RMF-31 Repeating
Blaster Cannon
(activate with SPACEBAR)
The RMF-31 repeating blaster cannon is a
stationary heavy firepower weapon found in
certain levels. Press SPACEBAR to use it.
(TIP: Look at base of gun, then activate.) You
can sit on top of it and spin using
the turning
keys (RIGHT
ARROW or
LEFT ARROW,
4 or 6 keys) or the Pitch
keys (PAGE DOWN,
Repeating Blaster
Cannon Clip
Repeating Blaster
Cannon
PAGE UP keys). Primary
fire shoots slower four-shot clusters.
Secondary fire produces rapid single shots.
AMMO: repeating blaster cannon clips.
New or Adjusted
Power-Up Items
PRY BAR
Use this to pry open certain doors.
DROID ARM
Finding and using this helps complete a
mission.
HOLOCRON
This holographic projection
contains an important
holographic library which must
not fall into the wrong hands.
TUSKEN CLOTHES
You’ll need this disguise at some
point in the game.
GCT DEVICE
Once you grab the Global Communications
Transponder (GCT) in a certain
level, you
have to make a quick escape.
MANA BOOST
These increase your Force energy by 50
points.
FORCE SURGE
Unlike Jedi Knight, Mysteries
of the Sith has only one kind of
Force Surge. It gives you
unlimited Force energy for 20
seconds.
HEAVY EXPLOSIVE
Be careful where you place it!
SHIELD
SUPERCHARGE
This glowing orange vest
makes you invulnerable for 20
seconds rather than 30 seconds
as it did in Jedi Knight.
JAIL KEY
This common key opens jail cells throughout
the galaxy.
Camera
Available in some
single player and
some multiplayer
levels, the new
camera feature
allows you to
Camera Console
view other areas via video monitors. Be careful,
video cameras can be used by the enemy to spot
your location. Your presence may trigger alarms
if you are spotted. To use the cameras to spy on
other rooms yourself, find a camera console
located on the walls within various levels and
press SPACEBAR to activate the camera. Your
screen will turn into a full video monitor. You
can cycle through the different camera views
with the Left and Right Strafe keys (A and D),
or Jump and Crouch (X and C keys) or with the
mouse or joystick x-axis (turn left/right). To exit
camera mode, press SPACEBAR again.
The video cameras themselves are located high
on the walls in various levels. In single player
games, you can shoot the video cameras to
destroy them, but then you will not be able to
monitor a room if you’ve blown out the
camera there. In multiplayer games you
cannot damage video cameras.
FORCE POWERS
Unlike Jedi Knight, Force powers are very
important to the completion of many of the
puzzles in Sith. You may need to use Force
Pull to manipulate items. You may find
yourself at the bottom of a valley with no
apparent means of escape. Use Force Jump to
find higher ground. If you are trapped, try
Force Seeing. It may reveal a vanishing wall—
and your way out. Use the Force!
The moral choice associated with Jedi
Knight Force powers has changed as well.
Unlike Jedi Knight, Sith Force powers aren’t
divided into light side and dark side
categories. Your actions determine your
morality, not the powers you choose. As both
Kyle and Mara, you play characters already
established on the light path; you will not be
able to change your course within Mysteries
of the Sith. Be aware that you must remain
true to the light side, however. Killing
innocents will sap your Force energy.
Gaining Force Powers
At the beginning of single player games, you
will have unassigned stars that you can assign
when you finish the level. On some levels, a star
you earn may be automatically assigned to a
power you will need at some point in the game.
You will not be able to reassign these stars.
12JEDI KNIGHT: MYSTERIES OF THE SITH
JEDI KNIGHT: MYSTERIES OF THE SITH 13
In single player mode, you gain more
Force powers by earning more stars as you
advance through the game levels and find
secret areas. When you earn more stars,
assign them to specific Force powers at the
Force Power Allocation screen.
In multiplayer games non-Jedi
personalities have pre-assigned Force powers
that cannot be changed. Jedi personalities
work like Jedi Knight multiplayer characters.
See the Creating A Multiplayer Character
section on page 24 for details.
Force Power Allocation Screen
The Mysteries of the Sith Force Power
Allocation screen works somewhat differently
than the Force Power Allocation screen in
Jedi Knight. There is no morality scale or
difference between dark and light powers as
there are in Jedi Knight; all Force powers
are considered neutral.
The Force powers are arranged
differently than they were in Jedi Knight.
Powers become available in a different order
and there are additional powers to choose
from. The powers on the left are considered
the more basic utilitarian abilities, while the
ones on the right are the most powerful
destructive and protecting abilities.
At the Force Power Allocation screen,
you are allowed to choose a certain number
of Force abilities from each
column. The limit is listed at the top of each
column.
Force Power Allocation Screen
Choosing some abilities will block your access
to some other abilities. As you advance in
rank, the more powerful abilities on the right
of the screen will highlight and become
available to you.
Force Abilities
All the Jedi Knight Force powers except
Force Throw and Lightning appear in
Mysteries of the Sith, plus there are five
new abilities including: Chain Lightning, Force
Push, Force Projection, Far Sight, and Saber
Throw.
Some Force powers can be used
together, or you can use one Force power to
negate a power an enemy uses against you.
Experiment to see the range of Force abilities.
FORCE JUMP Many
areas in the game would be
inaccessible without this power.
This power lets you leap unnaturally high. A
quick tap of the F key produces the highest
jump. Hold down the F key down to vary the
height of the jump. In multiplayer games, try
using Force Jump to escape from an enemy’s
Force Grip.
FORCE PROJECTION
This power creates a false image
of your player that can be used
as a decoy to distract enemies. If you are
lucky, the enemy will attack the decoy, not
you. The player “double” remains stationary
as you move your player and works best
when placed on solid ground. If you use
Projection on a life tube, for example, and the
lift tube moves, the hologram doesn’t move
with it. More stars assigned to Force
Projection increase the duration of the decoy.
FORCE SEEING When
using either the overlay or 3D
map, this power makes walls
invisible so you can see the location of
enemies and items. Your strength in the
Force determines what you can see (weapons,
items or other players in multiplayer games).
Force Seeing allows you to see enemies made
invisible by Persuasion, and protects you
from Force Blinding.
Try using this power with the electroscope to
sharpen your view through the cross hairs.
FORCE SPEED This
power makes you run like the
wind. It also makes you harder
to hit, especially in multiplayer games.
FORCE PUSH Use this
Force power to push enemies
into dangerous situations. Target
an enemy with the reticle by holding down
the Force power (F) key, then release to push
him away. Position yourself carefully to push
enemies over cliffs. The more stars assigned
to this power, the stronger the push.
FORCE PULL This long-
armed Force power grabs and
brings items to you. Aim your
reticle to disarm enemies and reach items in
out-of-the-way places. Use it to activate
switches beyond your grasp.
LIGHTSABER THROW
This power gives you the ability
to throw your lightsaber like a
boomerang. The saber will fly from your
hands, smite enemies, then return to your
grasp. While holding your lightsaber, press the
F key to hurl the weapon. The Force draws
the saber back safely into your hands if you
stand ready to catch it. You will always pull
the saber back into your inventory, even if
you move away from the saber and fail to
catch it. If you position yourself to catch the
saber as if flies back, it will relight itself. Extra
stars allotted to this power reduce how much
Force energy is used.
FORCE GRIP This grasping
power lets you choke enemies
from afar. Focus your reticle to
grip enemies. Your enemies cannot move while
being choked, but they can rotate direction and
swing their sabers or shoot. If an enemy damages
your health, leaves your line of sight or blinds
you, he will be released from your grip.
14JEDI KNIGHT: MYSTERIES OF THE SITH
JEDI KNIGHT: MYSTERIES OF THE SITH 15
FAR SIGHT Far Sight allows
you to travel outside your
character’s body to safely explore
around unknown corners or dangerous drop-
offs. Press the Force power key (F key) to
activate Far Sight, then manoeuver using the
movement keys. Use X and C keys to navigate
up and down. Be careful, because your
character will remain stationary and
undefended while this power is active. Press
SPACEBAR to snap back into your character, or
wait for the power to wear off. Stars allotted to
Far Sight increase its duration.
PERSUASION This old Jedi
mind trick “persuades” your enemy
that you are not there. You lose
your invisibility as your Force energy drains.
HEALTH This power
restores your health. Your
number of assigned stars
increases the amount of health you recover.
BLINDING This power
blinds your enemy for a number
of seconds. Use your reticle to aim
it. Be careful, blinded enemies can remember
your location or even hear your movements.
CHAIN LIGHTNING An
advanced version of the Jedi
Knight Lightning Bolts. Target an
enemy with the reticle by holding down the Force
power key (F key), then release to fire Chain
Lightning. Depending upon how many stars
assigned to this power, the lightning will arc
forward from your target to other nearby enemies
(up to four). Target the enemy farthest from you
for best results.
ABSORB Absorb converts
Force damage (Destruction,
Grip, etc.) into additional Force
energy. The Jedi can take the strength from
attackers and use it to his own advantage.
DESTRUCTION
Destruction fires a powerful
blast of Force energy that causes
Force damage. Blasts can be used to push
enemies over cliffs or into walls. Pressing the
Force Power key (F) fires one Destruction
blast straight ahead and will affect multiple
enemies if they are close together.
FORCE PROTECTION
Turn it on and you will have a
temporary Protection sphere
rotating around you that will protect you
from most weapons and Force attacks. Stars
increase the duration.
DEADLY SIGHT Turn it
on and anyone in your field of
view will take continuous
damage. Stars increase the power’s duration.
FORCE DEFENCE A
special immunity to Force
attacks available only in
multiplayer games. This ability is ideal if you
are not yet familiar with the Force powers,
allowing you to jump into games against
more experienced players. Force Defence
reduces the damage of Force attacks,
depending upon how many stars you have
assigned to it. Using Defence involves a
tradeoff: it limits the numbers of active Force
Powers you may choose, and requires two
stars per level. You do not ever activate Force
Defence; it is always on.
PLAYING TIPS AND
STRATEGIES
✦ Begin practicing with your
Force powers early. You will
have to rely on them later in
the game.
✦ Use the lightsaber. It’s very
powerful and can often get
you into areas that other
weapons can’t.
✦ Don’t forget that stealth
and staying hidden may be
preferable to a
confrontation. Not all
creatures are enemies;
investigate before you shoot.
✦ Scout out unknown
territory using Force Seeing
or Far Sight and the
electroscope.
✦ Know the map. Use Force
Seeing with the map overlay
to see enemies’ locations.
✦ Assign hot keys to the Force
powers you use to access
them quickly. (Refer to the
Jedi Knight manual’s
Customise Keyboard Default
Settings section on page 14 to
learn how to assign hot keys.)
✦ If you are inexperienced
using Force
powers in multiplayer
gaming or new to multiplayer
games in general, try playing
lower ranked games or play
personalities other than Jedi.
✦ Learn to use the secondary
fire on the weapons that
have it, especially the lightsaber. Consider remapping
secondary fire to your second
mouse button.
✦ Create a variety of
multiplayer characters, so
you have characters with the
appropriate skills for every
game situation.
✦ Figure out which Force
powers multiplayer
opponents have and develop
a strategy to counter them.
✦ Try Force Pushing enemies
into the carbon-freezing
chamber multiplayer level,
then use Force Pull to throw
the switch and activate it.
✦ In most situations, it’s a
good idea not to shoot the
cameras. If you break them,
you can’t use them later.
✦ Don’t underestimate
the trusty Bryar pistol
or BlasTech. Their shots are
very accurate and use
less ammo than other
weapons.
16JEDI KNIGHT: MYSTERIES OF THE SITH
JEDI KNIGHT: MYSTERIES OF THE SITH 17
MYSTERIES OF THE SITH
CHARACTERS
You’ll encounter these characters and a few
surprises along the way. Many characters
from Jedi Knight also appear.
Kyle Katarn Hero Kyle Katarn
has joined the fragile New
Republic in the struggle against
the remnants of the Empire. To
aid in the cause, Kyle has
travelled to a remote base in the
Altyr system, accompanied by Mara Jade.
Mara Jade
about Mara Jade’s early life, only
that Emperor Palpatine took in
Mara as a young girl and trained
her as his Force-sensitive
assassin. After the Emperor’s
death, Mara was left without a protector and
her Force skills languished. With time, Mara
left the dark side and sought out Kyle Katarn
in the hope that he might renew her Jedi
training. If Mara ever completes the training,
she could become one of the most formidable
Jedi in history.
Rancor
crime boss keeps this
fearsome carnivorous
beast as a pet. Victims
unfortunate enough to
find themselves in the
rancor’s dungeon lair usually meet an
untimely demise.
Takara the
Little is known
Vornskr
nocturnal wolf
creatures indigenous to
Myrkr become active
and vicious at night.
With an unnatural hatred of Jedi, they have the
special ability to seek out users of the Force. The
vornskr’s aptitude for guard duty has spread its
species to numerous other planets.
to act as his personal Death Commandos.
R5 Unit
droids are similar to the R2 series
of droids and specialise in starship
maintenance and repair.
will help you in battle.
Rebel Officer
experienced members of the
fledging New Republic’s officer
corps are highly dedicated to the
struggle for freedom and will also
help you in battle.
These
Noghri
reputation as expert killers,
these ape-like warriors are
often hired as bodyguards
and assassins. Darth Vader
once trained these creatures
These astromech
Rebel Soldier
moisture farms of Tatooine to
the marbled halls of Coruscant,
Rebel soldiers hail from all
walks of life, hoping to shore up
the struggling New Republic in
any way they can. Rebel soldiers
Because of their
The
From the
Rebel Commander
the Rebel officer’s commander.
Dianoga
dianoga is a water-
dwelling scavenger with long
tentacle arms for stinging and
capturing prey.
Torture Droid
name is Imperial interrogator droid
(ITO). An interrogator droid is a
robot designed by the Imperial Security
Bureau for use in questioning prisoners.
Assassin Droid
automated killing machines are
programmed to hunt down and
destroy specific targets. Some have
broken their own programming or exist as
deadly remnants of the past, following
outdated orders issued long ago.
TIE Fighter Pilot
pilots are among the Empire’s most
skilled combat pilots. Respected by
Rebels and Imperials alike, TIE pilots
are considered somewhat suicidal, since few
emerge from combat alive.
This is
The
The proper
These
TIE fighter
Scout Trooper
armoured stormtroopers are
usually assigned to Imperial
garrisons. They wield light blasters
and their duty is to scout and create maps of
new terrain.
wampa populates several diverse worlds and
climates.
Sith Jedi Statue
guardians of the Sith temples, the
statues are animated by
trespassing beings, whose Force
energy powers their stone bodies.
Dart Flower
intelligent plants fire deadly darts to
kill prey.
Abron Mar
lieutenant, this gangster enjoys
quenching his thirst in the
numerous local cantinas.
Republic, but his criminal ties make him an
untrustworthy ally.
These lightly
Swamp Wampa
Republic territory expands, it
becomes increasingly apparent
that the creature known as the
Eternal
Takara’s top
Ka’ Pa the Hutt
Unlike many in his family, Ka’
Pa deals with the New
As New
These semi-
18JEDI KNIGHT: MYSTERIES OF THE SITH
JEDI KNIGHT: MYSTERIES OF THE SITH 19
Kaerobani
Lumini Pirates, Kaerobani fancies
himself a dashing pirate king. He is a
collector of rare and unique items,
thinking that his extensive art collection
distances him from the cutthroats he
employs. (Available in multiplayer only.)
Pirate Raiders
Kaerobani’s pirate raiders
are for-hire brigands,
mainly castoffs from
other smuggling operations.
Weequay
Hutt’s enforcers, the Weequay
are armed only with blasters and
a brutish sense of duty to their
current employers. Little is
known about these silent, savage warriors.
These sombre sentries make even the
strongest warrior think twice.
Ysalamiri
ysalamiri is a Force-negating
arboreal creature that has
the unique ability to push
back the Force. It creates a 10-meter wide
bubble where the Force does not exist. Listen
for the ysalamiri’s chirping sound in a level;
his presence keeps you from using Force
powers. Find the ysalamiri and chase him
away to regain use of the Force.
The leader of the
Once Jabba the
The
Ithorian Renegade
(Hammer Head)
Ithorians are peace-loving, some
have turned to bounty hunting as
an alternate source of income.
AT-AT Pilot
Armoured Transport or “walker” both
carries Imperial troops and serves as
an assault craft. The pilot is at a distinct
disadvantage without his machine.
Civilians
civilians can get in your way in
a fight. Harming them will drain
your Force energy as a
consequence of straying from
the light side.
Loading Droid
used for loading cargo, loading
droids’ telescoping arms are
dangerous offensive weapons.
Protocol Droid
droid specialises in translating and
interpreting languages.
While most
The All Terrain
These unarmed
Construction Droid
Primarily used for construction,
these droids can become hostile
if provoked.
This protocol
Primarily
NEW
VEHICLES
The Shrike
Mara Jade’s ship is
on permanent loan
from her old friend,
Talon Karrde. The
ship itself is a
modified Incom
Alpha-52 prototype,
never developed for
the open market.
Heavy Lifter
Shuttle
R-41
Starchaser
Widely used by
pirates, the R-41 is
Abron Mar’s ship of
choice.
Interdictor
Cruiser
Assault
Gunboat
T-16
Skyhopper
Nebulon-B
Frigate
X-wing
A-wing
T-wing
Y-wing
Z-95
Headhunter
20JEDI KNIGHT: MYSTERIES OF THE SITH
JEDI KNIGHT: MYSTERIES OF THE SITH 21
Heavy
Corellian
Corvette
Corellian
Transport
Delta
-class DX-9
Stormtrooper
Transport
Gamma
-class
ATR-6 Assault
Transport
Lambda
-class
Imperial
Shuttle
TIE Bomber
TIE Fighter
TIE
Interceptor
Troop
Transport
Utility Tug
Vindicator
Star
Destroyer
Dreadnaught
22JEDI KNIGHT: MYSTERIES OF THE SITH
M
ULTIPLAYER
M
ULTIPLAYER
G
AMEPLAY
G
AMEPLAY
JEDI KNIGHT: MYSTERIES OF THE SITH 23
MULTIPLAYER GAMES
Mysteries of the Sith allows up to eight
players to battle each other over Local Area
Networks (LANs), or four players can play over
the Internet. Games can be configured using
LANs, the Internet, over modem connections, or
using a serial port connection with a Null
Modem cable. For multiplayer games, each
player requires a Mysteries of the Sith CD.
Multiplayer Screen
Multiplayer Limitations
Mysteries of the Sith’s multiplayer
capability has been tested to be stable at the
supported levels shown below, but the game
can possibly accommodate more players. We
recommend that you play at the following
supported levels.
NUMBER OF PLAYERS
SUPPORTED IN
MULTIPLAYER GAMES
Service Provider/
Type of Game Supported
LAN/Sith Multiplayer Duel/KFY8
Internet/Sith Multiplayer Duel/KFY4
Multiplayer Character
Configurations
When you first start Mysteries of the Sith,
the game prompts you to create a player and to
choose a difficulty. The name you enter at the
New Character screen will be the name that is
used to identify you in multiplayer games. To
create a new player or remove an existing
player, click Players on the Main Menu.
Creating A
Multiplayer Character
From the Main Menu, click Multiplayer then
click Multiplayer Characters at the
following screen. If you have not previously
created a multiplayer character, the New
Character screen will open. If you have
already created multiplayer characters, the
Choose Character screen will appear.
NEW CHARACTER
The New Character screen is where you create
multiplayer configurations for the player you
selected/created when you launched Mysteries
of the Sith. You can create many different
configurations with different player models,
Force powers, and lightsaber colours. The
following options are available:
Name: Enter a name for your multiplayer
character configuration. Note that this is not
the name that will appear to you and others
New Character Screen
in multiplayer games, it is simply the name of
the current configuration.
Game Format: Select either Mysteries of
the Sith (Personalities) if you wish to play
using multiplayer personalities or Jedi
Knight (Ranked Jedi Only) if you want to
play using the Jedi rank system with all
players using the Jedi personality.
Personality: If you select Mysteries of the
Sith (Personalities), the Personality
Selection list appears. This feature lets you
create players that have distinct characteristics
and Force powers. Choose the multiplayer
personality you wish to play from the list. (See
the Multiplayer Personalities section on page
27 for descriptions of each personality.)
Rank: If you choose Jedi Knight (Ranked
Jedi Only), the rank selection will be
displayed. Choose a rank from O (Uninitiated)
to 8 (Jedi Master). A character’s rank
determines the range and strength of Force
powers you will be able to choose from. You
are allocated three Force stars for each rank
for a possible total of 24 stars at Rank 8.
Distribute your stars to Force powers on the
Force Power Allocation screen. When hosting
multiplayer games, you can limit games by
rank to control Force power use.
Click OK to go to the Edit Character
Screen or Cancel to return to the Multiplayer
screen.
CHOOSE CHARACTER
Select a character to edit at this screen.
New: Click New to create a new character.
Choose Character Screen
NOTE: If you attempt to join a game with a
character that does not meet the rank limit set
by the game’s host, you will be returned
to the New Character screen where you can
create one that does.
Remove: Highlight a character’s name and
click Remove to delete it from the list.
Edit: Highlight the character you wish to edit
and click OK.
Done: Click Done when finished.
24JEDI KNIGHT: MYSTERIES OF THE SITH
JEDI KNIGHT: MYSTERIES OF THE SITH 25
EDIT CHARACTER
Edit Saber Colour: Click on the arrow
buttons to change the saber’s colour.
Force Powers: Click here to go to the Force
Power Allocation screen. (For more
information, see the Force Power Allocation
Screen section on page 14.)
Model Selection: Use the arrow buttons to
select a character model (“skin”). Different
personalities have different sets of character
models to choose from.
Save: Return to the previous Choose
Character screen and save your changes.
Cancel: Click Cancel to return to the Choose
Character screen without saving your
changes.
Jedi Rank
Player
Name
Configuration
Name
Saber
Colour
Edit Character Screen
Character Model
LOAD CHARACTER
The Load Character screen displays a list of
available characters, information about the
game you are joining or hosting, and
information about your currently selected
character. Click New to create a new character,
Edit to modify an existing character, Remove
to delete a character, Cancel to return to the
Main Menu, or OK to join the game.
Load Character Screen
Multiplayer Personalities
This new Mysteries of the Sith feature
allows you to pick a personality for your
character. Each personality has certain health
and movement characteristics, starts with
certain weapons and inventory, and is better
suited for different fighting styles. Each
personality has specific models you can select.
For example: If you choose the Jedi
personality, you can pick models like Kyle,
Jerec, Darth Vader, or Luke Skywalker. If you
pick the Soldier personality, you can choose to
be a Stormtrooper, Rebel officer, or Rebel
commando.
PERSONALITIES
Each personality is described below:
Jedi: The Jedi is the basic multiplayer
personality and carries the lightsaber and
Bryar pistol. He runs slightly slower than the
Scout, but faster than the Bounty Hunter or
Soldier. The Jedi personality can choose from
all Force powers.
Bounty Hunter: The Bounty Hunter carries
the carbonite gun, stormtrooper rifle and flash
bombs and he’s specially trained in Force
Defence and Force Push. The shields for the
Bounty Hunter begin at 125 units, but he can
carry up to 225. He is slower than the Jedi and
Scout but faster than the Soldier.
Scout: The Scout carries the Stormtrooper rifle
with electroscope and sequencer charges. The
Scout is also trained in the powers of Force
Jump, Force Seeing, Force Persuasion, and
Force Defence. The shields for the Scout begin
at 75 units and have a maximum capacity of
150. Quick and stealthy, the Scout runs fast
and hides from opponents while sniping from
distant perches. When the Scout uses the
electroscope, shots fire silently. The Scout is
the fastest runner of all the personalities.
Soldier: The Soldier comes equipped with the
rail detonator, Stormtrooper rifle, repeater,
thermal detonators, and is trained to use
Force Defence. While the Soldier is the
slowest moving character of all the
personalities, he is specifically suited for
heavy weapons duty with an increased shield
capacity of up to 250 units.
Multiplayer Episodes
There are three different game types called
“episodes” that you can play: Kill the Fool
with the Ysalamiri, Sith Multiplayer Duel and
Sith Lightsaber Training. Each episode has
several game levels. Select a multiplayer episode
on the Host Configuration screen. See below
for descriptions on each.
KILL THE FOOL WITH THE
YSALAMIRI
The Kill the Fool with the Ysalamiri episode is
a collection of levels specifically designed for
playing Kill the Fool with the Ysalamiri (KFY).
The object of Kill the Fool with the Ysalamiri
is to hold on to the ysalamiri for as long as
possible. Whoever keeps the ysalamiri the
longest wins.
Whoever holds the ysalamiri is protected
from Force attacks, but he cannot use his
Force abilities either. No Force powers will
work if you are within
the ysalamiri’s
10-meter sphere.
26JEDI KNIGHT: MYSTERIES OF THE SITH
JEDI KNIGHT: MYSTERIES OF THE SITH 27
Kill the Fool With the Ysalamiri
When you pick up the ysalamiri, a glowing
red bubble will surround you to indicate to
other players that you have the creature. (The
10-meter Force-negating range reaches
beyond the red bubble, however.) A small
icon will also appear in the upper right corner
of your screen.
At the beginning of the game, the host
cannot pick up the ysalamiri for 30 seconds,
nor can clients. This is done to help reduce
the host’s advantage as the first player in the
game so he can’t pick up the ysalamiri before
other players have a chance.
If you die while carrying the ysalamiri, it
is up for grabs. If no one picks up the
ysalamiri within 30 seconds, it will return to
the starting point.
KFY Modes
There are two KFY modes to suit your mood,
friendly and unfriendly.
Unfriendly Mode: In Unfriendly Mode you
can kill any player at any time whether or not
you have the ysalamiri. Leave the Team
Play/Friendly Mode tickbox on
the Host Configuration screen unchecked to
enable Unfriendly Mode.
Friendly Mode: In Friendly Mode you can
only hurt/kill the person with the ysalamiri or
you can harm all other players if you carry
the ysalamiri yourself. Check the Team Play/
Friendly Mode tickbox on the Host
Configuration screen to enable Friendly Mode.
KFY SCORING
(Unfriendly Mode)
✦ Player gets 7 points for picking up the
ysalamiri.
✦ Player gets 1 point every 3 seconds that
he/she holds the ysalamiri.
✦ Player holding ysalamiri gets 1 point for
killing another player.
✦ Player receives 3 points for killing the
ysalamiri’s carrier.
✦ Players lose 2 points for self kills.
✦ Player receives 1 point for killing players
not carrying the ysalamiri.
(Friendly Mode)
✦ Player gets 7 points for picking up the
ysalamiri.
✦ Player gets 1 point every 3 seconds that
he/she holds the ysalamiri.
✦ Player holding ysalamiri gets 1 point for
killing another player.
✦ Player receives 3 points for killing the
ysalamiri’s carrier.
✦ Players lose 2 points for self kills.
SITH MULTIPLAYER DUEL
The Sith Multiplayer Duel episode is a
collection of levels designed as the ultimate
battlegrounds to test your weaponry skills
with friends and other players around the
world. All levels have been liberally placed
with weapons to enhance your game.
SITH LIGHTSABER TRAINING
The Sith Lightsaber Training levels have been
provided for those of you who want to play
solely with the Jedi’s primary weapon—the
lightsaber. The levels can be played only with
ranked Jedi, not personalities. Some of the
Sith Multiplayer Duel levels have also been
included in the Sith Lightsaber Training
episode but have been tuned to maximize
lightsaber-only action.
Host Configuration Screen
The Host Configuration screen is the place
where the host decides the limitations and
features of a game.
The following options are available:
Name of the Game: The name can be a
word or a combination of words, numbers
and spaces.
Mysteries of the Sith (Personalities):
Checking the tickbox will set the game to use
Mysteries of the Sith multiplayer personalities.
Host Configuration Screen
Jedi Knight (Ranked Jedi Only): Checking
the tickbox will set the game to use only the
Jedi Knight personality and will also display
the rank selector.
Rank: If you choose Jedi Knight (Ranked Jedi
Only), the rank selection will be displayed. Choose
a rank from O (Uninitiated) to 8 (Jedi Master). A
character’s rank determines the Force powers he
will be able to choose from and the number of
Force stars available to allocate to those powers.
You are given three Force stars for each rank for
a possible total of 24 stars at Rank 8. Distribute
the stars on the Force Power Allocation screen.
Maximum Players: Up to eight players are
supported on a LAN, four are supported over
the Internet.
28JEDI KNIGHT: MYSTERIES OF THE SITH
JEDI KNIGHT: MYSTERIES OF THE SITH 29
Score Limit: Up to 999 points. Game will
end when score limit is reached.
Time Limit: Up to 999 minutes. Game will
end when time limit is reached.
Team Play/Friendly Mode: When playing
either the Sith Multiplayer Duel Episode or
Sith Lightsaber Training Episode, check this
tickbox to enable team play. The host
computer automatically assigns players to
two sides, red or gold. (For directions on
joining the green or blue team, see the
Console Commands section on page 33.) The
first team to score the limit is the winner.
When playing Mysteries of the Sith
(Personalities), you will be assigned costumes
(or models) that are specific to the personality
you chose. For example, if you are playing as
a Soldier and you are on the red team, you
will wear a stormtrooper costume with a red
shoulder pad. If you are playing as a Jedi on
the gold team, you will wear the Kyle team
skin with a gold stripe. When playing the KFY
episode, checking this tickbox enables
Friendly Mode. (See the KFY Modes section
on page 28 for details.)
Single Level Only: Will limit play to one
level when checked. If left unchecked, players
move to the next level upon completion of
the current level.
Password: Can be any word or combination
of letters, numbers or spaces to allow hosts
to limit players with a password.
Advanced Options: For advanced users
setting up Internet games. Gives you the
ability to change network Tick Rate. For more
detailed information, see Playing
Jedi Knight on the Internet on page 49 of the
Jedi Knight manual.
Episode: Choose from Sith Multiplayer Duel,
Kill the Fool with the Ysalamiri, or Sith
Lightsaber Training episodes, the collections
of related levels.
Level: Choose the level you would like to
play based on the currently selected episode.
HOSTING A MULTIPLAYER
GAME
NOTE: For more detailed instructions and
tips on hosting and joining Internet games,
please refer to the Playing Jedi Knight on the
Internet section on page 49 of the Jedi
Knight manual. To host a game:
1 Click Multiplayer from the Main Menu.
2 Click on Multiplayer Characters.
3 Create a character for the type of game you
want to play.
4 Click Done at the Choose Character screen
and you’ll
be returned to the Multiplayer screen.
5 Click Host Game.
6 Choose a protocol and click OK to go to
the Host Configuration Screen.
At The Host Configuration
Screen
1 Type a name for the game.
2 Set the maximum number of players (the
default is 4).
3 Set a time limit and score limit if you
would like.
4 Select Mysteries of the Sith (Personalities)
or Jedi Knight (Ranked Jedi Only),
depending on which mode you want to play.
5 If you chose Jedi Knight (Ranked Jedi
Only) in step 4, then choose a rank for the
game.
6 Select an episode.
7 Select a level.
8 Confirm that all settings are correct and
click OK.
9 Choose the character configuration you
created earlier at the Load Character screen
and click OK to load the level.
Joining A Multiplayer Game
1 Click Multiplayer from the Main Menu.
2 Click Join Game.
3 Select a protocol and click OK.
Multiplayer Join Game Screen
4 At the Locate Session dialog box click OK to
search for games if playing TCP/IP. If playing
IPX, Locate Sessions will show a list of games
automatically.
5 Select the game you wish to join and click
OK.
6 If you don’t have any multiplayer character
configurations that fit the game requirements,
you will be taken to the New Character
screen. If you have characters already created
that meet the game requirements, you will be
taken to the Load Character screen where you
can either choose an existing character
configuration or create a new one. Select the
character configuration you want to use at
the Load Character screen and click OK to
join the game.
Network Providers
See below for explanations of the different
network providers.
✦ IPX: No extra configuration is necessary
for IPX play over a Local Area Network. Click
IPX Connection for DirectPlay and click
OK. Configure the game as instructed above in
the Game Configuration section and click OK
to host the game.
✦ TCP/IP: No extra configuration is
necessary for TCP/IP games hosted over a
LAN. Click Internet TCP/IP Connection for
DirectPlay and click OK. Configure the game
as below and click OK to host the game.
Instruct joining players to leave the IP
address blank and click OK
to search for your game. For Internet play,
joining players must enter the IP Address of
the host computer. (See the Jedi Knight
manual section Playing Jedi Knight over the
Internet on page 49. This provides you with
detailed information and instructions for
playing on Microsoft’s Internet Gaming Zone
or setting up your own Internet game.)
Multiplayer Provider Screen
30JEDI KNIGHT: MYSTERIES OF THE SITH
JEDI KNIGHT: MYSTERIES OF THE SITH 31
✦ Modem: To host a game over a modem
connection, first make sure your modem is
connected correctly and turned on, then click
Modem Connection for DirectPlay.
Configure the game as described below and
click OK. Choose your multiplayer character
as instructed above and click OK. Then select
the connected modem in the Windows
modem box and click Answer. An answer
box will open, indicating that the computer is
waiting for another modem to connect.
✦ Direct Serial: To play a head-to-head
game between two computers over a Direct
Serial connection, you need a NULL Modem
cable (or serial cable with a NULL Modem
adapter) connected to a free serial port on the
back of both computers. Be sure to confirm the
COM Port before starting the game. See the
Jedi Knight Readme, Troubleshooting Guide
and the Technical Support section of the
LucasArts Web site
(www.lucasarts.com/support) for more
detailed technical information. Once the
connection is
set up, click Direct Serial Connection for
DirectPlay then click OK. We recommend
that you use the default configuration for
Baud Rate, Stop Bits, Parity, and Flow. Click
OK to start the game. NOTE: A connection
between two computers using a parallel or
standard serial cable (without a NULL Modem
adapter) will NOT work.
Multiplayer Tally
The tilde, or˜key brings up a Multiplayer
Tally which can cycle through displays of
team scores and multiplayer scores. In Team
games, team colours will display in an icon
next to each player’s name. In Kill the Fool
with the Ysalamiri games, a red icon will
appear next to the players name that
currently holds the ysalamiri.
When the game ends by score or time
limit, or if you leave a game, the End Game
Tally screen will appear which lists
information about the game including score,
deaths, and self kills.
COMMUNICATION
Mysteries of the Sith has more features for
communicating with other players in
multiplayer games. You can send typed
messages to everyone in the game, to a
specific team or to a specific player. You can
also send pre-recorded .WAV files to taunt
your enemies. See the Readme for details on
the .WAV feature.
Communicating with All
Players
The T key brings up Talk mode while in the
game. Type a message to send to all players
and press ENTER. The message displays at the
top of everyone’s screen.
Communicating with
Teammates
To send a message to everyone on a specific
team, press T, then precede the message with
one of the following
letters followed by a colon:
R = Red team G = Gold team
B = Blue team N = Green team
Example: “R:Run for cover!” sends the
message “Run for cover!” to everyone on the
red team.
Communicating with
Individual Players
To send a message to a particular player,
press T, then precede the message with that
player’s onscreen name (or at least enough
letters to uniquely identify the player using at
least two or more characters), followed by
a colon.
Example: “Stu:Meet me in the reactor!”
sends the message “Meet me in the reactor!”
to every player whose name contains “stu.”
This would include players named “Stumpy,”
“Stu,” or “Beefstu.”
Message Shortcuts
Up to 10 shortcuts can be defined to send
commonly used messages. To define a
shortcut, type the shortcut number (from 0 to
9), followed by an equal sign, followed by the
message you wish to assign to the shortcut.
Example: “4=Ha, ha, I killed you!” assigns
the message “Ha, ha, I killed you!” to shortcut 4.