Games PC SIN User Manual

All was quiet except for a faint but noticeable murmur
of a power generator. I took a slow step out of the shadows,
looking to my right and left down each corridor for any
potential danger. But this wasnÕt a usual route around the
sector looking to bust armed U4 pushers. This was a real war
for some reason, but there was nothing here but very subtle
screams in the distance, gun blasts, explosions,
then more screams.
Then it kicked in: that adrenaline rush from hell. I bolted
down the metallic hallway with a 1000 years of rage on my
shoulders and seven hand-held CB-22 rockets in my backpack
for each of the souls IÕll take in the next half hour. The lives
IÕll devour to make me stronger and impenetrable.
As I ran, fitted in armor and conviction,
the familiar war sounds become louder and fed into my fury.
The screams were almost unbearable at this point.
The moment I turned the corner into a room with
this powerful blue light, blood and chunks of flesh sprayed onto my
pants from the poor disemboweled ÔCorps soldier to my right,
opened by a shot from an above tier and a keen eye.
A hoard of mutated bodies without faces eclipsed the light
and turned to me, armed with guns, bombs, and claws.
And the chase was on. I pulled a quick 180 and leapt across
the separation in the floor, only to duck behind a crate to
turn around and open fire. Four down. Time to move.
I quickly scrambled outside under the angered sky with
bullets darting past both my ears. One gets me in the
shoulder but proves tolerable. I found myself cornered
with nowhere to go except into a sea of death, already a
graveyard for many dead soldiers. I dove in while more bullets
burrowed into my suit and skin and bone. Just as I thought I was
safe,
I heard a splash only to look over my shoulder and see three
desperate beasts, but theseÉanimalsÉhad faces. And they were
scared, too.
Were they after me or were they running from fear themselves?
I immediately unleashed four more demons from my barrel, three
meeting their destiny. Although victorious, I choked on the thick water,
blood, and flesh that surrounded me, and died just the same.
As I floated slowly to the surface, a womanÕs laughter came from
somewhere above, as if I was part of an experiment or something,
like I was in a test tube. And then I woke up in a cold pool of sweat.
It is the calm before the storm.
My God, it is the calm before the storm.
1.02.36 8:20 pm
Happy FrigginÕ New Year. Two days in and I almost
blasted my first punk in Ô36 already. That kid musta been
smacked out pretty good to kill a cop just to get to his cruiser.
And all this right in front of the neon glow of the Starck Club. Thankfully,
his hands were shaking so bad he missed me by a mile.
Dumb punk didnÕt realize his life was already over before
he even left the rock he climbed out from under.
I chased the junkie into the club but lost him in the crowd.
Got him on the cams though, so IÕm sure heÕs arrested by now.
I ripped my leg open when I slipped on the floor Ð there were
broken vials of U4 all over the place, man. I guess kids arenÕt
even going to the bathroom to jack up anymore.
Damn.
You know, I think that dead cop worked with my dad at the FPD at some point. His name was McPherson or something like that.
Poor bastard. Got there too late, was already shot in the head.
ItÕs funny, actually, getting used to this good guy shit. A few years
ago it very well could have been me laying in the streets with a
fatal case of lead poisoning. Who wouldÕve ever thought that IÕd be crossing
over to the other side, patrolling the same blocks I used to run gangs on.
IÕm sure all theYoung Masters and Warriors are dead now, anyway.
Life sure is strange the way things come full circle.
WasnÕt wearing his
damn helmet.
Nothing I could do.
NoteÐ
notify McPhersonÕs wifeÐ
Monday, I need to send out a memo to all field officers.
ÒIf they are caught without helmets on, while on duty,
they will be fined.Ó
2.22.36 11:43 pm.
Tonight was one of those nights that makes you wonder how it ever
got so bad. I swear, itÕs not even midnight yet and already the cityÕs
gone to shit. I musta grabbed my Mag three times within an hour
because of these damn punks jumping out of the shadows.
Two of them even tried
to shiv me, dumb bastards.
If they were zombies, that would be one thing, but this
tainted garbage just completely freaks them out altogether.
Even nailing those dirtbags Mancini and Kong last week hasnÕt
slowed down the flow of U4 any and I know theyÕre behind
a good chunk of the Freeport flow. I shouldÕve popped Mancini a
3.13.36 1:10 pm
SinTEK's been all
over the news again.
Looks like they've
bought out yet another
major petroleum
company
in the Middle East
for a zillion dollars or
something. These
guys are everywhere,
man: chems, oils,
computers,
pharmaceuticals,
geneticsÉ and now
as a SEC-Force Op as
well.
It must be my lucky day
LookinÕ mighty fine! God, I need to get laid.
$32,000
Unbelievable. . . They may have
their greedy hands in all kinds of pie, but IÕd do
anything for a night with Dr. SinclaireÕs daughter.
Man, is she hot or what?! WhatÕs her name?
Oh yeah, Elexis. Elexis Sinclaire. Hmmmmm.
Looking good.
The SinTek
shares I bought
are on the
rise again!
Keep this up
and I see early
retirement
calling
my name.
Buy more Uber Stock!!
Pork bellies
are up
Call your Broker
and thank him
for the SinTek tip.
Dave Eddings
200-658-6971
4.09.36 3:30 pm
Yesterday was pretty interesting, to say the least.
J.C. cracked me up today by reminding me how we met.
I can't believe it's already been four and a half years.
I remember that day like it was yesterday.
After three months of hell, I finally caught the hacker who
had been tapping into the HardCorps server, and it turned out to
be some bored 20 to 21 year-old whiz kid who loves challenges.
I would've kicked his ass and made sure he served a good 10 to 15,
but I realized something during those few months
while I was trying to hunt him down. IÕd rather have this
kid ÒJ.C.Ó on my side than anywhere else, thatÕs for sure.
I let him tell me his story. HeÕd been running big hack jobs for
a good three to four years for all kinds of colorful characters
in the underworld. Tech Warfare sure pays well if you donÕt
get back-stabbed in the process. Such was the case here.
J.C. was hired by the Vitello family to break into HardCorps to
gain classified information and hand it over to his bosses.
Apparently, he didnÕt want to do it since heÕd been burned by those guys
for $50,000 on a job last year, but he had no choice. Something about
eating his own tongue must have persuaded him. Plus, he was told
HardCorps was a dirty organization that was in bed with the government,
and responsible for half the problems on the streets to begin with.
So, J.C. rented space at a neighboring office building and set
up his operation for a close tap and began to systematically watch
our HC server. He soon learned our external protocols, then
tapped in and gained access to lower level system files, only
to learn we were the real deal. ÒGood guys with a purpose worth
fighting for,Ó he said, or something like that. What a bullshitter!
He seems like a smartass all right, but after a few long hours
and a pack and a half of smokes later, he graciously accepted
my generous offer to work for us here at HC, and IÕm
sure it had nothing to do with going to jail if he refused. I think IÕm
going to like this guy, and for some reason, I feel like I can trust him.
Hope Frank Vitello doesn't start snooping around or we'll have to see
if he's allergic to leadÉ HA HAÉ maybe arrange to have him plugged,
too.
So Ð This is a BAT!?!
J.C. Ð
Surfspan the net
for me and see if
ANYTHING out
there remotely
resembles
this SHIT!
BLADE
4.19.36 5:12 pm
For the second time this week, another Freeport citizen was killed
by these enormous bats weÕve been seeing lately. Pretty weird stuff.
WeÕre still trying to figure out what kind of breed they are and
where theyÕve come from, but for now, weÕve allocated a
few of our men on it to scour the areas for extermination.
HereÕs a sketch based on the few found by the east river docks.
Scientists are still trying to figure out what kind of
fluid is stored in that appendage under their bellies. Gross, man.
Hairless Ð !
HUNCHBACK?
A freakinÕ
400 titties?
Fingernails?
5.11.36 1:32 am
Found out Antonio Mancini got off somehow and is back on the
streets already. I swear there is so much red tape in this frigginÕ
city, I canÕt believe it. He musta had that scumbag lawyer Johnny
Cockroach defend him. How the hell did he afford that crooked
bastard? Someone high up on the food chain must be pulling some
strings because Mancini has more goddamn lives than an alley cat.
He must have bribed someone pretty high up, but what can Mancini
offer besides dope? Everyone on the street knows that although
he may be up the U4 food chain, he doesnÕt have a pot to piss in.
Extremely dangerous known underworld figure. Identifiable markings: blind in left eye, large vertical scar that runs from upper forehead to mid left cheek.
Multiple tattoos on right and left hand and upper arms.
Dickhead
I wouldnÕt even be surprised if he was on
the junk himself, that stupid jerk.
To make matters more interesting, J.C. said ManciniÕs recent arrest
file was totally wiped from the FPD computers and Kong was found
beaten to death in his cell. If I get a chance, I may look into this.
IÕm actually looking forward to cornering
that slimy weasel again to see
what he has to say.
out what makes
you TICK Ð SON!!!!
Gotta find
6.17.36 9:23 pm
Saw this in the locker room and
couldnÕt help myself.
She is the hottest thing IÕve ever laid eyes on.
How could a woman that smart be so beautiful AND rich.
Talk about having EVERYTHING.
Except me of course, Ha Ha.
I also had no clue she was actually
running SinTEK now. It says in this article
that the success of her dadÕs miracle
Òfountain of youthÓ drug, Vanity, was
too much to handle so heÕs given her the
whole corporation on a silver platter and retired. I know daddyÕs little princess is a biochemist for God sakes,
but cÕmon, just take
a look at her!
On another note, J.C.Õs proved
once again how valuable an asset
heÕs turned out to be. CanÕt tell
him that or his melon will swell
even bigger than it is now. IÕd
still love to slap that wise-cracking
mouth from time to time but
overall, IÕm glad I trusted my gut
instincts and brought him on board.
I can imagine playing doctor with her...
6.17.36 9:23 pm
ThereÕs definitely something very weird going on in the city. J.C.
was in the VR-cades and overheard a couple of people talking about
some creature they encountered near a garbage dumpster.
They said it looked like a dog at first until it pulled
its head out of the trash and it had a long beak or something?!
Call me crazy but I read something like this in one of those
tabloids about this mutated four-legged animal found
with spikes on itÕs back like a goddamn stegosaurus.
HereÕs a photo of an especially photogenic
bum and his favorite subway wall.
IÕve never
seen anything like this.
ItÕs off the charts!
Blade,
Where did you get this hair
sample? ItÕs as if someone
went in and retroactively
changed the DNA, but not
in a nice way.
I need to do more tests.
We need to talk about
these results. Come by
later.
Dr. Dylan ALexander
8.07.36 3:23 am ÒJohn,Ó Mom said.
ÒWake up, JohnÓ.
I opened my eyes and my mom was sitting by the side of my bed,
but I was in my old room when I was a kid. And she was burnt to a crisp.
ÒTime for school, Johnny,Ó said the charred remains. I screamed and
jumped up, but found myself in my apartment, tonight. I looked at the
side of my bed but there was nothing there.
Man, I hate waking up
in that cold sweat.
I havenÕt thought about my folks for a while,
so I decided to pull this out:
9.30.36 9:55 pm
This is the fourth account of what some call Òthe clawÓ Ð a mutant
creature rumored to roam under the city in abandoned subway tunnels.
All four descriptions
of this beast involve
an abnormally huge
left arm with a claw
on the end, and a bony,
almost skull-like face.
Special forces have
combed the north and
west subway routes,
but have not uncovered
any evidence to date.
Many homeless have
Went down to sector 3, to do my own investigation, where
all the crazy reports of this so called ÒclawÓ creature was.
I found where some of the locals had been doing a few wall
drawings of what they claim they saw. Tried to talk with the bums,
they are a little too whacked out to make sense. Took a few
shots of the walls and construction workers. Guess I will file
these in the Y-Files. Speaking of Files, I remember
when I was a kid seeing reruns of that show from the late Ô90s.
Then on January 1st, 2001, the producers went missing.
Cool. . .
reported accounts
to the police on this
matter ever since two
homeless men, Michael
Wilson and Harry Miller,
were found gutted at the
Sheppard subway station last month.
1
0.22.36 8:11 pm
ItÕs been pure hell during the last three days. The U4 problem on the
street is getting pretty bad since the price dropped from $40 to $25 a vial.
Shit, youÕd think the crime would ease off a bit since junkies should be less
desperate to get some quick cash for a hit. But thatÕs not the case.
I donÕt like the way this feels. There is something really weird
going on but I canÕt quite put my finger on it. ItÕs like the city is
changing Ð a metamorphosis for the worse.
On another note, I got into a pushing fight with a couple of SinTEK grunts
today. Man, those guys over at SinTEK have some major attitude. TheyÕve
got some nerve hanging out in our sectors anÕ shooting their mouths off, as
well. Sometimes when shit like this happens, I have to remind myself
that IÕm one of the good guys, smile and just walk away. Of course, it
did not keep me from pouring a cup of sugar in their gas tank. Ha Ha.
Think IÕm going to head over to the training facility to relieve some tension.
11.02.36 7:00 pm
IÕve been talking with a few informants down near the docks
and some strange things are going on in Freeport once again.
IÕve heard rumors of a weapons shipment coming into port on the night
of the 17th. I donÕt know anymore if I can trust ÒJoking Jensen.Ó
HeÕs been a good informant but lately IÕve noticed that heÕs much more
nervous and his attention span is down to about that of a fly.
I think heÕs back on the dreamers, but weÕll just have to wait and see.
Found this wrapped around
some old fashioned ÒuppersÓ
on a bum in the Satchet sector
I.D.
these
zipguns
Check out
the Dork Brigade!!!
SinTek
Blows!
Speaking of the docks Ð and rumors Ð word has it that something
strange has washed up on the shore between Docks 13 and 14 last week.
Today was the third time I heard about it so I started asking around since
I was already down there. Some say a few feds dressed in pin striped black
suits came by and took it away in some kind of electric body bag and paid off
the night guards. Others pointed out there were gunshots heard,
and that there were three guards working that night Ð not two.
Apparently, this shark-like thing wasnÕt quite dead
and decided to decapitate the third watchman when
he went down for a closer look. Nobody is giving me
a straight answer but for some reason, I donÕt get
the vibe that people are just making this shit up. It smells
real weird down by the docks these days. CanÕt explain it.
Tried to call Dave to tell him to BAIL.
I got his voicemail all day! Found out later the dumb
bastard got himself fired today for downloading porn at work!
The horny perv cost me thousands!!!
Elexis Sinclaire is now
THE MOST WICKED BITCH
I have ever seen Ð ÐDrop-kicked daddy real quick
ÐTells the press to kiss her ass
ÐHas no sympathy for
VANITY ÒbyproductÓ
(her words, not mine)
NoteÐ
Have J.C. ID these
weapons and any locals
who have been busted
using Ôem in the last nine
months.
Item:
DC4 Assault Rifle
Description:
Made in China, banned in States. This model supports silencer attachment. 30 round banana clips, high firepower, and cheap bullets makes it the preferred weapons of local gang members. Unprecedented accuracy equals high body count. Serial numbers filed off.
Item:
H.V.C. Gun
Description:
50mm belt-feed chain gun with grenade launcher. Military issue, sold as high dollar black-market . Grenade launcher uses CB-40 shells with missile casing. Arming mechanism allows for three second launch placement before explosion. Serial numbers filed off.
If these make it
on the street,
better start buying
bodybags in bulk.
11.19.36 10:35 am
Item:
Rocket Launcher
Description: Banned, turn-of-the-century lightweight mobile urban rocket launcher. Fires the CB-40 missile. Fastest firing mechanism available on the mobile missile roster. Favorite toy of urban warlords in Freeport. Serial numbers filed off.
Item: RT-17 Spider Mine
Description: Hand held infra-red radial detection mines, used when a more directed blast is needed. Mines carry a small micro laser that burrow and allow the unit to attach itself to any surface. Motion activates warning sound before detonation. Units can also be slid and bounced along the ground and around corners before they lock and arm.
Word on the street Ð
a few of these mofos have found their way into the wrong hands.
This is Bad!!!!
Item:
DAA2-Missile Launcher
Description:
DAA2-ML, freestanding missile launcher
w\heat seeking capabilities. Latest high-tech tracking firmware installed. User protected
behind kevlar polymer shield. Full dynamic pitch and yaw for launch unit available, but
locking restraints can be installed. Unit can be armed and fired remotely, but operator
preferred for adjustments during continuous firing scenarios.
Unit fires the new CB-72 heat seeking
Manufacturers deny selling any of these
units state-side.
Sources say that's BS.
File under-
"When war breaks out!"
Explosive tip is armed immediately nch, so all proper precaution should . Reports that have shown that
can be destroyed while in the air.
mbers filed off.
The info from Joking Jensen was good and the bust was stellar.
We took down some serious amount of guns and money, more so than
we thought that weÕd get. We put someone in a world of hurt, thatÕs for
sure. IÕm just waiting to see the fallout from this little fiasco. Personal
Note: Be sure to commend Chavez on a job well done.
His first time at squad leader came off without a hitch and he
handled the fire fight with an expertise beyond his years.
Garrett would be proud of the group that weÕve got here.
Place bullet
here
Taking us into the future. . . more like an urban war.
What a bunch of dicks!
Sec-force sarge. . .
serve and protect,
my ass. Where do they
get these apes?
Military HV Chain Gun,
equipped w/grenade
launcher. WTF?!?
Babykillers!
Navy Seal-issued
scuba gear, kevlar
everything and
deadlyass clip-loaded
goddamn spearguns!
OK, now IÕm jealous.
Amphibious units!
Man! I wish I had
Miss ThangÕs funding
HC with all this shit.
Sec-force grunts =
numbnuts w/guns.
WhatÕs the deal
with the hair?
Dumbass probably
needs that kevlar vest in
case he points his
assault rifle in the wrong
direction.
Elexis ÒIÕll clean up the
streetsÓ Sinclaire. . .
I guess one way to do
that is to hire all the
criminals to work for you!
Miss
Thang!!
11.29.36 8:12 pm SomethingÕs brewing in the city, man.
I got this gut feeling itÕs going
to get real nasty, real soon.
I can only wonder what lies
ahead of me tomorrow.
hardcorps training manual
hardcorps training manual
HARDCORPS TRAINING
FACILITY MANUAL
To all HARDCORPS employees, Enclosed in this personnel packet is
an overview of the training facilities now available to all employ­ees with a security classification rank of Blue-7 or higher. Please review all materials and sign the enclosed consent form (HCFORM: 1027-684-12). You must return this form to the Weap-Ops office before your access codes are activated.
Remember, failure to follow proper weapons handling procedures and to conduct yourself in a professional manner will result in a suspension or termination from HC. We hold ourselves under the highest standards of conduct at HARDCORPS and we expect our employees to do the same.
FACILITY LAYOUT
Once you’ve cleared the security scanning station, proceed down the main corridor and use the elevator to access the second floor training facility.
The new training facilities were designed for ease of use. On the right hand side are the Sniper Range and Special Enforcement Training A facili­ties.
On the left hand side are the Skeet Range and Special Enforcement Training B facilities.
To keep the competitive spirit alive and well, you will see large screens through­out the facility that continually update the point leaders and show the latest scores being logged on in each simula­tion.
BASIC CONSOLE USAGE:
We’ve installed the latest in automated training equipment and need to make sure everyone is familiar with the procedures on how to operate this equipment. There are two types of consoles within the facility: login consoles are used for operating any sim­ulation, and the score board consoles are used to access any of the simulation high score boards.
AT ALL LOGIN CONSOLES FOLLOW THESE STEPS:
1. Proceed to the console and use the attached keyboard.
2. Type in your name (or HC nickname) and press Enter.
3. Use the arrow keys to select a difficulty level and press Enter.
Rookie – Easiest: Good for our new recruits
Officer – Normal: A good challenge for officers
Hardcorps – Hardest: The true test for more experienced offi­cers
4. Select Exit to return back to the login screen.
Once you’ve selected a difficulty level, the station will display a notification message that the station is now in use.
hardcorps training manual
hardcorps training manual
The security force field will change from red to green and you will be able to enter the simulation.
Once inside, the force field will return to red, barring further entry from other users and the simulation will begin.
NOTE: Aborting Simulations – At any time during a simulation you can abort it by using the red lever.
AT THE SCORE BOARD CONSOLES FOLLOW THESE STEPS:
1. Proceed to the console and use the attached keyboard.
2. Use the arrow keys to select a simulation and press Enter.
Rookie – Easiest
Officer – Normal
Hardcorps – Hardest
The Rookie scores will be displayed on the screen first. To proceed to the next screen, press Enter. It will then proceed to display the Officer and Hardcorps level scoreboards. When you have fin­ished viewing the scores, press Enter again and you will return to the Main menu.
OPERATION AND USAGE
OF EACH SIMULATION
SNIPER RANGE:
Once you’ve entered the simulation area, the computer will count down to signify the start of the simulation. Various characters pasted on wooden boards will pop up in random locations in the city scene at the end of the sniper range. There are three innocent charac­ter types and three villain character types. You score points within the simulation by shooting any of the villains and by not shooting the innocents. Shooting an inno­cent or missing a villain will result in a miss and after ten misses the simulation will end and you will be prompted to leave the sim­ulation area. Exit through the green security force field and the simulation will be reset, if you scored sufficient points your score will be logged in on the scoreboard.
SKEET RANGE:
Once you’ve entered the simulation area, the computer will count down to signify the start of the simulation. Skeet Pigeons will fly out from the cen­ter, left, or right side of your position. Just before a pigeon is launched, you will hear a sound signifying the launch. Depending upon what happens, the computer will acknowledge with a hit if you destroy the pigeon or a miss if you missed it. The breakdown of how each mode functions is as follows:
Rookie Mode: Only one pigeon will fly out at a time at a slow speed
Officer Mode: Only one pigeon will fly out at the faster speed
Hardcorps Mode: Two pigeons fly out at the faster speed
hardcorps training manual
hardcorps training manual
You must hit and destroy the pigeons to score points. After ten misses, the simulation will end and you will be prompted to leave the simulation area. Exit through the green security force field and the simulation will be reset. If you scored sufficient points, your score will be logged in the scoreboard.
SPECIAL ENFORCEMENT TRAINING A:
Once you’ve entered the simulation area, the computer will count down to signify the start of the simulation. Various characters pasted on wooden boards will be rolled out in front of you. There are three innocent character types and three villain character types. You score points within the simulation by shooting any of the villains and by not shooting the innocents. Shooting an inno­cent or missing a villain will result in a miss. After ten misses the simulation will end and you will be prompted to leave the simula­tion area.
All characters will initially be facing away from you and will spin around for a limited amount of time. The monitor mounted above the characters shows the time in seconds that you have to shoot all of the villains. During that time period you must shoot as many of the villains as possible and avoid hitting any innocents. If you are not fast enough, the simulation will flash red and display the villain characters that you missed and/or the innocent characters that you’ve hit. If you do hit an innocent character, that simulation round will end automatically and regis­ter the remaining characters as misses. Once you’ve reached ten misses, exit through the green security force field and the simu­lation will be reset. If you scored sufficient points, your score will be logged in on the scoreboard.
SPECIAL ENFORCEMENT TRAINING B:
Once you’ve entered the simulation area and stepped onto the cart, the computer will count down to signify the start of the simulation. There are five stations that the simulation will cycle through. At each station you will have to clear five rounds before proceeding to the next station. Various characters pasted on wooden boards will appear in front of you in these city scenes. More than one character may appear at any time, so keep a sharp eye open for them all. The various skill levels will adjust the amount of time any character stays on screen and the amount of time between rounds. The higher skill selected, the faster things will go.
There are three innocent character types and three villain character types. You score points within the simulation by shooting any of the villains and by not shooting the innocents. Shooting an innocent or missing a villain will result in a miss. After ten misses, the simulation will end and you will be prompted to leave the simulation area.
Exit through the green security force field and the simulation will be reset. If you scored sufficient points, your score will be logged in the scoreboard.
hardcorps training manual
hardcorps training manual
HARDCORPS MEMO
From: Col. John R. Blade
Memo: Proper use of body armor.
This is just a quick reminder to refresh everyone’s awareness of the importance of proper armor usage in the field. The latest advances in Kevlar polymer bonding has reduced the bulky size of the current body armor but improper handling of this equipment may result in serious injuries.
As many of you know, we recently lost McPherson down in sector
17. His rushing off to an emergency call and disregard for proce­dure resulted in his unfortunate death. These rules are made for your protection and should be followed with the utmost diligence.
The streets are extremely volatile lately and even though the Riot Helmet may annoy some of your delicate cranial casings, it could save your life. It should be tightly secured using the chin strap and be sure that it does not slide around at all. These items are designed to stop and absorb most standard issue rounds. If you are shot, you’ll have one hell of a headache but you’ll still be around to complain about it.
The Flak Jacket and Flak Pants are the most important combina­tion of equipment that we issue you. With all of the madness on the streets, this equipment will protect you and ensure your con­tinued existence as a living, breathing HC officer. Be sure that the protective flap is folded over to cover the double zipper, many times a stray shot can penetrate this area. The armor was designed to be tough enough to absorb a point blank shotgun blast. After that the armor will be useless, but you’ll be alive. It was designed to protect most of the sensitive regions of the body but only if properly utilized. Safety is very important here.
The stability of this equipment is very important to maintain, so after each field encounter you should have your equipment dou­ble-checked for any potential decay due to use. If any minor fis­sures are detected, make your way over to supply and requisition a replacement.
As a quick reference, here’s the current inventory listing section from the HC service manual:
Helmet
Ref #: HC-J_06
Jacket
Ref #: HC-J_28
Pants
Ref #: HC-J_66
hardcorps training manual
hardcorps training manual
HARDCORPS MEMO
From: R & D
To: Blade, J.C., Chang, and Chavez
Memo: New first aid items for all field agents.
Doc Zen, a noted nutritionist and PHD in chemistry over at LegionTEK has brought to market some new items for our opera­tives to try out. They’ve combined some revolutionary nucleic for­mulas that can help boost an operative’s immune and recuperative systems with no ill effects. Here is a breakdown of what they’ve come up with:
V-Stims: Vitamin Stim. These will boost your immune systems by about five percent. Good for everyday use to help keep you going strong.
I-Stim: Immunity Stim. These will boost your immune systems by about twenty percent. A nice general boost when you’re not feeling well. Stimulates increased white cell production.
M-Stim: Mega Stim. These will boost your immune systems by about fifty percent. A very handy item which supplements your own immune system, boosting overall levels.
FB-Pack: Full Body Stimpack. These are the most impressive item in our new arsenal against sick­ness. This will boost your immune system by about one hundred percent. It is a great item, but should only be used under more distressed situa­tions.
A-BStim: Adrenaline Boost Stim: Temporarily boosts your health by 200%. The adrenaline effect wears off since it has a slight dilution factor built in. This was a genuine design decision since pro­longed high adrenal levels could cause bodily dam­age. There are still some side effects once the A­Boost wears off. You’ll return to your previous health level but you will also be affected by any physical damage which occurred while the A-Boost was in use.
SPECIAL NOTE:
We’ve also seen some new black-market items being pushed as health products but are in fact harmful. Even the U4 dealers are trying to push their wares as something other than what they are. Here is what you need to look out for:
U4 Vial/Injection: These vials are contaminated by a brand new, highly addictive drug named, Dyforsanide. It has been rumored to cause increased adrenal levels that result in increased strength and radically increased brain activity. The users are assumed to be in an almost berserker state of mind and have been extremely hard to subdue.
hardcorps training manual
hardcorps training manual
HARDCORPS MEMO
From R & D
To: Blade, J.C.
The R&D division has been hard at work on some of the newest and most exciting toys to be added into our bag of tricks. We’ve been working in conjunction with three of the largest and most rep­utable mechanical and biological research divisions around the world. Some of the new black-ops devices to come out are cur­rently being field tested right now. Any operative who wishes to participate in these continued tests needs to contact Captain Briggs.
Biogenic Shields – This new chemical bonding com­pound can be injected right into the human body and a molecular shield is formed on top of the epi­dermal sheath. It is one of the most expensive items ever developed, but it can be the most useful in extreme combat situations. The bonding properties allow the operative to sustain and even reflect most projectiles while sustaining only minimal damage. One drawback has been noted: extreme heat from any thermal explosions can penetrate the molecular sheath inflicting normal damage levels.
Photon Optic Displacement Device – The P.O.D.D., as it is called, utilizes the same chemical bonding prin­ciples as the shields but combines another radical isotope that somehow refracts light. The isotope has minimal negative effects, which are far out­weighed by the incredible advantage that it offers. Any operative using this item will be rendered virtu­ally invisible. The light refraction properties bend light around the user and offer more stealth capa­bilities than anything ever seen before.
R17 Code Descrambler – A contained micro-com­puter system that can be attached to any secure terminal. Once attached, the device begins its 1megabit-decryption routines to crack the current system.
NT20 Communications Link – A satellite link that can be attached to any open terminal, allowing our HC operatives to tap into these computer systems remotely.
ST Underwater Apparatus – The micro-underwa­ter breathing apparatus allows any operative to remain underwater for an extended amount of time.
HC Light Rod – The standard issue mini light glow rods that all HC personnel are issued. Can be utilized in any situation calling for slight illumination. The Light Rod has a built-in iso­tope decay sequence so that you don’t contin­ue to give your position away.
Blade,
I printed out some stuff from
the old rookie database.
could come out there
It might help bring some
of the new recruits up to speed.
(Of course, I
and show em whatÕs what. . . )
J.C.
================ === Contents ===
================
I. Minimum System Requirements . . . .50
II. Installation . . . . . . . . . . .50
a. Installing Sin . . . . . . . . .50
b. Getting Started . . . . . . . .51
III. Setup . . . . . . . . . . . . . . .51
a. Main Menu . . . . . . . . . . .51
a. Game . . . . . . . . . . . . . .52
b. Controls . . . . . . . . . . . .53
d. On-Screen Info During Gameplay .59
IV. Getting Around Freeport . . . . . .61
a. Movement . . . . . . . . . . . .61
b. Dying . . . . . . . . . . . . .63
V. Multiplayer Sin . . . . . . . . . .64
a. Deathmatch . . . . . . . . . . .64
b. Multiplayer Menu . . . . . . . .65
c. Join Multiplayer Game . . . . .65
d. Start Multiplayer Game . . . . .66
e. Multiplayer Setup . . . . . . .69
f. HEAT.NET . . . . . . . . . . . .69
VI. Troubleshooting . . . . . . . . . .70
a. Online Help . . . . . . . . . .70
b. AutoPlay . . . . . . . . . . . .71
c. DirectX 6.0 . . . . . . . . . .71
VII. Problems and Solutions . . . . . .73
a. Movies Don't Play Properly . . .73
b. Game Freezes . . . . . . . . . .73
c. Sound Problems . . . . . . . . .74
d. Game Too Slow . . . . . . . . .74
VIII.Credits . . . . . . . . . . . . . .75
IX. Customer Support . . . . . . . . .76
X. Software License Agreement . . . .80
49
====================================== === I. Minimum System Requirements === ======================================
• Windows®95/98 or NT 4.0 (with Service Pack
3) with 100%-compatible computer system
• Pentium®166 MHz processor (200 MHz recom­mended)
• 32 MB RAM (64 MB RAM recommended)
• Quad-Speed CD-ROM drive (600k/sec. sus­tained transfer rate)
• Hard disk drive with at least 50 MB of uncompressed space available
• 100% Sound Blaster-compatible sound card
• Joystick and mouse-supported (3-button mouse recommended)
• Supports network and Internet play via IPX and TCP/IP
• PCI or AGP video card with 2 MB RAM
• Internet play via modem requires 100% Windows 95/98-compatible 28.8 Kbps or faster modem
Important Note: This product requires your system to have the latest Windows 95/98 drivers that can fully support Microsoft’s DirectX 6.
======================== === II. Installation === ======================== a. Installing Sin
-----------------
To install Sin on your system, insert the game CD into your CD-ROM drive and: When the splash screen appears, click on the Install button. For online help, click the Help button.
Note: You can return to this splash screen any time without affecting your installed game by using the Autoplay feature (see page 71).
b. Getting Started
-----------------­In the Main menu of Sin, you can start a new single-player game by selecting the Game option, pressing Enter, then selecting New Game.
** Note: It is required that the Sin CD be in the drive whenever you start a single-player game.
For updates to Sin, please refer to www.activision.com.
=================== === III. Set Up === =================== a. Main Menu
-----------­When you start Sin, you will be presented with a logon screen. Type your name at the prompt and press Enter. You are then brought to the Main menu. Use the up and down arrow keys to navigate through the menus and press the Enter key to select. Each Main menu function brings up a list of secondary menu items. If you have problems using the secondary menu selections, press F1 for a better description of the option.
GAME: Start a new single or multiplayer game, load or save a game, or view a demo.
CONTROLS: Change your video and audio set­tings, set general game options, and cus­tomize your key configuration.
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HEADQUARTERS: Suit up and head over to the Hardcorps Headquarters and Training Facility where you can practice and fine­tune your skills.
CREDITS: Displays the names of the design­ers who created Sin.
QUIT: Exit the game or logon as a different user.
b. Game
-------
NEW GAME: Select a skill setting from among the following choices:
Rookie: Easy
Officer: Medium
Hardcorps: Not for the slow of mouse, weak of heart, or anyone else afraid of dying.
VIEW DEMOS: View a pre-recorded demo of the game.
LOAD GAME: The first game listed was auto­saved at the beginning of the last level entered. Use the arrow keys to select the game that you wish to load and press Enter.
SAVE GAME: Use the arrow keys to select a slot and press Enter to save. Sin will gen­erate a name for the saved game with the title of the level.
MULTIPLAYER: Sin can be played either using a LAN (Local Area Network with IPX or TCP/IP) or via TCP/IP over the Internet. Choose one of the three options: Join Multiplayer Game, Start Multiplayer Game, or Multiplayer Setup to begin a multiplayer game. Please see the detailed multiplayer section on page 64.
c. Controls
----------­VIDEO CONTROLS
Here are controls for changing your video driver, screen resolution or video mode, brightness, screen size, window or full screen mode, texture mode, and accessing the advanced video options. To change an option, use the arrow keys to select that option, then press the right or left arrow keys to adjust. After making all of your adjustments, select Apply Changes and press Enter. When changing video set­tings, Sin may blink from the screen, or the game console may appear. This isn't unusual. After a moment of this, the game should resume normally. Once you press Apply Changes, the game will reload the map, incorporating the new settings.
Video Driver: You have seven choices under Video Driver. These are Software, Default OpenGL, 3Dfx OpenGL, PowerVR Open GL, Verite OpenGL, Riva OpenGL, and ATI Rage OpenGL.
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***IMPORTANT: Your system may not support some of the video driver options provided by Sin. If a selected video driver is unavailable, Sin will return to the previously selected option or to Software mode.
Software: If you are running under Windows 95/98, and do not have OpenGL supported hardware acceleration, use this setting (default).
Default OpenGL: The Default OpenGL driver allows Sin to render using the default OpenGL driver installed in the system.
3Dfx OpenGL: Uses the 3Dfx OpenGL driver on systems that possess a 3Dfx chipset, such as Voodoo, Voodoo 2, or Voodoo Rush boards.
PowerVR OpenGL: Uses the PowerVR OpenGL driver on systems running Windows 95/98 with a PowerVR chipset, such as PCX2 boards.
Verite OpenGL: Uses the Verite OpenGL driver on systems that have a Rendition V2100 or V2200 chipset.
***IMPORTANT: We do not recommend selecting OpenGL with systems that do not have hard­ware acceleration or OpenGL installed.
Video Mode: Selects the desired screen resolution for playing Sin. Note that not all graphics cards and 3D accelerators support all listed resolutions.
Texture Mode: The texture mode determines color depth of the textures. Better qual­ity often results in lower performance. 8-bit texture support is available on some graphics chipsets such as the 3Dfx Voodoo. Enabling 8-bit textures reduces visual quality in exchange for better overall performance.
***IMPORTANT: We recommend you use the Texture Mode setting if you have the appropriate hardware and want to increase the performance of Sin.
Full Screen: This selects full screen or windowed rendering. Full Screen mode availability is dependent upon the type of graphics adapter installed. Full screen software rendering requires the presence of Microsoft DirectX (supplied on the CD).
Riva OpenGL: Uses the Riva128 OpenGL dri­ver on systems that have a Riva128 chipset 3D accelerator.
ATI Rage OpenGL: Uses the OpenGL driver on systems with an ATI Rage Pro 2D/3D accelerator.
54 55
Screen Size: The screen size slider con­trols the size of the game area on the screen. Reducing the screen size will usually result in higher performance.
Brightness: The brightness slider con­trols the brightness of the screen. Its
effects are immediate in Software mode. When using OpenGL, select Apply Changes after modifying brightness.
Apply Changes: Selecting this option "applies" any modifications you made to your video configuration.
Reset to Defaults: Resets all of the video options to their default settings.
Dialog Volume: Using the left and right arrow keys moves the slider bar to increase or decrease the volume of the in-game dialog.
Sound Quality: Select low quality for 11 kHz sound and high quality for 22 kHz sound. Using low sound quality will increase the performance of Sin on your machine.
Advanced Video Options: This allows you to change various special effects set­tings within the game. Turning off these effects will increase overall perfor­mance.
Bring Up Console Interface: This allows access to the game console. This is for advanced users.
AUDIO CONTROLS Here you can adjust your audio settings.
SFX Volume: Using the left and right arrow keys moves the slider bar to increase or decrease the volume of sound effects.
Music: Turns the in-game dynamic music on or off.
Music Volume: Using the left and right arrow keys moves the slider bar to increase or decrease the volume of the music.
56
CD Music: Use the left and right arrow keys to turn CD music on or off.
Sound Compatibility: In Max Performance mode, Sin captures sole use of your audio, making the sound hardware inacces­sible to other applications. In Compatibility mode, Sin will allow other sound hardware to still continue.
Enable 3D Sound Hardware: This turns on 3D sound support for cards that support it, such as cards supporting A3D.
GAME OPTIONS
Mouse Speed: The higher you set this, the faster your character will turn in rela­tion to mouse movement.
Always Run: Select Yes if you do not want to hold down the Run button in order to move quickly. (While this option is acti­vated, holding the Run button down will slow your speed to a walk.)
57
Invert Mouse: This gives your mouse "air­plane-style" controls. This means that pushing the mouse forward "noses down" and pulling it back "noses up." Some peo­ple prefer this control technique.
Mouse Filter: Enabling this variable will cause the mouse movement to be smoother but there will be increased latency between the actual mouse movement and movement in the game.
Look Spring: Returns your view immediate­ly to straight ahead when you release the look up key, look down key, or mouse look. Otherwise, you must move forward for a step or two before your view snaps back. Lookspring does not work while you are underwater.
Look Strafe: If you are using the look up or look down key, then this option causes you to sidestep instead of turn when you try to move left or right.
Free Look: With this option enabled you no longer have to press the mouse look key to look up and down while using the mouse.
Crosshair: You can choose between several different styles of targeting crosshairs.
Handedness: You can choose whether your character is right or left handed, or whether your hands will be displayed at all.
58
HUD Layout: Choose where your heads up display is shown on the screen.
Dialog System: You may choose to turn the text and voice dialog within the game on or off. Turning both off is NOT recom­mended, since many puzzles rely on dialog in the game.
PLAYER CONTROLS Selecting this option will bring up a sec­ond menu that lists all of the game con­trols. Use the arrow keys to move through the list. Press the Enter key to select a control to change. Press the appropriate key or mouse button that you wish to use for that control. If you want to go back to the original controls, select either Restore Default Keyboard Only configuration or Restore Default Keyboard and Mouse con­figuration.
d. On-Screen Info During Gameplay
----------------------------------------­HUD: John Blade, your character in the game, is equipped with an OT-class Heads-Up Display. Your current status is shown on­screen at all times. There is an indicator for your health, armor, ammo for the cur­rent weapon, and currently selected or readied item or weapon. When you pick up something new, an icon will briefly appear at the bottom of the screen with a picture of that item. To view your entire invento­ry, press the I key. Maximizing the screen
59
(+ key) may remove the Status Bar from your viewing area. To get it back, simply press the - key.
MESSAGES: Your HUD will talk to you from time to time. Some messages appear at the top of the screen. These are non-critical, and tell you that you’ve picked up an object or you’ve died in an interesting fashion (multiplayer games). Certain mes­sages will appear in the middle of the screen. These are always important and you do not want to ignore them! An example of this would be “You need” and a picture of the necessary item.
CONSOLE: Pressing the tilde key (~) will pull down the Console window. This is a special area that lists all of the game messages, and allows you to give Sin com­mands that cannot be entered through the menu. This is for advanced users.
INVENTORY: Press the I key to access your inventory. Use the arrow keys to move through the list. Your status information will update to show an image of the cur­rently selected item. Press the Enter key to use a highlighted item. Weapons and items are "readied" in this manner. For example, you can select or ready an item before engaging the enemy. Then at the appropriate time you can quickly use that item by pressing the Enter key.
60
=================================== === IV. Getting Around Freeport === =================================== a. Movement
----------­WALKING: Use the four arrow keys or the mouse to walk around. To walk steadily for­ward, hold down the forward key (the up arrow or center button on the mouse). Turn left or right with the left or right arrow keys, or by sliding your mouse in the desired direction.
RUNNING: To run, simply hold down the left Shift key to increase your speed while walking. If you prefer to always run during the game, open the Main menu, then the Controls menu, then the Game Options menu, and select Always Run.
SHOOTING: Tap the Ctrl key or the left mouse button to fire. Hold the shooting key down for continuous firing.
LOOKING UP AND DOWN: The letters A and Z allow you to look up and down, respective­ly. Start walking forward and your line of vision will automatically readjust to the center position. You may also choose to select Free Look under the Game Options menu, which will allow you to move the mouse around as if it were your head move­ment.
SWIMMING: While underwater, aim yourself in the direction you wish to go and press the
61
forward key to go in that direction. Unfortunately, as in real life, you may lose your bearings while underwater. Use the jump key, normally the Space Bar, to kick straight up towards the surface. Once on the surface, tread water by holding down the jump key. To get out of the water, swim toward the shore and you can either jump up onto the land or walk straight out if it is shallow enough. There is always a way out of water, but you may have to submerge even deeper in order to find it.
DUCKING: Press and hold down the C key to duck and move forward to crawl. When you release the C key, you will return to an upright position. It is also possible to avoid rockets in this manner.
JUMPING: Tap the space bar to jump. You jump farther if you're moving forward at the time or if you're running. You jump higher if you're moving up a slope.
STRAFING: Hold down either Alt key while the left or right arrow key is pressed and you will side step in that particular direction. This is perfect for avoiding incoming projectiles, or gun blasts from enemies.
PICKING UP OBJECTS: To pick up items, weapons, and power-ups, simply walk over them. If you are unable to pick something up, it means you already have the maximum amount possible for that object.
62 63
LOOTING YOUR KILL: After you kill an enemy, move over its body and if it's carrying any­thing, that will show up on the screen. While standing over the dead, press the USE key to strip them of items, armor, and health. You can pick up any weapons they drop by walking over them. If you are unable to pick some­thing up, it means you already have the maximum amount possible for that object.
SELECTING ITEMS IN INVENTORY: Use the arrow keys to cycle through items in your invento­ry while in the inventory screen (I). Press the Enter key to select a highlighted item.
TALKING: To communicate with other players in multiplayer, press the T key and type in your message. Press Enter when finished and your words will appear at the top of the screen.
USING VEHICLES: To enter or exit any vehi­cle, press the USE key. Press the up or down arrow keys to move the vehicle and press the left or right arrow keys to turn the vehicle (while in motion). To turn faster, use the strafe left and strafe right keys (while in motion).
b. Dying
-------­Each time you enter a level, Sin automati­cally saves the game. When you die, press the Enter key to pull up the Load Game menu. Select the first game name on that list to restart at the beginning of the last level you entered.
========================== === V. Multiplayer Sin === ========================== Multiplayer allows multiple players to enter a game together over the Internet or on a local area network.
a. Deathmatch
-------------
The most popular way to play Sin Multiplayer is a Deathmatch, which has no computer-controlled characters, just player versus player! The goal of the game is to kill your opponents more often than they kill you. Each kill counts for one "frag", and if you kill yourself then you lose a frag, thus it's not a great idea to jump off of tall buildings or shoot rockets at your own feet.
After you die, press the fire button to reappear, or "respawn," in the game. You'll be brought back at one of several random respawn locations. Throughout the map you will find different artifacts, such as weapons, ammo, health and armor, that are needed to be successful at destroying your enemy. When starting a Sin Multiplayer Server, you have the option of making weapons disappear when you pick them up and respawn after time (length of time depends on item), or they can be made to stay put at all times so your Deathmatch experience is a true Sinfest!
b. Multiplayer Menu
------------------­Join Multiplayer Game - Allows you to search for and join a game. Start Multiplayer Game - Allows you to launch your own server. Multiplayer Setup - Allows you to cus­tomize your appearance.
c. Join Multiplayer Game
------------------------
In the Join Multiplayer Game menu are two options that will help you locate and join network games. The first is Server Address Book, which is used to store and recall the IP addresses or hostnames of Internet servers. The second option you have is Refresh Server List, which will display a list of servers running on your local area network as well as any you have entered into your address book.
To add servers to your address book, simply move down to an available spot and type in the hostname or IP address of the server.
To search for and connect to a server on your local area network, simply select Refresh Server List, then press Enter on any of the servers that appear under Connect To.
64 65
d. Start Multiplayer Game
------------------------­The Start Multiplayer Game menu option is for configuring and launching a Sin server. There are many options in Multiplayer Sin which make the game behave differently. When you have finished choosing all of the options listed below, press Enter or select Launch the Server to launch your server. Once the server is running other players can join your game.
GAME TYPE: Here you can choose the type of multiplayer game.
SELECT MAP: This allows you to select the first map for your Deathmatch server. When either the Time Limit or Frag Limit are met, the server will advance to the next map. Press Enter to see detailed informa­tion about the currently selected map.
HOST NAME: This name will show up in other players address books when they are joining your game.
TIME LIMIT: Set the number of minutes that the game will run before advancing to the next map.
MODIFY DEATHMATCH SETTINGS: This option will take you to a new menu where you can modify the settings and rules for the Deathmatch game you are about to host. The available settings are as follows:
FALLING DAMAGE: This determines whether or not you take health damage when falling from high places.
PERSISTENT WEAPONS: Setting this to YES will make the weapons stay available, even after being picked up by a player. This does not apply to other artifacts, such as ammo, health and powerups.
WEAPON SWITCHING: Set to either instant or normal. Instant weapon switching will change weapons without showing the “put­away” animations.
ALLOW HEALTH: This option toggles whether health shows up in the map.
ALLOW ARMOR: This option toggles whether armor shows up in the map.
ALLOW POWER-UPS: This option toggles whether power-ups show up in the map.
FRAG LIMIT: Once any player attains this number of frags, the game will automatical­ly advance to the next map.
MAX PLAYERS: This option allows you to limit the number of players that may join your server.
INSTANT POWER-UPS: Power-ups take effect the moment you pick them up when this is set to YES.
INFINITE AMMO: When this is set to YES, you don’t need to pick up ammo for your gun, and you will never run out.
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FORCE RESPAWN: Forces the player to respawn five seconds after being killed.
SPAWN FARTHEST: Switches between random spawning and spawning players in the fur­thest position relative to other players.
SAME MAP: When the Frag Limit or Time Limit is reached, the map will not advance to the next map, but will start the current map over.
ALLOW EXIT: Allows any player to exit a level during a multiplayer game.
TEAM PLAY: This allows you to specify whether Teamplay is on or off on this serv­er, as well as how teams are determined, either by skin or by model.
e. MultiPlayer Setup
--------------------
These options will allow you to personalize your player character, thus changing how other players see you in the game. Once you are satisfied with your player settings, pressing Esc will move you back up a level to the Multiplayer menu, saving your player setup.
NAME: This sets the name of your player. This way when you frag someone, they'll know who did it!
CHARACTER TYPE: This allows you to select whether you play as Blade, Elexis, or J.C.
UNIFORM: Uniforms, or skins, give your player a unique look. There are several uniforms that you can choose from.
FRIENDLY FIRE: If Teamplay is turned on, this setting specifies whether teammates can hurt each other or not.
FIXED FOV: This will constrain the field of vision to the default setting when set to YES. If set to NO, this option will allow players to set their own field of vision from the game console.
LAUNCH THE SERVER: Once you are satisfied with your player settings, press Esc to move to the Multiplayer menu. Selecting this launch option will then start the server with all of the chosen multiplayer options.
68 69
A note on SERVERINFO: If you pull down the console (press the ˜ key) and type SERVERINFO you will get back a list of the current settings for the server you are connected to. This list includes such things as Map Name, Server Name, Time and Frag Limits.
f. How to Play Multiplayer Sin on HEAT.NET
------------------------------------------
1. Install HEAT from this CD-ROM.
2. For FREE gameplay on HEAT.NET, from your
Java enabled Internet browser, go to http://www.heat.net. If you aren’t already a HEAT member, register your account information. Note that if you
have already installed the HEAT software from your Sin CD-ROM, you will not need to download the software. (HEAT upgrades are automatic).
3. Log in by entering your user name and password.
4. Choose Sin from the list of games.
5. Click the Play Now button on the Web page to get to the Sin lobby area.
6. From the HEAT Sin game lobby, you may choose to create a new “room” or join an existing room. If you decide to create a room, you will be the moderator who con­trols the game setting options. As the moderator, you can start a game at any time by clicking the Launch button.
NOTE: SUPPORT FOR PLAYING SIN ON HEAT.NET IS HANDLED BY HEAT.NET CUSTOMER SUPPORT ONLY AT WWW.HEAT.NET.
========================== === V. Troubleshooting === ========================== a. Online Help
--------------
We have supplied a technical help file that can help you in troubleshooting problems. There are two ways to access this help file:
1. From the splash screen, click on More then Help (see AutoPlay on the next page).
2. After installation, from the Start menu, select Programs/Sin/Sin Help.
b. AutoPlay
----------­If the Sin splash screen does not appear, try performing the following steps:
1. Double-click on the My Computer icon on your desktop or right-click on the icon and choose the Open option.
2. Select the Refresh option located in the View pull-down menu.
3. Double-click on the Sin CD icon in the window or right-click on the icon and choose the AutoPlay option.
4. After the Sin splash screen appears, click on the Play/Install button.
If the AutoPlay feature does not function, please check the following:
1. Make sure the CD is clean and properly placed in the CD-ROM drive.
2. Your CD-ROM driver may not be optimized for use with Windows 95/98. To verify this, perform the following steps:
a. Open the Windows 95/98 Control Panel
folder and double-click on the System icon.
b. Click on the Performance tab. If any
of your hardware drivers are not fully optimized for use with Windows 95/98, they will be listed here with an explanation of the exact problem and suggestions on how to fix it.
c. DirectX 6.0
-------------­Upon completion of the Sin setup, the installation process will continue by determining if Microsoft’s DirectX 6.0 needs to be installed on your computer. If
70 71
so, the appropriate files will be installed on your computer automatically.
Q. WHAT IS DIRECTX 6.0 AND WHY DO I NEED IT? A. Microsoft’s DirectX 6.0 is a set of
functions that gives Windows 95/98 games and other applications their power. Using these functions allows applica­tions to perform advanced functions in networking, graphics, sound, and input beyond what’s possible on other operat­ing systems and accounts for many of the performance gains associated with Windows 95/98 games. Sin uses Direct3D, DirectDraw, DirectSound and DirectInput, four of the DirectX 6.0 functions.
Q. IF I DON’T HAVE DIRECTX 6.0, WILL SIN
INSTALL IT FOR ME?
A. Yes. If InstallShield does not detect
DirectX 6.0 on your computer, it will install DirectX 6.0 for you, if you choose. After the entire installation is complete, you will need to restart your computer in order for DirectX 6.0 to take effect.
Q. I ALREADY HAVE OTHER WINDOWS 95/98 GAMES
INSTALLED ON MY COMPUTER. WILL THE MICROSOFT DIRECTX INSTALLER CHANGE MY DIRECTX FILES?
A. If you already have other Windows games
on your computer, chances are you already have the initial version of DirectX installed. In this case, the Microsoft installer will detect and overwrite any previous versions with DirectX 6.0. At that point, you will need to restart your computer for the changes to take effect.
If, however, you already have DirectX 6.0 installed on your computer, the Microsoft DirectX 6.0 installer will detect that and not overwrite any DirectX 6.0 files. You will not need to restart your computer after installation in order to run Sin.
================================= === V. Problems and Solutions === ================================= a. Movies Don't Play Properly
-----------------------------
• Make sure your system meets the minimum requirements for the program, especially your CD-ROM drive. The program requires a CD-ROM drive with a minimum sustained transfer rate of 600K/sec (a quad-speed drive).
• You may not have enough RAM to run movies. Check to make sure you have sufficient RAM to run this product. You need 32 MB.
• Too many other applications may be run­ning. Close down other applications (espe­cially DOS boxes or modem programs) and try again. We strongly recommend that you not run other applications while running Sin.
b. Game Freezes
---------------
• Make sure your computer has at least 32 MB of RAM.
• Make sure you are using the latest 32-bit drivers for all your peripheral devices.
• If you are using a 3D card, make sure you have the latest drivers installed for your card, including any necessary OpenGL dri­vers.
7372
c. No or Partial Sound or No Voices/Effects
-------------------------------------------
• Make sure you have a 100% Windows- compat­ible sound card in your computer.
• Make sure your speakers are plugged in correctly and turned on, and make sure the volume is turned up to an audible level.
• Make sure you are using the latest 32-bit sound drivers for your sound card.
• Make sure your audio card is properly installed and that you have the correct audio drivers installed. Check your audio card’s installation and its setup parame­ters within Windows 95/98 to be sure all are correct. See your card’s manual and your Windows 95/98 manual for details.
• Check your settings in your Control Configuration.
d. Game Too Slow
----------------
• Make sure you are running Sin on a Pentium 166 or higher system. Any P150 or lower system usually will not run Sin satisfac­torily.
• Try turning off some game options in the Video Controls menu.
• Make sure you have no other applications running in the background.
• Make sure your screen resolution is set as low as it can be in the Video Controls menu.
• The game may run faster if more RAM is available. Increasing the RAM in your sys­tem to 64 MB of RAM should make the game run faster.
74
SIN WAS CREATED AND DEVELOPED BY
RITUAL ENTERTAINMENT
RITUAL ENTERTAINMENT IS:
ART: Beau Anderson, Robert M. Atkins, Michael Hadwin, John Mueller, Murphy Michaels, Brandon Riza, and Joel Thomas
BIZ: Harry Miller
LEVEL DESIGN: Berenger Fish, Patrick Hook, Levelord, Tom Mustaine, Charlie Wiederhold, and Matthias Worch
PROGRAMMING: Scott Alden, Mark Dochtermann, and Jim Dose
PROJECT MANAGER: Joe Selinske
SOUND & MUSIC DESIGN: Zack Belica
SUPPORT: Don MacAskill
Additional Level Design by: Mike Wardwell
Additional Art by: Michael Washburn and Mike Werckle
Additional Support by: Steve Gibson
High Resolution Models and Cinematics by: GlyphX
Quake 2 Engine: id software
Special Thanks: Apogee Software, Gathering of Developers, Hanah Logan, Eric Mills, Billy O' Sullivan, Whitney Schwob, Stevie "Killcreek" Case, David Eddings, Denis Moeller, All of the wives, rugrats, girlfriends, and friends of the Ritual tribe. And a whole lot of Caffeine.
ACTIVISION
Senior VP Studios: Mitch Lasky
VP Studio X: Kevin Gliner
Producer: Sean Dunn
Associate Producer: John Tam
Marketing Product Manager: Henk Hartong
Marketing Associate: Barbara Matias
Senior Quality Assurance Leads: Eric Zala and Tim Vanlaw
Quality Assurance Leads: Mike Spann and Doug Jacobs
Quality Assurance Team: Steve Rosenthal, Steve Elwell,Chad Bordwell, Brian Ullmer, John Park, Joe Shackelford, Mike Denny, Mike Harris, Troy Osborne, Mark Veale, Joe Favazza, Chris Grim, and Aaron Gray
Blade’s Journal Written by: Marc Saltzman
Documentation: Belinda M. Van Sickle, Mike Rivera, and Sylvia Orzel
Installer by: Steve Stringer and Sean Dunn
Video Services: Chris Hepburn, Brian Bright, and Kenny Ramirez
Special Thanks To: JNG and JPGD
75
Before contacting customer support, please consult the technical help file. It contains the answers to some of our most frequently asked questions and may quickly and easily provide a solution to your diffi­culty. If after reviewing the technical help file you are still expe­riencing problems, please feel free to contact us through any of the services listed. So that we can better help you, please be at your computer and have the following information ready:
CUSTOMER SUPPORT: NORTH AMERICA NOTE: Multiplayer components of Activision games are handled online only Online Services: Services with Activision Forums, E-mail and File
World Wide Web: http://www.activision.com E-mail: support@activision.com Fax: 310-255-2151, 24 hours a day Mail: Activision Customer Support
Phone: Call our 24-hour voice-mail system for answers to our
UK AND EUROPE SUPPORT
UNITED KINGDOM Technical Support: 0990 143 525 Customer Service: 01895 456 789 You can contact UK Customer Service between the hours of 1:00pm and 5:00pm (UK Time) Monday through Friday. NOTE: Multiplayer components of Activision games are handled via online only Services with Activision Forums, E-mail and File Library Support (available in English only): World Wide Web: http://www.activision.com E-mail: support@activision.com ACTIVISION AUSTRALIA and PACIFIC RIM
Phone: 1902 263 555 Calls charged @ $1.50 per minute NOTE: Multiplayer components of Activision games are handled via online only Services with Activision Forums, E-mail and File Library Support (available in English only): World Wide Web: http://www.activision.com E-mail: support@activision.com
1. Complete product title
2. Exact error message reported (if any) and a brief descrip­tion of the problem
3. Your computer's processor type and speed (e.g. 486 DX2/66, Pentium 90)
4. Video and sound card make and model (e.g., Diamond Stealth 64 video, Sound Blaster 16 sound)
Library Support:
P.O. Box 67713 Los Angeles, CA 90067
most frequently asked questions at 310-255-2050. Contact a Customer Support representative at the same number between the hours of 9:00am and 5:00pm (Pacific Time) Monday through Friday, except holi­days.
CUSTOMER SUPPORT
Activision Gemini House 133 High Street Yiewsley West Drayton Middlesex UB7 7QL
P.O. Box 873 Epping, NSW 2121 Australia
QUAKEII
MISSION PAC K
UN
,
IN ITS
, YOUR
G ROUNDZERO
TAKE OUT THE
SOUNDED SIMPLE ENOUGH, EXCEPT THE STROGG
WERE WAITING
YOU
, ARE THE LUCKY ONES. YOUVE MADE IT
DOWN IN
ONE PIECE
CONTACT THE FLEET
STROGGS NEWEST
ARSENAL AGAINST MANKIND
WITH THE FLEET TRAPPED AROUND STROGGOS,
5% OF GROUND FORCES SURVIVING, AND THAT
NUMBER DWINDLING BY THE SECOND
ORDERS
HAVE CHANGED: FREE YOUR COMRADES.
DESTROY
NEW ENEMIES
GET READY TO FACE THE TOUGHEST HORDE OF STROGGS, STRAIGHT FROM THE BIO-VATS. THE STALKER, TURRETS, DAEDALUS, MEDIC COMMANDER, CARRIER AND THE QUEEN BITCH HERSELF, THE BLACK WIDOW.
14 ENTIRELY NEW LEVELS AND 10 NEW DEATHMATCH LEVELS
BRAND NEW REAL ESTATE WITH THE SAME DYNAMIC SENSE OF REALITY AND DRAMATIC VISUALS
AS QUAKE II. THESE NEW ENVIRONMENTS WILL CHALLENGE EVEN THE BIGGEST QUAKE II AFI- CIONADO.
NEW POWER-UPS
TAG EM AND BAG EM. DEATHMATCH SPECIFIC POWER-UPS: THE VENGEANCE SPHERE, HUNTER SPHERE,
AND ANTI-MATTER BOMB. WITH EVERYTHING THAT WEVE COOKED UP FOR YOU HERE, YOURE SURE TO ANNIHILATE ANYONE OR ANYTHING FOOLISH ENOUGH TO CALL YOU FOE.
NEW WEAPONS
THE CHAINSAW, ETF RIFLE AND PLASMA BEAM. IF YOU CANT GET THE JOB DONE WITH THESE
BABIES, ITS TIME TO GO BACK TO BASIC.
Get Quake II Mission Pack Ground Zero
at Activision’s Online Store! http://store.activision.com
Quake II Mission Pack: Ground Zero™©1998 Id Software, Inc. All Rights Reserved. Developed by Rogue Entertainment, Inc. for Id Software, Inc. Distributed by Activision, Inc. under license. QUAKE®and the id®logo are registered trademarks of Id Software, Inc. Quake II Mission Pack: Ground Zero™, Quake II™, the Id Software™name, and the Q II™logo are trademarks of Id Software, Inc. Activision®is a registered trademark of Activision, Inc. Rogue Entertainment™is a trademark of Rogue Entertainment, Inc. All other trademarks and trade names are properties of their respective owners.
Available on Windows® 95/98
BIG G
. YOU, AND A FEW MARINES LIKE
AND ARE STILL ABLE TO
. THE GRAVITY WELL, THE
WEAPON
, IS OPERATIONAL.
THE GRAVITY WELL.
Hexen IITMMission Pack:
Portal Of Praevus
TM
Eidolon has been
TM
Defeated.
Evil has not.
After the fall of Eidolon, a brutal
winter smothers the land—the work
of the nefarious wizard, Praevus, who
now schemes to harness the darkest
powers of the Serpent Riders.
TM
BATTLE FOES THROUGH THE EYES OF A DEMONESS
Become the lethal femme fatale, the Demoness—a former enemy and once disciple of Eidolon—armed with all-new weapons and spells, powers, and tools of annihilation.
ENGAGE IN MULTIPLAYER MAYHEM
Go one-on-one against a wicked cast of adversaries, including Skull Wizards, Knight Archers, Ice Imps, Snow Leopards and more. Enlist friends or take on foes in Deathmatch chaos. Up to 16 players may join battle in the bloodfest over LAN or the Internet.
CONQUER THREATENING WORLDS
Revisit the medieval world of Blackmarsh, and continue the experience in the all-new Tibetan Hub. Explore 15 ever-more-challenging levels of beautifully rendered 3-D scenes, including icy terrain and temples of deception, rife with unique puzzles and crawling with demonic new enemies.
UNLEASH THE POWER OF QUAKE
Experience intense first-person action with the enhanced Quake®engine. Improved velocity and impact physics, plus real-to-life snowstorm effects and highly detailed environments intensify the realism, the beauty and the devastation.
Get Hexen II Mission Pack: Portal of Praevus
at Activision’ s Online Store! http://store.activision.com
Portal of Praevus™ © 1998 Raven Software Corporation. Hexen® is a registered trademark and Hexen II™ and Portal of Praevus™ are trademarks of Raven Software Corporation. Developed by Raven Software Corporation. Published and distributed by Activision, Inc. Activision® is a registered trademark of Activision, Inc. All rights reserved. Quake® is a registered trademark of Id Software, Inc. This product contains software technology licensed from ID Software, Inc. (“ID Technology”). ID Technology © 1996 ID Software. All rights reserved. All other trademarks and trade names are the properties of their respective owners.
Available on Windows® 95
Who will dare impede him? Be you
the Necromancer, the Assassin, the
Crusader , the Paladin, or the scor nful
Demoness—former minion of Eidolon
with a lust for revenge—you must wreak
havoc against the wizard and defeat his
evil vision. Lest you be numbered among
the dead at his wretched victory.
®
ith the
W
Official
Guide you get:
.
Maps for Every
Level and Solutions
to Every Puzzle!
.
A Complete
Walk-through of the Game
.
Hardcore Multiplayer Strategies for Intense Head-to-Head Action
.
In-Depth Look at
All the Characters
Contact your Local Book, Software, or Electronics Retailer
Or visit BradyGames at
http://www.bradygames.com
ISBN: 1-56686-776-2
To Order:
IMPORTANT - READ CAREFULLY: YOUR USE OF THIS PROGRAM IS SUBJECT TO THE SOFTWARE LICENSE TERMS SET FORTH BELOW. "PROGRAM" INCLUDES ALL SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ASSOCIATED MEDIA, ANY PRINTED MATERIALS, AND ANY ON-LINE OR ELECTRONIC DOCUMENTATION, AND ANY AND ALL COPIES OF SUCH SOFTWARE AND MATERIALS. BY OPENING THIS PACKAGE, INSTALLING, AND/OR USING THE PROGRAM AND ANY SOFTWARE PROGRAMS INCLUDED WITHIN, YOU ACCEPT THE TERMS OF THIS LICENSE WITH ACTIVISION, INC. ("ACTIVISION"). LIMITED USE LICENSE. Subject to the conditions described below, Activision grants you the non-exclusive, non-transfer­able, limited right and license to install and use one copy of this Program solely and exclusively for your personal use. All rights not specifically granted under this Agreement are reserved by Activision and, as applicable, Activision's licensors. This Program is licensed, not sold, for your use. Your license confers no title or ownership in this Program and should not be construed as a sale of any rights in this Program.
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• You agree that, as a condition to your using the Program Utilities, you will not use or allow third parties to use the Program Utilities and the New Game Materials created by you for any commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on-line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer.
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• New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of pri­vacy and publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose) any trademarks, copyright-protected works or other properties of third parties.
• All New Game Materials must contain prominent identification at least in any on-line description and with reasonable duration on the opening screen: (a) the name and E-mail address of the New Game Materials' creator(s) and (b) the words "THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION."
SOFTWARE LICENSE AGREEMENT
LIMITED WARRANTY: Activision warrants to the original consumer purchaser of this Program that the recording medium on
which the Program is recorded will be free from defects in material and workmanship for 90 days from the date of purchase. If the recording medium is found defective within 90 days of original purchase, Activision agrees to replace, free of charge, any product discovered to be defective within such period upon its receipt of the Product, postage paid, with proof of the date of purchase, as long as the Program is still being manufactured by Activision. In the event that the Program is no longer available, Activision retains the right to substitute a similar program of equal or greater value. This warranty is limited to the recording medium containing the Program as originally provided by Activision and is not applicable to normal wear and tear. This warran­ty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied war­ranties prescribed by statute are expressly limited to the 90-day period described above. EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR OBLIGATE ACTIVISION. When returning the Program for warranty replacement, please send the original product disks only in protective packaging and include: (1) a photocopy of your dated sales receipt; (2) your name and return address typed or clearly printed; (3) a brief note describing the defect, the problem(s) you are encountered and the system on which you are running the Program; (4) if you are returning the Program after the 90-day warranty period, but within one year after the date of purchase, please include check or money order for $10 U.S. (A$17 for Australia, or 10.00 Pounds for Europe) currency per CD. Note: Certified mail recommended.
In the U.S. send to: Warranty Replacements Activision, Inc. P.O. Box 67713 Los Angeles, California 90067
LIMITATION ON DAMAGES: IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO PROPER­TY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ACTIVI­SION'S LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS PROGRAM. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLU­SION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION. TERMINATION: Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of this Program and all of its component parts. U.S. GOVERNMENT RESTRICTED RIGHTS: The Program and documentation have been developed entirely at private expense and are provided as "Commercial Computer Software" or "restricted computer software." Use, duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52.227-19, as applicable. The Contractor/Manufacturer is Activision, Inc., 3100 Ocean Park Boulevard, Santa Monica, California 90405. INJUNCTION: Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applica­ble laws. INDEMNITY: You agree to indemnify, defend and hold Activision, its partners, affiliates, licensors, contractors, officers, direc­tors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement. MISCELLANEOUS: This Agreement represents the complete agreement concerning this license between the parties and super­sedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and fed­eral courts in Los Angeles, California. If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405, (310) 255-2000, Attn. Business and Legal Affairs, legal@activision.com.
In Europe send to: Activision Gemini House 133 High Street Yiewsley West Drayton Middlesex UB7 7QL United Kingdom
In Australia send to: Warranty Replacements Activision P.O. Box 873 Epping, NSW 2121, Australia
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