Games PC EARTH BEYOND User Manual

TABLE OF CONTENTS
INTRODUCTION. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
COMMAND REFERENCE. . . . . . . . . . . . . . . . . . . . . . 3
A BRIEF GALACTIC HISTORY . . . . . . . . . . . . . . . . 7
SETTING UP THE GAME . . . . . . . . . . . . . . . . . . . . . 8
AN INTRODUCTION TO GAMEPLAY. . . . . . . . . . . . . . . . . . . 8
INSTALLATION AND ACCOUNT CREATION. . . . . . . . . . . . 8
BEGINNING YOUR ADVENTURE . . . . . . . . . . . . . . . . . . . . . 14
INTERACTING WITH THE GALAXY . . . . . . . . . . 15
COMMUNICATING WITH OTHERS. . . . . . . . . . . . . . . . . . . . 15
FLYING YOUR SHIP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
INTERACTING WITH OBJECTS . . . . . . . . . . . . . . . . . . . . . . 17
COMBAT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
INVENTORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
ABOUT YOUR CHARACTER. . . . . . . . . . . . . . . . . 23
EXPERIENCE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
SKILLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
MISSIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
GROUPING: THE BENEFITS OF
COOPERATIVE PLAY . . . . . . . . . . . . . . . . . . . . . . 26
IMPROVING AND EQUIPPING
YOUR STARSHIP. . . . . . . . . . . . . . . . . . . . . . . . . . 27
LEARNING MORE ABOUT ITEMS . . . . . . . . . . . . . . . . . . . . 27
BASIC ITEM TYPES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
BUYING AND SELLING EQUIPMENT. . . . . . . . . . . . . . . . . 30
MAKING YOUR OWN EQUIPMENT . . . . . . . . . . . . . . . . . . . 31
HULL UPGRADES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
SKILLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
WEAPON SKILLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
TECHNOLOGY SKILLS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
TRADE SKILLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
SPECIALIZED SKILLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
LIFE IN AN EVOLVING GALAXY . . . . . . . . . . . . . 45
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
This product has been rated by the Entertainment Software Rating Board. For information about the ESRB rating, or to comment about the appropriateness of the rating, please contact the ESRB at 1-800-771-3772.
1
INTRODUCTION
COMMAND REFERENCE
Welcome to Earth & Beyond™, the first online role-playing galaxy! Alien encounters, mysterious discoveries, perilous quests, strategic alliances, and epic battles await you. You’ve just joined a community of thousands of starship pilots from around the world, gathering together in an adventure of a lifetime.
It’s a big galaxy… how far will you go?
FFOORR MMOORREE IINNFFOO wwwwww..eeaaggaammeess..ccoomm
about this and other titles, visit EA GAMES™ on the web at
.
It’s easy to navigate Earth & Beyond menus using your keyboard and mouse. This section provides the basic controls for Earth & Beyond menu navigation and gameplay.
NAVIGATION CONTROLS
ACTION KEYBOARD
Turn Left/Right Tilt Up/Down Begin moving forward/backward Toggle Move Forward Move forward with lock Move backward with lock Stop Moving Engage/Disengage Warp Toggle autofollow with target Join/Leave formation
j/l i/k A/Z √ ] v+ ] [ Q
T
MAP CONTROLS
ACTION KEYBOARD
Toggle galaxy map on/off Toggle navigation map on/off Zoom maps in/out
G t =/_
NOTE:
See enclosed Install Guide for Technical Support information.
NOTE:
Due to the interactive nature of this product, certain content in this manual is subject to change. To access the most up-to-date version, please visit http://www.earthandbeyond.com
2
.
3
TARGETING CONTROLS
ACTION KEYBOARD
Next Target in context Previous Target in context Next Target (no context) Previous Target (no context) Target Self Target group member #1 Target group member #2 Target group member #3 Target group member #4 Target group member #5 Target nearest player Target nearest hostile attacking Target nearest enemy MOB (monster or beast) Target nearest friendly MOB (monster or beast) Target nearest navigation Target nearest object
NOTE:
MOB stands for Monster or Beast.
D C N P ~ ™ £ ¢ ∞
§ ¶ H
• S W X
SHORTCUT CONTROLS
ACTION KEYBOARD
Fire all weapons Fire/Activate slot 1 Fire/activate slot 2 Fire/activate slot 3 Fire/activate slot 4 Fire/activate slot 5 Fire/activate slot 6 Swap to Bank B
F 1 2 3 4 5 6 a
+ Hold
CAMERA CONTROLS
ACTION KEYBOARD
Restore camera position Save camera location Next 3rd person camera Previous 3rd person camera Toggle between 1st and 3rd person Take a picture Moves the camera around the ship Zoom camera in and out
h v+ º º q+º ª g v
+ Mouse
q
CHAT CONTROLS
ACTION KEYBOARD
Begin Radio Message Begin Group Message Begin Guild Message Begin local area message Begin default channel message Begin targeted message Begin Command Message Print target's name and position in chat Prints player's position in chat Move chat text down one line Move chat text up one line Move chat text down one page Move chat text up one page Reply to last personal tell Bring up reply menu Save chat line text to quick message 1-9 Print saved chat line text from slots 1-9
' L ; K e J / v+ T v+ P q+ k q+ i q+ r q+ π R v+ R a+ ¡- ª v+ ¡- ª
+ Mouse
4
5
Go to next message Go to previous message Cycle chat target Cancel message
k i t s
OTHER CONTROLS
ACTION KEYBOARD
Open the in-game help screen Toggle equipment open/closed Toggle cargo open/closed Toggle space station vault open/closed Toggle character info on/off Toggle missions on/off Toggle ping on/off Next ephemeral text in history Previous ephemeral text in history Show client and server version Activate/Deactivate Quit menu Delete current character Delete previous character Go one character left/right Go to beginning of text line Go to end of text line Toggle insert mode Immediately show tool-tip
¡ I 0 q+ I Y U v+ I a+ k a+ i v+ V s m n j/l h u f v
Pointer
+ Hover
A BRIEF GALACTIC HISTORY
After two centuries of conflict, Humankind’s three races – the Progen, Terrans and Jenquai – had achieved an uneasy balance of power by dividing known space between them.
The Terrans claimed Earth, headquarters to their massive trade corporations. The genetically engineered Progen, bred for perfection, commanded the wastes of Mars. The Jenquai, ever seeking knowledge, created great space stations to orbit the moons of Jupiter.
Peace was shattered when the first Stargate, an ancient artifact built by an unknown race, was discovered. Coveting its secrets for their own, the Jenquai hid the Gate from the other races. However, their efforts were in vain. Within months, a spy employed by the Terran conglomerate InfinitiCorp revealed the Gate’s existence to the outraged Terrans and Progen. Humanity was suddenly thrust into conflict, an epic battle over control of the Gate.
The three races fought a devastating nine-year war, known as the Gate War, using weapons far deadlier than any previously conceived. Millions of lives were lost, and millions more would have perished had the Terrans not surprised their foes with a sudden cease-fire proposal. After months of negotiations, the three civilizations agreed to share the Gate, and declared an uneasy peace.
However, InfinitiCorp had plans of its own. Under utmost secrecy, its scientists had reverse-engineered the Gate’s technology, and within a few short years the mighty conglomerate announced to the astonished worlds the genesis of the Infinitigate. The rush to colonize the galaxy was on.
Fifty years have passed since the invention of the Infinitigate. Progen, Jenquai, and Terrans alike have thrived, spreading their civilizations across two dozen star systems, exploiting their riches. However, though the races are at peace, acrimony remains. Tension and distrust govern galactic relations and every citizen fears the day when the spectre of war will again raise its shadow.
Something else, something even more frightening, clutches at the minds of the humans. The aliens who built the Gate – aliens with clearly superior intelligence and technology – have yet to return. Where did they go? Will they be coming back? And will they be pleased to find an upstart Humanity colonizing what once belonged to them?
The next chapter in human history is about to begin, and you will play a pivotal role.
6
7
SETTING UP THE GAME
AN INTRODUCTION TO GAMEPLAY
Earth & Beyond is a persistent online galaxy, your ticket through the Internet to a dynamic world whose history evolves while you’re away. As long as you maintain an active account, you’ll keep your character, starship and virtual possessions, so you can continue your adventures whenever you like. But be prepared to encounter a changed world upon your return! New alliances may have formed, wars been fought and uncharted regions discovered. Your friends may have become more powerful, discovering new pathways to riches and glory. What once was, may no longer be, and what was only a dream may now be reality. This is life in an online world…the world of Earth & Beyond. Let your adventures begin!
INSTALLATION AND ACCOUNT CREATION
To participate in Earth & Beyond, you will need the installed game, the CD, an Internet connection, and an EA.COM account.
For more information about installation and technical issues, see the enclosed Install Guide.
TToo ssiiggnn uupp ffoorr yyoouurr ffrreeee EEAA..CCOOMM aaccccoouunntt::
11..
wwwwww..eeaa..ccoomm
Go to
22..
Click LOGIN. The EA login screen appears.
33..
Select CREATE A NEW EA MEMBER ACCOUNT, submit the requested information, and click OK. Your account is now activated.
NOTE:
If you already have an EA.COM account, you don’t have to create a new one.
After you’ve installed the game and created your EA.COM account (if necessary), you will need to subscribe to Earth & Beyond.
. The EA homepage appears.
TToo ssuubbssccrriibbee ttoo
During installation you’ll have to register your Earth & Beyond account. Once you have followed the link, instructions are displayed on screen. Your registration code has been included with the CD package you purchased. If you have an EA.com account already, you still need to go through the registration process to enable your Earth & Beyond access. If you don’t have an EA.com account, you’ll be able to create one during the registration process.
Your first 30 days are free with no obligation. Should you choose to stay with us we’ll charge you a modest fee according to the choices you make during the account setup process.
>>TIP:
EEaarrtthh && BBeeyyoonndd
Be sure your sound is on during the account registration process. Your online digital assistant, Megan, will be there to assist you – but she can’t help if you can’t hear her speak!
::
CREATING A CHARACTER
After you’ve installed the game and created your account, it’s time to make a character! Whether you're the fighting type, a wily entrepreneur, or a restless explorer who wants to chart the depths of space, Earth & Beyond has a character for you. Your race (Terran, Progen, Jenquai) and base profession type (Tradesman, Warrior, Explorer) combine to form a unique set of skills and attributes that will define your game experience.
Your online digital assistant, Megan, will help you during the character creation process. You'll be able to select a profession, modify your appearance, and customize your very own starship. Spend as much time as you like making your character; it's safe to experiment because nothing is saved until you enter the game, and you can always make a new character if you wish.
>>TIP:
Megan will help you choose your persona, so keep your sound turned on! You should examine all six of the possible character types before choosing one, as your gaming experience will be very different with each. However, since you can make as many characters as you like (up to five at a time), you’ll be free to experiment until you find the choice that is right for you.
8
9
THE TERRANS
Terrans are the descendants of the original Earth inhabitants, those who remained behind while their brethren colonized Jupiter and Mars. Naturally inclined towards the Trade professions, Terrans are adept at negotiation and item creation skills.
TRADESMAN (PURE TRADESMAN)
The Tradesman is the enterprising capitalist of the 23rd century. Members of the mega-corporation InfinitiCorp, they are excellent negotiators and possess the widest range of manufacturing skills. In combat, Tradesmen take a defensive role, using their large cargo holds to store treasure.
ENFORCER (TRADER-WARRIOR)
THE PROGEN
The Progen are the genetically engineered descendants of the original Mars colonists. Seekers of physical and mental perfection, they are a warrior race known for their fierce fighting capabilities.
WARRIOR (PURE WARRIOR)
The Warrior is the ultimate fighting machine. They are genetically enhanced and bred for combat, Warriors have a wide range of combat­oriented skills at their disposal. Among the most deadly is the Shield Inversion skill, which allows them to turn their shields into a deadly beam weapon, and the Self-Destruct skill, with which they can take out their enemies in a cataclysmic explosion.
SENTINEL (WARRIOR-EXPLORER)
The Enforcer is a member of Earthcorps, the military arm of the Terran race. Possessing many of the trade skills of their Tradesmen counterparts, Enforcers are also capable fighters, possessing a wide range of battle skills, including the invaluable Hacking skill, which enables them to disrupt their enemies’ defenses from afar.
10
The Sentinel is an ideal fusion of Warrior and Explorer. Possessing the fighting capabilities of the Progen with the skills of an Explorer, Sentinels are most valued for their ability to Jumpstart derelict ships and manipulate enemy combatants with their Gravity Link and Menace skills.
11
THE JENQUAI
The descendents of the first deep-space exploration expedition, the Jenquai, have an almost religious passion for seeking knowledge and exploring the farthest reaches of space.
EXPLORER (PURE EXPLORER)
The consummate Explorer and prospector of rare minerals, this character type is considered the most self-sufficient of all the professions. Although weak in combat, Explorers can travel undetected by using their Cloak skill and their ability to Jumpstart derelict comrades makes them valuable members of any group.
DEFENDER (EXPLORER-WARRIOR)
Stealth and evasion are the weapons of choice for the Defender. Known for hit-and-run tactics in combat, Defenders will cloak to approach an enemy unseen, then use their Summon skill to draw its hapless victim from the safety of its allies.
CUSTOMIZING YOUR CHARACTER
Once you’ve selected a profession, you can customize your character’s appearance. Each profession has its own general style, and you’ll be able to choose your gender, customize your height and weight, and pick from a wide variety of clothing, hairstyles, and facial details – even tattoos!
CUSTOMIZING YOUR STARSHIP
After you’ve adjusted your character’s appearance, it’s time to customize your starship. You’ll be logging many flight hours during your adventures, so be sure to customize your ship just the way you like it!
Each starship starts with a base shape particular to your character’s profession, and from there may have its hull, wings, engine, and other pieces customized. You may choose from a variety of shapes and colors, painting your ship with glossy, flat, or metallic shades. Once you’ve chosen your ship’s shape and colors, you are able to apply a decal and name.
As you progress in your Earth & Beyond career, your starships hull grows with you, becoming bigger and more powerful. You receive your first upgrade after completing your initial series of missions inside the game.
>>TIP:
Powerful guilds (groups of players with common interests) can sometimes obtain a special, custom decal to place on their starships. Look for details at www.earthandbeyond.com
!
12
13
NAMING YOUR CHARACTER
You’re almost finished! After customizing your starship, you must choose your character’s name and the galaxy (server) on which you want to play.
Your name must be composed only of letters – no numbers, symbols, or spaces – and be reasonably pronounceable, or Megan will ask you to try again.
If you want a specific name, and it’s not available on the server you’ve selected, you may be able to obtain that name on another server. Try changing the selected server on the character-naming screen, and then enter the game again.
Because only one person can have a name on any given server, your chances to obtain a common word for your character’s name are slim. Your best bet is to make up a completely new name, one that is uniquely you.
NOTE:
We don’t allow vulgar names in enforced very aggressively; so don’t try to sneak anything past Megan, even as a joke!
Earth & Beyond
. This policy will be
CHOOSING A GALAXY (SERVER)
To ensure a highest quality of game play, we’ve made multiple copies of Earth & Beyond, each residing on a different computer server (or galaxy). Each galaxy is a self-contained copy of the game, and once you have created a character in one galaxy, it cannot be moved to another.
NOTE:
If you have friends playing which galaxy they’re playing on before making a character.
Earth & Beyond
, you may want to ask
BEGINNING YOUR ADVENTURE
Once you’ve created a character and starship, getting started is easy. You first enter the game inside our interactive tutorial, hosted by – of course – Megan. Megan teaches you how to talk, fly, and interact with the world, as well as answers any basic questions you may have.
It is vital to complete the first set of quests given by your faction. You will obtain some of your most important game skills from them.
Every new account must go through the tutorial once, after which you may de-select the Playing with Beginner Tutorial option on the character­naming screen.
INTERACTING WITH THE GALAXY
Learn the basics of communicating with other characters, flying your ship, and interacting with objects.
COMMUNICATING WITH OTHERS
Earth & Beyond is a social game, and we’ve created many ways for you to chat with your fellow players!
The most basic method of chat is the Broadcast message, which gets sent to everyone in your current sector (or space station, if you’re indoors).
TToo bbrrooaaddccaasstt::
11..
Press the
22..
Type your message, then press
Broadcast chat is great for beginners and making friends, but once you’re more familiar with the game you’ll want to explore the many other chat options available.
To send a private message, type /tell <insert player name><insert message>.
You can also use the ‘Chat’ menu at the top of your screen to change from Broadcasting to a different type of chat. The Chat menu lets you customize how messages are sent to other players.
FLYING YOUR SHIP
To fly, simply hold down your right mouse button. Your ship accelerates to its maximum speed.
To steer, move your cursor in the direction you want to go.
To stop flying, release the mouse. Your ship slows and eventually stops.
THRUSTING
To thrust, click the up arrow on your movement interface (located at the bottom of the screen)
e
key.
e
again to send.
14
15
Click the up arrow to thrust forward, and the back arrow to engage your reverse thrusters.
To stop thrusting, click the front or back arrow once. Your ship coasts to a standstill.
NOTE:
You can also thrust by using the Aand Zkeys.
WARPING THROUGH SPACE
Thrusting is great for crossing small distances, if you want to get somewhere in a hurry, your best bet is your warp drive!
TToo wwaarrpp::
11..
Select a target by left-clicking its icon on your screen. Your target is now displayed in your targeting interface, in the lower right of your screen.
22..
Once you have a target, click the Warp button. Your warp drive engages, and you blast toward your target, stopping automatically when you reach your destination.
USING THE NAVIGATION INTERFACE AND STARMAP
Earth & Beyond is a big place, and without a map, it’s easy to get lost! Fortunately, your starship comes with a state-of-the-art navigation system to help you track your whereabouts.
To access the map, click the map icon in the lower left-hand corner of your screen. The navigation map appears.
When you open your navigation system, you’ll see a series of icons, each of which indicates a unique location known to your ship’s computer. Locations of which you’re aware but have not yet explored are denoted by question marks; if you’ve explored a location (or it came pre-programmed into your ship’s computer), you’ll see a miniature version of its icon.
To select a location, click on it in the navigation map. Doing so targets the location, and your computer will draw a travel path for you.
To warp to a targeted location, press the Warp button. Your computer automatically navigates from point-to-point as you travel.
You may also select your starmap by pressing the circular button in the upper left of the navigation map. The starmap displays a map of all star systems and sectors (areas within star systems) that are known to you, as well as a series of lines showing the gates that travel between them.
Use your mouse wheel or right mouse button to zoom your navigation map. You may also left-click and drag your cursor to move around the map.
>>TIP:
Your navigation map is your friend. We recommend using it!
INTERACTING WITH OBJECTS
We’ve made it easy for you to interact with the Earth & Beyond universe!
Most objects you encounter in space have actions you may take upon them.
TToo iinntteerraacctt wwiitthh aann oobbjjeecctt::
11..
Left-click on an object to target it. The object is now displayed in your targeting interface and a series of context-sensitive buttons appear that may be pressed to interact with the object you have targeted.
22..
Press one of the context-sensitive buttons to try that action upon the object.
Common actions include a Gate button to travel through stargates, a Dock button to dock at space stations, and a Follow button to follow a creature or another player.
To learn more about an item in Earth & Beyond – for example, your ship’s engine – right-click on it. A window appears that displays more information for you.
16
17
DOCKING AT SPACE STATIONS
The Earth & Beyond universe is filled with many types of space stations, where you may meet other players, accept missions from computer­controlled characters, buy and sell goods, and access special terminals that allow you to analyze alien artifacts, create weapons and devices, and engage in various other activities.
TToo ddoocckk aatt aa ssppaaccee ssttaattiioonn::
11..
Left-click on the space station to target it. The docking icon appears above your targeting interface. If the button is highlighted, you're within docking range of the station and can request permission to dock by clicking the button. (If there is no docking button, the station has no docking facilities).
22..
Clicking the docking icon to begin the docking process. Your ship is now docked.
NOTE:
A station may refuse docking rights if you’ve done something to anger its controlling factions.
WALKING IN SPACE STATIONS
Walking in a space station is easy – you do it in the same way you fly your ship.
To walk in a space station, hold down your right mouse button. Your character begins walking
To turn left or right, move your cursor in the direction you want to go.
To stop, release the mouse. Your character stops moving.
Doors will open automatically for you, and your mouse cursor will change to indicate an object with which you may interact. Common examples are another player, a computer-controlled merchant, or a computer terminal.
To leave a space station, simply find your ship, walk up close, and click on it when your cursor changes. We’ll handle the rest!
COMBAT
Although Mankind has colonized parts of the galaxy, space is filled with dangerous creatures, nefarious pirates, and other enemies. It’s important you know how to defend yourself!
To begin combat, left-click on a target to select it. Your computer displays your foe in your targeting interface, and also provides an approximation of its strength relative to yours.
ATTACKING
In order to attack, you must first have a weapon equipped and be within your weapon’s range.
CHECKING YOUR RANGE
To check a weapon’s range, examine your shortcut bar at the bottom of the screen. Every equipped weapon is displayed here, with a targeting circle superimposed.
When you’re within range, the circle will be green; if you need to move closer, it will be red.
NOTE:
Because weapons have different ranges; some may be within range while others are not.
FIRING
To fire at a targeted enemy, click the weapon you’d like to use. The weapon fires.
After a brief power-up period (whose length depends on the weapon, your ship’s reactor, and your skills), your weapon will be ready to fire again.
>>TIP:
Combat is much safer if you have at least one wingman.
USING SKILLS IN COMBAT
Weapons aren't your only recourse in combat! Every character has a number of special skills that define what they can do in the Earth & Beyond universe, and many of those skills are useful for defeating your foes.
You use skills in much the same way you use your weapons.
18
19
TToo uussee aa sskkiillll::
11..
Left-click on a target to select it. Your foe is targeted.
22..
Click the shortcut. Your skill is now activated.
>>TIP:
Each character type has several skills that make them handy to have in an adventuring group. You should group up with players whose skills complement your weaknesses.
For a complete listing of skills and their effects, ➤Skills on p. 34.
TAKING DAMAGE
As you fight, you and your foe take damage.
The blue line on the upper right of your shortcut bar represents your shields. At first, your shields protect you. Once your shields are depleted, you begin to take damage to your hull.
Your foe’s shield and hull strength are displayed above your targeting interface. When your opponent’s hull is destroyed, you’ve won the battle! (Of course, if your hull is destroyed, it’s a tow back to the space station for you)
NOTE:
Your equipment can be damaged if you’re attacked while your shields are down.
>>TIP:
Several professions have skills that allow them to repair your shields or equipment. They make excellent group members!
LOOTING DEFEATED OPPONENTS
If you’re victorious, a hand-shaped Loot button appears on your targeting interface.
TToo lloooott::
11..
Click the Loot button to view any items your foe was carrying. A list of your foe’s hull contents appears.
22..
To take an item, click on it to tractor it into your cargo hold.
It’s a good idea to take everything you can, because you’ll get credits and trade experience for selling loot at a space station.
>>TIP:
You can also earn trade experience by trading your loot to another player. Advanced players often give their loot to a group member with the Negotiate skill, because such characters get better prices when they trade at space stations.
INVENTORY
So, you’ve looted an item – where did it go?
ACCESSING CARGO
To access your cargo hold, as well as your ship loadout screen, click the Inventory button in the lower left of your screen. An image of your cargo hold appears.
To see more cargo, use the scroll bar at the bottom of the interface.
To open your ship Loadout screen, press the Equip button at the top of your hold.
You can view your engine, shield, reactor (on the bottom), your weapons (on the left) and special devices (on the right) from the Loadout screen. If you’re new, some of these slots will be empty, but you’ll fill them soon enough!
To equip an object, drag it to an appropriate slot on the loadout screen, and then release the mouse. The object will begin to equip. You will be given a message when the object is equipped.
NOTE:
It takes a few moments for an object to equip, so it is best to equip your ship before heading into combat.
To make a weapon or device you just equipped available for use in your shortcut bar, drag it to the bar, then release.
20
21
EXTRA STORAGE
It’s important to keep room in your cargo hold for items you’ll acquire during your adventures. A full hold means leaving things behind, and you never know when you’re going to find that powerful artifact! Fortunately, you have some extra storage space to store your belongings. You can access it at any space station.
TToo aacccceessss eexxttrraa ssttoorraaggee iinnssiiddee ooff aa ssppaaccee ssttaattiioonn::
11..
Press the Inventory button in the lower left of your screen.
22..
Press the Vault button, located at the top of your cargo hold. Your storage vault appears.
You can only access this vault while inside a space station, but anything you leave inside will be there when you come back.
You only have one vault, accessed from any space station. You do not need to move your belongings between space stations.
ABOUT YOUR CHARACTER
Learn more about your character’s skills, experience, and missions.
To access your character’s information, such as his skills, experience, mission journal, and credit balance, press the Character button in the lower left of your screen.
EXPERIENCE
As you fight, trade, or explore in Earth & Beyond, you gain experience for each of these activities. Experience is a representation of the knowledge your character has accumulated. When you gain enough experience, your character gains an experience level and you earn a skill point you can spend to improve your abilities.
Below is a partial listing of activities you can do to earn experience:
Activity Experience Type
Defeat Enemies Combat Explore/Discover New Locations Exploration Learn Item Recipes/Schematics Exploration Prospect Resources Exploration Trade Items to other Players Trade Manufacture Items Trade Sell Treasure Trade Run profitable Trade Routes Trade Completing Missions Various
NOTE:
An excellent way to get extra experience (and credits!) is to complete quick missions for one of the various factions in
& Beyond
. Most space stations have a Jobs terminal where you
can find a list of available tasks.
Earth
22
23
SKILLS
Your skills are displayed at the bottom of your character interface. Each skill has a series of solid and empty circles under its name; solid circles represent your current level of knowledge, while empty circles represent your future capabilities.
To access a skill, drag the icon from your skills list to your Shortcut bar.
Skills you will learn in the future, but do not yet know, will not appear on this section until they are learned.
When a skill is eligible to be upgraded, a small green arrow appears to the right of that skill’s box.
TToo uuppggrraaddee tthhee sskkiillll ((oorr ttoo ssiimmppllyy lleeaarrnn mmoorree aabboouutt iitt))::
11..
Click on the skill name. A box appears displaying more information on your skill. If you are eligible to upgrade your skill, an Upgrade button appears in this box.
22..
Select the Upgrade button to spend skill points and improve your skill.
As you upgrade skills, you will receive new abilities. For example, the first level of the Recharge Shields skill allows the player to recharge his own shields, while level three allows recharging of another player’s shields.
To swap between active abilities, right-click on the skill’s icon in your shortcut bar.
You need to select a new ability in order to use it or you will continue to use a skill’s default (level one) ability, so be sure to experiment with your skills as you upgrade them!
MISSIONS
Earth & Beyond has a wide range of missions your character can complete, some given by computer-controlled characters, others by jobs terminals found in many space stations. To help you remember your tasks and track your progress, we’ve included a mission journal for you.
To open your mission journal, click the Mission tab at the top of your character interface. A list of missions, both completed and current, is stored here.
To obtain more detail about a mission, such as what you’re supposed to do next, click on it. A new window opens that shows more detailed information about your current task.
To forfeit a mission just select the forfeit button for that specific mission and it will be removed from your mission journal.
Mission information automatically scrolls into view as you hold your mouse over the mission text.
24
25
GROUPING: THE BENEFITS OF COOPERATIVE PLAY
Earth & Beyond is a social game, and though it is possible to make a powerful character playing alone, we’ve created many features to make your gameplay experience even more enjoyable when you share it with others.
First among these is the way we’ve distributed skills among the various character types. No matter which profession you select, you have at least two skills that make your character an invaluable member of a group. For example, Tradesmen can recharge the shields of their group members, Explorers can Jumpstart incapacitated comrades, and a Warrior may use Gravity Link to slow a speedy enemy.
Second, players who form a group gain access to a special Group interface. Once you’ve created a group, you’ll be able to monitor the hull and shields of every group member, and will have access to a wide variety of group management options.
To open the Group interface, target another player, then press the Group button on your targeting interface. This issues an invitation to the targeted player to join your group.
You also receive gameplay bonuses for grouping with others. For example, you gain bonus experience for actions performed by your groupmates. The more people in your group, the larger the bonus!
In addition, your character will automatically bestow a statistical benefit upon your groupmates’ abilities, and they on you. Every profession has its own benefit:
Profession Benefit
Tradesman Group members make more money when selling
Explorer Group members regenerate energy faster. Warrior Group members take less hull damage. Enforcer Group members take less equipment damage. Defender Group members do more critical hits. Sentinel Group members’ weapons use less energy.
items to NPCs.
IMPROVING AND EQUIPPING YOUR STARSHIP
Your Earth & Beyond career begins with a powerful starship. However, it won’t be long until you’ll want to enhance your ride to face ever-greater challenges! We’ve provided a wide variety of ways to upgrade your ship.
LEARNING MORE ABOUT ITEMS
To learn more about an item in Earth & Beyond – for example, your ship’s engine – simply right-click on the item. A window appears that displays more information for you.
NOTE:
You can learn some very important information by examining your items. More advanced items often come with special powers, so be sure to examine your possessions carefully!
BASIC ITEM TYPES
While the number of items available in the Earth & Beyond universe is virtually infinite, items can be grouped into one of nine basic categories: Engines, Reactors, Shields, Devices, Missile Weapons, Missile Ammunition, Projectile Weapons, Projectile Ammunition, and Beam Weapons.
Its technology level classifies each item type. Tech levels range from 1­9, with the higher levels denoting progressively better, and rarer, equipment.
ENGINES
Every starship requires an engine to propel itself through the universe. The higher its technology level, the faster the engine. Some engines come with special effects that improve your statistics or abilities.
Finally, groups have access to their own chat channel, which may be accessed under the chat menu. This enables you to speak privately with your group members.
26
27
REACTORS
MISSILE WEAPONS (MISSILE LAUNCHERS)
Your reactor provides energy for activating your weapons, skills and devices. Because your energy dictates what you can do, and how often, your reactor is in many ways your most important piece of equipment.
SHIELDS
Shields protect your hull from being breached by enemy fire. Shields with higher technology levels have higher damage absorption, faster recharge rates, higher resistance to particular damage types, and sometimes come with special effects.
DEVICES
Devices are items that can serve as enhancements to other items or skills. Devices with higher tech levels generally produce more powerful enhancements or may have multiple effects that can be used.
BEAM WEAPONS
Beam weapons use focused energy attacks to deliver their damage. They have relatively poor energy efficiency and short range, but require no ammunition and inflict high damage if you’re close to your target. Beam weapons with higher technology levels do more damage, have greater range, and may have special effects. Jenquai specialize in beam weapon use, and may attain higher skill levels than the other races.
Missile Launchers are long-range weapons that fire more slowly than beams, but deliver greater damage per strike. They typically do explosive damage. Missile Weapons with higher tech levels do greater damage, have greater range, and may have special effects. Terrans excel with missile weapons, and may reach higher levels of skill than the Progen or Jenquai.
MISSILES
Missiles are the ammunition used by missile launchers. Every launcher uses a specific type of missile. Missiles must be purchased or manufactured when a launcher’s supply is exhausted.
PROJECTILE WEAPONS
Projectile Weapons involve objects fired at high velocity that do piercing damage. Projectile Weapons with higher tech levels will use less energy, reload faster, and may produce special effects on their targets. Projectile weapons have medium range and are energy efficient, but they require ammunition that must be purchased or manufactured.
PROJECTILE AMMUNITION
Projectile Ammo consists of objects fired at a high velocity that inflict piercing damage. Projectile Ammo with higher tech levels does greater damage, may do specific types of damage, and may produce special effects on its targets.
28
29
BUYING AND SELLING EQUIPMENT
Although you may occasionally find merchants wandering the space lanes, the best place to trade is within a space station. You’ll recognize a merchant in a space station by the large booth he stands behind, displaying his wares.
BUYING
TToo iinniittiiaattee ttrraaddee wwiitthh aa mmeerrcchhaanntt::
11..
Approach the merchant. Your cursor changes to a bubble-shaped Talk cursor.
22..
Click on the merchant to engage in a short conversation. The merchant then offers to trade.
33..
If you accept the merchant’s offer, the trade interface opens. On the left, you see your cargo hold. On the right, you see a similar interface displaying the merchant’s wares with a series of tabs at the top denoting various categories of merchandise.
To browse the items available for sale, click one of the category tabs to see what the merchant has available in that category.
To learn more about an item, right-click on it. A further description of the item appears.
To purchase an item, click the item to select it, and then press the Buy button at the bottom of the merchant’s cargo hold. The item will be added to your cargo hold, and the proper number of credits will be deducted from your account.
SELLING
To sell an item to a merchant, click on an item that you wish to sell and then click the Sell button that appears at the bottom of your cargo hold. If the item may be sold (some items are not sellable for various reasons), the merchant removes the item from your hold, and credits your account.
Certain types of items may be stacked in your cargo hold, allowing you to hold multiple units in a single cargo slot for greater efficiency. Stackable items can be bought and sold either singly or in an entire stack – just look for the Buy Stack and Sell Stack buttons while trading.
TRADING WITH OTHER PLAYERS
Other players are often the best source of quality merchandise – they’re more willing to brave the dangers of space than your typical space station merchant.
To trade with another player in space, target the player and press the Trade button on your targeting interface.
To trade with another player in a space station, move up close, left­click on the player, then choose the Trade option.
When you initiate the trade, the Secure Trade interface will open. This interface is split into two halves, you on the left, and your trading partner on the right. Each of you may drag any items you wish to trade into your respective halves of the interface; to trade credits, drag the gold coin icon. Dragging the icon opens a small box where you can type how many credits you wish to trade.
To complete the trade, click on the Confirm box to check it. When your trading partner has selected this box as well, the trade is completed.
MAKING YOUR OWN EQUIPMENT
What to do if you can’t find the item you need for sale? Why, make it yourself!
LEARNING RECIPES
All professions have the ability to manufacture their own items; though the Trader types – especially the Tradesman – can create a wider variety of better-quality goods.
In order to manufacture an item, you first need to obtain its schematic (also known as a recipe) using an Analyze Station located on some space stations.
30
31
TToo aannaallyyzzee aann iitteemm::
11..
Left-click on an analysis terminal inside a space station. The Analysis interface opens, with your cargo hold contents displayed to the left.
22..
Drag the item you wish to analyze to the box labeled PLACE ITEM HERE and press the Analyze button. If the analysis is successful, the items recipe is now available to you.
You can only analyze items for which you have the sufficient manufacturing skill.
NOTE:
Analyzing an item will destroy it, so choose wisely. Not every analysis attempt is successful. It is possible to lose the item and fail to get the recipe.
MANUFACTURING
Once you’ve acquired an item’s recipe, you are able to manufacture it, provided you have the necessary component parts to do so.
TToo mmaannuuffaaccttuurree aann iitteemm::
11..
Click a manufacturing terminal. The manufacturing interface opens.
22..
Click one of the tabs at the top of the interface to access a list of recipes available to you.
33..
Left-click on a recipe. Icons representing the components you need to manufacture the item appear. Any components you are missing are dimmed.
44..
If you have the components on hand, and enough credits to pay the manufacturing fee listed on the interface, press the Manufacture button. The item is created and placed inside your hold.
DISMANTLING ITEMS TO OBTAIN COMPONENTS
Can’t beg, buy, or steal the component parts to make an item you want? Sometimes the answer is to dismantle an object you no longer need and utilize its pieces to create a new one.
Note: In order to dismantle an object, you must already know its recipe.
TToo ddiissmmaannttllee aann iitteemm::
11..
Left-click on an analysis terminal inside a space station. The Analysis interface opens, with your cargo hold contents displayed to the left.
22..
Place an item whose recipe you know in the indicated slot and press the Dismantle button. The original item is now destroyed and you now possess some of its component parts.
PROSPECTING TO OBTAIN RAW ORES
Dismantling items or buying components aren’t the only ways to obtain the parts you need. If you’re a Sentinel or Explorer, you can also use your Prospecting skill to mine raw resources.
TToo pprroossppeecctt::
11..
Click on a nearby asteroid to target it and press the Prospect button. An interface opens that displays all available ore inside the asteroid.
22..
Click on the ore you wish to obtain. The ore is mined.
NOTE:
Your character must have the Prospecting skill in order to prospect for raw ores.
REFINING RAW ORES INTO RESOURCES
Once you’ve obtained raw ore, whether through prospecting or trade, you must refine it before it may be used to create component parts.
To refine, locate a refining terminal inside a space station, and click on it. The refining interface will open, displaying a list of any refineable resources in your hold. Select the resource you wish to refine by clicking on it, and then press the ‘Refine’ button. Provided you have enough credits to pay the refining fee, the ores will be removed from your hold, and replaced with the appropriate refined resource.
CRAFTING COMPONENTS
A final note about building items: Only the Tradesmen profession can build components out of refined ores. Every profession can craft items, but unless you’re a Tradesman, you’ll have to obtain your components by dismantling other objects, purchasing them from merchants, or finding them as treasure on defeated enemies.
HULL UPGRADES
As you gain levels and complete missions in Earth & Beyond, you are offered opportunities to rise in rank and upgrade your starship for a better model. Your first chance to upgrade comes early in your career, after you’ve completed your first set of missions for your character’s employer. Be sure to take advantage of it! Better ships mean stronger hulls, larger cargo holds and more slots for mounting weapons and special devices.
32
33
SKILLS
Skills are the special abilities that define your character’s role in Earth & Beyond. Although some skills are available to all characters, many are
available only to one character profession. Each profession has at least one unique skill.
To see a full list of your character’s skills, and the ability you receive at each level within a skill, take a look at your skill interface. Place your cursor over one of the circles next to a skill name. A pop-up screen appears offering the most up-to-date information on what that skill does.
There are two categories of skills: Passive and Active. Passive skills are always in effect and require no action by the player to receive their benefits. Active skills have icons that must be activated from your shortcut bar to use the skill. Active skills often require a target.
NOTE:
If an active skill has more than one possible ability or action, you may swap between actions by right-clicking the skill’s button on your shortcut bar.
WEAPON SKILLS
Weapon skills define what types of weapons the player may use, as well as what technology level of that weapon type he may install on his ship.
BEAM WEAPON (PASSIVE)
AAvvaaiillaabbiilliittyy:: AAllll rraacceess aanndd pprrooffeessssiioonnss
A player's Beam Weapon rating determines both his accuracy with beam weapons as well as what level of beam weapon technology he may install on his ship.
PROJECTILE WEAPON (PASSIVE)
AAvvaaiillaabbiilliittyy:: EExxpplloorreerr,, DDeeffeennddeerr,, SSeennttiinneell,, WWaarrrriioorr,, EEnnffoorrcceerr
A player's Projectile Weapon rating determines both his accuracy with projectile weapons as well as what level of projectile weapon technology he may install on his ship.
MISSILE WEAPON (PASSIVE)
AAvvaaiillaabbiilliittyy:: DDeeffeennddeerr,, SSeennttiinneell,, WWaarrrriioorr,, TTrraaddeessmmaann,, EEnnffoorrcceerr
A player's Missile Weapon rating determines what level of missile weapon technology he may install on his ship.
TECHNOLOGY SKILLS
Technology skills are similar to weapon skills in that they define what level of technology the player may install on his ship. For example, if the player has an Engine Tech skill of four, he may install engines up to and including technology level four.
ENGINE TECH (PASSIVE)
AAvvaaiillaabbiilliittyy:: AAllll rraacceess aanndd pprrooffeessssiioonnss
A player's Engine Tech rating determines what level of engine technology he may install on his ship.
SHIELD TECH (PASSIVE)
AAvvaaiillaabbiilliittyy:: AAllll rraacceess aanndd pprrooffeessssiioonnss
A player's Shield Tech rating determines what level of shield technology he may install on his ship.
REACTOR TECH (PASSIVE)
AAvvaaiillaabbiilliittyy:: AAllll rraacceess aanndd pprrooffeessssiioonnss
A player's Reactor Tech rating determines what level of reactor technology he may install on his ship.
DEVICE TECH (PASSIVE)
AAvvaaiillaabbiilliittyy:: AAllll rraacceess aanndd pprrooffeessssiioonnss
A player's Device Tech rating determines what level of special device technology he may install on his ship.
34
35
TRADE SKILLS
Trade skills define the type of items the player may manufacture, as well as the technology level of those items.
BUILD WEAPONS (PASSIVE)
AAvvaaiillaabbiilliittyy:: DDeeffeennddeerr,, WWaarrrriioorr,, TTrraaddeessmmaann,, EEnnffoorrcceerr
The Build Weapon skill allows the player to analyze and manufacture beam weapons, projectile weapons, and missile launchers, as well as ammunition for each. The player can only attempt to analyze or manufacture weapons or ammunition items of a technology level equal to or below his current skill level. His skill level also determines the cost of analyzing and manufacturing, as well as the quality of the items manufactured.
BUILD DEVICES (PASSIVE)
AAvvaaiillaabbiilliittyy:: aallll eexxcceepptt WWaarrrriioorr,, EEnnffoorrcceerr
The Build Device skill allows the player to analyze and manufacture special ship devices, such as cloak enhancers. The player can only attempt to analyze or manufacture devices of a technology level equal to or below his current skill level. His skill level also determines the cost of analyzing and manufacturing, as well as the quality of the items manufactured.
BUILD SHIELDS (PASSIVE)
AAvvaaiillaabbiilliittyy:: SSeennttiinneell,, TTrraaddeessmmaann
The Build Shields skill allows the player to analyze and manufacture shields. The player can only attempt to analyze or manufacture shields of a technology level equal to or below his current skill level. His skill level also determines the cost of analyzing and manufacturing, as well as the quality of the items manufactured.
BUILD ENGINES (PASSIVE)
AAvvaaiillaabbiilliittyy:: EEnnffoorrcceerr,, TTrraaddeessmmaann
The Build Engines skill allows the player to analyze and manufacture engines. The player can only attempt to analyze or manufacture engines of a tech level equal to or below his current skill level. His skill level also determines the cost of analyzing and manufacturing, as well as the quality of the items manufactured.
BUILD REACTORS (PASSIVE)
AAvvaaiillaabbiilliittyy:: EExxpplloorreerr
The Build Reactors skill allows the player to analyze and manufacture reactors. The player can only attempt to analyze or manufacture reactors of a technology level equal to or below his current skill level. His skill level also determines the cost of analyzing and manufacturing, as well as the quality of the items manufactured.
BUILD COMPONENTS (PASSIVE)
AAvvaaiillaabbiilliittyy:: TTrraaddeessmmaann
The Build Components skill allows the player to analyze and manufacture the components used to manufacture other items (for example, circuit boards and firing mechanisms). The player can only attempt to analyze or manufacture components of a technology level equal to or below his current skill level. His skill level also determines the cost of analyzing and manufacturing, as well as the quality of the item manufactured.
SPECIALIZED SKILLS
Specialized skills are those that define what actions a player may take in the world.
BEFRIEND (ACTIVE)
AAvvaaiillaabbiilliittyy:: TTrraaddeessmmaann
This skill allows a Tradesman to improve relations with a non-player character (NPC), making it less likely the NPC will attack. At higher levels, the player can use special skills such as Calm, which reduces an NPC's aggression range, and Calm Group, which can be used on several NPCs at once.
36
37
CLOAK (ACTIVE)
AAvvaaiillaabbiilliittyy:: DDeeffeennddeerr,, EExxpplloorreerr
This skill allows the player to disappear from sight. After a brief power-up cycle, the player disappears, preventing others from interacting with him until his energy is drained or he de-cloaks. At first, the player must be completely motionless to remain cloaked. However, at higher skill levels, the player can move, and can even cloak his group members.
COMBAT TRANCE (PASSIVE)
AAvvaaiillaabbiilliittyy:: WWaarrrriioorr
This skill activates automatically when the player's ship is at a complete halt, bestowing combat bonuses. The first level of skill is ‘Power Trance’, which improves energy regeneration rates; at higher levels, the player gains further benefits, such as ‘Accuracy Trance’ and ‘Focus Trance’, which grant bonuses to projectile weapon and beam weapon accuracy, respectively.
CREATE WORMHOLE (ACTIVE)
AAvvaaiillaabbiilliittyy:: EExxpplloorreerr
Create Wormhole allows the player to forgo Gate technology, creating a hole in space that transports the player to one of several pre-set destinations around the galaxy. At higher skill levels, the player can also transport members of his group.
CRITICAL TARGETING (PASSIVE)
AAvvaaiillaabbiilliittyy:: WWaarrrriioorr,, SSeennttiinneell,, DDeeffeennddeerr,, EEnnffoorrcceerr
Critical Targeting allows the player to inflict more damage on his enemies by pinpointing weak spots in his enemies’ defenses. Higher skill levels increase the chance that a critical hit will occur with each attack.
DAMAGE CONTROL (PASSIVE)
AAvvaaiillaabbiilliittyy:: WWaarrrriioorr,, EEnnffoorrcceerr
This skill constantly protects the player's ship during combat, reducing damage to his hull. The amount of damage deflected increases with higher levels of skill.
ENRAGE (ACTIVE)
AAvvaaiillaabbiilliittyy:: WWaarrrriioorr,, EEnnffoorrcceerr
Enrage allows the player to anger his enemies, drawing their fire away from other members of his group. At higher skill levels, the player can enrage multiple enemies at once.
ENVIRONMENT SHIELD (ACTIVE)
AAvvaaiillaabbiilliittyy:: EExxpplloorreerr
Environment Shield creates a barrier that protects a ship from damaging environmental effects, such as nebulae storms and radiation. The skill becomes more powerful at higher skill levels.
FOLD SPACE (ACTIVE)
AAvvaaiillaabbiilliittyy:: DDeeffeennddeerr,, EExxpplloorreerr
Fold Space enables the player to teleport a short distance to a random location. Higher levels, which have a shorter recycle time, allow the player to teleport single enemies, and even teleport whole groups.
38
39
GRAVITY LINK (ACTIVE)
JUMPSTART (ACTIVE)
AAvvaaiillaabbiilliittyy:: WWaarrrriioorr,, SSeennttiinneell
Gravity Link allows a Progen to increase the mass of his enemies, slowing them and preventing them from escaping. At higher skill levels, the player is able to affect multiple enemies at once.
HACKING (ACTIVE)
AAvvaaiillaabbiilliittyy:: EEnnffoorrcceerr
Hacking allows a player to 'reboot' his enemies' ship systems, such as their engines, reactor, or shields. At higher skill levels, the player can choose which system he wishes to target, and at the highest skill levels, he is able to affect multiple enemies at once.
HULL PATCH (ACTIVE)
AAvvaaiillaabbiilliittyy:: TTrraaddeessmmaann
Hull patch allows the player to repair ship hulls that have been damaged during combat. When activated, the target’s hull is repaired at the expense of the repairing player’s energy. At higher levels, the player can use Area Hull Repair, which repairs the hulls of all friendly ships within a certain radius.
AAvvaaiillaabbiilliittyy:: EExxpplloorreerr
Jumpstart allows the player to restart another player’s incapacitated ship, saving him from being towed back to a space station for repairs. At higher skill levels, Jumpstart uses less energy and has an increased chance of success.
MENACE (ACTIVE)
AAvvaaiillaabbiilliittyy:: SSeennttiinneell
Menace allows the player to terrify his enemies, causing them to flee. At higher skill levels, the player can affect multiple enemies at once.
NAVIGATE (PASSIVE)
AAvvaaiillaabbiilliittyy:: EExxpplloorreerr,, TTrraaddeessmmaann
The Navigate skill allows the player to travel much more efficiently. Abilities include reduced warp energy costs, faster flight speeds, and reduced wait times before entering warp. At its highest skill level, Navigation enables the player to escape gravity wells, a warp-preventing device often employed by pirates.
NEGOTIATE (PASSIVE)
AAvvaaiillaabbiilliittyy:: EEnnffoorrcceerr,, TTrraaddeessmmaann
Negotiate allows the player to reduce the price paid for goods and services, as well as improve the profit he receives when he sells his wares.
40
41
POWER DOWN (ACTIVE)
RALLY (ACTIVE)
AAvvaaiillaabbiilliittyy:: SSeennttiinneell
Power Down allows the player to shut down his ship, making him appear incapacitated. A successful use of this skill will often cause enemies to break off their attacks. The chance of success increases as the player’s skill improves.
PROSPECT (PASSIVE)
AAvvaaiillaabbiilliittyy:: SSeennttiinneell,, EExxpplloorreerr
Prospect allows the player to retrieve valuable resources from objects such as asteroids, gas pockets, and planetary mineral piles. Higher skill levels allow prospecting of more difficult (and valuable) resource types, and increases the speed at which the player obtains them.
PSIONIC SHIELD (ACTIVE)
AAvvaaiillaabbiilliittyy:: DDeeffeennddeerr
The Psionic Shield skill allows the player to place a protective shield on his fellow players. The shield remains in effect until it absorbs a set amount of damage, after which it dissipates. At higher skill levels, the player achieves improved levels of protection.
AAvvaaiillaabbiilliittyy:: EEnnffoorrcceerr
The Rally skill allows a player to give combat bonuses to his fellow group members. At lower levels, the player can give group members ‘Damage Tactics’, which bestows a temporary Critical Targeting capability. As the player rises in skill level, he gains the ability to bestow a wider range of powers.
RECHARGE SHIELDS (ACTIVE)
AAvvaaiillaabbiilliittyy:: TTrraaddeessmmaann
This skill allows the player to use his energy reserves to regenerate a target's shield. At the lowest skill level, the player can only affect himself; as the player rises in level, he gains the ability to affect others, and eventually to affect multiple friendly targets at once.
REPAIR EQUIPMENT (ACTIVE)
AAvvaaiillaabbiilliittyy:: WWaarrrriioorr,, DDeeffeennddeerr,, EEnnffoorrcceerr
Repair Equipment allows the player to repair damaged equipment attached to a target's ship. When activated, the target's equipped items are repaired at the expense of the repairing player's energy. At higher levels, the player can use Area Equipment Repair, which regenerates friendly ships simultaneously within a certain radius.
42
43
SCAN (PASSIVE)
AAvvaaiillaabbiilliittyy:: SSeennttiinneell,, DDeeffeennddeerr,, EExxpplloorreerr
Scan improves the range and power of the player's scanners. At higher skill levels the player can share his scan abilities with fellow group members and may even achieve the ability to detect cloaked ships!
SELF DESTRUCT (ACTIVE)
AAvvaaiillaabbiilliittyy:: WWaarrrriioorr
Self Destruct allows the player to perform an emergency detonation of his ship, incapacitating him but dealing explosive damage over a wide radius. At higher skill levels, Self Destruct spreads substantially higher damage over a wider radius.
SHIELD INVERSION (ACTIVE)
AAvvaaiillaabbiilliittyy:: WWaarrrriioorr
The Shield Inversion skill allows the player to turn his shield into a devastating energy weapon. At higher skill levels, the player inflicts even more damage, and eventually gains the ability to attack several enemies at once.
SUMMON (ACTIVE)
LIFE IN AN EVOLVING GALAXY
The Earth & Beyond galaxy is an ever-changing place, reacting to the choices and actions of players like you. As time passes, you could uncover mysterious storylines, encounter strange new foes, and enjoy fresh features and content added to the game by the Earth & Beyond team. Be sure to check www.earthandbeyond.com and in-game news terminals (located on space stations) for the latest news and information!
>>TIP:
Because we're always improving the game, we keep our most recent manual online, at www.earthandbeyond.com
.
AAvvaaiillaabbiilliittyy:: DDeeffeennddeerr
The Summon skill allows the player to pull enemy ships away from their allies, to be destroyed at the player’s leisure. At higher skill levels, the player gains the ability to pull friends away from danger.
44
45
CREDITS
WESTWOOD STUDIOS
PPRROODDUUCCTTIIOONN EExxeeccuuttiivvee PPrroodduucceerrss:: DDeevveellooppmmeenntt DDiirreeccttoorrss:: AAssssoocciiaattee PPrroodduucceerrss::
PPRROOGGRRAAMMMMIINNGG TTeecchhnniiccaall DDiirreeccttiioonn:: LLeeaadd PPrrooggrraammmmeerr:: LLeeaadd GGrraapphhiiccss PPrrooggrraammmmeerr:: SSyysstteemm PPrrooggrraammmmeerrss::
Bret Ambrose, Demetrius Comes, Steve Tall, Steve Copeland
CClliieenntt PPrrooggrraammmmeerrss::
Lytle, Jani Penttinen, Kenny Mitchell
SSppeecciiaall TThhaannkkss:: AAddddiittiioonnaall PPrrooggrraammmmiinngg::
Byon Garrabrant, Maria del Mar McReady Legg, James Roberts, Douglas Warren, Brian Hayes, Eric Cosky
DDEESSIIGGNN LLeeaadd DDeessiiggnneerrss:: LLeeaadd CCoonntteenntt DDeessiiggnneerr:: SSeenniioorr CCoonntteenntt DDeessiiggnneerrss:: CCoonntteenntt DDeessiiggnneerrss::
Crawford, Chris Davis, Adam Isgreen, Mike Lightner, Darrin McPherson, James Walls
AAddddiittiioonnaall CCrreeaattiivvee DDiirreeccttiioonn:: AAddddiittiioonnaall DDeessiiggnn::
Murphy, George Ziets, Rob Powers, Dan Etter, Philip Gorrow
HHeeaadd WWrriitteerr:: SSttaaffff WWrriitteerr:: WWrriitteerrss::
Alan Blaine, Scott Crawford, Dave Dubord, Brian Heins, Adam Isgreen, Bill
Kunkel, Darrin McPherson, Derek Sanderson, Mark Silcox
UUnniivveerrssee CCrreeaatteedd BByy:: OOrriiggiinnaall SSttoorryy::
AARRTT AArrtt DDiirreeccttiioonn:: SShhiipp DDeessiiggnn:: LLeeaadd AArrttiissttss::
Brett Sperry, Craig Alexander, Eric Wang, Rade Stojsavljevic
Dan Elggren, Thilo Huebner
Ken Murphy, Tim Fritz
Philip Gorrow, Eric Wang
David Montgomery
Naty Hoffman
Steve Clinard, Andre Arsenault, Neal Kettler, Chris Davis,
Scott Bowen, Daniel Teh, Hector Yee, Darren Schueller, Mike
Jan Tian, Blain Hodge
Joe Bostic, Greg Hjelstrom, Patrick Smith, Ian Leslie,
Janus Anderson, Derek Sanderson
Chris Klug
David Dubord, Brian Heins, John Comes
Alan Blaine, Scott Blinn, Greg Chapman, Steve Copeland, Scott
Chris Plummer
David Yee, Joe Gernert, Mike Hutchins, Darren Korman, Ken
Angela Ferraiolo George Ziets
Adam Isgreen, Mike Lightner, Brett Sperry
Paul B. Robinson
Gary Cox, Jeremiah O'Flaherty
Doug Chiang
Ken Raschko, Alan Blouin
AArrttiissttss::
Nghia Lam, Richard Vargas, Aaron Herzog, Tse-Cheng Lo, Tom Szakolczay, Elie Arabian, Beau Anderson, Mike Amerson, Stephen Cady, Richard Semple, Eric Kearns, Joseph Black
AAddddiittiioonnaall AArrttiissttss::
Ned Mansour, James Mestemaker
CCoonncceepptt AArrttiisstt:: AAddddiittiioonnaall CCoonncceepptt AArrttiisstt:: CCiinneemmaattiicc IInnttrroo::
MMOOTTIIOONN CCAAPPTTUURREE MMoottiioonn CCaappttuurree SSuuppeerrvviissoorr:: MMoottiioonn CCaappttuurree DDiirreeccttiioonn:: MMoottiioonn CCaappttuurree AAssssiissttaanntt:: MMoottiioonn CCaappttuurree PPeerrffoorrmmeerrss::
Nekrasova, Erin Avalos
AAUUDDIIOO AAuuddiioo DDiirreeccttoorr:: AAuuddiioo LLeeaadd:: SSoouunndd DDeessiiggnn:: TTeerrrraann,, PPrrooggeenn,, aanndd MMiisscceellllaanneeoouuss MMuussiicc:: JJeennqquuaaii MMuussiicc:: VVooiiccee OOvveerr PPrroodduucceerr--DDiirreeccttoorr:: VVooiiccee OOvveerr CCaasstt::
Cailleach MacKellan – Roberta Farkas, Councilor Uja'da – Susan Silo, Computer Voice – Colette Whitaker, Gratis Augustus Var – Charlie Adler, Gray Feather – Charles Klausmeyer, Lady Katherine Isabella Olivia deWinter – Claudia Christian, Loric – John DiMaggio, Megan – Dorie Barton, Memnon – Alan Oppenheimer, Merjan Kathrada – Roberta Farkas, Procounsul Dionysius Kerr – John Vernon, P3889 – Jonathan Redford, Professor Nostradamus Smythe – Keith Szarabajka, Shou Tzu – Billy Brown, Silva – Darrly Kurylo, Tradesman Loren Lester, Theodoric Cassel – Andy Robinson, Vinda – Lori Tritel, Starbase Traffic Controllers - Vanessa Marshall & Gregg Berger, Net-7 Newscaster - Mari Weiss
DDiiaalloogguuee RReeccoorrddiinngg SSttuuddiioo:: AAddddiittiioonnaall DDiiaalloogguuee EEddiittiinngg:: AAddddiittiioonnaall VVooiicceess::
Davis, Greg Chapman, Alan Blaine, Cliff Hicks, Kia Huntzinger, Ken Murphy
AAddddiittiioonnaall SSoouunndd EEffffeeccttss::
Melissa Gamez, Matt Hansel, Mark Leon, Jason Maier
Gary Freeman
Chris Hawkes
Todd Arson Communications
David Washburn Jeremiah O'Flaherty Todd Widup
Tiffany Baker, Ivan Caulier, Maria Cina, Elena
Paul Mudra
Stan Neuvo
Dwight Okahara, Michael Mancini
Frank Klepacki
David Arkenstone
Donny Miele
Admiral Diego Herrera – Earl Bohen, Ariad – Lenore Zann,
Buzzy’s Recording – Los Angeles
Wave Group Sound, Inc.
Derek Sanderson, Cherri Abreu, Frank Klepacki, Michelle
Wave Group Sound, Inc., Soundrangers
46
47
CCOOMMMMUUNNIITTYY CCoommmmuunniittyy MMaannaaggeerr:: CCoommmmuunniittyy CCoooorrddiinnaattoorrss:: CCoommmmuunniittyy MMooddeerraattoorrss::
CCUUSSTTOOMMEERR RREELLAATTIIOONNSS CCuussttoommeerr RReellaattiioonnss DDiirreeccttoorr:: PPllaayyeerr RReellaattiioonnss LLeeaaddss:: SSeenniioorr GGaammeeMMaasstteerrss:: SSttaaffff DDeevveellooppmmeenntt MMaannaaggeerr::
MMAARRKKEETTIINNGG VViiccee PPrreessiiddeenntt ooff MMaarrkkeettiinngg:: PPrroodduucctt MMaarrkkeettiinngg:: PPuubblliicc RReellaattiioonnss::
WWEEBBSSIITTEE WWeebb DDeevveellooppmmeenntt DDiirreeccttoorr:: WWeebbssiittee DDeessiiggnn:: WWeebbssiittee PPrrooggrraammmmeerrss:: CCoonnttrraacctteedd WWeebb SSeerrvviicceess::
QQUUAALLIITTYY AASSSSUURRAANNCCEE QQAA MMaannaaggeerr:: PPrroojjeecctt LLeeaadd:: QQAA DDaattaabbaassee AAnnaallyysstt:: QQAA TTeecchhnniicciiaann:: QQAA AAnnaallyyssttss:: QQAA SSppeecciiaalliissttss:: QQAA TTeesstteerrss::
Jonathan Craig, Tony Castle, Trevor Scheer, Mike Lotfi, Jason Campbell, Nick Sherba, Dolph Cieplenski, Errol Campbell, D’Andre Campbell, Andrew Winsor
QQAA TTeesstteerr//BBuugg DDaattaabbaassee SSuuppppoorrtt:: QQAA EEnnggiinneeeerriinngg SSuuppppoorrtt aanndd AAuuttoommaattiioonn::
Skyler York
AAddddiittiioonnaall QQAA CCrreeddiittss::
Glenn Sperry, Josh Stoke, Mike Sloan, Shane Dietrich, Michael D. Jones, Frank Yoder
Maria Hamilton
Craig Elliott, Jennifer Lane
Wendy Barlow, Jill Nicholson
Boyd Beasley
Dan Beahn, Michelle Davis, Tim Hempel
Alexander Colom, Justin Reckling
Mary T. Smith
Laura Miele
Aaron Cohen,
Amy Farris
Greg Casey, Brian Manning, Jordan Robbins
Lloyd Bell
Yavuz Erdün
Rhoda Y. Anderson
Rodel Oiga
Benjamin Galley, Doug Wilson
Chris Blevens, Tom Quitoni, Michael Ruppert, Steve Shockey
Jon Jett, Justin Lewis, Shawn Matthews, Joe Perry, Chad Fletcher,
Beau Hopkins, Britton Howard, David Reese, Donnie Tittle,
Mike Bell,
Ted Morris
Frank LaRosa, Jim Annoreno
Click Active Media, Benjamin Zoss
Matt Orlich
Steve Tarantino
Demetrius Comes, Wei Shoong Teh,
SSTTUUDDIIOO OOPPEERRAATTIIOONNSS SSttuuddiioo GGeenneerraall MMaannaaggeerr:: CChhiieeff CCrreeaattiivvee OOffffiicceerr:: CCrreeaattiivvee DDiirreeccttoorr:: CChhiieeff OOppeerraattiinngg OOffffiicceerrss:: EExxeeccuuttiivvee MMaannaaggeemmeenntt::
Craig Alexander, Chris Plummer, Dan Cermak, Steve Wetherill, JF Prata
HHuummaann RReessoouurrcceess:: FFiinnaannccee aanndd AAccccoouunnttiinngg::
Nora Vargas
MMIISS DDiirreeccttiioonn:: MMIISS TTeeaamm:: OOffffiiccee MMaannaaggeemmeenntt::
Judy Matteson, Jennifer Hoge
Kurt Oehlschlaeger
Tom Andrulis, Milo Ballan, William Owsley, Doug Radmacher
Louis Castle
Brett Sperry
Chris Plummer
JF Prata,
Jerry Bowerman
Louis Castle, Jerry Bowerman, Laura Miele,
Cristy Huender Lynn Lau
Kia Huntzinger, Laura Mixson, Cherri Abreu,
Wanda Flathers, Cheryl Ann Prenger, Bob Lemon,
EA.COM
SSeenniioorr IInntteeggrraattiioonn PPrroodduucceerr:: EExxeeccuuttiivvee PPrroodduucceerr:: AAssssoocciiaattee PPrroodduucceerr:: TTeecchhnniiccaall DDiirreeccttoorrss:: OOppeerraattiioonnss PPrroojjeecctt MMaannaaggeerr:: OOppeerraattiioonnss MMaannaaggeemmeenntt:: CChhiieeff AArrcchhiitteecctt,, OOnnlliinnee OOppeerraattiioonnss:: AArrcchhiitteecctt,, OOnnlliinnee OOppeerraattiioonnss:: OOppeerraattiioonnss SSttaaffff:: EEnnggiinneeeerriinngg PPrroojjeecctt MMaannaaggeerrss:: EEnnggiinneeeerriinngg MMaannaaggeemmeenntt:: MMaannaaggeerr,, CCRRMMDD TTooooll DDeevveellooppmmeenntt:: EEnnggiinneeeerriinngg SSttaaffff:: NNeettwwoorrkk PPrroodduucceerr:: SSeenniioorr DDeevveellooppmmeenntt DDBBAA:: SSyysstteemmss DDBBAA:: DDBBAA LLeeaadd:: DDiirreeccttoorr ooff MMaarrkkeettiinngg:: LLeeggaall TTeeaamm:: FFiinnaannccee aanndd AAccccoouunnttiinngg:: EExxeeccuuttiivvee MMaannaaggeemmeenntt::
Rob Martyn, Chris McKibbin, Bryan Neider, Chris Yates
Steve Nichols, Marc Pernia, Steve Rish
Jeff Price, John Gu, James Whitehouse
Joan Perry, Lalita Joshi, Chris Davis
Rajesh Kumar
Jennifer Damewood, Sue Garfield
Mike Glosecki Craig Alexander Chad Okada Steve Gray, Lars Smith, Christian Straight
Mark Franz
Greg Bartlett
Mark Rizzo
Amol Kabe
Nathan Fahrenthold, Peter Huang, Lily Weiss
Warren Mayoss, John Hayase
Marc Pernia
Belinda Heywood
Demetrius Comes
Kim Cieslak, Eric Hartness
Deborah Lightfoot
Erick Hachenburg, Rick Geiger, Joe Keene, Joe Kugler,
48
49
ELECTRONIC ARTS
GGrroouupp SSttuuddiioo MMaannaaggeerrss:: MMaarrkkeettiinngg aanndd SSaalleess:: EExxeeccuuttiivvee MMaannaaggeemmeenntt::
Luc Barthelet, Bing Gordon, Bruce McMillan
Frank Gibeau, Nancy Smith
Don Mattrick, Stan McKee, Rusty Reuff, John Riccitiello,
Larry Probst, Paul Lee
DDooccuummeennttaattiioonn EEddiittoorr:: DDooccuummeennttaattiioonn DDeessiiggnn aanndd LLaayyoouutt:: PPaacckkaaggee PPrroojjeecctt MMaannaaggeemmeenntt:: PPaacckkaaggee DDeessiiggnn:: CCuussttoommeerr QQuuaalliittyy CCoonnttrrooll::
Sharon Maher
The Big Idea Group, Inc.
John Burns
Hamagami/Carroll & Associates
Anthony Barbagallo, Tony Alexander, Eron Garcia,
Darryl Jenkins, Dave Knudson, Russell Medeiros, Simon Steel, Andrew Young
MMaasstteerriinngg LLaabb:: EEAARRSS CCAATT LLAABB::
Michael Yasko, Yakim Hayuk, Michael Deir, Chris Espiritu
John Hanley, Dave Koerner, Angelo Bayan, Dave Caron, Mark
Gonzales, Nicolas Field
BBuussiinneessss AAffffaaiirrss::
Jennifer Ansaldo
In Loving Memory of Mitch Miles and Tim Eifert.
SSppeecciiaall TThhaannkkss TToo::
The Beta Community, GM Cadillac and crew, RightNow Web Group (Ryan Anson, Beth Baldwin, Jim Nelson, Abby Wolters), Click Multimedia, Gordon Walton, Perforce, nVidia, Dan Simmons, Alien Brain, Peter F. Hamilton, Sandra, Sophia, Rachel, Macallan and Glenfiddich, Thom Wetzel Jr. at LMNOpc.com.
EEAA RREESSEERRVVEESS TTHHEE RRIIGGHHTT TTOO TTEERRMMIINNAATTEE TTHHEE OONNLLIINNEE SSEERRVVIICCEE FFOORR TTHHIISS PPRROODDUUCCTT AAFFTTEERR 9900 DDAAYYSS NNOOTTIICCEE
NOTICE
Electronic Arts reserves the right to make improvements in the product described in this manual at any time and without notice. This manual and the software described in this manual are copyrighted. All rights are reserved. No part of this manual or the described software may be copied, reproduced, translated, or reduced to any electronic medium or machine-readable form without the prior written consent of Electronic Arts, P.O. Box 9025, Redwood City, California 94063-9025.
Software and documentation
©
2002 Electronic Arts Inc. Electronic Arts, Earth & Beyond, Westwood Studios, the Westwood Studios logo, EA GAMES and the EA GAMES logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All rights reserved. EA.COM is a service mark of EA.com Inc. MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and THOMSON multimedia. Uses Bink Video. Copyright 2002 by RAD Game Tools, Inc. Uses Miles Sound System. Copyright 2002 by RAD Game Tools, Inc. All other trademarks are the property of their respective owners. Westwood Studios
and EA GAMES™are Electronic Arts
©
©
1997-
1991-
brands. EA.COMSMis a division of Electronic Arts™.
NNEEEEDD TTEECCHHNNIICCAALL SSUUPPPPOORRTT??
support information.
Please see the enclosed Install Guide for technical
50
51
Proof of Purchase
Earth & Beyond
52
1435405
Loading...