Games PC STAR TREK-AWAY TEAM User Manual

TABLE OF CONTENTS
Forward . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ii
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Quick Start Reference Guide . . . . . . . . . . . . . . . . . . . . 3
The Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Playing the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
The Basics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Pause Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Game Interface . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Away Team Com – Team Selection Screen . . . . . . . . . 12
Briefing and Debriefing Screens. . . . . . . . . . . . . . . 13
Story Background. . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Away Team Roster . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Command Officers . . . . . . . . . . . . . . . . . . . . . . . . 15
Medical Officers . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Security Officers . . . . . . . . . . . . . . . . . . . . . . . . . 18
Engineering Officers . . . . . . . . . . . . . . . . . . . . . . . 20
Science Officers . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Weapons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Updates and Future Releases . . . . . . . . . . . . . . . . . . . . 33
Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Software License Agreement . . . . . . . . . . . . . . . . . . . . 40
FOREWORD
Thank you for purchasing Star Trek® Away Team for your PC. This manual will show you how to install the game and quickly jump into the action and adventure that Away Team has to of fer.
Reflexive Entertainment and Activision® have worked long and hard to provide you with the best interactive experience possible. We hope you enjoy playing Away Team as much as we enjoyed making it!
Visit us on the web at http://www.reflexive.net, http://www.stawayteam.com, http://www.activision.com and let us know what you think. We look forward to hearing from you.
Have fun!
Sincerely,
The Away Team Development Team
INTRODUCTION
Communiqué from Admiral Nolotai
to Starfleet Command
I have concluded my analysis of Starfleet’s ability to respond to threats and found the mobility and adaptability of our forces to be lacking.
Enemies like the Borg, the Romulans, the Dominion, and many others seek to dissolve the United Federation of Planets. With our own resources spread thin across the galaxy, it is becoming increasingly difficult to protect all of our borders.
I propose that Starfleet Command form a special crew for a new time. A team prepared for the most extreme missions, capable of entering places that our conventional forces cannot go.
Starfleet research has completed their work on the U.S.S. Incursion, a Starship equipped with the Holographic Masking System. With this holographic technology, the Incursion can assume the form of any ship, allowing the crew to infiltrate areas that the rest of our fleet cannot enter.
To complement the Incursion’s stealth power, I have worked closely with Commander Data to train a diverse crew of seventeen very talented individuals.
I believe that this new crew represents the best and brightest from Starfleet. Enclosed in this document, you will find dossiers on all the officers of this team, detailing their talents and abilities.
It is my opinion that we establish this elite Away Team immediately. Without their presence, the integrity of the Federation will be endangered.
Fleet Admiral Nolotai
Starfleet Command
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INSTALLATION
QUICK START REFERENCE GUIDE
TO INSTALL STAR TREK AWAY TEAM
Insert the game CD into your CD-ROM drive. Please close all open programs before installation. Choose one of the following options to install the game:
• If your CD-ROM drive has AutoPlay enabled, the setup will begin automatically. Simply follow the on-screen installation instructions.
• If AutoPlay is not enabled, double-click on the My Computer icon on your desktop. Double-click on the CD-ROM drive icon. Then double-click on the Away Team setup icon and follow the on-screen installation instructions.
COPY PROTECTION
To play Star Trek Away Team, you must have the Away Team CD in your CD-ROM drive.
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For those that like to jump right into the game, we’ve created a quick reference guide. These are all the default controls you will need to play Away Team. If you would like to change any of these settings, you can easily do so in the Configure menu.
BASIC DEFAULT CONTROLS
Mouse
Select/Move Left Button Use/Fire Right Button Next/Previous
Inventory Mouse Wheel
(if available)
Movement
Walk W Run R Crouch C Cycle Movement X
Map Controls
Scroll Left Scroll Right Scroll Up Scroll Down
Inventory
Next Inventory ] Previous Inventory [ Phaser P Concussion Grenade G EMP Grenade E Neural Disruptor N Hypospray H Sniper Rifle F Vulcan Nerve Pinch K Enhanced Mind Meld D
General
Pause Time ENTER Center on Last Hit SPACE Select Vision Cone V Cycle Vision Cone TAB Toggle Sound Cone S Chat (Network Only) T Select Entire Team A Select Individual
Team Members 1-6 Objectives O Mini-Map M Zoom In KEYPAD + Zoom Out KEYPAD ­Zoom Reset KEYPAD * Configuration Menu F1 Save Menu F9 Load Menu F10 Quick Save F11 Load Quick Save F12
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THE MAIN MENU
MAIN MENU SYSTEM
When you load Star Trek Away Team, you will see the Main Menu system. Maneuver the cursor with the mouse to highlight the options.
At the Main Menu, you can choose from the following: Start New Game, Load Game, Settings, Play Network Game, Credits, and Quit.
Start New Game
When you select Start New Game, you will be prompted to select a difficulty mode. The default mode is Normal. If you are a novice gamer, or would like an easier gameplay experience, select Easy as the difficulty mode. Once the difficulty has been set, select Start and the Introduction Cinematic will play. You can skip this movie, and any other cinematic movie, by pressing the Spacebar (or the Esc key). After the cinematic, the game will begin with a Captain’s Log briefing for Mission One. Click on End Briefing to start the mission.
Load Game
This sub menu lets you load a saved game to resume where you left off on a previous mission.
When you select this menu, a list of all your saved game files will appear. You will see the text description of the file next to a thumbnail picture of the game where you saved. Then click on the highlighted file you wish to load.
SETTINGS
When you select Settings, you will bring up the Conf igure menu. This sub menu allows you to adjust many of the game settings to optimize your experience.
Brightness: You can move the slider on this setting to change the Brightness of your screen.
Scroll Speed: You can affect the speed of scrolling when you move your cursor off the screen, or use the arrow keys on your keyboard.
Scroll Accel: You can control the acceleration rate of scrolling when you move your cursor off the screen.
Pause Game When Hit Off Screen: Checking this option will auto pause the game when a member of your team is hit off screen, allowing
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you the choice to issue orders.
Difficulty: You can select a new difficulty mode with this option. The default difficulty mode is Normal. This setting can be changed at any time during the game with this option.
Configure Keyboard
Within this sub menu, you can customize your control set. If you don’t like the default keyboard settings, you can rebind the keyboard commands in this menu. You can change the following settings:
• General: This menu allows you to bind key commands for various controls.
• Inventory: Change the controls that select items and equipment. You can bind key commands for items like the Cloaking Band and the Teleportation Brig with this menu.
• Movement: The movement menu allows you to rebind the commands that move your Away Team. You have the ability to change the keyboard commands associated with the Movement Toggle keys.
• Weapon: Change the controls allowing you to select your different weapons.
Mouse: On the right side of the key configuration screen, there is a representation of your current mouse controls. The default setting for the mouse utilizes the Left Mouse Button for moving and selecting, the Middle Mouse Wheel for cycling through the inventory, and the Right Mouse Button for firing weapons and using items. These buttons can be reversed by clicking on the Reverse Mouse Buttons icon.
Reset to Default: You can restore the original control configurations by selecting this icon.
Configure Sound
Master Volume: Adjusting this will affect the overall volume of the game. Raising or lowering this control will change all sound in the game: music, sound ef fects, and voices. Press the M button if you want to mute the volume.
Sound Effects Volume: Adjusting this setting will only change the volume of the sound effects in the game, like explosions, Phaser blasts, doors opening, and other effects.
Music Volume: Adjusting this setting will change the volume of the music in the menus and briefing screens and the background ambient music played during the game.
Voice-Overs: This setting turns Voice Overs On or Off. Your Away Team members will occasionally talk to each other, depending on
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the circumstance. Also, enemies or characters in the environment may say something to you. If turned off, you will not hear the audio portion of the dialogue, but you will still see the dialogue's text.
Stereo: Mono or Stereo. The default setting is Stereo sound. If you are experiencing performance issues, you can adjust the sound quality to Mono.
Sound Mixing: Set this to Better or Faster depending on your system requirements. The Better setting plays the highest quality sounds. If you are experiencing slowing during the game, you could set this to Faster.
Credits
An homage to all of the people at Reflexive, Activision, and other companies who worked together to bring you Star Trek Away Team.
Quit
Selecting the Quit icon will bring up a screen that asks if you are sure that you want to quit the game. Select Yes if you want to exit the game and return to your desktop environment or No if you want to remain in the game.
OPTIONS MENU
Once you begin the game, you can enter the Options Menu by pressing the Esc key. From this menu, you can perform several functions: Configure, Load, Save, End Game, and Resume.
Configure: You can also configure your keyboard controls from this menu, and access it directly with the F1 key. From the Configure menu you can also select a new Diff icutly mode. The default difficulty mode is Normal. This setting can be changed at any time during the game with this option.
Save: You can save your progress with this option. You will be prompted to name the saved game file. You can access this menu directly with the F9 key.
Load: You can load any saved game with this option. This menu can be accessed directly using the F10 key.
Restart Mission: Restarts the current mission.
End Game: This will quit your current mission and return you to the
Main Menu.
Resume: Select this to continue your mission, or you can simply
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press Esc again.
PLAYING THE GAME
THE BASICS
Once you have installed the game and have set up your configu­ration in the game menus, you’re ready to join the Incursion crew on their first mission. This manual will introduce you to the basics of the game and show you the interface used to select and control an Away Team.
Throughout Star Trek Away Team, you will assume control of a team of one to six operatives to perform missions. These missions will take you across the galaxy to confront enemies of the Federation.
For the first tutorial mission, a team has been selected for you that will teach you the basics of the game interface. After Mission One, you will have the opportunity to choose your own team for each mission.
PAUSE TIME
A very important tool in Star Trek Away Team is the Pause Time feature. By default, Pause Time is set to the Enter key. By pressing this key, you can pause the game and issue commands to your team members. After you've given orders to the team, you can exit Pause Time and return to the game by pressing the Pause Time key. In later missions when the action becomes intense, this invaluable feature will help you complete all your objectives.
INTERFACE
GAME INTERFACE SCREEN
Most of the action will take place in the main screen. If you would like to zoom in to see something more closely, or zoom out to see more of the environment, use the numeric keypad + and – to zoom in and out. Note: The Zoom feature is available in Single Player only.
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Communications Window
number from 1-6. Once this group is assigned, you can press and hold Shift then the number from 1-6 to select that group again.
Team
Status
Bar
If you attempt to move any character to an inaccessible area, or to a location that is too far away from the current position, you might see the cursor change into a large X. This X cursor lets you know that your character cannot move to the location from the current position.
Interact Cursor
If you move the cursor over something that you can interact with, the cursor will change to an Interact cursor. If the object is something you can pick up, you can right-click on the object to pick
Action
Icons
Chronometer
it up. If the object is a computer terminal or control device, you can right-click to attempt to use the object. Some terminals can only be used by characters with specific skills, like Terminal Repair.
If the character you have selected can’t perform an interaction, the
Text Area
Mini-Map
Inventory
Tray
cursor will change to an X or you will hear a voice-over explanation.
Combat Crosshair Cursor
The following list details all of the elements of the main game interface.
Cursor
Your cursor allows you to interact with the game world. You will primarily use the cursor to select members of the Away Team to
When you have a weapon selected, the cursor changes to a Combat Crosshair cursor. Any ranged weapon, like a Phaser, displays the Combat cursor to show you if the shot is clear. If the cursor is green, you have a clear shot at the acquired target. A red crosshair lets you know that your shot is obstructed or that your target is out of range. When using the Sniper Rifle, pay attention to the cursor—you don’t want to waste a valuable round when the cursor is red.
move them in and out of combat, but you can also interact with your environment. If you see an object or console that you would like to inspect, move the cursor over it. The cursor will change to let you know what kind of interaction could occur.
Movement Cursor: Selecting and Moving the Away Team
You will see a simple arrow cursor when you are moving Away Team characters. You can select a single character by left-clicking on the character on the screen, or on the character’s portrait. Then use the movement cursor to point to an area you want to move to and
left-click again. If you want to move a group of characters, left­click and drag a selection box to select all available team members
within that area. Once selected, you can left-click to move the team. Holding down the Shift key and clicking on a team member will add them to the current group, while holding down the Control key will deselect the crew member clicked on. You can also select
Team Status Bar
On the left side of the screen, there is a vertical bar with the portraits of your Away Team characters. This is the Team Status bar. It not only shows you the current roster of your Away Team, it also displays their current health level. The red bar next to the portrait indicates the health level—as a character takes damage, the red bar will shrink. The portraits of the team members selected will be displayed in color. Double-clicking on a team member’s portrait will center the screen on that person, allowing you to easily locate them on the map.
Each portrait also has a Discipline symbol that shows which class the character belongs to. There are five classes: Command, Engineering, Science, Security, and Medical.
team members with the keyboard numbers 1 through 6. You can also assign a group of characters to a key command so that
they can be selected quickly. Group select the characters you would like to assign to a new group, then press and hold Control and a
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Inventory Tray
The lower right portion of the interface is dedicated to your inventory tray. By right-clicking on this tray, you will bring up a pop-up menu showing all the weapons and items possessed by the character you have selected. If you have more than one character selected, then all of their items, skills and weapons will be shown. Once the inventory is open, you can equip a character with a weapon or select an item or skill by left-clicking on the appropriate icon.
You will notice that the tray is sorted by groups of items. When you have the entire team selected and you bring up the inventory tray, you will see all of their weapons, skills, and items. The tray has been arranged so that you can quickly find the weapon types aligned in the same column and likewise for items and skills.
Chronometer
This clock continues to tick as you progress through a mission. If you click on the time, you can enter Pause Time. While in Pause Time, you can issue orders to any of your Away Team members. To return to real-time action, simply click on the chronometer again. You can also enter Pause Time by pressing Enter on the keyboard.
GAME TIP: Pause Time is an excellent way to control your Team during combat, allowing you to choose your attack and defense strategy.
Text Window
The text window displays text descriptions of different objects in the game. When you select a weapon or an object from your inventory, a brief description appears in the text window. If you use the tricorder to examine something in the environment, the tricorder will display text in this window.
Mini-Map
To bring up the Mini-Map, press the M key. The Mini-Map will show you a representation of the entire mission map. Animated blue squares on the Mini-Map will show you the locations of mission objectives. Use the Mini-Map to find where you need to go to complete your primary and secondary objectives.
Communications Window
If a character speaks to you or sends you a communication, you will hear the character’s voice and see a message at the top of the interface. Next to the message, you will see the portrait of the character sending you the message. If at any time you would like to skip through the dialogue, press the Spacebar and you will skip the message.
Action Icons
The lower left area of the inventory has six important icons.
Movement Mode Toggle – This button allows you to change the movement mode of any number of characters you have currently selected. The three movement modes for a character are Walk, Run, and Crouch. You can cycle through these modes by pressing the X key or by using the mouse to press the toggle button. There are advantages to the different modes. Running allows you to travel through the environment faster, but it is the loudest of the three modes. Crouching is the slowest movement mode, but it is the quietest. Walking is moderately fast and moderately quiet.
Select All – This useful command allows you to quickly group select all of your Away Team characters, regardless of their position. Once selected, you can move them to a location by left-clicking. This is a great way to gather your operatives to one place if they are separated. You can also press the A button to group select.
Display Objectives – You can view Primary Objectives and Secondary Objectives for your current mission. During a mission, you could receive new objectives, so check this screen periodically. You can also press the O key to access this screen.
Toggle Vision Cone – To help you prepare for encounters with enemy guards, you can select the vision cone feature to see a guard’s field of view. Press the vision cone button on the interface or press the V key to turn on vision cone—you will notice that the cursor changes to a blue vision cursor. Now click on a guard and you will be able to see the guard’s field of view, represented by a transparent blue area on the screen.
You can also use the Tab key to cycle through the fields of views for the different guards on screen. You can only see the field of view for one guard at a time.
Toggle Sound Cones – During stealth missions, the sound cone toggle is a vital asset. When turned on, you see blue circular sound cones emanating from characters making noise (shooting a gun, running, etc.). Enemy guards will react to noises that they can
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hear—if a sound cone hits a guard, the guard has “heard” that sound. You can also press the S key to toggle sound cones on.
Louder noises create larger cones of sound. You can minimize your noise by crouching while moving.
GAME TIP: Use sound cones when you’re trying to sneak up on an enemy. It is recommended that you turn sound cones off when you’re running with an entire group, as many sound cones will emanate from the characters and obscure your view of the map.
Options Menu – You can access the Options Menu by clicking on this icon. You can also use the Esc key to bring up this menu.
AWAY TEAM COM – TEAM SELECTION SCREEN
After Mission One, you will be able to choose a team before each mission, for most missions. Once you have completed a mission, you will receive a debrief ing for the mission and a new briefing for the next mission. Once the briefings finish, the Team Selection screen will appear. You can return to the briefing screen again by clicking on Briefing at the top lef t of the screen.
The Team Selection screen utilizes an intuitive folder tab system to let you access more information about the different characters.
Character Screen
On the left side of the screen are the available characters you can choose for a mission. These characters are separated into folder tabs marked with their respective Discipline symbols. Click on a new folder tab to show all the characters available for a given discipline. If you would like to see the weapons and items for a given character, click on Inventory (then press Character to see their statistics again).
Take time to look at the different characters to get a feel for their different strengths and abilities.
Required Skills or Items
The upper right region of this interface tells you what skills or items are necessary for the current mission. Skills or items that are required for the mission are listed on top. You can click on this to cycle through Away Team members with the respective skill needed for the mission. There is also an area of Recommended Items. By clicking on these skills or items, you can cycle through the different characters with the recommended skills or items.
Transporter Pad
When you are ready to add characters to your Away Team, select the appropriate character and then click on the right arrow button at the middle of the screen or double-click on their portrait. Clicking this will “transport” that character to the Transporter Room on the right side of the interface. Continue choosing characters in this manner until you have selected all the Away Team members required for the mission—the middle arrows will fade if you can’t choose any more team members. If you change your mind, you can select another Away Team character by selecting a character on the Transporter Pad and clicking on the left arrow button—this puts that character back into the roster pool.
For some missions, there are specialists that are required to go on a certain mission. For instance, Slovaak and Refelian must accompany you for Mission Two. However, you are free to choose the remaining members of the team.
BRIEFING AND DEBRIEFING SCREENS
Briefing
Before you begin a mission, you will receive a briefing from a Command Officer like Admiral Nolotai or Captain Refelian. You will be given plot information about the current mission.
Press Continue after the first briefing to see if there are any other messages from other crewmembers. For later missions, you may receive messages from other Away Team members, informing you that they have researched a new weapon or equipment upgrade.
You can also review the briefing again by pressing Replay. When you are ready to start the mission, select End Briefing.
Debriefing
Once you’ve completed a mission, you will proceed to a debrief ing screen where a Command Of ficer will summarize your accomplishments. You’ll also be given information pertaining to the next mission.
When the debriefing for the completed mission is done, you then receive a briefing for the next mission. Once you are briefed, you will then go to the Away Team Com screen so you can pick your squad.
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