This product has been rated by the Entertainment Software Rating Board. For
information about the ESRB rating, or to comment about the appropriateness
of the rating, please contact the ESRB at 1-800-771-3772.
1
INTRODUCTION
COMMAND REFERENCE
Welcome to Earth & Beyond™, the first online role-playing galaxy! Alien
encounters, mysterious discoveries, perilous quests, strategic alliances, and
epic battles await you. You’ve just joined a community of thousands of
starship pilots from around the world, gathering together in an adventure of
a lifetime.
about this and other titles, visit EA GAMES™ on the web at
.
It’s easy to navigate Earth & Beyond menus using your keyboard and
mouse. This section provides the basic controls for Earth & Beyond menu
navigation and gameplay.
NAVIGATION CONTROLS
ACTIONKEYBOARD
Turn Left/Right
Tilt Up/Down
Begin moving forward/backward
Toggle Move Forward
Move forward with lock
Move backward with lock
Stop Moving
Engage/Disengage Warp
Toggle autofollow with target
Join/Leave formation
See enclosed Install Guide for Technical Support information.
NOTE:
Due to the interactive nature of this product, certain content in
this manual is subject to change. To access the most up-to-date
version, please visit http://www.earthandbeyond.com
2
.
3
TARGETING CONTROLS
ACTIONKEYBOARD
Next Target in context
Previous Target in context
Next Target (no context)
Previous Target (no context)
Target Self
Target group member #1
Target group member #2
Target group member #3
Target group member #4
Target group member #5
Target nearest player
Target nearest hostile attacking
Target nearest enemy MOB (monster or beast)
Target nearest friendly MOB (monster or beast)
Target nearest navigation
Target nearest object
NOTE:
MOB stands for Monster or Beast.
D
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P
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£
¢
∞
§
¶
H
•
S
W
X
SHORTCUT CONTROLS
ACTIONKEYBOARD
Fire all weapons
Fire/Activate slot 1
Fire/activate slot 2
Fire/activate slot 3
Fire/activate slot 4
Fire/activate slot 5
Fire/activate slot 6
Swap to Bank B
F
1
2
3
4
5
6
a
+ Hold
CAMERA CONTROLS
ACTIONKEYBOARD
Restore camera position
Save camera location
Next 3rd person camera
Previous 3rd person camera
Toggle between 1st and 3rd person
Take a picture
Moves the camera around the ship
Zoom camera in and out
h
v+ º
º
q+º
ª
g
v
+ Mouse
q
CHAT CONTROLS
ACTIONKEYBOARD
Begin Radio Message
Begin Group Message
Begin Guild Message
Begin local area message
Begin default channel message
Begin targeted message
Begin Command Message
Print target's name and position in chat
Prints player's position in chat
Move chat text down one line
Move chat text up one line
Move chat text down one page
Move chat text up one page
Reply to last personal tell
Bring up reply menu
Save chat line text to quick message 1-9
Print saved chat line text from slots 1-9
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K
e
J
/
v+ T
v+ P
q+ k
q+ i
q+ r
q+ π
R
v+ R
a+ ¡- ª
v+ ¡- ª
+ Mouse
4
5
Go to next message
Go to previous message
Cycle chat target
Cancel message
k
i
t
s
OTHER CONTROLS
ACTIONKEYBOARD
Open the in-game help screen
Toggle equipment open/closed
Toggle cargo open/closed
Toggle space station vault open/closed
Toggle character info on/off
Toggle missions on/off
Toggle ping on/off
Next ephemeral text in history
Previous ephemeral text in history
Show client and server version
Activate/Deactivate Quit menu
Delete current character
Delete previous character
Go one character left/right
Go to beginning of text line
Go to end of text line
Toggle insert mode
Immediately show tool-tip
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q+ I
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v+ I
a+ k
a+ i
v+ V
s
m
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j/l
h
u
f
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Pointer
+ Hover
A BRIEF GALACTIC HISTORY
After two centuries of conflict, Humankind’s three races – the Progen,
Terrans and Jenquai – had achieved an uneasy balance of power by dividing
known space between them.
The Terrans claimed Earth, headquarters to their massive trade corporations.
The genetically engineered Progen, bred for perfection, commanded the
wastes of Mars. The Jenquai, ever seeking knowledge, created great space
stations to orbit the moons of Jupiter.
Peace was shattered when the first Stargate, an ancient artifact built by an
unknown race, was discovered. Coveting its secrets for their own, the
Jenquai hid the Gate from the other races. However, their efforts were in
vain. Within months, a spy employed by the Terran conglomerate InfinitiCorp
revealed the Gate’s existence to the outraged Terrans and Progen. Humanity
was suddenly thrust into conflict, an epic battle over control of the Gate.
The three races fought a devastating nine-year war, known as the Gate War,
using weapons far deadlier than any previously conceived. Millions of lives
were lost, and millions more would have perished had the Terrans not
surprised their foes with a sudden cease-fire proposal. After months of
negotiations, the three civilizations agreed to share the Gate, and declared
an uneasy peace.
However, InfinitiCorp had plans of its own. Under utmost secrecy, its
scientists had reverse-engineered the Gate’s technology, and within a few
short years the mighty conglomerate announced to the astonished worlds
the genesis of the Infinitigate. The rush to colonize the galaxy was on.
Fifty years have passed since the invention of the Infinitigate. Progen,
Jenquai, and Terrans alike have thrived, spreading their civilizations across
two dozen star systems, exploiting their riches. However, though the races
are at peace, acrimony remains. Tension and distrust govern galactic
relations and every citizen fears the day when the spectre of war will again
raise its shadow.
Something else, something even more frightening, clutches at the minds of
the humans. The aliens who built the Gate – aliens with clearly superior
intelligence and technology – have yet to return. Where did they go? Will
they be coming back? And will they be pleased to find an upstart Humanity
colonizing what once belonged to them?
The next chapter in human history is about to begin, and you will play a
pivotal role.
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SETTING UP THE GAME
AN INTRODUCTION TO GAMEPLAY
Earth & Beyond is a persistent online galaxy, your ticket through the
Internet to a dynamic world whose history evolves while you’re away. As
long as you maintain an active account, you’ll keep your character, starship
and virtual possessions, so you can continue your adventures whenever you
like. But be prepared to encounter a changed world upon your return! New
alliances may have formed, wars been fought and uncharted regions
discovered. Your friends may have become more powerful, discovering new
pathways to riches and glory. What once was, may no longer be, and what
was only a dream may now be reality. This is life in an online world…the
world of Earth & Beyond. Let your adventures begin!
INSTALLATION AND ACCOUNT
CREATION
To participate in Earth & Beyond, you will need the installed game, the CD, an
Internet connection, and an EA.COM account.
For more information about installation and technical issues, see the
enclosed Install Guide.
Select CREATE A NEW EA MEMBER ACCOUNT, submit the requested
information, and click OK. Your account is now activated.
NOTE:
If you already have an EA.COM account, you don’t have to create a
new one.
After you’ve installed the game and created your EA.COM account (if
necessary), you will need to subscribe to Earth & Beyond.
. The EA homepage appears.
TToossuubbssccrriibbeettoo
During installation you’ll have to register your Earth & Beyond account.
Once you have followed the link, instructions are displayed on screen.
Your registration code has been included with the CD package you
purchased. If you have an EA.com account already, you still need to go
through the registration process to enable your Earth & Beyond access. If
you don’t have an EA.com account, you’ll be able to create one during the
registration process.
Your first 30 days are free with no obligation. Should you choose to
stay with us we’ll charge you a modest fee according to the choices you
make during the account setup process.
>>TIP:
EEaarrtthh&&BBeeyyoonndd
Be sure your sound is on during the account registration
process. Your online digital assistant, Megan, will be there to
assist you – but she can’t help if you can’t hear her speak!
™
::
CREATING A CHARACTER
After you’ve installed the game and created your account, it’s time to
make a character! Whether you're the fighting type, a wily entrepreneur,
or a restless explorer who wants to chart the depths of space, Earth &Beyond has a character for you. Your race (Terran, Progen, Jenquai) and
base profession type (Tradesman, Warrior, Explorer) combine to form a
unique set of skills and attributes that will define your game experience.
Your online digital assistant, Megan, will help you during the character
creation process. You'll be able to select a profession, modify your
appearance, and customize your very own starship. Spend as much time
as you like making your character; it's safe to experiment because
nothing is saved until you enter the game, and you can always make a
new character if you wish.
>>TIP:
Megan will help you choose your persona, so keep your sound
turned on! You should examine all six of the possible character
types before choosing one, as your gaming experience will be
very different with each. However, since you can make as many
characters as you like (up to five at a time), you’ll be free to
experiment until you find the choice that is right for you.
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THE TERRANS
Terrans are the descendants of the original Earth inhabitants, those who
remained behind while their brethren colonized Jupiter and Mars. Naturally
inclined towards the Trade professions, Terrans are adept at negotiation and
item creation skills.
TRADESMAN (PURE TRADESMAN)
The Tradesman is the enterprising capitalist of the 23rd century. Members of
the mega-corporation InfinitiCorp, they are excellent negotiators and
possess the widest range of manufacturing skills. In combat, Tradesmen take
a defensive role, using their large cargo holds to store treasure.
ENFORCER (TRADER-WARRIOR)
THE PROGEN
The Progen are the genetically engineered descendants of the original
Mars colonists. Seekers of physical and mental perfection, they are a
warrior race known for their fierce fighting capabilities.
WARRIOR (PURE WARRIOR)
The Warrior is the ultimate fighting machine. They are genetically
enhanced and bred for combat, Warriors have a wide range of combatoriented skills at their disposal. Among the most deadly is the Shield
Inversion skill, which allows them to turn their shields into a deadly beam
weapon, and the Self-Destruct skill, with which they can take out their
enemies in a cataclysmic explosion.
SENTINEL (WARRIOR-EXPLORER)
The Enforcer is a member of Earthcorps, the military arm of the Terran race.
Possessing many of the trade skills of their Tradesmen counterparts,
Enforcers are also capable fighters, possessing a wide range of battle skills,
including the invaluable Hacking skill, which enables them to disrupt their
enemies’ defenses from afar.
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The Sentinel is an ideal fusion of Warrior and Explorer. Possessing the
fighting capabilities of the Progen with the skills of an Explorer, Sentinels
are most valued for their ability to Jumpstart derelict ships and
manipulate enemy combatants with their Gravity Link and Menace skills.
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THE JENQUAI
The descendents of the first deep-space exploration expedition, the Jenquai,
have an almost religious passion for seeking knowledge and exploring the
farthest reaches of space.
EXPLORER (PURE EXPLORER)
The consummate Explorer and prospector of rare minerals, this character
type is considered the most self-sufficient of all the professions. Although
weak in combat, Explorers can travel undetected by using their Cloak skill
and their ability to Jumpstart derelict comrades makes them valuable
members of any group.
DEFENDER (EXPLORER-WARRIOR)
Stealth and evasion are the weapons of choice for the Defender. Known for
hit-and-run tactics in combat, Defenders will cloak to approach an enemy
unseen, then use their Summon skill to draw its hapless victim from the
safety of its allies.
CUSTOMIZING YOUR CHARACTER
Once you’ve selected a profession, you can customize your character’s
appearance. Each profession has its own general style, and you’ll be able to
choose your gender, customize your height and weight, and pick from a wide
variety of clothing, hairstyles, and facial details – even tattoos!
CUSTOMIZING YOUR STARSHIP
After you’ve adjusted your character’s appearance, it’s time to customize
your starship. You’ll be logging many flight hours during your adventures,
so be sure to customize your ship just the way you like it!
Each starship starts with a base shape particular to your character’s
profession, and from there may have its hull, wings, engine, and other
pieces customized. You may choose from a variety of shapes and colors,
painting your ship with glossy, flat, or metallic shades. Once you’ve chosen
your ship’s shape and colors, you are able to apply a decal and name.
As you progress in your Earth & Beyond career, your starships hull grows
with you, becoming bigger and more powerful. You receive your first
upgrade after completing your initial series of missions inside the game.
>>TIP:
Powerful guilds (groups of players with common interests) can
sometimes obtain a special, custom decal to place on their
starships. Look for details at www.earthandbeyond.com
!
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NAMING YOUR CHARACTER
You’re almost finished! After customizing your starship, you must choose
your character’s name and the galaxy (server) on which you want to play.
Your name must be composed only of letters – no numbers, symbols, or
spaces – and be reasonably pronounceable, or Megan will ask you to try
again.
If you want a specific name, and it’s not available on the server you’ve
selected, you may be able to obtain that name on another server. Try
changing the selected server on the character-naming screen, and then
enter the game again.
Because only one person can have a name on any given server, your
chances to obtain a common word for your character’s name are slim.
Your best bet is to make up a completely new name, one that is uniquely
you.
NOTE:
We don’t allow vulgar names in
enforced very aggressively; so don’t try to sneak anything past
Megan, even as a joke!
Earth & Beyond
. This policy will be
CHOOSING A GALAXY (SERVER)
To ensure a highest quality of game play, we’ve made multiple copies of
Earth & Beyond, each residing on a different computer server (or galaxy).
Each galaxy is a self-contained copy of the game, and once you have created
a character in one galaxy, it cannot be moved to another.
NOTE:
If you have friends playing
which galaxy they’re playing on before making a character.
Earth & Beyond
, you may want to ask
BEGINNING YOUR ADVENTURE
Once you’ve created a character and starship, getting started is easy. You
first enter the game inside our interactive tutorial, hosted by – of course –
Megan. Megan teaches you how to talk, fly, and interact with the world, as
well as answers any basic questions you may have.
It is vital to complete the first set of quests given by your faction. You
will obtain some of your most important game skills from them.
Every new account must go through the tutorial once, after which you
may de-select the Playing with Beginner Tutorial option on the characternaming screen.
INTERACTING WITH THE
GALAXY
Learn the basics of communicating with other characters, flying your ship,
and interacting with objects.
COMMUNICATING WITH OTHERS
Earth & Beyond is a social game, and we’ve created many ways for you to
chat with your fellow players!
The most basic method of chat is the Broadcast message, which gets sent
to everyone in your current sector (or space station, if you’re indoors).
TToobbrrooaaddccaasstt::
11..
Press the
22..
Type your message, then press
Broadcast chat is great for beginners and making friends, but once you’re
more familiar with the game you’ll want to explore the many other chat
options available.
To send a private message, type /tell <insert player name><insert
message>.
You can also use the ‘Chat’ menu at the top of your screen to change from
Broadcasting to a different type of chat. The Chat menu lets you
customize how messages are sent to other players.
FLYING YOUR SHIP
To fly, simply hold down your right mouse button. Your ship accelerates
to its maximum speed.
To steer, move your cursor in the direction you want to go.
To stop flying, release the mouse. Your ship slows and eventually stops.
THRUSTING
To thrust, click the up arrow on your movement interface (located at the
bottom of the screen)
e
key.
e
again to send.
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15
Click the up arrow to thrust forward, and the back arrow to engage your
reverse thrusters.
To stop thrusting, click the front or back arrow once. Your ship coasts to
a standstill.
NOTE:
You can also thrust by using the Aand Zkeys.
WARPING THROUGH SPACE
Thrusting is great for crossing small distances, if you want to get
somewhere in a hurry, your best bet is your warp drive!
TToowwaarrpp::
11..
Select a target by left-clicking its icon on your screen. Your target is now
displayed in your targeting interface, in the lower right of your screen.
22..
Once you have a target, click the Warp button. Your warp drive engages,
and you blast toward your target, stopping automatically when you reach
your destination.
USING THE NAVIGATION INTERFACE AND
STARMAP
Earth & Beyond is a big place, and without a map, it’s easy to get lost!
Fortunately, your starship comes with a state-of-the-art navigation system
to help you track your whereabouts.
To access the map, click the map icon in the lower left-hand corner of
your screen. The navigation map appears.
When you open your navigation system, you’ll see a series of icons, each of
which indicates a unique location known to your ship’s computer. Locations
of which you’re aware but have not yet explored are denoted by question
marks; if you’ve explored a location (or it came pre-programmed into your
ship’s computer), you’ll see a miniature version of its icon.
To select a location, click on it in the navigation map. Doing so
targets the location, and your computer will draw a travel path for
you.
To warp to a targeted location, press the Warp button. Your computer
automatically navigates from point-to-point as you travel.
You may also select your starmap by pressing the circular button in
the upper left of the navigation map. The starmap displays a map of
all star systems and sectors (areas within star systems) that are
known to you, as well as a series of lines showing the gates that
travel between them.
Use your mouse wheel or right mouse button to zoom your navigation
map. You may also left-click and drag your cursor to move around the
map.
>>TIP:
Your navigation map is your friend. We recommend using it!
INTERACTING WITH OBJECTS
We’ve made it easy for you to interact with the Earth & Beyond universe!
Most objects you encounter in space have actions you may take upon
them.
TTooiinntteerraaccttwwiitthhaannoobbjjeecctt::
11..
Left-click on an object to target it. The object is now displayed in your
targeting interface and a series of context-sensitive buttons appear
that may be pressed to interact with the object you have targeted.
22..
Press one of the context-sensitive buttons to try that action upon the
object.
Common actions include a Gate button to travel through stargates, a
Dock button to dock at space stations, and a Follow button to follow a
creature or another player.
To learn more about an item in Earth & Beyond – for example, your
ship’s engine – right-click on it. A window appears that displays more
information for you.
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DOCKING AT SPACE STATIONS
The Earth & Beyond universe is filled with many types of space stations,
where you may meet other players, accept missions from computercontrolled characters, buy and sell goods, and access special terminals that
allow you to analyze alien artifacts, create weapons and devices, and
engage in various other activities.
TTooddoocckkaattaassppaacceessttaattiioonn::
11..
Left-click on the space station to target it. The docking icon appears
above your targeting interface. If the button is highlighted, you're within
docking range of the station and can request permission to dock by
clicking the button. (If there is no docking button, the station has no
docking facilities).
22..
Clicking the docking icon to begin the docking process. Your ship is now
docked.
NOTE:
A station may refuse docking rights if you’ve done something to
anger its controlling factions.
WALKING IN SPACE STATIONS
Walking in a space station is easy – you do it in the same way you fly your
ship.
To walk in a space station, hold down your right mouse button. Your
character begins walking
To turn left or right, move your cursor in the direction you want to go.
To stop, release the mouse. Your character stops moving.
Doors will open automatically for you, and your mouse cursor will change
to indicate an object with which you may interact. Common examples are
another player, a computer-controlled merchant, or a computer terminal.
To leave a space station, simply find your ship, walk up close, and click on
it when your cursor changes. We’ll handle the rest!
COMBAT
Although Mankind has colonized parts of the galaxy, space is filled with
dangerous creatures, nefarious pirates, and other enemies. It’s important
you know how to defend yourself!
To begin combat, left-click on a target to select it. Your computer
displays your foe in your targeting interface, and also provides an
approximation of its strength relative to yours.
ATTACKING
In order to attack, you must first have a weapon equipped and be within
your weapon’s range.
CHECKING YOUR RANGE
To check a weapon’s range, examine your shortcut bar at the bottom of
the screen. Every equipped weapon is displayed here, with a targeting
circle superimposed.
When you’re within range, the circle will be green; if you need to move
closer, it will be red.
NOTE:
Because weapons have different ranges; some may be within
range while others are not.
FIRING
To fire at a targeted enemy, click the weapon you’d like to use. The
weapon fires.
After a brief power-up period (whose length depends on the weapon,
your ship’s reactor, and your skills), your weapon will be ready to fire
again.
>>TIP:
Combat is much safer if you have at least one wingman.
USING SKILLS IN COMBAT
Weapons aren't your only recourse in combat! Every character has a
number of special skills that define what they can do in the Earth & Beyond
universe, and many of those skills are useful for defeating your foes.
You use skills in much the same way you use your weapons.
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TToouusseeaasskkiillll::
11..
Left-click on a target to select it. Your foe is targeted.
22..
Click the shortcut. Your skill is now activated.
>>TIP:
Each character type has several skills that make them handy to
have in an adventuring group. You should group up with players
whose skills complement your weaknesses.
For a complete listing of skills and their effects, ➤Skills on p. 34.
TAKING DAMAGE
As you fight, you and your foe take damage.
The blue line on the upper right of your shortcut bar represents your
shields. At first, your shields protect you. Once your shields are depleted,
you begin to take damage to your hull.
Your foe’s shield and hull strength are displayed above your targeting
interface. When your opponent’s hull is destroyed, you’ve won the battle!
(Of course, if your hull is destroyed, it’s a tow back to the space station
for you)
NOTE:
Your equipment can be damaged if you’re attacked while your
shields are down.
>>TIP:
Several professions have skills that allow them to repair your
shields or equipment. They make excellent group members!
LOOTING DEFEATED OPPONENTS
If you’re victorious, a hand-shaped Loot button appears on your targeting
interface.
TToolloooott::
11..
Click the Loot button to view any items your foe was carrying. A list of
your foe’s hull contents appears.
22..
To take an item, click on it to tractor it into your cargo hold.
It’s a good idea to take everything you can, because you’ll get credits and
trade experience for selling loot at a space station.
>>TIP:
You can also earn trade experience by trading your loot to another
player. Advanced players often give their loot to a group member
with the Negotiate skill, because such characters get better prices
when they trade at space stations.
INVENTORY
So, you’ve looted an item – where did it go?
ACCESSING CARGO
To access your cargo hold, as well as your ship loadout screen, click the
Inventory button in the lower left of your screen. An image of your cargo
hold appears.
To see more cargo, use the scroll bar at the bottom of the interface.
To open your ship Loadout screen, press the Equip button at the top of
your hold.
You can view your engine, shield, reactor (on the bottom), your weapons
(on the left) and special devices (on the right) from the Loadout screen. If
you’re new, some of these slots will be empty, but you’ll fill them soon
enough!
To equip an object, drag it to an appropriate slot on the loadout screen,
and then release the mouse. The object will begin to equip. You will be
given a message when the object is equipped.
NOTE:
It takes a few moments for an object to equip, so it is best to
equip your ship before heading into combat.
To make a weapon or device you just equipped available for use in your
shortcut bar, drag it to the bar, then release.
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EXTRA STORAGE
It’s important to keep room in your cargo hold for items you’ll acquire
during your adventures. A full hold means leaving things behind, and you
never know when you’re going to find that powerful artifact! Fortunately,
you have some extra storage space to store your belongings. You can access
it at any space station.
Press the Inventory button in the lower left of your screen.
22..
Press the Vault button, located at the top of your cargo hold. Your storage
vault appears.
You can only access this vault while inside a space station, but anything
you leave inside will be there when you come back.
You only have one vault, accessed from any space station. You do not
need to move your belongings between space stations.
ABOUT YOUR CHARACTER
Learn more about your character’s skills, experience, and missions.
To access your character’s information, such as his skills, experience,
mission journal, and credit balance, press the Character button in the
lower left of your screen.
EXPERIENCE
As you fight, trade, or explore in Earth & Beyond, you gain experience for
each of these activities. Experience is a representation of the knowledge
your character has accumulated. When you gain enough experience, your
character gains an experience level and you earn a skill point you can
spend to improve your abilities.
Below is a partial listing of activities you can do to earn experience:
ActivityExperience Type
Defeat EnemiesCombat
Explore/Discover New LocationsExploration
Learn Item Recipes/SchematicsExploration
Prospect ResourcesExploration
Trade Items to other PlayersTrade
Manufacture ItemsTrade
Sell Treasure Trade
Run profitable Trade RoutesTrade
Completing MissionsVarious
NOTE:
An excellent way to get extra experience (and credits!) is to
complete quick missions for one of the various factions in
& Beyond
. Most space stations have a Jobs terminal where you
can find a list of available tasks.
Earth
22
23
SKILLS
Your skills are displayed at the bottom of your character interface. Each skill
has a series of solid and empty circles under its name; solid circles
represent your current level of knowledge, while empty circles represent
your future capabilities.
To access a skill, drag the icon from your skills list to your Shortcut bar.
Skills you will learn in the future, but do not yet know, will not appear on
this section until they are learned.
When a skill is eligible to be upgraded, a small green arrow appears to
the right of that skill’s box.
Click on the skill name. A box appears displaying more information on
your skill. If you are eligible to upgrade your skill, an Upgrade button
appears in this box.
22..
Select the Upgrade button to spend skill points and improve your skill.
As you upgrade skills, you will receive new abilities. For example, the
first level of the Recharge Shields skill allows the player to recharge his
own shields, while level three allows recharging of another player’s
shields.
To swap between active abilities, right-click on the skill’s icon in your
shortcut bar.
You need to select a new ability in order to use it or you will
continue to use a skill’s default (level one) ability, so be sure to
experiment with your skills as you upgrade them!
MISSIONS
Earth & Beyond has a wide range of missions your character can
complete, some given by computer-controlled characters, others by jobs
terminals found in many space stations. To help you remember your
tasks and track your progress, we’ve included a mission journal for you.
To open your mission journal, click the Mission tab at the top of your
character interface. A list of missions, both completed and current, is
stored here.
To obtain more detail about a mission, such as what you’re supposed
to do next, click on it. A new window opens that shows more detailed
information about your current task.
To forfeit a mission just select the forfeit button for that specific
mission and it will be removed from your mission journal.
Mission information automatically scrolls into view as you hold your
mouse over the mission text.
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GROUPING: THE BENEFITS
OF COOPERATIVE PLAY
Earth & Beyond is a social game, and though it is possible to make a
powerful character playing alone, we’ve created many features to make your
gameplay experience even more enjoyable when you share it with others.
First among these is the way we’ve distributed skills among the various
character types. No matter which profession you select, you have at least
two skills that make your character an invaluable member of a group. For
example, Tradesmen can recharge the shields of their group members,
Explorers can Jumpstart incapacitated comrades, and a Warrior may use
Gravity Link to slow a speedy enemy.
Second, players who form a group gain access to a special Group
interface. Once you’ve created a group, you’ll be able to monitor the hull
and shields of every group member, and will have access to a wide
variety of group management options.
To open the Group interface, target another player, then press the Group
button on your targeting interface. This issues an invitation to the
targeted player to join your group.
You also receive gameplay bonuses for grouping with others. For
example, you gain bonus experience for actions performed by your
groupmates. The more people in your group, the larger the bonus!
In addition, your character will automatically bestow a statistical benefit
upon your groupmates’ abilities, and they on you. Every profession has
its own benefit:
ProfessionBenefit
TradesmanGroup members make more money when selling
ExplorerGroup members regenerate energy faster.
WarriorGroup members take less hull damage.
EnforcerGroup members take less equipment damage.
DefenderGroup members do more critical hits.
SentinelGroup members’ weapons use less energy.
items to NPCs.
IMPROVING AND
EQUIPPING YOUR
STARSHIP
Your Earth & Beyond career begins with a powerful starship. However, it
won’t be long until you’ll want to enhance your ride to face ever-greater
challenges! We’ve provided a wide variety of ways to upgrade your ship.
LEARNING MORE ABOUT ITEMS
To learn more about an item in Earth & Beyond – for example, your
ship’s engine – simply right-click on the item. A window appears that
displays more information for you.
NOTE:
You can learn some very important information by examining
your items. More advanced items often come with special
powers, so be sure to examine your possessions carefully!
BASIC ITEM TYPES
While the number of items available in the Earth & Beyond universe is
virtually infinite, items can be grouped into one of nine basic categories:
Engines, Reactors, Shields, Devices, Missile Weapons, Missile Ammunition,
Projectile Weapons, Projectile Ammunition, and Beam Weapons.
Its technology level classifies each item type. Tech levels range from 19, with the higher levels denoting progressively better, and rarer,
equipment.
ENGINES
Every starship requires an engine to propel itself through the universe.
The higher its technology level, the faster the engine. Some engines come
with special effects that improve your statistics or abilities.
Finally, groups have access to their own chat channel, which may be
accessed under the chat menu. This enables you to speak privately with
your group members.
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REACTORS
MISSILE WEAPONS (MISSILE LAUNCHERS)
Your reactor provides energy for activating your weapons, skills and
devices. Because your energy dictates what you can do, and how often, your
reactor is in many ways your most important piece of equipment.
SHIELDS
Shields protect your hull from being breached by enemy fire. Shields with
higher technology levels have higher damage absorption, faster recharge
rates, higher resistance to particular damage types, and sometimes come
with special effects.
DEVICES
Devices are items that can serve as enhancements to other items or skills.
Devices with higher tech levels generally produce more powerful
enhancements or may have multiple effects that can be used.
BEAM WEAPONS
Beam weapons use focused energy attacks to deliver their damage. They
have relatively poor energy efficiency and short range, but require no
ammunition and inflict high damage if you’re close to your target. Beam
weapons with higher technology levels do more damage, have greater range,
and may have special effects. Jenquai specialize in beam weapon use, and
may attain higher skill levels than the other races.
Missile Launchers are long-range weapons that fire more slowly than
beams, but deliver greater damage per strike. They typically do explosive
damage. Missile Weapons with higher tech levels do greater damage, have
greater range, and may have special effects. Terrans excel with missile
weapons, and may reach higher levels of skill than the Progen or Jenquai.
MISSILES
Missiles are the ammunition used by missile launchers. Every launcher
uses a specific type of missile. Missiles must be purchased or
manufactured when a launcher’s supply is exhausted.
PROJECTILE WEAPONS
Projectile Weapons involve objects fired at high velocity that do piercing
damage. Projectile Weapons with higher tech levels will use less energy,
reload faster, and may produce special effects on their targets. Projectile
weapons have medium range and are energy efficient, but they require
ammunition that must be purchased or manufactured.
PROJECTILE AMMUNITION
Projectile Ammo consists of objects fired at a high velocity that inflict
piercing damage. Projectile Ammo with higher tech levels does greater
damage, may do specific types of damage, and may produce special effects
on its targets.
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BUYING AND SELLING EQUIPMENT
Although you may occasionally find merchants wandering the space lanes,
the best place to trade is within a space station. You’ll recognize a merchant
in a space station by the large booth he stands behind, displaying his wares.
Approach the merchant. Your cursor changes to a bubble-shaped Talk cursor.
22..
Click on the merchant to engage in a short conversation. The merchant
then offers to trade.
33..
If you accept the merchant’s offer, the trade interface opens. On the left,
you see your cargo hold. On the right, you see a similar interface
displaying the merchant’s wares with a series of tabs at the top denoting
various categories of merchandise.
To browse the items available for sale, click one of the category tabs to
see what the merchant has available in that category.
To learn more about an item, right-click on it. A further description of the
item appears.
To purchase an item, click the item to select it, and then press the Buy
button at the bottom of the merchant’s cargo hold. The item will be added
to your cargo hold, and the proper number of credits will be deducted
from your account.
SELLING
To sell an item to a merchant, click on an item that you wish to sell and
then click the Sell button that appears at the bottom of your cargo
hold. If the item may be sold (some items are not sellable for various
reasons), the merchant removes the item from your hold, and credits
your account.
Certain types of items may be stacked in your cargo hold, allowing you
to hold multiple units in a single cargo slot for greater efficiency.
Stackable items can be bought and sold either singly or in an entire
stack – just look for the Buy Stack and Sell Stack buttons while trading.
TRADING WITH OTHER PLAYERS
Other players are often the best source of quality merchandise – they’re
more willing to brave the dangers of space than your typical space station
merchant.
To trade with another player in space, target the player and press the
Trade button on your targeting interface.
To trade with another player in a space station, move up close, leftclick on the player, then choose the Trade option.
When you initiate the trade, the Secure Trade interface will open. This
interface is split into two halves, you on the left, and your trading
partner on the right. Each of you may drag any items you wish to trade
into your respective halves of the interface; to trade credits, drag the
gold coin icon. Dragging the icon opens a small box where you can type
how many credits you wish to trade.
To complete the trade, click on the Confirm box to check it. When your
trading partner has selected this box as well, the trade is completed.
MAKING YOUR OWN EQUIPMENT
What to do if you can’t find the item you need for sale? Why, make it
yourself!
LEARNING RECIPES
All professions have the ability to manufacture their own items; though
the Trader types – especially the Tradesman – can create a wider
variety of better-quality goods.
In order to manufacture an item, you first need to obtain its schematic
(also known as a recipe) using an Analyze Station located on some
space stations.
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31
TTooaannaallyyzzeeaanniitteemm::
11..
Left-click on an analysis terminal inside a space station. The Analysis
interface opens, with your cargo hold contents displayed to the left.
22..
Drag the item you wish to analyze to the box labeled PLACE ITEM HERE and
press the Analyze button. If the analysis is successful, the items recipe is
now available to you.
You can only analyze items for which you have the sufficient
manufacturing skill.
NOTE:
Analyzing an item will destroy it, so choose wisely. Not every
analysis attempt is successful. It is possible to lose the item and
fail to get the recipe.
MANUFACTURING
Once you’ve acquired an item’s recipe, you are able to manufacture it,
provided you have the necessary component parts to do so.
TToommaannuuffaaccttuurreeaanniitteemm::
11..
Click a manufacturing terminal. The manufacturing interface opens.
22..
Click one of the tabs at the top of the interface to access a list of recipes
available to you.
33..
Left-click on a recipe. Icons representing the components you need to
manufacture the item appear. Any components you are missing are
dimmed.
44..
If you have the components on hand, and enough credits to pay the
manufacturing fee listed on the interface, press the Manufacture button.
The item is created and placed inside your hold.
DISMANTLING ITEMS TO OBTAIN COMPONENTS
Can’t beg, buy, or steal the component parts to make an item you want?
Sometimes the answer is to dismantle an object you no longer need and
utilize its pieces to create a new one.
Note: In order to dismantle an object, you must already know its recipe.
TTooddiissmmaannttlleeaanniitteemm::
11..
Left-click on an analysis terminal inside a space station. The Analysis
interface opens, with your cargo hold contents displayed to the left.
22..
Place an item whose recipe you know in the indicated slot and press the
Dismantle button. The original item is now destroyed and you now
possess some of its component parts.
PROSPECTING TO OBTAIN RAW ORES
Dismantling items or buying components aren’t the only ways to obtain
the parts you need. If you’re a Sentinel or Explorer, you can also use your
Prospecting skill to mine raw resources.
TToopprroossppeecctt::
11..
Click on a nearby asteroid to target it and press the Prospect button. An
interface opens that displays all available ore inside the asteroid.
22..
Click on the ore you wish to obtain. The ore is mined.
NOTE:
Your character must have the Prospecting skill in order to
prospect for raw ores.
REFINING RAW ORES INTO RESOURCES
Once you’ve obtained raw ore, whether through prospecting or trade, you
must refine it before it may be used to create component parts.
To refine, locate a refining terminal inside a space station, and click on it.
The refining interface will open, displaying a list of any refineable
resources in your hold. Select the resource you wish to refine by clicking
on it, and then press the ‘Refine’ button. Provided you have enough credits
to pay the refining fee, the ores will be removed from your hold, and
replaced with the appropriate refined resource.
CRAFTING COMPONENTS
A final note about building items: Only the Tradesmen profession can build
components out of refined ores. Every profession can craft items, but
unless you’re a Tradesman, you’ll have to obtain your components by
dismantling other objects, purchasing them from merchants, or finding
them as treasure on defeated enemies.
HULL UPGRADES
As you gain levels and complete missions in Earth & Beyond, you are
offered opportunities to rise in rank and upgrade your starship for a
better model. Your first chance to upgrade comes early in your career,
after you’ve completed your first set of missions for your character’s
employer. Be sure to take advantage of it! Better ships mean stronger
hulls, larger cargo holds and more slots for mounting weapons and special
devices.
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33
SKILLS
Skills are the special abilities that define your character’s role in Earth &
Beyond. Although some skills are available to all characters, many are
available only to one character profession. Each profession has at least one
unique skill.
To see a full list of your character’s skills, and the ability you receive at
each level within a skill, take a look at your skill interface. Place your
cursor over one of the circles next to a skill name. A pop-up screen
appears offering the most up-to-date information on what that skill does.
There are two categories of skills: Passive and Active. Passive skills are
always in effect and require no action by the player to receive their
benefits. Active skills have icons that must be activated from your
shortcut bar to use the skill. Active skills often require a target.
NOTE:
If an active skill has more than one possible ability or action, you
may swap between actions by right-clicking the skill’s button on
your shortcut bar.
WEAPON SKILLS
Weapon skills define what types of weapons the player may use, as well as
what technology level of that weapon type he may install on his ship.
A player's Beam Weapon rating determines both his accuracy with beam weapons
as well as what level of beam weapon technology he may install on his ship.
A player's Projectile Weapon rating determines both his accuracy with
projectile weapons as well as what level of projectile weapon technology
he may install on his ship.
A player's Missile Weapon rating determines what level of missile weapon
technology he may install on his ship.
TECHNOLOGY SKILLS
Technology skills are similar to weapon skills in that they define what
level of technology the player may install on his ship. For example, if the
player has an Engine Tech skill of four, he may install engines up to and
including technology level four.
The Build Weapon skill allows the player to analyze and manufacture beam
weapons, projectile weapons, and missile launchers, as well as ammunition
for each. The player can only attempt to analyze or manufacture weapons or
ammunition items of a technology level equal to or below his current skill
level. His skill level also determines the cost of analyzing and
manufacturing, as well as the quality of the items manufactured.
The Build Device skill allows the player to analyze and manufacture special
ship devices, such as cloak enhancers. The player can only attempt to
analyze or manufacture devices of a technology level equal to or below his
current skill level. His skill level also determines the cost of analyzing and
manufacturing, as well as the quality of the items manufactured.
The Build Shields skill allows the player to analyze and manufacture shields.
The player can only attempt to analyze or manufacture shields of a
technology level equal to or below his current skill level. His skill level also
determines the cost of analyzing and manufacturing, as well as the quality
of the items manufactured.
The Build Engines skill allows the player to analyze and manufacture
engines. The player can only attempt to analyze or manufacture engines of a
tech level equal to or below his current skill level. His skill level also
determines the cost of analyzing and manufacturing, as well as the quality
of the items manufactured.
BUILD REACTORS (PASSIVE)
AAvvaaiillaabbiilliittyy::EExxpplloorreerr
The Build Reactors skill allows the player to analyze and manufacture
reactors. The player can only attempt to analyze or manufacture reactors of
a technology level equal to or below his current skill level. His skill level
also determines the cost of analyzing and manufacturing, as well as the
quality of the items manufactured.
BUILD COMPONENTS (PASSIVE)
AAvvaaiillaabbiilliittyy::TTrraaddeessmmaann
The Build Components skill allows the player to analyze and manufacture the
components used to manufacture other items (for example, circuit boards
and firing mechanisms). The player can only attempt to analyze or
manufacture components of a technology level equal to or below his current
skill level. His skill level also determines the cost of analyzing and
manufacturing, as well as the quality of the item manufactured.
SPECIALIZED SKILLS
Specialized skills are those that define what actions a player may take in the
world.
BEFRIEND (ACTIVE)
AAvvaaiillaabbiilliittyy::TTrraaddeessmmaann
This skill allows a Tradesman to improve relations with a non-player
character (NPC), making it less likely the NPC will attack. At higher levels,
the player can use special skills such as Calm, which reduces an NPC's
aggression range, and Calm Group, which can be used on several NPCs at
once.
This skill allows the player to disappear from sight. After a brief power-up
cycle, the player disappears, preventing others from interacting with him
until his energy is drained or he de-cloaks. At first, the player must be
completely motionless to remain cloaked. However, at higher skill levels, the
player can move, and can even cloak his group members.
COMBAT TRANCE (PASSIVE)
AAvvaaiillaabbiilliittyy::WWaarrrriioorr
This skill activates automatically when the player's ship is at a complete
halt, bestowing combat bonuses. The first level of skill is ‘Power Trance’,
which improves energy regeneration rates; at higher levels, the player gains
further benefits, such as ‘Accuracy Trance’ and ‘Focus Trance’, which grant
bonuses to projectile weapon and beam weapon accuracy, respectively.
CREATE WORMHOLE (ACTIVE)
AAvvaaiillaabbiilliittyy::EExxpplloorreerr
Create Wormhole allows the player to forgo Gate technology, creating a hole
in space that transports the player to one of several pre-set destinations
around the galaxy. At higher skill levels, the player can also transport
members of his group.
Critical Targeting allows the player to inflict more damage on his enemies by
pinpointing weak spots in his enemies’ defenses. Higher skill levels increase
the chance that a critical hit will occur with each attack.
This skill constantly protects the player's ship during combat, reducing
damage to his hull. The amount of damage deflected increases with higher
levels of skill.
Enrage allows the player to anger his enemies, drawing their fire away
from other members of his group. At higher skill levels, the player can
enrage multiple enemies at once.
ENVIRONMENT SHIELD (ACTIVE)
AAvvaaiillaabbiilliittyy::EExxpplloorreerr
Environment Shield creates a barrier that protects a ship from damaging
environmental effects, such as nebulae storms and radiation. The skill
becomes more powerful at higher skill levels.
Fold Space enables the player to teleport a short distance to a random
location. Higher levels, which have a shorter recycle time, allow the player
to teleport single enemies, and even teleport whole groups.
Gravity Link allows a Progen to increase the mass of his enemies, slowing
them and preventing them from escaping. At higher skill levels, the player is
able to affect multiple enemies at once.
HACKING (ACTIVE)
AAvvaaiillaabbiilliittyy::EEnnffoorrcceerr
Hacking allows a player to 'reboot' his enemies' ship systems, such as their
engines, reactor, or shields. At higher skill levels, the player can choose
which system he wishes to target, and at the highest skill levels, he is able
to affect multiple enemies at once.
HULL PATCH (ACTIVE)
AAvvaaiillaabbiilliittyy::TTrraaddeessmmaann
Hull patch allows the player to repair ship hulls that have been damaged
during combat. When activated, the target’s hull is repaired at the expense of
the repairing player’s energy. At higher levels, the player can use Area Hull
Repair, which repairs the hulls of all friendly ships within a certain radius.
AAvvaaiillaabbiilliittyy::EExxpplloorreerr
Jumpstart allows the player to restart another player’s incapacitated ship,
saving him from being towed back to a space station for repairs. At higher
skill levels, Jumpstart uses less energy and has an increased chance of
success.
MENACE (ACTIVE)
AAvvaaiillaabbiilliittyy::SSeennttiinneell
Menace allows the player to terrify his enemies, causing them to flee. At
higher skill levels, the player can affect multiple enemies at once.
The Navigate skill allows the player to travel much more efficiently.
Abilities include reduced warp energy costs, faster flight speeds, and
reduced wait times before entering warp. At its highest skill level,
Navigation enables the player to escape gravity wells, a warp-preventing
device often employed by pirates.
Negotiate allows the player to reduce the price paid for goods and services,
as well as improve the profit he receives when he sells his wares.
40
41
POWER DOWN (ACTIVE)
RALLY (ACTIVE)
AAvvaaiillaabbiilliittyy::SSeennttiinneell
Power Down allows the player to shut down his ship, making him appear
incapacitated. A successful use of this skill will often cause enemies to break
off their attacks. The chance of success increases as the player’s skill
improves.
Prospect allows the player to retrieve valuable resources from objects such
as asteroids, gas pockets, and planetary mineral piles. Higher skill levels
allow prospecting of more difficult (and valuable) resource types, and
increases the speed at which the player obtains them.
PSIONIC SHIELD (ACTIVE)
AAvvaaiillaabbiilliittyy::DDeeffeennddeerr
The Psionic Shield skill allows the player to place a protective shield on his
fellow players. The shield remains in effect until it absorbs a set amount of
damage, after which it dissipates. At higher skill levels, the player achieves
improved levels of protection.
AAvvaaiillaabbiilliittyy::EEnnffoorrcceerr
The Rally skill allows a player to give combat bonuses to his fellow group
members. At lower levels, the player can give group members ‘Damage
Tactics’, which bestows a temporary Critical Targeting capability. As the
player rises in skill level, he gains the ability to bestow a wider range of
powers.
RECHARGE SHIELDS (ACTIVE)
AAvvaaiillaabbiilliittyy::TTrraaddeessmmaann
This skill allows the player to use his energy reserves to regenerate a
target's shield. At the lowest skill level, the player can only affect himself;
as the player rises in level, he gains the ability to affect others, and
eventually to affect multiple friendly targets at once.
Repair Equipment allows the player to repair damaged equipment attached
to a target's ship. When activated, the target's equipped items are
repaired at the expense of the repairing player's energy. At higher levels,
the player can use Area Equipment Repair, which regenerates friendly
ships simultaneously within a certain radius.
Scan improves the range and power of the player's scanners. At higher skill
levels the player can share his scan abilities with fellow group members and
may even achieve the ability to detect cloaked ships!
SELF DESTRUCT (ACTIVE)
AAvvaaiillaabbiilliittyy::WWaarrrriioorr
Self Destruct allows the player to perform an emergency detonation of his
ship, incapacitating him but dealing explosive damage over a wide radius. At
higher skill levels, Self Destruct spreads substantially higher damage over a
wider radius.
SHIELD INVERSION (ACTIVE)
AAvvaaiillaabbiilliittyy::WWaarrrriioorr
The Shield Inversion skill allows the player to turn his shield into a
devastating energy weapon. At higher skill levels, the player inflicts even
more damage, and eventually gains the ability to attack several enemies at
once.
SUMMON (ACTIVE)
LIFE IN AN EVOLVING
GALAXY
The Earth & Beyond galaxy is an ever-changing place, reacting to the
choices and actions of players like you. As time passes, you could uncover
mysterious storylines, encounter strange new foes, and enjoy fresh
features and content added to the game by the Earth & Beyond team. Be
sure to check www.earthandbeyond.com and in-game news terminals
(located on space stations) for the latest news and information!
>>TIP:
Because we're always improving the game, we keep our most
recent manual online, at www.earthandbeyond.com
.
AAvvaaiillaabbiilliittyy::DDeeffeennddeerr
The Summon skill allows the player to pull enemy ships away from their
allies, to be destroyed at the player’s leisure. At higher skill levels, the
player gains the ability to pull friends away from danger.
Brett Sperry, Craig Alexander, Eric Wang, Rade Stojsavljevic
Dan Elggren, Thilo Huebner
Ken Murphy, Tim Fritz
Philip Gorrow, Eric Wang
David Montgomery
Naty Hoffman
Steve Clinard, Andre Arsenault, Neal Kettler, Chris Davis,
Scott Bowen, Daniel Teh, Hector Yee, Darren Schueller, Mike
Jan Tian, Blain Hodge
Joe Bostic, Greg Hjelstrom, Patrick Smith, Ian Leslie,
Janus Anderson, Derek Sanderson
Chris Klug
David Dubord, Brian Heins, John Comes
Alan Blaine, Scott Blinn, Greg Chapman, Steve Copeland, Scott
Chris Plummer
David Yee, Joe Gernert, Mike Hutchins, Darren Korman, Ken
Angela Ferraiolo
George Ziets
Adam Isgreen, Mike Lightner, Brett Sperry
Paul B. Robinson
Gary Cox, Jeremiah O'Flaherty
Doug Chiang
Ken Raschko, Alan Blouin
AArrttiissttss::
Nghia Lam, Richard Vargas, Aaron Herzog, Tse-Cheng Lo, Tom
Szakolczay, Elie Arabian, Beau Anderson, Mike Amerson, Stephen Cady,
Richard Semple, Eric Kearns, Joseph Black
Darryl Jenkins, Dave Knudson, Russell Medeiros, Simon Steel, Andrew Young
MMaasstteerriinnggLLaabb::
EEAARRSSCCAATTLLAABB::
Michael Yasko, Yakim Hayuk, Michael Deir, Chris Espiritu
John Hanley, Dave Koerner, Angelo Bayan, Dave Caron, Mark
Gonzales, Nicolas Field
BBuussiinneessssAAffffaaiirrss::
Jennifer Ansaldo
In Loving Memory of Mitch Miles and Tim Eifert.
SSppeecciiaallTThhaannkkssTToo::
The Beta Community, GM Cadillac and crew, RightNow Web
Group (Ryan Anson, Beth Baldwin, Jim Nelson, Abby Wolters), Click Multimedia,
Gordon Walton, Perforce, nVidia, Dan Simmons, Alien Brain, Peter F. Hamilton,
Sandra, Sophia, Rachel, Macallan and Glenfiddich, Thom Wetzel Jr. at LMNOpc.com.
Electronic Arts reserves the right to make improvements in the product
described in this manual at any time and without notice. This manual and the
software described in this manual are copyrighted. All rights are reserved. No
part of this manual or the described software may be copied, reproduced,
translated, or reduced to any electronic medium or machine-readable form
without the prior written consent of Electronic Arts, P.O. Box 9025, Redwood
City, California 94063-9025.
2002 Electronic Arts Inc. Electronic Arts, Earth
& Beyond, Westwood Studios, the Westwood Studios logo, EA GAMES and the
EA GAMES logo are trademarks or registered trademarks of Electronic Arts Inc.
in the U.S. and/or other countries. All rights reserved. EA.COM is a service
mark of EA.com Inc. MPEG Layer-3 audio coding technology licensed from
Fraunhofer IIS and THOMSON multimedia. Uses Bink Video. Copyright
2002 by RAD Game Tools, Inc. Uses Miles Sound System. Copyright
2002 by RAD Game Tools, Inc. All other trademarks are the property of their
respective owners. Westwood Studios