JoWooD Productions Software AG
Technologiepark 4a
A-8786 Rottenmann, Austria.
Homepage JoWooD: www.jowood.com
Homepage „Gothic II“: www.gothic2.de
© 2004 by Pluto 13 GmbH. published by JoWooD Productions Software AG,
Technologiepark 4a, A-8786 Rottenman, Austria.
Software, graphics, music, text, names and the handbook are copyright protected. The
software and the handbook may not be copied, reproduced or translated, nor may they be
reduced to any electric medium or machine-readable format without prior written permission from JoWood Productions Software AG.
HEALTH PRECAUTIONS
Certain people experience epileptic seizures while viewing flashing lights or specific patterns
in our daily environment. These persons can also experience epileptic seizures while
watching TV or playing computer games. Even gamers, who have never experienced any
seizures, may nonetheless have an undetected epileptic condition. Consult your doctor if
you, or a member of your family, have an epileptic condition. When you experience any of
the following symptoms, stop the game immediately: Dizziness, altered vision, eye or muscle
twitching, mental confusion, loss of awareness of your surroundings and/or convulsions.
Technical support and Customer Service
You are experiencing difficulties while installing the software or you are in the middle of the
game and you don’t know what to do next?
www.jowood.com/support
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INDEX
1 How the add-on is integrated into the game
The whole story in the add-on is part of the world of Gothic II. That means, everything is
integrated into the original game and can be played parallel to the normal storyline. After
the add-on has been installed you must start the game again from the beginning, where
Xardas, the demon evocator, will tell you what you must do to enter the new world.
1 How the add-on is integrated into the game...............5
2 New World
3 New Guilds
4 Some New Monsters
5 New Spells
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.......................................................6
......................................................................8
6 The Amulet of the Seeking Will-o’-wisp ....................10
7 The Language of the Creators ......................................11
8 Game Balancing ...........................................................12
9 Credits..............................................................................13
2 New Worlds
Until now, nobody was sure what was hidden behind the mountains in the northeast. In
“Night of the Raven” you’ll find out! A whole new world is awaiting you. However, in order
to enter this new world you’ll have to find the entrance. The followers of the “Ring of Water”
will assist you!
3 New Guilds
Water Mages
Also “Circle of Water”. You’ve already encountered one of the Water
Mages in Gothic II: Father Vatras from Khorinis. In “Night of the Raven”
you’ll encounter even more. Players who have played Gothic I (one!) will
remember Saturas and the Mages from the new camp. The problem: They
remember YOU, too! Looks like you shouldn’t have blown up their ore
reserves after all….
Ring of Water
Not to be mixed up with the “Circle of Water”. The Ring of Water is an
organization consisting of people who assist the Water Mages in their
duties. The names of the members of the Ring are a well-kept secret – but
you can be sure a few of them are old acquaintances…
Pirates
Ever since the royal fleet was almost totally destroyed by the Orcs, the
pirates no longer have much to capture. They are dwelling at a hidden coast
in Khorinis, killing their time doing business with the fencers in town and
picking fights with the bandits. Pirates are tough guys, but in the bottom of
their hearts they’re ok – especially if you offer them a nice shot of Grog.
– 4 –
– 5 –