Gary Hanson and Aletha Paskett are math teachers in the Jordan Independent School District
in Sandy, Utah. They developed the Activities section and assisted in evaluating the
appropriateness of the examples in the How to Use the TI-30X
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Ù
S section of this guide.
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This guide consists of two sections: Activities
and How to Use the TI-30X ÙS. The Activities
section is a collection of activities for
integrating the TI-30X ÙS into mathematics
instruction. The How To Use the TI-30X ÙS
section is designed to help you teach students
how to use the calculator.
Activities
The activities are designed to be teacherdirected. They are intended to help develop
mathematical concepts while incorporating the
TI-30X ÙS as a teaching tool. Each activity is
self-contained and includes the following:
An overview of the mathematical purpose
•
of the activity.
The mathematical concepts being
•
developed.
The materials needed to perform the
•
activity.
Things to Keep in Mind
While many of the examples on the
•
transparency masters may be used to
develop mathematical concepts, they were
not designed specifically for that purpose.
For maximum flexibility, each example and
•
activity is independent of the others.
Select the transparency master
appropriate for the key you are teaching, or
select the activity appropriate for the
mathematical concept you are teaching.
If an example does not seem appropriate
•
for your curriculum or grade level, use it to
teach the function of a key (or keys), and
then provide relevant examples of your own.
To ensure that everyone starts at the
•
same point, have students reset the
calculator by pressing & and
simultaneously or by pressing %
and then selecting Y (yes).
The detailed procedure, including step-by-
•
step TI-30X ÙS key presses.
A student activity sheet.
•
How to Use the TI-30X ÚS
This section contains examples on
transparency masters. Chapters are numbered
and include the following.
An introductory page describing the
•
calculator keys presented in the example,
the location of those keys on the
TI-30X ÙS, and any pertinent notes about
their functions.
Transparency masters following the
•
introductory page and providing examples
of practical applications of the key(s) being
discussed. The key(s) being discussed are
circled on the TI-30X ÙS keyboard.
Conventions Used in the Teacher Guide
In the text, brackets [ ] around a key’s
•
symbol/name indicate that the key is a
second, or alternate, function.
For example:
On the transparency masters, second
•
functions are shown just as they appear on
the keyboard.
For example:
Z
How to Order Additional Teacher Guides
To place an order or to request information
about Texas Instruments (TI) calculators,
use our e-mail address:
visit our TI calculator home page:
or, call our toll-free number:
Students use % ‚ on the TI-30X ÙS to change
numbers to different place values. Students
calculate batting averages using the TI-30X ÙS and
then round their answers to three decimal places.
Introduction
1. Have students practice rounding the following
numbers to 3 decimal places using pencil and
paper.
a. 2.356472.356
b. 15.363315.363
c. 0.026980.027
2. Have students round the following numbers to 4
decimal places using the TI-30X ÙS.
a. 4.398654.3987
b. 72.96591272.9659
c. 0.295160.2952
d. 0.003950.0040
Activity
Present the following problem to students:
You are going to play Virtual Baseball. You need to
select 9 players from the list to be on your team.
Choose the players with the best batting averages.
Find the batting averages (number of hits
of times at bat) rounded to 3 decimal places for each
player. Make a list of your players in order, from
highest to lowest.
¾
number
Math Concepts
• rounding
• place value
• division
• comparing and
ordering decimals
³ 1. Enter the first number.
4.39865
2. Press %‚ to display
the menu that lets you set
the number of decimal
places.
You are going to play Virtual Baseball. You need to select 9 players from the list to
be on your team. Choose the players with the best batting averages.
Procedure
1. Find the batting averages (number of hits ¾ number of times at bat) rounded to
3 decimal places for each player.
PlayerNumber of HitsNumber of
Times at Bat
C. Ripken122368
Puckett119363
Molitor119364
Greenwell104334
Tartabull103311
Batting Average
(rounded to 3 decimal places)
Palmeiro120366
Franco109344
Joyner105338
Boggs106329
Baines91290
Sax113388
Williams2074
Sheridan1563
Barfield64284
Mattingly109367
Hall87280
2. Make a list of your players in order, from highest to lowest.
Player 1____________________Player 6____________________
Player 2____________________Player 7____________________
Player 3____________________Player 8____________________
You are a captain of a starship. You have been
assigned to go to Alpha Centauri and you have 5
years to get there. The distance from the sun to
Alpha Centauri is 2.5 x 10
from the earth to the sun is approximately 9.3 x
7
10
miles. Your ship can travel at the speed of light.
You know that light can travel a distance of 6 x
12
10
miles in 1 light year. Will you be able to get to
Alpha Centauri on time?
Procedure
13
miles. The distance
(Continued)
1. Using the TI-30X ÖS, find the total distance you
need to travel.
2.5 Q 10
13
+ 9.3 Q 107 = 2.5000093 Q 1013 miles
2. Next, find out how long it will take you to travel
the distance. (distance traveled P 1 light year)
2.5000093 Q 10
13
P 6 Q 1012 = 4.166682167 years
3. Can you make the trip in the given time?
Yes
Extension
Now that you have been successful, you have been
asked to make another trip. The distance from the
Sun to Delta Centauri is 9 x 10
will it take you to get there from Earth?
≈
15 years
13
miles. How long
Hint: Make sure your calculator
is in scientific notation mode
before you beginning addition.
You are a captain of a starship. You have been assigned to go to Alpha
Centauri and you have 5 years to get there. The distance from the Sun to Alpha
Centauri is 2.5 x 10
approximately 9.3 x 10
know that light can travel a distance of 6 x 10
be able to get to Alpha Centauri on time?
Procedure
1. Using the TI-30X ÖS, find the total distance that you need to travel. ______
Hint: Make sure your calculator is in scientific notation mode before you begin addition.
2. Next, find out how long it will take you to travel the distance. (distance
traveled P 1 light year) ________________________________________________________
13
miles. The distance from the Earth to the Sun is
7
miles. Your ship can travel at the speed of light. You
3. Can you make the trip in the given time? _____________________________
Extension
Now that you have been successful, you have been asked to make another
trip. The distance from the Sun to Delta Centauri is 9 x 10
will it take you to get there from Earth?
Students practice solving sine, cosine, and tangent
ratios, and solve problems involving trigonometric
ratios.
Introduction
Introduce the trigonometric ratios to students.
¾
sin = opposite leg
cos = adjacent leg
tan = opposite leg
1. Have students find the trigonometric ratios for
the triangle using the above definitions. Round to
the nearest hundredth if necessary. (Use %
for rounding.)
a. sin C3
b. cos C4
c. tan C3
d. sin A4
e. cos A3
f.tan A4
You need to build a ramp to your front door. The
distance from the ground to the bottom of the door
is 1.5 feet. You dont want the angle of incline to be
more than 6 degrees. The distance from the street to
the door is 20 feet. Is there enough room to build the
ramp?
Procedure
1. Make a drawing of the problem.
1.5 ft.
20 ft.
2. Use the trigonometric ratio
tan = opposite leg
to find angle A.
Angle A is 4.3 degrees (rounded to the nearest
tenth). Yes, there is enough room to build the
ramp.
¾
adjacent leg
Extension
Present the following problem to students:
³ 1. Press %\.
tan-1(
2. Enter
E<.
tan-1(1.5/20)
A
³ 1. Press %\.
tan-1(
W 20 and press
1.5
4.3
You want to start the ramp 15 feet away from the
door. Can you do that and still have the angle of
incline be less than 6 degrees?
You need to build a ramp to your front door. The distance from the ground to
the bottom of the door is 1.5 feet. You dont want the angle of incline to be
more than 6 degrees. The distance from the street to the door is 20 feet. Is
there enough room to build the ramp?
Procedure
1. Make a drawing of the problem.
Name ___________________________
Date___________________________
2. Use the trig ratio tan = opposite leg
your answer to the nearest tenth.) ___________________________________
Students use the given test scores to find averages.
Introduction
Discuss finding averages with your students.
Activity
Present the following problem to students:
You and your friend are having a contest. The one
gets the highest average on their math tests for one
quarter wins. Your scores are 98, 89, 78, 98, and
100. Your friends scores are 89, 89, 97, 90, and
100. Who is the winner?
Procedure
1. Have students find the average of their scores
using the TI-30X ÙS. Remember to enter 2 as the
frequency for 98 and 1 for all others.
Math Concepts
• averages
³ 1. Press %t< to
select
2. Press v and enter your
first score.
X1 = 98
Materials
• TI-30X ÙS
• pencil
• student activity
1-VAR
mode.
3. Press $ and enter 2 as
the frequency for 98.
FRQ = 2
4. Press $. Continue
entering your scores and
frequencies, pressing $
after each score and
frequency.
5. When finished, press
u " to select v, the
average. Write it down.
1. You and your friend are having a contest. Whoever gets the highest average on
their math tests for one quarter wins. Your scores are 98, 89, 78, 98, and 100.
Your friend's scores are 89, 89, 97, 90, and 100. Who is the winner?
Your average_______________________
Your friends average _______________________
2. Your friend took a test on the day you were absent and scored 95. What score
do you need to get so that you are the winner?
Students use the statistics functions of the
TI-30XÙS calculator to investigate the effect of
exercise on heart rate.
Introduction
Students may be placed in smaller groups for this
activity to minimize the amount of data to be
entered. Ask students:
•
What do you think the average heart rate is for
someone your age?
•
What about after exercising?
Activity
Have students complete the following investigation
to check their estimations.
Math Concepts
• mean,
minimum,
maximum, and
range
Materials
• TI-30X ÙS
• stopwatch or
a watch with
a second hand
• student activity
1. Have students check their resting heart rates by
timing their pulse for 1 minute. (You could have
them time for 10 seconds and then multiply by 6,
but this could be the quietest minute of your day!)
2. Collect data on the chart. Enter each students
heart rate and a mark in the frequency column.
As other students have the same heart rate, add
another tally mark in the frequency column.
3. Enter the heart rate data into the TI-30X ÙS.
a. Enter the first heart rate on the chart as the
first
X
value, and the number of tallies for
that heart rate as the frequency.
b. You must press $ between entries. For
example, enter the first heart rate, and then
press $. Enter the first frequency, and then
press $.
For example, assume a class of 22 students:
RateStudentsRateStudents
603633
615641
626654
³ 1. Press %t<.
2. Press v to enter the
heart rates and
frequencies.
X1=
3. Enter first heart rate and
press $.
FRQ=
4. Continue entering until
you have entered all the
heart rates and
frequencies.
4. Check the statistics calculations. After
students display
Òx
(Sigma x), explain that
is the sum of all the heart rates. Ask students:
•
How many heartbeats were there in one
minute?
•
Is the average heart rate higher or lower
than you expected?
5. Now we will see the effect of some exercise
on heart rate. Tell students:
If at any point during this portion of the
activity you experience pain, weakness, or
shortness of breath, stop immediately.
6. Have the students run in place for 2 minutes
and then give them these instructions:
a. Time your pulse for 1 minute.
b. Record your heart rate as before.
c. Enter the data into the calculator.
d. Compare the average heart rate after
running with the resting heart rate.
Òx
1. Press u.
n Ï Sx Îx
22.
n should equal the total
number of student sampled.
Ï
62.
2
1370.
to see the
x
Ò
.
2. Press " to
average heart rate.
n Ï Sx Îx
3. Press " " " to
Òx
x
Ò
Note: The numbers show the
results of the example described
above. Your students’ results will
vary depending on the size of
group and the heart rate readings.
7. Now have the students do jumping jacks for 2
minutes. Instruct them to time their pulse for 1
minute again and record as before. Have them
enter the data into the calculator again and
calculate the average heart rate after jumping
jacks. Compare to the other 2 averages.
8How fit is the class? If the class (or individual)
heart rate after jumping jacks is less than 90,
then you are in great shape. If it is higher than
125, then you are in poor shape.
Instruct students to make a histogram of the 3
9.
sets of data they collected. Ask students:
•
How are the histograms the same?
•
How are they different?
•
Is the data grouped the same or is it more
spread out in one graph compared to
another?
12. How are the histograms the same? How are they different? _____________
_________________________________________________________________
_________________________________________________________________
13. Is the data grouped the same or is it more spread out in one graph
compared to another? _____________________________________________
Students use WNBA statistics to explore the
relationship between 2 variables. They use the
TI-30X ÙS to compute the regression equation and
evaluate some values.
Activity
Present the following problem to students:
Do you think WNBA (Womens National Basketball
Association) playing time (in minutes per game)
is related to how many points a player scores? Do
you think it is related to how many rebounds a
player gets? Or is it related to the players field-goal
percentage?
Procedure
1. Put the calculator in
2-VAR
statistics.
STAT
mode and choose
Math Concepts
• 2-variable
statistics
1. Press % t and then
".
1-VAR 2-VAR
Materials
• TI-30X ÙS
• pencils
• student activity
2. Using the table in the activity, enter the data.
Enter points per game as the
X
-variable and
minutes per game (playing time) as the
Y
-variable.
2. Press < to select
2-VAR
.
1. Press v.
X1=
2. Enter
game for the first player,
Rhonda Mapp).
X1=10.1
3. Press $.
Y1=1
4. Enter
game for Rhonda Mapp).
Y1=21.7
5. Press $ to enter data for
the second player.
6. Enter data for each player
in the table. Press $ after
entering each data point.
You may want to fix the decimal to 2 places
before doing the statistical calculations.
Ask students:
•
What is the average points scored for the
players shown?
•
What is the average playing time?
•
What is the total number of points scored
per game for all the given players?
You may want to discuss the other statistical
variables and what they mean.
4. The form of the equation is
y = ax + b
the equation for the line of best fit (round to
the nearest hundredth).
1.56x + 7.02
. Write
1. Press %‚.
F0123456789
2. Press 2.
1. Press u.
n Ï Sx Îx Ð
12.00
2. Press " to Ï.
n Ï Sx Îx Ð
9.33
3. Press " " " to Ð.
n Ï Sx Îx Ð
21.59
4. Press " " " to Òx.
Sy Îy Òx
112.00
1. Press " until you get to a.
This is the slope of the line of
best fit.
b r
ÒXY a
1.56
5. The closer the correlation coefficient value is
to 1 (or 1), the better the correlation
between the two variables. Write the
correlation coefficient.
r
= .91
6. Now calculate how many minutes you would
expect a player to play if she averages 15
points per game.
2. Press " to b. This is the
y-intercept of the line.
Ò XY a b
3. Press " to r. This is the
correlation coefficient.
7. Now calculate how many points you would
expect a player to score if she plays 35 minutes a
game.
8. Discuss the correlation as a class. Ask students:
•
Are there other factors affecting the players
minutes per game besides points scored?
•
What about defense, rebounding, etc.?
Extension
Now have students use the calculator to investigate
the correlation of the other data in the chart such as
the relation of field-goal percentage to minutes per
game, or rebounds per game to minutes per game.
(Remember, since you have already entered the
minutes in
in
X
.)
Ask students:
Y
, you only need to enter the new data
1. Press u.
n Ï Sx Îx Ð
12.00
2. Press ! ! to x¢.
y
x
¢
¢
3. Press <.
35
4. Type
<.
x¢(35)
E and press
17.92
Which 2 variables have the closest correlations?
(That is, which have the correlation coefficient
closest to 1 or 1?)
Do you think WNBA playing time (in minutes per game) is related to how
many points a player scores? Do you think it is related to how many rebounds
a player gets? Or is it related to the players field goal percentage?
Procedure
Use the following table of data to explore the relationships of different pairs of
data. Begin by entering the points per game as the
per game as the