Effect Types and Parameters
© 2014 ZOOM CORPORATION
Manufacturer names and product names are trademarks or registered trademarks of their respective owners. The names are used only to illustrate
sonic characteristics and do not indicate any affiliation with the Zoom Corporation.
Effect explanation overview
Effect type
* Ver 1.2 additional effects
Flanger * This is a jet sound like an ADA flanger.
Parameter1 Parameter2 Parameter3
Page01
Page02
Effect screen
Depth 0–100 Rate 0–50
Sets the depth of the modulation. Sets the speed of the modulation.
PreD 0–50 Mix 0–100 Level 0–150
Sets pre-delay time of effect sound.
Parameter explanation
Contents
Effect explanationParameter Parameter range
Reso -10–10 P
Adjusts the intensity of the resonance sound.
Adjusts the amount of effected sound
that is mixed with the original sound.
Tempo synchronization possible icon
Adjusts the output level.
Pedal control possible icon
P
Automatic assignment icon
DYNAMICS / FILTER
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
OVERDRIVE / DISTORTION
AMP SIMULATOR
MODULATION / SFX
DELAY / REVERB
PEDAL ( Only)
Additional tables
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
3
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
6
9
13
17
21
22
2 3
DYNAMICS / FILTER
Comp This compressor in the style of the MXR Dyna Comp.
Parameter1 Parameter2 Parameter3
Page01
Page02
OptComp * This compressor is in the style of an APHEX Punch FACTORY.
Page01
Page02
160 Comp This compressor is in the style of the dbx 160A.
Page01
Page02
SlowATTCK This effect slows the attack of each note, resulting in a violin-like performance.
Page01
Sense 0–10 P Tone 0–10 Level 0–150 P
Adjusts the compressor sensitivity. Adjusts the tone. Adjusts the output level.
ATTCK Slow, Fast
Sets compressor attack speed to
Fast or Slow.
Parameter1 Parameter2 Parameter3
Drive 0–10 Tone 0–100 Level 0–150 P
Adjusts the depth of the compression.
Parameter1 Parameter2 Parameter3
THRSH -60 – 0 Ratio 1.0 – 10.0 Gain 0 – 20
Adjusts the threshold that determines
when the effect is activated.
Knee Hard, Soft Level 0 – 150 P
Sets the type of knee. Adjusts the output level.
Parameter1 Parameter2 Parameter3
Time 1–50 P Curve 0–10 P Level 0–150 P
Adjusts the attack time.
Adjusts the tone. Adjusts the output level.
Adjusts the compression ratio. Adjusts the gain after compression.
Set the curve of volume change during
attack.
Adjusts the output level.
Page02
ZNR
ZOOM's unique noise reduction cuts noise during pauses in playing without affecting the tone.
Parameter1 Parameter2 Parameter3
Page01
Page02
THRSH 1–25 P DETCT GtrIn, EfxIn Level 0–150 P
Adjusts the effect sensitivity. Sets control signal detection level. Adjusts the output level.
NoiseGate This is a noise gate that cuts the sound during playing pauses.
Parameter1 Parameter2 Parameter3
Page01
Page02
THRSH 1–25 P Level 0–150 P
Adjusts the effect sensitivity. Adjusts the output level.
GraphicEQ This unit has a 6 band equalizer.
Parameter1 Parameter2 Parameter3
Page01
Page02
Page03
160Hz -12–12 400Hz -12–12 800Hz -12–12
Boosts or cuts the low (160 Hz) frequency
band.
3.2kHz -12–12 6.4kHz -12–12 12kHz -12–12
Boosts or cuts the high (3.2 kHz)
frequency band.
Level 0–150 P
Adjusts the output level.
Boosts or cuts the low-middle (400
Hz) frequency band.
Boosts or cuts the extremely high
(6.4 kHz) frequency band.
Boosts or cuts the middle (800 Hz)
frequency band.
Boosts or cuts the harmonics (12
kHz) frequency band.
DYNAMICS / FILTER
ParaEQ This is a 2-band parametric equalizer.
Parameter1 Parameter2 Parameter3
Page01
Page02
Page03
Freq1 20Hz–20kHz Q1
Adjusts center frequency of EQ1. Adjusts EQ1 Q. Adjusts EQ1 gain.
Freq2 20Hz–20kHz Q2
Adjusts center frequency of EQ2. Adjusts EQ2 Q. Adjusts EQ2 gain.
Level 0–150 P
Adjusts the output level.
Exciter * This exciter is in the style of the BBE Sonic Maximizer.
Parameter1 Parameter2 Parameter3
Page01
Page02
Bass
Adjusts the amount of low-frequency
phase correction.
0–100
Trebl 0–100 Level 0–150 P
Adjusts the amount of high-frequency
phase correction.
AutoWah This effect varies wah in accordance with picking intensity.
Parameter1 Parameter2 Parameter3
Page01
Sense
Adjusts the sensitivity of the effect.
-10–-1, 1–10
P Reso 0–10 P Level 0–150 P
Adjusts the intensity of the resonance
sound.
0.5, 1, 2, 4, 8, 16
0.5, 1, 2, 4, 8, 16
Gain1 -12–12
Gain2 -12–12
Adjusts the level of the signal after it
has passed through the module.
Adjusts the output level.
Page02
Cry This effect varies the sound like a talking modulator.
Parameter1 Parameter2 Parameter3
Range 1–10 P Reso 0–10 P Sense
Adjusts the frequency range processed
by the effect.
Bal 0–100 P Level 0–150 P
Adjusts the balance between original
and effect sounds.
Parameter1 Parameter2 Parameter3
Freq 0–100 P Sense 0–10 Reso 0–10 P
Sets minimum frequency of envelope
filter.
Type
Sets filter type. Adjusts amount of filter applied. Sets speed of filter action.
Bal 0–100 P Level
Adjusts the balance between original
and effect sounds.
HPF, BPF, LPF
Adjusts the intensity of the resonance
sound.
Adjusts the output level.
Sets effect sensitivity.
Chara
Adjusts the output level.
2Pole, 4Pole
0–150
M-Filter
Page01
Page02
This envelope filter has the flavor of a MOOG MF-101 Low Pass Filter and can be set in a wide range.
Page01
Page02
Page03
Step * This special effect gives the sound a stepped quality.
Parameter1 Parameter2 Parameter3
Page01
Page02
Depth 0–100 Rate 0–50 P
Sets the depth of the modulation. Sets the speed of the modulation.
Shape 0–10 Level 0–150 P
Adjusts the effect envelope. Adjusts the output level.
-10–-1, 1–10
Adjusts the sensitivity of the effect.
Adjusts the intensity of the resonance
sound.
VLCTY Fast, Slow
P
Reso 0–10 P
Adjusts the intensity of the resonance
sound.
P
4 5
DYNAMICS / FILTER
SeqFLTR The sequence filter has the flavor of a Z.Vex Seek-Wah.
Parameter1 Parameter2 Parameter3
Page01
Page02
RndmFLTR * This filter effect changes character randomly.
Page01
Page02
Page03
fCycle * This filter effect changes tone characteristics cyclically.
Page01
Page02
Step 2–8 PTTRN 1–8 Speed 1–50 P
Adjusts number of sequence steps. Sets effect pattern. Sets modulation speed.
Shape 0–10 Reso 0–10 P Level 0–150 P
Sets effect sound envelope.
Parameter1 Parameter2 Parameter3
Speed 1–50 P
Sets modulation speed.
Type
Sets filter type. Adjusts amount of filter applied.
Level 0–150 P
Adjusts the output level.
Rate 1–50 P
Sets the speed of the modulation. Sets the modulation waveform. Adjusts the output level.
Depth 0–100 P Reso 0–10 P
Sets the depth of the modulation.
HPF, BPF, LPF
Parameter1 Parameter2 Parameter3
Adjusts the intensity of the resonance
sound.
Range 0–100 P Reso 0–10 P
Adjusts frequency range affected.
Chara
Wave
Adjusts the intensity of the resonance
sound.
2Pole, 4Pole
Sine, Tri,
SawUp, SawDn
Adjusts the output level.
Adjusts the intensity of the resonance
sound.
Bal 0–100 P
Adjusts the balance between original
and effect sounds.
Level 0–150 P
OVERDRIVE / DISTORTION
Booster The booster increases signal gain to make the sound more powerful.
Parameter1 Parameter2 Parameter3
Page01
Page02
Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.
OverDrive
T Scream
Simulation of the BOSS OD-1, the compact effect box that was the first to take the
“overdrive” title.
Parameter1 Parameter2 Parameter3
Page01
Page02
Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.
Simulation of the Ibanez TS808, which is loved by many guitarists as a booster and has
inspired numerous clones.
Parameter1 Parameter2 Parameter3
Page01
Page02
Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.
Governor Simulation of the Guv'nor distortion effect from Marshall.
Parameter1 Parameter2 Parameter3
Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.
Parameter1 Parameter2 Parameter3
Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.
Dist+
Page01
Page02
Simulation of the MXR distortion+ effect that made distortion popular worldwide.
Page01
Dist 1 *
Squeak
Page02
Simulation of the BOSS DS-1 distortion pedal, which has been a long-seller.
Parameter1 Parameter2 Parameter3
Page01
Page02
Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.
Simulation of the popular Pro Co RAT famous for its edgy distortion sound.
Parameter1 Parameter2 Parameter3
Page01
Page02
Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.
6 7
OVERDRIVE / DISTORTION
FuzzSmile
GreatMuff
MetalWRLD *
Simulation of the Fuzz Face, which has made rock history with its humorous panel design
and smashing sound.
Parameter1 Parameter2 Parameter3
Page01
Page02
Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.
Simulation of the Electro-Harmonix Big Muff, which is loved by famous artists around the
world for its fat, sweet fuzz sound.
Parameter1 Parameter2 Parameter3
Page01
Page02
Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.
Simulation of the BOSS Metal Zone, which is characterized by long sustain and a
powerful lower midrange.
Parameter1 Parameter2 Parameter3
Page01
Page02
Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.
HotBox * Simulation of the compact MATCHLESS HOT BOX pre-amplifier with a built-in tube.
Parameter1 Parameter2 Parameter3
Page01
Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.
Page02
Z Clean ZOOM original unadorned clean sound.
Parameter1 Parameter2 Parameter3
Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.
Parameter1 Parameter2 Parameter3
Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.
Z MP1 *
Page01
Page02
An original sound created by merging characteristics of an ADA MP1 and a Marshall
JCM800.
Page01
Page02
Z Scream * An original high gain sound balanced from low to high frequencies.
Parameter1 Parameter2 Parameter3
Page01
Page02
Gain 0–100 P Tone 0–100 Level 0–150 P
Adjusts the gain. Adjusts the tone. Adjusts the output level.