Zoom G1Xon, G1on Effect Types and Parameters

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Effect Types and Parameters
© 2014 ZOOM CORPORATION
Manufacturer names and product names are trademarks or registered trademarks of their respective owners. The names are used only to illustrate
sonic characteristics and do not indicate any affiliation with the Zoom Corporation.
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Effect explanation overview

Effect type
* Ver 1.2 additional effects
Flanger * This is a jet sound like an ADA flanger.
Parameter1 Parameter2 Parameter3
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Effect screen
Depth 0–100 Rate 0–50
Sets the depth of the modulation. Sets the speed of the modulation.
PreD 0–50 Mix 0–100 Level 0–150
Sets pre-delay time of effect sound.
Parameter explanation

Contents

Effect explanationParameter Parameter range
Reso -10–10 P
Adjusts the intensity of the resonance sound.
Adjusts the amount of effected sound that is mixed with the original sound.
Tempo synchronization possible icon
Adjusts the output level.
Pedal control possible icon
P
Automatic assignment icon
DYNAMICS / FILTER
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OVERDRIVE / DISTORTION
AMP SIMULATOR
MODULATION / SFX
DELAY / REVERB
PEDAL ( Only)
Additional tables
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DYNAMICS / FILTER

Comp This compressor in the style of the MXR Dyna Comp.

Parameter1 Parameter2 Parameter3
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OptComp * This compressor is in the style of an APHEX Punch FACTORY.

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160 Comp This compressor is in the style of the dbx 160A.

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SlowATTCK This effect slows the attack of each note, resulting in a violin-like performance.

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Sense 0–10 P Tone 0–10 Level 0–150 P
Adjusts the compressor sensitivity. Adjusts the tone. Adjusts the output level.
ATTCK Slow, Fast
Sets compressor attack speed to Fast or Slow.
Parameter1 Parameter2 Parameter3
Drive 0–10 Tone 0–100 Level 0–150 P
Adjusts the depth of the compression.
Parameter1 Parameter2 Parameter3
THRSH -60 – 0 Ratio 1.0 – 10.0 Gain 0 – 20
Adjusts the threshold that determines when the effect is activated.
Knee Hard, Soft Level 0 – 150 P
Sets the type of knee. Adjusts the output level.
Parameter1 Parameter2 Parameter3
Time 1–50 P Curve 0–10 P Level 0–150 P
Adjusts the attack time.
Adjusts the tone. Adjusts the output level.
Adjusts the compression ratio. Adjusts the gain after compression.
Set the curve of volume change during attack.
Adjusts the output level.
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ZNR
ZOOM's unique noise reduction cuts noise during pauses in playing without affecting the tone.
Parameter1 Parameter2 Parameter3
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THRSH 1–25 P DETCT GtrIn, EfxIn Level 0–150 P
Adjusts the effect sensitivity. Sets control signal detection level. Adjusts the output level.

NoiseGate This is a noise gate that cuts the sound during playing pauses.

Parameter1 Parameter2 Parameter3
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THRSH 1–25 P Level 0–150 P
Adjusts the effect sensitivity. Adjusts the output level.

GraphicEQ This unit has a 6 band equalizer.

Parameter1 Parameter2 Parameter3
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160Hz -12–12 400Hz -12–12 800Hz -12–12
Boosts or cuts the low (160 Hz) frequency band.
3.2kHz -12–12 6.4kHz -12–12 12kHz -12–12
Boosts or cuts the high (3.2 kHz) frequency band.
Level 0–150 P
Adjusts the output level.
Boosts or cuts the low-middle (400 Hz) frequency band.
Boosts or cuts the extremely high (6.4 kHz) frequency band.
Boosts or cuts the middle (800 Hz) frequency band.
Boosts or cuts the harmonics (12 kHz) frequency band.
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DYNAMICS / FILTER

ParaEQ This is a 2-band parametric equalizer.

Parameter1 Parameter2 Parameter3
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Freq1 20Hz–20kHz Q1
Adjusts center frequency of EQ1. Adjusts EQ1 Q. Adjusts EQ1 gain.
Freq2 20Hz–20kHz Q2
Adjusts center frequency of EQ2. Adjusts EQ2 Q. Adjusts EQ2 gain.
Level 0–150 P
Adjusts the output level.

Exciter * This exciter is in the style of the BBE Sonic Maximizer.

Parameter1 Parameter2 Parameter3
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Bass
Adjusts the amount of low-frequency phase correction.
0–100
Trebl 0–100 Level 0–150 P
Adjusts the amount of high-frequency phase correction.

AutoWah This effect varies wah in accordance with picking intensity.

Parameter1 Parameter2 Parameter3
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Sense
Adjusts the sensitivity of the effect.
-10–-1, 1–10
P Reso 0–10 P Level 0–150 P
Adjusts the intensity of the resonance sound.
0.5, 1, 2, 4, 8, 16
0.5, 1, 2, 4, 8, 16
Gain1 -12–12
Gain2 -12–12
Adjusts the level of the signal after it has passed through the module.
Adjusts the output level.
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Cry This effect varies the sound like a talking modulator.
Parameter1 Parameter2 Parameter3
Range 1–10 P Reso 0–10 P Sense
Adjusts the frequency range processed by the effect.
Bal 0–100 P Level 0–150 P
Adjusts the balance between original and effect sounds.
Parameter1 Parameter2 Parameter3
Freq 0–100 P Sense 0–10 Reso 0–10 P
Sets minimum frequency of envelope filter.
Type
Sets filter type. Adjusts amount of filter applied. Sets speed of filter action.
Bal 0–100 P Level
Adjusts the balance between original and effect sounds.
HPF, BPF, LPF
Adjusts the intensity of the resonance sound.
Adjusts the output level.
Sets effect sensitivity.
Chara
Adjusts the output level.
2Pole, 4Pole
0–150

M-Filter

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This envelope filter has the flavor of a MOOG MF-101 Low Pass Filter and can be set in a wide range.
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Step * This special effect gives the sound a stepped quality.

Parameter1 Parameter2 Parameter3
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Depth 0–100 Rate 0–50 P
Sets the depth of the modulation. Sets the speed of the modulation.
Shape 0–10 Level 0–150 P
Adjusts the effect envelope. Adjusts the output level.
-10–-1, 1–10
Adjusts the sensitivity of the effect.
Adjusts the intensity of the resonance sound.
VLCTY Fast, Slow
P
Reso 0–10 P
Adjusts the intensity of the resonance sound.
P
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DYNAMICS / FILTER

SeqFLTR The sequence filter has the flavor of a Z.Vex Seek-Wah.

Parameter1 Parameter2 Parameter3
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RndmFLTR * This filter effect changes character randomly.

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fCycle * This filter effect changes tone characteristics cyclically.

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Step 2–8 PTTRN 1–8 Speed 1–50 P
Adjusts number of sequence steps. Sets effect pattern. Sets modulation speed.
Shape 0–10 Reso 0–10 P Level 0–150 P
Sets effect sound envelope.
Parameter1 Parameter2 Parameter3
Speed 1–50 P
Sets modulation speed.
Type
Sets filter type. Adjusts amount of filter applied.
Level 0–150 P
Adjusts the output level.
Rate 1–50 P
Sets the speed of the modulation. Sets the modulation waveform. Adjusts the output level.
Depth 0–100 P Reso 0–10 P
Sets the depth of the modulation.
HPF, BPF, LPF
Parameter1 Parameter2 Parameter3
Adjusts the intensity of the resonance sound.
Range 0–100 P Reso 0–10 P
Adjusts frequency range affected.
Chara
Wave
Adjusts the intensity of the resonance sound.
2Pole, 4Pole
Sine, Tri, SawUp, SawDn
Adjusts the output level.
Adjusts the intensity of the resonance sound.
Bal 0–100 P
Adjusts the balance between original and effect sounds.
Level 0–150 P
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OVERDRIVE / DISTORTION

Booster The booster increases signal gain to make the sound more powerful.

Parameter1 Parameter2 Parameter3
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Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.

OverDrive

T Scream

Simulation of the BOSS OD-1, the compact effect box that was the first to take the “overdrive” title.
Parameter1 Parameter2 Parameter3
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Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.
Simulation of the Ibanez TS808, which is loved by many guitarists as a booster and has inspired numerous clones.
Parameter1 Parameter2 Parameter3
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Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.

Governor Simulation of the Guv'nor distortion effect from Marshall.

Parameter1 Parameter2 Parameter3
Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.
Parameter1 Parameter2 Parameter3
Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.

Dist+

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Simulation of the MXR distortion+ effect that made distortion popular worldwide.
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Dist 1 *

Squeak

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Simulation of the BOSS DS-1 distortion pedal, which has been a long-seller.
Parameter1 Parameter2 Parameter3
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Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.
Simulation of the popular Pro Co RAT famous for its edgy distortion sound.
Parameter1 Parameter2 Parameter3
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Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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OVERDRIVE / DISTORTION

FuzzSmile

GreatMuff

MetalWRLD *

Simulation of the Fuzz Face, which has made rock history with its humorous panel design and smashing sound.
Parameter1 Parameter2 Parameter3
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Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.
Simulation of the Electro-Harmonix Big Muff, which is loved by famous artists around the world for its fat, sweet fuzz sound.
Parameter1 Parameter2 Parameter3
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Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.
Simulation of the BOSS Metal Zone, which is characterized by long sustain and a powerful lower midrange.
Parameter1 Parameter2 Parameter3
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Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.

HotBox * Simulation of the compact MATCHLESS HOT BOX pre-amplifier with a built-in tube.

Parameter1 Parameter2 Parameter3
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Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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Z Clean ZOOM original unadorned clean sound.

Parameter1 Parameter2 Parameter3
Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.
Parameter1 Parameter2 Parameter3
Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.

Z MP1 *

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An original sound created by merging characteristics of an ADA MP1 and a Marshall JCM800.
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Z Scream * An original high gain sound balanced from low to high frequencies.

Parameter1 Parameter2 Parameter3
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Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.
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OVERDRIVE / DISTORTION

Z Wild * A high gain sound with even more overdrive boost.

Parameter1 Parameter2 Parameter3
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Lead Lead a bright and smooth distortion sound.

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ExtremeDS This distortion effect boasts the highest gain in the world.

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Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.
Parameter1 Parameter2 Parameter3
Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.
Parameter1 Parameter2 Parameter3
Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.

Aco.Sim This effect changes the tone of an electric guitar to make it sound like an acoustic guitar.

Parameter1 Parameter2 Parameter3
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Top 0–100 P Body 0–100 Level 0–150 P
Adjusts the unique string tone of acoustic guitars.
Adjusts the body resonance of acoustic guitars.
Adjusts the output level.
8 98 9
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AMP SIMULATOR

FD COMBO

Modeled sound of a Fender Twin Reverb ('65), which is loved by guitarists in various genres.
Parameter1 Parameter2 Parameter3
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Gain 0–100 P Tube 0–100 Level 0–150 P
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Prese 0–100 CAB
Adjusts volume of super-high frequencies.
Adjusts volume of middle frequencies.
Selects cabinet. Selects type of connected device.
See Table 1 OUT See Table 2
Adjusts volume of low frequencies.

DELUXE-R This models the sound of a Fender Deluxe Reverb made in 1965.

Parameter1 Parameter2 Parameter3
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Gain 0–100 P Tube 0–100 Level 0–150 P
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Prese 0–100 CAB
Adjusts volume of super-high frequencies.
Adjusts volume of middle frequencies.
Selects cabinet. Selects type of connected device.
See Table 1 OUT See Table 2
Adjusts volume of low frequencies.

FD VIBRO Modeled sound of a '63 Fender Vibroverb.

Parameter1 Parameter2 Parameter3
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Gain 0–100 P Tube 0–100 Level 0–150 P
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Prese 0–100 CAB
Adjusts volume of super-high frequencies.
Adjusts volume of middle frequencies.
Selects cabinet. Selects type of connected device.
See Table 1 OUT See Table 2
Adjusts volume of low frequencies.

US BLUES Crunch sound of a Fender Tweed Bassman.

Parameter1 Parameter2 Parameter3
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Gain 0–100 P Tube 0–100 Level 0–150 P
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Prese 0–100 CAB
Adjusts volume of super-high frequencies.
Adjusts volume of middle frequencies.
Selects cabinet. Selects type of connected device.
See Table 1 OUT See Table 2
Adjusts volume of low frequencies.

VX COMBO Modeled sound of a British combo amplifier representing the 1960s Liverpool sound.

Parameter1 Parameter2 Parameter3
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Gain 0–100 P Tube 0–100 Level 0–150 P
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Prese 0–100 CAB
Adjusts volume of super-high frequencies.
Adjusts volume of middle frequencies.
Selects cabinet. Selects type of connected device.
See Table 1 OUT See Table 2
Adjusts volume of low frequencies.

VX JMI This simulates the sound of an early model of a class-A British combo amp.

Parameter1 Parameter2 Parameter3
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Gain 0–100 P Tube 0–100 Level 0–150 P
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Prese 0–100 CAB
Adjusts volume of super-high frequencies.
Adjusts volume of middle frequencies.
Selects cabinet. Selects type of connected device.
See Table 1 OUT See Table 2
Adjusts volume of low frequencies.
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AMP SIMULATOR

BG CRUNCH Crunch sound of a Mesa Boogie MkIII combo amp.

Parameter1 Parameter2 Parameter3
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MATCH 30 Modeled sound of a DC-30 (channel 1), the Matchless flagship combo amp.

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CAR DRIVE This models the sound of a Carr Mercury high-end small combo amp.

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TW ROCK

This crunch sound uses the drive channel of a Two Rock Emerald 50, an American boutique amplifier.
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TONE CITY This models the sound of a Sound City 50 Plus Mark 2, a legendary British amplifier.

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Gain 0–100 P Tube 0–100 Level 0–150 P
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Prese 0–100 CAB
Adjusts volume of super-high frequencies.
Parameter1 Parameter2 Parameter3
Gain 0–100 P Tube 0–100 Level 0–150 P
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Prese 0–100 CAB
Adjusts volume of super-high frequencies.
Parameter1 Parameter2 Parameter3
Gain 0–100 P Tube 0–100 Level 0–150 P
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Prese 0–100 CAB
Adjusts volume of super-high frequencies.
Parameter1 Parameter2 Parameter3
Gain 0–100 P Tube 0–100 Level 0–150 P
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Prese 0–100 CAB
Adjusts volume of super-high frequencies.
Parameter1 Parameter2 Parameter3
Gain 0–100 P Tube 0–100 Level 0–150 P
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Prese 0–100 CAB
Adjusts volume of super-high frequencies.
Adjusts volume of middle frequencies.
See Table 1 OUT See Table 2
Selects cabinet. Selects type of connected device.
Adjusts volume of middle frequencies.
See Table 1 OUT See Table 2
Selects cabinet. Selects type of connected device.
Adjusts volume of middle frequencies.
See Table 1 OUT See Table 2
Selects cabinet. Selects type of connected device.
Adjusts volume of middle frequencies.
See Table 1 OUT See Table 2
Selects cabinet. Selects type of connected device.
Adjusts volume of middle frequencies.
See Table 1 OUT See Table 2
Selects cabinet. Selects type of connected device.
Adjusts volume of low frequencies.
Adjusts volume of low frequencies.
Adjusts volume of low frequencies.
Adjusts volume of low frequencies.
Adjusts volume of low frequencies.
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AMP SIMULATOR

HW STACK Modeled sound of the legendary Hiwatt Custom 100 all-tube amplifier from the UK.

Parameter1 Parameter2 Parameter3
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TANGERINE This models the Orange Graphic 120 with its unique design and sound.

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B-BREAKER This models the sound of a Marshall 1962 Bluesbreaker combo amp.

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MS CRUNCH The crunch sound of the Marshall 1959 that has given birth to many legends.

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MS 1959 This models the sound of a Marshall 1959 Plexi made in 1969.

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MS DRIVE The high gain sound of a JCM2000 Marshall stack amp.

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Gain 0–100 P Tube 0–100 Level 0–150 P
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Prese 0–100 CAB
Adjusts volume of super-high frequencies.
Parameter1 Parameter2 Parameter3
Gain 0–100 P Tube 0–100 Level 0–150 P
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Prese 0–100 CAB
Adjusts volume of super-high frequencies.
Parameter1 Parameter2 Parameter3
Gain 0–100 P Tube 0–100 Level 0–150 P
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Prese 0–100 CAB
Adjusts volume of super-high frequencies.
Parameter1 Parameter2 Parameter3
Gain 0–100 P Tube 0–100 Level 0–150 P
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Prese 0–100 CAB
Adjusts volume of super-high frequencies.
Parameter1 Parameter2 Parameter3
Gain 0–100 P Tube 0–100 Level 0–150 P
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Prese 0–100 CAB
Adjusts volume of super-high frequencies.
Parameter1 Parameter2 Parameter3
Gain 0–100 P Tube 0–100 Level 0–150 P
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Prese 0–100 CAB
Adjusts volume of super-high frequencies.
Adjusts volume of middle frequencies.
See Table 1 OUT See Table 2
Selects cabinet. Selects type of connected device.
Adjusts volume of middle frequencies.
See Table 1 OUT See Table 2
Selects cabinet. Selects type of connected device.
Adjusts volume of middle frequencies.
See Table 1 OUT See Table 2
Selects cabinet. Selects type of connected device.
Adjusts volume of middle frequencies.
See Table 1 OUT See Table 2
Selects cabinet. Selects type of connected device.
Adjusts volume of middle frequencies.
See Table 1 OUT See Table 2
Selects cabinet. Selects type of connected device.
Adjusts volume of middle frequencies.
See Table 1 OUT See Table 2
Selects cabinet. Selects type of connected device.
Adjusts volume of low frequencies.
Adjusts volume of low frequencies.
Adjusts volume of low frequencies.
Adjusts volume of low frequencies.
Adjusts volume of low frequencies.
Adjusts volume of low frequencies.
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AMP SIMULATOR

BGN DRIVE This simulates the lead sound from channel 3 of a Bogner Ecstasy.

Parameter1 Parameter2 Parameter3
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BG DRIVE The high gain sound of the Mesa Boogie Dual Rectifier red channel (Vintage mode).

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DZ DRIVE

ALIEN

The 3-channel high gain sound of a Diezel Herbert, which is a handmade German guitar amplifier that allows control of three independent channels.
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This simulates the high-gain sound of the Engl Invader, which features a powerful low-end.
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REVO-1 This simulates the high-gain sound of a Krank Revolution 1 Plus.

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Gain 0–100 P Tube 0–100 Level 0–150 P
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Prese 0–100 CAB
Adjusts volume of super-high frequencies.
Parameter1 Parameter2 Parameter3
Gain 0–100 P Tube 0–100 Level 0–150 P
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Prese 0–100 CAB
Adjusts volume of super-high frequencies.
Parameter1 Parameter2 Parameter3
Gain 0–100 P Tube 0–100 Level 0–150 P
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Prese 0–100 CAB
Adjusts volume of super-high frequencies.
Parameter1 Parameter2 Parameter3
Gain 0–100 P Tube 0–100 Level 0–150 P
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Prese 0–100 CAB
Adjusts volume of super-high frequencies.
Parameter1 Parameter2 Parameter3
Gain 0–100 P Tube 0–100 Level 0–150 P
Adjusts the gain. Adjusts tube amp compression. Adjusts the output level.
Trebl 0–100 Middl 0–100 Bass 0–100
Adjusts volume of high frequencies.
Prese 0–100 CAB
Adjusts volume of super-high frequencies.
Adjusts volume of middle frequencies.
See Table 1 OUT See Table 2
Selects cabinet. Selects type of connected device.
Adjusts volume of middle frequencies.
See Table 1 OUT See Table 2
Selects cabinet. Selects type of connected device.
Adjusts volume of middle frequencies.
See Table 1 OUT See Table 2
Selects cabinet. Selects type of connected device.
Adjusts volume of middle frequencies.
See Table 1 OUT See Table 2
Selects cabinet. Selects type of connected device.
Adjusts volume of middle frequencies.
See Table 1 OUT See Table 2
Selects cabinet. Selects type of connected device.
Adjusts volume of low frequencies.
Adjusts volume of low frequencies.
Adjusts volume of low frequencies.
Adjusts volume of low frequencies.
Adjusts volume of low frequencies.
12 1312 13
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MODULATION / SFX

Tremolo This effect varies the volume at a regular rate.

Parameter1 Parameter2 Parameter3
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Depth 0–100 P Rate 0–50 P
Adjust the depth of the modulation. Adjusts the rate of the modulation. Adjusts the output level.
Wave
Sets the modulation waveform.
UP 0–UP 9, DWN 0–DWN 9, TRI 0–TRI 9
P

Slicer This effect creates a rhythmical sound by continuously slicing the input.

Parameter1 Parameter2 Parameter3
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PTTRN 1–20 Speed 1–50 P
Sets effect pattern.
THRSH 0–50 Level 0–150 P
Adjusts effect threshold. Adjusts the output level.
Sets modulation speed.

Phaser This effect adds a phasing variation to the sound.

Parameter1 Parameter2 Parameter3
4 STG, 8 STG, inv 4, inv 8
Page01
Rate 1–50 P
Sets the speed of the modulation. Sets the tone of the effect type. Adjusts the output level.
Color
Level 0–150 P
Bal 0–100 P
Adjusts the balance between original and effect sounds.
Level 0–150 P
Page02

DuoPhase * This effect combines 2 phasers.

Parameter1 Parameter2 Parameter3
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RateA 1–50 P
Adjusts speed of LFO A modulation. Adjusts speed of LFO B modulation. Adjusts the output level.
ResoA 0–10 P ResoB
Adjusts resonance of LFO A modulation. Adjusts resonance of LFO B modulation.
DPT_A 1–100 P DPT_B 1–100 P
Adjusts depth of LFO A modulation. Adjusts depth of LFO B modulation.
RateB

Vibrato This effect automatically adds vibrato.

Parameter1 Parameter2 Parameter3
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Depth 0–100 Rate 0–50 P
Sets the depth of the modulation. Sets the speed of the modulation.
Tone 0–10 Level 0–150 P
Adjusts the tone. Adjusts the output level.

TheVibe This vibe sound features unique undulations.

Parameter1 Parameter2 Parameter3
Page01
Page02
Speed 0–50 P Depth 0–100 P Bias 0–100 P
Sets modulation speed. Sets the depth of the modulation.
Wave 0–100 P Mode VIBRT, CHORS Level 0–150 P
Adjusts modulation waveform. Sets effect to vibrato or chorus. Adjusts the output level.
1–50, SyncA, RvrsA
0–10
P Level 0–150 P
P Link Seri, Para, STR
Sets how 2 phasers are connected.
Bal 0–100 P
Adjusts the balance between original and effect sounds.
Adjusts bias of waveform modulation.
Page 14
MODULATION / SFX

Detune

By mixing an effect sound that is slightly pitch-shifted with the original sound, this effect type has a chorus effect without much sense of modulation.
Parameter1 Parameter2 Parameter3
Page01
Page02
Cent -25–25 PreD 0–50 Mix 0–100 P
Adjusts the detuning in cents, which are fine increments of 1/100-semitone.
Tone 0–10 Level 0–150 P
Adjusts the tone. Adjusts the output level.
Sets the pre-delay time of the effect sound.
Adjusts the amount of effected sound that is mixed with the original sound.

Chorus * This effect mixes a shifted pitch with the original sound to add movement and thickness.

Parameter1 Parameter2 Parameter3
Page01
Page02
Depth 0–100 Rate 1–50 P Mix 0–100 P
Sets the depth of the modulation.
Tone 0–10 Level 0–150 P
Adjusts the tone. Adjusts the output level.
Sets the speed of the modulation.
Adjusts the amount of effected sound that is mixed with the original sound.

StereoCho This is a stereo chorus with a clear tone.

Parameter1 Parameter2 Parameter3
Page01
Page02
Depth 0–100 P Rate 1–50 P Mix 0–100 P
Sets the depth of the modulation. Sets the speed of the modulation.
Tone 0–10 Level 0–150 P
Adjusts the tone. Adjusts the output level.
Adjusts the amount of effected sound that is mixed with the original sound.

Ensemble * This is a chorus ensemble that features three-dimensional movement.

Parameter1 Parameter2 Parameter3
Page01
Page02
Depth 0–100 Rate 1–50 P Mix 0–100 P
Sets the depth of the modulation. Sets the speed of the modulation.
Tone 0–10 Level 0–150 P
Adjusts the tone. Adjusts the output level.
Adjusts the amount of effected sound that is mixed with the original sound.

SuperCho This models the sound of a BOSS CH-1 SUPER CHORUS.

Parameter1 Parameter2 Parameter3
Page01
Page02
E.LVL 0–120 P Rate 0–100 P Depth 0–100 P
Adjusts amount of effect sound mixed with original sound.
EQ 0–100 Mode MONO, STR
Adjusts effect tone.
Sets the speed of the modulation.
Sets output to mono or stereo (STR). When stereo, effect sound is output from L channel and unchanged input sound is output from R channel.
Adjust the depth of the modulation.

CoronaTri This is a model of tc electronic's CORONA Tri-Chorus.

Parameter1 Parameter2 Parameter3
Page01
Page02
SPEED 0 –100 P DEPTH 0 –100 FxLVL 0 –100 P
Sets modulation speed. Sets the depth of the modulation. Adjusts the volume of the effect.
TONE 0 –100 DRY OFF/ON P
When ON, the original sound and the
Adjusts the tone.
effect sound are mixed and output together. When OFF, only the effect sound is output.

Flanger This is a jet sound like an ADA Flanger.

Parameter1 Parameter2 Parameter3
Page01
Page02
Depth 0–100 P Rate 0–50 P
Sets the depth of the modulation. Sets the speed of the modulation.
PreD 0–50 P Mix 0–100 P Level 0–150 P
Sets pre-delay time of effect sound.
Adjusts the amount of effected sound that is mixed with the original sound.
Reso -10–10 P
Adjusts the intensity of the resonance sound.
Adjusts the output level.
14 15
Page 15
MODULATION / SFX

VinFLNGR * This analog flanger sound is similar to an MXR M-117R.

Parameter1 Parameter2 Parameter3
Page01
Page02
Depth 0–100 P Rate 0–50 P
Sets the depth of the modulation. Sets the speed of the modulation.
PreD 0–50 P Mix 0–100 P Level 0–150 P
Sets pre-delay time of effect sound.
Adjusts the amount of effected sound that is mixed with the original sound.

Octave This effect adds sound one octave and two octaves below the original sound.

Parameter1 Parameter2 Parameter3
Page01
Page02
Oct1 0–100 P Oct2 0–100 P Dr y 0–100 P
Adjusts the level of the sound one octave below the effect sound.
Chara 0–100 Tone 0–10 Level 0–150 P
Adjusts effect character. Adjusts the tone. Adjusts the output level.
Adjusts the level of the sound two octaves below the effect sound.

PitchSHFT This effect shifts the pitch up or down.

Parameter1 Parameter2 Parameter3
Page01
Page02
Shift -12–12 , 24 Tone 0–10 Bal 0–100 P
Adjusts the pitch shift amount in semitones. Selecting “0” gives a detuning effect.
Fine -25–25 Level 0–150 P
Allows fine adjustment of pitch shift amount in Cent (1/100 semitone) steps.
Adjusts the tone.
Adjusts the output level.

MonoPitch This is a pitch shifter with little sound variance for monophonic (single note) playing.

Parameter1 Parameter2 Parameter3
Shift -12 – 12 , 24 Tone 0–10 Bal 0–100 P
Adjusts the pitch shift amount in semitones. Selecting “0” gives a detuning effect.
Fine -25 – 25 Level 0–150 P
Allows fine adjustment of pitch shift amount in Cent (1/100 semitone) steps.
Parameter1 Parameter2 Parameter3
-6, -5, -4, -3, -m, m,
Scale
Sets the pitch of the pitch-shifted sound added to the original sound.
Tone 0–10 Level 0–150 P
Adjusts the tone. Adjusts the output level.
Depth 0–100 Time 0–50 P Bal 0–100 P
Adjusts the effect depth. Adjusts the pitch change time.
Mode Up, Down Tone 0–10 Level 0–150 P
Sets direction of pitch bend.
Freq 1–50 P Tone 0–10 Bal 0–100 P
Sets the frequency of the modulation.
Level 0–150 P
Adjusts the output level.
3, 4, 5, 6 (See Table 3)
Parameter1 Parameter2 Parameter3
Parameter1 Parameter2 Parameter3
Adjusts the tone.
Adjusts the output level.
Key
Sets the tonic (root) of the scale used for pitch shifting.
Adjusts the tone. Adjusts the output level.
Adjusts the tone.
C, C#, D, D#, E, F, F#, G, G#, A, A#, B
HPS

BendCho *

RingMod

Page01
Page02
This intelligent pitch shifter outputs the effect sound with the pitch shifted according to scale and key settings.
Page01
Page02
This effect provides pitch bending that uses the input signal as trigger and processes each note separately.
Page01
Page02
This effect produces a metallic ringing sound. Adjusting the “Freq” parameter results in a drastic change of sound character.
Page01
Page02
Reso -10–10 P
Adjusts the intensity of the resonance sound.
Adjusts the output level.
Adjusts the volume of the unaffected sound.
Adjusts the balance between original and effect sounds.
Adjusts the balance between original and effect sounds.
Mix 0–100 P
Adjusts the amount of effected sound that is mixed with the original sound.
Adjusts the balance between original and effect sounds.
Adjusts the balance between original and effect sounds.
Page 16
MODULATION / SFX

Rt Closet Simulates a rotary speaker.

Parameter1 Parameter2 Parameter3
Bal 0–100 P Mode Slow,Fast P Level 0–150 P
Page01
Page02

BitCrush * This effect creates a lo-fi sound.

Page01
Page02

Bomber * This effect produces an explosive sound when picking.

Page01
Page02
Page03

Z-Organ * This effect simulates an organ sound.

Page01
Page02
Adjusts the balance between the horn (high frequencies) and the drum (low frequencies).
Drive 0–100
Adjusts the amount of amplification from the preamp.
Parameter1 Parameter2 Parameter3
Bit 4–16 SMPL 0–50 P Bal 0–100 P
Sets bit depth.
Tone 0–10 Level 0–150 P
Adjusts the tone. Adjusts the output level.
Parameter1 Parameter2 Parameter3
PTTRN
Sets type of effect sound. Sets length of reverberations.
THRSH 0–50 Power 0–30 Tone 0–10
Adjusts effect threshold. Adjusts strength of explosive sound. Adjusts the tone.
Level 0–150 P
Adjusts the output level.
Upper 0–100 P Lower 0–100 P Dr y 0–100 P
Adjusts volume of high frequencies.
HPF 0–10 LPF 0–10 Level 0–150 P
Adjusts high-pass filter cutoff frequency. Adjusts low-pass filter cutoff frequency.
HndGn, Arm, Bomb, Thndr
Parameter1 Parameter2 Parameter3
Sets the rotary mode. Adjusts the output level.
Sets sampling rate.
Decay 1–100 P Bal 0–100 P
Adjusts volume of low frequencies. Adjusts level of original sound.
Adjusts the balance between original and effect sounds.
Adjusts the balance between original and effect sounds.
Adjusts the output level.
16 1716 17
Page 17

DELAY/REVERB

Delay This long delay has a maximum length of 4000 ms.

Parameter1 Parameter2 Parameter3
Time 1–4000
Page01
Page02
Page03
Sets the delay time. Adjusts the feedback amount.
HiDMP 0–10 P-P MONO, P-P Level 0–150 P
Adjusts the treble attenuation of the delay sound.
Tail OFF/ON
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops right when effect is turned off.

CarbonDly This analog delay sound is a model of the MXR Carbon Copy.

Parameter1 Parameter2 Parameter3
DELAY 19 – 581 P REGEN 0 –100 P MIX 0 –100 P
Page01
Page02
Page03
Sets the delay time. The DELAY setting has no effect if Sync is not set to OFF.
MOD OFF/ON WIDTH 0 – 50 SPEED 0 – 50 P
Turns modulation ON or OFF. Adjusts the width of the modulation. Sets modulation speed.
Tail OFF/ON Sync
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops right when effect is turned off.

StompDly * By turning the feedback up on this stomp-style delay, you can make it self-oscillate.

Parameter1 Parameter2 Parameter3
E.LVL 0–120 P F. B 0–100 P Time 1–600 P

TapeEcho

Page01
Page02
Page03
This effect simulates a tape echo. Changing the “Time” parameter changes the pitch of the echoes.
Page01
Page02
Adjusts amount of effect sound mixed with original sound.
Sync
Activates tempo sync.
HiDMP 0–10
Adjusts the treble attenuation of the delay sound.
Time 1–2000 P
Sets the delay time. Adjusts the feedback amount.
HiDMP 0–10 Level 0–150 P Tail OFF/ON
Adjusts the treble attenuation of the delay sound.
OFF, – x8
Parameter1 Parameter2 Parameter3

ReverseDL This reverse delay is a long delay with a maximum length of 2000 ms.

Parameter1 Parameter2 Parameter3
Page01
Page02
Time 10–2000
Sets the delay time. Adjusts the feedback amount.
HiDMP 0–10 Level 0–150 P Tail OFF/ON
Adjusts the treble attenuation of the delay sound.
F. B 0–100 P Mix 0–100 P
Adjusts the amount of effected sound that is mixed with the original sound.
Sets delay output to mono or pingpong.
Adjusts the feedback amount.
OFF, – x8
Activates tempo sync.
Adjusts the feedback amount.
Mode
Sets output to mono or stereo (STR). When stereo, effect sound is output from L channel and unchanged input sound is output from R channel.
F. B 0–100 P Mix 0–100 P
Adjusts the output level.
F. B 0–100 P Bal 0–100 P
Adjusts the output level.
MONO, STR
Adjusts the output level.
Adjusts the amount of effected sound that is mixed with the original sound.
Sets the delay time. The Time setting has no effect if Sync is not set to OFF.
Tail OFF/ON
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops right when effect is turned off.
Adjusts the amount of effected sound that is mixed with the original sound.
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops right when effect is turned off.
Adjusts the balance between original and effect sounds.
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops right when effect is turned off.
Page 18
DELAY/REVERB

MultiTapD * This effect produces several delay sounds with different delay times.

Parameter1 Parameter2 Parameter3
Page01
Page02
Time 1–3000
Sets the delay time.
Tone 0–10 Level 0–150 P Tail OFF/ON
Adjusts the tone. Adjusts the output level.

FilterDly This effect filters a delayed sound.

Parameter1 Parameter2 Parameter3
Page01
Page02
Page03
Time 1–2000
Sets the delay time. Adjusts the feedback amount.
Rate 1–50 P Depth
Sets the speed of the modulation. Sets the depth of the modulation.
Level 0–150 P Tail OFF/ON
Adjusts the output level.

PitchDly * This effect applies pitch shift to a delayed sound.

Parameter1 Parameter2 Parameter3
Page01
Page02
Page03
Time 1–2000 Pitch -12–12 P Mix 0–100 P
Sets the delay time.
F. B 0–100 P Tone 0–10 Level 0–150 P
Adjusts the feedback amount. Adjusts the tone. Adjusts the output level.
Tail OFF/ON
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops right when effect is turned off.

StereoDly This stereo delay allows the left and right delay times to be set separately.

Parameter1 Parameter2 Parameter3
TimeL 1–2000
Adjusts delay time of left channel delay.
LchFB 0–100 P RchFB
Adjusts delay feedback of left channel. Adjusts delay feedback of right channel.
LchLv 0–100 P RchLv 0–100 P Tail OFF/ON
Adjusts delay output of left channel. Adjusts delay output of right channel.
Parameter1 Parameter2 Parameter3
PreD 1–200 Decay 0–100 P Mix 0–100 P
Adjusts the delay between input of the original sound and start of the reverb sound.
LoDMP 0–100 P HiDMP 0–100 P Tail OFF/ON
Adjusts low frequency damping in reverb sound.

HD Hall

Page01
Page02
Page03
This is a dense hall reverb.
Page01
Page02
PTTRN 1–8 Mix 0–100 P
Sets the tap pattern, which varies from rhythmical to random patterns.
F. B 0–100 P Mix 0–100 P
0–100
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops right when effect is turned off.
Sets volume of pitch shift applied to delayed sound.
TimeR 1–2000 Mix 0–100 P
Adjusts delay time of right channel delay.
0–100
Sets the duration of the reverberations.
Adjusts high frequency damping in reverb sound.
Adjusts the amount of effected sound that is mixed with the original sound.
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops right when effect is turned off.
Adjusts the amount of effected sound that is mixed with the original sound.
P Reso 0–10 P
Adjusts the intensity of the resonance sound.
Adjusts the amount of effected sound that is mixed with the original sound.
Adjusts the amount of effected sound that is mixed with the original sound.
P Level 0–150 P
Adjusts the output level.
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops right when effect is turned off.
Adjusts the amount of effected sound that is mixed with the original sound.
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops right when effect is turned off.
18 19
Page 19
DELAY/REVERB

Hall This reverb effect simulates the acoustics of a concert hall.

Parameter1 Parameter2 Parameter3
Page01
Page02

Room This reverb effect simulates the acoustics of a room.

Page01
Page02

TiledRoom * This reverb effect simulates the acoustics of a tiled room.

Page01
Page02

Arena * This reverb effect simulates the acoustics of a large enclosure such as a sports arena.

Page01
Page02

Plate This simulates a plate reverb.

Page01
Page02
Page03
Decay 1–30 P Tone 0–10 Mix 0–100 P
Sets the duration of the reverberations.
PreD 1–100 Level 0–150 P Tail OFF/ON
Adjusts the delay between input of the original sound and start of the reverb sound.
Parameter1 Parameter2 Parameter3
Decay 1–30 P Tone 0–10 Mix 0–100 P
Sets the duration of the reverberations.
PreD 1–100 Level 0–150 P Tail OFF/ON
Adjusts the delay between input of the original sound and start of the reverb sound.
Parameter1 Parameter2 Parameter3
Decay 1–30 P Tone 0–10 Mix 0–100 P
Sets the duration of the reverberations.
PreD 1–100 Level 0–150 P Tail OFF/ON
Adjusts the delay between input of the original sound and start of the reverb sound.
Parameter1 Parameter2 Parameter3
Decay 1–30 P Tone 0–10 Mix 0–100 P
Sets the duration of the reverberations.
PreD 1–100 Level 0–150 P Tail OFF/ON
Adjusts the delay between input of the original sound and start of the reverb sound.
Parameter1 Parameter2 Parameter3
PreD 1 – 200 Decay 0 –100 P Mix 0 –100 P
Adjusts the delay between input of the original sound and start of the reverb sound.
Color 0 –100 P LoDMP 0 –100 P HiDMP 0 –100 P
Adjusts the reverb time of the low frequencies.
Tail OFF/ON Level 0–150 P
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops right when effect is turned off.
Adjusts the tone.
Adjusts the output level.
Adjusts the tone.
Adjusts the output level.
Adjusts the tone.
Adjusts the output level.
Adjusts the tone.
Adjusts the output level.
Sets the duration of the reverberations.
Adjusts low frequency damping in reverb sound.
Adjusts the output level.
Adjusts the amount of effected sound that is mixed with the original sound.
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops right when effect is turned off.
Adjusts the amount of effected sound that is mixed with the original sound.
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops right when effect is turned off.
Adjusts the amount of effected sound that is mixed with the original sound.
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops right when effect is turned off.
Adjusts the amount of effected sound that is mixed with the original sound.
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops right when effect is turned off.
Adjusts the amount of effected sound that is mixed with the original sound.
Adjusts high frequency damping in reverb sound.
Page 20
DELAY/REVERB

Spring63 This spring reverb sound is modeled on a '63 Fender Reverb.

Parameter1 Parameter2 Parameter3
Page01
Page02
Air This effect reproduces the ambience of a room, to create spatial depth.
Page01
Page02

EarlyRef * This effect reproduces only the early reflections of reverb.

Page01
Page02

ModReverb This reverb generates fluctuating echoes.

Page01
Page02
Page03

ParticleR This unique complex reverb effect models the LINE6 M9 Particle Verb.

Page01
Page02
DWELL 0 –100 P MIXER 0 –100 P TONE 0 –100
Adjusts the amount of level that input to reverb.
LEVEL 0 –150 P
Adjusts the output level.
Parameter1 Parameter2 Parameter3
Size 1–100 Tone 0–10 Mix 0–100
Sets the size of the space. Adjusts the tone.
Ref 0–10
Adjusts the amount of reflection from the wall.
Parameter1 Parameter2 Parameter3
Decay 1–30 Shape -10–10 P Mix 0–100 P
Adjusts the duration of the reverb.
Tone 0–10 Level 0–150 P Tail OFF/ON
Adjusts the tone. Adjusts the output level.
Parameter1 Parameter2 Parameter3
Depth 0 – 100 Decay 1 – 30 P Mix 0 – 100 P
Sets the depth of the modulation. Adjusts the duration of the reverb.
Rate 1 – 50 P Tone 0 – 10 PreD 1 – 100
Sets the speed of the modulation. Adjusts the tone.
Level 0 –150 P Tail OFF/ON
Adjusts the output level.
Parameter1 Parameter2 Parameter3
DWELL 0 – 100 P GAIN 0 – 100 P MODE
Sets the duration of the reverberations.
MIX 0 – 100 P MONO OFF/ON Tail OFF/ON
Adjusts the amount of effected sound that is mixed with the original sound.
Adjusts the mix of volume the effect sound.
P
Level 0–150
Adjusts the output level.
Adjusts the effect envelope.
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops right when effect is turned off.
Adjusts the output gain of the reverb sound.
When OFF, the effect sound is output in stereo. When ON, the effect sound is output as a mono mix.
Adjusts the tone.
Adjusts the amount of effected sound that is mixed with the original sound.
P Tail OFF/ON
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops right when effect is turned off.
Adjusts the amount of effected sound that is mixed with the original sound.
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops right when effect is turned off.
Adjusts the amount of effected sound that is mixed with the original sound.
Adjusts the delay between input of the original sound and start of the reverb sound.
Sets how the reverb sound changes.
When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops right when effect is turned off.
P
STBL, CRTCL, HZD
20 2120 21
Page 21
PEDAL ( Only)

PedalVx This simulates a vintage british wah pedal.

Parameter1 Parameter2 Parameter3
Page01
Page02
Freq 1–50
Adjusts the emphasized frequency.

PedalCry This simulates a vintage CRYBABY wah pedal.

Parameter1 Parameter2 Parameter3
Page01
Page02
Freq 1–50
Adjusts the emphasized frequency.

WAH100 Simulates an Ibanez wah pedal.

Parameter1 Parameter2 Parameter3
Page01
Page02
Freq 0–50
Adjusts the emphasized frequency.
P DryMX 0–100 P Level 0–150 P
Adjusts the mix with the unaffected sound.
P DryMX 0–100 P Level 0–150 P
Adjusts the mix with the unaffected sound.
P Depth 0–100 P Level 0–150 P
Sets the depth of the modulation. Adjusts the output level.
Adjusts the output level.
Adjusts the output level.

PDL Pitch

PDL MnPit

Use an expression pedal to change the pitch in real time with this effect.
Parameter1 Parameter2 Parameter3
Page01
Page02
Color
Sets the type of pitch change control with the expression pedal.
Mode Up, Down Level 0–150 P
Sets the direction of the pitch change to Up or Down.
1–9 (See Table 4)
Tone 0–10 Bend 0–100 P
Adjusts the tone. Sets the amount of pitch shift.
Adjusts the output level.
This is a pitch shifter specially for monophonic sound (single-note playing), which allows the pitch to be shifted in real time with the expression pedal.
Parameter1 Parameter2 Parameter3
Page01
Page02
Color
Sets the type of pitch change control with the expression pedal.
Mode Up, Down Level 0–150 P
Sets the direction of the pitch change to Up or Down.
1–9 (See Table 4)
Tone 0–10 Bend 0–100
Adjusts the tone. Sets the amount of pitch shift.
Adjusts the output level.
P
Page 22

Additional tables

Table 1

FD COMBO 2x12 Fender Twin Reverb ('65) cabinet with 2x12-inch Jensen speakers.
DLX-R 1x12
FD VIBRO 2x10 Fender Vibroverb ('63) cabinet with 2x10-inch Jensen speakers.
US BLUES 4x10 Fender Tweed Bassman cabinet with 4x10-inch Jensen speakers.
VX COMBO 2x12 British combo amp cabinet with 2x12-inch Celestion Alnico speakers.
VX JMI 2x12
BG CRUNCH 1x12 Mesa Boogie MkIII cabinet with 1x12-inch Electro Voice speaker.
MATCH 30 2x12 Matchless DC30 cabinet with 2x12-inch Celestion speakers.
CAR DRIVE 1x12 Carr Mercury cabinet with 1x12-inch Eminence speaker.
TW ROCK 1x12 Two Rock Emerald 50 cabinet with 1x12-inch Fane speaker.
TONE CITY 4x12 Cabinet with 4x12-inch Fane speakers.
HW STACK 4x12 Hiwatt Custom 100 cabinet with 4x12-inch Fane speakers.
TANGERINE 4x12 Orange Graphic 120 cabinet with 4x12-inch Celestion speakers.
B-BRKR 2x12
MS CRUNCH 4x12 Marshall 1959 cabinet with 4x12-inch Celestion speakers.
MS 1959 4x12 Marshall 1959 B cabinet with 4x12-inch Celestion speakers.
MS DRIVE 4x12 Marshall JCM2000 cabinet with 4x12-inch Celestion speakers.
BGN DRIVE 4x12 Bogner Ecstasy cabinet with 4x12-inch Celestion speakers.
BG DRIVE 4x12 Mesa Boogie Dual Rectifier cabinet with 4x12-inch Celestion speakers.
DZ DRIVE 4x12 Diezel Herbert cabinet with 4x12-inch Celestion speakers.
ALIEN 4x12 Engl Invader cabinet with 4x12-inch Celestion speakers.
REVO-1 4x12 Krank Revolution 1 Plus cabinet with 4x12-inch Eminence speakers.
OFF No cabinet used.
[CAB Parameter]
Type Modeled cabinet and speakers
Fender Deluxe Reverb cabinet with 1x12-inch Jensen speaker.
Early model British combo amp cabinet with 2x12-inch Celestion Alnico speakers.
Marshall Bluesbreaker cabinet with 2x12-inch Celestion speakers.

Table 2

Parameter value Meaning
LINE
COMBO FRONT Use when connected to an ordinary combo amp input.
STACK FRONT Use when connected to an ordinary stack amp input.
COMBO POWER AMP
STACK POWER AMP Use when connected to an ordinary stack amp return.

Table 4

Color
1 0cent
2 0cent
3 0cent -100 cents
4 0cent -2 octave
5 0cent
[OUT Parameter]
Use when connected to headphones, speakers or line level inputs.
Use when connected to an ordinary combo amp return.
[Color Parameter]
Pedal min Pedal max
+1 octave
+2 octaves
Color
6 -1 octave + original
7 -700 cents + original
8
9 - (0 Hz) + original
22 PB

Table 3

Setting Scale used Interval
−6
−5 5th down
−4 4th down
−3 3rd down
−m
m 3rd up
3
4 4th up
5 5th up
6 6th up
[Scale Parameter]
6th down
Major
Minor
Major
3rd down
3rd up
Pedal min Pedal max
+1 octave + original
+500 cents + original
Doubling Detuned + original
+1 octave + original
©2014 ZOOM CORPORATION Z2I-1991-01
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