Apple Color 1.5 User Manual

Page 1
Color
User Manual
Page 2
Copyright © 2009 Apple Inc. All rights reserved.
Your rights to the software are governed by the accompanying software license agreement. The owner or authorized user of a valid copy of Final Cut Studio software may reproduce this publication for the purpose of learning to use such software. No part of this publication may be reproduced or transmitted for commercial purposes, such as selling copies of this publication or for providing paid for support services.
The Apple logo is a trademark of Apple Inc., registered in the U.S. and other countries. Use of the “keyboard” Apple logo (Shift-Option-K) for commercial purposes without the prior written consent of Apple may constitute trademark infringement and unfair competition in violation of federal and state laws.
Every effort hasbeen made to ensure thatthe information in this manual is accurate. Apple is not responsible for printing or clerical errors.
Note: Because Apple frequently releases new versions and updates to its system software, applications, and Internet sites,images shownin this manualmay be slightly different from what you see on your screen.
Apple 1 Infinite Loop Cupertino, CA 95014 408-996-1010
www.apple.com
Apple, the Apple logo, ColorSync, DVD Studio Pro, Final Cut, Final Cut Pro, Final Cut Studio, FireWire, Mac, Mac OS, QuickTime, and Shake are trademarks of Apple Inc., registered in the U.S. and other countries.
Cinema Tools, Finder, and Multi-Touch are trademarks of Apple Inc.
Production stills from the film “Les Poupets” provided courtesy of Jean-Paul Bonjour. “Les Poupets” © 2006 Jean-Paul Bonjour. All rights reserved.
http://jeanpaulbonjour.com
Other company and product names mentioned herein are trademarks of their respective companies. Mention of third-party products is for informational purposes only and constitutes neither an endorsement nor a recommendation. Apple assumes no responsibility with regard to the performance or use of these products.
Page 3

Contents

Welcome to Color9Preface
About Color9 About the Color Documentation10 Additional Resources10
Color Correction Basics13Chapter 1
The Fundamental Color Correction Tasks13 When Does Color Correction Happen?16 Image Encoding Standards23 Basic Color and Imaging Concepts28
Color Correction Workflows35Chapter 2
An Overview of the Color Workflow35 Limitations in Color37 Video Finishing Workflows Using Final Cut Pro39 Importing Projects from Other Video Editing Applications47 Digital Cinema Workflows Using Apple ProRes 444450 Finishing Projects Using RED Media56 Digital Intermediate Workflows Using DPX/Cineon Media65 Using EDLs, Timecode, and Frame Numbers to Conform Projects73
Using the Color Interface77Chapter 3
Setting Up a Control Surface78 Using Onscreen Controls78 Using Organizational Browsers and Bins82 Using Color with One or Two Monitors88
Importing and Managing Projects and Media91Chapter 4
Creating and Opening Projects92 Saving Projects92 Saving and Opening Archives95 Moving Projects from Final Cut Pro to Color95 Importing EDLs101 EDL Import Settings102
3
Page 4
Relinking Media104 Importing Media Directly into the Timeline105 Compatible Media Formats106 Moving Projects from Color to Final Cut Pro112 Exporting EDLs114 Reconforming Projects115 Converting Cineon and DPX Image Sequences to QuickTime115 Importing Color Corrections117 Exporting JPEG Images118
Configuring the Setup Room119Chapter 5
The File Browser119 Using the Shots Browser122 The Grades Bin128 The Project Settings Tab129 The Messages Tab135 The User Preferences Tab135
Monitoring Your Project149Chapter 6
The Scopes Window and Preview Display149 Monitoring Broadcast Video Output151 Using Display LUTs153 Monitoring the Still Store159
Timeline Playback, Navigation, and Editing161Chapter 7
Basic Timeline Elements162 Customizing the Timeline Interface163 Working with Tracks165 Selecting the Current Shot166 Timeline Playback166 Zooming In and Out of the Timeline169 Timeline Navigation170 Selecting Shots in the Timeline171 Working with Grades in the Timeline172 The Settings 1 Tab174 The Settings 2 Tab175 Editing Controls and Procedures176
Analyzing Signals Using the Video Scopes183Chapter 8
What Scopes Are Available?183 Video Scope Options185 Analyzing Images Using the Video Scopes187
4 Contents
Page 5
The Primary In Room207Chapter 9
What Is the Primary In Room Used For?207 Where to Start in the Primary In Room?208 Contrast Adjustment Explained210 Using the Primary Contrast Controls212 Color Casts Explained222 Using Color Balance Controls224 The Curves Controls234 The Basic Tab245 The Advanced Tab249 Using the Auto Balance Button251 The RED Tab252
The Secondaries Room257Chapter 10
What Is the Secondaries Room Used For?258 Where to Start in the Secondaries Room?259 The Enabled Button in the Secondaries Room260 Choosing a Region to Correct Using the HSL Qualifiers261 Controls in the Previews Tab268 Isolating a Region Using the Vignette Controls270 Adjusting the Inside and Outside of a Secondary Operation277 The Secondary Curves Explained278 Reset Controls in the Secondaries Room283
The Color FX Room285Chapter 11
The Color FX Interface Explained286 How to Create Color FX286 Creating Effects in the Color FX Room294 Using Color FX with Interlaced Shots300 Saving Favorite Effects in the Color FX Bin301 Node Reference Guide302
The Primary Out Room313Chapter 12
What Is the Primary Out Room Used For?313 Making Extra Corrections Using the Primary Out Room314 Understanding the Image Processing Pipeline314 Ceiling Controls315
Managing Corrections and Grades317Chapter 13
The Difference Between Corrections and Grades317 Saving and Using Corrections and Grades318 Managing Grades in the Timeline325 Using the Copy To Buttons in the Primary Rooms332
5Contents
Page 6
Using the Copy Grade and Paste Grade Memory Banks334 Setting a Beauty Grade in the Timeline334 Disabling All Grades335 Managing Grades in the Shots Browser336 Managing a Shot’s Corrections Using Multiple Rooms343
Keyframing347Chapter 14
Why Keyframe an Effect?347 Keyframing Limitations347 How Keyframing Works in Different Rooms349 Working with Keyframes in the Timeline351 Keyframe Interpolation353
The Geometry Room355Chapter 15
Navigating Within the Image Preview355 The Pan & Scan Tab356 The Shapes Tab361 The Tracking Tab370
The Still Store381Chapter 16
Saving Images to the Still Store381 Saving Still Store Images in Subdirectories383 Removing Images from the Still Store383 Recalling Images from the Still Store384 Customizing the Still Store View384
The Render Queue389Chapter 17
About Rendering in Color389 The Render Queue Interface395 How to Render Shots in Your Project396 Rendering Multiple Grades for Each Shot400 Managing Rendered Shots in the Timeline401 Examining the Color Render Log401 Choosing Printing Density When Rendering DPX Media402 Gather Rendered Media403
Calibrating Your Monitor405Appendix A
About Color Bars405 Calibrating Video Monitors with Color Bars405
Keyboard Shortcuts in Color409Appendix B
Project Shortcuts409 Switching Rooms and Windows410 Scopes Window Shortcuts411
6 Contents
Page 7
Playback and Navigation411 Grade Shortcuts412 Timeline-Specific Shortcuts413 Editing Shortcuts413 Keyframing Shortcuts414 Shortcuts in the Shots Browser414 Shortcuts in the Geometry Room414 Still Store Shortcuts414 Render Queue Shortcuts415
Using Multi-Touch Controls in Color417Appendix C
Multi-Touch Control of the Timeline417 Multi-Touch Control in the Shots Browser417 Multi-Touch Control of the Scopes418 Multi-Touch Control in the Geometry Room418 Multi-Touch Control in the Image Preview of the Scopes Window419
Setting Up a Control Surface421Appendix D
JLCooper Control Surfaces421 Tangent Devices CP100 Control Surface426 Tangent Devices CP200 Series Control Surface429 Customizing Control Surface Sensitivity434
7Contents
Page 8
Page 9

Welcome to Color

Welcome to the world of professional video and film grading and manipulation using Color.
This preface covers the following:
About Color (p. 9)
About the Color Documentation (p. 10)
Additional Resources (p. 10)

About Color

Color has been designed from the ground up as a feature-rich color correction environment that complements a wide variety of post-production workflows, whether your project is standard definition, high definition, or a 2K digital intermediate. If you've edited a program using Final Cut Pro, it's easy to send your program to Color for grading and then send it back to Final Cut Pro for final output. However, it's also easy to reconform projects that originate as EDLs from other editing environments.
Preface
Color has the tools that professional colorists demand, including:
• Primary color correction using three-way color balance and contrast controls with individual shadow, midtone, and highlight controls
• Curve controls for detailed color and luma channel adjustments
• Up to eight secondary color correction operations per shot with HSL qualifiers, vignettes, user shapes, and separate adjustments for the inside and outside of each secondary
• Color FX node-based effects for creating custom color effects
• Pan & Scan effects
• Motion tracking that can be used to animate vignettes, user shapes, and other effects
• Broadcast legal settings to guarantee adherence to quality control standards
• Support for color correction–specific control surfaces
• And much, much more
9
Page 10
All of these tools are divided among eight individual “rooms” of the Color interface, logically arranged in an order that matches the workflow of most colorists. You use Color to correct, balance, and create stylized “looks” for each shot in your program as the last step in the post-production workflow, giving your programs a final polish previously available only to high-end facilities.

About the Color Documentation

The Color User Manual provides comprehensive information about the application and is written for users of all levels of experience.
• Editors and post-production professionals from other disciplines who are new to the color correction process will find information on how to get started, with detailed explanations of how all controls work, and why they function the way they do.
• Colorists coming to Color from other grading environments can skip ahead to find detailed information about the application’s inner workings and exhaustive parameter-by-parameter explanations for every room of the Color interface.

Additional Resources

The following websites provide general information, updates, and support information about Color, as well as the latest news, resources, and training materials.
Color Website
For more information about Color, go to:
http://www.apple.com/finalcutstudio/color
Apple Service and Support Websites
The Apple Service and Support website provides software updates and answers to the most frequently asked questions for all Apple products, including Color. You’ll also have access to product specifications, reference documentation, and Apple product technical articles:
http://www.apple.com/support
For support information that's specific to Color, go to:
http://www.apple.com/support/color
To provide comments and feedback about Color, go to:
http://www.apple.com/feedback/color.html
A discussion forum is also available to share information about Color. To participate, go to:
http://discussions.apple.com
10 Preface Welcome to Color
Page 11
For more information on the Apple Pro Training Program, go to:
http://www.apple.com/software/pro/training
11Preface Welcome to Color
Page 12
Page 13

Color Correction Basics

1
To better learn how Color works, it’s important to understand the overall color correction process and how images work their way through post-production in standard definition (SD), high definition (HD), and film workflows.
If you’re new to color correction, the first part of this chapter provides a background in color correction workflows to help you better understand why Color works the way it does. The second part goes on to explain color and imaging concepts that are important to the operation of the Color interface.
This chapter covers the following:
The Fundamental Color Correction Tasks (p. 13)
When Does Color Correction Happen? (p. 16)
Image Encoding Standards (p. 23)
Basic Color and Imaging Concepts (p. 28)

The Fundamental Color Correction Tasks

In any post-production workflow, color correction is generally one of the last steps taken to finish an edited program. Color has been created to give you precise control over the look of every shot in your project by providing flexible tools and an efficient workspace in which to manipulate the contrast, color, and geometry of each shot in your program.
When color correcting a given program, you’ll be called upon to perform many, if not all, of the tasks described in this section. Color gives you an extensive feature set with which to accomplish all this and more. While the deciding factor in determining how far you go in any color correction session is usually the amount of time you have in which to work, the dedicated color correction interface in Color allows you to work quickly and efficiently.
Every program requires you to take some combination of the following steps.
13
Page 14
Stage 1: Correcting Errors in Color Balance and Exposure
Frequently, images that are acquired digitally (whether shot on analog or digital video, or transferred from film) don’t have optimal exposure or color balance to begin with. For example, many camcorders and digital cinema cameras deliberately record blacks that aren’t quite at 0 percent in order to avoid the inadvertent crushing of data unnecessarily.
Furthermore, accidents can happen in any shoot. For example, the crew may not have had the correctly balanced film stock for the conditions in which they were shooting, or someone may have forgotten to white balance the video camera before shooting an interview in an office lit with fluorescent lights, resulting in footage with a greenish tinge. Color makes it easy to fix these kinds of mistakes.
Stage 2: Making Sure That Key Elements in Your Program Look the Way They Should
Every scene of your program has key elements that are the main focus of the viewer. In a narrative or documentary video, the focus is probably on the individuals within each shot. Ina commercial, the key element is undoubtedly the product (for example, the label of a bottle or the color of a car). Regardless of what these key elements are, chances are you or your audience will have certain expectations of what they should look like, and it’s your job to make the colors in the program match what was originally shot.
When working with shots of people, one of the guiding principles of color correction is to make sure that their skin tones in the program look the same as (or better than) in real life. Regardless of ethnicity or complexion, the hues of human skin tones, when measured objectively on a Vectorscope, fall along a fairly narrow range (although the saturation and brightness vary). Color gives you the tools to make whatever adjustments are necessary to ensure that the skin tones of people in your final edited piece look the way they should.
Stage 3: Balancing All the Shots in a Scene to Match
Most edited programs incorporate footage from a variety of sources, shot in multiple locations over the course of many days, weeks, or months of production. Even with the most skilled lighting and camera crews, differences in color and exposure are bound to occur, sometimes within shots meant to be combined into a single scene.
When edited together, these changes in color and lighting can cause individual shots to stand out, making the editing appear uneven. With careful color correction, all the different shots that make up a scene can be balanced to match one another so that they all look as if they’re happening at the same time and in the same place, with the same lighting. This is commonly referred to as scene-to-scene color correction.
Stage 4: Creating Contrast
Color correction can also be used to create contrast between two scenes for a more jarring effect. Imagine cutting from a lush, green jungle scene to a harsh desert landscape with many more reds and yellows. Using color correction, you can subtly accentuate these differences.
14 Chapter 1 Color Correction Basics
Page 15
Stage 5: Achieving a “Look”
The process of color correction is not simply one of making all the video in your piece match some objective model of exposure. Color, like sound, is a property that, when subtly mixed, can result in an additional level of dramatic control over your program.
With color correction, you can control whether your video has rich, saturated colors or a more muted look. You can make your shots look warmer by pushing their tones into the reds, or make them look cooler by bringing them into the blues. You can pull details out of the shadows, or crush them, increasing the picture’s contrast for a starker look. Such subtle modifications alter the audience’s perception of the scene being played, changing a program’s mood. Once you pick a look for your piece, or even for an individual scene, you can use color correction to make sure that all the shots in the appropriate scenes match the same look, so that they cut together smoothly.
Stage 6: Adhering to Guidelines for Broadcast Legality
If a program is destined for television broadcast, you are usually provided with a set of quality control (QC) guidelines that specify the “legal” limits for minimum black levels, maximum white levels, and minimum and maximum chroma saturation and composite RGB limits. Adherence to these guidelines is important to ensure that the program is accepted for broadcast, as “illegal” values may cause problems when the program is encoded for transmission. QC standards vary, so it’s important to check what these guidelines are in advance. Color has built-in broadcast safe settings (sometimes referred to as a legalizer) that automatically prevent video levels from exceeding the specified limits. For more information, see The Project Settings Tab.
Stage 7: Adjusting Specific Elements Separately
It’s sometimes necessary to selectively target a narrow range of colors to alter or replace only those color values. A common example of this might be to turn a red car blue or to mute the excessive colors of an article of clothing. These sorts of tasks are accomplished with what’s referred to as secondary color correction, and Color provides you with numerous tools with which to achieve such effects. For more information, see The Secondaries
Room.
Stage 8: Making Digital Lighting Adjustments
Sometimes lighting setups that looked right during the shoot don’t work as well in post-production. Changes in the director’s vision, alterations to the tone of the scene as edited, or suggestions on the part of the director of photography (DoP) during post may necessitate alterations to the lighting within a scene beyond simple adjustments to the image’s overall contrast. Color provides powerful controls for user-definable masking which, in combination with secondary color correction controls, allow you to isolate multiple regions within an image and fine-tune the lighting. This is sometimes referred to as digital relighting. For more information, see The Secondaries Room and Controls in
the Shapes Tab.
15Chapter 1 Color Correction Basics
Page 16
Stage 9: Creating Special Effects
Sometimes a scene requires more extreme effects, such as manipulating colors and exposure intensively to achieve a day-for-night look, creating an altered state for a flashback or hallucination sequence, or just creating something bizarre for a music video. In the Color FX room, Color provides you with an extensible node-based tool set for creating such in-depth composites efficiently, in conjunction with the other primary and secondary tools at your disposal. For more information, see The Color FX Room.

When Does Color Correction Happen?

A program’s color fidelity shouldn’t be neglected until the color correction stage of the post-production process. Ideally, every project is begun with a philosophy of color management that’s applied during the shoot, is maintained throughout the various transfer and editing passes that occur during post-production, and concludes with the final color correction pass conducted in Color. This section elaborates on how film and video images have traditionally made their way through the post-production process. For detailed information, see:
Color Management Starts During the Shoot
Initial Color Correction When Transferring Film
Traditional Means of Final Color Correction
Advantages of Grading with Color

Color Management Starts During the Shoot

Whether a program is shot using film, video, or high-resolution digital imaging of another means, it’s important to remember that the process of determining a program’s overall look begins when each scene is lit and shot during production. To obtain the maximum amount of control and flexibility over shots in post-production, you ideally should start out with footage that has been exposed with the end goals in mind right from the beginning. Color correction in post-production is no substitute for good lighting.
Optimistically, the process of color correction can be seen as extending and enhancing the vision of the producer, director, and director of photography (DoP) as it was originally conceived. Often, the DoP gets personally involved during the color correction process to ensure that the look he or she was trying to achieve is perfected.
At other times, the director or producer may change his or her mind regarding how the finished piece should look. In these cases, color correction might be used to alter the overall look of the piece (for example, making footage that was shot to look cool look warmer, instead). While Color provides an exceptional degree of control over your footage, it’s still important to start out with clean, properly exposed footage.
16 Chapter 1 Color Correction Basics
Page 17
Furthermore, choices made during preproduction and the shoot, including the film or
Telecine VideotapesVideotapesCamera Negative
video format and camera settings used, can have a profound effect on the amount of flexibility that’s available during the eventual color correction process.

Initial Color Correction When Transferring Film

When a project has been shot on film, the camera negatives must first be transferred to the videotape or digital video format of choice prior to editing and digital post using a telecine or datacine machine. A telecine is a machine for transferring film to videotape, while a datacine is set up for transferring film directly to a digital format, usually a DPX (Digital Picture eXchange) or Cineon image sequence.
Usually, the colorist running the film transfer session performs some level of color correction to ensure that the editor has the most appropriate picture to work with. The goals of color correction at this stage usually depend on both the length of the project and the post-production workflow that’s been decided upon.
• Short projects, commercials, spots, and very short videos may get a detailed color correction pass right away. The colorist will first calibrate the telecine’s own color corrector to balance the whites, blacks, and color perfectly. Then the colorist, in consultation with the DoP, director, or producer, will work shot by shot to determine the look of each shot according to the needs of the project. As a result, the editor will be working with footage that has already been corrected.
• Long-form projects such as feature-length films and longer televisionprograms probably won’t get a detailed color correction pass right away. Instead, the footage that is run through the telecine will be balanced to have reasonably ideal exposure and color for purposes of having a good image for editing, and left at that. Detailed color correction is then done at another stage.
• Projects of any length that are going through post-production as a digital intermediate are transferred with a color correction pass designed to retain the maximum amount of image data. Since a second (and final) digital color correction pass is intended to be performed at the end of the post-production process, it’s critical that the image data is high quality, preserving as much highlight and shadow detail as possible. Interestingly, since the goal is to preserve the image data and not to create the final look of the program, the highest-quality image for grading may not bethe most visually appealing image.
17Chapter 1 Color Correction Basics
Page 18
However the color correction is handled during the initial telecine or datacine transfer, once complete, the footage goes through the typical post-production processes of offline and online editorial.
Color Correcting Video Versus Film
Color has been designed to fit into both video and film digital intermediate workflows. Since all footage must first be transferred to a QuickTime or image sequence format to be imported into Color, film and video images are corrected using the same tools and methods.
Three main attributes affect the quality of media used in a program, all of which are determined when the footage is originally captured or transferred prior to Colorimport:
• The type and level of compression applied to the media
• The bit depth at which it’s encoded
• The chroma subsampling ratio used
For color correction, spatial and temporal compression should be minimized, since compression artifacts can compromise the quality of your adjustments. Also, media at higher bit depths is generally preferable (see Bit Depth Explained).
Most importantly of all, high chroma subsampling ratios, such as 4:4:4 or 4:2:2, are preferred to maximize the quality and flexibility of your corrections. There’s nothing stopping you from working with 4:1:1 or 4:2:0 subsampled footage, but you may find that extreme contrast adjustments and smooth secondary selections are a bit more difficult to accomplish with highly compressed color spaces.
For more information, see Chroma Subsampling Explained.

Traditional Means of Final Color Correction

Once editing is complete and the picture is locked, it’s time for color correction (referred to as color grading in the film world) to begin. Traditionally, this process has been accomplished either via a colortiming session for film or via a tape-to-tape color correction session for video.
Color Timing for Film
Programs being finished and color corrected on film traditionally undergo a negative conform process prior to color timing. When editorial is complete, the original camera negative is conformed to match the workprint or video cut of the edited program using a cut list or pull list. (If the program was edited using Final Cut Pro, this can be derived using Cinema Tools.) These lists list each shot used in the edited program and show how each shot fits together. This is a time-consuming and detail-oriented process, since mistakes made while cutting the negative are extremely expensive to correct.
18 Chapter 1 Color Correction Basics
Page 19
Once the camera negative has been conformed and the different shots physically glued
Conform Negative Final Film PrintOptical Color TimingCamera Negative
together onto alternating A and B rolls, the negative can be color-timed by being run through an optical printer designed for this process. These machines shine filtered light through the original negatives to expose an intermediate positive print, in the process creating a single reel of film that is the color-corrected print.
The process of controlling the color of individual shots and doing scene-to-scene color correction is accomplished with three controls to individually adjust the amount of red, green, and blue light that exposes the film, using a series of optical filters and shutters. Each of the red, green, and blue dials is adjusted in discrete increments called printer points (with each point being a fraction of an f-stop, the scale used to measure film exposure). Typically there’s a total range of 50 points, where point 25 is the original neutral state for that color channel. Increasing or decreasing all three color channels together darkens or brightens the image, while making disproportionate adjustments to the three channels changes the color balance of the image relative to the adjustment.
The machine settings used for each shot can be stored (at one time using paper tape technology) and recalled at any time, to ease subsequent retiming and adjustments, with the printing process being automated once the manual timing is complete. Once the intermediate print has been exposed, it can be developed and the final results projected.
While this system of color correction may seem cumbersome compared to today’s digital tools for image manipulation, it’s an extremely effective means of primary color correction for those who’ve mastered it.
Note: Color includes printer points controls for colorists who are familiar with this method of color correction. For more information, see The Advanced Tab.
Tape-to-Tape Color Correction
For projects shot on videotape (and for those shot on film that will not receive a second telecine pass), the color correction process fits into the traditional video offline/online workflow. Once the edit has been locked, the final master tape is assembled, either by being reconformed on the system originally used to do the offline or by taking the EDL (Edit Decision List) and original source tapes to an online suite compatible with the source tape formats. For more information about EDLs, see Importing Projects from Other Video
Editing Applications.
19Chapter 1 Color Correction Basics
Page 20
If the online assembly is happening in a high-end online suite, then color correction can
Videotapes
Tape Suite
Final Master TapeOffline Edit
be performed either during the assembly of the master tape or after assembly by running the master tape through a color correction session.
Note: If the final master tape is color corrected, the colorist must carefully dissolve and wipe color correction operations to match video dissolves and wipes happening in the program.
Either way, the video signal is run through dedicated video color correction hardware and software, and the colorist uses the tape’s master timecode to set up and preserve color correction settings for every shot of every scene.
The evolution of the online video color correction suite introduced many more tools to the process, including separate corrections for discrete tonal zones, secondary color correction of specific subjects via keying and shapes controls, and many other creative options.
Color Correcting via a Second Telecine Pass
Programs shot on film that are destined for video mastering, such as for an episodic broadcast series, may end up back in the telecine suite for their final color correction pass. Once editing is complete and the picture is locked, a cut list or pull list (similar to that used for a negative conform) is created that matches the EDL of the edited program.
Using the cut list, the post-production supervisor pulls only the film negative that was actually used in the edit. Since this is usually a minority of the footage that was originally shot, the colorist now has more time (depending on the show’s budget, of course) to perform a more detailed color correction pass on the selected footage that will be assembled into the final video program during this final telecine pass.
Although this process might seem redundant, performing color correction directly from the film negative has several distinct advantages. Since film has greater latitude from black to white than video has, a colorist working straight off the telecine potentially has a wider range of color and exposure from which to draw than when working only with video.
20 Chapter 1 Color Correction Basics
Page 21
In addition, the color correction equipment available to the telecine colorist has evolved
Camera
Negative
Offline Media Reconform
Final Master
Inexpensive
One-Light
Telecine Pass
Best-Light
Telecine Pass
Offline Edit
to match (and is sometimes identical to) the tools available to online video colorists, with the added advantage that the colorist can work directly on the uncompressed images provided by the telecine.
After the conclusion of the second color correction pass, the color-corrected selects are reassembled to match the original edit, and the project is mastered to tape.
Incidentally, even if you don’t intend to color correct your program in the telecine suite, you might consider retransferring specific shots to make changes that are easier or of higher quality to make directly from the original camera negative. For example, after identifying shots you want to retransfer in your Final Cut Pro sequence, you can use Cinema Tools to create a selects list just for shots you want to optically enlarge, speeding the transfer process.
Other Advantages to Telecine Transfers
In addition to color correction, a colorist working with a telecine has many other options available, depending on what kinds of issues may have come up during the edit.
• Using a telecine to pull the image straight off the film negative, the colorist can reposition the image to include parts of the film image that fall outside of the action safe area of video.
• With the telecine, the image can also be enlarged optically, potentially up to 50 percent without visible distortion.
• The ability to reframe shots in the telecine allows the director or producer to make significant changes to a scene, turning a medium shot into a close-up for dramatic effect, or moving the entire frame up to crop out a microphone that’s inadvertently dropped into the shot.
21Chapter 1 Color Correction Basics
Page 22

Advantages of Grading with Color

When Does Color Correction Happen? discusses how color correction is accomplished in
other post-production environments. This section describes how Color fits into a typical film or video post-production process.
Color provides many of the same high-end color correction tools on your desktop that were previously available only in high-end tape-to-tape and telecine color correction suites. In addition, Color provides additional tools in the Color FX room that are more commonly found in dedicated compositing applications, which give you even more detailed control over the images in your program. (For more information, see The Color
FX Room.)
Color has been designed as a color correction environment for both film and video. It’s resolution-independent, supporting everything from standard definition video up to 2K and 4K film scans. It also supports multiple media formats and is compatible with image data using a variety of image sequence formats and QuickTime codecs.
Color also has been designed to be incorporated into a digital intermediate workflow. Digital intermediate refers to a high-quality digital version of your program that can be edited, color corrected, and otherwise digitally manipulated using computer hardware and software, instead of tape machines or optical printers.
Editors, effects artists, and colorists who finish video programs in a tapeless fashion have effectively been working with digital intermediates for years, but the term usually describes the process of scanning film frames digitally, for the purposes of doing all edit conforming, effects, and color correction digitally. It is then the digital image data which is printed directly to film or compiled as a file for digital projection.
Finishing film or video programs digitally frees colorists from the limitations of film and tape transport mechanisms, speeding their work by letting them navigate through a project as quickly as they can in a nonlinear editing application. Furthermore, working with the digital image data provides a margin of safety, by eliminating the risk of scratching the negative or damaging the source tapes.
When Does Color Correction in Color Happen?
Color correction using Color usually happens at or near the conclusion of the online edit or project conform, often at the same time the final audio mix is being performed. Waiting until the picture is locked is always a good idea, but it’s not essential, as Color provides tools for synchronizing projects that are still being edited via XML files or EDLs.
Color has been designed to work hand in hand with editing applications like Final Cut Pro; Final Cut Pro takes care of input, editing, and output, and Color allows you to focus on color correction and related effects.
22 Chapter 1 Color Correction Basics
Page 23
About Importing Projects and Media into Color
To work on a program in Color, you must be provided with two sets of files:
• Final Cut Pro sequence data can be sent to Color directly using the Send To Color command. Otherwise, the edited project file (or files, if the program is in multiple reels) should be provided in a format that can be imported into Color. Compatible formats include Final Cut Pro XML files, and compatible EDL files from nearly any editing environment.
• High-quality digital versions of the original source media, in a compatible QuickTime or image sequence format.
Project and media format flexibility means that Color can be incorporated into a wide variety of post-production workflows. For an overview of different color correction workflows using Color, see Color Correction Workflows.
About Exporting Projects from Color
Color doesn’t handle video capture or output to tape on its own. Once you finish color correcting your project in Color, you render every shot in the project to disk as an alternate set of color-corrected media files, and you then send your Color project back to Final Cut Pro, or hand it off to another facility for tape layoff or film out. For more information, see The Render Queue.
What Footage Does Color Work With?
Color can work with film using scanned DPX or Cineon image sequences, or with video clips using QuickTime files, at a variety of resolutions and compression ratios. This means you have the option of importing and outputting nearly any professional format, from highly compressed standarddefinition QuickTime DV-25 shots upthrough uncompressed 2K or 4K DPX image sequences—whatever your clients provide.

Image Encoding Standards

The sections listed below provide important information about the image encoding standards supported by Color. The image data you’ll be color correcting is typically
encoded either using an RGB or YC
extremely flexible and capable of working with image data of either type. For detailed information, see:
The RGB Additive Color Model Explained
The YC
Color Model Explained
BCR
Chroma Subsampling Explained
Bit Depth Explained
(sometimes referred to as YUV) format. Color is
BCR
23Chapter 1 Color Correction Basics
Page 24

The RGB Additive Color Model Explained

In the RGB color model, three color channels are used to store red, green, and blue values in varying amounts to represent each available color that can be reproduced. Adjusting the relative balance of values in these color channels adjusts the color being represented. When all three values are equal, the result is a neutral tone, from black through gray to white.
More typically, you’ll see these ratios expressed as digital percentages in the Color Parade scope or Histogram. For example, if all three color channels are 0%, the pixel is black. If all three color channels are 50%, the pixel is a neutral gray. If all three color channels are 100% (the maximum value), the pixel is white.
Animation (an older, 8-bit codec) and Apple ProRes 4444 (a newer 10-bit codec) are the two most commonly used RGB QuickTime codecs. In digital intermediate workflows, RGB-encoded images are typically stored as uncompressed DPX or Cineon image sequences.
The YC
Video is typically recorded using the YC
Color Model Explained
BCR
color model. YC
BCR
color coding also employs
BCR
three channels, or components. A shot’s image is divided into one lumacomponent (luma is image luminance modified by gamma for broadcast) and two color difference components which encode the chroma (chrominance). Together, these three components make up the picture that you see when you play back your video.
• The Y component represents the black-and-white portion of an image’s tonal range.
Because the eye has different sensitivities to the red, green, and blue portions of the
spectrum, the image “lightness” that the Y component reproduces is derived from a
weighted ratio of the (gamma-corrected) R, G, and B color channels. (Incidentally, the
Y component is mostly green.) Viewed on its own, the Y component is the
monochrome image.
• The two color difference components, CBand CR, are used to encode the color information in such a way as to fit three color channels of image data into two. A bit
of math is used to take advantage of the fact that the Y component also stores green
information for the image. The actual math used to derive each color component is C
= B - Y, while CR = R - Y.
Note: This scheme was originally created so that older black-and-whitetelevisions would be compatible with the newer color television transmissions.

Chroma Subsampling Explained

In YC
the luma channel. Because the human eye is more sensitive to differences in brightness than in color, this has been used as a way of reducing the video bandwidth (or data rate) requirements without perceptible loss to the image.
encoded video, the color channels are typically sampled at a lower ratio than
BCR
B
24 Chapter 1 Color Correction Basics
Page 25
The sampling ratio between the Y, C
, and CRchannels is notated as a three-value ratio.
B
There are four common chroma subsampling ratios:
4:4:4: 4:4:4 chroma subsampled media encodes completely uncompressed color, the highest quality possible, as the color difference channels are sampled at the same rate as the luma channel. 4:4:4 subsampled image data is typically obtained via telecine or datacine to an image sequence or video format capable of containingit, and is generally employed for digital intermediate and film workflows. RGB encoded images such as DPX and Cineon image sequences and TIFF files are always 4:4:4.
The Apple ProRes 4444 codec lets you capture, transcode to, and master media at this high quality. (The fourth 4 refers to the ability of Apple ProRes 4444 to preserve an uncompressed alpha channel in addition to the three color channels; however, Color doesn’t support alpha channels.)
Be aware that simply rendering at 4:4:4 doesn’t guarantee a high-quality result. If media is not acquired at 4:4:4, then rendering at 4:4:4 will preserve the high quality of corrections you make to the video, but it won’t add color information that wasn’t there to begin with.
As of this writing, few digital acquisition formats are capable of recording 4:4:4 video, but those that do include HDCAM SR, as well as certain digital cinema cameras, including the RED, Thompson Viper FilmStream, and Genesis digital camera systems.
4:2:2: 4:2:2 is a chroma subsampling ratio typical for many high-quality standard and high definition video acquisition and mastering formats, including Beta SP (an analog format), Digital Betacam, Beta SX, IMX, DVCPRO 50, DVCPRO HD, HDCAM, and D-5 HD.
Although storing half the color information of 4:4:4, 4:2:2 is standard for video mastering and broadcast. As their names imply, Apple Uncompressed 8-bit 4:2:2, Apple Uncompressed 10-bit 4:2:2, Apple ProRes 422, and Apple ProRes 422 (HQ) all use 4:2:2 chroma subsampling.
4:1:1 and 4:2:0: 4:1:1 is typical for consumer and prosumer video formats including DVCPRO 25 (NTSC and PAL), DV, and DVCam (NTSC).
4:2:0 is another consumer-oriented subsampling rate, used by DV (PAL), DVCAM (PAL), and MPEG-2, as well as the high definition HDV and XDCAM HD formats.
Due to their low cost, producers of all types have flocked to these formats for acquisition, despite the resulting limitations during post-production (discussed below). Regardless, whatever the acquisition format, it is inadvisable to master using either 4:1:1 or 4:2:0 video formats.
It’s important to be aware of the advantages of higher chroma subsampling ratios in the color correction process. Whenever you’re in a position to specify the transfer format with which a project will be finished, make sure you ask for the highest-quality format your system can handle. (For more information about high-quality finishing codecs, see A
Tape-Based Workflow.)
25Chapter 1 Color Correction Basics
Page 26
As you can probably guess, more color information is better when doing color correction. For example, when you make large contrast adjustments to 4:1:1 or 4:2:0 subsampled video, video noise in the image can become exaggerated; this happens most often with underexposed footage. You’ll find that you can make the same or greater adjustments to 4:2:2 subsampled video, and the resulting image will have much less grain and noise. Greater contrast with less noise provides for a richer image overall. 4:4:4 allows the most latitude, or flexibility, for making contrast adjustments with a minimum of artifacts and noise.
Furthermore, it’s common to use chroma keying operations to isolate specific areas of the picture for correction. This is done using the HSB qualifiers in the Secondaries room. (For more information, see Choosing a Region to Correct Using the HSL Qualifiers.) These keying operations will have smoother and less noisy edges when you’re working with 4:2:2 or 4:4:4 subsampled video. The chroma compression used by 4:1:1 and 4:2:0 subsampled video results in macroblocks around the edges of the resulting matte when you isolate the chroma, which can cause a “choppy” or “blocky” result in the correction you’re trying to create.
Despite these limitations, it is very possible to color correct highly compressed video. By paying attention to image noise as you stretch the contrast of poorly exposed footage, you can focus your corrections on the areas of the picture where noise is minimized. When doing secondary color correction to make targeted corrections to specific parts of the image, you may find it a bit more time consuming to pull smooth secondary keys. However, with care and patience, you can still achieve beautiful results.
Film Versus Video and Chroma Subsampling
With a bit of care you can color correct nearly any compressed video or image sequence format with excellent results, and Color gives you the flexibility to use highly compressed source formats including DV, HDV, and DVCPRO HD.
Standard and high definition video, on the other hand, is usually recorded with lower chroma subsampling ratios (4:2:2 is typical even with higher-quality video formats, and 4:1:1 and 4:2:0 are common with prosumer formats) and higher compression ratios, depending entirely upon the recording and video capture formats used. Since the selected video format determines compression quality at the time of the shoot, there’s nothing you can do about the lost image data, other than to make the best of what you have.
In general, film footage is usually transferred with the maximum amount of image data possible, especially when transferred as a completely uncompressed image sequence (4:4:4) as part of a carefully managed digital intermediate workflow. This is one reason for the higher quality of the average film workflow.
26 Chapter 1 Color Correction Basics
Page 27

Bit Depth Explained

Another factor that affects the quality of video images, and can have an effect on the quality of your image adjustments, is the bit depth of the source media you’re working
with. With both RGB and YC
data is available, and the smoother both the image and your corrections will be. The differences between images at different bit depths is most readily apparent in gradients such as skies, where lower bit depths show banding, and higher bit depths do not.
The bit depth of your source media depends largely on how that media was originally acquired. Most of the media you’ll receive falls into one of the following bit depths, all of which Color supports:
8-bit: Most standard and high definition consumer and professional digital video formats capture 8-bit image data, including DV and DVCPRO-25, DVCPRO 50, HDV, DVCPRO HD, HDCAM, and so on.
10-bit: Many video capture interfaces allow the uncompressed capture of analog and digital video at 10-bit resolution.
10-bit log: By storing data logarithmically, rather than linearly, a wider contrast ratio (such as that of film) can be represented by a 10-bit data space. 10-bit log files are often recorded from datacine scans using the Cineon and DPX image sequence formats.
12-bit: Some cameras, such as the RED ONE, capture digital images at 12-bit, providing for even smoother transitions in gradients.
16-bit: It has been said that it takes 16 bits of linear data to match the contrast ratio that can be stored in a 10-bit log file. Since linear data is easier for computers to process, this is another data space that’s available in some image formats.
Floating Point: The highest level of image-processing quality available. Refers to the use of floating-point math to store and calculate fractional data. This means that values higher than 1 can be used to store data that would otherwise be rounded down using the integer-based 8-bit, 10-bit, 12-bit, and 16-bit depths. Floating Point is a processor-intensive bit depth to work with.
encoded media, the higher the bit depth, the more image
BCR
Higher bit depths accommodate more image data by using a greater range of numbers to represent the tonal range that’s available. This is apparent when looking at the numeric ranges used by the two bit depths most commonly associated with video.
• 8-bit images use a full range of 0–255 to store each color channel. (YC
video uses
BCR
a narrower range of 16–235 to accommodate super-black and super-white.) 255 isn’t a lot of values, and the result can be subtly visible “stairstepping” in areas of the picture with narrow gradients (such as skies).
27Chapter 1 Color Correction Basics
Page 28
• 10-bit images, on the other hand, use a full range of 0 to 1023 to store each color
channel. (Again, YC
super-black and super-white.) The additional numeric range allows for smoother gradients and virtually eliminates bit depth–related artifacts.
Fortunately, while you can’t always control the bit depth of your source media, you can control the bit depth at which you work in Color independently. This means that even if the source media is at a lower bit depth, you can work at a higher bit depth to make sure that the quality of your corrections is as high as possible. In particular, many effects and secondary corrections look significantly better when Color is set to render at higher bit depths. For more information, see Playback, Processing, and Output Settings.
video uses a narrower range of 64–940 to accommodate
BCR

Basic Color and Imaging Concepts

Color correction involves controlling both an image’s contrast and its color (exercising separate control over its hue and saturation). This section explains these important imaging concepts so that you can better understand how the Color tools let you alter the image. For detailed information, see:
Contrast Explained
Luma Explained
Gamma Explained
Chroma Explained
Primary and Secondary Color Relationships Explained
The HSL Color Space Model Explained

Contrast Explained

Contrast adjustments are among the most fundamental, and generally the first, adjustments made. Contrast is a way of describing an image’s tonality. If you eliminate all color from an image, reducing it to a series of grayscale tones, the contrast of the picture is seen by the distribution of dark, medium, and light tones in the image.
Controlling contrast involves adjustments to three aspects of an image’s tonality:
• The black point is the darkest pixel in the image.
• The white point is the brightest pixel in the image.
28 Chapter 1 Color Correction Basics
Page 29
• The midtones are the distribution of all tonal values in between the black and white
WhiteBlack
Mids
points.
An image’s contrastratio is the difference between the darkest and brightest tonal values within that image. Typically, a higher contrast ratio, where the difference between the two is greater, is preferable to a lower one. Unless you’re specifically going for a low-contrast look, higher contrast ratios generally provide a clearer, crisper image. The following two images, with their accompanying Histograms which show a graph of the distribution of shadows, midtones, and highlights from left to right, illustrate this.
In addition, maximizing the contrast ratio of an image aids further color correction operations by more evenly distributing that image’s color throughout the three tonal zones thatare adjusted with the three colorbalance controls in the Primary In, Secondaries, and Primary Out rooms. This makes it easier to perform individual corrections to the shadows, midtones, and highlights.
29Chapter 1 Color Correction Basics
Page 30
For more information about adjusting image contrast, see Contrast Adjustment Explained.
Black
0% luminance
100%
109%
White
Super-white

Luma Explained

Luma (which technically speaking is gamma-corrected luminance) describes the exposure (lightness) of a video shot, from absolute black, through the distribution of gray tones, all the way up to the brightest white. Luma can be separated from the color of an image. In fact, if you desaturate an image completely, the grayscale image that remains is the luma.
Luma is measured by Color as a digital percentage from 0 to 100, where 0 represents absolute black and 100 represents absolute white. Color also supports super-white levels (levels from 101 to 109 percent) if they exist in your shot. While super-white video levels are not considered to be safe for broadcast, many cameras record video at these levels anyway.
Note: Unadjusted super-white levels will be clamped by the Broadcast Safe settings (if they’re turned on with their default settings), so that pixels in the image with luma above 100 percent will be set to 100 percent.
30 Chapter 1 Color Correction Basics
What Is Setup?
People often confuse the black level of digital video with setup. Setup refers to the minimum black level assigned to specific analog video signals and is only an issue with analog video output to the Beta SP tape format. If you are outputting to an analog tape format using a third-party analog video interface, you should check the documentation that came with that video interface to determine how to configure the video interface for the North American standard for setup (7.5 IRE) or the Japanese standard (0 IRE). Most vendors of analog video interfaces include a software control panel that allows you to select which black level to use. Most vendors label this as “7.5 Setup” versus “0 Setup,” or in some cases “NTSC” versus “NTSC-J.”
Video sent digitally via SDI has no setup. The YC
video signals is 0 percent, 0 IRE, or 0 millivolts, depending on how you’re monitoring the signal.
minimum black level for all digital
BCR
Page 31

Gamma Explained

Gamma refers to two different concepts. In a video signal, gamma refers to the nonlinear representation of luminance in a picture displayed on a broadcast or computer monitor.
Since the eye has a nonlinear response to light (mentioned in The YC
Color Model
BCR
Explained), applying a gamma adjustment while recording an image maximizes the
perceptible recorded detail in video signals with limited bandwidth. Upon playback, a television or monitor applies an inverted gamma function to return the image to its “original” state.
You want to avoid unplanned gamma adjustments when sending media from Final Cut Pro to Color. It’s important to keep track of any possible gamma adjustments that occur when exporting or importing clips in Final Cut Pro during the editing process, so that these adjustments are accounted for and avoided during the Final Cut Pro–to–Color roundtrip. For more information on gamma handling in Final Cut Pro, see the Final Cut Pro 7 User Manual.
Gamma is also used to describe a nonlinear adjustment made to the distribution of midtones in an image. For example, a gamma adjustment leaves the black point and the white point of an image alone, but either brightens or darkens the midtones according to the type of adjustment being made. For more information on gamma and midtones adjustments, see The Primary In Room.

Chroma Explained

Chroma (also referred to as chrominance) describes the color channels in your shots, ranging from the absence of color to the maximum levels of color that can be represented. Specific chroma values can be described using two properties, hue and saturation.
Hue
Hue describes the actual color itself, whether it’s red or green or yellow. Hue is measured as an angle on a color wheel.
31Chapter 1 Color Correction Basics
Page 32
Saturation
Saturation describes the intensity of that color, whether it’s a bright red or a pale red. An image that is completely desaturated hasno color atall and is a grayscale image. Saturation is also measured on a color wheel, but as the distance from the center of the wheel to the edge.
As you look at the color wheel, notice that it is a mix of the red, green, and blue primary colors that make up video. In between these arethe yellow, cyan, and magenta secondary colors, which are equal mixes of the primary colors.

Primary and Secondary Color Relationships Explained

Understanding color wheel interactions will help you tosee how the Color controls actually affect colors in an image.
Primary Colors
In any additive color model, the primary colors are red, green, and blue. These are the three purest colors that can be represented, by setting a single color channel to 100 percent and the other two color channels to 0 percent.
Secondary Colors
Adding any two primary colors produces a secondary color. In other words, you create a secondary color by setting any two color channels to 100 percent while setting the third to 0 percent.
• Red + green = yellow
• Green + blue = cyan
• Blue + red = magenta
One other aspect of the additive color model:
• Red + green + blue = white
32 Chapter 1 Color Correction Basics
Page 33
All these combinations can be seen in the illustration of three colored circles below. Where any two primaries overlap, the secondary appears, and where all three overlap, white appears.
Complementary Colors
Two colors that appear 180 degrees opposite each other on the wheel are referred to as complementary colors.
Adding two complementary colors of equal saturation to each other neutralizes the saturation, resulting in a grayscale tone. This can be seen in the two overlapping color wheels in the illustration below. Where red and cyan precisely overlap, both colors become neutralized.
Understanding the relationship of colors to their complementaries is essential in learning how to eliminate or introduce color casts in an image using the Color Primary or Secondary color correction controls. For example, to eliminate a bluish cast in the highlights of unbalanced daylight, you add a bit of orange to bring all the colors to a more neutral state. This is covered in more detail in The Primary In Room.
33Chapter 1 Color Correction Basics
Page 34

The HSL Color Space Model Explained

The HSL color space model is another method for representing color and is typically used for user interface controls that let you choose or adjust colors. HSL stands for hue, saturation, and lightness (roughly equivalent to luminance) and provides a way of visualizing the relationships among luminance, hue, and saturation.
The HSL color space model can be graphically illustrated as a three-dimensional cone. Hue is represented by an angle around the base of the cone, as seen below, while saturation is represented by a color’s distance from the center of the cone to the edge, with the center being completelydesaturated andthe edge being saturated to maximum intensity. A color’s brightness, then, can be represented by its distance from the base to the peak of the cone.
Color actually provides a three-dimensional video scope that’s capable of displaying the colors of an image within an extruded HSL space, for purposes of image analysis. For more information, see The 3D Scope.
34 Chapter 1 Color Correction Basics
Page 35

Color Correction Workflows

2
Taking maximum advantage of Color requires careful workflow management.This chapter outlines where Color fits into your post-production workflow.
Color has been designed to work hand in hand with editing applications like Final Cut Pro via XML and QuickTime media support, or with other editorial environments via EDL and image sequence support. While video and film input and editing are taken care of elsewhere, Color gives you a dedicated environment in which to focus on color correction and related effects.
This chapter gives you a quick overview of how to guide your project through a workflow that includes using Color for color correction. Information is provided about both standard and high definition broadcast video workflows, as well as 2K digital intermediate workflows.
This chapter covers the following:
An Overview of the Color Workflow (p. 35)
Limitations in Color (p. 37)
Video Finishing Workflows Using Final Cut Pro (p. 39)
Importing Projects from Other Video Editing Applications (p. 47)
Digital Cinema Workflows Using Apple ProRes 4444 (p. 50)
Finishing Projects Using RED Media (p. 56)
Digital Intermediate Workflows Using DPX/Cineon Media (p. 65)
Using EDLs, Timecode, and Frame Numbers to Conform Projects (p. 73)

An Overview of the Color Workflow

All controls in Color are divided into eight tabbed rooms, each of which corresponds to a different stage in a typical color correction workflow. When you move from room to room, the buttons, dials, and trackballs of your control surface (if you have one) remap to correspond to the controls in that room.
35
Page 36
Each room gathers all the controls pertaining to that particular step of the color correction process onto a single screen. These rooms are organized from left to right in the order colorists will typically use them, so that after adjusting your project’s preferences in the Setup room, you can work your way across from the Primary controls, to the Secondary controls, Color FX, Primary Out, and finally Geometry as you adjust each shot in your project.
Setup: All projects begin in the Setup room. This is where you import and manage the shots in your program. The grade bin, project settings, and application preferences are also found within the Setup room. For video colorists, the project settings area of the Setup room is where you find the Broadcast Safe controls, which allow you to apply gamut restrictions to the entire program.
Primary In: Primary color corrections affect the entire image, so this room is where you make overall adjustments to the color and contrast of each shot. Color balance and curve controls let you adjust colors in the shadows, midtones, and highlights of the image. The lift, gamma, and gain controls let you make detailed contrast adjustments, which affect the brightness of different areas of the picture. There are also controls for overall, highlight, and shadow saturation, and printer point (or printer light) controls for colorists used to color timing for film.
Secondaries: Secondary color corrections are targeted adjustments made to specific areas of the image. This room provides numerous methods for isolating, or qualifying, the parts of the image you want to correct. Controls are provided with which to isolate a region using shape masks. Additional controls let you isolate areas of the picture using a chroma-keyed matte with individual qualifications for hue, saturation, and luminance. Each shot can have up to eight secondary operations. Furthermore, special-purpose secondary curves let you make adjustments to hue, saturation, and luma within specific portions of the spectrum.
Color FX: The Color FX room lets you create your own custom effects via a node-based interface more commonly found in high-end compositing applications, similar to Shake. These individual effects nodes can be linked together in thousands of combinations, providing a fast way to create many different types of color effects. Your custom effects can be saved in the Color FX bin for future use, letting you apply your look to future projects.
Primary Out: The Primary Out room is identical to the Primary In room except that its color corrections are applied to shots after they have been processed by all the other color grading rooms. This provides a way to post-process your images after all other operations have been performed.
36 Chapter 2 Color Correction Workflows
Page 37
Geometry: The Geometry room lets you pan and scan, rotate, flip, and flop shots as necessary. The Geometry room also provides tools for creating custom masks and for applying and managing motion-tracking analyses.How Geometry room transformations are handled depends on your workflow:
• For projects being roundtripped from Final Cut Pro, Geometry room transformations
are not rendered by Color when outputting the corrected project media. Instead, all the geometric transformations you create in Color are translated into Final Cut Pro Motion tab settings when the project is sent back to Final Cut Pro. You then have the option to further customize those effects in Final Cut Pro prior to rendering and output.
• For 2K and 4K digital intermediates, as well as projects using 4K native RED QuickTime
media, Geometry room transformations are processed by Color when rendering the output media.
Note: When you send a project from Final Cut Pro to Color, compatible Motion tab settings are translated into Geometry room settings. You can preview and adjust these transformations as you color correct. For more information, see The Geometry Room.
Still Store: You can save frames from anywhere in the Timeline using the Still Store, creating a reference library of stills from your program from which you can recall images to compare to other shots you're trying to match. You can load one image from the Still Store at a time into memory, switching between it and the current frame at the position of the playhead using the controls in the Still Store menu. The Still Store also provides controls for creating and customizing split screens you can use to balance one shot to another. All Still Store comparisons are sent to the preview and broadcast monitor outputs.
Render Queue: When you finish grading your program in Color, you use the Render Queue to manage the rendering of the shots in your project.

Limitations in Color

Color has been designed to work hand in hand with Final Cut Pro; Final Cut Pro lets you take care of input, editing, and output, while Color allows you to focus on color correction and related effects. Given this relationship, there are specific things it does not do:
Recording: Color is incapable of either scanning or capturing film or video footage. This means that you need to import projects and media into Color from another application.
Editing: Color is not intended to be an editing application. The editing tools that are provided are primarily for colorists working in 2K workflows where the Color project is the final version that will become the digital master. By default, the tracks of imported XML project files are locked to prevent new edits from introducing errors when the project moves back to Final Cut Pro.
37Chapter 2 Color Correction Workflows
Page 38
To accommodate editorial changes, reconforming tools are provided to synchronize an EDL or Final Cut Pro sequence with the version of that project being graded in Color. For more information, see Reconforming Projects.
Filters: Final Cut Pro FXScript or FxPlug filters are neither previewed nor rendered by Color. However, their presence in your project is maintained, and they show up again once the project is sent back to Final Cut Pro.
Note: It's not generally a good idea to allow various filters that perform color correction to remain in your Final Cut Pro project when you send it to Color. Even though they have no effect as you work in Color, their sudden reappearance when the project is sent back to Final Cut Pro may produce unexpected results.
Final Cut Pro Color Corrector 3-way filters: Color Corrector 3-way filters applied to clips in your sequence are automatically converted into adjustments to the color balance controls, primary contrast controls, and saturation controls in the Primary In room of each shot to which they’re applied. Once converted, these filters are removed from the XML data for that sequence, so that they do not appear in the sequence when it’s sent back to Final Cut Pro.
If more than one filter has been applied to a clip, then only the last Color Corrector 3-way filter appearing in the Filters tab is converted; all others are ignored. Furthermore, any Color Corrector 3-way filter with limit effects turned on is also ignored.
Transitions: Color preserves transition data that might be present in an imported EDL or XML file, but does not play the transitions during previews. How they're rendered depends on how the project is being handled:
• For projects being roundtripped from Final Cut Pro, transitions are not rendered in
Color. Instead, Color renders handles for the outgoing and incoming clips, and Final Cut Pro is relied upon to render each transition after the project's return.
• When rendering 2K or 4K DPX or Cineon image sequences, all video transitions are
rendered as linear dissolves when you use the Gather Rendered Media command to consolidate the finally rendered frames of your project in preparation for film output. This feature is only available for projects that use DPX and Cineon image sequence media or RED QuickTime media, and is intended only to support film out workflows. Only dissolves arerendered; any other type of transition (such as a wipe or iris) will be rendered as a dissolve instead.
Superimpositions: Superimposed shots are displayed in the Timeline, but compositing operations involving opacity and composite modes are neither displayed nor rendered.
Speed effects: Color doesn't provide an interface for adding speed effects, relying instead upon the editing application that originated the project to do so. Linear and variable speed effects that are already present in your project, such as those added in Final Cut Pro, are previewed during playback, but they are not rendered in Color during output. Instead, Final Cut Pro is relied upon to render those effects in roundtrip workflows.
38 Chapter 2 Color Correction Workflows
Page 39
Final Cut Pro generators and Motion projects: Final Cut Pro generators and Motion projects are completely ignored by Color. How you handle these types of effects also depends on your workflow:
• If you're roundtripping a project between Final Cut Pro and Color, and you want to
grade these effects in Color, you should render these effects as self-contained QuickTime .mov files. Then, edit the new .mov files into your sequence to replace the original effects shots prior to sending your project to Color.
• If you're roundtripping a project between Final Cut Pro and Color, and there's no
need to grade these effects, you don't need to do anything. Even though these effects aren't displayed in Color, their position in the Timeline is preserved, and these effects will reappear in Final Cut Pro when you send the project back. Titles are a good example of effects that don't usually need to be graded.
• If you're working on a 2K or 4K digital intermediate or RED QuickTime project, you
need to use a compositing application like Shake or Motion to composite any effects using the image sequence data.
Important: When you send frames of media to a compositing application, it's vital that
you maintain the frame number in the filenames of new image sequence media that you generate. Each image file's frame number identifies its position in that program's Timeline, so any effects being created as part of a 2K digital intermediate workflow require careful file management.
Video or film output: While Color provides broadcast output of your project's playback for preview purposes, this is not intended to be used to output your program to tape. This means that when you finish color correcting your project in Color, the rendered output needs to be moved to Final Cut Pro for output to tape or to another environment for film output.

Video Finishing Workflows Using Final Cut Pro

If a program has been edited using Final Cut Pro, the process of moving it into Color is fairly straightforward. After editing the program in Final Cut Pro, you must reconform the program, if necessary, to use the original source media at its highest available quality.
39Chapter 2 Color Correction Workflows
Page 40
Once that task has been accomplished, you can send the project data and files into Color
Media Data
Color
Final Cut Pro Final Cut Pro
XML
Online Media
XML
New Color
Corrected
Media
Render
Edit
Final
Effects and
Output
Color
Correction
Send to
Final Cut Pro
Send to
Color
Output
Final Master
Source
Media
for color correction. Upon completion of the color correction pass, you need to render the result and send the project back to Final Cut Pro for final output, either to tape or as a QuickTime file.
Exactly how you conform your source media in Final Cut Pro depends on the type of media that's used. For more information, see:
A Tape-Based Workflow.
Reconforming Online Media in a Tapeless Digital Video Workflow.
Reconforming Online Media in a Film-to-Tape Workflow.

A Tape-Based Workflow

For a traditional offline/online tape-based workflow, the video finishing process is simple. The tapes are captured into Final Cut Pro, possibly at a lower-quality offline resolution to
40 Chapter 2 Color Correction Workflows
ease the initial editing process by using media that takes less hard disk space and is easier to work with using a wider range of computers.
Page 41
After the offline edit is complete, the media used by the edited program must be
Final Cut Pro
Output
Final Master
XML
Online Media
XML
New Color
Corrected
Media
Offline Duplicates
Source Media
Final Cut Pro Color
Online
Reconform
Offline
Edit
Media Data
Send to
Color
RenderColor
Correction
Send to
Final Cut Pro
Final
Effects and
Output
recaptured from the source tapes at maximum quality. The resulting online media is what will be used for the Final Cut Pro–to–Color roundtrip.
The following steps break this process down more explicitly.
Stage 1: Capturing the Source Media at Offline or Online Resolution
How youdecide to capture your media prior toediting depends onits format. Compressed formats, including DV, DVCPRO-50, DVCPRO HD, and HDV, canbe captured at their highest quality without requiring enormous storage resources. If this is the case, then capturing and editing your media using its native resolution and codec lets you eliminate the time-consuming step of recapturing (sometimes called conforming or reconforming) your media later.
Uncompressed video formats, or projects where there are many, many reels of source media, may benefit from being captured at a lower resolution or with a more highly compressed codec. This will save disk space and also enable you to edit using less expensive equipment. Later, you'll have to recapture the media prior to color correction.
Stage 2: Editing the Program in Final Cut Pro
Edit your program in Final Cut Pro, as you would any other project. If you're planning on an extensive use of effects in your program during editorial, familiarize yourself with the topics covered in Limitations in Color.
41Chapter 2 Color Correction Workflows
Page 42
Stage 3: Recapturing the Source Media at Online Resolution
If you originally captured your source media using an offline format, you need to recapture the media used in your project at the highest available quality prior to sending it to Color.
• If your media was originally recorded using a compressed format (such as DV, DVCPRO-50, DVCPRO HD, or HDV), then recapturing it using the original source codec and resolution is fine; Color can work with compressed media and automatically promotes the image data to higher uncompressed bit depths for higher quality imaging when monitoring and rendering.
• If you're capturing a higher-bandwidth video format (such as Betacam SP, Digital Betacam, HDCAM, and HDCAM SR) and require high quality but need to use a compressed format to save hard disk space and increase performance on your particular computer, then you can recapture using the Apple ProRes 422 codec, or the higher quality Apple ProRes 422 (HQ) codec.
• If you're capturing high-bandwidth video and require the highest-quality uncompressed video dataavailable, regardless ofthe storage requirements, you should recapture your media using Apple Uncompressed 8-bit 4:2:2 or Apple Uncompressed 10-bit 4:2:2.
You may also want to take the opportunity to use the Final Cut Pro Media Manager to delete unused media prior to recapturing in order to save valuable disk space, especially when recapturing uncompressed media. For more information, see the Final Cut Pro 7 User Manual.
Note: Some codecs, such as HDV, can be more processor-intensive to work with than others. In this case, capturing or recompressing the media with a less processor-intensive codec, such as Apple ProRes 422 or Apple ProRes 422 (HQ), will improve your performance while you work in Color, while maintaining high quality and low storage requirements.
Stage 4: Preparing Your Final Cut Pro Sequence
To prepare your edited sequence for an efficient workflow in Color, follow the steps outlined in Before You Export Your Final Cut Pro Project.
Stage 5: Sending the Sequence to Color or Exporting an XML File
When you finish prepping your edited sequence, there are two ways you can send it to Color.
• If Color is installed on the same computer as Final Cut Pro, you can use the Send To Color command to move an entire edited sequence to Color, automatically creating a new project file.
• If you're handing the project off to another facility, you may want to export the edited sequence as an XML file for eventual import into Color. In this case, you'll also want to use the Final Cut Pro Media Manager to copy the project's media to a single, transportable hard drive volume for easy handoff.
42 Chapter 2 Color Correction Workflows
Page 43
Stage 6: Grading Your Program in Color
Use Color to grade your program. When working on a roundtrip from Final Cut Pro, it's crucial to avoid unlocking tracks or reediting shots in the Timeline. Doing so can compromise your ability to send the project back to Final Cut Pro.
If the client needs a reedit after you've started grading, you should instead perform the edit back in Final Cut Pro, and export an XML version of the updated sequence which you can use to quickly update the Color project in progress using the Reconform command. For more information, see Reconforming Projects.
Stage 7: Rendering New Source Media and Sending the Updated Project to
Final Cut Pro
When you finish grading, you use the Color Render Queue to render all the shots in the project as a new, separate set of graded media files.
Afterward, you need to send the updated project to Final Cut Pro using one of the two following methods:
• If Color is installed on the same computer as Final Cut Pro, you can use the Send To Final Cut Pro command.
• If you're handing the color-corrected project back to the originating facility, you need to export the Color project as an XML file for later import into Final Cut Pro.
Important: Some parameters in the Project Settings tab of the Setup room affect how
the media is rendered by Color. These settings include the Deinterlace Renders, QuickTime Export Codec, Broadcast Safe, and Handles settings. Be sure to verify these and other settings prior to rendering your final output.
Stage 8: Adjusting Transitions, Superimpositions, and Titles in Final Cut Pro
To output your project, you need to import the XML project data back into Final Cut Pro. This happens automatically if you use the Send To Final Cut Pro command. At this point, you can add or adjust other effects that you had applied previously in Final Cut Pro, before creating the program's final master. Things you may want to consider while prepping the program at this stage include:
• Do you need to produce a "textless" master of the program, or one with the titles rendered along with the image?
• Are there any remaining effects clips that you need to import and color correct within Final Cut Pro?
Stage 9:Outputting the Final Video Master to Tape or Rendering a Master QuickTime
File
Once you complete any last adjustments in Final Cut Pro, you can use the Print to Video, Edit to Tape, or Export QuickTime Movie command to create the final version of your program.
43Chapter 2 Color Correction Workflows
Page 44

Reconforming Online Media in a Tapeless Digital Video Workflow

Final Cut Pro
XML
Online
Media
XML
New Color
Corrected
Media
Offline Duplicates
Final Cut Pro Color
Send to
Color
Render
Send to
Final Cut Pro
Final
Effects and
Output
Source Media
Media Data
Online
Reconform
Offline
Edit
Color
Correction
Output
Final Master
If a program uses a tapeless video format, the steps are similar to those described in A
Tape-Based Workflow; however, they likely involve multiple sets of QuickTime files: the
original media at online resolution and perhaps a second set of media files that have been downconverted to an offline resolution for ease of editing. After the offline edit, the online conform involves relinking to the original source media, prior to going through the Final Cut Pro–to–Color roundtrip.
44 Chapter 2 Color Correction Workflows
Here's a more detailed explanation of the offline-to-online portion of this workflow.
Shoot the project using whichever tapeless format you've chosen. As you shoot, make
Stage 1: Shooting and Backing Up All Source Media
sure that you're keeping backups of all your media, in case anything happens to your primary media storage device.
Stage 2: Creating Offline Resolution Duplicates and Archiving Original-Resolution
Media
If necessary, create offline resolution duplicates of the source media in whatever format is most suitable for your system. Then, archive the original source media as safely as possible.
Page 45
Important: When you create offline duplicates of tapeless media, it's vital that you
Telecine
Color
Final Cut Pro Final Cut Pro
XML
Online Media
XML
New Color
Corrected
Media
Render
Send to
Final Cut Pro
Send to
Color
Offline
and Online
Edits
Final
Effects and
Output
Color
Correction
Camera
Negative
Media Data
Output
Final Master
Transferred
Video Media
duplicate and maintain the original filenames and timecode with which the source files were created. This is critical to guaranteeing that you'll be able to easily relink to the original high-resolution source files once the offline edit is complete.
Stage 3: Editing the Program in Final Cut Pro
Edit your program in Final Cut Pro, as you would any other project. If you're planning on an extensive use of effects in your program during editorial, familiarize yourself with the topics covered in Limitations in Color.
Stage 4: Relinking Your Edited Sequence to the Original Source Media
Once your offline edit is complete, you need to restore the original online-quality source media and relink to or retransfer the high-resolution files.
Stage 5: Prerendering Effects, Sending the Sequence to Color, and Grading
At this point, the workflow is identical to Stage 6: Grading Your Program in Color in A
Tape-Based Workflow.

Reconforming Online Media in a Film-to-Tape Workflow

If you're working on a project that was shot on film but will be mastered on video, it must be transferred from film to tape using a telecine prior to being captured and edited in Final Cut Pro. At that point, the rest of the offline and online edit is identical to any other tape-based format.
Here's a more detailed explanation of the offline-to-online portion of this workflow.
45Chapter 2 Color Correction Workflows
Page 46
Stage 1: Shooting Your Film
Shoot the project as you would any other film project.
Stage 2: Telecining the Dailies
After the film has been shot, process and telecine the dailies to a video format appropriate for your workflow.
• Some productions prefer to save money up front by doing an inexpensive "one-light" transfer of all the footage to an inexpensive offline video format for the initial offline edit. (A one-light transfer refers to the process of using a single color correction setting to transfer whole scenes of footage.) This can save time and money up front, but may necessitate a second telecine session to retransfer only the footage used in the edit at a higher level of visual quality.
• Other productions choose to transfer all the dailies (or at least the director's selected takes) via a "best-light" transfer, where the color correction settings are individually adjusted for every shot that's telecined, optimizing the color and exposure for each clip. The footage is transferred to a high-quality video format capable of preserving as much image data as possible. This can be significantly more expensive up front, but saves money later since a second telecine session is not necessary.
Stage 3: Capturing the Source Media at Offline or Online Resolution
How you capture your media prior to editing depends on your workflow. If you telecined offline-quality media, then you might as well capture using an offline-quality codec.
If youinstead telecined online-quality media,then you have the choiceof either pursuing an "offline/online" workflow or capturing via an online codec and working at online quality throughout the entire program.
Stage 4: Editing the Program in Final Cut Pro
Edit your program in Final Cut Pro, as you would any other project. If you're planning on the extensive use of effects in your program during editorial, familiarize yourself with the topics covered in Limitations in Color.
Stage 5: Recapturing or Retransferring the Media at Online Resolution
The way you conform your offline project to online-quality media depends on how you handled the initial video transfer.
• If you originally did a high-quality telecine pass to an online video format, but you captured your source media using an offline format for editing, you need to recapture the media from the original telecine source tapes using the highest-quality uncompressed QuickTime format that you can accommodate on your computer (such as Apple ProRes 4444, Apple ProRes 422 (HQ), or Apple Uncompressed) and relink the new media to your project.
46 Chapter 2 Color Correction Workflows
Page 47
• If you did an inexpensive one-light telecine pass to an offline video format, you'll want to do another telecine pass where you transfer only the media you used in the program at high quality. Using Cinema Tools, you can generate a pull list, which you then use to carefully retransfer the necessary footage to an online-quality video format. Then, you need to recapture the new online transfer of this media using the highest-quality uncompressed QuickTime format that you can accommodate on your computer.
Important: Do not use the Media Manager to either rename or delete unused media in
your project when working with offline media that refers to the camera negative. If you do, you'll lose the ability to create accurate pull lists in Cinema Tools.
Stage 6: Prerendering Effects, Sending the Sequence to Color, and Grading
At this point, the workflow is identical to Stage 6: Grading Your Program in Color in A
Tape-Based Workflow.

Importing Projects from Other Video Editing Applications

Color is also capable of importing projects from other editing environments, by importing edit decision lists (EDLs). An EDL is an event-based list of all the edits and transitions that make up a program.
Once you've imported your project file into Color and copied the program media onto a storage device with the appropriate performance, you can then link the shots on the Color Timeline with their corresponding media.
• For more information about importing EDLs into Final Cut Pro before sending to Color, see Importing EDLs in a Final Cut Pro–to–Color Roundtrip.
• For more information about importing EDLs directly into Color, see Importing and
Notching Preedited Program Masters.

Importing EDLs in a Final Cut Pro–to–Color Roundtrip

If you've been provided with an edit decision list of the edited program and a box of source media, you can import the EDL into Final Cut Pro to capture the project's media and prepare the project for sending to Color. In addition to being able to recapture the footage, Final Cut Pro is compatible with more EDL formats than is Color. Also, Final Cut Pro is capable of reading superimpositions, all SMPTE standard transitions, and audio edits, in addition to the video edits.
47Chapter 2 Color Correction Workflows
Page 48
Note: Although capable of importing EDLs directly, Color reads only the video portion
Output
Final Master
Media Data
Final Cut Pro
XML
Online
Media
XML
New Color
Corrected
Media
Final Cut Pro Color
Send to
Color
Render
Send to
Final Cut Pro
Final
Effects and
Output
Recapture
Media
Import EDL
to Create
Project
Color
Correction
EDL file
EDL
Source Media
of edits in track V1. Video transitions, audio, and superimpositions are ignored.
Here's a more detailed explanation of this workflow.
Stage 1: Importing the Project into Final Cut Pro
Import the EDL of the edited project into Final Cut Pro.
48 Chapter 2 Color Correction Workflows
Stage 2: Capturing Media at Online Resolution
You need to recapture the sequence created when importing the EDL using the highest-quality QuickTime format that you can accommodate on your computer (such as Apple ProRes 422 or Apple Uncompressed).
Stage 3: Prerendering Effects, Sending the Sequence to Color, and Grading
At this point, the workflow is identical to that in Stage 6: Grading Your Program in Color in A Tape-Based Workflow.

Importing and Notching Preedited Program Masters

Another common way of obtaining a program for color correction is to be provided with an edited master, either on tape or as a QuickTime movie or image sequence, and an accompanying EDL. You can use the EDL to automatically add edits to the master media file in Color (called "notching" the media), to make it easier to grade each shot in the program individually.
Page 49
Important: The EDL import capabilities of Color are not as thorough as those in
Final Cut Pro
Online Media
XML
Final
Effects and
Output
Final Cut Pro Color
Capture
Entire
Program
Create
Color
Project
from EDL
to “Notch”
Online
Media
Output
Final Master
Tape Master EDL file
EDL
Media Data
Color
Correction
Render
New Color
Corrected
Media
Send to
Final Cut Pro
Final Cut Pro, and are limited only to shots on track V1. All transitions in EDLs are imported as dissolves. Superimpositions and audio are not supported, and will be ignored.
Here's a more detailed explanation of this workflow.
Stage 1: Capturing the Program Master
If you were given the program master on tape, you need to capture the entire program using the highest-quality QuickTime format that you can accommodate on your computer (such as Apple ProRes 4444, Apple ProRes 422 (HQ), or Apple Uncompressed). If you're being given the program master as a QuickTime file, you should request the same from whoever is providing you with the media.
For this process to work correctly, it's ideal if the timecode of the first frame of media matches the first frame of timecode in the EDL.
Stage 2: Importing the EDL into Color and Relinking to the Master Media File
Either select the EDL from the Projects dialog that appears when you first open Color, or use the File > Import > EDL command. When the EDL Import Settings dialog appears, choose the EDL format, project, EDL, and source media frame rates.
To properly "notch" the master media file, you need to turn on "Use as Cut List," and then choose the master media file that you captured or were given. For more information, see
Importing EDLs.
49Chapter 2 Color Correction Workflows
Page 50
Stage 3: Grading Your Program in Color
Use Color to grade your program, as you would any other.
Stage 4: Rendering New Source Media and Sending the Updated Project to
Final Cut Pro
When you finish grading, you use the Color Render Queue to render all the shots in the project as a new, separate set of graded media files.
Afterward, you need to send the updated project to Final Cut Pro using one of the two following methods:
• If Color is installed on the same computer as Final Cut Pro, use the Send To Final Cut Pro command.
• If you're handing the color-corrected project back to the originating facility, you need to export the Color project as an XML file for later import into Final Cut Pro.
Stage 5: Adjusting Transitions, Superimpositions, and Titles in Final Cut Pro
To output your project, you can use the Send To Final Cut Pro command, or you can export an XML project file that can be manually imported into Final Cut Pro. At this point, you can add other effects in Final Cut Pro, before creating the program's final master.
Stage 6:Outputting the Final Video Master to Tape or Rendering a Master QuickTime
File
Once you complete any last adjustments in Final Cut Pro, you can use the Print to Video, Edit to Tape, or Export QuickTime Movie commands to create the final version of your program.

Digital Cinema Workflows Using Apple ProRes 4444

If you’re working with images that were originated on film, HDCAM SR, or some other high-resolution, RGB-based media, and your intention is to finish and output a project to film, the Apple ProRes 4444 codec enables you to follow a simple, consolidated workflow. Consider the following:
• If you’re working with film, you can scan all footage necessary for the project, and then convert the DPX or Cineon files to Apple ProRes 4444 media in Color.
• If you’re working with DPX or Cineon image sequences from other sources, these can be converted into Apple ProRes 4444 media using Color, as well.
• If you’re working with HDCAM SR media, you can ingest it directly as Apple ProRes 4444 clips using Final Cut Pro with a capture device that supports this. Both HDCAM SR and Apple ProRes 4444 are RGB-based, 4:4:4 color subsampled formats, so one is a natural container for the other.
50 Chapter 2 Color Correction Workflows
Page 51
Once all your source media has been transcoded or captured as Apple ProRes 4444, it can be imported into your Final Cut Pro project. If necessary, you can then create a duplicate set of lower-resolution offline media with which you can edit your project more efficiently.
Upon completion of the offline edit, you then relink the program to the original Apple ProRes 4444 media before sending the sequence to Color, where you’ll be grading your program. Ultimately, you’ll send the finished media that Color renders directly to the film recording facility.
51Chapter 2 Color Correction Workflows
Page 52
Mastering from a single set of Apple ProRes 4444 media keeps your workflow simple,
HDCAM SR Media
Camera
Negative
Datacine Transfers
2K/4K DPX
Image
Sequence
Color
Correction
Final Cut Pro
Ingest into
Final Cut Pro
Color
Offline Edit
Color
DPX
Convert to QuickTime
Media
Media Data
Send to Color
Create offline
duplicates
Apple ProRes
4444 Media
Edit Conform
Film Output
Film
Recorder
Film
Print
Final Output
Sequence
DPX
Render
making media management straightforward, and eliminating the need to retransfer or relink to the source DPX media later. The only disadvantage to this method is that it can require a substantial amount of storage, depending on the length and shooting ratio of the project.
The following steps break this process down more explicitly. Because of the extra steps needed, this workflow assumes that you’re shooting film.
Stage 1: Running Tests Before You Begin Shooting
Ideally, you should do some tests before principal photography to see how the film scanner–to–Color–to–film recorder pipeline works with your choice of film formats and
52 Chapter 2 Color Correction Workflows
stocks. It's always best to consult with the film lab you'll be working with in advance to get as much information as possible.
Page 53
Stage 2: Scanning All Film as DPX Image Sequences
Depending on how the shoot was conducted, you can opt to do a best-light datacine of just the selects, or of all the camera negative (if you can afford it). The scanned 2K or 4K digital source media should be saved as DPX or Cineon image sequences.
To track the correspondence between the original still frames and the offline QuickTime files that you'll create for editing, you should ask for the following:
• A non-drop frame timecode conversion of each frame's number (used in that frame's filename), saved within the header of each scanned image.
• It can also help to organize all of the scanned frames into separate directories, saving all the frames from each roll of negative to separate directories (named by roll). This will help you to keep track of each shot’s roll number later.
Stage 3: Converting DPX Image Sequences to Apple ProRes 4444 QuickTime Files in
Color
Since Final Cut Pro doesn’t work directly with image sequences, you need to create high-quality, online-resolution QuickTime duplicates using Color before you can begin editing. Once you’ve done this, it’s a good idea to archive both the original source media and the converted Apple ProRes 4444 media as safely as possible.
You can use Color to create online-resolution QuickTime versions of each DPX image sequence you need to use in your edit. To do this, create a new project with the Render File Type set to QuickTime and the Export Codec set to Apple ProRes 4444. Then, edit all the shots you want to convert into the Timeline, grade them if necessary, add them to the Render Queue, and click Start Render.
When you convert the DPX files to offline QuickTime files using Color, the timecode metadata stored in the header of each DPX frame is copied into the timecode track of each .mov file that’s created. (If there’s no timecode in the DPX headers, the frame number in the DPX filename will be converted into timecode, instead. For more information, see
How Does Color Relink DPX/Cineon Frames to an EDL?).
This helps you to maintain the correspondence between the source DPX media and the Apple ProRes 4444 QuickTime files you’ve created, in case you ever need to go back to the original media. To make this easier, enter the roll number of each image sequence into the reel number of the converted QuickTime clip. You can do this in the Final Cut Pro Browser.
For more information, see Converting Cineon and DPX Image Sequences to QuickTime.
53Chapter 2 Color Correction Workflows
Page 54
Stage 4: Creating Offline Resolution Clips for Editing in Final Cut Pro (Optional)
This step is especially useful if you’re working on a project at 4K resolution. High-resolution media can be processor-intensive, reducing application responsiveness and real-time processing unless you have an exceptionally robust system. If this is the case, you can create an offline set of media (using whichever resolution and codec your particular workflow requires) with which to work using the Media Manager in Final Cut Pro.
If you downconvert to a compressed high definition format, such as Apple ProRes 422 or Apple ProRes 422 (HQ), you can offline your project on an inexpensively equipped computer and still be able to output and project it at a resolution suitable for high-quality client and audience screenings during the editorial process.
Once you finish your offline edit, you can easily reconform your sequence to the high-resolution Apple ProRes 4444 source media you generated.
Stage 5: Doing the Offline Edit in Final Cut Pro
Edit your project in Final Cut Pro, being careful not to alter the timecode or duration of the offline master media in any way.
Stage 6: Preparing Your Final Cut Pro Sequence
To prepare your edited sequence for an efficient workflow in Color, follow the steps outlined in Before You Export Your Final Cut Pro Project. If you’re planning on printing to film, it’s prudent to be even more cautious and eliminate any and all effects that are unsupported by Color, since the media rendered by Color will be the final media that’s delivered to the film recording facility.
• Clips using speed effects should be rendered as self-contained QuickTime movies, with the resulting media files reedited into the Timeline to replace the original effects. This is also true for any clip with effects you want to preserve in the final program, including filters, animated effects, composites, opacity settings, and embedded Motion projects.
• The only type of transition that Color is capable of processing is the dissolve. Any other type of transition in the sequence will be rendered as a dissolve of identical duration.
• The only other types of effect that Color supports are Position, Rotation, Scale, and Aspect Ratio Motion tab settings, which are converted into Pan & Scan room settings. While keyframes for these settings in Final Cut Pro cannot be sent to Color, the Pan & Scan settings can be keyframed in Color later.
Stage 7: Sending the Sequence to Color or Exporting an XML File
When you finish prepping your edited sequence, there are two ways you can send it to Color.
• If Color is installed on the same computer as Final Cut Pro, you can use the Send To Color command to move an entire edited sequence to Color, automatically creating a new project file.
54 Chapter 2 Color Correction Workflows
Page 55
• If you're handing the project off to another facility, you may want to export the edited sequence as an XML file for eventual import into Color. In this case, you'll also want to use the Final Cut Pro Media Manager to copy the project's media to a single, transportable hard drive volume for easy handoff.
Stage 8: Grading Your Program in Color
Grade your program in Color as you would any other.
Important: When grading scanned film frames for eventual film output, it's essential to
systematically use carefully profiled LUTs (look up tables) for monitor calibration and to emulate the ultimate look of the project when printed out to film. For more information, see Using LUTs.
Stage 9: Rendering Graded Media Out of Color
Once you finish grading the project in Color, use the Render Queue to render out the final media. If the film recording facility you’re working with requires an image sequence, now is the time to:
• Change the Render File Type to DPX or Cineon, depending on what the facility has requested.
• Choose the Printing Density to match your facility’s recommendations.
• If you’ve been using a LUT to monitor your program while you work, turn it off by choosing File > Clear Display LUT. Otherwise, you’ll bake the LUT into the rendered media.
• Double-check the Broadcast Safe and Internal Pixel Format settings to make sure they’re appropriate for your project.
Rendering high-resolution media will take time. Keep in mind that the Render Queue has been set up to let you easily render your project incrementally; for example, you can render out all the shots of a program that have been graded that day during the following night to avoid having to render the entire project at once.
However, when you're working on a project using 2K image sequence scans, rendering the media is only the first step. The rendered output is organized in the specified render directory in such a way as to easily facilitate managing and rerendering the media for your Color project, but it's not ready for delivery to the film recording facility until the next step.
Stage 10: Assembling the Final Image Sequence for Delivery
Once every single shot in your program has been rendered, you need to use the Gather Rendered Media command to consolidate all the frames that have been rendered, eliminating handles, rendering dissolves, copying every frame used by the program to a single directory, and renumbering each frame as a contiguously numbered image sequence. Once this has been done, the rendered media is ready for delivery to the film recording facility.
55Chapter 2 Color Correction Workflows
Page 56
Stage 11: Creating Additional Transitions, Effects, and Titles
In a 2K or 4K workflow, you can also use a compositing application such as Shake to create additional transitions or layered effects, including superimpositions, titles, and other composites, after the color correction has been completed.
Each image file's frame number identifies its position in that program's Timeline. Because of this, when you send frames to a compositing application, it's vital that the frame numbers in filenames of newly rendered media are identical to those of the original source media. This requires careful file management.

Finishing Projects Using RED Media

RED media has become an important acquisition format for both broadcast and digital cinema. When you install the necessary software to use RED media with Final Cut Studio, you get access to a variety of workflows for ingesting, grading, and mastering programs using native RED QuickTime movies in Final Cut Pro and Color.
This section describes the various RED workflows that Final Cut Studio supports. For information about grading controls that are specific to native RED QuickTime clips, see
The RED Tab.
When you’re working on a project that uses RED media, there are essentially four workflows you can follow:
Transcode All Native RED QuickTime Media to Apple ProRes 422 (HQ)
If you’re mastering specifically to video, one very simple workflow is to transcode from RED to Apple ProRes 422 (HQ) clips, and then master Apple ProRes 422 (HQ). After initially ingesting and transcoding using the Log and Transfer window, this workflow is similar to the master flowchart shown in Video Finishing Workflows Using Final Cut Pro.
Keep in mind that whenever you transcode native RED R3D media to Apple ProRes using the Log and Transfer window, you preprocess the original RAW image data. For more information, see RED Metadata Versus Color Processing in Transcoded Media.
Advantages: Simple workflow for video mastering. Apple ProRes 422 (HQ) can be easily edited on most current computers. Apple ProRes 422 (HQ) is suitable for high definition video mastering, and media can be sent directly to Color for finishing without the need to reconform.
Disadvantages: Transcoding may take a long time. You lose the quality advantage of being able to grade and finish using the RAW RGB 4:4:4 data thatnative RED QuickTime files provide.
56 Chapter 2 Color Correction Workflows
Page 57
Ingest Native RED QuickTime Media for Editing and Finishing
It’s also possible to edit and finish using native RED QuickTime media. This is an efficient workflow that skips the need for reconforming, and gives you access to the high-quality native image data when you grade in Color. Since working with native RED QuickTime media is processor-intensive, this workflow may be most appropriate for short-form projects and spots. This workflow is illustrated in Editing and Finishing with RED QuickTime
Media.
Advantages: Ingesting RED QuickTime media is fast when compared to transcoding. Skips the need for an offline reconform. Provides maximum data fidelity through direct access to each shot’s native R3D image data.
Disadvantages: RED QuickTime media is processor-intensive when editing.
Ingest Transcoded Apple ProRes Media for Editing; Conform to Native RED QuickTime for Finishing
The mostpractical workflow for long-form work when you want to be able to grade using native REDQuickTime media involves transcoding the original RED media to Apple ProRes media for efficient offline editing, and then reconforming your edited sequence back to native REDQuickTime media for final mastering and color correction in Color. This workflow is illustrated in Offline Using Apple ProRes; Finishing with RED Media.
Advantages: Apple ProRes 422 (HQ) can be easily edited on most current computers. After you reconform, this workflow provides maximum data fidelity through direct access to each shot’s native R3D image data.
Disadvantages: Reconforming is an extra step that requires good organization.
Improving Performance When Using Native RED QuickTime Media in Color
Toget the best performance when working with native RED QuickTime media (especially when working with 4K media, which can be extremely processor-intensive), be sure to turn on Enable Proxy Support in the User Prefs tab of the Setup room. These are the suggested settings for optimal performance:
• Set Grading Proxy to Half Resolution
• Set Playback Proxy to Quarter Resolution
Proxies for native RED QuickTime media are generated on the fly, without the need to prerender proxy files as you do with DPX or Cineon media. For more information on the Color proxy settings, see Using Proxies.
57Chapter 2 Color Correction Workflows
Page 58
Color
Render
Final Cut Pro
Edit Using
ProRes Media
Film Output
Film
Recorder
Film
Print
Final Output
Sequence
Video Output
Final Cut Pro
Videotape
QuickTime
Master
Rendered
QuickTime
Media
DPX
RED Media Directories
Archive
Original RED
Media
Ingest Offline
ProRes
Media
Gather
Rendered
Media
Send to Final Cut Pro
Send to Color
Color
Correction
Reingest and Reconform to
Native RED QT
Media Data
Export
QuickTime or
Edit to Tape

Offline Using Apple ProRes; Finishing with RED Media

An advantage to editing with Apple ProRes media is that it’s less processor-intensive than editing using RED QuickTime files, which makes editing in Final Cut Pro more efficient. After you reconform, you can still work in Color at the higher quality with access to all of the raw image data in the R3D file, since Color can bypass QuickTime and use the RED framework directly to read the native 2K or 4K RGB 4:4:4 data inside of each file.
The only real disadvantages to this workflow are that the initial transcoding stage can be time-consuming, and that later, reconforming is an extra step that requires careful organization.
The following steps break this process down more explicitly.
58 Chapter 2 Color Correction Workflows
Page 59
Stage 1: Archiving the Original RED Media
It’s always recommended that you archive all of the original RED media for your project onto one or more backed-up volumes. Whether you’re shooting with CF cards or a RED drive, you should always copy the entire contents of each CF card or drive that you’ve finished recording with to an individually named folder on your archive volume.
If you’re using CF cards: The contents of each card should be copied into separate directories. For example, if you’ve shot a project using 12 CF cards, at the end of the process you should have 12 different directories (perhaps named “MyGreatProject_01” through “MyGreatProject_12”), each of which contains the entire contents of the CF card to which it corresponds.
If you’re using RED drives: You should copy the entire contents of the drive to a new folder every time you fill it up or are finished with a particular part of your shoot. For example, if you’re archiving the contents of the drive after every day’s shoot, then after four days you should have four directories (perhaps named “MyGreatProject _Day01” through “MyGreatProject_Day04”).
Each folder or disk image you copy RED media into must have a unique name; preferably one that clearly identifies the contents. After you copy the RED media into these folders, they will contain one or more sub-folders with an .RDM extension that contain the actual RED media. The name of the enclosing RDM folder will be used as the reel name for each clip that’s ingested by Final Cut Pro during the log and transfer process.
After you initially copy the RED media, you may elect to change the name of the RDM folders to something more readable (the .RDM extension itself is optional). If you make such changes, make sure that the name of each folder is unique, and do not under any circumstances change the names of any folders or files that appear within.
After you've ingested the media using the Log and Transfer window, do not change the name of the RDM folder again. Doing so will jeopardize your ability to later reconform offline sequences to the original RED source media.
Important: It's not recommended to enter new reel names for RED media that you ingest
using the Reel field of the Log and Transfer window.
Stage 2: Ingesting Media Using Apple ProRes to Perform the Offline-Quality Edit
If it’s necessary to edit your program at offline quality for efficiency, transcode the archived RED media to one of the Apple ProRes codecs using the Log and Transfer window in Final Cut Pro.
See the Final Cut Pro 7 User Manual for more information about transcoding on ingest, and which codec to choose for offline work.
59Chapter 2 Color Correction Workflows
Page 60
Stage 3: Editing Using Apple ProRes Media
Edit your project in Final Cut Pro, being careful not to alter the timecode of the offline master media in any way. If you want to minimize the amount of preparation you’ll be doing later in Stage 5: Preparing Your Final Cut Pro Sequence, keep the following limitations in mind while you edit:
• Restrict transitions in your project to cross dissolves only. When you render DPX image sequences out of Color and use the Gather Rendered Media command to prepare a single image sequence for film printing, Color automatically processes all cross dissolves in your program. Other transitions are not supported, and will instead be processed as cross dissolves if they’re present in your project.
• Keyframes are not sent from Final Cut Pro to Color, so don’t use the Motion tab to create animated Pan & Scan effects. Instead, use the Pan & Scan tab in the Geometry room of Color, which lets you scale, recenter, change the aspect ratio of, and rotate your clips, and which can be keyframed. Pan & Scan effects are rendered along with your grades when you render DPX or Cineon image sequences out of Color.
• Don’t use superimpositions, transfer modes, speed effects, or filters, unless you’re planning on prerendering these clips (exporting each as a self-contained QuickTime clip and reediting them into the Timeline to replace the original effects) as Apple ProRes 4444 media before you send them to Color. Color does not render these effects.
Stage 4: Reconforming Your Project to Native RED QuickTime Media
Once your edit is locked, prepare your edited sequence to be media-managed by moving all video clips that aren’t being superimposed as part of a compositing operation down to track V1. This makes navigation and grade management much easier once you start working in Color, and also eliminates unused clips directly from the Timeline, reducing the amount of media needing to be reconformed.
Next, you’ll media manage your project to create an offline version of youredited sequence with the appropriate sequence settings, and then batch transfer the resulting sequence using the Log and Transfer window to reingest native RED QuickTime media from the originally archived RED media directories.
See the Final Cut Pro 7 User Manual for more information.
60 Chapter 2 Color Correction Workflows
Page 61
Stage 5: Preparing Your Final Cut Pro Sequence
To prepare your edited sequence for an efficient workflow in Color, follow the steps outlined in Before You Export Your Final Cut Pro Project. If you’re planning on printing to film, it’s prudent to be even more cautious and eliminate any and all effects that are unsupported by Color, since the media rendered by Color will be the final media that’s delivered to the film recording facility.
• Clips using speed effects should be rendered as self-contained QuickTime movies, with the resulting media files reedited into the Timeline to replace the original effects. This is also true for any clip with effects you want to preserve in the final program, including filters, animated effects, composites, opacity settings, and embedded Motion projects.
• The only type of transition that Color is capable of processing is the dissolve. Any other type of transition in the sequence will be rendered as a dissolve of identical duration.
• The only other types of effect that Color supports are Position, Rotation, Scale, and Aspect Ratio Motion tab settings, which are converted into Pan & Scan room settings. While keyframes for these settings in Final Cut Pro cannot be sent to Color, the Pan & Scan settings can be keyframed in Color later.
Stage 6: Sending the Finished Sequence to Color
When you finish prepping your edited sequence, there are two ways you can send it to Color.
• If Color is installed on the same computer as Final Cut Pro, you can use the Send To Color command to move an entire edited sequence to Color, automatically creating a new project file.
• If you're handing off the project to another facility, you may want to export the edited sequence as an XML file for eventual import into Color. In this case, you'll also want to use the Final Cut Pro Media Manager to copy the project's media to a single, transportable hard drive volume for easy handoff.
Stage 7: Grading Using Additional RED Tab Settings in the Primary In Room
Once in Color, you have access to each clip’s camera setting metadata via the RED tab in the Primary In room. You can use the RED image data as is, or make adjustments as necessary. For more information, see The RED Tab.
You may also find it to your advantage to use a proxy setting in Color to speed up effects processing as you work, especially if you’re working with 4K source media. For example, setting Grading Proxy to Half Resolution and Playback Proxy to Quarter Resolution will significantly improve real-time performance as you work in Color, while still allowing you to monitor your data with complete color accuracy at approximately 1K. For more information, see Using Proxies.
Important: Clips that have been transcoded to Apple ProRes 422 (HQ) cannot access
these native camera settings, as they no longer contain the native RED raw image data.
61Chapter 2 Color Correction Workflows
Page 62
Stage 8: Choosing How to Render the Final Graded Media
When working with native RED QuickTime media, the frame size of your final graded media is determined by the Resolution Presets menu in the Project Settings tab of the Setup room. For more information, see Resolution and Codec Settings.
The format you use to render your final graded media depends on whether you’re planning on printing to film, or sending the program back to Final Cut Pro for output to video.
If you’re rendering for film output: Change the Render File Type pop-up menu to DPX or Cineon (depending on what the facility doing the film printing asks for), and choose the appropriate 2K or 4K resolution from the Resolution Preset pop-up menu. If you choose DPX, you also need to choose the appropriate Printing Density. For more information, see Choosing Printing Density When Rendering DPX Media.
If you’re rendering to send back to Final Cut Pro for video output: Keep the Render File Type pop-up menu set to QuickTime and choose an appropriate mastering codec from the QuickTime Export Codec pop-up menu. For more information, see Compatible
QuickTime Codecs for Output. Keep in mind that the RED QuickTime format is a
read-only format; you cannot master a program using this format.
Note: Rendering native RED QuickTime media is processor-intensive, and rendering times can be long, especially at 4K resolutions.
Stage 9: Assembling the Final Image Sequence for Delivery, or Sending Back to
Final Cut Pro
The final stage of finishing your project depends, again, on whether you’re printing to film, or outputting to video.
If you’re rendering for film output: Once every single shot in your program has been rendered, use the Gather Rendered Media command to consolidate all the frames that have been rendered, eliminating handles, rendering dissolves, copying every frame used by the program to a single directory, and renumbering each frame as a contiguously numbered image sequence. Once this hasbeen done, the renderedmedia is ready for delivery to the film recording facility. For more information, see Gather
Rendered Media.
If you’re rendering to send back to Final Cut Pro for video output: Simply send your project back to Final Cut Pro after you finish rendering it. For more information, see Sending
Your Project Back to Final Cut Pro.

Editing and Finishing with RED QuickTime Media

The advantage of this workflow is that it skips the need for reconforming, giving you access to high-quality image data when you grade in Color. Ingesting RED QuickTime media is fast when compared to transcoding. This is a good workflow for projects such as short-form and spots.
62 Chapter 2 Color Correction Workflows
Page 63
Color
Final Cut Pro
Film Output
Film
Recorder
Film Print
Final Output
Sequence
Video Output
Final Cut Pro
Videotape
QuickTime
Master
Rendered
QuickTime
Media
DPX
RED Media Directories
Archive
Original RED
Media
Ingest Media
as Native RED
Quicktime
Gather
Rendered
Media
Send to Final Cut Pro
Send to Color
Render
Color
Correction
Edit
Media Data
Export
QuickTime or
Edit to Tape
The main disadvantage is that RED QuickTime media is processor-intensive when editing. Because of performance limitations, editing with less powerful computers or editing a feature length show using 4K RED QuickTime media may not be practical.
The following steps break this process down more explicitly.
Stage 1: Importing Media as Native RED QuickTime Clips
Import all of your RED media using the Native option in the Log and Transfer window. For more information, see the Final Cut Pro 7 User Manual.
Stage 2: Editing Using Native RED QuickTime Media
Edit your project in Final Cut Pro. For the smoothest editing experience, choose Unlimited RT from the Timeline RT pop-up menu, set Playback Video Quality to Low or Medium, and set Playback Frame Rate to Full.
63Chapter 2 Color Correction Workflows
Page 64
For more information onediting programs that will beprinted to film, see Stage 3: Editing
Using Apple ProRes Media.
Stage 3:Preparing Your Final Cut Pro Sequence, Sending to Color, Grading, Rendering,
and Finishing
Because you’re already working with native RED QuickTime media, no reconforming is necessary. At this point, the workflow is identical to Stage 5: Preparing Your Final Cut Pro
Sequence.
Use Unlimited RT When Editing Native RED QuickTime Media in Final Cut Pro
As mentioned previously, RED QuickTime media is processor-intensive to work with in Final Cut Pro. For the smoothest editing experience, choose Unlimited RT from the Timeline RT pop-up menu, set Playback Video Quality to Low or Medium, and set Playback Frame Rate to Full.

RED Metadata Versus Color Processing in Transcoded Media

The Color, Color Temp, and View RED camera settings in use while shooting are stored as metadata within each recorded R3D file. If you ingest or reconform using native RED QuickTime media, this metadata remains intact, and is accessible via the RED tab of the Primary In room. This is the most flexible way to work, as this image metadata has no effect on the actual RAW R3D data that the camera has recorded, and, in fact, if you’re unhappy with how the current metadata settings are processing the image, you can change them to retrieve additional image data from the RAW source.
When you transcode R3D media to one of the Apple ProRes codecs using the Log and Transfer window, this metadata is used to preprocess the color and contrast of the transcoded media as long as the RED FCP Log and Transfer plugin submenu of the Action pop-up menu is set to Native, which is the default setting. The result is that each transcoded clip visually matches the image that was monitored during the shoot. This preprocessing is “baked” into each ingested clip. If you want to later reapply a different type of image preprocessing to a clip, you need to reingest it from the original source media.
If necessary, you can choose other color processing options from the RED FCP Log and Transfer plugin submenu of the Action pop-up menu. For more information, see the Final Cut Pro 7 User Manual.
64 Chapter 2 Color Correction Workflows
Page 65

Digital Intermediate Workflows Using DPX/Cineon Media

Color supports grading for 2K and 4K digital intermediate workflows. Simply put, the term digital intermediate (DI) describes the process of performing all effects and color correction using high-resolution digital versions of the original camera negative. Color can work with 2K and 4K 10-bit log image sequences produced by datacine scanners, processing the image data with extremely high quality and rendering the result as animage sequence suitable for film output.
The following sections describe different 2K and 4K workflows that you can follow and show you how to keep track of your image data from stage to stage.
• For more information on tapeless online/offline DI workflows, see A Tapeless DI
Workflow.
• For more information about DI workflows involving telecined offline media, see A Digital
Intermediate Workflow Using Telecined Media.
• For more information about how Color reconforms media in DI workflows, see Using
EDLs, Timecode, and Frame Numbers to Conform Projects.

A Tapeless DI Workflow

The easiest digital intermediate (DI) workflow is one where you scan all footage necessary for the offline edit and then create a duplicate set of offline media to edit your project with. Upon completion of the offline edit, you then relink the program to the original 2K or 4K source frames in Color.
65Chapter 2 Color Correction Workflows
Page 66
Deriving the offline media from the original digital media keeps your workflow simple
Color
Conform
Gather
Rendered
Media
Render
Color
Correction
Final Cut Pro
Offline
Edit
Film Output
Offline Media (With Cloned
Timecode)
Datacine Transfers
EDL
Film
Recorder
Film
Print
Final Output
Sequence
DPX
2K/4K DPX
Image Sequence
DPX
Offline
Quicktime
Conversion
Color
Media Data
Camera
Negative
and eliminates the need to retransfer the source film later. The only disadvantage to this method is that it can require an enormous amount of storage space, depending on the length and shooting ratio of the project.
The following steps break this process down more explicitly.
Stage 1: Running Tests Before Shooting
Ideally, you should do some tests before principal photography to see how the film scanner–to–Color–to–film recorder pipeline works with your choice of film formats and stocks. It's always best to consult with the film lab you'll be working with in advance to get as much information as possible.
Stage 2: Scanning All Film as 2K or 4K DPX Image Sequences
Depending on how the shoot was conducted, you could opt to do a best-light datacine of just the selects or of all the camera negative, if you can afford it. The scanned 2K digital source media should be saved as DPX or Cineon image sequences.
66 Chapter 2 Color Correction Workflows
Page 67
To track the correspondence between the original still frames and the offline QuickTime files that you'll create for editing, you should ask for the following:
• A non-drop frame timecode conversion of each frame's number (used in that frame's filename) saved within the header of each scanned image.
• It can also help to organize all of the scanned frames into separate directories, saving all the frames from each roll of negative to separate directories (named by roll).
• The resulting DPX files should be named using the following format:
fileName_0123456.dpx (For more information on naming DPX and Cineon files, see
Required Image Sequence Filenaming.)
Stage 3: Converting the DPX Image Sequences to Offline-Resolution QuickTime Files
Create offline-resolution duplicates of the source media in whatever format is most suitable for your editing system. Then, archive the original source media as safely as possible.
When you convert the DPX files to offline QuickTime files:
• The roll number of each image sequence (taken from the name of the directory that encloses the frames being converted) is used as the reel number for each .mov file.
• The timecode values stored in the header of each frame file are used as the timecode for each .mov file. If there’s not timecode in the header, the frame number in the filename is converted to timecode and used, instead.
You can use Color to perform this downconversion by creating a new project with the Render File Type set to QuickTime and the Export Codec set to the codec you want to use. Then, simply edit all the shots you want to convert into the Timeline, add them to the Render Queue, and click Start Render. For more information, see Converting Cineon
and DPX Image Sequences to QuickTime.
You can also use Compressor to perform this downconversion. For more information, see the Compressor documentation.
Tip: If you downconvert to a compressed high definition format, such as Apple ProRes 422 or Apple ProRes 422 (HQ), you can offline your project on an inexpensively equipped computer system and still be able to output and project it at a resolution suitable for high-quality client and audience screenings during the editorial process.
Stage 4: Doing the Offline Edit in Final Cut Pro
Edit your project in Final Cut Pro, being careful not to alter the timecode or duration of the offline media in any way.
67Chapter 2 Color Correction Workflows
Page 68
Stage 5: Preparing Your Final Cut Pro Sequence
To prepare your edited sequence for an efficient workflow in Color, follow the steps outlined in Before You Export Your Final Cut Pro Project. Because you’ll be exporting an EDL to Color in order to relink to the original DPX image sequences, it’s prudent to be extremely conservative and eliminate any and all effects that are unsupported by the CMX EDL formats, or by Color itself.
Cross dissolves are the one exception. These are the only type of transition that Color supports. Any other type of transition will be rendered as a cross dissolve of identical length.
Stage 6: Exporting an EDL
When you finish with the edit, you need to generate an EDL in either the CMX 340, CMX 3600, or GVG 4 Plus formats.
Important: You cannot use the Send To Color command to move projects to Color that
are being reconformed to DPX or Cineon media.
Stage 7: Importing the EDL into Color and Relinking to the Original DPX Media
Use the File > Import > EDL command to import the EDL. In the Import EDL dialog, specify the directory where the original high-resolution source media is located, so that the EDL is imported and the source media is relinked in one step. For more information, see
Importing EDLs.
Stage 8: Grading Your Program in Color
Grade your program in Color as you would any other. For better performance, it’s advisable to use the Proxy controls in the User Prefs tab of the Setup Room to work at a lower resolution than the native 2K or 4K frame size of the media. For more information, see
Using Proxies.
Important: When grading scanned film frames, it's essential to systematically use carefully
profiled LUTs for monitor calibration and to emulate the ultimate look of the project when printed out to film. For more information, see Using LUTs.
Stage 9: Conforming Transitions, Effects, and Titles
In a 2K workflow, you also need to use a compositing application such as Shake to create any transitions or layered effects, including superimpositions, titles, and other composites, using the 2K image sequence data.
Important: Each image file's frame number identifies its position in that program's
Timeline. Because of this, when you send frames to a compositing application, it's vital that the frame numbers in filenames of newly rendered media are identical to those of the original source media. This requires careful file management.
68 Chapter 2 Color Correction Workflows
Page 69
Stage 10: Rendering Your Media Out of Color
Once you finish grading the project in Color, use the Render Queue to render out the final media. The Render Queue has been set up to let you easily render your project incrementally; for example, you can render out all the shots of a program that have been graded that day during the following night to avoid rendering the entire project at once.
However, when you're working on a project using 2K image sequence scans, rendering the media is only the first step. The rendered output is organized in the specified render directory in such a way as to easily facilitate managing and rerendering the media for your Color project, but it's not ready for delivery to the film recording facility until the next step.
Stage 11: Assembling the Final Image Sequence for Delivery
Once every single shot in your program has been rendered, you need to use the Gather Rendered Media command to consolidate all the frames that have been rendered, eliminating handles, copying every frame used by the program to a single directory, and renumbering each frame as a contiguously numbered image sequence. Once this has been done, the rendered media is ready for delivery to the film recording facility.
69Chapter 2 Color Correction Workflows
Page 70

A Digital Intermediate Workflow Using Telecined Media

Camera
Negative
Cinema Tools
Color
FLEx
Final Cut Pro
Datacine
Telecine
EDL
Media Data
Film Output
Film
Recorder
Film
Print
Final Output
Sequence
DPX
Export
Pull List
Render
Color
Correction
Conform
Gather
Rendered
Media
Offline
Edit
Create
Database
Capture
DPX
Image
Sequence
DPX
A more traditional way to edit and color correct a project is to do an offline edit using a less expensive telecine transfer of the dailies, and then do a datacine film scan of only the shots used in the edit to create the online media.
70 Chapter 2 Color Correction Workflows
The following steps break this process down more explicitly.
Stage 1: Shooting the Film
Ideally, you should do some tests before principal photography to see how the film scanner–to–Color–to–film recorder pipeline works with your choice of film formats and stocks. It's always best to consult with the film facility you'll be working with in advance to get as much information as possible.
Page 71
Stage 2: Telecining the Dailies
Once the film has been shot, telecine the dailies to a video format that's appropriate for the offline edit. Whether or not you telecine to a high definition video format for the offline depends on the configuration of the editing system you'll be working with and the amount of hard disk space available to you.
Of more importance is the frame rate at which you choose to telecine the dailies.
• To eliminate an entire media management step, it's recommended that you telecine the film directly to a 23.98 fps video format.
• Otherwise, you can telecine to a 29.97 fps video format and use Cinema Tools in a second step to perform 3:2 pull-down removal.
To more easily maintain the correspondence between the telecined video and the 2K or 4K film frames that will be scanned later, you should request that:
• A marker frame is assigned to each roll of film at a point before the first shot begins, with a hole punch permanently identifying that frame. This marker frame is assigned the timecode value of XX:00:00:00 (where XX is an incremented hour for each subsequent camera roll being transferred), and determines the absolute timecode for each shot on that roll.
• The timecode recorded to tape during the offline telecine must be non-drop frame.
• Each roll of negative should be telecined to a separate reel of tape. This way, the reels specified by the EDL will match the rolls of camera negative from which the shots are scanned.
• If the transfer is being done strictly for offline editing, you can ask for a window burn that displays both timecode and edgecode to provide an additional means of reference. If you’re transferring film to a 4:3 aspect ratio video format, you may elect to have this window burn made in the black letterboxed area so it doesn’t obscure the image. It may also be possible to write the edgecode number of the source film to the user bit of VITC timecode for electronic tracking. Ask the facility doing the transfer what would be best for your situation.
Stage 3: Using Cinema Tools and Final Cut Pro to Perform the Offline Edit
As with any other film edit, generate a Cinema Tools database from the ATN, FLEx, FTL, or ALE telecine log files provided by the telecine operator, then export an XML-based batch capture list you can import into Final Cut Pro to use to capture the corresponding media and edit the program.
Important: When working with offline media that tracks the original camera negative,
do not use the Media Manager to either rename or delete unused media in your project. If you do, you'll lose the ability to create accurate pull lists in Cinema Tools.
71Chapter 2 Color Correction Workflows
Page 72
Stage 4: Preparing Your Final Cut Pro Sequence
To prepare your edited sequence for an efficient workflow in Color, follow the steps outlined in Before You Export Your Final Cut Pro Project. Because you’ll be exporting an EDL to Color in order to relink to the original DPX image sequences, it’s prudent to be extremely conservative and eliminate any and all effects that are unsupported by the CMX EDL formats, or by Color itself.
Cross dissolves are the one exception. These are the only type of transition that Color supports. Any other type of transition will be rendered as a cross dissolve of identical length.
Stage 5: Exporting an EDL for Color and a Pull List for the Datacine Transfer
Once the offline edit is complete, you need to export a pull list out of Final Cut Pro to give to the facility doing the final datacine transfer at 2K or 4K resolution. You also need to export the entire project as an EDL for importing and conforming in Color.
• The pull list specifies which shots were used in the final version of the edit. (This is usually a subset of the total amount of footage that was originally shot.) Ideally, you should export a pull list that also contains the timecode In and Out points corresponding to each clip in the edited project. This way, the timecode data can be written to each frame that's scanned during the datacine transfer to facilitate conforming in Color.
• The EDL moves the project's edit data to Colorand contains the timecode data necessary to conform the scanned image sequence frames into the correct order.
Stage 6: Doing a Datacine Transfer of the Selected Shots from Negative to DPX
Using the pull list generated by Cinema Tools, have a datacine transfer made of every shot used in the project.
During the datacine transfer, specify that the timecode of each frame of negative be converted to frames and used to generate the filenames for each scanned DPX file, and that the timecode also be written into the DPX header of each shot. The names of the resulting image sequence should take the following form: fileName_0123456.dpx. For more information about filenaming conventions,see Required Image Sequence Filenaming.
Each image sequence from the film scanner must be saved into a directory that is named with the number of the roll of camera negative from which it was scanned. There should be separate directories for each roll of camera negative that's scanned.
Stage 7: Importing the EDL into Color and Relinking to the Original DPX Media
Use the File > Import > EDL command to import the EDL. In the Import EDL dialog, you also specify the directory where the original high-resolution source media is located, so that the EDL is imported and the source media is relinked in one step.
72 Chapter 2 Color Correction Workflows
Page 73
Stage 8: Grading Your Program in Color
Grade your program in Color as you would any other. For better performance, it’s advisable to use the Proxy controls in the User Prefs tab of the Setup room to work at a lower resolution than the native 2K or 4K frame size of the media. For more information, see
Using Proxies.
Important: When grading scanned film frames, it's essential to systematically use carefully
profiled LUTs for monitor calibration and to emulate the ultimate look of the project when printed out to film. For more information, see Using LUTs.
Stage 9: Conforming Transitions, Effects, and Titles, Rendering Media,and Gathering
Rendered Media
At this point, the process is the same as in Stage 9: Conforming Transitions, Effects, and
Titles in A Tapeless DI Workflow.

Using EDLs, Timecode, and Frame Numbers to Conform Projects

Using careful data management, you can track the relationship of the original camera negative to the video or digital transfers that have been made for offline editing using timecode. The following sections provide information on how Color tracks these correspondences.
• For more information on how Color relinks DPX images to EDLs, see How Does Color
Relink DPX/Cineon Frames to an EDL?
• For more information on how color parses EDLs for DI conforms, see Parsing EDLs for
Digital Intermediate Conforms.
• For more information on how your image sequences should be named for DI workflows, see Required Image Sequence Filenaming.

How Does Color Relink DPX/Cineon Frames to an EDL?

The key to a successful conform in Color is to make sure that the timecode data in the EDL is mirrored in the scanned DPX or Cineon frames you're relinking to. The correspondence between film frames and timecode is created during the first telecine or datacine transfer session.
How Is Film Tracked Using Timecode?
A marker frame is assigned to the very beginning of each roll of film, at a point before the first shot begins (typically before the first flash frame). A hole is punched into the negative, which permanently identifies that frame. This marker frame is assigned the timecode value of XX:00:00:00 (where XX is an incremented hour for each subsequent camera roll being transferred), creating an absolute timecode reference for each frame of film on that roll. Each camera roll of film is usually telecined to a new reel of videotape (each reel of tape usually starts at a new hour), or datacined to a separate directory of DPX files.
73Chapter 2 Color Correction Workflows
Page 74
This makes it easy to create and maintain a film frame-to-timecode correspondence between the original camera negative and the transferred video or DPX media. This correspondence carries through to the captured or converted QuickTime media that you edit in Final Cut Pro. As an added benefit of this process, you can always go back to the original rolls of camera negative and retransfer the exact frames of film you need, as long as you accurately maintain the reel number and timecode of each clip in your edited sequence.
If you’re having a datacine transfer done, you also need to request that the frame numbers incorporated into the filenames of the transferred image files be based on the absolute timecode that starts at each camera roll’s marker frame. Your final DPX or Cineon image sequences should then have frame numbers in the filename that, using a bit of mathematical conversion, match the timecode value in the header information,providing valuable data redundancy.
How Color Relinks DPX/Cineon Media to EDLs Using Timecode
Later, when Color attempts to relink the EDL that you’ve exported from Final Cut Pro to the transferred DPX or Cineon image sequence media, it relies on several different methods, depending on what information is available in the image sequence files:
• First, Color looks for a timecode value in the header metadata of each DPX or Cineon frame file. If this is found, it's the most reliable method of relinking.
• If there's no matching timecode number in the header metadata, then Color looks for a correspondence between the timecode value requested in the EDL and the frame numbers in the filename of each DPX or Cineon frame. This also requires that the files be strictly named. For more information, see Required Image Sequence Filenaming.
• Color also looks for each shot’s corresponding reel number (as listed in the EDL) in the name of the directory in which the media is stored. Each frame of DPX or Cineon media from a particular roll of camera negative should be stored in a separate directory that’s named after the roll number it was scanned from. If there are no roll numbers in the enclosing directory names, thenColor attempts to relink all the shots using the timecode number only.
After you import an EDL with linked DPX or Cineon image sequence media, a Match column appears in the Shots browser. This column displays the percentage of confidence that each shot in the Timelinehas been correctly linked to its corresponding DPX, Cineon, or QuickTime source media, based on the methods used to do the linking. For more information, see Explanation of Percentages in the Match Column.
Relinking DPX/Cineon Frames to an EDL Using a Cinema Tools Database
If issues arise when conforming an EDL to DPX or Cineon media in Color, you can create a Cinema Tools database with which to troubleshoot the problem.
74 Chapter 2 Color Correction Workflows
Page 75
If you don’t already have a Cinema Tools database tracking your film media, you can easily create one. To create a Cinema Tools database from one or more directories of DPX or Cineon image sequences, simply drag all of the enclosing directories onto the Cinema Tools application icon, and a database is generated automatically. If necessary, you can use the Cinema Tools interface to check the reel numbers and timecode values of each shot, correcting any problems you find.
Afterward, when you’re conforming an EDL to DPX or Cineon media in Color, you can choose the Cinema Tools database as your source directory in the EDL Import Settings window. (See Importing EDLs for more information.) This way,your updated reel numbers and timecode values will be used to link your Color project to the correct source media.
For more information on creating Cinema Tools databases from DPX or Cineon media, see the Cinema Tools documentation.
Note: Changing information in a Cinema Tools database does nothing to alter the source media files on disk.

Parsing EDLs for Digital Intermediate Conforms

This section explains how Color makes thecorrespondence betweenthe timecode values in an EDL and the frame numbers used in the timecode header or filename of individual image sequence frames.
Here's a sample line from an EDL:
001 004 V C 04:34:53:04 04:35:03:04 00:59:30:00 00:59:40:00
In every EDL, the information is divided up into eight columns:
• The first column contains the edit number. This is the first edit in the EDL, so it is labeled
001.
• The second column contains the reel number, 004. This is what the directory that contains all of the scanned DPX or Cineon image files from camera roll 004 should be named.
• The next two columns contain video/audio track and edit information that, while used by Color to assemble the program, isn't germane to conforming the media.
The last four columns contain timecode—they're pairs of In and Out points.
• The first pair of timecode values are the In and Out points of the original source media (usually the telecined tape in ordinary online editing). In a digital intermediate workflow, this is used for naming and identifying the scanned frames that are output from the datacine.
• The second pair of In and Out points identifies that shot's position in the edited program. These are used to place the media in its proper location on the Timeline.
75Chapter 2 Color Correction Workflows
Page 76

Required Image Sequence Filenaming

Here's a sample filename of the first image sequence file that corresponds to the EDL event shown in Parsing EDLs for Digital Intermediate Conforms:
fileName_0494794.dpx
The first portion of the filename for each scanned frame (the alpha characters and underscore) is an ignored but necessary part of the filename. The file's frame number should equal the (non-dropframe) timecode conversion of that value appearing in the EDL.
For example, a frame with timecode 05:51:18:28 would have a frame number of 632368. Numeric extensions must always be padded to seven digits; in this case, you would add one preceding 0, like this:
fileName_0632368.dpx
The following filename formats are also acceptable:
fileName 0632368.dpx
fileName0632368.dpx
fileName-0632368.dpx
fileName.0632368.dpx
Important: For Color to be able to link to a media file, filenames need at minimum an
alpha-only character name (consisting of at least one upper- or lowercase character), frame number, and a .dpx or .cin file extension.
76 Chapter 2 Color Correction Workflows
Page 77

Using the Color Interface

3
You can work in Color either by using a mouse with the onscreen interface, or, more directly, by using a dedicated control surface that’s been designed for professional color correction work.
This chapter covers the general interface conventions used by Color. It describes the use of controls that are shared by multiple areas of the interface, as well as some of the specialized controls that are unique to color correction applications.
This chapter covers the following:
Setting Up a Control Surface (p. 78)
Using Onscreen Controls (p. 78)
Using Organizational Browsers and Bins (p. 82)
Using Color with One or Two Monitors (p. 88)
77
Page 78

Setting Up a Control Surface

B3R3
B2
B1R1
R2
F1
M1
W1
W2
W3
W4
W5
W6
W7
JOG SHUTTLE
M2 M3
1 2 3 4 5 6 7 8
PAGE
M4 M5
F2
F3
F4
F5
F6
F7
F8
F1
MEM
ALT
GRACE DELETE
OUTINMARK
CUE
DO UNDO
MORE
REDO
7
4
1
00 0
2 3
-
5 6 +
8
9
PREV NEXT
MODE
CLEAR
F2 F3 F7 F8 F9
F4 F5 F6
Color was designed from the ground up to support control surfaces specifically designed for color correction from manufacturers such as Tangent and JL Cooper Designs. These control surfaces typically include three trackballs that correspond to the three overlapping tonal zones of the Primary and Secondary color balance controls (shadows, midtones, and highlights), three rotary controls for the three contrast controls (black level, gamma, and white point), and a number of other rotary controls and buttons that support different functions depending on which room you’ve selected.
You can either choose a control surface to use when Color starts up, or click Show Control Surface Dialog in the User Prefs tab of the Setup room to choose an available control surface at any time. For more information on setting up a control surface, see Setting Up
a Control Surface. For more information on configuring a control surface from within
Color, see Control Surface Settings.

Using Onscreen Controls

78 Chapter 3 Using the Color Interface
If you don’t have a control surface, you can still operate every feature in Color using the onscreen controls. In addition to the standard buttons, checkboxes, and pop-up menus common to most applications, Color uses some custom controls that are described in this section. See the referenced sections for more information on:
Using the Mouse
Tabs
Using Text Fields and Virtual Sliders
Using Timecode Fields
Using Color Balance Controls
Page 79

Using the Mouse

Color supports the use of a three-button mouse, which provides quick access to shortcut menus and various navigational shortcuts. Color also supports the middle scroll wheel or scroll ball of a three-button mouse, either for scrolling or as a button.
Documentation referenceMouse button
ClickLeft mouse button
Middle mouse button or middle-clickMiddle mouse button
Right-click (identical to Control-click with a single button mouse)Right mouse button
Note: Many controls can be accelerated up to ten times their normal speed by pressing the Option key while you drag.

Tabs

Tabsare used to navigate among the eight different Color “rooms.” Each room is a distinct portion of the interface that contains all the controls necessary to perform a specific task. Changing rooms changes the available interface, the keyboard shortcuts, and the mapping of the control surface controls.
Some rooms have additional features that are revealed via tabs within that room.

Using Text Fields and Virtual Sliders

There are four types of data that can populate edit fields in Color:
• Timecode
• Text, including filenames, directory paths, and so forth
• Whole numbers; fields that display whole numbers cannot accept either decimals or fractional values
• Percentages and fractional values, such as 0.25 or 1.873
There are four ways you can modify text fields.
To enter text into a field using the keyboard
1 Move the pointer into the text field you want to edit, and do one of the following:
• Click once within any field to place the insertion point at the position you clicked.
• Double-click within any field to select the word at the position of the pointer.
• Triple-click within any field to select the entire contents of that field.
The text in that field becomes highlighted.
2 Type something new.
79Chapter 3 Using the Color Interface
Page 80
3 Press Return to confirm the change.
To modify the value of a numeric or percentage-based text field with a virtual slider
1 Move the pointer to the field you want to adjust.
2 Middle-click and drag to the left to decrease its value, or to the right to increase its value.
3 Release the mouse button when you’re finished.
To modify the value of a numeric or percentage-based text field with a scroll wheel
1 Move the pointer to the field you want to adjust.
2 Without clicking in the field, roll the scroll wheel or ball up to increase that field’s value,
or down to decrease that field’s value.
To adjust a field using a shortcut menu
Control-click or right-click any field, and choose one of the following options from the
µ
shortcut menu:
Reset: Resets the field to its default setting.
Min: Chooses the minimum value available to that field.
Max: Chooses the maximum value available to that field.
Set as Default: Changes the default value of a parameter to whatever value is currently specified. After changing the default value, you can change the value of that parameter back to the value you specified by clicking Reset.

Using Timecode Fields

Timecode fields display timing information, such as media In and Out points, and the position of the playhead. Time is represented in Color in one of two ways:
• Within fields, most time values are represented with standard SMPTE timecode. SMPTE timecode is represented by four colon-delimited pairs of digits: hh:mm:ss:ff, where hh is hours, mm is minutes, ss is seconds, and ff is frames.
• Time values in the Timeline ruler may be displayed as non-drop frame timecode, drop frame timecode, or frames.
Note: Drop frame timecode appears with a semicolon between the seconds and frames positions.
Here are some pointers for entering values into the hours, minutes, seconds, and frames positions of timecode fields:
• Time values are entered from left to right (similar to entering a duration into a microwave); however, the last value you type is assumed to be the last digit of the frames position.
• Press Return whenever you’ve finished typing a timecode value to confirm the new value you entered.
80 Chapter 3 Using the Color Interface
Page 81
• If you enter a partial number, the rightmost pair of numbers is interpreted as frames and each successive pair of numbers to the left populates the remaining seconds, minutes, and hours positions. Omitted numbers default to 00.
For example, if you enter 1419, Color interprets it as 00:00:14:19.
• When you enter timecode in a field, you don’t need to enter all of the separator characters (such as colons); they’re automatically added between each pair of digits.
• You can type a period to represent a pair of zeros when entering longer durations.
For example, type “3.” (3 and a period) to enter timecode 00:00:03:00. The period is automatically interpreted by Color as 00.
• To enter 00:03:00:00, type “3..” (3 and two periods).
These periods insert pairs of zeros into both the seconds and frames position.
• Type “3...” to enter 03:00:00:00.
• Use the Plus Sign key (+) to enter a series of single-digit values for each time position.
For example, type “1+5+8” to enter timecode 00:01:05:08.

Using Color Balance Controls

Color controls are used in several rooms in Color to let you choose and modify colors using the HSL model.
• Dragging within the main color wheel lets you simultaneously adjust the hue and saturation of the selected color.
A crosshair within the color wheel shows the current color value that’s being selected. The remaining controls depend on the type of color control being displayed.
• Dragging up and down within the multicolored Hue slider lets you adjust the hue.
• Dragging up within the single-colored Saturation slider increases the saturation of the current hue; dragging down decreases its saturation.
• Dragging up within the single-colored Brightness slider increases the brightness of the current color; dragging down decreases its brightness.
81Chapter 3 Using the Color Interface
Page 82
The angle at which colors appear on the color wheel of color controls can be customized to match the interface of other color correction systems you may be used to. In addition, the speed with which control surface joyballs (trackballs) adjust the corresponding Color color controls can be modified. For more information, see Control Surface Settings.

Using Organizational Browsers and Bins

Color offers several browsers and bins for organizing shots, media, and grades that share some common controls. All these browsers and bins are used to manage files on your hard disk, rather than data that’s stored within the Color project file itself. As a result, their controls are used to navigate and organize the directory structure of your hard disk, much as you would in the Finder. See the following sections for more information on:
The File Browser
The Shots Browser
The Grades Bin
Corrections Bins
Browser, Still Store, Grades, and Corrections Bins Controls
How Are Grades and Corrections Saved and Organized?

The File Browser

The browser that dominates the left half of the Setup room lets you navigate the directory structure of your computer’s disk drives (and by extension any RAID, DAS, and SAN volumes that are currently mounted) in order to find and import compatible QuickTime and still image media files.
It’s important to remember that the file browser is not the same as a project bin. The files displayed within the file browser are not associated with your Color project in any way unless you drag them into the Timeline manually, or relink the shots of an imported project to their associated media files on disk using the Relink Media or Reconnect Media command.
Note: The file browser displays only directories and media files that are compatible with Color.
82 Chapter 3 Using the Color Interface
Page 83
When you select a media file in the file browser, a panel appears to the right displaying the first frame of that file along with information underneath.
The information given includes:
Shot Name: The filename
Duration: Its total duration
Codec: The codec used to encode that file
Resolution: The frame size of the file, width by height
Frame Rate: The frame rate of the file
Timecode: The timecode value of the first frame in that file
Import: This button lets you edit the currently selected shot into the Timeline at the current position of the playhead.
Collapsing the File Browser
If you like, the file browser can be collapsed so that the tabbed area on the right can occupy the entire Color window.
To collapse the file browser
Move the pointer to the file browser divider at the right side of the file browser, and when
µ
it’s highlighted in blue, click once to collapse it.
83Chapter 3 Using the Color Interface
Page 84
To expand the file browser
Move the pointer to the file browser divider at the left side of the window, and when it’s
µ
highlighted in blue, click once to expand it.
For more information on the Setup room, see Configuring the Setup Room.

The Shots Browser

The other browser in the Setup room is the Shots browser. This browser lets you see all the shots that are in the current project in either icon or list view.
In icon view, you can create groups of shots to which you can apply a single correction or grade to at once. For more information, see Managing Grades in the Shots Browser.
In list view, you can sort all of the shots using different info fields. For more information on using the Shots browser, see Using the Shots Browser.

The Grades Bin

The Grades bin, in the Setup room, lets you save and organize grades combining primary, secondary, and Color FX corrections into a single unit.
84 Chapter 3 Using the Color Interface
Page 85
You can use this bin to apply saved grades to other shots in the Timeline. The contents of the Grades bin are available to all Color projects opened while logged into that user account. For more information on saving and applying grades, see Saving Grades into
the Grades Bin.

Corrections Bins

The Primary In and Out, Secondaries, and Color FX rooms all allow you to save the corrections made inside those rooms as individual presets that you can apply to later shots. The contents of corrections bins are available to all Color projects opened while logged into that user account.
Primary In and Out: Let you save and organize primary corrections. The Primary In and Primary Out rooms both share the same group of saved corrections.
Secondaries: Lets you save and organize secondary corrections.
Color FX: Lets you save and organize Color FX corrections.
Corrections Versus Grades
There is a distinct difference between corrections and grades in Color. Corrections refer to adjustments made within a single room. You have the option to save individual corrections inside the Primary In and Out, Secondaries, and Color FX rooms and apply them to shots individually.
A grade can include multiple corrections across several rooms; you can save one or more primary, secondary, and Color FX corrections together. By saving a group of corrections as a grade, you can apply them all together as a single preset.

Browser, Still Store, Grades, and Corrections Bins Controls

All browsers and bins share the following controls:
Display Controls
All browsers and bins have display controls that let you choose how you want to view and organize their contents.
List View button: Displays the contents of the current directory as a list of filenames.
Icon View button: Displays the contents of the current directory as icons.
Icon Size slider: Appears only in icon view. Scales the size of icons.
85Chapter 3 Using the Color Interface
Page 86
Directory Navigation Controls
The file browser and Grades and corrections bins also have directory navigation controls that you can use to organize and browse the grades and corrections that are saved on your hard disk.
Up Directory: Moves to and displays the contents of the parent directory.
Home Directory: Navigates to the appropriate home directory for that browser or bin. This is not your Mac OS X user home directory. The home directory is different for each bin:
File browser: The Home button takes you to the currently specified Color media
directory.
Primary In,Secondaries, ColorFX, and Primary Out: Home takes you to the appropriate
subdirectory within the /Users/username/Library/Application Support/Color directory. Each room has its own corresponding subdirectory, within which are stored all the corrections you’ve saved for future use.
Still Store: Home takes you to the StillStore directory inside the current project
directory structure.
File Controls
The file browser and Grades and corrections bins also have directory creation and navigation controls at the bottom.
File field: Displays the file path of the currently viewed directory.
Directory pop-upmenu: This pop-up menugives you a fast way to traverse upand down the current directory hierarchy or to go to the default Color directory for that room.
New Folder button: Lets you create a new directory within the currently specified path. You can create as many directories as you like to organize the grades and corrections for that room.
Save button: This button saves the grade or correction settings of the shot at the current position of the playhead in the directory specified in the above text fields.
86 Chapter 3 Using the Color Interface
Page 87
Load button: Applies the selected grade or correction to the shot that’s at the current position of the playhead (if no other shots are selected) or to multiple selected shots (ignoring the shot at the playhead if it’s not selected). As with any Color bin, items displayed can be dragged and dropped from the bin into the Timeline.

How Are Grades and Corrections Saved and Organized?

Grades and corrections that you save using the Grades and Corrections bins in Color are saved within the Color preferences directory in your /Users/username/Library/Application Support/Color directory.
Location on diskSaved correction category
/Users/username/Library/Application Support/Color/Grades/Grades
/Users/username/Library/Application Support/Color/Primary/Primary corrections
/Users/username/Library/Application Support/Color/Secondary/Secondary corrections
/Users/username/Library/Application Support/Color/Effects/Color FX corrections
Saved grades and corrections in these bins are available to every project you open.
Individual corrections in each of the above directories are saved as a pair of files: an .lsi file that contains a thumbnail for visually identifying that grade, and the specific file for that type of correction which actually defines its settings. Unless you customized the name, both these files have the same name, followed by a dot, followed by the date (day month year hour.minute.secondTimeZone), followed by the file extension that identifies the type of saved correction it is.
Grade_Name.date.lsi: The thumbnail image used to represent that grade in icon view
Grade_Name.date.pcc: Primary correction file
Grade_Name.date.scc: Secondary correction file
Grade_Name.date.cfx: Color FX correction file
Saved grades are, in fact, file bundles that contain all the correction files that make up that grade. For example, a grade that combines primary, secondary, and Color FX corrections would be a directory using the name given to the grade, “Grade_Name.date.grd,” containing the following files:
• Grade_Name.date.lsi
• Grade_Name.date.pcc
• Grade_Name.date.scc
• Grade_Name.date.cfx
87Chapter 3 Using the Color Interface
Page 88
Reorganizing Saved Corrections and Grades in the Finder
Each of the corrections bins in Color simply mirrors the contents of the corresponding subdirectory in the /Users/username/Library/Application Support/Color directory. You can use the Finder to reorganize your saved corrections and grades by creating new subdirectories and moving previously saved grades and corrections into them.
When you move saved corrections from one directory to another, it’s important that you copy both the .lsi thumbnail image for that grade and the .pcc, .scc, or .cfx file that contains the actual grade information, together.
If you reorganize saved grades and corrections in the Finder while Color is open, you need to manually refresh the contents of the Grades and corrections bins you changed so that they correctly display the current contents.
To update the contents of the currently displayed corrections bin
Click the Home button.
µ
Moving Saved Corrections and Grades to Other Computers
If you have saved corrections and grades that you want to move to Color installations on other computers, you can simply copy the folders described in How Are Grades and
Corrections Saved and Organized? to a portable storage device and then copy their
contents into the corresponding folders on the new system. The next time you open Color, the saved corrections and grades will appear as they did before.

Using Color with One or Two Monitors

Color is compatible with both one- and two-monitor computer configurations, and requires a minimum resolution of 1680 x 1050 in either mode. Most users will benefit from using Color in dual display mode with two monitors, as this provides the most screen real estate and also allows for the most flexible use of the preview and video scopes displayed in the Scopes window of the second monitor.
However, Color can also be used in single display mode, which lets you operate Color in situations where a second display is not available. Single display mode is only recommended on 30-inch Cinema Displays.
Warning: It is not recommended to run Color on a system with more then one graphics
card. For two-monitor support, both monitors should be connected to the same graphics card.
88 Chapter 3 Using the Color Interface
Page 89
To switch between single and dual display modes
Do one of the following:
Choose Window > Single Display Mode or Dual Display Mode.
µ
Press Shift-Command-0 to switch between modes.
µ
You must quit Color and reopen it for this change to take effect.
89Chapter 3 Using the Color Interface
Page 90
Page 91

Importing and Managing Projects and Media

Color provides powerful tools for managing projects and media as you work.
This chapter describes the commands and methods used to create and save projects, move projects from Final Cut Pro to Color and back again, and link and otherwise manage your projects and media once they’re within Color. It also covers compatible media formats, EDL import and export, and the conversion of DPX and Cineon image sequences to QuickTime media.
This chapter covers the following:
Creating and Opening Projects (p. 92)
Saving Projects (p. 92)
Saving and Opening Archives (p. 95)
Moving Projects from Final Cut Pro to Color (p. 95)
Importing EDLs (p. 101)
EDL Import Settings (p. 102)
Relinking Media (p. 104)
Importing Media Directly into the Timeline (p. 105)
Compatible Media Formats (p. 106)
Moving Projects from Color to Final Cut Pro (p. 112)
Exporting EDLs (p. 114)
Reconforming Projects (p. 115)
4
Converting Cineon and DPX Image Sequences to QuickTime (p. 115)
Importing Color Corrections (p. 117)
Exporting JPEG Images (p. 118)
91
Page 92

Creating and Opening Projects

When you open Color, you’re presented with a dialog from which you can open an existing project or create a new one. Most users will send projects to Color straight from Final Cut Pro, but there are specific workflows that require you to create a new project in Color.
To open an existing project
Do one of the following:
If Color is already open, choose File > Open (or press Command-O), choose a project from
µ
the Projects dialog, then click Open.
Double-click a Color project file in the Finder.
µ
Open Color, choose a Color project file using the Projects dialog, then click Open.
µ
Color can have only one project open at a time, so opening a second project closes the one that was originally open.
To create a new project when Color is first opened
1 Open Color.
The Projects dialog opens to the Default Project Directory you chose when you first opened Color.
2 Click New Project.
The New Project dialog appears.
3 Type a name for the project in the Name of New Project field, then click Save.
A new project is created and opened.
To create a new project while Color is open
1 If necessary, save the current project.
Color can have only one project open at a time, so creating a new project will close the currently open project.
2 Choose File > New (or press Command-N).
3 Click New Project.
The New Project dialog appears.
4 Type a name for the project in the Name of New Project field, then click Save.
A new project is created and opened.

Saving Projects

Saving a project works the same way in Color as it does in any other application you’ve used. As with any application, you should save early and often as you work.
92 Chapter 4 Importing and Managing Projects and Media
Page 93
To save a project
Choose File > Save (or press Command-S).
µ
To revert the project to the last saved state
Choose File > Revert (or press Command-R).
µ
Color also has an automatic saving mechanism which, when turned on, saves the current project at an interval set by the Auto Save Time (Minutes) parameter in the User Prefs tab of the Setup room. By default, automatic saving is turned on, with the interval set to 5 minutes. For more information, see Auto Save Settings.
Note: Whenever you manually save a project, an archive is also automatically saved with the date and time as its name. When a project is automatically saved, an archive is not created. This prevents your archive list from being inundated with entries. For more information, see Saving and Opening Archives.

What Is a Color Project?

The only shots that are in your project are those in the Timeline (which are also mirrored in the Shots browser). Color projects only contain a single sequence of shots. Furthermore, Color projects have no organizational notion of shots that aren’t actually in the Timeline, and so they contain no unused media.
93Chapter 4 Importing and Managing Projects and Media
Page 94
The Contents of Color Projects
Color projects are actually bundles. Inside each Color project bundle is a hierarchical series of directories, each of which contains specific components belonging to that project, which are either image or XML files. It’s possible to open a Color bundle using the ShowPackage Contentscommand in the Finder. The directory structure and contents of these bundles are described here.
Archives directory: Contains all the saved archives of that project. Each archive is compressed using both .tar and .gzip compression (a “tarball”) and is identified with the .tgz extension.
.lsi file: This is an image file that contains the frame at the position of the playhead when you last saved.
.pdl file: This is the XML-based project file itself, which contains all the information that organizes the shots, timing, and grades used in that project.
Shots directory: Each shot in your project’s Timeline has a corresponding subdirectory here. Each subdirectory contains some or more of the following:
Grade1 (through 4) subdirectories: These directories contain all the correction files
associated with that grade.
ShotName.lsi file: This is that shot’s thumbnail as displayed in the Timeline.
ShotName.si file: This file contains that shot’s name, media path, and timing
information.
Grade_Name.date.pcc: Primary correction description
Grade_Name.date.scc: Secondary correction description
Grade_Name.date.cfx: Color FX correction description
PanAndScan subdirectory: This directory contains a .kfd file that stores keyframe
data and a .pns file that stores pan and scan data.
shot_notes.txt file: If a note is present for that shot, it’s saved here.
StillStore directory: This directory contains all the Still Store images that you’ve saved for reference within that project. Each reference still has two corresponding files, an .lsi file which is that image’s thumbnail icon and a .sri file which is the full-resolution image (saved using the DPX image format).
Important: It is not recommended that you modify the contents of Color project files
unless you know exactly what you’re doing. Making changes manually could cause unexpected problems.
94 Chapter 4 Importing and Managing Projects and Media
Page 95

Saving and Opening Archives

An archive is a compressed duplicate of the project that’s stored within the project bundle itself. For efficiency, the archive file lacks the thumbnail and Still Store image files that the full version of the project contains. Archives only save the state of the internal project file, Timeline, shot settings, grades, corrections, keyframes, and Pan & Scan settings, which are easily compressed and occupy little space.
Whenever you manually save your project, an archive is automatically created that is named using the date and time at which it was saved. If you want to save an archive of your project at a particular state with a more easily identifiable name, you can use the Save Archive As command.
To save an archive of the project with a specific name
1 Choose File > Save Archive As (or press Command-Option-S).
2 Type a name into the Archive Name field, then click Archive.
There is no limit to the number of archives you can save, so the archives list can grow quite long. Archives are compressed using both .tar and .gzip (a “tarball”) so they take up little room. All archive files for a particular project are saved in the Archives subdirectory inside that project bundle.
Later, if anything should happen to your project file’s settings, or if you want to return the project to a previously archived state, you can load one of the archive files.
To open an archive
1 Choose File > Load Archive (or press Command-Option-O).
2 Select an archive to open from the Load Archive window, then click Load Archive.
Opening an archive overwrites the current state of the project with that of the archive.

Moving Projects from Final Cut Pro to Color

One of the easiest ways of importing a project is to send a Final Cut Pro sequence to Color using one of two XML-based workflows. This section discusses how to prepare your projects in Final Cut Pro and how to send them using XML. For more information, see:
Before You Export Your Final Cut Pro Project
Using the Send To Color Command in Final Cut Pro
Importing an XML File into Color
Video Finishing Workflows Using Final Cut Pro
95Chapter 4 Importing and Managing Projects and Media
Page 96

Before You Export Your Final Cut Pro Project

Whether you’re working on your own project, or preparing a client’s project in advance of a Color grading session, you should take some time to prepare the Final Cut Pro sequence you’ll be sending in order to ensure the best results and smoothest workflow. Here are some recommended steps.
Move Clips That Aren’t Being Composited to Track V1 in the Timeline
Editors often use multiple tracks of video to assemble scenes, taking advantage of the track ordering rules in Final Cut Pro to determine which clips are currently visible. It’s generally much faster and easier to navigate and work on a project that has all its clips on a single video track. It’s recommended that you move all video clips that aren’t being superimposed as part of a compositing operation down to track V1.
Remove Unnecessary Video Filters
You aren’t required to remove video filters from a sequence you’re sending to Color. In fact, if there are one or more effects filters that you want to keep, then it’s perfectly fine to leave them in. However, it's not usually a good idea to allow filters that perform color correction operations (such as Brightness and Contrast, RGB Balance, or Desaturate) to remain in your sequence. Even though they have no effect as you work in Color, they’ll be redundant after you’ve made additional corrections, and their sudden reappearance when the project is sent back to Final Cut Pro may produce unexpected results.
Organize All Color Corrector 3-Way Filters
Color Corrector 3-way filters applied to clips are handled differently; they’re automatically converted into Primary In room adjustments. However, if more than one filter has been applied to a clip, then only the last Color Corrector 3-way filter appearing in the Filters tab is converted; all others are ignored. Furthermore, any Color Corrector 3-way filter with Limit Effects turned on is also ignored.
Converted Color Corrector 3-way filters are removed from the XML data for that sequence, so that they do not appear in the sequence when it’s sent back to Final Cut Pro.
Note: Because Final Cut Pro is a YC
processing application, and Color is an RGB
BCR
processing application, Color Corrector 3-way conversions are only approximations and will not precisely match the original corrections made in Final Cut Pro.
Divide Long Projects into Reels
To better organize rendering and output, and to maximize performance when you work with high-bandwidth formats (such asuncompressed high definition, RED, or DPX media), you should consider breaking long-form projects down into separate 15- to 23-minute sequences (referred to as reels) prior to sending them to Color. While reel length is arbitrary, film reels and broadcast shows often have standard lengths that fall within this range. (Twenty-two minutes is standard for a film reel.) If your project has an unusually large number of edits, you might consider dividing your program into even shorter reels.
96 Chapter 4 Importing and Managing Projects and Media
Page 97
Each reel should begin and end at a good cut point, such as the In point of the first shot of a scene, the Out point of the last shot of a scene, or the end of the last frame of a fade to black. As you’re creating your reels, make sure you don’t accidentally omit any frames in between each reel. This makes it easier to reassemble all of the color-corrected reels back into a single sequence when you’re finished working in Color.
Tip: Breaking a single program into reels is also the best way for multi-room facilities to manage simultaneous rendering of projects. If you have multiple systems with identical graphics cards and identical versions of Color in each room, you can open a reel in each room and render as many reels simultaneously as you have rooms. Each system must have identical graphics cards as the type of GPU and amount of VRAM may affect render quality. For more information, see The Graphics Card You’re Using Affects the Rendered
Output.
Export Self-Contained QuickTime Files for Effects Clips You Need to Color Correct
Color is incapable of either displaying or working with the following types of clips:
• Generators
• Motion projects
If you want to grade such clips in Color, you need to export them as self-contained QuickTime files and reedit them into the Timeline of your Final Cut Pro sequence to replace the original effects before you send the sequence to Color.
If you don’t need to grade these effects in Color, then you can simply send the project with these clips as they are, and ignore any gaps that appear in Color. Even though these effects won’t appear in Color, they’re preserved within the XML of the Color project and they will reappear when you send that project back to Final Cut Pro.
Tip: Prior to exporting a project from Final Cut Pro, you can also export a single, self-contained QuickTime movie of the entire program and then reimport it into your project and superimpose it over all the other clips in your edited sequence. Then, when you export the project to Color, you can turn this “reference” version of the program on and off using track visibility whenever you want to have a look at the offline effects or color corrections that were created during the offline edit.
Use Uncompressed or Lightly Compressed Still Image Formats
If your Final Cut Pro project uses still image files, then Color supports every still format that Final Cut Pro supports. (Color supports far fewer image file formats for direct import; see Compatible Image Sequence Formats for more information.) For the best results, you should consider restricting stills in your project to uncompressed image formats such as .tiff, or if using .jpg stills, make sure they’re saved at high quality to avoid compression artifacts. If you’ve been using low-quality placeholders for still images in your program, now is the time to edit in the full-resolution versions.
97Chapter 4 Importing and Managing Projects and Media
Page 98
It’s also important to make sure that the stills you use in your Final Cut Pro project aren’t any larger then 4096 x 2304, which is the maximum image size that Color supports. If you’re using larger resolution stills in your project, you may want to export them as self-contained QuickTime files with which to replace the original effects.
To optimize rendering time, Color only renders a single frame for each still image file. When your project is sent back to Final Cut Pro, that clip reappears as a still image clip in the Final Cut Pro Timeline.
Important: If any stills in your project are animated using Scale, Rotate, Center, or Aspect
Ratio parameter keyframes from Final Cut Pro, these keyframes do not appear and are not editable in Color, but they are preserved and reappear when you send your project back to Final Cut Pro. For more information, see Exchanging Geometry Settings with
Final Cut Pro.
Make Sure All Freeze Frame Effects Are on Track V1
All freeze frame effects need to be on track V1 for Color to correctly process them. After rendering, freeze frames continue to appear in the sequence that is sent back to Final Cut Pro as freeze frame clips.
Important: Freeze frame clips on any other video track will not be rendered, and will
reappear after the sequence is sent to Final Cut Pro as the original, ungraded clip.
Make Sure All Clips Have the Same Frame Rate
It’s not recommended to send a sequence to Color that mixes clips with different frame rates, particularly when mixing 23.98 fps and 29.97 fps media. The resulting graded media rendered by Color may have incorrect timecode and in or out points that are off by a frame. If you have one or more clips in your sequence with a frame rate that doesn’t match the timebase of the sequence, you can use Compressor to do a standards conversion of the mismatched clips. For more information, see Rendering Mixed Format Sequences.
Media Manage Your Project, If Necessary
If you’re delivering a Final Cut Pro project to a Color suite at another facility, you may want to eliminate unused media to save disk space (especially if you’ll be recapturing uncompressed media), and consolidate all the source media used by your project into a single directory for easy transport and relinking. This is also a good step to take prior to recapturing your media, to avoid recapturing unnecessary media.
Recapture Offline Media at Online Quality, If Necessary
If the project was edited at offline quality, you need to recapture all the source media at the highest available quality before you send it to Color. Be sure you choose a high-quality codec, either using the native codec that the source footage was recorded with or using one of the supported uncompressed codecs. For more information on which codecs are supported by Color, see Compatible Media Formats.
98 Chapter 4 Importing and Managing Projects and Media
Page 99
Important: If you’re recapturing or transcoding video clips that were originally recorded
with a YC
format, be sure that the codec you use to recapture, export, or transcode
BCR
your media doesn’t clamp super-white and overly high chroma components from the original, uncorrected media. It’s usually better to correct out-of-gamut values within Color than it is to clamp these levels in advance, potentially losing valuable image data.
Check All Transitions and Effects If You Plan to Render 2K or 4K Image Sequences for Film Out
When rendering out 2K or 4K DPX or Cineon image sequences, all video transitions are rendered as linear dissolves when you use the Gather Rendered Media command to consolidate the finally rendered frames of your project in preparation for film output. This feature is only intended to support film out workflows. Any other type of transition (such as a wipe or iris) will be rendered as a dissolve instead, so it’s a good idea to go through your project and change the type and timing of your transitions as necessary before sending your project to Color.
Furthermore, effects that would ordinarily reappear in a sequence that is sent back to Final Cut Pro, such as speed effects, superimpositions, composites, video filters, motion settings that don’t translate into Pan & Scan parameters, generators, and Motion projects, will notbe rendered if you render 2K or 4K DPX or Cineon imagesequences for film output. In this case, it’s best to export all such clips as self-contained QuickTime files with which to replace the original effects, before you send the sequence to Color.

Using the Send To Color Command in Final Cut Pro

Once you’ve prepared your sequence, you can use the Send To Color command in Final Cut Pro to automatically move your sequence into Color (as long as Final Cut Pro and Color are installed on the same computer).
You can only send whole sequences to Color. It’s not possible to send individual clips or groups of clips from a sequence unless you first nest them inside a sequence.
To send a sequence from Final Cut Pro to Color
1 Open the project in Final Cut Pro.
2 Select a sequence in the Browser.
3 Do one of the following:
• Choose File > Send To > Color.
• Control-click the selection, then choose Send To > Color from the shortcut menu.
4 Choose a name for the project to be created in Color, then click OK.
A new Color project is automatically created in the default project directory specified in User Preferences. The shots that appear in the Timeline should match the original Final Cut Pro sequence that was sent.
99Chapter 4 Importing and Managing Projects and Media
Page 100
Don’t Reedit Projects in Color
By default, all the video tracks of projects sent from Final Cut Pro are locked. When you’re grading a project, it’s important to avoid unlocking them or making any editorial changes to the shots in the Color Timeline if you’re planning to send the project back to Final Cut Pro.
If you need to make an editorial change, reedit the original sequence in Final Cut Pro, export a new XML file, and use the Reconform command to update the Color Timeline to match the changes. For more information, see Reconforming Projects. For more information about Final Cut Pro XML files, see the Final Cut Pro 7 User Manual.

Importing an XML File into Color

If you need to deliver a Final Cut Pro sequence and its media to another facility to be graded using Color, you can also use the Export XML command in Final Cut Pro to export the sequence. For more information about exporting XML from Final Cut Pro, see the Final Cut Pro 7 User Manual.
In Color, you then use the Import XML command to turn the XML file into a Color project. To speed up this process, you can copy the XML file you want to import into the default project directory specified by Color.
To import an XML file into Color
1 Do one of the following:
• Open Color.
• If Color is already open, choose File > Import > XML.
2 Choose an XML file from the Projects dialog.
3 Click Load.
A new Color project is automatically created in the default project directory specified in User Preferences. The shots that appear in the Timeline should match the original Final Cut Pro sequence that was exported.
Don’t Reedit Imported XML Projects in Color
By default, all the video tracks of imported XML projects are locked. When you’re grading a project, it’s important to avoid unlocking them or making any editorial changes to the shots in the Color Timeline if you’re planning to send the project back to Final Cut Pro.
If you need to make an editorial change, reedit the original sequence in Final Cut Pro, export a new XML file (see the Final Cut Pro 7 User Manual for more information), and use the Reconform command to update the Color Timeline to match the changes. For more information, see Reconforming Projects.
100 Chapter 4 Importing and Managing Projects and Media
Loading...