media Import window closes when you click Import. You can begin working with
your clips in the Event Browser. Final Cut Pro imports your media in the background.
If you selected any options in the previous step, Final Cut Pro transcodes and optimizes the
les after the import process is complete. You can view the progress of the import and other
background tasks in the Background Tasks window.
9 When background tasks are completed, disconnect the camcorder, camera, or device.
You can create an archive from your le-based or tape-based camera or device. For more
information, see Create and manage camera archives on page 411.
Reimport a clip
Two situations warrant reimporting a clip:
If the clip was not completely imported: If you cancel or quit Final Cut Pro before an import is
nished, a Camera icon appears on the bottom-left corner of the clip. This icon indicates that Final Cut Pro is using the media on the camera for playback (instead of using the QuickTime le that was created during import).
Camera icon
To play a clip with a Camera icon, Final Cut Pro locates the media on either a connected camera or in a connected, available camera archive. (See Access media on an archive or disk
image on page 37 for more information.) If Final Cut Pro can’t locate the media in one of those
locations, the clip will go oine and display the Missing Camera alert icon.
If the clip’s source media le is not available: If a clip’s source media le is moved or deleted, or the volume it is located on is disconnected from the computer, a Missing File icon is displayed
on the clip. To restore the clip, you can reimport it.
See Alert icons on page 414 for more information about alert icons.
When you reimport a clip, Final Cut Pro automatically connects to the necessary camera or camera archive. There is no need to manually mount a camera archive before reimporting.
1 Do one of the following:
Connect the camera that contains the clip to your computer, and turn it on. This will bring the clip online, but the clip will still display the Camera icon in the lower-left corner.
Insert the memory card that contains the clip in your computer or connected card reader.
See About memory cards and cables on page 40 for more information.
Make sure the camera archive that contains the clip is located in one of the Final Cut Pro
camera archives.
See Create and manage camera archives on page 411 for more information.
Chapter 3 Importmedia 23
2 In Final Cut Pro, do one of the following:
To reimport one clip: Select the clip in the Event Browser.
To reimport all clips in an event: Select the event in the Event Library.
3 Choose File > Import > Reimport from Camera/Archive.
The clip or clips are reimported.

Import spanned clips

Some le-based camcorders or devices that have more than one memory card slot can record
one shot over multiple memory cards. The resulting shot is called a spanned clip.
A good way to import a spanned clip into Final Cut Pro is to attach your camera or card reader to your local system and create a camera archive for each memory card. You can store the camera archives on your local system or on an external storage device until you are ready to import the spanned clip. (Even if you are importing the spanned clip immediately, it’s useful to make the camera archive so you have a backup of the footage that makes up the spanned clip.) Then, when you’re ready to import, you can mount all of the camera archives and import the spanned clip.
Create a camera archive for each memory card
1 Connect your camcorder or camera to your computer and turn it on, or connect your card
reader and memory card to your computer. If you’ll be saving the camera archives to an external storage device, connect that as well.
2 In Final Cut Pro, do one of the following:
Choose File > Import > Media (or press Command-I).
Click the Import Media button on the left end of the toolbar.
The Media Import window appears.
3 Select a memory card to archive from the list of cameras on the left.
4 Click the Create Archive button at the bottom-left corner of the window.
5 In the “Create Camera Archive as” eld, type a name for the archive.
6 Choose a location to save the archive from the Destination pop-up menu, and click OK.
Note: To protect your media, it is recommended that you save your archive to a disk or partition
dierent from the one where you store the media les used with Final Cut Pro.
7 Repeat steps 3 through 6 to create camera archives for each of the memory cards that contain a
portion of the spanned clip.
The camera archives appear in the Camera Archives list in the Media Import window.
See Create and manage camera archives on page 411 for more information about creating camera archives.
Chapter 3 Importmedia 24
Import a spanned clip
These camera archives
1 If your camera archives are stored on an external storage device, make sure that it is connected
to your local system.
2 Choose File > Import from Camera.
The Media Import window appears, showing all camera archives on your local system (and on
any connected external storage devices) in the Camera Archives section on the left.
3 Select each camera archive that makes up the spanned clip.
Final Cut Pro mounts all of the camera archives. If all portions of the spanned clip are available, all the mounted camera archives show a clip with the same duration and an icon indicating that the spanned clip is complete.
contain all portions of the spanned clip.
This icon indicates that all
portions of the spanned
clip are available.
Chapter 3 Importmedia 25
This clip represents the complete spanned clip.
If one or more camera archives is missing, an icon appears on the camera archive to indicate which part of the spanned clip is available—the beginning, middle, or end. You can select each
camera archive to see the dierent icons.
Indicates that all portions of the spanned clip are available.
Indicates that the beginning portion of the spanned clip is available.
Indicates that the middle portion of the spanned clip is available.
Indicates that the end portion of the spanned clip is available.
4 Click Import All to import the spanned clip.
Important: If the camera archives that make up the spanned clip are not all available, you can
import each camera archive separately. Each portion of the spanned clip will be imported into Final Cut Pro as a separate clip.
5 Choose how you want to organize the imported media in the Event Library:
To add the imported media to an existing event: Select “Add to existing event,” and choose the event from the pop-up menu.
To create a new event: Select “Create new Event” and type a name (for example, “Chris and Kim
Wedding”) in the text eld; then choose the disk where you want to store the event from the
“Save to” pop-up menu.
To learn more about events, see Events and clips overview on page 50.
6 If you want to organize your media, transcode your media, analyze the video, or analyze the
audio, select the relevant checkboxes.
If you don’t set Final Cut Pro to analyze your media during the import process, you can analyze it later (if necessary) in the Event Browser.
7 Click Import.
Final Cut Pro imports your media in the background. If you selected any options in the previous
step, Final Cut Pro transcodes and optimizes the les after the import process is complete. You
can view the progress of the background tasks in the Background Tasks window.
8 To begin working with your clips, close the Media Import window so you can access the
Event Browser.
Chapter 3 Importmedia 26

Import from iPhone, iPad, or iPod touch

Importing media from iPhone, iPad, or iPod touch is the same as importing it from a le-based
camcorder, camera, or device.
Import from iPhone, iPad, or iPod touch
1 Connect your iPhone, iPad, or iPod touch to your computer using the Dock Connector to USB
cable that came with it. (If another application opens, close it.) Then turn on your device and unlock it.
2 In Final Cut Pro, do one of the following:
Choose File > Import > Media (or press Command-I).
Click the Import Media button on the left end of the toolbar.
The Media Import window appears.
3 If necessary, select your iPhone, iPad, or iPod touch from the Cameras section on the left.
The Media Import window displays all the media on your device. In this window you can preview
the media by either playing it using the playback controls or skimming it by moving the pointer
forward or backward over a lmstrip.
You can also do any of the following:
To change which device to import from: Click the device in the Cameras section.
To change the way the clips appear: Click the Clip Appearance button in the bottom-right
corner of the Media Import window.
To switch between lmstrip view and list view: Click the List View and Filmstrip View buttons at the bottom of the Media Import window. (Connected le-based cameras and camera archives only.)
Note: When you select a clip in list view, a lmstrip for the selected clip appears at the top of the Event Browser. The lmstrip is fully interactive, allowing access to start and end points,
markers, and keywords.
To sort clips in list view by data such as duration, creation date, rating, keyword, and so on: Click the column headings at the top of list view. For more information about list view, see Import
from a hard disk on page 34.
To add folders of frequently used media to the Favorites section: Drag them from list view.
To remove a folder from the Favorites section, Control-click the folder and choose Remove from Sidebar in the shortcut menu.
Chapter 3 Importmedia 27
To automatically close the Media Import window when the import begins: Select the “Close window after starting import” checkbox.
To add a folder to the list view by dragging: Drag the folder from the Finder to the list view and browse its contents in list view.
4 Do one of the following:
To import all clips: Click Import All.
To import only some of the clips: Select each clip you want to import by Command-clicking each clip, and click Import Selected (the Import button changes its name).
Tip: To select several clips located together, you can drag around the clips to enclose them with the selection rectangle.
To import portions of clips: Drag inside the lmstrip to select the range that you want, and click
Import Selected. You can also select multiple ranges in each clip. For more information, see
Select a range on page 91.
Tip: You can also select a clip, press the Space bar to play the clip, and press either I to set a start point or O to set an end point.
Chapter 3 Importmedia 28
5 In the window that appears, choose how you want to organize the imported media in the
Event Library:
To add the imported clips to an existing event: Select “Add to existing event,” and choose the event from the pop-up menu.
To create a new event: Select “Create new Event” and type a name (for example, “Chris and Kim
Wedding”) in the text eld; then choose the disk where you want to store the event from the
“Save to” pop-up menu.
To learn more about events, see Events and clips overview on page 50.
6 If you want to create optimized or proxy media, analyze the video, or analyze the audio, select
the relevant checkboxes.
If you don’t set Final Cut Pro to analyze your media during the import process, you can analyze it later (if necessary) in the Event Browser.
7 Click Import.
By default, the Media Import window closes when you click Import. You can begin working with
your clips in the Event Browser. Final Cut Pro imports your media in the background.
If you selected any options in the previous step, Final Cut Pro transcodes and optimizes the
les after the import process is complete. You can view the progress of the import and other
background tasks in the Background Tasks window.
8 When background tasks are completed, disconnect the iPhone, iPad, or iPod touch.

Import from a digital still camera

You can import video and still images from digital still cameras. The steps below describe how to import video and still images directly into Final Cut Pro. You can also import your photos into Aperture or iPhoto and access them through the Photos Browser in Final Cut Pro.
To check whether your camera is compatible with Final Cut Pro, go to the Final Cut Pro X
Supported Cameras webpage at http://help.apple.com/nalcutpro/cameras.
Import still-image clips and video clips from a digital still camera
1 Connect your camera to your computer using the cable that came with the camera, and turn
it on.
If your camera doesn’t appear on the left side of the Media Import window (either in the
Cameras or Devices section), remove the camera’s memory card and insert it into the card slot on
your Mac (if it has one) or into an external card reader.
2 In the Finder, locate the DCIM folder inside the camera folder, and then locate the still-image or
video les. The les may be in the DCIM folder, or in a folder one or two levels down. Devices and le structures vary by model and manufacturer.
3 In Final Cut Pro, do one of the following:
Choose File > Import > Media (or press Command-I) and follow the instructions in Import
from a hard disk on page 34.
Drag the les from the Finder into an event or Timeline in Final Cut Pro. The les will be imported using the import settings you congured in Import preferences. See Import from a
hard disk on page 34.
After import, you may have separate audio les that you want to use to replace the video’s audio
track. To do this, you can automatically synchronize the video and audio clips.
Chapter 3 Importmedia 29

Import from tape-based cameras

You can import media from a tape-based camcorder or tape-based device. To determine which clips you want to import (rather than importing all of them), you can view them using Final Cut Pro before you import them.
To check whether your camera is compatible with Final Cut Pro, go to the Final Cut Pro X
Supported Cameras webpage at http://help.apple.com/nalcutpro/cameras.
Import media from a tape-based camcorder or device
1 Connect the camcorder to your computer using the cable that came with it, and congure your
device for remote control over FireWire, if necessary.
Note: For best results when importing from a tape-based camcorder, it is recommended that you import the video using the same camcorder that you used to record it.
2 Turn on the camcorder and set it to VTR or VCR mode. (This mode may have a dierent name on
your camera. For more information, see the documentation that came with your camcorder.)
3 In Final Cut Pro, do one of the following:
Choose File > Import > Media (or press Command-I).
Click the Import Media button on the left end of the toolbar.
The Media Import window appears.
4 If you have multiple devices connected to your computer, choose the device you want to import
from in the list of cameras on the left.
The Media Import window displays the image from the current position of the tape.
5 Use the playback controls (or use the J, K, and L keys) to set your tape to the point where you
want to begin importing, and click Import.
Chapter 3 Importmedia 30
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