12.05.35 2:48 am
Had a strong glass of bourbon and crashed hard tonight,
despite the noise on the street. I guess you get used
to it after a while living in Freeport, but something was definitely
different out there. No Ð peculiar is more like it. ThatÕs what must have
caused my strange dream. Man, was that a weird one. I want to get it
down on paper but itÕs so tough to put into words. It sounds
dramatic anÕ all but man, it was so frigginÕ real.
The moment I threw off my specs and pressed my palms against
my burning eyelids, it felt like it was the calm before the storm.
And then I passed out.
All was quiet except for a faint but noticeable murmur
of a power generator. I took a slow step out of the shadows,
looking to my right and left down each corridor for any
potential danger. But this wasnÕt a usual route around the
sector looking to bust armed U4 pushers. This was a real war
for some reason, but there was nothing here but very subtle
screams in the distance, gun blasts, explosions,
then more screams.
Then it kicked in: that adrenaline rush from hell. I bolted
down the metallic hallway with a 1000 years of rage on my
shoulders and seven hand-held CB-22 rockets in my backpack
for each of the souls IÕll take in the next half hour. The lives
IÕll devour to make me stronger and impenetrable.
As I ran, fitted in armor and conviction,
the familiar war sounds become louder and fed into my fury.
The screams were almost unbearable at this point.
The moment I turned the corner into a room with
this powerful blue light, blood and chunks of flesh sprayed onto my
pants from the poor disemboweled ÔCorps soldier to my right,
opened by a shot from an above tier and a keen eye.
A hoard of mutated bodies without faces eclipsed the light
and turned to me, armed with guns, bombs, and claws.
And the chase was on. I pulled a quick 180 and leapt across
the separation in the floor, only to duck behind a crate to
turn around and open fire. Four down. Time to move.
I quickly scrambled outside under the angered sky with
bullets darting past both my ears. One gets me in the
shoulder but proves tolerable. I found myself cornered
with nowhere to go except into a sea of death, already a
graveyard for many dead soldiers. I dove in while more bullets
burrowed into my suit and skin and bone. Just as I thought I was
safe,
I heard a splash only to look over my shoulder and see three
desperate beasts, but theseÉanimalsÉhad faces. And they were
scared, too.
Were they after me or were they running from fear themselves?
I immediately unleashed four more demons from my barrel, three
meeting their destiny. Although victorious, I choked on the thick water,
blood, and flesh that surrounded me, and died just the same.
As I floated slowly to the surface, a womanÕs laughter came from
somewhere above, as if I was part of an experiment or something,
like I was in a test tube. And then I woke up in a cold pool of sweat.
It is the calm before the storm.
My God, it is the calm before the storm.
1.02.36 8:20 pm
Happy FrigginÕ New Year. Two days in and I almost
blasted my first punk in Ô36 already. That kid musta been
smacked out pretty good to kill a cop just to get to his cruiser.
And all this right in front of the neon glow of the Starck Club. Thankfully,
his hands were shaking so bad he missed me by a mile.
Dumb punk didnÕt realize his life was already over before
he even left the rock he climbed out from under.
I chased the junkie into the club but lost him in the crowd.
Got him on the cams though, so IÕm sure heÕs arrested by now.
I ripped my leg open when I slipped on the floor Ð there were
broken vials of U4 all over the place, man. I guess kids arenÕt
even going to the bathroom to jack up anymore.
Damn.
You know, I think that dead cop worked
with my dad at the FPD at some point.
His name was McPherson or something like that.
Poor bastard. Got there too late,
was already shot in the head.
ItÕs funny, actually, getting used to this good guy shit. A few years
ago it very well could have been me laying in the streets with a
fatal case of lead poisoning. Who wouldÕve ever thought that IÕd be crossing
over to the other side, patrolling the same blocks I used to run gangs on.
IÕm sure all theYoung Masters and Warriors are dead now, anyway.
Life sure is strange the way things come full circle.
WasnÕt wearing his
damn helmet.
Nothing I could do.
NoteÐ
notify McPhersonÕs wifeÐ
Monday, I need to send out a memo to all field officers.
ÒIf they are caught without helmets on, while on duty,
they will be fined.Ó
2.22.36 11:43 pm.
Tonight was one of those nights that makes you wonder how it ever
got so bad. I swear, itÕs not even midnight yet and already the cityÕs
gone to shit. I musta grabbed my Mag three times within an hour
because of these damn punks jumping out of the shadows.
Two of them even tried
to shiv me, dumb bastards.
If they were zombies, that would be one thing, but this
tainted garbage just completely freaks them out altogether.
Even nailing those dirtbags Mancini and Kong last week hasnÕt
slowed down the flow of U4 any and I know theyÕre behind
a good chunk of the Freeport flow. I shouldÕve popped Mancini a
3.13.36 1:10 pm
SinTEK's been all
over the news again.
Looks like they've
bought out yet another
major petroleum
company
in the Middle East
for a zillion dollars or
something. These
guys are everywhere,
man: chems, oils,
computers,
pharmaceuticals,
geneticsÉ and now
as a SEC-Force Op as
well.
It must be my lucky day
LookinÕ mighty fine! God, I need to get laid.
$32,000
Unbelievable. . .
They may have
their greedy hands in
all kinds of pie, but IÕd do
anything for a night with Dr. SinclaireÕs daughter.
Man, is she hot or what?! WhatÕs her name?
Oh yeah, Elexis. Elexis Sinclaire. Hmmmmm.
Looking good.
The SinTek
shares I bought
are on the
rise again!
Keep this up
and I see early
retirement
calling
my name.
Buy more Uber Stock!!
Pork bellies
are up
Call your Broker
and thank him
for the SinTek tip.
Dave Eddings
200-658-6971
4.09.36 3:30 pm
Yesterday was pretty interesting, to say the least.
J.C. cracked me up today by reminding me how we met.
I can't believe it's already been four and a half years.
I remember that day like it was yesterday.
After three months of hell, I finally caught the hacker who
had been tapping into the HardCorps server, and it turned out to
be some bored 20 to 21 year-old whiz kid who loves challenges.
I would've kicked his ass and made sure he served a good 10 to 15,
but I realized something during those few months
while I was trying to hunt him down. IÕd rather have this
kid ÒJ.C.Ó on my side than anywhere else, thatÕs for sure.
I let him tell me his story. HeÕd been running big hack jobs for
a good three to four years for all kinds of colorful characters
in the underworld. Tech Warfare sure pays well if you donÕt
get back-stabbed in the process. Such was the case here.
J.C. was hired by the Vitello family to break into HardCorps to
gain classified information and hand it over to his bosses.
Apparently, he didnÕt want to do it since heÕd been burned by those guys
for $50,000 on a job last year, but he had no choice. Something about
eating his own tongue must have persuaded him. Plus, he was told
HardCorps was a dirty organization that was in bed with the government,
and responsible for half the problems on the streets to begin with.
So, J.C. rented space at a neighboring office building and set
up his operation for a close tap and began to systematically watch
our HC server. He soon learned our external protocols, then
tapped in and gained access to lower level system files, only
to learn we were the real deal. ÒGood guys with a purpose worth
fighting for,Ó he said, or something like that. What a bullshitter!
He seems like a smartass all right, but after a few long hours
and a pack and a half of smokes later, he graciously accepted
my generous offer to work for us here at HC, and IÕm
sure it had nothing to do with going to jail if he refused. I think IÕm
going to like this guy, and for some reason, I feel like I can trust him.
Hope Frank Vitello doesn't start snooping around or we'll have to see
if he's allergic to leadÉ HA HAÉ maybe arrange to have him plugged,
too.
So Ð This is a BAT!?!
J.C. Ð
Surfspan the net
for me and see if
ANYTHING out
there remotely
resembles
this SHIT!
BLADE
4.19.36 5:12 pm
For the second time this week, another Freeport citizen was killed
by these enormous bats weÕve been seeing lately. Pretty weird stuff.
WeÕre still trying to figure out what kind of breed they are and
where theyÕve come from, but for now, weÕve allocated a
few of our men on it to scour the areas for extermination.
HereÕs a sketch based on the few found by the east river docks.
Scientists are still trying to figure out what kind of
fluid is stored in that appendage under their bellies. Gross, man.
Hairless Ð !
HUNCHBACK?
A freakinÕ
400 titties?
Fingernails?
5.11.36 1:32 am
Found out Antonio Mancini got off somehow and is back on the
streets already. I swear there is so much red tape in this frigginÕ
city, I canÕt believe it. He musta had that scumbag lawyer Johnny
Cockroach defend him. How the hell did he afford that crooked
bastard? Someone high up on the food chain must be pulling some
strings because Mancini has more goddamn lives than an alley cat.
He must have bribed someone pretty high up, but what can Mancini
offer besides dope? Everyone on the street knows that although
he may be up the U4 food chain, he doesnÕt have a pot to piss in.
Extremely dangerous known underworld figure.
Identifiable markings: blind in left eye, large vertical
scar that runs from upper forehead to mid left cheek.
Multiple tattoos on right and left hand and upper
arms.
Dickhead
I wouldnÕt even be surprised if he was on
the junk himself, that stupid jerk.
To make matters more interesting, J.C. said ManciniÕs recent arrest
file was totally wiped from the FPD computers and Kong was found
beaten to death in his cell. If I get a chance, I may look into this.
IÕm actually looking forward to cornering
that slimy weasel again to see
what he has to say.
out what makes
you TICK Ð SON!!!!
Gotta find
6.17.36 9:23 pm
Saw this in the locker room and
couldnÕt help myself.
She is the hottest thing IÕve ever laid eyes on.
How could a woman that smart be so beautiful AND rich.
Talk about having EVERYTHING.
Except me of course, Ha Ha.
I also had no clue she was actually
running SinTEK now. It says in this article
that the success of her dadÕs miracle
Òfountain of youthÓ drug, Vanity, was
too much to handle so heÕs given her the
whole corporation on a silver platter and
retired. I know daddyÕs little princess is a
biochemist for God sakes,
but cÕmon, just take
a look at her!
On another note, J.C.Õs proved
once again how valuable an asset
heÕs turned out to be. CanÕt tell
him that or his melon will swell
even bigger than it is now. IÕd
still love to slap that wise-cracking
mouth from time to time but
overall, IÕm glad I trusted my gut
instincts and brought him on board.
I can imagine playing doctor with her...
6.17.36 9:23 pm
ThereÕs definitely something very weird going on in the city. J.C.
was in the VR-cades and overheard a couple of people talking about
some creature they encountered near a garbage dumpster.
They said it looked like a dog at first until it pulled
its head out of the trash and it had a long beak or something?!
Call me crazy but I read something like this in one of those
tabloids about this mutated four-legged animal found
with spikes on itÕs back like a goddamn stegosaurus.
HereÕs a photo of an especially photogenic
bum and his favorite subway wall.
IÕve never
seen anything like this.
ItÕs off the charts!
Blade,
Where did you get this hair
sample? ItÕs as if someone
went in and retroactively
changed the DNA, but not
in a nice way.
I need to do more tests.
We need to talk about
these results. Come by
later.
Dr. Dylan ALexander
8.07.36 3:23 am
ÒJohn,Ó Mom said.
ÒWake up, JohnÓ.
I opened my eyes and my mom was sitting by the side of my bed,
but I was in my old room when I was a kid. And she was burnt to a crisp.
ÒTime for school, Johnny,Ó said the charred remains. I screamed and
jumped up, but found myself in my apartment, tonight. I looked at the
side of my bed but there was nothing there.
Man, I hate waking up
in that cold sweat.
I havenÕt thought about my folks for a while,
so I decided to pull this out:
9.30.36 9:55 pm
This is the fourth account of what some call Òthe clawÓ Ð a mutant
creature rumored to roam under the city in abandoned subway tunnels.
All four descriptions
of this beast involve
an abnormally huge
left arm with a claw
on the end, and a bony,
almost skull-like face.
Special forces have
combed the north and
west subway routes,
but have not uncovered
any evidence to date.
Many homeless have
Went down to sector 3, to do my own investigation, where
all the crazy reports of this so called ÒclawÓ creature was.
I found where some of the locals had been doing a few wall
drawings of what they claim they saw. Tried to talk with the bums,
they are a little too whacked out to make sense. Took a few
shots of the walls and construction workers. Guess I will file
these in the Y-Files. Speaking of Files, I remember
when I was a kid seeing reruns of that show from the late Ô90s.
Then on January 1st, 2001, the producers went missing.
Cool. . .
reported accounts
to the police on this
matter ever since two
homeless men, Michael
Wilson and Harry Miller,
were found gutted at the
Sheppard subway station last month.
1
0.22.36 8:11 pm
ItÕs been pure hell during the last three days. The U4 problem on the
street is getting pretty bad since the price dropped from $40 to $25 a vial.
Shit, youÕd think the crime would ease off a bit since junkies should be less
desperate to get some quick cash for a hit. But thatÕs not the case.
I donÕt like the way this feels. There is something really weird
going on but I canÕt quite put my finger on it. ItÕs like the city is
changing Ð a metamorphosis for the worse.
On another note, I got into a pushing fight with a couple of SinTEK grunts
today. Man, those guys over at SinTEK have some major attitude. TheyÕve
got some nerve hanging out in our sectors anÕ shooting their mouths off, as
well. Sometimes when shit like this happens, I have to remind myself
that IÕm one of the good guys, smile and just walk away. Of course, it
did not keep me from pouring a cup of sugar in their gas tank. Ha Ha.
Think IÕm going to head over to the training facility to relieve some tension.
11.02.36 7:00 pm
IÕve been talking with a few informants down near the docks
and some strange things are going on in Freeport once again.
IÕve heard rumors of a weapons shipment coming into port on the night
of the 17th. I donÕt know anymore if I can trust ÒJoking Jensen.Ó
HeÕs been a good informant but lately IÕve noticed that heÕs much more
nervous and his attention span is down to about that of a fly.
I think heÕs back on the dreamers, but weÕll just have to wait and see.
Found this wrapped around
some old fashioned ÒuppersÓ
on a bum in the Satchet sector
I.D.
these
zipguns
Check out
the Dork Brigade!!!
SinTek
Blows!
Speaking of the docks Ð and rumors Ð word has it that something
strange has washed up on the shore between Docks 13 and 14 last week.
Today was the third time I heard about it so I started asking around since
I was already down there. Some say a few feds dressed in pin striped black
suits came by and took it away in some kind of electric body bag and paid off
the night guards. Others pointed out there were gunshots heard,
and that there were three guards working that night Ð not two.
Apparently, this shark-like thing wasnÕt quite dead
and decided to decapitate the third watchman when
he went down for a closer look. Nobody is giving me
a straight answer but for some reason, I donÕt get
the vibe that people are just making this shit up. It smells
real weird down by the docks these days. CanÕt explain it.
Tried to call Dave to tell him to BAIL.
I got his voicemail all day! Found out later the dumb
bastard got himself fired today for downloading porn at work!
The horny perv cost me thousands!!!
Elexis Sinclaire is now
THE MOST WICKED BITCH
I have ever seen Ð
ÐDrop-kicked daddy real quick
ÐTells the press to kiss her ass
ÐHas no sympathy for
VANITY ÒbyproductÓ
(her words, not mine)
NoteÐ
Have J.C. ID these
weapons and any locals
who have been busted
using Ôem in the last nine
months.
Item:
DC4 Assault Rifle
Description:
Made in China, banned in States. This model
supports silencer attachment. 30 round banana
clips, high firepower, and cheap bullets makes it
the preferred weapons of local gang members.
Unprecedented accuracy equals high body count.
Serial numbers filed off.
Item:
H.V.C. Gun
Description:
50mm belt-feed chain gun with grenade
launcher. Military issue, sold as high dollar
black-market . Grenade launcher uses CB-40
shells with missile casing. Arming mechanism
allows for three second launch placement before
explosion. Serial numbers filed off.
If these make it
on the street,
better start buying
bodybags in bulk.
11.19.36 10:35 am
Item:
Rocket Launcher
Description: Banned, turn-of-the-century
lightweight mobile urban rocket launcher. Fires the
CB-40 missile. Fastest firing mechanism available
on the mobile missile roster. Favorite toy of urban
warlords in Freeport. Serial numbers filed off.
Item: RT-17
Spider Mine
Description: Hand held infra-red radial detection
mines, used when a more directed blast is needed.
Mines carry a small micro laser that burrow and
allow the unit to attach itself to any surface. Motion
activates warning sound before detonation. Units
can also be slid and bounced along the ground and
around corners before they lock and arm.
Word on the street Ð
a few of these mofos
have found their way into
the wrong hands.
This is Bad!!!!
Item:
DAA2-Missile Launcher
Description:
DAA2-ML, freestanding missile launcher
w\heat seeking capabilities. Latest high-tech
tracking firmware installed. User protected
behind kevlar polymer shield. Full dynamic
pitch and yaw for launch unit available, but
locking restraints can be installed. Unit can be
armed and fired remotely, but operator
preferred for adjustments during continuous
firing scenarios.
Unit fires the new CB-72 heat seeking
Manufacturers deny
selling any of these
units state-side.
Sources say that's BS.
File under-
"When war breaks out!"
Explosive tip is armed immediately
nch, so all proper precaution should
. Reports that have shown that
can be destroyed while in the air.
mbers filed off.
The info from Joking Jensen was good and the bust was stellar.
We took down some serious amount of guns and money, more so than
we thought that weÕd get. We put someone in a world of hurt, thatÕs for
sure. IÕm just waiting to see the fallout from this little fiasco. Personal
Note: Be sure to commend Chavez on a job well done.
His first time at squad leader came off without a hitch and he
handled the fire fight with an expertise beyond his years.
Garrett would be proud of the group that weÕve got here.
Place bullet
here
Taking us into the future. . . more like an urban war.
What a bunch of dicks!
Sec-force sarge. . .
serve and protect,
my ass. Where do they
get these apes?
Military HV Chain Gun,
equipped w/grenade
launcher. WTF?!?
Babykillers!
Navy Seal-issued
scuba gear, kevlar
everything and
deadlyass clip-loaded
goddamn spearguns!
OK, now IÕm jealous.
Amphibious units!
Man! I wish I had
Miss ThangÕs funding
HC with all this shit.
Sec-force grunts =
numbnuts w/guns.
WhatÕs the deal
with the hair?
Dumbass probably
needs that kevlar vest in
case he points his
assault rifle in the wrong
direction.
Elexis ÒIÕll clean up the
streetsÓ Sinclaire. . .
I guess one way to do
that is to hire all the
criminals to work for you!
Miss
Thang!!
11.29.36 8:12 pm
SomethingÕs brewing in the city, man.
I got this gut feeling itÕs going
to get real nasty, real soon.
I can only wonder what lies
ahead of me tomorrow.
hardcorps training manual
hardcorps training manual
HARDCORPS TRAINING
FACILITY MANUAL
To all HARDCORPS employees, Enclosed in this personnel packet is
an overview of the training facilities now available to all employees with a security classification rank of Blue-7 or higher. Please
review all materials and sign the enclosed consent form (HCFORM:
1027-684-12). You must return this form to the Weap-Ops office
before your access codes are activated.
Remember, failure to follow proper weapons handling procedures
and to conduct yourself in a professional manner will result in a
suspension or termination from HC. We hold ourselves under the
highest standards of conduct at HARDCORPS and we expect our
employees to do the same.
FACILITY LAYOUT
Once you’ve cleared the security scanning station, proceed down
the main corridor and use the elevator to access the second floor
training facility.
The new training facilities were
designed for ease of use. On the right
hand side are the Sniper Range and
Special Enforcement Training A facilities.
On the left hand side are the Skeet
Range and Special Enforcement Training
B facilities.
To keep the competitive spirit alive and
well, you will see large screens throughout the facility that continually update
the point leaders and show the latest
scores being logged on in each simulation.
BASIC CONSOLE USAGE:
We’ve installed the latest in automated training equipment and
need to make sure everyone is familiar with the procedures on
how to operate this equipment. There are two types of consoles
within the facility: login consoles are used for operating any simulation, and the score board consoles are used to access any of
the simulation high score boards.
AT ALL LOGIN CONSOLES FOLLOW THESE STEPS:
1. Proceed to the console and use the attached keyboard.
2. Type in your name (or HC nickname) and press Enter.
3. Use the arrow keys to select a difficulty level and press
Enter.
Rookie – Easiest: Good for our
new recruits
Officer – Normal: A good challenge
for officers
Hardcorps – Hardest: The true
test for more experienced officers
4. Select Exit to return back to the
login screen.
Once you’ve selected a difficulty level, the station will display a
notification message that the station is now in use.
hardcorps training manual
hardcorps training manual
The security force field will change from red to green and you will
be able to enter the simulation.
Once inside, the force field will return
to red, barring further entry from other
users and the simulation will begin.
NOTE: Aborting Simulations – At any time
during a simulation you can abort it by
using the red lever.
AT THE SCORE BOARD CONSOLES FOLLOW THESE
STEPS:
1. Proceed to the console and use the attached keyboard.
2. Use the arrow keys to select a simulation and press Enter.
Rookie – Easiest
Officer – Normal
Hardcorps – Hardest
The Rookie scores will be displayed on the screen first. To proceed
to the next screen, press Enter. It will then proceed to display
the Officer and Hardcorps level scoreboards. When you have finished viewing the scores, press Enter again and you will return to
the Main menu.
OPERATION AND USAGE
OF EACH SIMULATION
SNIPER RANGE:
Once you’ve entered the simulation
area, the computer will count down to
signify the start of the simulation.
Various characters pasted on wooden
boards will pop up in random locations in
the city scene at the end of the sniper
range. There are three innocent character types and three villain character
types. You score points within the simulation by shooting any of
the villains and by not shooting the innocents. Shooting an innocent or missing a villain will result in a miss and after ten misses
the simulation will end and you will be prompted to leave the simulation area. Exit through the green security force field and the
simulation will be reset, if you scored sufficient points your score
will be logged in on the scoreboard.
SKEET RANGE:
Once you’ve entered the simulation
area, the computer will count down to
signify the start of the simulation.
Skeet Pigeons will fly out from the center, left, or right side of your position.
Just before a pigeon is launched, you
will hear a sound signifying the launch.
Depending upon what happens, the computer will acknowledge
with a hit if you destroy the pigeon or a miss if you missed it. The
breakdown of how each mode functions is as follows:
Rookie Mode: Only one pigeon will fly out at a time at a slow
speed
Officer Mode: Only one pigeon will fly out at the faster speed
Hardcorps Mode: Two pigeons fly out at the faster speed
hardcorps training manual
hardcorps training manual
You must hit and destroy the pigeons to score points. After ten
misses, the simulation will end and you will be prompted to leave
the simulation area. Exit through the green security force field
and the simulation will be reset. If you scored sufficient points,
your score will be logged in the scoreboard.
SPECIAL ENFORCEMENT TRAINING A:
Once you’ve entered the simulation area, the computer will count
down to signify the start of the simulation. Various characters
pasted on wooden boards will be rolled out in front of you. There
are three innocent character types and three villain character
types. You score points within the simulation by shooting any of
the villains and by not shooting the innocents. Shooting an innocent or missing a villain will result in a miss. After ten misses the
simulation will end and you will be prompted to leave the simulation area.
All characters will initially be facing
away from you and will spin around for a
limited amount of time. The monitor
mounted above the characters shows
the time in seconds that you have to
shoot all of the villains. During that
time period you must shoot as many of
the villains as possible and avoid hitting
any innocents. If you are not fast
enough, the simulation will flash red
and display the villain characters that you missed and/or the
innocent characters that you’ve hit. If you do hit an innocent
character, that simulation round will end automatically and register the remaining characters as misses. Once you’ve reached ten
misses, exit through the green security force field and the simulation will be reset. If you scored sufficient points, your score
will be logged in on the scoreboard.
SPECIAL ENFORCEMENT TRAINING B:
Once you’ve entered the simulation area and stepped onto the
cart, the computer will count down to signify the start of the
simulation. There are five stations that the simulation will cycle
through. At each station you will have to clear five rounds before
proceeding to the next station. Various characters pasted on
wooden boards will appear in front of you in these city scenes.
More than one character may appear at any time, so keep a sharp
eye open for them all. The various skill levels will adjust the
amount of time any character stays on screen and the amount of
time between rounds. The higher skill selected, the faster things
will go.
There are three innocent character
types and three villain character types.
You score points within the simulation
by shooting any of the villains and by
not shooting the innocents. Shooting
an innocent or missing a villain will
result in a miss. After ten misses, the
simulation will end and you will be
prompted to leave the simulation area.
Exit through the green security force field and the simulation will
be reset. If you scored sufficient points, your score will be
logged in the scoreboard.
hardcorps training manual
hardcorps training manual
HARDCORPS MEMO
From: Col. John R. Blade
Memo: Proper use of body armor.
This is just a quick reminder to refresh everyone’s awareness of
the importance of proper armor usage in the field. The latest
advances in Kevlar polymer bonding has reduced the bulky size of
the current body armor but improper handling of this equipment
may result in serious injuries.
As many of you know, we recently lost McPherson down in sector
17. His rushing off to an emergency call and disregard for procedure resulted in his unfortunate death. These rules are made for
your protection and should be followed with the utmost diligence.
The streets are extremely volatile lately and even though the Riot
Helmet may annoy some of your delicate cranial casings, it could
save your life. It should be tightly secured using the chin strap
and be sure that it does not slide around at all. These items are
designed to stop and absorb most standard issue rounds. If you
are shot, you’ll have one hell of a headache but you’ll still be
around to complain about it.
The Flak Jacket and Flak Pants are the most important combination of equipment that we issue you. With all of the madness on
the streets, this equipment will protect you and ensure your continued existence as a living, breathing HC officer. Be sure that
the protective flap is folded over to cover the double zipper,
many times a stray shot can penetrate this area. The armor was
designed to be tough enough to absorb a point blank shotgun
blast. After that the armor will be useless, but you’ll be alive. It
was designed to protect most of the sensitive regions of the body
but only if properly utilized. Safety is very important here.
The stability of this equipment is very important to maintain, so
after each field encounter you should have your equipment double-checked for any potential decay due to use. If any minor fissures are detected, make your way over to supply and requisition
a replacement.
As a quick reference, here’s the current inventory listing section
from the HC service manual:
Helmet
Ref #: HC-J_06
Jacket
Ref #: HC-J_28
Pants
Ref #: HC-J_66
hardcorps training manual
hardcorps training manual
HARDCORPS MEMO
From: R & D
To: Blade, J.C., Chang, and Chavez
Memo: New first aid items for all field agents.
Doc Zen, a noted nutritionist and PHD in chemistry over at
LegionTEK has brought to market some new items for our operatives to try out. They’ve combined some revolutionary nucleic formulas that can help boost an operative’s immune and recuperative
systems with no ill effects. Here is a breakdown of what they’ve
come up with:
V-Stims: Vitamin Stim. These will boost your immune
systems by about five percent. Good for everyday
use to help keep you going strong.
I-Stim: Immunity Stim. These will boost your
immune systems by about twenty percent. A nice
general boost when you’re not feeling well.
Stimulates increased white cell production.
M-Stim: Mega Stim. These will boost your immune
systems by about fifty percent. A very handy item
which supplements your own immune system,
boosting overall levels.
FB-Pack: Full Body Stimpack. These are the most
impressive item in our new arsenal against sickness. This will boost your immune system by about
one hundred percent. It is a great item, but
should only be used under more distressed situations.
A-BStim: Adrenaline Boost Stim: Temporarily boosts
your health by 200%. The adrenaline effect wears
off since it has a slight dilution factor built in.
This was a genuine design decision since prolonged high adrenal levels could cause bodily damage. There are still some side effects once the ABoost wears off. You’ll return to your previous
health level but you will also be affected by any
physical damage which occurred while the A-Boost
was in use.
SPECIAL NOTE:
We’ve also seen some new black-market items being pushed as
health products but are in fact harmful. Even the U4 dealers are
trying to push their wares as something other than what they are.
Here is what you need to look out for:
U4 Vial/Injection: These vials are contaminated by a
brand new, highly addictive drug named, Dyforsanide.
It has been rumored to cause increased adrenal levels
that result in increased strength and radically
increased brain activity. The users are assumed to be
in an almost berserker state of mind and have been
extremely hard to subdue.
hardcorps training manual
hardcorps training manual
HARDCORPS MEMO
From R & D
To: Blade, J.C.
The R&D division has been hard at work on some of the newest and
most exciting toys to be added into our bag of tricks. We’ve been
working in conjunction with three of the largest and most reputable mechanical and biological research divisions around the
world. Some of the new black-ops devices to come out are currently being field tested right now. Any operative who wishes to
participate in these continued tests needs to contact Captain
Briggs.
Biogenic Shields – This new chemical bonding compound can be injected right into the human body
and a molecular shield is formed on top of the epidermal sheath. It is one of the most expensive items
ever developed, but it can be the most useful in
extreme combat situations. The bonding properties
allow the operative to sustain and even reflect most
projectiles while sustaining only minimal damage.
One drawback has been noted: extreme heat from
any thermal explosions can penetrate the molecular
sheath inflicting normal damage levels.
Photon Optic Displacement Device – The P.O.D.D., as
it is called, utilizes the same chemical bonding principles as the shields but combines another radical
isotope that somehow refracts light. The isotope
has minimal negative effects, which are far outweighed by the incredible advantage that it offers.
Any operative using this item will be rendered virtually invisible. The light refraction properties bend
light around the user and offer more stealth capabilities than anything ever seen before.
R17 Code Descrambler – A contained micro-computer system that can be attached to any
secure terminal. Once attached, the device
begins its 1megabit-decryption routines to
crack the current system.
NT20 Communications Link – A satellite link
that can be attached to any open terminal,
allowing our HC operatives to tap into these
computer systems remotely.
ST Underwater Apparatus – The micro-underwater breathing apparatus allows any operative
to remain underwater for an extended amount
of time.
HC Light Rod – The standard issue mini light
glow rods that all HC personnel are issued. Can
be utilized in any situation calling for slight
illumination. The Light Rod has a built-in isotope decay sequence so that you don’t continue to give your position away.
Blade,
I printed out some stuff from
the old rookie database.
could come out there
It might help bring some
of the new recruits up to speed.
(Of course, I
and show em whatÕs what. . . )
J.C.
================
=== Contents ===
================
I.Minimum System Requirements . . . .50
II.Installation . . . . . . . . . . .50
a. Installing Sin . . . . . . . . .50
b. Getting Started . . . . . . . .51
III. Setup . . . . . . . . . . . . . . .51
a. Main Menu . . . . . . . . . . .51
a. Game . . . . . . . . . . . . . .52
b. Controls . . . . . . . . . . . .53
d. On-Screen Info During Gameplay .59
IV.Getting Around Freeport . . . . . .61
a. Movement . . . . . . . . . . . .61
b. Dying . . . . . . . . . . . . .63
V.Multiplayer Sin . . . . . . . . . .64
a. Deathmatch . . . . . . . . . . .64
b. Multiplayer Menu . . . . . . . .65
c. Join Multiplayer Game . . . . .65
d. Start Multiplayer Game . . . . .66
e. Multiplayer Setup . . . . . . .69
f. HEAT.NET . . . . . . . . . . . .69
VI.Troubleshooting . . . . . . . . . .70
a. Online Help . . . . . . . . . .70
b. AutoPlay . . . . . . . . . . . .71
c. DirectX 6.0 . . . . . . . . . .71
VII. Problems and Solutions . . . . . .73
a. Movies Don't Play Properly . . .73
b. Game Freezes . . . . . . . . . .73
c. Sound Problems . . . . . . . . .74
d. Game Too Slow . . . . . . . . .74
VIII.Credits . . . . . . . . . . . . . .75
IX.Customer Support . . . . . . . . .76
X.Software License Agreement . . . .80
49
======================================
=== I. Minimum System Requirements ===
======================================
• Quad-Speed CD-ROM drive (600k/sec. sustained transfer rate)
• Hard disk drive with at least 50 MB of
uncompressed space available
• 100% Sound Blaster-compatible sound card
• Joystick and mouse-supported (3-button
mouse recommended)
• Supports network and Internet play via IPX
and TCP/IP
• PCI or AGP video card with 2 MB RAM
• Internet play via modem requires 100% Windows
95/98-compatible 28.8 Kbps or faster modem
Important Note: This product requires your
system to have the latest Windows 95/98 drivers
that can fully support Microsoft’s DirectX 6.
========================
=== II. Installation ===
========================
a. Installing Sin
-----------------
To install Sin on your system, insert the
game CD into your CD-ROM drive and:
When the splash screen appears, click on
the Install button. For online help, click
the Help button.
Note: You can return to this splash
screen any time without affecting your
installed game by using the Autoplay
feature (see page 71).
b. Getting Started
-----------------In the Main menu of Sin, you can start a
new single-player game by selecting the
Game option, pressing Enter, then selecting
New Game.
** Note: It is required that the Sin CD
be in the drive whenever you start a
single-player game.
For updates to Sin, please refer to
www.activision.com.
===================
=== III. Set Up ===
===================
a. Main Menu
-----------When you start Sin, you will be presented
with a logon screen. Type your name at the
prompt and press Enter. You are then
brought to the Main menu. Use the up and
down arrow keys to navigate through the
menus and press the Enter key to select.
Each Main menu function brings up a list of
secondary menu items. If you have problems
using the secondary menu selections, press
F1 for a better description of the option.
GAME: Start a new single or multiplayer
game, load or save a game, or view a demo.
CONTROLS: Change your video and audio settings, set general game options, and customize your key configuration.
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HEADQUARTERS: Suit up and head over to the
Hardcorps Headquarters and Training
Facility where you can practice and finetune your skills.
CREDITS: Displays the names of the designers who created Sin.
QUIT: Exit the game or logon as a different
user.
b. Game
-------
NEW GAME: Select a skill setting from among
the following choices:
Rookie: Easy
Officer: Medium
Hardcorps: Not for the slow of mouse,
weak of heart, or anyone else afraid of
dying.
VIEW DEMOS: View a pre-recorded demo of the
game.
LOAD GAME: The first game listed was autosaved at the beginning of the last level
entered. Use the arrow keys to select the
game that you wish to load and press Enter.
SAVE GAME: Use the arrow keys to select a
slot and press Enter to save. Sin will generate a name for the saved game with the
title of the level.
MULTIPLAYER: Sin can be played either using
a LAN (Local Area Network with IPX or
TCP/IP) or via TCP/IP over the Internet.
Choose one of the three options: Join
Multiplayer Game, Start Multiplayer Game,
or Multiplayer Setup to begin a multiplayer
game. Please see the detailed multiplayer
section on page 64.
c. Controls
----------VIDEO CONTROLS
Here are controls for changing your video
driver, screen resolution or video mode,
brightness, screen size, window or full
screen mode, texture mode, and accessing
the advanced video options. To change an
option, use the arrow keys to select that
option, then press the right or left
arrow keys to adjust. After making all of
your adjustments, select Apply Changes
and press Enter. When changing video settings, Sin may blink from the screen, or
the game console may appear. This isn't
unusual. After a moment of this, the game
should resume normally. Once you press
Apply Changes, the game will reload the
map, incorporating the new settings.
Video Driver: You have seven choices
under Video Driver. These are Software,
Default OpenGL, 3Dfx OpenGL, PowerVR Open
GL, Verite OpenGL, Riva OpenGL, and ATI
Rage OpenGL.
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***IMPORTANT: Your system may not
support some of the video driver options
provided by Sin. If a selected video
driver is unavailable, Sin will return
to the previously selected option or to
Software mode.
Software: If you are running under
Windows 95/98, and do not have OpenGL
supported hardware acceleration, use this
setting (default).
Default OpenGL: The Default OpenGL driver
allows Sin to render using the default
OpenGL driver installed in the system.
3Dfx OpenGL: Uses the 3Dfx OpenGL driver
on systems that possess a 3Dfx chipset,
such as Voodoo, Voodoo 2, or Voodoo Rush
boards.
PowerVR OpenGL: Uses the PowerVR OpenGL
driver on systems running Windows 95/98 with
a PowerVR chipset, such as PCX2 boards.
Verite OpenGL: Uses the Verite OpenGL
driver on systems that have a Rendition
V2100 or V2200 chipset.
***IMPORTANT: We do not recommend selecting
OpenGL with systems that do not have hardware acceleration or OpenGL installed.
Video Mode: Selects the desired screen
resolution for playing Sin. Note that not
all graphics cards and 3D accelerators
support all listed resolutions.
Texture Mode: The texture mode determines
color depth of the textures. Better quality often results in lower performance.
8-bit texture support is available on
some graphics chipsets such as the 3Dfx
Voodoo. Enabling 8-bit textures reduces
visual quality in exchange for better
overall performance.
***IMPORTANT: We recommend you use the
Texture Mode setting if you have the
appropriate hardware and want to increase
the performance of Sin.
Full Screen: This selects full screen or
windowed rendering. Full Screen mode
availability is dependent upon the type
of graphics adapter installed. Full screen
software rendering requires the presence
of Microsoft DirectX (supplied on the CD).
Riva OpenGL: Uses the Riva128 OpenGL driver on systems that have a Riva128
chipset 3D accelerator.
ATI Rage OpenGL: Uses the OpenGL driver
on systems with an ATI Rage Pro 2D/3D
accelerator.
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Screen Size: The screen size slider controls the size of the game area on the
screen. Reducing the screen size will
usually result in higher performance.
Brightness: The brightness slider controls the brightness of the screen. Its
effects are immediate in Software mode.
When using OpenGL, select Apply Changes
after modifying brightness.
Apply Changes: Selecting this option
"applies" any modifications you made to
your video configuration.
Reset to Defaults: Resets all of the
video options to their default settings.
Dialog Volume: Using the left and right
arrow keys moves the slider bar to
increase or decrease the volume of the
in-game dialog.
Sound Quality: Select low quality for 11
kHz sound and high quality for 22 kHz
sound. Using low sound quality will
increase the performance of Sin on your
machine.
Advanced Video Options: This allows you
to change various special effects settings within the game. Turning off these
effects will increase overall performance.
Bring Up Console Interface: This allows
access to the game console. This is for
advanced users.
AUDIO CONTROLS
Here you can adjust your audio settings.
SFX Volume: Using the left and right
arrow keys moves the slider bar to
increase or decrease the volume of sound
effects.
Music: Turns the in-game dynamic music on
or off.
Music Volume: Using the left and right
arrow keys moves the slider bar to
increase or decrease the volume of the
music.
56
CD Music: Use the left and right arrow
keys to turn CD music on or off.
Sound Compatibility: In Max Performance
mode, Sin captures sole use of your
audio, making the sound hardware inaccessible to other applications. In
Compatibility mode, Sin will allow other
sound hardware to still continue.
Enable 3D Sound Hardware: This turns on
3D sound support for cards that support
it, such as cards supporting A3D.
GAME OPTIONS
Mouse Speed: The higher you set this, the
faster your character will turn in relation to mouse movement.
Always Run: Select Yes if you do not want
to hold down the Run button in order to
move quickly. (While this option is activated, holding the Run button down will
slow your speed to a walk.)
57
Invert Mouse: This gives your mouse "airplane-style" controls. This means that
pushing the mouse forward "noses down"
and pulling it back "noses up." Some people prefer this control technique.
Mouse Filter: Enabling this variable will
cause the mouse movement to be smoother
but there will be increased latency
between the actual mouse movement and
movement in the game.
Look Spring: Returns your view immediately to straight ahead when you release the
look up key, look down key, or mouse
look. Otherwise, you must move forward
for a step or two before your view snaps
back. Lookspring does not work while you
are underwater.
Look Strafe: If you are using the look up
or look down key, then this option causes
you to sidestep instead of turn when you
try to move left or right.
Free Look: With this option enabled you
no longer have to press the mouse look
key to look up and down while using the
mouse.
Crosshair: You can choose between several
different styles of targeting crosshairs.
Handedness: You can choose whether your
character is right or left handed, or
whether your hands will be displayed at
all.
58
HUD Layout: Choose where your heads up
display is shown on the screen.
Dialog System: You may choose to turn
the text and voice dialog within the game
on or off. Turning both off is NOT recommended, since many puzzles rely on dialog
in the game.
PLAYER CONTROLS
Selecting this option will bring up a second menu that lists all of the game controls. Use the arrow keys to move through
the list. Press the Enter key to select a
control to change. Press the appropriate
key or mouse button that you wish to use
for that control. If you want to go back to
the original controls, select either
Restore Default Keyboard Only configuration
or Restore Default Keyboard and Mouse configuration.
d. On-Screen Info During Gameplay
----------------------------------------HUD: John Blade, your character in the
game, is equipped with an OT-class Heads-Up
Display. Your current status is shown onscreen at all times. There is an indicator
for your health, armor, ammo for the current weapon, and currently selected or
readied item or weapon. When you pick up
something new, an icon will briefly appear
at the bottom of the screen with a picture
of that item. To view your entire inventory, press the I key. Maximizing the screen
59
(+ key) may remove the Status Bar from your
viewing area. To get it back, simply press
the - key.
MESSAGES: Your HUD will talk to you from
time to time. Some messages appear at the
top of the screen. These are non-critical,
and tell you that you’ve picked up an
object or you’ve died in an interesting
fashion (multiplayer games). Certain messages will appear in the middle of the
screen. These are always important and you
do not want to ignore them! An example of
this would be “You need” and a picture of
the necessary item.
CONSOLE: Pressing the tilde key (~) will
pull down the Console window. This is a
special area that lists all of the game
messages, and allows you to give Sin commands that cannot be entered through the
menu. This is for advanced users.
INVENTORY: Press the I key to access your
inventory. Use the arrow keys to move
through the list. Your status information
will update to show an image of the currently selected item. Press the Enter key
to use a highlighted item. Weapons and
items are "readied" in this manner. For
example, you can select or ready an item
before engaging the enemy. Then at the
appropriate time you can quickly use that
item by pressing the Enter key.
60
===================================
=== IV. Getting Around Freeport ===
===================================
a. Movement
----------WALKING: Use the four arrow keys or the
mouse to walk around. To walk steadily forward, hold down the forward key (the up
arrow or center button on the mouse). Turn
left or right with the left or right arrow
keys, or by sliding your mouse in the
desired direction.
RUNNING: To run, simply hold down the left
Shift key to increase your speed while
walking. If you prefer to always run during
the game, open the Main menu, then the
Controls menu, then the Game Options menu,
and select Always Run.
SHOOTING: Tap the Ctrl key or the left
mouse button to fire. Hold the shooting key
down for continuous firing.
LOOKING UP AND DOWN: The letters A and Z
allow you to look up and down, respectively. Start walking forward and your line of
vision will automatically readjust to the
center position. You may also choose to
select Free Look under the Game Options
menu, which will allow you to move the
mouse around as if it were your head movement.
SWIMMING: While underwater, aim yourself in
the direction you wish to go and press the
61
forward key to go in that direction.
Unfortunately, as in real life, you may
lose your bearings while underwater. Use
the jump key, normally the Space Bar, to
kick straight up towards the surface. Once
on the surface, tread water by holding down
the jump key. To get out of the water, swim
toward the shore and you can either jump up
onto the land or walk straight out if it is
shallow enough. There is always a way out
of water, but you may have to submerge even
deeper in order to find it.
DUCKING: Press and hold down the C key to
duck and move forward to crawl. When you
release the C key, you will return to an
upright position. It is also possible to
avoid rockets in this manner.
JUMPING: Tap the space bar to jump. You
jump farther if you're moving forward at
the time or if you're running. You jump
higher if you're moving up a slope.
STRAFING: Hold down either Alt key while
the left or right arrow key is pressed and
you will side step in that particular
direction. This is perfect for avoiding
incoming projectiles, or gun blasts from
enemies.
PICKING UP OBJECTS: To pick up items,
weapons, and power-ups, simply walk over
them. If you are unable to pick something
up, it means you already have the maximum
amount possible for that object.
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LOOTING YOUR KILL: After you kill an enemy,
move over its body and if it's carrying anything, that will show up on the screen. While
standing over the dead, press the USE key to
strip them of items, armor, and health. You
can pick up any weapons they drop by walking
over them. If you are unable to pick something up, it means you already have the
maximum amount possible for that object.
SELECTING ITEMS IN INVENTORY: Use the arrow
keys to cycle through items in your inventory while in the inventory screen (I). Press
the Enter key to select a highlighted item.
TALKING: To communicate with other players
in multiplayer, press the T key and type in
your message. Press Enter when finished and
your words will appear at the top of the
screen.
USING VEHICLES: To enter or exit any vehicle, press the USE key. Press the up or
down arrow keys to move the vehicle and
press the left or right arrow keys to turn
the vehicle (while in motion). To turn
faster, use the strafe left and strafe
right keys (while in motion).
b. Dying
-------Each time you enter a level, Sin automatically saves the game. When you die, press
the Enter key to pull up the Load Game
menu. Select the first game name on that
list to restart at the beginning of the
last level you entered.
==========================
=== V. Multiplayer Sin ===
==========================
Multiplayer allows multiple players to
enter a game together over the Internet or
on a local area network.
a. Deathmatch
-------------
The most popular way to play Sin
Multiplayer is a Deathmatch, which has no
computer-controlled characters, just player
versus player! The goal of the game is to
kill your opponents more often than they
kill you. Each kill counts for one "frag",
and if you kill yourself then you lose a
frag, thus it's not a great idea to jump
off of tall buildings or shoot rockets at
your own feet.
After you die, press the fire button to
reappear, or "respawn," in the game. You'll
be brought back at one of several random
respawn locations. Throughout the map you
will find different artifacts, such as
weapons, ammo, health and armor, that are
needed to be successful at destroying your
enemy. When starting a Sin Multiplayer
Server, you have the option of making
weapons disappear when you pick them up and
respawn after time (length of time depends
on item), or they can be made to stay put
at all times so your Deathmatch experience
is a true Sinfest!
b. Multiplayer Menu
------------------Join Multiplayer Game - Allows you to
search for and join a game.
Start Multiplayer Game - Allows you to
launch your own server.
Multiplayer Setup - Allows you to customize your appearance.
c. Join Multiplayer Game
------------------------
In the Join Multiplayer Game menu are two
options that will help you locate and join
network games. The first is Server Address
Book, which is used to store and recall the
IP addresses or hostnames of Internet
servers. The second option you have is
Refresh Server List, which will display a
list of servers running on your local area
network as well as any you have entered
into your address book.
To add servers to your address book, simply
move down to an available spot and type in
the hostname or IP address of the server.
To search for and connect to a server on
your local area network, simply select
Refresh Server List, then press Enter on
any of the servers that appear under
Connect To.
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d. Start Multiplayer Game
------------------------The Start Multiplayer Game menu option is
for configuring and launching a Sin server.
There are many options in Multiplayer Sin
which make the game behave differently.
When you have finished choosing all of the
options listed below, press Enter or select
Launch the Server to launch your server.
Once the server is running other players
can join your game.
GAME TYPE: Here you can choose the type of
multiplayer game.
SELECT MAP: This allows you to select the
first map for your Deathmatch server. When
either the Time Limit or Frag Limit are
met, the server will advance to the next
map. Press Enter to see detailed information about the currently selected map.
HOST NAME: This name will show up in other
players address books when they are joining
your game.
TIME LIMIT: Set the number of minutes that
the game will run before advancing to the
next map.
MODIFY DEATHMATCH SETTINGS: This option
will take you to a new menu where you can
modify the settings and rules for the
Deathmatch game you are about to host. The
available settings are as follows:
FALLING DAMAGE: This determines whether or
not you take health damage when falling
from high places.
PERSISTENT WEAPONS: Setting this to YES
will make the weapons stay available, even
after being picked up by a player. This
does not apply to other artifacts, such as
ammo, health and powerups.
WEAPON SWITCHING: Set to either instant or
normal. Instant weapon switching will
change weapons without showing the “putaway” animations.
ALLOW HEALTH: This option toggles whether
health shows up in the map.
ALLOW ARMOR: This option toggles whether
armor shows up in the map.
ALLOW POWER-UPS: This option toggles
whether power-ups show up in the map.
FRAG LIMIT: Once any player attains this
number of frags, the game will automatically advance to the next map.
MAX PLAYERS: This option allows you to
limit the number of players that may join
your server.
INSTANT POWER-UPS: Power-ups take effect
the moment you pick them up when this is
set to YES.
INFINITE AMMO: When this is set to YES, you
don’t need to pick up ammo for your gun,
and you will never run out.
6766
FORCE RESPAWN: Forces the player to respawn
five seconds after being killed.
SPAWN FARTHEST: Switches between random
spawning and spawning players in the furthest position relative to other players.
SAME MAP: When the Frag Limit or Time Limit
is reached, the map will not advance to the
next map, but will start the current map
over.
ALLOW EXIT: Allows any player to exit a
level during a multiplayer game.
TEAM PLAY: This allows you to specify
whether Teamplay is on or off on this server, as well as how teams are determined,
either by skin or by model.
e. MultiPlayer Setup
--------------------
These options will allow you to personalize
your player character, thus changing how
other players see you in the game. Once you
are satisfied with your player settings,
pressing Esc will move you back up a level
to the Multiplayer menu, saving your player
setup.
NAME: This sets the name of your player.
This way when you frag someone, they'll
know who did it!
CHARACTER TYPE: This allows you to select
whether you play as Blade, Elexis, or J.C.
UNIFORM: Uniforms, or skins, give your
player a unique look. There are several
uniforms that you can choose from.
FRIENDLY FIRE: If Teamplay is turned on,
this setting specifies whether teammates
can hurt each other or not.
FIXED FOV: This will constrain the field of
vision to the default setting when set to
YES. If set to NO, this option will allow
players to set their own field of vision
from the game console.
LAUNCH THE SERVER: Once you are satisfied
with your player settings, press Esc to
move to the Multiplayer menu. Selecting
this launch option will then start the
server with all of the chosen multiplayer
options.
6869
A note on SERVERINFO: If you pull down
the console (press the ˜ key) and type
SERVERINFO you will get back a list of
the current settings for the server you
are connected to. This list includes such
things as Map Name, Server Name, Time and
Frag Limits.
f. How to Play Multiplayer Sin on HEAT.NET
------------------------------------------
1. Install HEAT from this CD-ROM.
2. For FREE gameplay on HEAT.NET, from your
Java enabled Internet browser, go to
http://www.heat.net. If you aren’t
already a HEAT member, register your
account information. Note that if you
have already installed the HEAT software
from your Sin CD-ROM, you will not need
to download the software. (HEAT upgrades
are automatic).
3. Log in by entering your user name and
password.
4. Choose Sin from the list of games.
5. Click the Play Now button on the Web
page to get to the Sin lobby area.
6. From the HEAT Sin game lobby, you may
choose to create a new “room” or join an
existing room. If you decide to create a
room, you will be the moderator who controls the game setting options. As the
moderator, you can start a game at any
time by clicking the Launch button.
NOTE: SUPPORT FOR PLAYING SIN ON HEAT.NET
IS HANDLED BY HEAT.NET CUSTOMER SUPPORT
ONLY AT WWW.HEAT.NET.
==========================
=== V. Troubleshooting ===
==========================
a. Online Help
--------------
We have supplied a technical help file that
can help you in troubleshooting problems.
There are two ways to access this help
file:
1. From the splash screen, click on More
then Help (see AutoPlay on the next
page).
2. After installation, from the Start menu,
select Programs/Sin/Sin Help.
b. AutoPlay
----------If the Sin splash screen does not appear,
try performing the following steps:
1. Double-click on the My Computer icon on
your desktop or right-click on the icon
and choose the Open option.
2. Select the Refresh option located in the
View pull-down menu.
3. Double-click on the Sin CD icon in the
window or right-click on the icon and
choose the AutoPlay option.
4. After the Sin splash screen appears,
click on the Play/Install button.
If the AutoPlay feature does not function,
please check the following:
1. Make sure the CD is clean and properly
placed in the CD-ROM drive.
2. Your CD-ROM driver may not be optimized
for use with Windows 95/98. To verify
this, perform the following steps:
a. Open the Windows 95/98 Control Panel
folder and double-click on the System
icon.
b. Click on the Performance tab. If any
of your hardware drivers are not
fully optimized for use with Windows
95/98, they will be listed here with
an explanation of the exact problem
and suggestions on how to fix it.
c. DirectX 6.0
-------------Upon completion of the Sin setup, the
installation process will continue by
determining if Microsoft’s DirectX 6.0
needs to be installed on your computer. If
7071
so, the appropriate files will be installed
on your computer automatically.
Q. WHAT IS DIRECTX 6.0 AND WHY DO I NEED IT?
A. Microsoft’s DirectX 6.0 is a set of
functions that gives Windows 95/98 games
and other applications their power.
Using these functions allows applications to perform advanced functions in
networking, graphics, sound, and input
beyond what’s possible on other operating systems and accounts for many of the
performance gains associated with
Windows 95/98 games. Sin uses Direct3D,
DirectDraw, DirectSound and DirectInput,
four of the DirectX 6.0 functions.
Q. IF I DON’T HAVE DIRECTX 6.0, WILL SIN
INSTALL IT FOR ME?
A. Yes. If InstallShield does not detect
DirectX 6.0 on your computer, it will
install DirectX 6.0 for you, if you
choose. After the entire installation is
complete, you will need to restart your
computer in order for DirectX 6.0 to
take effect.
Q. I ALREADY HAVE OTHER WINDOWS 95/98 GAMES
INSTALLED ON MY COMPUTER. WILL THE
MICROSOFT DIRECTX INSTALLER CHANGE MY
DIRECTX FILES?
A. If you already have other Windows games
on your computer, chances are you
already have the initial version of
DirectX installed. In this case, the
Microsoft installer will detect and
overwrite any previous versions with
DirectX 6.0. At that point, you will
need to restart your computer for the
changes to take effect.
If, however, you already have DirectX 6.0
installed on your computer, the Microsoft
DirectX 6.0 installer will detect that and
not overwrite any DirectX 6.0 files. You
will not need to restart your computer
after installation in order to run Sin.
=================================
=== V. Problems and Solutions ===
=================================
a. Movies Don't Play Properly
-----------------------------
• Make sure your system meets the minimum
requirements for the program, especially
your CD-ROM drive. The program requires a
CD-ROM drive with a minimum sustained
transfer rate of 600K/sec (a quad-speed
drive).
• You may not have enough RAM to run movies.
Check to make sure you have sufficient RAM
to run this product. You need 32 MB.
• Too many other applications may be running. Close down other applications (especially DOS boxes or modem programs) and
try again. We strongly recommend that you
not run other applications while running
Sin.
b. Game Freezes
---------------
• Make sure your computer has at least 32 MB
of RAM.
• Make sure you are using the latest 32-bit
drivers for all your peripheral devices.
• If you are using a 3D card, make sure you
have the latest drivers installed for your
card, including any necessary OpenGL drivers.
7372
c. No or Partial Sound or No Voices/Effects
-------------------------------------------
• Make sure you have a 100% Windows- compatible sound card in your computer.
• Make sure your speakers are plugged in
correctly and turned on, and make sure the
volume is turned up to an audible level.
• Make sure you are using the latest 32-bit
sound drivers for your sound card.
• Make sure your audio card is properly
installed and that you have the correct
audio drivers installed. Check your audio
card’s installation and its setup parameters within Windows 95/98 to be sure all
are correct. See your card’s manual and
your Windows 95/98 manual for details.
• Check your settings in your Control
Configuration.
d. Game Too Slow
----------------
• Make sure you are running Sin on a Pentium
166 or higher system. Any P150 or lower
system usually will not run Sin satisfactorily.
• Try turning off some game options in the
Video Controls menu.
• Make sure you have no other applications
running in the background.
• Make sure your screen resolution is set as
low as it can be in the Video Controls
menu.
• The game may run faster if more RAM is
available. Increasing the RAM in your system to 64 MB of RAM should make the game
run faster.
74
SIN WAS CREATED AND DEVELOPED BY
RITUAL ENTERTAINMENT
RITUAL ENTERTAINMENT IS:
ART: Beau Anderson, Robert M. Atkins, Michael Hadwin, John Mueller,
Murphy Michaels, Brandon Riza, and Joel Thomas
BIZ: Harry Miller
LEVEL DESIGN: Berenger Fish, Patrick Hook, Levelord, Tom Mustaine,
Charlie Wiederhold, and Matthias Worch
PROGRAMMING: Scott Alden, Mark Dochtermann, and Jim Dose
PROJECT MANAGER: Joe Selinske
SOUND & MUSIC DESIGN: Zack Belica
SUPPORT: Don MacAskill
Additional Level Design by: Mike Wardwell
Additional Art by: Michael Washburn and Mike Werckle
Additional Support by: Steve Gibson
High Resolution Models and Cinematics by: GlyphX
Quake 2 Engine: id software
Special Thanks: Apogee Software, Gathering of Developers, Hanah Logan,
Eric Mills, Billy O' Sullivan, Whitney Schwob, Stevie "Killcreek" Case, David
Eddings, Denis Moeller, All of the wives, rugrats, girlfriends, and friends of
the Ritual tribe. And a whole lot of Caffeine.
ACTIVISION
Senior VP Studios: Mitch Lasky
VP Studio X: Kevin Gliner
Producer: Sean Dunn
Associate Producer: John Tam
Marketing Product Manager: Henk Hartong
Marketing Associate: Barbara Matias
Senior Quality Assurance Leads: Eric Zala and Tim Vanlaw
Quality Assurance Leads: Mike Spann and Doug Jacobs
Quality Assurance Team: Steve Rosenthal, Steve Elwell,Chad Bordwell,
Brian Ullmer, John Park, Joe Shackelford, Mike Denny, Mike Harris,
Troy Osborne, Mark Veale, Joe Favazza, Chris Grim, and Aaron Gray
Blade’s Journal Written by: Marc Saltzman
Documentation: Belinda M. Van Sickle, Mike Rivera, and Sylvia Orzel
Installer by: Steve Stringer and Sean Dunn
Video Services: Chris Hepburn, Brian Bright, and Kenny Ramirez
Special Thanks To: JNG and JPGD
75
Before contacting customer support, please consult the technical help
file. It contains the answers to some of our most frequently asked
questions and may quickly and easily provide a solution to your difficulty. If after reviewing the technical help file you are still experiencing problems, please feel free to contact us through any of the
services listed.
So that we can better help you, please be at your computer and have
the following information ready:
CUSTOMER SUPPORT: NORTH AMERICA
NOTE: Multiplayer components of Activision games are handled online
only
Online Services: Services with Activision Forums, E-mail and File
World Wide Web: http://www.activision.com
E-mail: support@activision.com
Fax: 310-255-2151, 24 hours a day
Mail: Activision Customer Support
Phone: Call our 24-hour voice-mail system for answers to our
UK AND EUROPE SUPPORT
UNITED KINGDOM
Technical Support: 0990 143 525
Customer Service: 01895 456 789
You can contact UK Customer Service between the hours of 1:00pm and
5:00pm (UK Time) Monday through Friday.
NOTE: Multiplayer components of Activision games are handled via
online only Services with Activision Forums, E-mail and File Library
Support (available in English only):
World Wide Web: http://www.activision.com
E-mail: support@activision.com
ACTIVISION AUSTRALIA and PACIFIC RIM
Phone: 1902 263 555 Calls charged @ $1.50 per minute
NOTE: Multiplayer components of Activision games are handled via
online only Services with Activision Forums, E-mail and File Library
Support (available in English only):
World Wide Web: http://www.activision.com
E-mail: support@activision.com
1. Complete product title
2. Exact error message reported (if any) and a brief description of the problem
3. Your computer's processor type and speed (e.g. 486 DX2/66,
Pentium 90)
4. Video and sound card make and model (e.g., Diamond Stealth
64 video, Sound Blaster 16 sound)
Library Support:
P.O. Box 67713
Los Angeles, CA 90067
most frequently asked questions at 310-255-2050.
Contact a Customer Support representative at the same
number between the hours of 9:00am and 5:00pm
(Pacific Time) Monday through Friday, except holidays.
CUSTOMER SUPPORT
Activision
Gemini House
133 High Street
Yiewsley
West Drayton
Middlesex UB7 7QL
P.O. Box 873
Epping, NSW 2121
Australia
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Become the lethal femme fatale, the Demoness—a former enemy and once disciple of
Eidolon—armed with all-new weapons and spells, powers, and tools of annihilation.
ENGAGE IN MULTIPLAYER MAYHEM
Go one-on-one against a wicked cast of adversaries, including Skull Wizards,
Knight Archers, Ice Imps, Snow Leopards and more. Enlist friends or take on
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To Order:
IMPORTANT - READ CAREFULLY: YOUR USE OF THIS PROGRAM IS SUBJECT TO THE SOFTWARE LICENSE TERMS
SET FORTH BELOW. "PROGRAM" INCLUDES ALL SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ASSOCIATED
MEDIA, ANY PRINTED MATERIALS, AND ANY ON-LINE OR ELECTRONIC DOCUMENTATION, AND ANY AND ALL COPIES
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When returning the Program for warranty replacement, please send the original product disks only in protective packaging and
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In the U.S. send to:
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In Europe send to:
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