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Preface25Final Cut Express HD Documentation and Resources
25
Getting Started
25
Onscreen Help
26
Apple Websites
Part IAn Introduction to Final Cut Express HD
Chapter 129About the Post-Production Workflow
29
The Industry Workflow
30
The Post-Production Workflow
Chapter 235Video Formats and Timecode
35
About Nonlinear and Nondestructive Editing
36
Video Formats Compatible With Final Cut Express HD
36
Audio Formats Compatible With Final Cut Express HD
36
Video Format Basics
Chapter 339Understanding Projects, Clips, and Sequences
39
The Building Blocks of Projects
43
Working With Projects
47
About the Connection Between Clips and Media Files
49
Filenaming Considerations
Part IILearning About the Final Cut Express HD Interface
Chapter 455Overview of the Final Cut Express HD Interface
55
Basics of Working in the Final Cut Express HD Interface
57
Using Keyboard Shortcuts, Buttons, and Shortcut Menus
59
Customizing the Interface
63
Undoing and Redoing Changes
64
Entering Timecode for Navigation Purposes
3
Chapter 565Browser Basics
65
How You Use the Browser
66
Learning About the Browser
67
Working in the Browser
69
Using Columns in the Browser
70
Customizing the Browser Display
Chapter 679Viewer Basics
79
How You Can Use the Viewer
80
Opening a Clip in the Viewer
82
Learning About the Viewer
83
Tabs in the Viewer
84
Transport (or Playback) Controls
85
Playhead Controls
87
Marking Controls
88
Zoom and View Pop-Up Menus
90
Recent Clips and Generator Pop-Up Menus
Chapter 791Canvas Basics
91
How You Use the Canvas
92
Opening, Selecting, and Closing Sequences in the Canvas
93
Learning About the Canvas
94
Editing Controls in the Canvas
95
Transport (or Playback) Controls
96
Playhead Controls
98
Marking Controls
99
Zoom and View Pop-Up Menus
Chapter 8101Navigating and Using Timecode in the Viewer and Canvas
101
Navigating in the Viewer and Canvas
10 8
Working With Timecode in the Viewer and Canvas
Chapter 9111Timeline Basics
111
How You Use the Timeline
113
Opening and Closing Sequences in the Timeline
11 4
Learning About the Timeline
12 3
Changing Timeline Display Options
12 7
Navigating in the Timeline
12 8
Zooming and Scrolling in the Timeline
4
Contents
Chapter 10135Customizing the Interface
13 5
Changing Browser and Timeline Text Size
13 5
Moving and Resizing Final Cut Express HD Windows
13 7
Using Screen Layouts
13 9
Working With Shortcut Buttons and Button Bars
Part IIISetting Up Your Editing System
Chapter 11145Connecting Your Equipment
14 5
Connecting Your Camcorder
14 6
Connecting an External Video Monitor and Audio Speakers
14 6
Opening Final Cut Express HD and Choosing Your Initial Settings
15 0
What Is FireWire?
151
What Is Device Control?
Chapter 12153Determining Your Hard Disk Storage Options
15 3
Working With Scratch Disks and Hard Disk Drives
15 3
Data Rates and Storage Devices
15 4
Determining How Much Space You Need
15 6
Choosing a Hard Disk
157
Types of Hard Disk Drives
Chapter 13161External Video Monitoring
161
Using an External Video Monitor While You Edit
162
Connecting DV/FireWire Devices to an External Monitor
163
Using Digital Cinema Desktop Preview
167
About the Display Quality of External Video
167
Troubleshooting External Video Monitoring Problems
Part IVCapturing and Importing
Chapter 14171Capturing Your Footage to Disk
171
Overview of the Capturing Process
17 2
Overview of the Capture Window
174
Transport Controls
174
Jog and Shuttle Controls
17 5
Marking Controls
17 5
Capture Tab
17 8
Capture Buttons
17 8
Preparing to Capture
17 8
Organizing and Labeling Your Tapes
17 9
Logging Your Tapes
Contents
5
18 0
Choosing a Filenaming Scheme
18 0
Determining How Much Disk Space You Need
181
Capturing Individual Clips in the Capture Window
185
Using Capture Now
187
Adding Markers to Clips in the Capture Window
18 8
Marker Controls in the Capture Window
18 8
Setting Markers
18 9
Recapturing Clips
18 9
Using Capture Project
191
About the Additional Items Found Dialog
19 2
Finding Your Media Files After Capture
19 2
Where Are Captured Media Files Stored?
19 3
Consolidating Media Files to One Folder
19 4
Modifying a Media File’s Reel Name Property
19 5
Avoiding Duplicate Timecode Numbers on a Single Tape
19 6
Logging Tapes with Duplicate Timecode Numbers
19 6
Avoiding Multiple Occurrences of the Same Timecode Number on a Single Tape
Chapter 15199Importing Media Files Into Your Project
19 9
What File Formats Can Be Imported?
200
Importing Media Files
203
About Importing Video Files
204
About Importing Audio Files
Chapter 16207Working With HDV
207
About HDV
208
HDV Formats Supported by Final Cut Express HD
208
About MPEG-2 Compression
210
HDV Apple Intermediate Codec Editing Workflow
210
Connecting an HDV Device to Your Computer
211
Choosing an Easy Setup
211
Capturing HDV Video to the Apple Intermediate Codec
212
Editing Video Using the Apple Intermediate Codec
213
Outputting HDV to Tape or Exporting to a QuickTime Movie
214
HDV Format Specifications
6
Contents
Part VOrganizing Footage and Preparing to Edit
Chapter 17219Organizing Footage in the Browser
219
Using Bins to Organize Your Clips
220
Creating New Bins
221
Opening Bins in the Browser
222
Opening Bins in a Separate Window or Tab
225
Moving Items Between Bins
227
Sorting Items in the Browser Using Column Headings
228
Searching for Clips in the Browser
228
About Search Options
231Searching for Items in the Browser
233Manipulating Items in the Find Results Window
Chapter 18235Using Markers
235Learning About Markers
238Working With Markers
Chapter 19251Creating Subclips
251Learning About Subclips
254Manually Breaking Large Clips Into Subclips
257Automatically Creating Subclips Using DV Start/Stop Detection
Part VIRough Editing
Chapter 20261Working With Projects, Clips, and Sequences
262Working With Projects
262Working With Multiple Projects in the Browser
262Choosing Whether the Last Previously Opened Project Opens on Launch
262Viewing and Changing the Properties of a Project
263Backing Up and Restoring Projects
265Learning About the Different Types of Clips
265Types of Clips
266Sequences as Clips
266Viewing and Changing the Properties of a Clip
267Changing Clip Properties in the Browser
268Viewing and Changing Clip Properties in the Item Properties Window
269Changing the Properties of Affiliate Clips
270Creating and Working With Sequences
270Creating and Deleting Sequences
271Opening and Closing Sequences
272Duplicating a Sequence
Contents
7
272Copying a Sequence Into Another Project
273Nesting a Sequence
273Basic Sequence and Timeline Settings
Chapter 21275The Fundamentals of Adding Clips to a Sequence
275Creating a Rough Edit
275Basic Steps Involved in a Rough Edit
276How Clips Appear in the Timeline
278Undoing and Redoing Actions
278Overview of Ways to Add Clips to a Sequence
278Methods for Adding Clips to Sequences
280Determining What Parts of Clips You Want in Your Sequence
280Preparing a Sequence Order in the Browser
281Sorting to Create a Sequence Order
281Visually Storyboarding in the Browser
Chapter 22283Setting Edit Points for Clips and Sequences
283About In and Out Points
284Learning About the Out Point Inclusive Rule
285Things to Keep in Mind When Setting an Out Point
286Setting Clip In and Out Points in the Viewer
288Specifying an Edit Point Using Timecode
289Setting In and Out Points to Include a Whole Clip
289Reviewing Your Edit Points
290Setting Sequence In and Out Points in the Canvas or Timeline
291Options for Setting Sequence In and Out Points
296Setting Sequence In and Out Points
297Setting In and Out Points to Match a Clip or Gap
298Setting In and Out Points Based on a Selection in the Timeline
300Navigating to In and Out Points
301Moving In and Out Points
303Clearing In and Out Points
Chapter 23305Working With Tracks in the Timeline
305Adding and Deleting Tracks
306Adding Tracks
308Deleting Tracks
309Specifying Destination Tracks in the Timeline
309Understanding Source and Destination Controls
310Setting Destination Tracks
311Changing Source and Destination Control Connections
311Disconnecting Source and Destination Controls
313Resetting Destination Tracks to the Default State
8Contents
314Locking Tracks to Prevent Edits or Changes
315Disabling Tracks to Hide Content During Playback
316Customizing Track Display in the Timeline
316Resizing Timeline Tracks
318Creating a Static Region in the Timeline
Chapter 24321Drag-to-Timeline Editing
321Overview of the Drag-to-Timeline Editing Process
322Dragging Clips to the Timeline
323Doing Simple Insert and Overwrite Edits in the Timeline
326Automatically Adding Tracks to Your Sequence While Dragging
Chapter 25329Three-Point Editing
329Understanding Three-Point Editing
329Overview of the Three-Point Editing Process
330Different Ways to Do Three-Point Editing
332About Edit Types in the Edit Overlay
333Performing the Different Types of Edits
333Performing an Insert Edit
335Performing an Insert With Transition Edit
336Performing an Overwrite Edit
338Performing an Overwrite With Transition Edit
339Performing a Replace Edit
346Superimposing Clips
348Three-Point Editing Examples
348Example: Editing a Specific Clip Into Your Sequence
350Example: Editing a Clip Into a Gap in Your Sequence
352Example: Backtiming a Clip Into Your Sequence
353Example: Editing a Clip With No Specified In or Out Points Into Your Sequence
Chapter 26355Finding and Selecting Content in the Timeline
355Understanding What’s Currently Selected
356Identifying Selections in the Timeline
357How Selections Are Prioritized in the Timeline
357Direct Methods for Selecting Content in a Sequence
358An Introduction to the Selection Tools
360Selecting Clips
363Selecting a Range of Timeline Content
364Selecting All Clip Items on a Track
365Selecting All Items on All Tracks Forward or Backward
367Selecting or Deselecting All Clips in a Sequence
Contents9
367Finding and Selecting Based on Search Criteria
369Selecting a Vertical Range Between In and Out Points
370Using Auto Select to Specify Tracks for Selections
Chapter 27373Arranging Clips in the Timeline
373Snapping to Points in the Timeline
375Moving Items Within the Timeline
375Moving by Dragging
376Moving Clips Numerically
378Performing Shuffle Edits
380Copying and Pasting Clips in the Timeline
380Copying Clips by Option-Dragging
382Copying, Cutting, and Pasting Clips in the Timeline
385Deleting Clips From a Sequence
385Deleting With a Lift Edit (Leaving a Gap)
386Deleting With a Ripple Edit (Leaving No Gap)
387Finding and Closing Gaps
Chapter 28391Cutting Clips and Adjusting Durations
391Performing Basic Cut Edits
395Changing the Duration of Clips in the Timeline
396Opening Sequence Clips in the Viewer to Change Durations
Chapter 29397Linking and Editing Video and Audio in Sync
397Linked Sync Relationships Between Video and Audio Clips
398When Linked Clips Are Moved Out of Sync
401Understanding Sync Relationships Between Multiple Linked Audio Items
402Linking and Unlinking Video and Audio Clip Items in the Timeline
402Linking Video and Audio Clip Items
404Unlinking Video and Audio Clip Items
405Selecting Individual Clip Items While They Are Linked
406Getting Clip Items Back in Sync
406Moving a Clip Into Sync
408Slipping a Clip Item Into Sync
409Moving or Slipping All Clip Items Into Sync at Once
411Establishing a Different Sync Relationship Between Linked Clip Items
411Marking a Clip as In Sync
413Learning About Linking Behavior in Audio Channel Pairs
10Contents
Chapter 30415Split Edits
415Learning About Split Edits
416How Split Edits Look in the Viewer and Canvas
417Setting Up Split Edit Points in the Viewer
418Setting Up a Split Edit While Playing a Clip
419Modifying and Clearing Split Edits
421Split Edit Examples
Chapter 31425Audio Editing Basics
425The Goals of Audio Editing
427Using Waveform Displays to Help You Edit Audio
428Learning About the Audio Controls in the Viewer
431Editing Audio in the Viewer
431Opening Audio Clips in the Viewer
432Viewing Audio Tracks in the Viewer
432Zooming In or Out of the Waveform Display Area
434Scrolling Through a Zoomed-In Audio Clip
435Using the J, K, and L Keys to Hear Subtle Details
435Turning Off the Audio Scrubbing Sounds
435About Setting Edit Points for Audio
436Dragging an Audio Clip to the Canvas, Browser, or Timeline
436Trimming Audio Clips in the Viewer
438Editing Audio in the Timeline
438Timeline Audio Display Options
440Zooming In and Out of Waveforms in the Timeline
441Moving Audio Items From One Track to Another at the Same Frame
442Using Audio Transitions to Smooth Audible Changes
442Creating or Separating Stereo Pairs
444Working With Audio at the Subframe Level
444Subframe Synchronization of Audio and Video
446Examples of Ways to Easily Edit Audio
446Example: Replacing Unwanted Audio With Room Tone
449Example: Fixing Awkward Audio Cuts in the Timeline
Part VIIFine-Tuning Your Edit
Chapter 32453Performing Slip, Slide, Ripple, and Roll Edits
453About Trimming With Slip, Slide, Ripple, and Roll Tools
453Sliding Clips in the Timeline
455Performing Slide Edits by Dragging
456Performing Precise Slide Edits Numerically
457Slipping Clips in the Timeline
Contents11
458Performing a Slip Edit Using the Slip Tool
459Performing Precise Slip Edits Numerically
461Using the Ripple Tool to Trim an Edit Without Leaving a Gap
462Performing Ripple Edits
466About Ripple Edits and Sync Relationships of Clip Items on Other Tracks
468Doing Ripple Edits on Multiple Tracks at Once
468Asymmetrical Trimming With the Ripple Tool
470Using the Roll Tool to Change Where a Cut Occurs
471Rolling the Position of an Edit Between Two Clips
Chapter 33477Learning About Trimming Clips
477What Is Trimming?
479Controls That Affect Trim Edits
480Selecting Edits and Clips to Trim
481Tools for Selecting Edit Points
482Selecting Single Edit Points
482Selecting Multiple Edit Points
483Trimming Clip In and Out Points
483Trimming With the Selection Tool
485Extending and Shortening Clips in the Timeline
486Trimming Clips in the Viewer
487Precision Editing Using Timecode
491Understanding Alert Messages When Trimming
Chapter 34493Trimming Clips Using the Trim Edit Window
493Learning About the Trim Edit Window
495Opening and Closing the Trim Edit Window
496Controls in the Trim Edit Window
500Using the Trim Edit Window
501Playing Incoming and Outgoing Clips in the Trim Edit Window
501Dynamic Trimming
501Trimming an Edit in the Trim Edit Window
504Reviewing and Playing Back Your Edits in the Trim Edit Window
504Slipping a Clip in the Trim Edit Window
505Listening to Audio While Trimming
Chapter 35507Adding Transitions
507Learning About Transitions
508Common Types of Transitions
509Using Transitions in Your Sequences
509How Transitions Appear in the Timeline
510Having Handles at Edit Points
510Aligning a Transition in the Timeline
12Contents
511Adding Transitions
511Adding Transitions With Clips You Add to the Timeline
512Quickly Adding the Default Transition to Clips in Your Sequence
513Adding Transitions to Clips in Your Sequence
515Moving, Copying, and Deleting Transitions
516Moving a Transition to Another Edit Point
516Copying and Pasting Transitions
517Deleting Transitions
517Modifying Transitions in the Timeline
517Changing the Duration of a Transition in the Timeline
519Changing the Alignment of a Transition in the Timeline
519Changing an Edit Point After Adding a Transition
520Replacing Transitions
520Video Transitions That Come With Final Cut Express HD
524Using After Effects Transitions
Chapter 36525Refining Transitions Using the Transition Editor
525Using the Transition Editor
532Applying a Modified Transition Directly to a Sequence in the Timeline
532Trimming Transitions and the Surrounding Clips
536Previewing and Rendering Transitions
Chapter 37539Sequence to Sequence Editing
539Methods for Editing Clips From One Sequence to Another
540Opening More Than One Sequence at a Time
540Copying Clips From One Sequence to Another
544Nesting Sequences
547Editing the Content of One Sequence Into Another Without Nesting It
Chapter 38551Matching Frames
551Working With Sequence Clips in the Viewer
552Opening a Sequence Clip in the Viewer
553Switching Between the Viewer, Canvas, and Timeline
553Using the Viewer to Adjust Sequence Clip In and Out Points
554Using the Viewer to Adjust Motion and Filter Parameters
554Matching Frames Between Sequence and Master Clips
555Matching a Frame in the Canvas to Its Master Clip
555Matching a Frame in the Canvas to Its Media File
556Matching a Frame in the Viewer to a Sequence Clip in the Canvas or Timeline
Contents13
Chapter 39557Working With Timecode
557About Timecode in Final Cut Express HD
557Displaying Timecode Affected by Speed Changes
558Clip Time Versus Source Time
558Changing Global Timecode Display Options
Part VIIIAudio Mixing
Chapter 40561Overview of Audio Mixing
561Audio Finishing Features in Final Cut Express HD
562Overview of Audio Sweetening in Final Cut Express HD
565Making the Final Mix
Chapter 41567Setting Up Audio Equipment
567Choosing External Audio Monitoring Components
568Choosing an Audio Interface
569Choosing Speakers and an Amplifier for Monitoring
570Setting Up a Proper Audio Monitoring Environment
572Audio Cables, Connectors, and Signal Levels
572About Balanced Audio Signals
574Microphone, Instrument, and Line Level
574Audio Connectors
576Configuring External Audio Monitors
576Connecting Speakers to Your Editing System
577Setting Monitoring Levels and Muting System Sound Effects
Chapter 42579Audio Fundamentals
579What Is Sound?
580Fundamentals of a Sound Wave
581Frequency Spectrum of Sounds
582Measuring Sound Intensity
584Signal-to-Noise Ratio
584Headroom and Distortion
585Dynamic Range
586Stereo Audio
588Digital Audio
589Sample Rate
590Bit Depth
14Contents
Chapter 43593Audio Levels, Meters, and Output Channels
593About Audio Meters
593Average and Peak Audio Levels
594Average Versus Peak Audio Meters
595Analog Versus Digital Meters
596About Audio Meters in Final Cut Express HD
597Avoiding Audio Clipping
598Setting Proper Audio Levels
598Setting Levels for Capture
598What Reference Level Should You Use for Mixing?
600Outputting Bars and Tone at the Head of Your Tape
600Stereo Versus Dual Mono Audio
Chapter 44601Mixing Audio in the Timeline and Viewer
601Adjusting Audio Levels in the Timeline
605Changing Audio Levels in the Viewer
607Panning Audio in the Timeline and Viewer
607Panning Audio in the Timeline
608Changing the Pan of Audio in the Viewer
608Changing Pan for an Entire Clip
609Copying, Pasting, and Removing Audio Attributes
610Adjusting Clip Levels and Pan Using Keyframes
610Tools for Adjusting Keyframes
611Creating, Modifying, and Deleting Keyframes in the Viewer
Chapter 45623Using the Voice Over Tool
623About the Voice Over Tool
624Setting Up Your Computer to Record Voiceover
627Controls in the Voice Over Tool
631Defining the Recording Duration and Destination Track
636Recording a Voiceover
Chapter 46639Using Audio Filters
639About Audio Filters
640Overview of Audio Filters
640Equalization (EQ) Filters
642Compression
643Expansion
644Noise Reduction Filters
645Echo and Reverb Filters
Contents15
647Working With Audio Filters
648Applying Filters to an Audio Clip
650Modifying and Removing Filters
651Making Real-Time Audio Filter Adjustments
Chapter 47653Tips for Better Audio
653Learning to Describe Sound Accurately
654Efficiently Using the Frequency Spectrum
654Tips for Cutting Dialogue
658Tips for Cutting Music
660Organizing Your Tracks
Part IXEffects
Chapter 48663Video Filters
663Different Ways to Use Filters
664Applying a Filter to a Clip
666Applying Multiple Filters to Clips
667Viewing and Adjusting a Filter’s Parameters
673Displaying Filter Bars in the Timeline
673Enabling and Rearranging Filters
674Copying and Pasting a Clip’s Filters
675Removing Filters From Clips
676Video Filters Available in Final Cut Express HD
Chapter 49689Changing Motion Parameters
689Creating Motion Effects in the Viewer
690Adjusting Parameters in the Motion Tab
695Using Cartesian Geometry to Position Clips
697Examples Using Motion Settings
707Creating Motion Effects in the Canvas
707Choosing a Wireframe Mode
708Manipulating Images in the Canvas
709Zooming In to the Canvas
710Using Wireframe Handles to Transform, Scale, and Rotate
Chapter 50719Adjusting Parameters for Keyframed Effects
719Animating Motion Effects Using Keyframes
720How Keyframing Works
721Determining the Number of Keyframes to Use
722Keyframing Tools in Final Cut Express HD
723Setting Keyframes
724Adjusting and Deleting Keyframes
16Contents
725Moving Between Keyframes
731Adjusting All Opacity Keyframes of a Clip
731Smoothing Keyframes With Bezier Handles
732Understanding Bezier Handles and Curves
734Smoothing Keyframes
735Creating Keyframed Motion Paths in the Canvas
735What Are Motion Paths?
736Creating Motion Paths
737Adding, Moving, and Deleting Keyframes in Motion Paths
738Creating Curved Motion Paths Using Bezier Handles
740Controlling Speed Along a Motion Path
743Moving an Entire Motion Path in the Canvas
Chapter 51745Reusing Effect and Motion Parameters
745Copying and Pasting Specific Clip Attributes
746About the Paste Attributes Dialog
747Copying and Pasting Clip Attributes
748Removing Attributes From a Clip
749Applying Filters Across Multiple Tracks at Once
Chapter 52751Changing Clip Speed
751Speed Basics
752How Changing Speed Affects a Clip’s Duration
752Performing a Fit to Fill Edit
755Speed Settings
755Frame Blending and Reverse Speed
757Making Speed Changes
Chapter 53759Working With Still Images and Photographs
759Using Still Images and Graphics in Your Sequences
760Creating Freeze Frame Stills From a Video Clip
761Considerations Before Creating and Importing Stills
769Changing the Duration of Still Images
Chapter 54775Compositing and Layering
775Introduction to Compositing and Layering
776Methods of Compositing
776Different Ways to Layer Clips in the Timeline
777Adjusting Opacity Levels of Clips
780Working With Composite Modes
780How Composite Modes Affect Images
781Applying Composite Modes to Clips
782Composite Modes in Final Cut Express HD
792Using Travel Mattes to Hide or Reveal Parts of a Clip
Contents17
794Working With Layered Photoshop Files
794What Happens When You Import a Multilayered Photoshop File
796Using Video and Graphics Clips With Alpha Channels
797Types of Alpha Channels Recognized in Final Cut Express HD
798Working With Clips That Have Alpha Channels
799Importing Clips With Alpha Channels
799Changing a Clip’s Alpha Channel Type
801Changing Canvas and Viewer Background Colors
802Temporarily Excluding Clips From Playback or Output
803Temporarily Disabling a Single Clip
804Soloing Clips in Multitrack Sequences
Chapter 55805Keying, Mattes, and Masks
805Ways to Layer and Isolate Elements in Clips
805What Are Mattes and How Can You Use Them?
806What Is Keying and How Can You Use It?
807What Are Masks and How Are They Used?
808Using Keying to Isolate Foreground Elements
808Shooting Footage That Keys Well
810Overview of Compositing Using the Chroma Keyer Filter
813Working With the Chroma Keyer Filter
822Using Mattes to Add or Modify Alpha Channels
822Matte Filters Available in Final Cut Express HD
824Using Masks to Replace or Modify Alpha Channels
824Mask Filters Available in Final Cut Express HD
Chapter 56827Color Correcting Clips
827What Is Color Correction?
828Why Color Correct Your Footage?
829Color Correction Starts During Your Shoot
830Measuring and Evaluating Video
830Luma (Luminance)
831Chrominance (Chroma)
832Whites
832Illegal Broadcast Levels
833The Color Correction Process
835Looking at the Picture
836Using the Color Corrector Filter
837The Color Corrector Filter
837General Controls
837Color Balance Controls
838The Color Corrector Filter Controls
844Hue Matching Controls in the Color Corrector
18Contents
Chapter 57849Using Built-in Generated Clips
849What Is a Generator Clip?
850Different Ways to Use Generators in Your Sequence
851Graphical Video and Audio Generators Available in Final Cut Express HD
853Creating and Adding Generated Clips to Sequences
Chapter 58855Creating Titles
855How You Can Use Titles in Your Project
856Installing and Choosing Fonts
856Making Sure Titles Fit on TV Screens
857Text Generators Available in Final Cut Express HD
858Creating and Adding a Title Clip
862Other Options for Creating and Adding Titles
Part XReal Time and Rendering
Chapter 59865Using RT Extreme
865Introduction to Real-Time Processing Using RT Extreme
866How Many Effects Can Be Played in Real Time?
870Available Real-Time Effects
871Display Quality and Accuracy of RT Extreme
871Using Real-Time Controls in Final Cut Express HD
872About Render Status Bars
873Identifying Which Effects Can Be Processed in Real Time
873Setting Real-Time Playback Options
876Real-Time Audio Mixing in Final Cut Express HD
876Improving Real Time Audio Performance
Chapter 60877Rendering
877What Is Rendering?
878Reasons for Rendering
879Render Indicators in Final Cut Express HD
879About Render Status Bars in the Timeline
882About Item-Level Render Bars
883The Rendering Process
883Rendering Effects in Sequences
885Commands for Rendering Effects
887Rendering One or More Sequences
888Rendering Part of a Sequence
889Rendering Audio Items in a Sequence
889Using the Mixdown Command
890Temporarily Disabling Rendering
Contents19
891Auto-Rendering While You Are Away From Your Computer
892Changing Settings in the Render Control Tab
893Preserving Render Files
894Tips for Avoiding Unnecessary Rendering
895Reducing Render Time
Part XIProject Management and Settings
Chapter 61899Media Management
899What Is Media Management?
900Reasons to Manage your Media
901What You Need to Know to Manage Your Media
901Media Management Steps in Final Cut Express HD
902Strategies for Media Management
Chapter 62903Backing Up and Restoring Projects
903Backing Up and Restoring Projects
903Using the Revert Project Command
904Using the Autosave Feature
906Restoring Autosaved Projects
907Opening a Project File After Your Computer Is Unexpectedly Powered Off
907Archiving Completed Projects
908Creating an Archive of a Finished Project
909Updating Projects From Previous Versions of Final Cut Express HD
Chapter 63911Elements of a Final Cut Express HD Project
911About Clips, Media Files, and Sequences
915About Icons and Project Elements in the Browser
916Clip Properties
Chapter 64921Working With Master and Affiliate Clips
921Using Master and Affiliate Clips
922How Master Clips Connect to Media Files
922Identifying Master Clips
923Creating Master and Affiliate Clips
925Breaking the Relationship Between an Affiliated Clip and Its Master
926Independent Clips
928Using Keyboard Shortcuts to Modify Master-Affiliate Relationships
929Finding a Clip’s Master Clip
929Master-Affiliate Relationships With Subclips and Freeze Frames
933About the Connections Between Clips and Media Files
934How the Connection Between Clips and Media Files Can Be Broken
935Reconnecting Clips to Media Files
942When Final Cut Express HD Reconnects Your Clips
Chapter 66945Choosing Settings and Preferences
945Changing User Preferences
946General Tab
950Editing Tab
951Timeline Options Tab
952Render Control Tab
952Locating and Trashing the Preferences File
952Changing System Settings
953Scratch Disks Tab
953Search Folders Tab
955Memory & Cache Tab
956Playback Control Tab
957External Editors Tab
Part XIIOutput
Chapter 67961Preparing to Output to Tape
961Output Requirements
962How to Output to Tape in Final Cut Express HD
963Setting Up Your Editing System to Output to Tape
Chapter 68965Printing To Video and Output From the Timeline
965Different Ways You Can Output Video From the Timeline
966Printing to Video
966Automatically Recording With Print to Video
966Using the Print to Video Command
968Recording From the Timeline
970Outputting to VHS Tape
Contents21
Chapter 69971Exporting Sequences for DVD
971The DVD Creation Process
974Adding Chapter and Compression Markers to Your Sequence
977Exporting QuickTime Movies for iDVD
Chapter 70979Learning About QuickTime
979What Is QuickTime?
980The QuickTime Suite of Software Applications
980QuickTime for Media Authoring
980The QuickTime Movie File Format
983How Final Cut Express HD Uses QuickTime for Import, Export, and Capture
984Formats Supported by QuickTime
989How Do You Export the Files You Need?
Chapter 71991Exporting QuickTime Movies
991About the Export QuickTime Movie Command
992Choosing the Type of QuickTime Movie to Export
993Exporting a QuickTime Movie File
Chapter 72995Exporting QuickTime-Compatible Files
995About the Export Using QuickTime Conversion Command
996Types of QuickTime-Compatible File Formats
997Exporting a QuickTime Movie File for Web Distribution
1005Exporting a DV Stream
1007Exporting an AVI File
Chapter 731009Exporting Still Images and Image Sequences
1009Determining the Image Format for Still Image Export
1010Exporting a Single Still Image
1012Exporting Image Sequences
Chapter 741015Exporting Audio for Mixing in Other Applications
1015Ways You Can Finish Your Audio
1016Organizing Your Audio Clips for Multi-Track Export
1017Exporting Audio Tracks to Individual Audio Files
1018Preparing to Export Audio Tracks as Audio Files
10 21Exporting Audio Tracks as Individual Audio Files
22Contents
Part XIIIAppendixes
Appendix A1025Video Formats
1025Characteristics of Video Formats
10 26Storage Medium
10 26Tape Size, Cassette Shape, and Tape Coating
10 27Video Standards
1028Type of Video Signal
1030Aspect Ratio of the Video Frame
10 31Frame Dimensions, Number of Lines, and Resolution
10 33Pixel Aspect Ratio
1034Frame Rate
10 35Scanning Method
10 37Color Recording Method
10 37Video Sampling Rate and Color Sampling Ratio
1040Video Compression
1042Types of Video Signals and Connectors
1042Composite
1043S-Video
1043Component YUV (Y´CBCR) and Component RGB
10 44FireWire (Also Called IEEE 1394a or i.LINK)
10 44FireWire 800 (Also Called IEEE 1394b)
10 44SCART
1045A Brief History of Film, Television, and Audio Formats
Appendix B1047Frame Rate and Timecode
1047What Is Frame Rate?
1048Understanding Flicker and Perceived Frame Rate
1049Frame Rate Limits: How Many Frames per Second Is Best?
1050Choosing a Frame Rate
10 52What Is Timecode?
10 52About Drop Frame and Non-Drop Frame Timecode
10 55Timecode on Tape
10 56Comparison of Various Timecode Formats
Appendix C1059Working With Anamorphic 16:9 Media
10 59About Anamorphic 16:9 Media
10 63Recording Anamorphic Video
1064Capturing Anamorphic Media
1064Viewing and Editing Anamorphic Media
1066Rendering Items That Contain Anamorphic Media
10 67Exporting Anamorphic Video to a QuickTime Movie
Contents23
Appendix D1069Solving Common Problems
10 69Resources for Solving Problems
1070Solutions to Common Problems
10 75Contacting AppleCare Support
Glossary10 77
Index11 0 7
24Contents
Final Cut Express HD
Documentation and Resources
You can use Final Cut Express HD to create movies of any
budget, style, and format. Final Cut Express HD comes with
both printed and onscreen documentation to help you
learn how.
This preface provides information on the documentation available for Final Cut Express HD,
as well as information about Final Cut Express HD resources on the web.
Final Cut Express HD comes with several types of documentation to help you learn
more about movie editing and how to use the application:
 Final Cut Express HD Getting Started
 Final Cut Express HD onscreen help
Getting Started
The Final Cut Express HD Getting Started book provides an overview of the application
and explains the basics of editing in Final Cut Express HD. If you are new to
Final Cut Express HD and want to start using the application right away, read this
book first.
Preface
Onscreen Help
Onscreen help (available in the Help menu) provides easy access to information while
you’re working in Final Cut Express HD. An onscreen version of the Final Cut Express HD User Manual is available here, along with other documents in PDF format and links
to websites.
To access onscreen help:
m In Final Cut Express HD, choose an option from the Help menu.
25
Onscreen User Manual
The
Final Cut Express HD User Manual
the application.
To access the onscreen user manual:
m
In Final Cut Express HD, choose Help > Final Cut Express HD User Manual.
provides comprehensive information about
Information About New Features
For information about features that have been added or enhanced since the last version
of Final Cut Express HD, you can read the New Features section of the onscreen help.
To access the New Features document:
m
In Final Cut Express HD, choose Help > New Features.
Apple Websites
There are a variety of discussion boards, forums, and educational resources related to
Final Cut Express HD on the web.
Final Cut Express HD Websites
The following websites provide general information, updates, and support information
about Final Cut Express HD, as well as the latest news, resources, and training materials.
For information about Final Cut Express HD, go to:
Â
http://www.apple.com/finalcutexpress
To get more information on third-party resources, such as third-party tools, resources,
and user groups, go to:
The Apple Service and Support website provides software updates and answers to the
most frequently asked questions for all Apple products, including Final Cut Express HD.
You’ll also have access to product specifications, reference documentation, and Apple
and third-party product technical articles:
Â
http://www.apple.com/support
26Preface
Final Cut Express HD Documentation and Resources
Part I: An Introduction
to Final Cut Express HD
Find out how Final Cut Express HD fits into the moviemaking
process and learn about fundamental concepts of digital video
editing and the basic elements of a Final Cut Express HD project.
Chapter 1 About the Post-Production Workflow
Chapter 2 Video Formats and Timecode
Chapter 3 Understanding Projects, Clips, and Sequences
I
1About the Post-Production
Workflow
1
No matter what your project, Final Cut Express HD is the
cornerstone of your post-production workflow.
This chapter covers the following:
 The Industry Workflow (p. 29)
 The Post-Production Workflow (p. 30)
The Industry Workflow
Before you start editing, it’s helpful to consider how post-production fits into the
overall moviemaking workflow. Even though no two movie projects follow exactly the
same steps, there is a common workflow that almost every project adheres to. From
conception to completion, the basic steps to complete a film or video project are
described below.
Step 1: Scripting
Scripting is where the movie is conceived and written.
Step 2: Preproduction
This is where budgeting, casting, location scouting, equipment and format selection,
and storyboarding take place.
Step 3: Production
Production is where you create your footage, capturing performances using video or
film cameras, as well as audio recorders. Lighting, cinematography, acting, and
directing all come together to create the elements used to tell your story or deliver
your message. For practical reasons, scenes are usually shot out of order, which means
they have to be properly arranged during editing.
29
Step 4: Post-Production
Post-production is where you organize and assemble your production footage, putting
scenes in proper order, selecting the best takes, and eliminating unnecessary elements.
Production sound is synchronized (with the picture), edited, sometimes rerecorded,
and mixed. Music is composed and added. Footage is color-corrected and special
effects are created. The final movie is output to tape, film, or some other high-quality
media format.
Step 5: Distribution
Distribution is when you release a movie for viewing. This may involve theater
screenings, video and DVD releases, festival submissions, or web delivery.
The Post-Production Workflow
The post-production phase begins with the raw source footage and ends with a
completed movie, ready for making distribution copies. As technology evolves, postproduction continues to proliferate into an increasing variety of jobs and tasks. Where
there was once a single editor who was responsible for the majority of the postproduction process, there may now be a whole special effects team, an audio
department, a colorist (responsible for color correction), and a number of assistant
editors keeping track of all the footage. Final Cut Express HD is at the heart of the postproduction pipeline, allowing you to organize and assemble media from multiple
sources into a finished product.
30Part I An Introduction to Final Cut Express HD
I
Here is an overview of the basic Final Cut Express HD post-production workflow. As you
begin your project, remember that there are no hard and fast rules for editing. Different
editors have different working styles and, given the same source material, no two
editors will cut the same finished program. The workflow described here offers just one
example of how you might approach a typical project.
Industry Workflow
Scripting
Preproduction
Production
Post-Production
Distribution
Final Cut Express HD
Post-Production Workflow
Planning
Setting Up
Logging
and Capturing
Editing
Mixing Audio
Adding Effects
Outputting
Chapter 1 About the Post-Production Workflow31
Step 1: Planning
Planning is where you choose your basic workflow, such as offline and online editing
(for projects with a lot of media) or editing the uncompressed footage (for shorter
projects with quick turnaround times), choose input and output formats, and plan for
equipment requirements (such as hard disk space), timecode and sync requirements,
special effects shots and color correction, audio mixing requirements, and so on.
Planning for post-production primarily means preparing for each of the upcoming
post-production phases: choosing input and output formats; acquiring your original
footage, music, and graphics; deciding on a logging and capturing method; choosing
an editing strategy; and planning the scope of effects you will be adding so you can
determine how much time and support you will need to dedicate to them.
Step 2: Setting up
In this phase, you set up your editing system by installing and connecting the hardware
you need, as well as configuring your software. For example, before logging and
capturing, you need to connect the video and audio from your camcorder or VTR (video
tape recorder) to your computer. You also need to make sure that the correct presets are
chosen within Final Cut Express HD, so that Final Cut Express HD knows what video and
audio formats you are capturing and what kind of device control you’re using. (Device control allows Final Cut Express HD to remotely control video and audio devices.)
Step 3: Capturing and importing
Once you’ve set up your editing system, you need to sort through your raw footage
and then transfer it to your computer’s hard disk for editing.
Capturing is the process of getting source media from your video camcorder or
deck onto your computer’s hard disk. You can use the device control capabilities
of Final Cut Express HD and your DV camcorder to do this. (Device control allows
Final Cut Express HD to control a DV camcorder through a FireWire connection.)
Final Cut Express HD allows you the flexibility of capturing individual clips or an
entire tape.
You can also import QuickTime, audio, and graphics files, such as a music track from a
CD, a still image, or a layered Photoshop file. You can import files at any time during
your project. For example, if someone is creating an elaborate graphics file for an
opening sequence, you may be in the midst of editing before the finished file is ready
to import.
32Part I An Introduction to Final Cut Express HD
I
Step 4: Editing
The editing process involves taking the video and audio you’ve captured, along with
any music or graphics you’ve imported, and arranging these raw materials into a final
edited sequence of clips. Most editors start with a rough cut, where they quickly
arrange all of the clips for a movie in sequence. Once that’s finished, they work on finetuning, subtly adjusting the edit points between clips and refining the pacing of each
cut. Basic audio editing and synchronizing are also part of this process, as well as
adding transitions, such as fades and dissolves.
Often, the type of project you’re working on determines your method of editing. For
example, documentary editing, in which the script often evolves in parallel with the
editing, is quite different from commercial television and film editing, in which there is
already a finished script to provide an order for clips.
Step 5: Mixing audio
Once your movie is edited and the picture is “locked,” meaning the duration of the
movie is fixed and you no longer intend to change any of the edits, you can begin
working more extensively on your audio. This involves:
 Cleaning up the dialogue with more detailed audio editing, balance audio levels,
and equalization
 Adding sound effects, music, and voiceover on additional audio tracks in the sequence
 Mixing the levels of all the different clips together to create a balanced sound mix
You can use Final Cut Express HD for each of these processes. For more information, see
“Overview of Audio Mixing” on page 561.
Note: You can also sweeten your audio with another audio application, perhaps even
at another facility. To export your movie audio, see “Exporting Audio for
Mixing in Other Applications” on page 1015.
Step 6: Adding effects
Creating effects tends to be more time-consuming than cuts-only editing, so it’s good
to focus on basic edits first and work on effects when the timing of your project is
finalized. Effects are any enhancements you want to make to your footage, such as
color correction, special transitions, animation, still or motion graphics, multilayered
images (compositing), and titles. Final Cut Express HD has a wide variety of video and
audio filters, each with parameters that you can keyframe to adjust over time in your
sequence, as described below.
Step 7: Outputting
Once editing is finished, effects are added, and the final audio mix is complete, you can
output your movie to videotape or film. You can also export to a QuickTime format for
web delivery or use in a DVD-authoring application.
Chapter 1 About the Post-Production Workflow33
2Video Formats and Timecode
2
Before you begin editing, you need to decide what video
format you will capture, edit, and output. The format you
choose determines your post-production workflow.
This chapter covers the following:
 About Nonlinear and Nondestructive Editing (p. 35)
 Video Formats Compatible With Final Cut Express HD (p. 36)
 Audio Formats Compatible With Final Cut Express HD (p. 36)
 Video Format Basics (p. 36)
About Nonlinear and Nondestructive Editing
In the past, video editing was a time-consuming process. With linear editing, video
editors had to edit everything onto a tape sequentially, one shot after another, from
the beginning to the end. If you wanted to insert a series of shots in the middle of your
edit, you had to reedit everything forward from that point.
Final Cut Express HD lets you do nonlinear, nondestructive editing. Unlike traditional
tape-to-tape editing, Final Cut Express HD stores all of your footage on a hard disk,
allowing you to access any frame of your footage instantaneously. Without the
constraints of linear editing, you are free to combine shots in different orders and
change their durations until you arrive at the exact sequence you want. Video and
audio effects, such as scaling, position, rotation, speed changes, and multiple layers can
also be applied and played back in real time. No matter how you process your footage,
the underlying media is never touched. This is known as nondestructive editing, because
all of the changes and effects you apply to your footage never affect the media itself.
35
Video Formats Compatible With Final Cut Express HD
Long before editing begins, the most basic decision you need to make is which format
to shoot with. The format you choose affects the equipment needed for editorial work,
as well as how the finished product will look.
Final Cut Express HD uses QuickTime technology, allowing you to use almost any digital
video format available. This flexibility ensures that your Final Cut Express HD editing
system always works with the latest video formats.
 DV editing: Final Cut Express HD supports DV video natively, using your computer’s
built-in FireWire port for capture and output. Therefore, your system requires no
additional hardware to edit DV material on your computer. You can capture, edit, and
output the exact same data that is recorded on tape, resulting in no quality loss.
 QuickTime-compatible files: Because Final Cut Express HD uses QuickTime technology,
almost any QuickTime-compatible file format can be imported and exported. This
allows you to import files created in video editing, motion graphics, and photo
editing applications. For a list of all formats that you can import, see “Learning About
QuickTime” on page 979.
Using Multiple Video Formats
You may find it necessary to use source material from a variety of formats in your
project. If so, be aware that in Final Cut Express HD, clips with settings that don’t match
your sequence settings (such as image dimensions or frame rate) need to be rendered
before they can be played back.
Audio Formats Compatible With Final Cut Express HD
You can use a variety of audio with Final Cut Express HD, including audio files captured
from tape, imported from audio CDs, or provided by musicians and sound designers.
For more information, see “About Importing Audio Files” on page 204.
Video Format Basics
Most video formats are described by the following characteristics:
 Standard
 Image dimensions and aspect ratio
 Frame rate
 Scanning method
For a more thorough explanation of video formats, see Appendix A, “Video Formats,” on
page 1025.
36Part I An Introduction to Final Cut Express HD
I
Video Standards
A number of video standards have emerged over the years. Standard definition (SD)
video formats have been used for broadcast television from the 1950s to the present.
These include NTSC, PAL, and SECAM, regional video standards, with each used in
certain countries and regions of the world.
 NTSC (National Television Systems Committee): The television and video standard used
in most of the Americas, Taiwan, Japan, and Korea.
 PAL (Phase Alternating Line): The television and video standard used in most of
Europe, Brazil, Algeria, and China.
 SECAM: A video standard that is based on PAL and used in countries such as France,
Poland, Haiti, and Vietnam. SECAM is not supported by Final Cut Express HD. However,
editing work is usually done in PAL and converted to SECAM for broadcasting.
Important: When you are specifying your initial settings, make sure you choose an Easy
Setup that corresponds to your country’s video standard. (An Easy Setup is a collection
of settings that determines how Final Cut Express HD works with your editing system.)
For more information, see “Opening Final Cut Express HD and Choosing Your
Initial Settings” on page 146.
Originally, all these formats were analog. Analog video uses a signal that consists of a
constantly varying voltage level, called a waveform, that represents video and audio
information. Analog formats such as VHS must be digitized, or captured, for use by
Final Cut Express HD.
More recently, digital standard definition video formats were introduced, as well as digital
high definition (HD) video formats. Most consumer camcorders today record standard
definition digital video (such as DV) or high definition digital video (such as HDV).
Image Dimensions and Aspect Ratio
The horizontal and vertical pixel dimensions of your format determine the frame size
and aspect ratio. For example, standard definition (SD) NTSC video is 720 pixels wide
and 480 pixels tall. High definition video is either 1280 x 720 or 1920 x 1080, and is
usually referred to by the vertical dimension and the frame rate (for example 720p60 or
1080i30).
The aspect ratio of a video frame is the width with respect to the height. Standard
definition video has an aspect ratio of 4:3, while high definition uses 16:9.
Note: You may notice that 1280/720 or 1920/1080 is equivalent to 16:9, while 720/480 is
not equivalent to 4:3. This is because standard definition digital video uses pixels that
are rectangular, not square. For more information, see Appendix A, “Video Formats,” on
page 1025.
Chapter 2 Video Formats and Timecode37
Frame Rate
The frame rate of your video determines how quickly frames are recorded and played
back. The higher the number of frames per second (fps), the less noticeably the image
flickers on screen. There are several common frame rates in use:
 24 fps: Film, certain high definition formats, and certain standard definition formats
use this frame rate. This may also be 23.98 fps for compatibility with NTSC video.
 25 fps: Standard definition PAL
 29.97 fps: Standard definition NTSC
 59.94 fps: 720p high definition video frame rate. This can also be 60 fps.
For more information, see Appendix B, “Frame Rate and Timecode,” on page 1047.
Scanning Method
Video frames are composed of individual lines, scanned from the top of the screen to
the bottom. Lines may be scanned progressively (one line at a time), or interlaced
(every other line during one scan, and then the alternate lines on a subsequent scan).
Standard definition video uses interlaced scanning, while high definition formats may
use either interlaced or progressive scanning. For more information, see Appendix A,
“Video Formats,” on page 1025.
38Part I An Introduction to Final Cut Express HD
3Understanding Projects, Clips,
and Sequences
3
The basic elements in Final Cut Express HD are projects, clips,
and sequences. Once you learn what these are and how you
can use them, you can begin working in Final Cut Express HD.
This chapter covers the following:
 The Building Blocks of Projects (p. 39)
 Working With Projects (p. 43)
 About the Connection Between Clips and Media Files (p. 47)
 Filenaming Considerations (p. 49)
The Building Blocks of Projects
Media files, clips, and sequences are the elements that provide the main foundation for
your work in Final Cut Express HD. You use projects and bins to organize these
elements in your program.
What Are Media Files?
Media files are the raw materials you use to create your movie. A media file is a video,
audio, or graphics file on your hard disk that contains footage captured from videotape
or originally created on your computer. Since media files—especially video files—tend
to be quite large, projects that use a lot of footage require one or more high-capacity
hard disks.
Many media files contain multiple tracks. For example, a typical DV media file has a
video track, audio track, and timecode track. In a Final Cut Express HD sequence, you
can work with each of these media tracks as separate items, either in sync or separately.
Before you can edit in Final Cut Express HD, you need to capture media files from a
video deck or camcorder to your hard disk. For more information about capturing
media files, see “Capturing Your Footage to Disk” on page 171.
39
What Are Clips?
Once you have media files on your hard disk, you need a way of working with them in
Final Cut Express HD. A clip is the most fundamental object in Final Cut Express HD.
Clips represent your media, but they are not the media files themselves. A clip points
to, or connects to, a video, audio, or graphics media file on your hard disk. (For more
information on the relationship between media files and clips, see “About the
Connection Between Clips and Media Files” on page 47.)
Project
ClipClip Clip
Media files on your hard disk
Clips allow you to easily cut, trim, rearrange, and sort your media without manipulating
it directly. You manage and organize your clips in the Browser. The three kinds of clips
you’ll see most often are video, audio, and graphics clips, but there are other kinds of
clips that can be stored within a project, such as a generator clip (a clip whose media is
generated within Final Cut Express HD). You can also subdivide a clip into separate
pieces, called subclips, to further organize your footage.
40Part I An Introduction to Final Cut Express HD
I
What Are Sequences?
A sequence is a container for editing clips together in chronological order. The editing
process involves deciding which video and audio clip items to put in your sequence,
what order the clips should go in, and how long each clip should be. Sequences are
created in the Browser. To edit clips into a sequence, you open a sequence from the
Browser into the Timeline.
Project
Sequence
Clip Clip
Clip
A sequence contains one or more video and audio tracks, which are empty when first
created. When you edit a clip into a sequence, you copy the clip’s individual clip items to
the sequence. For example, if you drag a clip that contains one video and two audio
tracks to the Timeline, a video clip item is placed in a video track in the Timeline, and
two audio clip items are placed in two audio tracks. In a sequence, you can move any
clip item to any track, allowing you to arrange the contents of your media files however
you want.
Chapter 3 Understanding Projects, Clips, and Sequences41
What Are Projects?
A project contains all of the clips and sequences you use while editing your movie.
Once you create or open a project, it appears as a tab in the Browser. There’s no limit to
the number of items, including clips and sequences, that can be stored in your project
in the Browser.
A project file acts as a sort of database for tracking the aspects of your edited movie:
 video, audio, and still image clips
 comments, descriptions, and notes for all your clips
 sequences of edited clips
 motion and filter parameters
 audio mixing levels
 bins, or folders within a project in the Browser, for organizing elements, such as clips
and sequences.
Project
Video clip
Audio clip
ABC
Still image
Sequence
To start working in Final Cut Express HD, you must have a project open in the Browser.
For more information, see Chapter 5, “Browser Basics,” on page 65. You can have multiple
projects open at the same time, each represented by its own tab in the Browser.
Note: A project does not contain any media at all, which keeps it small and portable.
Even though project files refer to your media files, the media is not actually stored in
the project. By separating the structure of your project from the associated media, your
project can easily be archived or transferred to another computer, and it can be
opened even if none of the media files can be located. Compared to media files,
project files are relatively small and portable. You can make regular backup copies of
your project without filling your hard disk.
42Part I An Introduction to Final Cut Express HD
I
What Are Bins?
A bin is a folder within a project that can contain clips and sequences, as well as other
items used in your project, such as transitions and effects. You use bins to organize
these elements, sort them, add comments, rename items, and so on. Bins help you to
design a logical structure for your projects, making your clips easier to manage.
Project
Bin 1
Clip
Clip
ClipClip
Clip
Clip
Clip
You can create separate bins for organizing clips by movie scene, source tape, or any
other category. You can organize bins hierarchically and open them in their own
windows. You can even put bins inside other bins. There is no limit to the number of
bins you can have in your project, or the number of items you can store in each bin.
Sequence 1
Clip Clip Clip
Bin 2
Clip Clip Clip
Bins exist only in project files. Changes you make to the contents of a bin, such as
deleting, moving, and renaming clips or renaming the bin itself, have no effect on the
original media files stored on your computer’s hard disk. If you delete a clip from a bin,
the clip’s media file is not deleted from the hard disk. Likewise, creating a new bin does
not create a new folder on your hard disk.
Working With Projects
How you use and organize your projects depends on the scope of your movie as well
as your particular organizational style. These factors also affect your decision to use one
or more sequences in your project.
Chapter 3 Understanding Projects, Clips, and Sequences43
Organizing Your Projects
Typically, you create a new project file for each movie you work on, regardless of its
duration. For example, if you’re working on a documentary about a bicycle
manufacturing company, you would create a project for it. If you’re also working on an
industrial training video about how to fix bicycles, that would be a second, separate
project. Both projects could conceivably refer to some of the same media, but they are
completely independent structures, each with their own clips, bins, and sequences.
Very large movie projects, such as feature films and documentaries with high shooting ratios (meaning most of the footage shot during production will not be used in the
final movie), may contain thousands of clips. Although the number of clips and
sequences you can store in a project is theoretically unlimited, Final Cut Express HD
may take longer to search, sort, and update if there are too many clips. If you find that
managing your project is becoming difficult, you can always break one project into
several for the early editing stages.
Using More Than One Sequence in a Project
For some projects, it makes sense to use several different sequences within the project.
You can use sequences in several ways including:
 Sequences as scenes: Break a movie into a series of separate sequences for each scene.
 Sequences as versions: Edit different versions of the same movie, with each as its own
sequence. Examples are a television commercial with several alternative sound mixes,
or a documentary cut to feature film length as well as broadcast television length.
 Sequences for special effects: This allows you to separate elaborate effects shots in
separate sequences so you can render them separately.
Creating and Saving Projects
When you create a new project in Final Cut Express HD, a new blank sequence is
automatically created and named Sequence 1. You can change the sequence name to
better reflect its content or the type of program you’ll be working on. The settings for
the new sequence are determined by your current Easy Setup. (To check your current
Easy Setup, choose Final Cut Express HD > Easy Setup.)
Note: When you open Final Cut Express HD for the first time, there are some initial
settings you must specify before you can create and save projects. For more
information, see “Connecting Your Equipment” on page 145.
44Part I An Introduction to Final Cut Express HD
new project.
A new sequence is
automatically created
when you create a
new project.
I
To create a new project:
m Choose File > New Project.
A new, untitled project appears in the Browser with an empty sequence. You can name
the project when you save it.
This is your
To save a project:
1 Click the project’s tab in the Browser
2 Choose File > Save Project (or press Command-S).
3 If you haven’t named the project yet, a dialog appears. Enter a name and choose a
location for the project, then click Save.
To save all open projects:
m Choose File > Save All (or press Option-S).
If you haven’t named a project yet, a dialog appears where you can enter a name and
choose a location for the project.
Chapter 3 Understanding Projects, Clips, and Sequences45
Opening and Closing Projects
You can open and work on more than one project at a time. When you finish working
and quit Final Cut Express HD, a message appears for each open project, asking if you
want to save your changes. The next time you open Final Cut Express HD, all projects that
were open at the end of your last session open automatically. You can have multiple
projects open at the same time, each represented by its own tab in the Browser.
To open a project:
1 Choose File > Open.
2 Locate and select the project file, then click Open.
If you created the project in a previous version of Final Cut Express HD, you’ll be asked
if you want to update your project. For more information, see “Backing Up
and Restoring Projects” on page 903.
To close a project:
1 Click the project’s tab to bring it to the front.
2 Do one of the following:
 Choose File > Close Project.
 Control-click the project’s tab, then choose Close Tab from the shortcut menu
that appears.
 Press Control-W.
3 If you’ve modified the project and haven’t saved it, a message asks if you want to save
changes to the project. Click Yes to save the project.
46Part I An Introduction to Final Cut Express HD
Control-click the tab and
choose Close Tab.
To switch between
I
To switch between several open projects:
m In the Browser, click a project’s tab.
projects, click a
project’s tab.
To close all open projects:
m Close the Browser.
Any project that has its own window (because you dragged the project’s tab out of the
Browser) remains open.
About the Connection Between Clips and Media Files
Clips are not to be confused with the media files you captured to your computer’s hard
disk. A clip refers to a media file on your computer’s hard disk, but the clip is not the
media file itself. Clips usually reference all of the content within a media file, but you
can also create subclips that reference only part of a media file, or merged clips that
refer to several media files at once.
A Final Cut Express HD clip refers to its media file via the clip property called Source,
which describes the location of the media file in the form of a directory path. For
example, the directory path for a clip’s media file might look like this:
Note: Every file on your hard disk can be located by its directory path. A directory
path describes where a file is located within the file and folder hierarchy of the
operating system.
Chapter 3 Understanding Projects, Clips, and Sequences47
3 Look at the directory path in the clip’s Source field.
4 If you can’t see the complete directory path, you can do one of the following:
 Drag the right edge of the column heading to the right to increase the column width.
 Move the pointer over the directory path in the Source field, then wait until a tooltip
appears showing the complete directory path.
Relationship Between Source Tapes, Media Files, and Clips
The relationship between source tapes, media files, and clips is described below.
 Source tape: An original videotape from your production.
 Media file: A QuickTime movie file created by capturing video, audio, and timecode
from the source tape to a computer hard disk. This is a copy of the original footage.
 Clip: An object in a Final Cut Express HD project that represents a media file on the
scratch disk. A clip connects to a media file, but it isn’t the media file itself. If you
delete a clip, the media file remains intact on the scratch disk. If you delete the media
file, the clip remains in the project, but it is no longer connected to its media. You
can create clips by importing or dragging media files to the Final Cut Express HD
Browser.
Reconnecting Clips to Media Files
If you modify, move, or delete your media files on disk, the clips in your project lose the
connection to the media files and they become offline clips. In this case, the word
offline refers to the fact that a clip’s media file has become unavailable.
48Part I An Introduction to Final Cut Express HD
I
An offline clip has a red slash through its icon in the Browser. In the Timeline, an
offline clip appears white (when you play back your sequence in the Canvas, offline clips
display a “Media Offline” message). To view these clips properly in your project, you need
to reconnect the clips to their corresponding media files at their new locations on disk.
This reestablishes the connection between the clips and their media files.
Offline clips
in the Timeline
Offline clips in
the Browser
Final Cut Express HD allows you to reconnect clips to media files in whatever way suits
your project. For example, you can work on one project on two different editing
systems that both contain the same media files. When you transfer the project from
one system to another, you can easily reconnect the project clips to the local media
files. For more information on reconnecting offline clips, see “Reconnecting Clips
and Offline Media” on page 933.
Filenaming Considerations
Proper filenaming is one of the most critical aspects of media and project
management. When you capture your media files, consider how and where your files
may be used in the future. Naming your files simply and consistently makes it easier to
share media among multiple editors, transfer projects to other editing systems, move
files across a network, and properly restore archived projects. The following sections
present several issues to consider when naming project files and media files.
Chapter 3 Understanding Projects, Clips, and Sequences49
Avoiding Special Characters
The most conservative filenaming conventions provide the most cross-platform
compatibility. This means that your filenames will work in different operating systems,
such as Windows, Mac OS X and other Unix operating systems, and Mac OS 9. You also
need to consider filenaming when you transfer files via the Internet, where you can never
be certain what computer platform your files may be stored on, even if temporarily.
Most special characters should be avoided. Here are some suggested conservative
filenaming guidelines for maximum cross-platform compatibility:
AvoidExample charactersReasons
File separators: (colon)
/ (forward-slash)
\ (backward-slash)
Special characters not included
in your native alphabet
Punctuation marks, parentheses,
quotation marks, brackets, and
operators.
White space characters such
as spaces, tabs, new lines, and
carriage returns (the last two
are uncommon).
¢ ™These characters may not be
. , [ ] { } ( ) ! ; “ ‘ * ? < > |These characters are often used
You cannot use colons (:) in the
names of files and folders
because Mac OS 9 (Classic) uses
this character to separate
directories in pathnames. In
addition, some applications may
not allow you to use slashes (/)
in the names of items.
These characters are directory
separators for Mac OS 9,
Mac OS X, and DOS (Windows)
respectively.
supported or difficult to work
with when exported to certain
file formats, such as EDL, OMF,
or XML.
in scripting and programming
languages.
White space is handled
differently in different
programming languages and
operating systems, so certain
processing scripts and
applications may treat your files
differently than expected. The
most conservative filenames
avoid all use of whitespace
characters, and use the
(underscore) _ character instead.
50Part I An Introduction to Final Cut Express HD
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Restricting Length of Filenames
Although current file systems such as HFS+ (used by Mac OS X) allow you to create
filenames with a 255-character limit, you may want to limit your filename length if you
intend to transfer your files to other operating systems. Earlier versions of the Mac OS
only allow 31-character filenames, and if you want to include a file extension (such as
.fcp, .mov, or .aif), you need to shorten your Mac OS 9-compatible filenames to
27 characters.
For EDL files, which may be stored on DOS-compatible disks, you should limit your
filenames to 8-characters plus a 3-character file extension (.EDL).
Using Filename Extensions
Mac OS X and other operating systems can use file extensions when determining
which application to open a file with, or what method of transfer to use for a network
transfer. If you intend to transfer your media or project files to non-Macintosh
computer platforms, you should use standard file extensions for your files. Some
common file extensions include: .mov (QuickTime movie file), .xml (XML file), .zip (ZIP
compressed archive file), .aif (AIFF audio file), .wav (WAVE audio file), .psd (Photoshop
graphics file), .jpg (JPEG graphics file), and .tif (TIFF graphics file).
Adding Times and Dates to Final Cut Express HD Project Names
When you make a backup copy of your project file, adding the date to the project
name helps identify the file among the other saved versions. If you add dates to a
filename, avoid using special characters like the slash (/), since that may be interpreted
by Mac OS X as a file separator.
The Final Cut Express HD autosave feature appends the date and time in the following
format: ProjectName_03-21-04_1744. The filename above is a backup of a project called
ProjectName. The date is March 21, 2005, and it was saved at 5:44 PM. Note that the
name includes no white space. This filenaming convention is simple, consistent, and
easily identifies the order in which the project files were created. (For more information
about this feature, see “Backing Up and Restoring Projects” on page 903.
Using Multiple Hard Disks
If you have multiple hard disks and partitions, or volumes, that have similar names, they
may cause problems during the capture process. Each hard disk should have a name
that doesn’t contain the entire name of another disk or partition.
 Avoid filenames such as: “Media” and “Media 1”
 Create filenames such as: “Zeus” and “Apollo”
Chapter 3 Understanding Projects, Clips, and Sequences51
Part II: Learning About the
Final Cut Express HD Interface
Get familiar with the Browser, Viewer, Canvas, and Timeline,
and learn how to customize the Final Cut Express HD
interface to meet your specific needs.
Chapter 4 Overview of the Final Cut Express HD Interface
Chapter 5 Browser Basics
Chapter 6 Viewer Basics
Chapter 7 Canvas Basics
Chapter 8 Navigating and Using Timecode in the Viewer and Canvas
Chapter 9 Timeline Basics
II
Chapter 10 Customizing the Interface
4Overview of the
Final Cut Express HD Interface
4
The Final Cut Express HD interface has four main windows
and a Tool palette.
This chapter includes:
 Basics of Working in the Final Cut Express HD Interface (p. 55)
 Using Keyboard Shortcuts, Buttons, and Shortcut Menus (p. 57)
 Customizing the Interface (p. 59)
 Undoing and Redoing Changes (p. 63)
 Entering Timecode for Navigation Purposes (p. 64)
Basics of Working in the Final Cut Express HD Interface
There are four main windows in Final Cut Express HD that you use while you are
making your movie. You may want to open Final Cut Express HD so you can view these
windows and familiarize yourself with them.
Note: If you’re opening Final Cut Express HD for the first time, you’re prompted to choose
an Easy Setup (a collection of settings that determines how Final Cut Express HD works
with your editing system) and a scratch disk (the hard disk where you’ll store your
captured media files). For more information about these settings, see “Opening
Final Cut Express HD and Choosing Your Initial Settings” on page 146.
To open Final Cut Express HD:
m In the Finder, double-click the Final Cut Express HD icon in the Applications folder.
You may also choose to add the Final Cut Express HD icon to the Dock for easier access.
For more information, see Mac Help.
You’ll see these windows when you open a sequence with clips already in it. These
windows are covered in more detail in the chapters that follow.
55
Viewer: Used to preview and prepare source
clips for editing, as well as adjust filter and
motion parameters to clips.
Browser: This is where
you organize the media
in your project.
Timeline: This displays
sequences.
Canvas: Allows you
to view your edited
sequence, as well as
perform a variety of
editing functions.
Works in parallel with
the Timeline.
Audio meters: These
floating meters let you
monitor audio levels.
Tool palette: This
contains tools for
selecting, navigating,
performing edits, and
manipulating items.
Before working in a window in Final Cut Express HD, you must make sure it’s the
currently selected (or “active”) window. Otherwise, your actions and commands might
trigger actions in another window.
Important: Menu commands and keyboard shortcuts apply to the active window.
To determine the active window:
m Look for the highlighted title bar.
To make a window active, do one of the following:
m Click anywhere in the window.
m Press one of the following keyboard shortcuts:
 Browser: Command-4
 Viewer: Command-1
 Timeline: Command-3
 Canvas: Command-2
 Audio meters: Option-4
Note: There is no keyboard shortcut to open the Tool palette.
m Choose Window, then in the submenu, choose the window you want to display.
56Part II Learning About the Final Cut Express HD Interface
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Using Keyboard Shortcuts, Buttons, and Shortcut Menus
Final Cut Express HD offers several methods for performing commands. You can choose
commands from the menu bar at the top of the screen or from contextual shortcut
menus, or you can use keyboard shortcuts to perform many commands. Most people
work fastest using keyboard shortcuts; others prefer to use shortcut menus or the
mouse to access commands in the menu bar. Experiment to find out which method
best suits your editing style.
You can also create shortcut buttons that appear at the top of each window in the
window’s button bar. Learning about these basic interface elements will enable you to
work faster and more efficiently.
Using Keyboard Shortcuts
Keyboard shortcuts let you perform commands in Final Cut Express HD using the
keyboard instead of by pointing and clicking. These shortcuts can help you work more
efficiently. For example, to create a new sequence, you’d press Command-N; to zoom in,
you’d press Command-= (equal sign).
Note: The default keyboard shortcuts for tasks are presented throughout this volume,
as well as in menu commands and tooltips. (Tooltips appear when you move the
pointer over a control in Final Cut Express HD and show the name of the control, as
well as the current shortcut key or keys assigned to that control.)
Using Button Bars
You can create shortcut buttons and place them in the button bar along the top of the
main windows in Final Cut Express HD—the Browser, Viewer, Canvas, Timeline, and any
Tool Bench windows. (The Tool Bench is a specialized window containing tabs for
specific tasks, such as the Voice Over tool.) You can then click any of the shortcut
buttons in the button bar to perform commands, instead of entering keyboard
shortcuts or using menus.
Button bar in the
Browser with several
shortcut buttons
Chapter 4 Overview of the Final Cut Express HD Interface57
For more information on using and customizing button bars, see Chapter 10,
“Customizing the Interface,” on page 135.
Using Shortcut Menus
Shortcut menus (also called contextual menus) are available in nearly every section of
every window and offer a quick way to perform various tasks. The commands available
in a shortcut menu depend on the location of the pointer. For example, a shortcut
menu in the Browser shows options different from those available in a shortcut menu
in the Timeline.
To view and use a shortcut menu:
1 Press the Control key and click an item (this is called Control-clicking), or Control-click
an area in a window in Final Cut Express HD.
2 In the shortcut menu that appears, choose the command you want, then release the
mouse button.
Note: If you have a multibutton mouse, clicking the right mouse button is the same as
Control-clicking by default.
58Part II Learning About the Final Cut Express HD Interface
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Learning Commands by Using Tooltips
When you move the pointer over a control in Final Cut Express HD, a small box called a
tooltip appears with a description of the control. Next to the description is the
keyboard shortcut for using the control. You can turn tooltips off and on in the General
tab of the User Preferences window.
This tooltip appears when
the pointer is over the Play
button in the Viewer.
To enable tooltips in Final Cut Express HD:
1 Choose Final Cut Express HD > User Preferences.
2 In the General tab, select Show Tooltips.
Customizing the Interface
Final Cut Express HD allows you to customize the interface in several ways. You can
rearrange windows and move them to suit your needs and work style. You can also use
various screen layouts provided by Final Cut Express HD. You can also position the Dock
in the Mac OS X interface so that it takes up less room or is hidden.
Pointer between
three or more windows
Moving and Resizing Windows
All open windows in Final Cut Express HD—the Browser, Viewer, Canvas, Timeline, and
Tool Bench—can be individually moved and resized to suit both your working style
and the task at hand, even across multiple monitors. When all windows are arranged
together on a single monitor, you can drag the border between any aligned group of
adjacent windows to quickly resize all the windows at the same time.
Pointer between
two windows
Chapter 4 Overview of the Final Cut Express HD Interface59
To resize windows in Final Cut Express HD:
m Drag the border in the desired direction to resize the appropriate windows.
The windows on either side of the border are resized accordingly.
Any border between two windows in Final Cut Express HD can be dragged. When
borders line up, such as the tops of the Browser and Timeline, they act as a single
border—resizing one window resizes the other as well. See “Moving and Resizing
Final Cut Express HD Windows” on page 135 for more information.
Working With Tabs and Tabbed Windows
The Viewer and Browser contain tabs that let you access different functions. The
Browser also contains tabs for open projects. Tabs in the Timeline and Canvas represent
open sequences.
The Viewer contains
tabs that specify
functions within clips.
The Browser
contains tabs
for open projects
and effects.
Like the Canvas, the
Timeline contains a tab
for each open sequence.
The Canvas contains
a tab for each open
sequence.
60Part II Learning About the Final Cut Express HD Interface
II
To make a tab active:
m Click the tab.
To close a tab, do one of the following:
m Control-click the tab, then choose Close Tab from the shortcut menu
m Click a tab to make it the frontmost tab, then press Control-W.
You can drag tabs out of their main, or parent, windows so they appear in a separate
window. This is useful when you are working on more than one sequence or project at
a time.
To make a tab appear in its own window:
m Drag the tab out of its parent window (Browser, Viewer, Canvas, or Timeline).
The Effects tab is dragged
out of the Browser and
appears in its own window.
Drag the tab
to the title bar of the
original window
to put it back.
To put a tab back in its original window:
m Drag the tab to the title bar of its parent window.
Chapter 4 Overview of the Final Cut Express HD Interface61
Moving Windows
There are several ways you can move windows in Final Cut Express HD. You can move a
window by clicking its title bar, and then dragging it to a new position and releasing
the mouse button. You can also hold down the Command and Option keys, and then
click anywhere in a window and drag it to a new position.
Using Different Screen Layouts
Final Cut Express HD comes with a set of predefined screen layouts. These layouts
determine the size and location of the four main windows in Final Cut Express HD (the
Browser, Viewer, Canvas, and Timeline), along with the Tool palette and audio meters.
Some screen layouts include additional windows, such as the Tool Bench. Choose a
layout that maximizes your screen space in the best way for your source material,
editing function, screen resolution, and monitor type.
To choose a screen layout:
m Choose Window > Arrange, then choose an option from the submenu.
If none of the existing layouts meet your needs, you can create and save additional
screen layouts that you’ve arranged yourself. See “Customizing Screen Layouts” on
page 138 for more information.
Showing and Positioning the Dock
When you use Final Cut Express HD, your screen space may be limited by the
presence of the Dock. You can make the Dock smaller so it takes up less room on the
screen. You can also hide the Dock, so it only appears when you move the pointer
over its (hidden) position. Another option is to position the Dock somewhere else on
the screen. The default is on the bottom, but you can also choose to place it on the
left or right side of the screen.
Decide how you think you’ll work best, then modify the Dock settings. You can then
rearrange the windows in Final Cut Express HD to accommodate the position of the Dock.
62Part II Learning About the Final Cut Express HD Interface
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To arrange Final Cut Express HD windows and make room for the Dock:
1 If desired, change the position of the Dock.
For specific information on changing the way the Dock looks and works, see Mac Help
(in the Finder, choose Help > Mac Help).
2 In Final Cut Express HD, choose Window > Arrange, then choose your preferred layout
from the submenu.
The windows are rearranged to take into account the position of the Dock.
Undoing and Redoing Changes
You can undo changes you make in your projects, sequences, and clips. This is helpful if
you make a change you don’t like and want to revert to an earlier version. You can also
redo actions that you have undone.
By default, you can undo 10 of your previous changes. You can set Final Cut Express HD
to undo up to 32 changes. The more levels of Undo you select, the more memory is
needed. For more information on modifying the number of changes to undo, see
“Choosing Settings and Preferences” on page 945.
To undo a change, do one of the following:
m Press Command-Z.
m Choose Edit > Undo.
To redo a change, do one of the following:
m Press Command-Shift-Z.
m Choose Edit > Redo.
Chapter 4 Overview of the Final Cut Express HD Interface63
Entering Timecode for Navigation Purposes
Timecode allows you to navigate through your sequences to a specific point in time.
Unlike Final Cut Pro, all clips in Final Cut Express HD start at 00:00:00:00.
Current Timecode field
in the Canvas
When you enter timecode in a field, such as the Current Timecode field in the Viewer,
Canvas, or Timeline, you don’t need to enter all of the separator characters (such as
colons); Final Cut Express HD automatically adds them for you after each set of two digits.
For example, if you enter 00221419, Final Cut Express HD interprets it as 00:22:14:19. This
stands for 22 minutes, 14 seconds, and 19 frames.
If you enter a partial number, Final Cut Express HD interprets it with the rightmost pair
of numbers as frames and puts each successive pair of numbers to the left in the
remaining seconds, minutes, and hours areas. Numbers you omit default to 00.
For example, if you enter 1419, Final Cut Express HD interprets it as 00:00:14:19.
However, if the rightmost pair of numbers is not a valid frame number, then the entire
number entered is interpreted as absolute frames.
For example, suppose the frame rate of your clip is 25 fps. If you enter 124,
Final Cut Express HD interprets this as 01:24 (one second and 24 frames). However, if
you enter 125, or 199, Final Cut Express HD interprets these as 125 frames or 199 frames,
respectively. This is because the frame counter cannot be higher than 24 when you use
25 fps timecode. Since a number like 01:99 is not a valid timecode number, the entire
value is interpreted as absolute frames.
64Part II Learning About the Final Cut Express HD Interface
5Browser Basics
5
The Browser is where you organize all of the clips in your project.
This chapter covers the following:
 How You Use the Browser (p. 65)
 Learning About the Browser (p. 66)
 Working in the Browser (p. 67)
 Using Columns in the Browser (p. 69)
 Customizing the Browser Display (p. 70)
Note: For information about organizing footage in the Browser, see “Organizing
Footage in the Browser” on page 219.
How You Use the Browser
The Browser is a powerful tool used to organize your project’s clips. In the Browser,
you can sort, rename, and rearrange hundreds of clips in a multitude of ways. You
can also customize how the Browser displays information about clips to suit your
preferred work habits.
You can think of the Browser as a way of viewing and manipulating your clips as if they
were in a database or spreadsheet. Each row represents a clip or sequence, and each
column represents a property field containing information about that clip or sequence.
Note: For more information about the basic organizational elements of
Final Cut Express HD—media files, clips, sequences, bins, and projects—and how
they relate to the Browser, see Chapter 3, “Understanding Projects, Clips, and
Sequences,” on page 39.
65
Learning About the Browser
By default, you view items in the Browser in icon view, which lets you easily see items
by type. For video clips, you see a frame of video to help you distinguish the contents.
Project
Sequence
Bin
Each tab represents a
project or an open bin.
Bins help you organize
clips in your projects.
Sequence
Clip
You can also view items in the Browser in different ways. When the Browser displays
items in list view, all items appear in a sorted list.
You can also access
effects through the
Browser.
Columns display clip
properties.
For more information about viewing items in the Browser in list view or icon view, see
“Customizing the Browser Display” on page 70.
66Part II Learning About the Final Cut Express HD Interface
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Working in the Browser
Before you can work in the Browser, it must be the currently selected, or active,
window. Otherwise, any commands or keyboard shortcuts you use may perform the
wrong operations.
To make the Browser window active, do one of the following:
m Click anywhere in the Browser.
m Press Command-4.
Creating Sequences
Before you can begin editing clips into a sequence, you must create a sequence.
To create a new sequence:
1 Click in the Browser to make it the active window.
2 Choose File > New > Sequence (or press Command-N).
If no project is currently open, Final Cut Express HD creates a new untitled project and
creates a new sequence within it.
Selecting Items in the Browser
You can select and modify individual clips, or many clips at once.
To select a single clip:
m Click an item.
To select a group of adjacent clips, do one of the following:
m Select an item, press and hold down the Shift key, then click the last item.
m Drag over multiple clips.
To select multiple, nonadjacent clips:
m Press and hold down the Command key while clicking multiple items.
Navigating Within the Browser Using the Keyboard
You can navigate to items in the Browser in various ways, depending on whether you
are viewing items in list view or icon view (see “Customizing the Browser Display” on
page 70).
To navigate within the Browser, do one of the following:
m Press the Up and Down Arrow keys to move up and down in a list of items in list view
or move vertically between items in icon view.
m Press the Right and Left Arrow keys to move horizontally between items in icon view.
m Press the Tab key to move between items alphabetically.
m Type the first few letters of an item’s name.
Chapter 5 Browser Basics67
Copying and Deleting Items in the Browser
Copying or duplicating a clip creates an affiliate clip, which is a clip that shares
properties with the original clip, or master clip. For more information about master-
affiliate clip relationships, see “Working With Master and Affiliate Clips” on page 921.
To copy an item, do one of the following:
m Select the item, then hold down the Option key while you drag the item to a new bin
or to the Name column heading.
m Press Option-D to duplicate the selected item.
m Select an item, choose Edit > Copy, then choose Edit > Paste.
To duplicate a master clip, creating a new master clip instead of an affiliate clip:
1 Select a clip in the Browser.
2 Do one of the following:
 Choose Modify > Duplicate as New Master Clip.
 Control-click the clip, then choose Duplicate as New Master Clip from the shortcut
menu.
To delete a clip, sequence, or bin from a project:
m Select the item, then press Delete.
Note: Deleting a clip from a project does not delete that clip’s media file from your
hard disk, nor does it delete any other affiliated clips, including sequence clips. When
deleting a master clip, however, Final Cut Express HD warns you that affiliated clips will
lose the master clip they refer to. Deleting a master clip turns all affiliated clips into
master clips (in the Browser) or independent clips (in sequences).
Renaming Clips, Sequences, and Bins
You can rename items within Final Cut Express HD. Renaming clips does not change
the names of media files on your disk.
To rename clips, sequences, and bins within Final Cut Express HD:
1 Select the clip, sequence, or bin.
2 Once the item is selected, click the item’s name, type a new name, then press Return
or Enter.
68Part II Learning About the Final Cut Express HD Interface
II
Renaming a clip automatically renames all affiliated clips in the current project, because
there is only a single Name property shared between a master clip and all of its affiliate
clips. This affects all clips in the Browser and in all sequences within your project. For
more information on master and affiliate clips, see “Working With
Master and Affiliate Clips” on page 921.
Note: Master-affiliate clip relationships exist only within a project, not across
multiple projects.
Using Columns in the Browser
In list view, the Browser’s scrollable columns provide information about your clips and
their associated media files.
The Browser can display many columns of information at once. You can customize the
Browser to display only the columns you want, as well as rearrange columns and change
their width. The Name column cannot be hidden, and always appears at the far left.
Information in Browser columns is based on the following:
 The item properties of a clip
 The clip settings you selected when your clips were logged and captured
 A clip’s media file properties such as image dimensions and frame rate
 The sequence settings of an individual sequence (the selected sequence preset)
You can change properties in some columns directly in the Browser by clicking or
Control-clicking within the column, and then choosing an option from the shortcut
menu. You can also modify these properties in the Item Properties window for a clip.
For more information, see “Working With Projects, Clips, and Sequences” on page 261.
∏ Tip: If a field in the Browser contains more text than fits within the field or column, you
view the complete information by moving the pointer over the field and then waiting
for several seconds. A tooltip appears with the full text of the entry.
Chapter 5 Browser Basics69
Customizing the Browser Display
There are various ways you can display items in the Browser, depending on your needs
and workstyle. You can display items in list or icon (thumbnail) view, choose columns you
want to show or hide, and choose the frame you see for a clip in icon (thumbnail) view.
Choosing Views in the Browser
You can view items in the Browser in list view or icon view. List view provides detailed
clip information in columns; clips within bins appear hierarchically, allowing you to
reveal or hide the contents of a bin.
If you want to organize your clips visually, you can set the Browser to display your clips
as icons. There are three icon view sizes—small, medium, and large. When you choose
an icon view, items are rearranged in a grid. The large icon view is particularly useful
when using larger (20-inch or greater viewable area) monitors.
Small icon viewMedium icon viewLarge icon view
To display Browser items as icons or in a list, do one of the following:
m Choose View > Browser Items, then choose an option from the submenu.
m Control-click in the Name column (or any place in the tab other than an icon), then
choose a view option from the shortcut menu.
m Press Shift-H to toggle through all four views.
70Part II Learning About the Final Cut Express HD Interface
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Working With the Browser in List View
When items are displayed as a list, the Browser displays information about the items in
columns. You can customize these columns in several ways. You can:
 Rearrange, resize, hide, and show individual columns
 Sort clips by columns
 View a predefined set of standard columns or a set of columns designed for logging
 Change the Master Comment column headings
 Display, hide, and scrub (move) through thumbnails of clips
To rearrange a column:
m Drag the column heading to the new location.
As you drag a column,
the pointer changes to
a rectangle.
To resize a column:
m Drag the right edge of the column heading to the desired width.
The pointer between two
columns changes to a
Resize pointer, indicating
a column can be resized.
Chapter 5 Browser Basics71
To hide a column:
m Control-click the column heading, then choose Hide Column from the shortcut menu.
Note: You can’t hide the Name column; it’s always displayed.
To display a hidden column:
m Control-click the column heading to the right of where you want to display the column,
then choose the column you want to display from the shortcut menu.
To display thumbnails:
m Control-click any column heading other than Name, then choose Show Thumbnail from
the shortcut menu.
A thumbnail column appears with images for all video clips.
Thumbnails appear as
small images of your
video clips.
When thumbnails are displayed, the image shown is the first frame of the clip or the In
point of the clip, if one is set. You can scrub through a thumbnail by dragging in the
image, but the frame shown in the Browser always reverts to the In point of the clip.
You can change the starting image (called the poster frame) if you want to display
another frame in the thumbnail. For more information, see “Setting the Poster Frame”
on page 77.
To hide thumbnails:
m Control-click the Thumbnail column heading, then choose Hide Column from the
shortcut menu.
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To scrub, or move, through a thumbnail:
m Drag the thumbnail image in the direction you want to view.
The thumbnail you’re
scrubbing through is
highlighted.
Note: You can also scrub through clips that are displayed in large icon view (see
“Scrubbing Through Clips in Icon View” on page 74).
To change the names of the Master Comment or Comment column headings:
1 Control-click a Comment column heading, then choose Edit Heading from the
shortcut menu.
2 Type a new name in the column’s Name field, then press Return.
Enter the new
column name.
The Master Comment and Comment column headings are the only column headings you
can change. Once you customize the name of a Comment column, it remains changed in
that project file, even if you hide it. New projects you create use the default names.
If you want to change several Comment headings at once, use the Project Properties
window. For more information, see “Working With Projects, Clips, and Sequences” on
page 261.
Chapter 5 Browser Basics73
Working With the Browser in Icon View
In large, medium, or small icon view, you arrange your clips graphically in the Browser.
Video clips are displayed as a thumbnail of the starting frame of video, audio clips are
displayed as a speaker, and bins are indicated by a folder icon. If a video clip has an
audio track, a small speaker icon appears inside the clip’s thumbnail.
Video clip with audio
Thumbnails of
clips in icon view
Audio clip
You can use different views for open Browser windows and tabs. For example, you can
keep the main tab of your project in the Browser in list view for organizational
purposes, but open bins in their own windows or tabs using large icon view to quickly
identify clips visually.
Scrubbing Through Clips in Icon View
In large icon view, you can scrub through video clips to see their content. You can also
scrub through thumbnails of clips displayed in list view (see “Working With the Browser
in List View” on page 71). However, you don’t have all of the options you have in large
icon view.
Note: You can’t scrub through clips in small icon view.
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To scrub through clips in large icon view:
1 Do one of the following:
 Select the Scrub Video tool in the Tool palette.
Selection tool
Select the Scrub
Video tool.
Note: When the Scrub Video tool is selected, you can hold down the Shift or Command
key to temporarily make the Selection tool active to select, open, or move clips.
 With the Selection tool selected, press Control-Shift to temporarily make the Scrub
Video tool active.
2 Drag the Scrub Video tool over the thumbnail.
Move right to scrub
forward; move left to
scrub backward.
Chapter 5 Browser Basics75
Automatically Arranging Clips in Icon View
When you’re in icon view in the Browser, you can organize clip icons however you
want. You can use the Arrange commands to automatically arrange your icons from left
to right, either in alphabetical order or by duration, within the current width of the
Browser or bin window. This is useful if the Browser or a bin window has overlapping
icons or if you find yourself constantly scrolling to see icons.
To arrange items in the Browser into rows in icon view, do one of the following:
m Choose View > Arrange, then select by Name or by Duration.
m Control-click in an empty area of the Browser, then choose Arrange by Name or
Arrange by Duration from the shortcut menu.
Before using the
Arrange command
After using the
Arrange command
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Setting the Poster Frame
The poster frame is the picture that represents a clip in icon view in the Browser. When
you look at clips in the Browser in large icon view or when you show the Thumbnail
column in list view, the icon or thumbnail picture you see reflects either the In point for
that clip (or the first frame of the clip if no In point has been set), or the poster frame
you set for the clip in the Browser.
Poster frames are useful if you want to identify a clip visually in the Browser using a
specific image, and can be especially useful if you’re working with a lot of clips or
subclips with similar imagery. Any frame of a clip can be its poster frame.
To set the poster frame of a clip in the Viewer:
1 Double-click a clip in the Browser to open it in the Viewer.
2 In the Viewer, navigate to the frame you want to use as the poster frame for the clip.
3 Choose Mark > Set Poster Frame (or press Control-P).
To set the poster frame in the Browser in large icon view:
m Scrub through a clip until you get to the desired frame, press and hold the Control key,
then release the mouse button.
Original poster frame
(before scrubbing)
The poster frame is
now set to the frame
you scrubbed to.
Chapter 5 Browser Basics77
6Viewer Basics
The Viewer is used for viewing a clip’s media and preparing
clips before editing them into a sequence.
This chapter covers the following:
 How You Can Use the Viewer (p. 79)
 Opening a Clip in the Viewer (p. 80)
 Learning About the Viewer (p. 82)
 Tabs in the Viewer (p. 83)
 Transport (or Playback) Controls (p. 84)
 Playhead Controls (p. 85)
 Marking Controls (p. 87)
 Zoom and View Pop-Up Menus (p. 88)
 Recent Clips and Generator Pop-Up Menus (p. 90)
6
How You Can Use the Viewer
The Viewer is extremely versatile. You can use the Viewer to:
 Define In and Out edit points for clips before editing them into a sequence
 Adjust audio levels and panning in the Audio tab
 Open clips within sequences to adjust durations, In and Out points, and filter
parameters
Note: Changes you make to a clip opened from a sequence are applied to the clip
only in that sequence. If you make changes to a clip opened from the Browser, the
changes appear only in the clip in the Browser.
 Add filters to clips and adjust filters applied to clips
 Adjust the motion parameters of clips to modify or animate such parameters as scale,
rotation, cropping, and opacity
79
 Adjust generator clip controls
Generators are special clips that can be generated by Final Cut Express HD, so they
don’t require source media. Final Cut Express HD has generators that create color
mattes, text of different types, gradients, color bars, and white noise. For more
information, see “Using Built-in Generated Clips” on page 849.
 Open a transition, such as a dissolve or a wipe, from an edited sequence for
detailed editing
For more information, see “Adding Transitions” on page 507.
Before you can work in the Viewer, it must be the currently selected, or active, window.
Otherwise, any commands or keyboard shortcuts you use may perform the wrong
operations. To display the Viewer (if it’s not open already), you must open a clip from
the Browser or the Timeline (see the next section, “Opening a Clip in the Viewer”).
To make the Viewer window active, do one of the following:
m Click the Viewer.
m Press Command-1. (Press this again to close the Viewer.)
m Press Q to switch between the Viewer and the Canvas.
Opening a Clip in the Viewer
The Viewer is where you look at source clips from the Browser before editing them into
a sequence. You can also open clips that are already in a sequence in order to adjust
durations and edit points, or edit filter parameters. There a variety of ways to open clips
in the Viewer. You can choose the method that you find most convenient.
∏ Tip: You can tell whether a clip in the Viewer has been opened from the Browser or
from a sequence in the Timeline. Sprocket holes appear in the scrubber bar for clips
opened from a sequence. You can also tell the origin of the clip from the name of the
clip in the Viewer title bar.
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To open a clip in the Viewer from the Browser, do one of the following:
m In the Browser, double-click the clip.
m Drag the clip from the Browser to the Viewer.
m In the Browser, select the clip and press Return.
Note: In the Browser, pressing Enter is different from pressing Return. Pressing Enter
allows to you to rename the clip.
m In the Browser, Control-click the clip, then choose Open in Viewer from the shortcut menu.
m In the Browser, select the clip, then choose View > Clip.
m In the Viewer, select a clip name from the Recent Clips pop-up menu in the lower-right
area of the window.
To open a sequence clip in the Viewer from the Timeline or Canvas, do one of
the following:
m In the Timeline, double-click the clip.
m In the Timeline or Canvas, move the playhead over the clip, then press Return or Enter.
The clip on the lowest-numbered track with Auto Select enabled is opened in the Viewer.
m In the Timeline, select the clip and press Return or Enter.
m Drag the clip from the Timeline to the Viewer.
Sprocket holes
indicate that this is
a sequence clip
Chapter 6 Viewer Basics81
Learning About the Viewer
The following is a quick summary of the Viewer controls. For a more detailed description
of Viewer controls, see the sections starting with “Tabs in the Viewer” on page 83.
Clip name and the
Tabs
project it’s in.
Timecode Duration field
Zoom pop-up menu
Image display area
Playhead
In point
Scrubber bar
Shuttle control
Current Timecode field
View pop-up menu
Out point
Marker
Jog control
Generator pop-up menu
Marking
controls
Transport
controls
Recent Clips
pop-up menu
 Tabs: There are five tabs that can be shown in the Viewer—Video, Audio, Filters,
Motion, and Controls—each providing certain editing functions. For more details, see
“Tabs in the Viewer” on page 83.
 Image display area: This is the area of the Viewer where you can see the video from
your sequence play back.
 In point and Out point: In and Out points allow you to define a specific portion of a clip
to include in a sequence. A clip In point marks the first frame of a clip to be edited into
a sequence. A clip Out point specifies the last frame of the clip to be used. For more
information, see “Setting Edit Points for Clips and Sequences” on page 283.
 Playhead: The position of the playhead corresponds to the currently displayed frame.
You can move the playhead to go to different parts of a clip.
 Scrubber bar: The scrubber bar represents the entire duration of a clip. You can click
anywhere in the scrubber bar to automatically move the playhead to that location.
 Transport controls: You use these to play clips and move the playhead within clips
and sequences.
 Jog and shuttle controls: You use the jog and shuttle controls to navigate within your
clip, much like traditional VTR controls.
 Marking controls: You use these to set edit points (In and Out points) and add
markers and keyframes to your clips.
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 Zoom pop-up menu: This lets you enlarge or shrink the image that appears in
the Viewer.
 View pop-up menu: This allows you to control display options such as marker
overlays and title safe guides.
 Generator pop-up menu: You use this to select and open generators in the Viewer for
modifying and editing into your sequence. Generators are special clips that can be
generated by Final Cut Express HD; for example, they can be used to create color
mattes and text of different types.
 Recent Clips pop-up menu: This allows you to open recently used clips in the Viewer
for modifying and editing into your sequence.
 Current Timecode field: This field displays the timecode of the frame at the current
position of the playhead. You can enter timecode numbers here to navigate to a new
position in the clip.
 Timecode Duration field: This field shows the current duration between the clip In
and Out points. You can change the duration here, which automatically adjusts the
the clip Out point.
Tabs in the Viewer
Each tab in the Viewer provides a specific set of editing functions: Video, Audio, Filters,
Motion, and Controls. You can drag tabs out of the Viewer so they appear in a separate
window. This is useful, for example, if you want to adjust filter or generator parameters
while watching the results in the Video tab.
Video Tab
The video tab lets you view a clip’s video media, set In and Out points, and add markers
and keyframes. This tab appears when you open a clip that includes video clip items.
This tab is shown by default (see “Learning About the Viewer” on page 82).
Audio Tabs
Audio tabs display audio waveforms for audio clip items. If your clip has audio items,
each audio item opens in its own Audio tab. (If you open an audio-only clip, you’ll only
see Audio tabs with no accompanying Video tab.)
An audio tab may represent a single (mono) audio item or a stereo pair of audio items.
Stereo audio items appear together in a single tab, while mono audio items appear
separately in individual tabs. Controls in each Audio tab allow you to change the audio
level and the stereo panning parameters, creating keyframes if necessary to adjust
levels over time. You can also use an Audio tab to set In and Out points, markers, and
keyframes for audio clips. To learn more, see “Audio Editing Basics” on page 425.
Chapter 6 Viewer Basics83
Filters Tab
You use this tab to adjust parameters for any video or audio filters you’ve applied to a clip.
You can also set keyframes to adjust filter parameters over time. For more information, see
“Video Filters” on page 663. For audio filters, see “Using Audio Filters” on page 639.
Motion Tab
Every clip with a video clip item, whether it’s a video, still image, or generator clip, has
the same motion parameters: scale, rotation, center, anchor point, and additional
attributes such as crop, distort, opacity, drop shadow, and motion blur. The Motion tab
allows you to adjust these parameters of a clip.
You can create motion effects by setting keyframes for motion parameters over time.
For more information, see “Changing Motion Parameters” on page 689. Also refer to
“Adjusting Parameters for Keyframed Effects” on page 719.
Controls Tab
You use the Controls tab to change the parameters for generator clips, such as the font
and text size in a Text generator, or the size of a Circle Shape generator. The Controls
tab appears only when a generator is open in the Viewer. For additional information,
see “Using Built-in Generated Clips” on page 849.
Go to Previous Edit
Play In to Out
Transport (or Playback) Controls
Transport controls let you play clips in the Viewer. (The same controls also appear in
the Capture and Edit to Tape windows.) These controls play clips at 100 percent (or 1x)
speed. There are keyboard shortcuts for each control.
Go to Next Edit
Play Around Current Frame
Play
 Play (Space bar): Plays your clip from the current location of the playhead. Clicking it
again stops playback.
 Play In to Out (Shift-\): Moves the playhead to the current In point of a clip and plays
forward from that point to the Out point.
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 Play Around Current Frame (\): Plays the selected clip “around” the current playhead
position. When you click this button, the playback begins before the playhead position
based on the value in the Preview Pre-roll field in the Editing tab of the User
Preferences window. Playback continues through the original position of the playhead,
and then continues for the amount of time in the Preview Post-roll field in User
Preferences. When you stop playback, the playhead jumps back to its original position.
For more information, see “Choosing Settings and Preferences” on page 945.
 Go to Previous Edit (Up Arrow) and Go to Next Edit (Down Arrow): When you have a
Browser clip open in the Viewer, these controls navigate between the In, Out, and
Media Start and End points of the clip. When you have a sequence open, these
buttons let you navigate between sequence edit points; sequence In and Out points
are skipped over.
Playhead Controls
The playhead lets you navigate through and locate different parts of a clip quickly
and easily.
Scrubber bar
Shuttle control
Playhead
Inactive video
Jog control
Playhead and Scrubber Bar
The playhead shows the location of the currently displayed frame within the current
clip. The scrubber bar runs along the entire width of the Viewer, below the video
image. To scrub through a clip, drag the playhead across the scrubber bar. You can also
hold down the Command key to drag the playhead at a slower speed, so you can more
easily locate specific frames. You can click anywhere in the scrubber bar to instantly
move the playhead to that location.
The playhead’s movement in the scrubber bar is affected by whether “snapping” is
turned on. When snapping is on, the playhead “snaps,” or moves directly, to any
markers, In points, or Out points in the scrubber bar when it gets close to them. (To
turn snapping on or off, choose View > Snapping, or press the N key.)
Chapter 6 Viewer Basics85
To move the playhead to the next In or Out point, or Media End:
m Press the Down arrow key.
To move the playhead to the previous In or Out point, or Media Start:
m Press the Up arrow key.
To move the playhead to the beginning of your clip:
m Press Home on your keyboard.
To move the playhead to the end of your clip:
m Press End on your keyboard.
Jog Control
To move forward or backward in your clip very precisely, use the jog control. The jog
control allows you to move the playhead as if you were actually moving it with your
hand, with a one-to-one correspondence between the motion of your mouse and the
playhead’s motion. This control is useful for carefully locating a specific frame (for
instance, if you’re trimming an edit). For more information, see “Jogging Through a Clip
or Sequence” on page 106.
To move the playhead backward, one frame at a time:
m Press the Left Arrow key.
To move the playhead forward, one frame at a time:
m Press the Right Arrow key.
To move the playhead one second at a time:
m Hold down the Shift key and press the Left Arrow or Right Arrow key.
Shuttle Control
This control lets you quickly play through clips at different speeds, in fast and slow
motion. It also shifts the pitch of audio as it plays at varying speeds. In slow motion,
this can make it easier to locate specific words and sounds for editing.
Drag the slider to the right to fast-forward and to the left to rewind. Playback speed
varies depending on the distance of the slider from the center of the control. When the
slider is green, playback speed is normal (or 100 percent speed). The further away from
the center you move, the faster the playback speed. The keyboard equivalents of the
shuttle control are the J, K, and L keys. For more information, see “Shuttling Through a
Clip or Sequence” on page 105.
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Marking Controls
Marking controls let you set In and Out points, add markers and keyframes, and
navigate to matching frames in master or affiliate clips (this is called performing a
match frame
). There are keyboard shortcuts for each control.
Add Motion Keyframe
Mark Clip
Show Match Frame
Add Marker
Mark In
Mark Out
Â
Show Match Frame (F):
When you click this button, Final Cut Express HD searches the
current sequence for the same frame shown in the Viewer. Specifically,
Final Cut Express HD looks for any sequence clips that are affiliated with the clip in
the Viewer. If the frame shown in the Viewer is used in the current sequence, the
Canvas/Timeline playhead is positioned to that frame. The result is that you see the
same frame in both the Viewer and the Canvas, but the clip you see in the Canvas is
actually an affiliate of the clip in the Viewer. This is useful if you want to see where
you have already used a particular frame in your sequence.
Each time you click the Match Frame button, Final Cut Express HD navigates to the
next occurrence of that frame in the sequence. To make sure you find the first
occurrence of the frame, you can move the Canvas/Timeline playhead to the start of
the sequence.
For a more comprehensive discussion of the Match Frame controls, see “Matching
Frames” on page 551.
Â
Mark Clip (X):
Â
Add Motion Keyframe (Control-K):
Click to set In and Out points at the boundaries of the clip.
Click to add a keyframe to the current clip at the
position of the playhead for clip parameters such as Scale, Rotate, Crop, Distort, and
so on. By default, this button sets keyframes for all clip motion parameters at once.
For more information, see “Adjusting Parameters for Keyframed Effects” on page 719.
Â
Add Marker (M):
Click to add a marker at the current playhead position. While editing
you can use markers to make notes about important points in your sequence, such
as areas to change, potential edit points, or sync points. For more information, see
“Using Markers” on page 235.
Important:
If a clip is selected in the Timeline, and the playhead touches that clip, a
marker is added to the sequence clip, not the sequence.
Â
Mark In (I):
Â
Mark Out (O):
Click to set the In point at the current position of the playhead.
Click to set the Out point at the current position of the playhead.
Chapter 6
Viewer Basics
87
Zoom and View Pop-Up Menus
The two pop-up menus near the top of the Viewer let you quickly select the magnification
level and a viewing format to control the way media in the Viewer is displayed.
Note: These menus also appear in the Canvas, and the options are the same.
Zoom Pop-Up Menu
Choose a magnification level from this pop-up menu. Your choice affects only the
display size of the image; it doesn’t affect the scaling or frame size of the footage in the
Viewer. You can also change the magnification level from the keyboard by pressing
Command-= (equal sign) to zoom in and Command-– (minus) to zoom out.
Besides simply choosing a magnification level, you can choose one of the following:
 Fit to Window: Increases or decreases the size of your media’s image to match any
size of the Viewer window. You can also do this by clicking the Viewer to make it
active, and then pressing Shift-Z (Zoom to Fit).
Before
After
 Fit All: This is similar to the Fit to Window command, but this command takes into
account clips whose borders extend beyond the current Viewer boundaries.
Before
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Note: When playing back media with the Viewer scaled to 100 percent, both fields of
interlaced video are displayed. If the Viewer is scaled to anything other than 100
percent and you’re displaying a DV clip, only one field is shown during playback or
while scrubbing through the clip. When playing back media captured with a third-party
video interface, some interfaces display both fields regardless of the scale of the Viewer,
which may result in visible artifacts in the picture. These are display artifacts only, and
do not exist in the video signal output to tape.
Important: Clips may not play back smoothly if you zoom in on them so far that part of
the image is obscured, and you see scroll bars to the right and below the Viewer
windows. Other windows blocking the Viewer will also affect playback. Choosing a screen
layout or pressing Shift-Z are easy ways to remedy playback quality in this situation.
View Pop-Up Menu
You can choose various options from this pop-up menu for how you view your clips
and sequences in the Viewer.
View pop-up menu
 Image or Image+Wireframe mode: Image is the default, and simply shows the video
of your clip or sequence as it plays back. Image+Wireframe is useful when you’re
using motion effects or compositing. Each video layer in the Viewer has a bounding
box with handles (or a wireframe) that can be used to adjust that clip’s size, rotation,
and position. For more information on using motion effects, see “Changing Motion
Parameters” on page 689. You can also refer to “Adjusting Parameters for Keyframed
Effects” on page 719. For information on compositing, see “Compositing and
Layering” on page 775.
 Overlays: Final Cut Express HD provides translucent visual cues, called overlays, that
help you easily recognize certain parts of your edit in the Viewer, such as the markers
and In and Out points of clips in your sequence.
Note: To view overlays such as title safe guides, you need to enable this option.
 Title and action safe overlays: These show you the boundaries within which you need
to keep your graphics and text so they’ll appear when the sequence is played back
on television. For more information, see “Creating Titles” on page 855.
None of these view options affect either rendered output or material sent to tape.
Chapter 6 Viewer Basics89
Recent Clips and Generator Pop-Up Menus
The two pop-up menus near the lower-right corner of the Viewer let you quickly
choose source clips and generators.
Generator
pop-up menu
Recent Clips
pop-up menu
Recent Clips Pop-Up Menu
This pop-up menu shows recently used clips. A clip is not added to this list when first
opened in the Viewer, but only when another clip replaces it. The last clip that was
replaced in the Viewer appears at the top of the list. By default, the maximum number
of clips that appear in this list is 10, but you can change this number. For more
information, see “Choosing Settings and Preferences” on page 945.
The clip replaced most
recently is at the top of
the list.
Generator Pop-Up Menu
Use this pop-up menu to choose a generator clip, such as Bars and Tone, a Color Matte,
Gradients, and Text. A generic version of the generator appears in the Viewer; you can
then customize it using the Controls tab. For more information, see “Using Built-in
Generated Clips” on page 849.
Various generator
effects
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7Canvas Basics
The Canvas provides an environment for viewing your
edited sequence, and works in tandem with the Timeline
while you edit.
This chapter covers the following:
 How You Use the Canvas (p. 91)
 Opening, Selecting, and Closing Sequences in the Canvas (p. 92)
 Learning About the Canvas (p. 93)
 Editing Controls in the Canvas (p. 94)
 Transport (or Playback) Controls (p. 95)
 Playhead Controls (p. 96)
 Marking Controls (p. 98)
 Zoom and View Pop-Up Menus (p. 99)
7
How You Use the Canvas
In Final Cut Express HD, the Canvas is the equivalent of a record monitor in a tape-to-tape
editing suite; it displays the video and audio of your edited sequence during playback.
When you open a new sequence, it appears simultaneously in tabs in both the Canvas
and the Timeline. The Canvas playhead mirrors the position of the Timeline playhead,
and the Canvas displays the frame at the playhead’s current position in an open
sequence. If you move the Timeline’s playhead, the frame displayed in the Canvas
changes accordingly. If you make a change in the Canvas, it’s reflected in the Timeline.
The controls in the Canvas are similar to those in the Viewer, but instead of navigating
and playing back individual clips, the controls in the Canvas navigate the entire
sequence currently open in the Timeline.
91
Before you can work in the Canvas, it must be the currently selected, or active, window.
Otherwise, any commands or keyboard shortcuts you use may perform the wrong
operations. To display the Canvas, you must open a sequence from the Browser (see the
next section, “Opening, Selecting, and Closing Sequences in the Canvas”).
Note: Most of the commands you use in the Canvas also work in the Timeline.
To make the Canvas window active, do one of the following:
m Click the Canvas.
m Press Command-2.
m Press Q to switch between the Viewer and the Canvas.
Opening, Selecting, and Closing Sequences in the Canvas
Sequences are represented by tabs in the Canvas and Timeline. All controls and
commands in the Canvas affect only the sequence in the foreground.
To open a sequence in the Canvas:
m Double-click a sequence in the Browser.
m Select the sequence in the Browser, then press Return.
m Control-click the sequence in the Browser, then choose Open Timeline from the
shortcut menu.
m Select the sequence in the Browser, then choose View > Sequence in Editor.
If you have more than one sequence open in the Canvas, the tab in front is the
active sequence.
To make a sequence active in the Canvas:
m Click a sequence’s tab to bring it to the front.
To close a sequence in the Canvas, do one of the following:
m Click a sequence’s tab to bring it to the front, then choose File > Close Tab.
m Click a sequence’s tab to bring it to the front, then press Control-W.
m Control-click the tab, then choose Close Tab from the shortcut menu.
When you close the tab of a sequence in the Canvas, its corresponding tab in the
Timeline also closes.
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Learning About the Canvas
The following is a summary of the controls in the Canvas.
Name of the currently
Tab for the open
sequence
selected sequence and
the project it’s in
Timecode Duration field
Zoom pop-up menu
Image display area
Playhead
In point
Scrubber bar
Jog control
Current Timecode field
View pop-up menu
Out point
Shuttle control
Transport
controls
Sequence marking
controls
 Tabs: Each tab in the Canvas represents an open sequence. Each tab in the Canvas
has a corresponding tab in the Timeline.
 Image display area: This is the area of the Canvas where you can see the video from
your sequence play back.
 Playhead: The position of the playhead corresponds to the currently displayed frame.
You can move the playhead to go to different parts of a sequence.
 In Point and Out Point: You can set sequence In and sequence Out points in the
Canvas or Timeline. You can use these as placement points to determine where clips
are placed in the Timeline destination tracks when you’re doing three-point editing.
For more information, see “Setting Edit Points for Clips and Sequences” on page 283.
 Scrubber bar: The scrubber bar represents the entire duration of a sequence. You can
click anywhere in the scrubber bar to automatically move the playhead to that location.
 Transport controls: You use these to play a sequence and to move the playhead
within your sequence. The position of the playhead corresponds to the currently
displayed frame.
 Jog and shuttle controls: These let you navigate more precisely within your sequence.
 Sequence marking controls: These are used to add sequence In and Out points,
markers, and keyframes.
Chapter 7 Canvas Basics93
 Editing controls: The edit buttons and the Edit Overlay allow you to perform different
kinds of edits from the clip in the Viewer to your sequence.
 View pop-up menu: This allows you to control display options such as marker
overlays and title safe guides.
 Zoom pop-up menu: This lets you enlarge or shrink the image that appears in the Canvas.
 Current Timecode field: This field displays the timecode of the frame at the current
position of the playhead. You can enter timecode numbers here to navigate to a new
position in your sequence.
 Timecode Duration field: This field shows the current duration between the sequence
In and Out points. You can change the duration here, which automatically adjusts the
the sequence Out point.
Editing Controls in the Canvas
The Canvas can perform five basic types of edits to place a clip in the Viewer into the
current sequence. The clip is placed in the Timeline according to the In and Out points
set in the clip and the sequence, following the rules of three-point editing. The basic
edit types are:
 Overwrite: Replaces the clip items in the destination sequence track with the clip in
the Viewer.
 Insert: Pushes clip items in the sequence forward to accommodate the clip from the
Viewer.
 Replace: Replaces the clip item beneath the Canvas/Timeline playhead with the clip
in the Viewer, using the playhead position in both windows as a synchronization
point.
 Fit to Fill: Speeds up or slows down the clip in the Viewer to fit between the In and
Out points set in the Canvas and Timeline.
 Superimpose: Edits the clip in the Viewer into a track above the sequence clip that
intersects the playhead.
Variations of overwrite and insert, called overwrite with transition and insert with
transition, add the default transition when you perform the edit. This allows you to
perform transitions such as dissolves in a single move. These edits are covered in much
more detail in “Three-Point Editing” on page 329.
You can use the Canvas editing controls to perform edits. Once you’ve marked a clip in the
Viewer with In and Out points defining how much of that clip you want to use, you can use
the Edit Overlay or the edit buttons at the bottom of the Canvas to perform the edit.
94Part II Learning About the Final Cut Express HD Interface
Drag a clip to
the image display area
of the Canvas.
II
Edit Overlay
The Edit Overlay appears only when you drag clips from the Browser or Viewer to the
image area of the Canvas. The Edit Overlay appears translucently over the image
currently in the Canvas.
The Edit Overlay
appears with its
seven sections.
There are seven sections in the Edit Overlay. If you simply drag your clip to the image
display area to the left of the Edit Overlay, an overwrite edit is performed. To perform
any of the other edits, drag your clip to the overlay area for the edit you wish to
perform.
You’ll know that the clip you’re dragging is over a specific overlay when a colored
outline appears around the border of the overlay.
Go to Previous Edit
Play In to Out
Transport (or Playback) Controls
Transport controls let you play sequences in the Canvas, as well as move the playhead
in the Timeline. These controls play clips and sequences at 100 percent (or 1x) speed.
There are keyboard shortcuts for each control.
Go to Next Edit
Play Around
Current Frame
Play
 Play (Space bar): Plays your sequence from the current location of the playhead.
Clicking it again stops playback.
 Play In to Out (Shift-\): Moves the playhead to the current In point of a sequence and
plays forward from that point to the Out point.
Chapter 7 Canvas Basics95
 Play Around Current Frame (\): Plays the selected sequence “around” the current
playhead position. When you click this button, playback begins before the playhead
position based on the value in the Preview Pre-roll field in the Editing tab of the User
Preferences window. Playback continues through the original position of the
playhead, and then continues for the amount of time specified in the Preview Postroll field. When you stop playback, the playhead jumps back to its original position.
For more information, see “Choosing Settings and Preferences” on page 945.
 Go to Previous (Up Arrow) and Go to Next Edit (Down Arrow): These controls are
primarily used for quickly navigating from one edit point to the next in the Canvas.
The Go to Previous and Go to Next Edit buttons move the playhead to the previous
and next edit points in the sequence, relative to the current playhead position. If you
have In and Out points set in your sequence, the Go to Previous and Go to Next Edit
buttons navigate to these points as well.
Note: Similar controls also appear in the Viewer, Capture, and Edit to Tape windows.
Playhead Controls
The playhead lets you navigate through and locate different parts of a sequence
quickly and easily.
Scrubber bar
Jog control
Inactive video
Inactive video
Playhead
Shuttle control
Playhead and Scrubber Bar
The playhead shows the location of the currently displayed frame within the current
sequence. The scrubber bar runs along the entire width of the Canvas, below the video
image. To scrub through a sequence, drag the playhead across the scrubber bar. You
can also hold down the Command key to drag the playhead at a slower speed, so you
can more easily locate specific frames. You can click anywhere in the scrubber bar to
instantly move the playhead to that location.
The playhead’s movement in the scrubber bar is affected by whether “snapping” is
turned on. When snapping is on, the playhead “snaps,” or moves directly, to any
markers, In points, or Out points in the scrubber bar when it gets close to them. (To
turn snapping on or off, choose View > Snapping, or press the N key.)
96Part II Learning About the Final Cut Express HD Interface
II
To move the playhead to the beginning of your sequence:
m Press Home on your keyboard.
To move the playhead to the end of your sequence:
m Press End on your keyboard.
To move the playhead to the next edit point, do one of the following:
m Choose Mark > Next > Edit.
m Click the Go to Next Edit button.
m Press the Down Arrow key.
m Press Shift-E.
Final Cut Express HD looks for the next edit, In point, or Out point. If overlays are
enabled in the View menu, an L-shaped icon appears in the Canvas, indicating whether
you are on an In or Out point.
To move the playhead to the previous edit point, do one of the following:
m Choose Mark > Previous > Edit.
m Click the Go to Previous Edit button.
m Press the Up Arrow key.
m Press Option-E.
Final Cut Express HD looks for the previous edit, In point, or Out point. If overlays are
enabled in the View menu, an L-shaped icon appears in the Canvas, indicating whether
you are on an In or Out point.
To move the playhead to sequence markers, do one of the following:
m Control-click in the Current Timecode field in either the Timeline or the Canvas, then
choose a marker from the shortcut menu that appears.
m Press Shift-Up Arrow to move to the next marker to the right of the playhead.
m Press Shift-Down Arrow to move to the next marker to the left of the playhead.
The playhead moves to that marker. If overlays are enabled in the View menu, the
marker is displayed in the Canvas. For more information on setting markers in the
Timeline, see “Using Markers” on page 235.
Chapter 7 Canvas Basics97
Jog Control
To move forward or backward in your sequence very precisely, use the jog control. The
jog control allows you to move the playhead in the Canvas as if you were actually
moving it with your hand, with a one-to-one correspondence between the motion of
your mouse and the playhead’s motion. This control is useful for carefully locating a
specific frame (for instance, if you’re trimming an edit).
Shuttle Control
This control lets you quickly play through sequences at different speeds, in fast and
slow motion. It also shifts the pitch of audio as it plays at varying speeds. In slow
motion, this can make it easier to locate specific words and sounds for editing.
Drag the slider to the right to fast-forward and to the left to rewind. Playback speed
varies depending on the distance of the slider from the center of the control. When the
slider is green, playback speed is normal (or 100 percent speed). The further away from
the center you move, the faster the playback speed. The keyboard equivalents of the
shuttle control are the J, K, and L keys. For more information, see “Shuttling Through a
Clip or Sequence” on page 105.
Marking Controls
Marking controls let you set In and Out points, add markers and keyframes, and
navigate to matching frames in master or affiliate clips (this is called performing a
match frame). There are keyboard shortcuts for each control.
Mark In
Mark Out
Add Motion Keyframe
Add Marker
 Mark In (I): Click to set the In point at the current position of the playhead.
 Mark Out (O): Click to set the Out point at the current position of the playhead.
 Add Marker (M): Click to add a marker at the current playhead position. While editing
you can use markers to make notes about important points in your sequence, such
as areas to change, potential edit points, or sync points. Markers can be added to
sequences in the Canvas and Timeline. For more information, see “Using Markers” on
page 235.
Important: If a clip is selected in the Timeline, and the playhead touches that clip, a
marker is added to the sequence clip, not the sequence.
98Part II Learning About the Final Cut Express HD Interface
Mark Clip
Show Match Frame
II
 Add Motion Keyframe (Control-K): Click to add a keyframe to the current clip at the
position of the playhead. This button adds keyframes for clip parameters such as
Scale, Rotate, Crop, Distort, and so on.
 Show Match Frame (F): When you click this button, the frame you see in the Canvas
appears in the Viewer. Specifically, the master clip for the sequence clip that
intersects the Canvas/Timeline playhead is opened in the Viewer. The Viewer
playhead is set to the frame shown in the Canvas, and the In and Out points for the
sequence clip are set in the master clip in the Viewer. This allows you to easily get
back to the master clip for any affiliate clip, in case you want to use the footage for
another purpose, or if you want to see the original video and audio clip items of the
master clip. For a more comprehensive discussion of the Match Frame controls, see
“Matching Frames” on page 551.
 Mark Clip (X): Click to set In and Out points at the boundaries of the clip that
currently intersects the Canvas/Timeline playhead. The clip on the lowest-numbered
track with Auto Select enabled is used.
Zoom and View Pop-Up Menus
The two pop-up menus near the top of the Canvas let you quickly select the
magnification level and a viewing format to control the way media in the Canvas is
displayed. These menus are also present in the Viewer, and the options are the same.
For details, see “Zoom and View Pop-Up Menus” on page 88.
Chapter 7 Canvas Basics99
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