Reproduction of this manual, in whole or in part, by any means, is prohibited.
1
Usage and safety precautions
Usage and safety precautions
SAFETY PRECAUTIONS
In this manual, symbols are used to highlight warnings and
cautions for you to read so that accidents can be prevented.
The meanings of these symbols are as follows:
This symbol indicates explanations about extremely
dangerous matters. If users ignore this symbol and
handle the device the wrong way, serious injury or
death could result.
This symbol indicates explanations about dangerous
matters. If users ignore this symbol and handle the
device the wrong way, bodily injury and damage to
the equipment could result.
Please observe the following safety tips and precautions to ensure
hazard-free use of the R16.
Power requirements
Since power consumption of this unit is fairly high, we
recommend the use of an AC adapter whenever possible.
If you use batteries, use either alkaline or nickel-metal
hydride batteries.
AC adapter operation
• Be sure to use only a DC5V /1A/center plus AC adapter
(ZOOM AD-14). Use of an adapter other than that
specified could damage the unit and pose a safety hazard.
• Connect the AC adapter only to an AC outlet that
supplies the rated voltage required by the adapter.
• When disconnecting the AC adapter from the AC outlet,
always grasp the adapter itself and do not pull on the
cable.
• During lightning or when not using the unit for an
extended period, disconnect the AC adapter from the
AC outlet.
Battery operation
• Use six conventional size AA-1.5 volt batteries.
• The R16 cannot be used for recharging. Pay close
attention to the labeling of the batteries to make sure
you choose the correct ones.
• When not using the unit for an extended period, remove
the batteries from the unit.
• If battery leakage has occurred, wipe the battery
compartment and the battery terminals carefully to remove
all remnants of battery fluid.
• While using the unit, the battery compartment cover
should be closed.
About grounding
Depending on installation conditions, a slight electrical
charge may be felt when touching a metal part of the
R16. If you w ish to avoid this, ground the unit by connecting
the ground screw on the rear panel to a good external
ground.
• To prevent the risk of accidents, never use any of the
following for grounding:
• Water pipes (risk of electric shock)
• Gas pipe (risk of explosion)
• Telephone wiring ground or lightning arrestor
(risk of lightning strike)
Environment
Avoid using your R16 where it will be exposed to:
• Extreme temperature
• High humidity, moisture, or splashing water
• Excessive dust or sand
• Excessive vibration or shock
Handling
Never place objects filled with liquids, such as vases, on
the R16 since this can cause electric shock.
The R16 is a precision instrument. Do not exert undue
pressure on the keys and other controls. Also take care
not to drop the unit, and do not subject it to shock or
excessive pressure.
Connecting cables and input and output jacks
You should always turn off the power to the R16 and all
other equipment before connecting or disconnecting
any cables. Also make sure to disconnect all connection
cables and the power cord before moving the R16.
Alterations
Never open the R16 case or attempt to modify the product
in any way since this can result in damage to the unit.
Volume
Do not use the R16 at a loud volume for a long time since
this could cause hearing impairment.
Usage Precautions
Electrical interference
For safety considerations, the R16 has been designed to provide
maximum protection against the emission of elec tromagnetic
radiation from inside the device, and protection from external
interference. However, equipment that is very susceptible to
interference or that emits powerful electromagnetic waves should
not be placed near the R16, as the possibility of interference
cannot be ruled out entirely.
With any type of digital control device, the R16 included,
electromagnetic interference could cause malfunction and could
corrupt or destroy data. Care should be taken to minimize the risk
of damage.
Cleaning
Use a soft, dry cloth to clean the R16. If necessary, slightly
moisten the cloth. Do not use abrasive cleanser, wax, or solvents
(such as paint thinner or cleaning alcohol), since these may dull
the finish or damage the surface.
Back up
The data on the R16 could be lost because of malfunction or
incorrect operation. Back-up your data.
Copyrights
Except for personal use, unauthorized recording from
copyrighted sources (CDs, records, tapes, video clips,
broadcast material and so on) is prohibited.
ZOOM Corporation does not bear any liability for injunctions
regarding copyright law infringement.
The SD symbol and SDHC symbol are trademarks.
Windows®/Windows Vista® are trademarks or registered
trademarks of Microsoft®.
trademarks or registered trademarks of Apple Inc.
Cubase are trademarks or registered trademarks of Steinberg Media
Technologies GmbH Inc.
registered trademarks of Intel® Corporation.
trademark or registered trademark of Advanced Micro Devices, Inc.
All other trademarks, product names, and company names mentioned
in this documentation are the property of their respective owners. All
trademarks and registered trademarks mentioned in this manual are
for identification purposes only and are not intended to infringe on the
copyrighted properties of their respective owners.
Macintosh® and Mac OS® are
Steinberg and
Intel® and Pentium® are trademarks or
AMD Athlon™ is a
2
Introduction
Thank you very much for purchasing the ZOOM R16 Recorder/Interface/Controller. In this manual, we will call
it the R16. The R16 has the following features.
Introduction
Multitrack recorder that can use up to 32
GB SDHC cards
The R16 can record up to 8 tracks
simultaneously. For example, recording a
full band on individual tracks or multiple
microphones placed around a drum kit. After
making linear PCM recordings (WAV type) at
16/24-bit and 44.1-kHz sampling rate, you can
transfer the recorded files to your computer to
make use of them in your DAW software. You
can even connect two R16s together with a
USB cable, allowing you to record a maximum
of 16 tracks.
Hi-Speed USB (USB 2.0) audio interface
You can use the R16 as a Hi-speed USB (USB
2.0) audio interface that has abundant input
and output jacks. The R16 can handle 8 inputs
and 2 outputs at a maximum of 24-bit and 96
kHz, and its effects can even be used at 44.1
kHz sampling rate. The unit can also operate
using only USB bus power.
Usable as a control surface for DAW software
The R16 is equipped with functions that enable
you to control DAW software in a computer via a
USB cable. You can operate the transport of the
DAW software, such as play, record and stop,
and you can physically control fader operations.
You can also assign various DAW functions to
the R16’s F1–F5 function keys. (The assignable
functions depend on the DAW software.)
Various effects
The R16 has 2 main built-in effects—an insert
effect that can be applied to specific channel
signals and a send-return effect that can be
used like the send-return bus of a mixer. You
can use these effect in a wide variety of ways,
including during recording, by applying them
to already recorded tracks, and in mastering
operations like mixing down and bouncing.
Handles various input sources including
guitars, microphones and line-level
equipment
The R16 is equipped with 8 input jacks that
accept both XLR and phone connectors,
including one that can handle high impedance
signals and two that can supply 48V phantom
power. The R16 can handle high impedance
guitars and basses, dynamic and condenser
microphones, and various line level
instruments like synthesizers. It also has
two built-in high performance microphones
that are very convenient for recording
acoustic guitar and vocals.
Comprehensive built-in mixer features
The R16 is equipped with a digital mixer that
allows you to mix the playback of recorded
and imported audio tracks. You can adjust the
volume, pan, EQ and effects for each track
and mix them into a stereo output.
Multiple tuner modes and a metronome for
guide rhythms
The R16 not only has a standard chromatic
tuning function, it also has functions for
unusual tunings, including 7-string guitars and
5-string basses. The metronome can be used
as a guide rhythm while recording. You can
play the metronome sound through the mixer
OUTPUT jacks or you can send it only through
the headphones if you want. For example, in
a live situation you could send the click just to
the drummer via the headphone output.
Exchange files with computers and USB
memory devices
The R16 has a USB 2.0 jack that allows
high speed data transfer. You can transfer WAV
audio files recorded on the R16 to a computer
just by dragging and dropping. You can
also exchange files with a conn ected USB
memory device without using a computer.
Please read through this manual caref ully in order to understand the R16 functions effec tively.
After reading it, please keep t he manual along w ith the warranty in a safe place.
*Specifications are subject to change for improvement without notice.
3
R16 operation flow
R16 operation flow
Multitrack Recorder
PreparationRecording
Make various settings for built-in
microphones, connected musical
instruments, other input sources,
signals and tracks. Use the tuner and
the metronome to prepare for a new
project or a live performance.
Effects P.45
• Patch editing, etc. P.51~
USB connection
Project creation P.17
Prepare a new project to save and
mix recordings.
• New project
Connecting external
equipment P.18, 19
The R16 can handle various types
of instruments and equipment.
• Built-in microphones P.19
• Hi-Z P.18
• Phantom power P.18
• Stereo link P.20
Performance settings
• TUNER P.33
• METRONOME P.34
Insert effects P.49
1. After the input jack
Track recording P.21
Record the input signals from
connected input sources to tracks.
• Undo/Redo P.16
Playback P.29
Play up to 16 tracks of monaural and
stereo audio simultaneously.
• A-B repeat P.30
• Setting marks P.43
Linking two units:
Sync recording P.33
Audio Interface
Control Surface
Record 8 tracks of mono and stereo audio simultaneously.
4
Select up to 330 effects.
Mixing & MixdownEdit & Output
Use the various effects to process
signals as they are input, during
track playback and when outputting
a mix.
Effects used on specific track signals
Overdubbing P.25
Record new tracks while playing
back previously recorded tracks.
• Track assignment P.23
Mixer P.34Project P.56
Adjust the recorded track using the
track mixer.
3. Before the master fader2. On mixer tracks as desired
Send/return effect
There are two i nter nal send/return
effects i n the built-in mixer—a
chorus/delay effect and a reverb
effect. Adjust the send levels of
both effects separately for each
mixer track.
Starting over
Mixing P.34
Pick and re-record just part of a file.
• Punch in/out P.27
Adjust parameters for each track.
• EQ • Volume • Pan P.37
R16 operation flow
Recorded music files and settings for a
song can be managed and stored as a
project and then edited in various ways.
• PROJECT/FILE P.56
• INFORMATION P.59
• IMPORT P.64
• DIVIDE P.63
• COPY P.60
• DELETE P.62
• RENAME P.61
• PROTECT P.56
SD cards P.71
Mixdown
Combine multiple tracks into one
stereo pair.
• Bounce P.39
• Record on the master track P.42
Exchange signals between DAW software and audio equipment
Operate DAW software with the R16
SD card reader P.73
USB memory P.73
P.77 (PDF version)
P.77 (PDF version)
Basic recording guide
5
Here we explain how to record in stereo with the built-in microphones on the left and right side of the R16
Basic recording guide
and how to make a monaural recording of an electric guitar using the high impedance function.
Let’s make a quick recording with the R16!
STEP 1
STEP 2
1
2
3
4
5
6
Insert an SD card and turn
the power on.
Create a new project.
Press and hold until you return to the main
screen.
Press [PROJECT].
PROJECT
>SELECT
>NEW
.
Select
PROJECT
>NEW [SD]003:22:52]
Search the menu with the
cursor and press [ENTER].
Name the new project.
PROJECT No.003
PRJ003
Confirm the name
and press [ENTER].
Select [CONTINUE].
SETTING?
[CONTINUE] RESET
Select the item with the
cursor, and press [ENTER].
Execute.
No.003:PRJ003
Create?
Confirm the creation of your new
project and press [ENTER].
Return to the main screen.
PRJ 003
00 00:00:00:000
This screen shows your new
project name and number.
Ref: Project
Cursor keys
Press the
right and left
cursor keys
to change the
selection.
The new project number
The new project name
Cursor keys
P.5 6
STEP 3
Turn input source
switches on.
Using the built-in microphones
(Stereo recording)
1
Press the status keys of INPUT 7 & 8
2
until their indicators light red.
When lit red, you can
start recording.
Turn the [MIC] switch on
for INPUT 7 & 8.
Press the [PLAY/
MUTE/REC] key one
or two times.
or
To record an electric guitar
(High impedance/monaural input)
Connect the guitar to INPUT 1.
1
2
Press the status key of INPUT 1 until the
3
indicators lights red.
When lit red, you can
start recording.
NOTE
Hi-Z is only on INPUT 1, and the built-in stereo
microphones function only on tracks 7 & 8.
Tracks 7 & 8 correspond to INPUT 7 & 8 and are
set up as 2 mono tracks by default. When you
are using the built-in mics for a stereo recording,
make a stereo link to create one stereo track.
Ref: Stereo link
Instrument connection
Turn the [Hi-Z] switch on
for INPUT 1.
Press the [PLAY/
MUTE/REC] key one
or two times.
P.2 0
P.19 , 2 0
6
STEP 4
Adjust the input
sensitivity, monitoring
level and output
Adjust the INPUT sensitivity with
1
the [GAIN] knob.
You should adjust the
[GAIN] of each INPUT so
that the PEAK indicator
blinks occasionally.
STEP 5
Record—Complete—Play
Record
Move to the beginning.
1
PRJ 003 PRJ003
00 00:00:00:000
Press [STOP] & [REW]
at the same time.
Basic recording guide
Adjust the recording level.
2
The red (0 dB) indicator
of the level meter should
not light when you apply
an insert effect to an
INPUT. You should adjust
the PATCH LEVEL, for
example, if necessary.
Adjust the monitoring level.
3
You can adjust the
monitoring level of an
instrument with the fader
of the track it is being
recorded on. (INPUT 1, for
example, would be TRACK
1 or 9).
NOTE
If the input signals distort during recording, adjust the
input sensitivity or recording level, referring to
Step 4.
After recording has completed, the “wait” bar will
be displayed. Do not turn the power off or take
the SD card out until the “wait” bar disappears. If
you do not follow this procedure, you may damage the data or cause other problems.
Start recording.
2
Start performing.
3
PRJ 003 PRJ003
00 00:00:10:152
The counter starts to run.
Stop recording.
4
Press [REC] & [PLAY]
at the same time.
Press [STOP].
Playback
Exit record standby mode.
1
Press the STATUS KEY to turn the green light on.
Press the [PLAY/
When lit green, you
can play the track.
When the light changes from red to green,
the track status changes from “record
standby” to “playback standby.”
Return to the top.
2
PRJ 003 PRJ003
00 00:00:00:000
Start playback.
3
Press the [PLAY] key.
PRJ 003 PRJ003
00 00:00:10:152
MUTE/REC] key one
or two times.
Press [STOP] & [REW]
at the same time.
Ref: Recording methods in detail
:
How to use the INSERT EFFECT
P.17 —
P.4 9
Stop playback.
4
Press the [STOP] key.
Table of contents
7
Table of contents
Usage and safety precautions ➞P. 1
Introduction ➞P. 2
R16 operation flow ➞P. 3
Basic recording guide ➞P.5
Names of parts ➞P. 9
Connections ➞P.11
SD card insertion ➞P.12
Preparing the power ➞P.13
Turning the power on/off ➞P.14
Date & time setting ➞P.14
Switch and key operation ➞P.15
Display information ➞P.16
Track recording
R16 recording flow ➞P.17
Creating a new project ➞P.17
Connecting instruments and
making monaural settings ➞P.18
Instrument connections:
stereo settings and status keys ➞P.19
Stereo link ➞P.20
Recording the first track ➞P.21
Track assignment ➞P.23
Overdubbing
Recording additional tracks ➞P.25
Playback
Playback of a project ➞P.29
Repeat playback of a
specific section (A-B repeat) ➞P.30
Using the counter and
markers to move (locate) ➞P.31
Tool
Tuner ➞P.33
Metronome ➞P.34
16-track synchronized recording ➞P.35
Mixing
R16 mixing procedure flow ➞P.36
Track settings for EQ, pan
and send-return level ➞P.37
Track parameters ➞P.38
Mix down/Bounce
Combining multiple tracks to 1-2 tracks ➞P.39
Using a mastering effect ➞P.41
Recording to the master track ➞P.42
Entering names ➞P.43
Error list: what to do when these
messages appear on the screen ➞P.44
Punching in and out
Automatic punch-in/punch-out ➞P.27
Manual punch-in/punch-out ➞P.28
Table of contents
8
Effect
Effect patch overview ➞P.45
Input/output of the insert
and send return effects ➞P.47
Insert effect insertion position ➞P.49
Patch editing ➞P.52
Patch save ➞P.53
Patch import ➞P.54
Using the insert effect
only for monitoring ➞P.55
Project
Project overview & project protection ➞P.56
Selecting projects and files ➞P.58
Project and file information ➞P.59
Copying projects and files ➞P.60
Renaming files and projects ➞P.61
Deleting files and projects ➞P.62
Dividing files ➞P.63
Import files from other projects ➞P.64
Sequential playback of projects ➞P.65
USB
Computer connection ➞P.72
Card reader ➞P.73
Using USB memory to
save and import data ➞P.74
Audio interface/control surface ➞P.75
R16 Effect types and parameters ➞P.79
Effect patch list ➞P.89
Specifications ➞P.95
Troubleshooting ➞P.96
Index ➞P.97
System/SD card
Recording format bit rate setting ➞P.67
Adjusting the display ➞P.68
Changing the SD card
while the power is on ➞P.69
Formatting SD cards and
verifying card capacities ➞P.70
Confirming the version &
setting the battery type ➞P.71
9
Panel Layout and functions
Panel Layout and functions
Rear panel
Level meters
(1/9~8/16, MASTER)
Built-in mic
Fader section
METRONOME indicator
Control sectionInput section
Transport section
Display
Display section
Right side panel
Bottom panel (not shown)
Battery compartment
SD card slotUSB HOST jackUSB DEVICE jack
10
Input section
[PHANTOM] switch[Hi-Z] switch
PEAK indicatorsGAIN controls (1~8)BALANCE control
[MIC] switch
[METRONOME]
switch
Panel Layout and functions
Fader section
Status keys
(1/9~8/16, [MASTER])
Track indicator
Master indicator
Faders
(1/9~8/16, [MASTER])
Rear panel
POWER switch
Control section
PAN/EQ key
9-16Tr key
1-8Tr key
Transport section
[AUTO PUNCH IN/OUT] key
[ENTER] key
Cursor keys
[SEND RETURN EFFECT] key
[A-B REPEAT] key
[REW] key
OUTPUT jacks
[INSERT EFFECT] key
MARKER [
PHONES jack
[USB] key
[EXIT] key
[TOOL] key
[SWAP/BOUNCE] key
MARKER [
] key
DIAL
[PROJECT] key
[UNDO/REDO] key
] key
[MARK/CLEAR] key
[REC] key[PLAY] key[STOP] key[FF] key
DC5V1A jack OUTPUT controlPHONES controlINPUT jacks
11
Connections
Refer to the instructions on this page when you connect instruments, microphones, audio equipment or
Connections
a computer to the R16.
OUTPUTSINPUTS
Use the [METRONOME] switch to set
whether the metronome is output to
only the [PHONES] jack or also to the
[OUTPUT] jacks.
1) Stereo system, speakers with
built-in amplifiers, etc.
When connecting speakers, be
sure to turn off the system’s power
beforehand.
Connecting them with the power on
could cause damage.
You can connect cables with XLR and monaural phone plugs (balanced or
unbalanced) to the INPUT jacks.
2) Microphones
In order to supply phantom power
to a condenser microphone, first
connect the microphone to [INPUT
5/6] and then turn the [PHANTOM]
switch ON.
3) Other equipment with stereo
outputs
When using a synthesizer or a
CD player with stereo outputs, for
example, be sure to connect its left
output jack to an odd number [INPUT]
jack on the R16 and its right output
jack to an even number [INPUT] jack
on the R16.
4) Guitar/Bass
Use [INPUT 1], which can handle
high impedance, when you directly
connect a passive-type electric guitar
or bass, and turn the [Hi-Z] switch
ON.
5) Built-in microphones
These microphones are useful for
recording drums indirectly and
recording a band. When you turn the
[MIC] switch ON, the sounds will be
input into INPUT 7 and 8.
Rear panel
8) AC adapter
Make sure to use a
ZOOM AD-14 adapter
designed for this unit.
7) Connecting two R16s
By connecting two R16s
together, you can record
16 tracks simultaneously.
21
34
RL
8
Right side
7
USB memory
6) Connecting a computer by USB
Connecting to a computer, you can
send audio files and projects directly to
and from the R16. You can also use the
6
R16 as an audio interface and a control
surface for DAW software.
panel
12
SD card installation
The R16 saves recording data and settings on SD cards.
To protect your data, turn the [POWER] switch OFF when inserting or ejecting a card.
An SD card is necessary for recording.
Always turn the [POWER] switch OFF first
(ordinary use)
1) Turn the [POWER] switch
1
OFF and detach the cover of
the SD card slot.
2) Insert an SD card
2
(write-protect unlocked)
into the slot.
To eject: Push the card in
first to eject it.
Unlock the SD card
write-protection.
Prevent unwanted removal of an SD card
NOTE
• If you must change an SD card while the power
is on, please follow the specific procedures
described on page 69.
• When inser ting or ejecting an SD card make sure
the [POWER] switch is OFF. If you insert with the
[POWER] switch ON, your data might be lost.
• If you cannot insert a card into the slot, you
may be trying to insert it in the wrong direction
or upsidedown. Try again with the correct card
orientation. If you force it in, you might break the
card.
• If an SD card was previously used with a
computer or a digital camera, you must format it
in the R16 before using it.
• If no SD card is inser ted, [REC] and [UNDO/REDO]
keys will not function in RECORDER MODE.
If these messages about
SD cards are shown
• “No Card”: No SD card is detected. Make sure an
SD card is inserted properly.
• “Card Protected”: The SD card write-protection
lock is closed, preventing rewriting. To release it,
slide the switch away from the lock position.
• “SD Card Format?”: The inserted card is not
formatted for the R16. Press the [ENTER] key to
format it. (Ref. P.70)
SD card installation
First remove the screw beside
1
the slot, and then screw it into
the screw-hole in the SD card
cover.
HINT
• The R16 can use 16 MB – 2 GB SD cards and
4–32 GB SDHC cards.
• You can get up-to-date information about
compatible SD cards on the Zoom site.
Zoom site: http://www.zoom.co.jp
Ref: SD CARD >EXCHANGE
SD CARD >FORMAT
P.6 9
P.7 0
13
Powering the R16
Please use the included AC ADAPTER that is designed for the R16 or six AA batteries (sold separately).
Powering the R16
Using the included AC ADAPTER with
an ordinary electricity supply
Make sure that [POWER]
1
is OFF, and then plug the
included AC ADAPTER into
the back of the unit.
You must use the included ZOOM AD-14
AC ADAPTER, which is designed for the
R16. Using any adapter other than the
AS-14 may damage the unit and void the
w ar r an t y.
HINT
Power supply from USB
With the [POWER] switch OFF, connecting a
computer to a USB cable makes the R16 start-up
automatically with power supplied by USB.
In this status, functions are different from when the
[POWER] switch is ON. The R16 can be used only
as an SD Card Reader or as an audio interface.
Ref.: R16 Battery type settings
BATTERY TYPE
P.6 9
Using batteries
Turn the [POWER] switch OFF
1
and open the battery case cover
on the bottom of the unit.
Install six AA batteries and
2
close the cover.
Power indicator on screen
No IndicatorIndicator On
Using the AC
adapter
Using batteries
Battery power
status
Turn the [POWER]
switch OFF and
replace the
batteries.
NOTE
• Make sure that the [POWER] switch is OFF
when you open/close the battery cover or plug/
unplug the AC adapter. Removing batteries or
unplugging the AC adapter when the [POWER]
switch is ON, might cause lost recording data.
• The R16 can only use Alkali and NiMH batteries.
The approximate lifetime for Alkali batteries is
about 4.5 hours.
• Replace the batteries when you notice “Low
Battery” or the empty battery icon on the display,.
Turn the [POWER] switch OFF immediately
and install new batteries, or connect the included
AC adapter.
• Be sure to set the correct BATTERY TYPE setting
for accurate battery metering.
14
Powering the R16 · Date & time setting
Precautions for starting-up and shutting down and how to set the date and time for files and data
Turning the power on and off
1) Make sure the power is off on all
equipment.
2) Insert an SD card into the R16. Confirm that
the connections for the power, instruments,
and monitoring system (or stereo
headphones) are correct.
Turn [POWER] switch ON: Start-up
1
Turn the [POWER]
Setting the date and time
TOOL>SYSTEM>DATE/TIME
TOOL
>TUNER
Select
TOOL
>SYSTEM
Press [ENTER].
Press [TOOL].
>SYSTEM
1
2
cursor keys
.
switch ON.
SYSTEM
ZOOM R16
Ver:1.00
PRJ 000 PRJ000
00 00:00:00:000
Turn power on for connected instruments
2
and then for the monitoring system.
.
Turn [POWER] switch OFF: Shut-down
1
Turn the [POWER]
switch OFF.
Project Saving...
Goodbye See you!
>LCD
Select
3
4
>DATE/TIME
SYSTEM
>DATE/TIME
Press [ENTER].
Select items under
Make setting for the year, month, day and
time (hour: minute: second).
DATE TIME
2009/01/01 00:00:00
>DATE/TIME
Selected figure blinks
Change the time
5
DATE TIME
2009/03/01 00:00:00
DATE TIME
2009/03/10 10:15:03
Press [ENTER].
.
Rotate the DIAL
Use the
to move in
the Menu
Move with
the cursor
keys
Move with
the cursor
keys
Move with
the cursor
keys
to change the
numbers.
Powering the R16 · Date & time setting
.
NOTE
• Before turning the [POWER] switch ON, turn
the volume down on all instruments and the
monitoring system connected to the R16.
• If no power is supplied to the R16 for more than 1
minute, the DATE/TIME setting will be reset to its
initial value.
If this is displayed:
Reset
DATE TIME
• The DATE/TIME setting has been set to its initial
value. Reset the DATE/TIME settings.
15
Switch and key operation overview
Here we explain how to use the keys of the R16 and their functions. Please look at the display for keys
Switch and key operation overview
that have icons shown on the screen.
Transport section
[REC] key
Functions only when tracks are in recording standby.
This key puts the R16 in recording standby mode.
When in recording standby this key stops recording standby.
[PLAY] key
This key starts playback.
When in recording standby this key starts the recording.
[STOP] key
When recording this key will stop the recording.
This key stops playback.
[REW] key
Rewind.
Fast forward.
Press [REC] and [REW] keys at the same time
to return to the top of the song.
[FF] key
[ENTER] key
Confirms selections
Control section
[PAN/EQ] key
[TOOL] key
[PROJECT]
key
[1-8Tr] & [9-16Tr] keys
[USB] key
[SWAP/BOUNCE]
key
Fader section
TRACK 1~8
(9~16) status
keys
MASTER
status key
Press to access track
mixer settings
→ P.41
Opens TOOL menu
(TUNER, METRONOME,
SYSTEM and SD CARD)
Opens PROJECT menu
Select tracks 1-8 or
9-16 with light showing
selected tracks
Opens USB menu
Opens SWAP/BOUNCE
menu
Change track ready status
Green: PLAY (playback)
No light: MUTE (mute)
Red: REC (record)
Change MASTER track
status
Green: PLAY (playback)
No light: MASTER (not
playback/recording ready)
Red: MIX DOWN
(recording)
A quick press returns to the
[EXIT] key
[DIAL]
previous step, and a long press
returns to the top screen.
Use to change and move among
menus and numbers.
Ref.: Mark-related keys see P.27.
Cursor:
Appearance and indication
The display shows cursor directions
Movable in all directions
Display
Use the cursor to move up, down, left and right to choose different function items.
The appearance of the display and its notation in the manual is shown above.
Manual notation
Movement in
the menu
Black: direction explained
Gray: movable directions
No color: not effective
Display
Appearance
Various switches & controls
[POWER] switch
[Hi-Z] switch
[MIC] switch
[METRONOME] switch
[GAIN] controls
[PEAK] indicators
[BALANCE]
Level meters
[METRONOME]
indicator
During audio interface use, control surface functions (shown in boxes below
keys) are provided by the row of keys starting with AUTO PUNCH I/O (F-1 to
F-5), as well as the [1-8Tr] and [9-16Tr] keys (<BANK>) and the [MASTER/
MIX DOWN/PLAY] (REC/SOLO/MUTE) key.
Turns power ON & OFF
Turns Hi-Z connection on/off (only for
INPUT 1).
Turn built-in microphones on/off
(signals to INPUT 7 & 8).
Set metronome output.
Adjust input sensitivity
Light at the moment of maximum input
When [METRONOME] is set to
“PHONES ONLY” during recording,
this adjusts the balance of the preMASTER fader and metronome signals
Show recording/playback levels
Flashes in time with the count
16
Display information
On the R16’s display you can see project data, recorder connection and operation status, computer
audio-interface connection and status, available functions and the R16 menus.
Display and indications
The TOP screen shows the current projects.
Top line: project number and project name
Bottom line: icon mark/number and counter (time)
MENU screens show operation menus
PROJECT 1/7
>SELECT
Top line: current menu
Bottom line: menu &
items available
Page in menu/total
number of pages
Effect & Mode
Send return effects → P.48
REVERB/CHORUS icons
INSERT EFX icon P.48
Shown when insert effects on, set by key operation
Display on: 48V phantom power is supplied to mics connected to INPUT 5 & 6
Setting: [PHANTOM] switch ON
BATTERY icon → P.13
Display on: Batteries in use and their remaining charge
No display: AC adapter or USB power in use (no display while
powering with batteries means the batteries need to be replaced)
PROTECT icon → P.56
Display on: project cannot be overwritten
No display: project not protected
Set using menu
A-B REPEAT icon
→ P.30
[A-B REPEAT] key
Display on: A-B points are set
Set by key operation
BOUNCE icon
→ P.37
Display on: active
AUTO PUNCH IN/OUT icon
→ P.27
[AUTO PUNCH IN/OUT] key
Display on: active
Set by key operation
Display information
[UNDO/REDO]
UNDO iconREDO icon
UNDO: You can return to the previous recording operation
Valid UNDO operations: PUNCH IN/OUT, BOUNCE, MIX
DOWN (to MASTER TRACK)
REDO: Reverse the UNDO operation
[UNDO / REDO] key
Icon shown/not shown
After certain operations, “UNDO” is displayed, meaning an
UNDO operation is possible
After pressing the [UNDO/REDO] key, “REDO” is displayed,
meaning a REDO operation is possible.
Set by key operation.
NOTE
• UNDO is only valid for audio data recorded on tracks.
• You can only UNDO and REDO one operation.
17
Track recording
R16 recording ow • Creating a new project
With multitrack recording you can create a complete work of music using the R16.
R16 recording ow • Creating a new project
To begin, create a new project for each piece.
Recording preparation
Connect instruments to the
appropriate INPUT jacks
Make project and track settings
Create a new project
Select the INPUTS and the recording tracks
Set stereo links
Change track status (recording, play, mute)
Adjust input sensitivity using the [GAIN] controls
Performance preparation
Set PRE-COUNT/METRONOME
Set and use TUNER
Record the first tracks
Create a new project
PROJECT>NEW
1
2
Press [PROJECT].
PROJECT
>SELECT
Select
PROJECT
>NEW [SD]003:22:52]
Press [ENTER].
>NEW
.
Confirm the PROJECT name.
New project number
3
Project No.003
PRJ003
New project name
Press [ENTER].
Select whether to use the settings of
4
the last project.
SETTING?
[CONTINUE] RESET
Select this to restore the default values
Press [ENTER].
Change
menu
Change
letters
Change
menu
Record standby—Record—Stop
Record more tracks
Overdubbing
Playback of already recorded tracks
Overdubbing
Record standby—Record—Stop
Execute.
5
No.003:PRJ003
Create?
Press [ENTER].
HINT
You can change the new project name at Step 3.
Ref: Name change
Using the previous settings
P.4 3
P.5 7
18
Track recording
Connecting instruments and making monaural settings
You will need to adjust settings for musical instruments such as high impedance guitars, line input
synthesizers, the built-in microphones and microphones that use phantom power, as well as stereo and
monaural inputs, for example.
Connecting passive-type guitars
Connect high impedance (Hi-Z) instruments to
INPUT 1, and the turn the [Hi-Z] switch ON.
Assign INPUT 1–8 connections to
tracks 1–16
Connect instruments and microphones
to jacks
1
INPUT 1 – 8
Make settings for specific instruments,
built-in microphones and stereo tracks.
Connect low impedance instruments to any of the
INPUTS.
Signals to any INPUT between 1~8
2
PHANTOM
STEREO
Select the Track switches
3
TRACKS 1~8
Change the status of the connected
INPUTS
4
Press the status key of a track one or two
MONAURAL×2
TRACKS 9~16
Enable the faders
either for tracks
1–8 or 9–16
MICHi-Z
MONAURAL
times to turn the red light on.
Using phantom power
Red light on: recording enabled (REC)
Connecting instruments and making monaural settings
Supply phantom power to INPUT
5 and 6 jacks
NOTE
*Turn the [PHANTOM] switch on to provide +48V
power to INPUT 5 and 6. You can use either
INPUT 5 or 6 or both when the switch is ON.
*Use the fader that corresponds to the INPUT jack.
The signal from INPUT 1 goes to track 1/9.
*To use Track 9~16, switch the fader assignment by
pushing the [9 –16Tr] key.
*Depending on the INSERT EFFECT selection, the
output flow will change.
*Creating one stereo file from two faders requires
the use of the STEREO LINK setting.
Set tracks to receive INPUTS
Press the [1-8Tr] or [9-16Tr] key to set which tracks
will record the INPUTS.
INPUTTRACK
[1~8Tr] active[9~16Tr] active
119
2210
3311
4412
5513
6614
7715
8816
Ref: STEREO setting
P.19
19
Track recording
Instrument connections: stereo settings and status keys
To make a stereo recording, you can create one stereo file by recording on the neighboring
Instrument connections: stereo settings and status keys
odd/even-numbered tracks and by setting a stereo link.
The status key must be pushed to transfer the signal from an INPUT to a recording track.
Files corresponding to INPUTSUsing the built-in microphones
Turn the [MIC] switch ON.
Signals to INPUT 7/8
Connecting line input instruments
(stereo connection)
Choose INPUT 1, 3, 5 or 7 and connect the musical instrument.
Use INPUT 1/2, 3/4, 5/6 and 7/8 as pairs. Input
left signals to odd-numbered tracks and right
signals to even numbered tracks.
Assign INPUTS 1–8 to tracks 1–8
or tracks 9–16.
Connect instruments and
1
microphones to the jacks.
INPUT1~8
Recording INPUTS 1–8 results in file names
that correspond with the track numbers.
When STEREO LINK has been used
Stereo-linked tracks result in stereo files.
Lch = odd-numbered input signal recorded
Rch = even-numbered input signal recorded
Make stereo settings for the specific
2
instruments and built-in microphones.
STEREO
Select the tracks.
3
TRACKS
1~8
Set the status of the connected INPUTS.
4
Press the STATUS KEY of the
paired tracks one or two times
each to turn both lights on.
Red lights on: record ready (REC )
MONAURAL×2
TRACKS
9~16
Assign faders to
either tracks 1–8
or 9–16
MONAURAL
NOTE
* Use the fader that corresponds to the INPUT
jack. Signals from INPUT 1 go into Track 1/9.
* To use tracks 9-16, press the [9-16tr] key to
switch the fader assignments.
* The input and output flow change depending on
the INSERT EFFECT setting.
20
Track recording
Stereo link
Set STEREO LINK for tracks for recording in advance to create a stereo file of the recording.
You can also assign stereo files.
STATUS KEYS and TRACK INDICATORS
Press a STATUS KEY to change the color of the
TRACK INDICATOR light and set the role of the
track fader.
The three TRACK INDICATOR colors show the
track status.
Stereo link
PAN/EQ>STEREO LINK
1
Press [PAN/EQ].
Switch tracks.
Track1
EQ HI G=0db
Change type
Select a track.
2
Track3
EQ HI G=0db
[REC]
Record ready
[PLAY]
Playing back
[MUTE]
Sound
disabled
Track indicators (1~16)
Press
REC
Red light on
Press
MASTER
Red light on
Press
→
→
Green light on→ No light on
→
Track indicator (MASTER)
→
→
Green light on
→
PLAY
Press
PLAY
→
→
→
→
→
Press
MUTE
Press
MIX DOWN
No light on
HINT
* In order to send the signals from an INPUT to a
recording track, press its STATUS KEY 1–2 times
until the track indicator lights red.
the neighboring number track will be linked. You
cannot change these combinations.
* To adjust the volume of a pair of tracks set to
STEREO LINK you must operate the odd number
fader. The even number fader has no effect.
* The PAN parameter of a pair of tracks set to
STEREO LINK can be used to adjust their relative
volume balance.
* Even when STEREO LINK is active you can select
files and make phase settings for each track.
STEREO LINK.
Track3
STEREO LINK Off
STEREO LINK On.
Track3/4
STEREO LINK On
Press [EXIT] to complete
the setting.
Change
parameter values
Change setting
On/Off
Stereo link
21
Track recording
Recording the first track
After connecting instruments and completing all recording preparation, we can prepare the recorder and
Recording the first track
start recording the first track.
Starting from the top screen of
the new project
Return to the top screen.
1
2
Press and hold [EXIT] for more than 2
seconds.
Return the counter to its head.
Press [REW] & [Stop] at
the same time to return the
counter to its head.
The top screen should look like this.
PRJ 001 PRJ001
ト00 00:00:00:000
The counter is at the head position (mark 00).
HINT
The top screen display of the new project
Counter at the head position (mark 00)
Batteries and phantom power active
After setting the input (Step 5 and after), you
can process input signals with the INSERT
EFFECT.
Adjusting the input level
Arm the track for recording.
3
Red light on: recording enabled (REC).
Adjust the input sensitivity (GAIN).
Press 1-2 times until the
track light turns red.
4
Sounds
start.
Adjust the recording level.
5
If an INSERT EFFECT is
applied to an INPUT, make
adjustments to the patch
level, for example, to prevent
the LEVEL METER red light
(0dB) from turning on.
Adjust the monitoring system
6
Should light occasionally when
the volume reaches maximum
Using the recording track fader,
adjust the monitoring level of
the instrument being recorded.
(INPUT 1 is track 1 or 9).
Adjust the
recording level
and monitor.
Ref. : New project creation
Insert effect
P.17
P.4 8
NOTE
Red lights on PEAK indicators and Level meters
• A PEAK indicator turns red when the input
signal exceeds the maximum detectable level
of 0 dB, resulting in input clipping. The red light
on a Level meter means that the signal being
recorded (signal after passing through the insert
effect) is clipping. If clipping happens, the
recorded sound will be distorted. You should
reduce the recording level.
Recording the first track
22
Recording the first track
Start record standby.
7
Press [REC].
Start recording.
8
Press [PLAY].
Red light on
PRJ 001 PRJ001
00 00:00:00:123
The counter starts to move.
Stop recording.
9
Press [STOP].
Green light on
PRJ 001 PRJ001
00 00:02:04:247
The counter stops moving, but does not return to 0.
Red light on
Green light on
Lights off
HINT
• Press [UNDO/REDO] to cancel the recording.
Recording again
• If you record on the same track again, the
previous recording will be overwritten.
• The three ways to record a new le or re-record
are:
• Press the [UNDO/REDO] key to execute the
undo-action (cancel the recording).
• Through PROJECT>FILE, set the recorded
track assignment to “NOT ASSIGN.” (Ref.: P.23)
• Through PROJECT>FILE>EDIT>DELETE,
delete the FILE (AUDIO DATA). (Ref. : P.62)
Playing back the first track
10
11
12
13
14
Stop.
Press [STOP].
Green light on
PRJ 001 PRJ001
00 00:04:31:153
Play the track.
Press the [PLAY/MUTE/
REC] key of the TRACK to
playback 1–2 times until
Green light on: playback
enabled [PLAY]
Return the counter to its head.
PRJ 001 PRJ001
ト00 00:00:00:000
Play.
Stop.
the green light is on.
Press [REW] & [Stop] at
the same time to return the
counter to its head.
Press [PLAY].
Press [STOP].
Lights off
The counter
stops moving.
Green light on
Green light on
NOTE
• Recorded audio les in a track will be recorded
over. If you rewind the counter back to the head,
a new recording will overwrite the previous one.
During playback the files stored on the tracks will
be played.
If you want to record a new file, do not assign a file
to the track.
Ref. : Assigning files to tracks
Mark
P.2 3
P. 31
23
Track recording
Track assignment
Here, after completing the first track recording, we record the next track while playing back the already
Track assignment
recorded audio file. The preparation is almost identical to the first one, but we will conduct playback on
a different track.
Playback track preparation
Assign the playback file to a
1
different tracks.
Press [PROJECT].
PROJECT
>SELECT
Select
2
>FILE
PROJECT
>FILE
Press [ENTER].
.
Select the track for playback.
3
TRACK1
NOT ASSIGN
Select a different track from the one for
the next recording.
Select the file for the track.
4
TRACK5
MONO-000 [TR 5
Assign it.
5
6
7
Press [ENTER].
TRACK5
MONO-000 [TR 5]
Press and hold [EXIT] to
return to the top screen.
Prepare the already recorded
track for playback.
Press the [PLAY/MUTE/
REC] of the track to be
played back 1–2 times until
the green light turns on.
Menu
change
Track
change
File change
NOTE
• Recorded audio files on tracks will be overwritten
by new recording. If you rewind the counter to
the top and begin recording again, be aware that
the overwritten previous recording will be lost.
• During playback the file assigned to the track is
played.
• If you want to record to a new file, do not assign
any file to a track.
• When you move a file on a track, confirm that no
files are assigned to the track to be recorded
(“NOT ASSIGN”). If there is any assigned file, that
recording will be overwritten by new recording.
• Files exclusively for reading (read only) are shown
with <R.0> on the display, and you cannot record
over them if they are assigned to tracks.
• Files marked with an asterisk (*) cannot be
assigned to the selected track.
HINT
• File track assignment status
TRACK 5
NOT ASSIGN
Display of a track with no file
TRACK 5
MONO-000
Display of track with no assigned files
TRACK 5
MONO-000
Display of a track with assigned file
• If the first and second recordings are on different
tracks, you can skip to Step 7, because you
only need to change the track status and start
recording.
• You can select tracks using the status key. The
indicators of selectable tracks will light orange.
• You can assign files imported from a computer or
USB memory.
• Stereo files can only be assigned to the tracks set
to stereo link or the master track.
[TR 3]
Green light on: playback enabled [PLAY].
24
Switch two tracks (SWAP)
Track assignment
1
Select
2
SWAP/BOUNCE
>SWAP
SWAP/BOUNCE
>SWAP
Press [SWAP/BOUNCE].
>SWAP
Press [ENTER].
.
Select the first track to swap.
3
SELECT TRACK
Indicators blink orange on tracks that can be selected.
Press the track status key to select a track.
Selectable: blinking orange
Selected: lit orange
Select the second track to swap.
4
SELECT TRACK
TRACK1
Already selected track
Indicators blink orange on tracks that can be selected.
Press the track status key to select a track.
Menu
change
Selectable: blinking orange
Selected: lit orange
Swap the tracks.
5
TRACK1 TRACK2
Swap?
Tracks to be swapped
Press [ENTER] to confirm.
NOTE
• The swap function switches two tracks, including
the assigned files and all track parameter
information.
• Stereo tracks cannot be swapped.
25
Overdubbing
Recording the second and later tracks
After completing the first track recording, you can record the next track in turn while playing back
Recording the second and later tracks
recorded audio files. The preparation for recording is the same as for the first track, and you can
playback on a different track.
Playing back the already recorded track
]
1
Green light on: playback enabled [PLAY]
Press the [PLAY/MUTE/
REC] of the TRACK for
playback 1-2 times until the
green light turns on.
Recording~Stop
4
PRJ 001 PRJ001
ト00 00:00:00:000
Press [REW] & [Stop]
at the same time to
return the counter to
the head.
Recording preparation for the second track
2
Red light on: recording enabled [REC]
Press the [PLAY/MUTE/
REC] of the recording track
1-2 times until the red light
turns on.
Adjust the [GAIN].
3
Instrument starts
sounding
Red
Orange
Green
Green
HINT
Other Uses
• If you want to use the same track as you recorded
before for the second track recording, you
should transfer the file to another track, and
make the target track empty. Refer to “Preparation
of playback tracks” on P.24.
• You can also swap recorded tracks with
unrecorded tracks.
• This method is useful for creating a second guitar
track using Hi-Z.
Briefly lights when the sound
volume reaches maximum.
The level should
cause no red light
(0dB) even at the
maximum sound.
Press [REC] and then
5
PRJ 001 PRJ001
ト00 00:00:00:123
[PLAY] to star t recording.
Green light onRed light on
The counter starts moving.
Perform.
6
Press [STOP] to stop recording.
Green light onThe lights off
PRJ 001 PRJ001
00 00:02:04:247
The counter stops moving, but does not return to 0.
NOTE
• If the first and second recordings are on different
tracks, you can skip to Step 7, because you
only need to change the track status and start
recording.
• When you move file tracks, make sure there is
no file assigned to the track where you plan to
record (display says “NOT ASSIGN”). If there are
assigned files, old files will be overwritten and
cannot be retrieved.
• Select tracks using the STATUS KEYS. Orange
lights indicate selectable tracks.
•Read-only files are displayed as <R.0> and
cannot be recorded over if assigned.
26
Playback all the tracks
Recording the second and later tracks
1
Green light on: playback enabled [PLAY]
2
3
Green light on
4
Green light on
Press the [PLAY/MUTE/
REC] keys 1-2 times on all
TRACKS to be played until
the green lights are on.
Press [REW] & [Stop] at
the same time to return
the counter to the head.
Press [PLAY] to star t playback.
Press [STOP] to stop playback.
NOTE
• When you move a file on a track, confirm that no
files are assigned to the track to be recorded
(“NOT ASSIGN”). If there is an assigned file, that
recording will be overwritten by new recording.
• Recorded audio files on tracks will be overwritten
by new recording. If you rewind the counter to
the top and begin recording again, be aware that
the overwritten previous recording will be lost.
• During playback the file assigned to the track is
played.
HINT
• If you want to record a new file, do not assign any
file to a track.
27
Recording again
Automatic punch-in/punch-out
The punch-in and punch-out functions enable you to pick already recorded portions of a recorded file
Automatic punch-in/punch-out
and re-record them. You can set the beginning and ending points of the portion in advance and record
automatically with punch-in at the beginning and punch-out at the ending.
Prepare the track you want to
re-record with punch-in/punch-out
Re-recording a track
1
2
3
Raise the fader.
Press [PLAY/MUTE/REC]
1-2 times until the red light
is on.
Red light on: recording enabled
Adjust the recording
level and the GAIN to
be the same as the
already recorded part.
Rehearse
Press [PLAY]
1
2
Re-recording: punch-in/punch-out
8
to start playing.
When the punch-in point is passed, the [MUTE]
function of the track automatically starts.
Perform (not recording)
When the punch-out point is passed, the [MUTE]
function is released.
Press [STOP]
to stop.
Move to before the
PUNCH IN point.
Light on
Light off.
Make punch-in and punch-out settings
Using [REW], [FF] and [PLAY]
4
5
6
7
locate the point just before
the re-recording (PUNCH IN).
Press [AUTO
PUNCH I/O]
Pressing [FF] & [PLAY], locate
the punch-out point.
Press [AUTO
PUNCH I/O]
Set the punchin point.
Icon blinks
Set the punchout point.
Icon lights
NOTE
•
Once you make auto punch-in/out settings, you
cannot change the points. To change the points you
must cancel and reset them.
•
Press the [AUTO PUNCH IN/OUT] key again to
cancel the points set.
9
Light onLight off
Pass the punch-in point
Performance Recording.
Pass the punch-out point
Light onLight off
Press [STOP]
10
Release PUNCH IN/OUT
11
to stop.
Press [AUTO PUNCH I/O].
Re-recorded portion.
Press [REC] and then
[PLAY] to star t playback.
Not
recording.
Lights on
Not
recording.
The recorder stops.
Light off
Icon off
28
Recording again
Manual punch-in/punch-out
You can punch in and out manually. Press the [REC] key during playback to start re-recording from that
point.
Prepare the track for punch-in/
punch-out
Re-recording track
1
2
3
Raise the fader
Press [PLAY/MUTE/REC]
1-2 times until the red light
turns on.
Red light on: recording enabled
Adjust the recording
level and the GAIN to
be the same as the
already recorded part.
Re-recording: punch-in/punch-out
4
5
6
7
Using [REW], locate the point just
before where you want to re-record.
Press [PLAY] to star t
playback.
Start performance,
not yet recording
Press [REC]
to start recording,
(punch-in)
Perform and record.
Press [REC]
recording/start playback
(punch out).
Light onLight off
to stop
Light on
Lights
on
Manual punch-in/punch-out
8
Press [STOP]
to stop.
Start
Re-recorded portion
The recorder stops.
Lights off
Stop
NOTE
• Punch-in/punch-out recording overwrites the
existing recording. A previously recorded file
should be assigned to the track.
• You can use the [UNDO/REDO] function.
29
Playback
Playback of a project
Recorded audio files are assigned to tracks for storage. During playback, all the tracks that you have
Playback of a project
enabled for playback with their status keys (green lights on) will be played.
Overview of recording and playback process in a project