Games PC TANK User Manual

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A NOTE FROM SPECTRUM HOLOBYTE

T A N K is a realistic military simulation of modern land combat. The program is based on a real military simulation network system used by the United States Army for training at Fort Knox. The system is called SIMNET. SIMNET integrates tanks, close air support jets, Apache helicopters, and artillery together on an electronic battlefield. TANK is an accurate recreation of this system. To this technical replication of the military equipment, it adds the individual tactical initiative demanded of the American soldier and the centralized control affecting Soviet tactics.

To portray the excitement of armored combat, we have chosen to recreate the “wargames” being played at today’s Army War College by pitting the world’s two top armies against each other. In World War II, the American and the Soviet armies overcame terrible odds and demonstrated unprecedented dedication and bravery. This tradition of excellence continues in both armies to the present day.

At Spectrum HoloByte we hope that the trend in the Soviet Union towards glasnost and perestroika continues. After working with Soviet citizens on T e t r i s and W e l l t r i s , two great computer games, we have come to appreciate the talents, creativity, and pride of the Russian people. While TANK simulates a military confrontation between the Soviet Union and the United States, we hope that this battle will take place only on the computer battlefield.

We hope that by experiencing TANK, you will appreciate the difficulties and dangers of battle. This game has been designed to present the player with some of the cold hard realities of war.

People die in battle; families lose their loved ones; nations lose a generation. At Spectrum HoloByte we hope that there will be a day when the only wars in the world will be fought on computers.

This game is dedicated to the children of both the United States and the Soviet Union. May they live in a world of trust and peace and work together to build a better world for all mankind.

Gilman G. Louie

Spectrum HoloByte

TM

The M1 Abrams Tank Simulation

TABLE OF CONTENTS

CONTINUED

IV. PLAYING

 

HINTS

 

 

 

94

 

Unit Tactics

 

 

 

 

96

 

Individual

Combat

Hints

 

97

 

Tanks vs. Tanks and Aircraft

98

 

Tanks

vs.

 

Infantry

 

 

99

 

Troubleshooting

 

 

 

101

 

Shooting Problems

 

101

 

Reality

 

Problems

 

101

 

Training, the Antidote to General

 

 

Confusion

 

 

102

V. APPENDICES

 

 

 

 

 

103

A.

History

of

Armored Warfare

104

 

The First Armored Fighting Vehicle

104

 

Mobile

Artillery

 

 

105

 

The

First

“Tanks”

 

105

 

The Development of American Tanks

106

 

Armored

Vehicle

Design

Theory

108

 

Whatever Happened to the Heavy Tank

108

 

Development Of The M1/M1A1 Abrams

109

 

NATO

Armored Warfare

Theory

110

 

Combined

 

Arms

Theory

 

111

B.

Glossary

 

 

 

 

 

112

C.

Tech

 

Specs:

Friendly Vehicles

121

D.

Tech

 

Specs:

The

Opposition

135

F.

Bibliography

 

 

 

143

G.

Index

 

 

 

 

 

 

 

145

INSTALLING YOUR TANK GAME

Hardware Requirements

An IBM ‘AT or compatible or an IBM PS/2 Model 30286 or above or an IBM PC or compatible with 80286 or 80386-based accelerator card

640K RAM

A 1.2MB 5.25” disk drive or a 720K 3.5” disk drive EGA (Enhanced Graphics Adapter)

Also VGA compatible in EGA mode An EGA monitor or multi-scan monitor A joystick is optional

Setup and Loading Information

We assume that you are familiar with basic terms and operations of your computer including DOS commands such as formatting and copying disks. If you’re using a joystick, we assume you know how it works. If this is the first program you have run on your computer, please refer to the owner’s manual and DOS manual to become familiar with its operation.

The Disks in this Package

There is one 1.2MB 5.25” disk and two 720K 3.5” disks in the TANK package. If you need the game on 360K 5.25” disks for installation on your hard disk, you can either transfer the files yourself or else follow the instructions on the Disk Exchange Coupon. TANK will not run from 360K floppy disk drives.

Making a Backup Copy of your T A N K Disk

You should immediately make a backup copy of the

T A N K disks and use the backup copy for everyday play. Follow the normal conventions for copying disks, but make sure your original disk is write-protected before you make the backup, so you don’t accidentally erase the T A N K disk. (Put a write-protect tab over the notch of the 5.25” disk to prevent accidental erasures. Write-protect the 3.5” disks by sliding the tab so the window is open.) Use the

LOADING TANK

backup copy when playing the game and make sure it is not write-protected since data is written to the disk during play.

Loading TANK onto a hard drive

To run TANK from a hard drive, create a directory called “TANK” and copy all the files from the TANK program disk(s) to that directory.

Loading the program

Turn on your computer and proceed to a DOS prompt. If you’re loading TANK from a hard drive, enter:

cd TANK or cd\TANK

depending on the directory you established for the game.

If you’re running from a floppy drive, insert your TANK backup in the drive. Then change to that drive (e.g. type A:) if you haven’t already done so.

If you’re running TANK from the floppy drive, leave the dish in the drive while playing because information may need to be accessed from or written to the disk.

At the DOS prompt, type:

TANK or tank (press [Enter])

A title screen appears after the program is loaded and it’s time to play TANK.

USING THIS BOOK

USING THIS BOOK

This battle manual is divided into 5 sections.

PART I shows you how to get into the game and select the mission you wish to accomplish.

PART II demonstrates how to play the game from every approach, both strategic/operational (pg. 17) and tactical (pg. 32). It describes how to win the game (pg. 57) and displays the victory screens that appear when you finish the game (pg. 58).

PART III (pg. 59) describes the missions, both the training missions at Fort Knox and the battle missions in Western Europe and the Middle East.

PART IV (pg. 94) is a chapter of helpful hints and troubleshooting suggestions.

PART V (pg. 103) is the appendices, which have historical notes on the development of tank warfare, a glossary of terms used in the game and in military parlance, technical specifications for friendly and hostile vehicles, a general keyboard layout for the game and a bibliography.

WHAT THIS GAME IS ABOUT

 

 

 

 

WHAT THIS GAME IS ABOUT

 

TANK is a game of armored warfare in the very near

 

future. There are three levels of game play: the opera-

 

tional level of the battalion or company commander, the

 

tactical level of the platoon commander and the action-

 

oriented,

individual combat /eve/ of the individual tank

 

commander or crewman.

 

You can play all three levels in one game; you can

 

plan the

strategy of your battalion/company, formulate

 

the tactics of each individual platoon and finally fight

 

each of the tanks in a battle against the enemy of the

 

mission.

 

 

 

However, you do not have to fight any level of this

 

game you don’t want to. If you just want to plan the

 

strategy

and see how effective it is, you can maneuver

 

icons representing your platoons to the selected posi-

 

tion, give them their movement orders and let the

 

computer play the game until another strategic or tacti-

 

cal decision needs to be made.

 

Or you can establish a tactics plan for your platoon of

 

tanks and let the tanks fight out the battle without ever

 

getting into an individual tank.

 

However, if you get into the tank, and take the posi-

 

tion of tank commander, gunner or driver, you enter a

 

real-time,

realistic simulation of tank warfare that puts

 

you on the front line, ready to fight your tank through the

 

greatest challenge you will ever face - the high-tech

 

battlefield of modern armored warfare.

 

The Game of Modern Armored Warfare

 

STARTING

OUT

 

When you first boot up the game (see pg. 2 for instructions) you will see a title screen. Hit any key to skip the animation and continue to the Mission Selection Screen, your first step towards playing TANK.

Games PC TANK User Manual
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