Games PC SID MEIER S-CIVILIZATION III User Manual

5 (3)
Games PC SID MEIER S-CIVILIZATION III User Manual

®

© 2001 Infogrames Interactive, Inc.All Rights Reserved. Manufactured and marketed by Infogrames, Inc., NewYork, NY.All trademarks are the property of their respective owners.

Windows and DirectX are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.

Pentium is a trademark or registered trademark of Intel Corporation or its subsidiaries in the United States and other countries.

Uses BinkVideo. Copyright © 1997–2001 by RAD Game Tools, Inc.

Uses Miles Sound System. Copyright © 1991–2001 by RAD Game Tools, Inc.

Infogrames, Inc.

417 Fifth Avenue

NewYork, NY 10016 USA

MADE IN THE USA.

First Edition, September 2001

10 9 8 7 6 5 4 3 2 1

CONTENTS

CHAPTER 1

 

GAME REQUIREMENTS AND INSTALLATION

1

Requirements .......................................................................................

1

Installing ................................................................................................

2

Playing ....................................................................................................

3

CHAPTER 2

 

INTRODUCTION

5

Five Impulses of Civilization

.........................................................5

Exploration ..........................................................................................

5

Economics ............................................................................................

5

Knowledge ..........................................................................................

6

Conquest ..............................................................................................

6

Culture ................................................................................................

6

The Big Picture ..................................................................................

6

Winning .................................................................................................

7

The Documentation .........................................................................

7

Interface Conventions ..........................................................................

8

CHAPTER 3

 

SETTING UP A GAME

11

Your First Decision .........................................................................

11

Choose Your World ..........................................................................

12

World Size ..........................................................................................

13

Land Mass and Water Coverage ..........................................................

14

Climate ..............................................................................................

14

Age ....................................................................................................

15

Temperature ........................................................................................

15

Barbarian ............................................................................................

15

vi

Player Setup ........................................................................................

16

Your Civilization ................................................................................

17

Your Opponents ................................................................................

18

Difficulty Levels ..................................................................................

18

Game Rules ........................................................................................

19

Ready, Set, Go ...................................................................................

20

Saving, Quitting, and Loading Games .....................................

20

CHAPTER 4

 

FOR BEGINNERS ONLY

21

Building Your First City ................................................................

21

Examining the City Display ................................................................

23

Early Priorities ....................................................................................

25

Researching Civilization Advances ...........................................

25

Meanwhile, Back in the City… ...................................................

27

First Military Unit ..............................................................................

27

First Civilization Advance ..................................................................

28

Changing Production ..........................................................................

29

Finding a Minor Tribe ....................................................................

29

Population Increase .........................................................................

30

Garrisoning ........................................................................................

31

The Waiting Game ...........................................................................

31

Expanding the Empire ...................................................................

32

Improving the Terrain ....................................................................

33

vii

Changing Governments .................................................................

35

Meeting Another Civilization ......................................................

35

Conclusion ..........................................................................................

36

CHAPTER 5

 

IF YOUVE PLAYED BEFORE

37

General .................................................................................................

37

Units ......................................................................................................

38

Terrain and Movement ..................................................................

40

Cities .....................................................................................................

41

Advances ..............................................................................................

43

Diplomacy ...........................................................................................

43

What’s Gone .......................................................................................

44

CHAPTER 6

 

THE BASICS OF TOWNS AND CITIES

47

The City Display ..............................................................................

48

Founding New Towns .....................................................................

50

Choosing Your Location ......................................................................

50

Natural Resources ..............................................................................

50

Proximity of Cities ..............................................................................

52

Strategic Value ....................................................................................

52

viii

Capturing Cities ...............................................................................

53

Converting Minor Tribes ...............................................................

53

Renaming Your City .......................................................................

54

The Parts of a City ..........................................................................

54

The City Square ................................................................................

55

The City Radius ................................................................................

55

Cultural Influence ..............................................................................

56

CHAPTER 7

 

TERRAIN AND MOVEMENT

59

Types of Terrain ................................................................................

60

About Rivers ......................................................................................

60

Standard Terrain Types ........................................................................

61

Natural Resources ..............................................................................

61

Bonus Resources ................................................................................

63

Strategic Resources ..............................................................................

63

Luxuries ..........................................................................................

63

Impassable Terrain ..............................................................................

64

Terrain Improvement ..........................................................................

64

Disease ................................................................................................

64

Planetary Caretaking ......................................................................

64

Pollution ............................................................................................

65

Special Contamination ........................................................................

65

Nuclear Weapons ................................................................................

66

Nuclear Meltdown ..............................................................................

66

Pollution’s Effects ................................................................................

66

Monitoring Pollution ..........................................................................

66

ix

Minor Tribes and Barbarians

.......................................................67

Movement ...........................................................................................

68

Special Orders ...................................................................................

70

Hold ..................................................................................................

70

GoTo Orders ......................................................................................

70

Wait Orders ........................................................................................

70

Airdrop Orders ..................................................................................

71

Airlift Orders ......................................................................................

71

Fortified Units ....................................................................................

71

Navigating the Map Window .......................................................

72

Movement Restrictions ..................................................................

72

Ground Units ....................................................................................

72

Loading and Unloading ......................................................................

72

Impassable Terrain ..............................................................................

73

Naval Units ........................................................................................

73

Air Units ............................................................................................

73

CHAPTER 8

 

UNITS

75

Military Units .....................................................................................

77

Ground Units ....................................................................................

77

Naval Units ........................................................................................

77

Air Units ............................................................................................

78

Missiles ............................................................................................

79

Leaders and Armies ............................................................................

79

x

Combat ................................................................................................

79

Retreat ..............................................................................................

80

Hit Points and Damage ......................................................................

80

Healing ..............................................................................................

81

Terrain Modifiers ................................................................................

81

Calculating the Winner ......................................................................

82

Adding in Adjustments ........................................................................

82

Special Combat Cases ........................................................................

83

Air Battles ........................................................................................

83

Bombardment ....................................................................................

83

City Defenses ....................................................................................

83

Fortresses ..........................................................................................

84

Naval Blockades ................................................................................

84

Nuclear Attacks ..................................................................................

84

Settlers and Workers ........................................................................

84

Founding and Adding to Cities ..........................................................

85

Making Improvements ........................................................................

85

Irrigate ..............................................................................................

87

Clear ................................................................................................

87

Build Fortress ....................................................................................

87

Mine ................................................................................................

87

Reforest ............................................................................................

88

Clean Up Pollution ............................................................................

88

Build Road ......................................................................................

88

Build Railroads ..................................................................................

88

Build Colony ....................................................................................

89

Explorers ..............................................................................................

89

Barbarians ...........................................................................................

90

xi

CHAPTER 9

 

CIVILIZATION ADVANCES

91

Climbing the Technology Tree

....................................................93

Optional Advances ..............................................................................

94

Ancient ............................................................................................

95

Middle Ages ......................................................................................

95

Industrial ..........................................................................................

95

Future Technology ..............................................................................

96

Special Advance Effects ......................................................................

96

Ancient Advances ................................................................................

96

Middle Ages Advances ........................................................................

96

Industrial Advances ............................................................................

97

Modern Advances ..............................................................................

97

CHAPTER 10

 

WONDERS

99

Building Wonders ...........................................................................

100

Destroying Wonders ..........................................................................

100

The Benefits of Wonders .............................................................

100

xii

CHAPTER 11

 

MANAGING YOUR CITIES

103

Population Growth ........................................................................

105

Resource Development ................................................................

105

Tax Revenue ....................................................................................

106

Scientific Research ............................................................................

107

Entertainment ..................................................................................

107

Industrial Production ........................................................................

107

City Governors ................................................................................

108

City Protection ................................................................................

110

Military Units ..................................................................................

110

City Size and Walls ............................................................................

110

City Improvements ........................................................................

111

Losing Improvements ........................................................................

112

Sabotage ..........................................................................................

112

Selling Improvements ........................................................................

112

Rush Jobs ........................................................................................

112

Culture ................................................................................................

113

Happiness and Civil Disorder ...................................................

115

Resistance ........................................................................................

116

Civil Disorder ..................................................................................

117

Restoring Order ..............................................................................

118

We Love the King Day ....................................................................

118

xiii

CHAPTER 12

 

MANAGING YOUR EMPIRE

121

Your Trade Network ......................................................................

122

Research Rate ..................................................................................

123

Entertainment Rate .......................................................................

124

Corruption ........................................................................................

124

War Weariness ..................................................................................

125

Governments ....................................................................................

125

Anarchy ............................................................................................

126

Despotism ........................................................................................

127

Monarchy ........................................................................................

128

Republic ..........................................................................................

129

Communism ....................................................................................

129

Democracy ......................................................................................

130

Culture ................................................................................................

131

Nationality .........................................................................................

132

CHAPTER 13

 

DIPLOMACY AND TRADE

135

Conducting Diplomacy ...............................................................

136

Mood and Personality ......................................................................

136

Reputation ......................................................................................

137

xiv

Embassies ...........................................................................................

138

Establishing an Embassy ....................................................................

138

Diplomatic Actions ..........................................................................

139

The Diplomatic States .................................................................

139

Peace ................................................................................................

139

Military Alliance ..............................................................................

140

Right of Passage ..............................................................................

140

Trade Embargo ................................................................................

141

Mutual Protection Pact ......................................................................

141

War ..................................................................................................

141

Trade Agreements ..........................................................................

142

Negotiations .....................................................................................

142

Making a Proposal ............................................................................

143

What’s on the Table ..........................................................................

146

Espionage ...........................................................................................

148

Covert Actions ..................................................................................

148

Counterespionage ............................................................................

149

International Incidents ......................................................................

149

CHAPTER 14

 

WINNING THE GAME

151

Spaceship to Alpha Centauri .....................................................

151

Constructing a Spaceship ..................................................................

152

Dominating the World .................................................................

153

Conquering Your Rivals ...............................................................

153

Diplomatic Triumph .....................................................................

153

xv

Cultural Victory ..............................................................................

153

Histographic Victory .....................................................................

154

CHAPTER 15

 

REFERENCE: SCREEN BY SCREEN

155

The Main Menu ..............................................................................

155

World Setup Screen .......................................................................

156

World Size ........................................................................................

157

Land Mass and Water Coverage ........................................................

158

Climate ............................................................................................

158

Age ..................................................................................................

159

Temperature ......................................................................................

159

Barbarian ..........................................................................................

159

Player Setup Screen .......................................................................

160

Your Opponents ..............................................................................

161

Your Civilization ..............................................................................

161

Difficulty Levels ................................................................................

162

Game Rules ......................................................................................

163

Map Screen .......................................................................................

164

Zooming the View ............................................................................

164

Moving the View ..............................................................................

164

Centering on the Active Unit ..........................................................

165

Giving a Unit Orders ........................................................................

165

Looking into a City ..........................................................................

165

Changing a City’s Production ..........................................................

165

Renaming a City ..............................................................................

165

The Buttons ......................................................................................

166

Using an Embassy or Spy ..................................................................

166

xvi

World Map ........................................................................................

166

Info Box .............................................................................................

166

Orders .................................................................................................

168

Airlift ([T]) ........................................................................................

168

Automate Worker ([A]) ....................................................................

168

Bombard ([B]) ..................................................................................

168

Build Army ([B]) ..............................................................................

169

Build Colony ([B]) ............................................................................

169

Build Fortress ([Ctrl]-[F]) ..................................................................

169

Build Irrigation ([I]) ..........................................................................

169

Build Mine ([M]) ..............................................................................

169

Build Railroad ([R]) ........................................................................

169

Build Road ([R]) ..............................................................................

169

Build/Join City ([B]) ........................................................................

170

Clean Up Pollution ([Shift]-[C]) ......................................................

170

Clear or Replant Forest ([N] or [Shift]-[C]) ......................................

170

Clear Jungle ([Shift]-[C]) ..................................................................

170

Disband ([D]) ....................................................................................

170

Fortify/Garrison ([F]) ........................................................................

171

GoTo ([G]) ......................................................................................

171

Airdrop ([A]) ....................................................................................

171

Pillage ([P]) ......................................................................................

171

Hold (Spacebar) ................................................................................

171

Load/Unload ([L]) ............................................................................

172

Wait ([W] or [Tab]) ..........................................................................

172

Air Missions ......................................................................................

172

Menus ..................................................................................................

173

Game Menu ....................................................................................

173

Info Screens Menu ............................................................................

173

Map Menu ........................................................................................

174

City Display ......................................................................................

174

General Info ....................................................................................

175

xvii

Resource Map ..................................................................................

176

Population Roster ............................................................................

176

The City Production Bars ................................................................

177

The Luxuries Box ............................................................................

178

Food Storage Box ............................................................................

179

Production Box ................................................................................

179

Improvement Roster ........................................................................

181

Empire Info Box ..............................................................................

181

Garrison ............................................................................................

182

Pollution Box ....................................................................................

182

City Governors ................................................................................

182

Advisors ..............................................................................................

184

Domestic Advisor ..............................................................................

184

Trade Advisor ....................................................................................

186

Military Advisor ................................................................................

187

Foreign Advisor ................................................................................

188

Cultural Advisor ................................................................................

189

Science Advisor ................................................................................

191

Civilopedia ........................................................................................

192

Wonders ..............................................................................................

193

Histograph ........................................................................................

193

Palace ..................................................................................................

194

Spaceship ...........................................................................................

194

Demographics ..................................................................................

194

Replay Screen ..................................................................................

194

Preferences ........................................................................................

195

Keyboard Shortcuts .......................................................................

196

xviii

Unit Movement ................................................................................

196

Unit Orders ......................................................................................

197

APPENDICES1

 

APPENDIX A

201

Units Chart .......................................................................................

201

Terrain Charts ..................................................................................

206

Consumable Goods ..........................................................................

208

Strategic Resources ..........................................................................

208

Luxury Resources ............................................................................

209

Technical Support (U.S. and Canada) .....................................

211

Infogrames Web Sites .....................................................................

213

License Agreement ..........................................................................

215

Credits ..................................................................................................

221

Index .....................................................................................................

223

xix

G1AME

REQUIREMENTS

AND INSTALLATION

“Even the tallest tower begins with the first stone.”

In the beginning…the Earth was without form and void. It will stay that way until you install the game and start playing. Here’s how.

Requirements

Before you install the Civilization® III CD-ROM game,make sure your computer has everything you need:

300 MHz Pentium® II processor or better (for best performance, we recommend at least a 500 MHz Pentium II);

At least 32 MB (megabytes) of RAM (for best performance, we recommend 64 MB or more);

4X speed CD-ROM drive (or faster);

Video card compatible with DirectX® 8.0a and capable of at least 1024 x 768 resolution and 16-bit color depth;

Sound card compatible with DirectX 8.0a;

Mouse (or some other device that fulfills the same function);

Windows® 95,Windows 98,Windows Me,Windows 2000, or Windows XP;

DirectX 8.0a (which you can install as part of the installation process); and

Sufficient empty space on your hard drive. How much you need depends on how much of the game you choose to install.The minimum required is 500 MB (plus an additional 50 MB for the swap file).

If you think you have all of this, but still have a problem running the game, please contact Technical Support for assistance.

Installing

If you have all of the required equipment and software,then it’s time to install the game. To do so, follow these instructions:

Turn on your computer,open the CD-ROM drive,place the Civilization III CDROM in it, and close the drive.

This is a Windows “AutoPlay” CD-ROM.That means that just putting the disc in the drive for the first time starts up the AutoPlay program. In the window that opens, select “Install Civilization III” to begin.

If AutoPlay Doesn’t Work

If, for whatever reason, the AutoPlay feature doesn’t work when you put the CD-ROM in the drive, here’s how to start the installation program yourself:

Double-click your “My Computer” desktop icon.

In the window that opens, double-click your CD-ROM drive.

In the list that appears, find a file named setup.exe and double-click it. The installation program should begin.

2

Click Install to continue.(If you change your mind at this point,click Exit instead.)

Read the End User License Agreement and, if you accept the terms, click Next to continue the installation.

Choose the folder where you want to install the game.You can accept the default or use the Browse button to select a different folder.Click Next when you’re done.

To add the game to your Windows Start menu, choose a Program Folder to put it in.The default is Civilization III. Click Next to continue.

Decide what sort of installation you want to do.You have the option of doing a Standard installation or a Minimum one. If your hard drive space is limited, use Minimum.This option leaves nonessential files on the CD-ROM (which results in a reduction in performance).

Once you’ve made your choices, the installation program copies the files to your hard drive from the CD-ROM, then creates the new program group and icons.

Last, you can electronically register your new game by following the onscreen instructions.

Playing

Once the automated installation and setup are complete, you’re ready to start making history.To begin:

Make sure the CD-ROM is in your drive.

Double-click the Civilization III icon on your desktop or select the game from the Start menu.

3

2INTRODUCTION

“There are so many worlds, and I have not yet conquered even one.”

Five Impulses of Civilization

There is no single driving force behind the urge toward civilization,no one goal toward which every culture strives.There is, instead, a web of forces and objectives that impel and beckon, shaping cultures as they grow. In the Civilization III game, five basic impulses are of the greatest importance to the health and flexibility of your fledgling society.

Exploration

An early focus in the game is exploration. You begin the game knowing almost nothing about your surroundings. Most of the map is dark. Your units move into this darkness of unexplored territory and discover new terrain;mountains,rivers,grasslands, and forests are just some of the features they might find.The areas they explore might be occupied by minor tribes or another culture’s units. In either case, a chance meeting might provoke a variety of encounters.

Economics

As your civilization expands, you’ll need to manage the growing complexity of its production and resource requirements. Adjusting the tax rates and choosing the most

productive terrain for your purposes, you can control the speeds at which your population grows larger and your cities produce goods.By setting taxes higher and science lower, you can tilt your economy into a cash cow.You can also adjust the happiness of your population.Perhaps you’ll assign more of your population to entertainment,or you might clamp down on unrest with a larger military presence. You can establish trade with other powers to bring in luxuries and strategic resources to satisfy the demands of your empire.

Knowledge

On the flip side of your economics management is your commitment to scholarship. By setting taxes lower and science higher, you can increase the frequency with which your population discovers new technologies.With each new advance, further paths of learning open up and new units and city improvements become available for manufacture.Some technological discoveries let your cities build uniqueWonders of theWorld.

Conquest

Perhaps your taste runs to military persuasion.The Civilization III game allows you to pursue a range of postures,from pure defense through imperialistic aggression to cooperative alliance. One way to win the game is to be the last civilization standing when the dust clears.Of course,first you must overcome both fierce barbarian attacks and swift sorties by your opponents.

Culture

When a civilization becomes stable and prosperous enough,it can afford to explore the Arts.Though cultural achievements often have little practical value, they are frequently the measure by which history—and other cultures—judge a people. A strong culture also helps to build a cohesive society that can resist assimilation by an occupying force. The effort you spend on building an enduring cultural identity might seem like a luxury, but without it, you forfeit any chance at a greatness other civilizations will respect.

The Big Picture

A winning strategy is one that combines all of these aspects into a flexible whole.Your first mission is to survive; your second is to thrive. It is not true that the largest

6

civilization is necessarily the winner, nor that the wealthiest always has the upper hand. In fact, a balance of knowledge, cash, military might, cultural achievement, and diplomatic ties allows you to respond to any crisis that occurs, whether it is a barbarian invasion, an aggressive rival, or an upsurge of internal unrest.

Winning

There are now more ways of winning the game.You can still win the Space Race with fast research and a factory base devoted to producing spacecraft components.You can still conquer the world by focusing on a strong military strategy. If you dominate the great majority of the globe, your rival may well give in to your awesome might.

In addition,there’s a purely Diplomatic means of success;if you’re universally renowned as a trustworthy peacemaker, you can become head of the United Nations.Then there’s the challenge of overwhelming the world with your Cultural achievements—not an easy task.

Finally, of course, is perhaps the most satisfying victory of all—beating your own highest Histographic Civilization Score or those of your friends.See Chapter 14:Winning the Game for an in-depth analysis of the scoring system.

The Documentation

The folks who make computer games know that most players never read the manual. Until a problem rears its head, the average person just bulls through by trial and error; it’s part of the fun.When a problem does come up, this type of player wants to spend as little time in the book as possible, then get back to the game. For those of you who are looking for a quick fix, Chapter 15: Reference: Screen by Screen is the place to go.

For the rest of you, we’ve tried to organize the chapters in the order that you’ll need them if you’ve never played a Civilization game before. If you’re new to the game, the sidebars on concepts should help you understand the fundamentals of the game.

The Readme file on the CD-ROM has the rundown on the very latest changes,things that didn’t make it into this manual. (Due to printing and binding time, the manual has to be completed before final tweaks are made.)

Last but not least, the Civilization III game continues the tradition of including a vast compendium of onscreen help. Click on the Civilopedia icon (the book near your advisors) or on any hyperlinked text in the game to open the Civilopedia. This handy

7

reference includes entries describing all the units,improvements,governments,terrain,general game concepts,and more—everything you could want to know about the Civilization world.The entries are hyperlinked so you can jump from one to another with ease.

Interface Conventions

You play the Civilization III game using a combination of both mouse and keyboard. Many people find that the shortcut keys significantly speed up their play.

Using a Mouse

Throughout the text, we assume that you understand basic mouse functions and terms, like “click and drag.” Since not everybody knows these things, here are brief definitions of how we use the most common terms:

“Click” means to place the mouse pointer over an area of the screen and click the left mouse button.

“Right-click” is to click with the right mouse button.

“Click and hold” means to hold down the mouse button.

“Drag” is to hold a button down while moving the mouse.

“Select” means to click on something.

• “Press (a button)” means to click on one of the onscreen buttons.

“Scroll” is (1) to drag the button along a slider bar to see more information than an onscreen box can hold, or (2) to place the mouse pointer at the edge of the screen so that the map “scrolls” to show a different area.

The Map:The game uses an isometric grid.This means each terrain square (also called a tile) is roughly diamond shaped,as if you are viewing it from an angle.Movement proceeds along the eight points of the compass (up, down, left, right, and the diagonals). Some players have difficulty getting used to this view, finding it hard, for example, to tell where a city’s radius begins and ends. If you have this problem, try using the Show Map Grid option ([Ctrl]-[G]).This outlines each map square with a thin border.

8

Shortcut keys: Almost all of the orders and options have a shortcut ([R] for Roads, for example). Pressing this key or combination of keys has the same effect as clicking the order or option.We mention the keys throughout the manual, and they’re listed in

Chapter 15: Reference: Screen by Screen too.

Cursors:The mouse pointer,or cursor,has a few different shapes in the game,depending on your current game task.

Your normal cursor is usually visible.You use this just like you normally do—to click on options, buttons, and so on

A flashing highlight around a unit indicates that this is the active unit. Use the number keypad on your keyboard to order this unit to move—or you can click an order to give the unit other orders.

When you give a unit the order to Bombard,your cursor changes to crosshairs. Use the cross-hairs to select the target of the bombardment. (If the cursor becomes anything other than cross-hairs, you’ve moved it outside the effective range of the bombardment.) Only certain units have this ability; check the Civilopedia entry for a unit if you suspect it might be capable of bombardment.

A number and a trail leading back to the active unit indicates that when you release the mouse button, the active unit will begin moving toward the indicated square. See “GoTo Orders” in Chapter 7: Terrain and Movement for complete details.

When you give a unit the order to Paradrop,your cursor changes to a parachute. Use this to select the target square for the drop; a crossed-out chute indicates that the square your cursor is over is not a valid target. See “Airdrop Orders”in Chapter 7:Terrain and Movement for complete details.

Some text in the game contains hyperlinks to the Civilopedia. Click with the hand icon to jump to that entry.

Dialog box buttons: When a dialog box is onscreen, click the circle icon for OK or the X icon for Cancel.

9

3SETTING UP A

GAME

“If I had the power to remake the world…ahh, but that is folly.”

When you launch the game, the opening animation begins.You can watch it through, or you can click the left mouse button or press any key to cut it short.

Beginning a game means choosing the circumstances in which you want to play.Your options include specifying the number of opponents and customizing the world you’ll explore.

Your First Decision

Setting up a game means making easy decisions on a series of options screens.The first menu is where it all begins.

New Game: Begin an entirely new game. Choosing this option means going through the pre-game options screens, which we explain below.

Quick Start: Start a new game using the same game settings as the last New Game played.

Tutorial: Start a new game,with a random civilization,on the easiest difficulty setting. During the game, you’ll get helpful advice designed to ease new players into the game.

Load Game: Load and continue a previously saved game.A dialog box lists all of the saved games available. Choose the game you wish to load.

Load Scenario: Load a scenario.You can create your own game scenarios or play scenarios your friends have constructed to challenge you.To load successfully,scenarios must have been created with the Civilization III CD-ROM game. Older scenarios from other Civilization games are not compatible.

Hall of Fame: See the standings attained by the most successful rulers in previous games.

Preferences: Set game preferences.

Audio Preferences: Set volume levels for audio options.

Credits: Find out who’s responsible for creating the game.

Exit: Quit the game.

Your first decision

Double-click the option you choose.

Choose Your World

If you choose New Game, the next two screens allow you to set up the game the way you want it to be. The first of these gives you control over all the important aspects of

12

the planet that you’ll be exploring.There are a number of options,which we’ll describe in a moment.

When you are happy with all your choices,click the O button to continue to that screen. To return to the Main menu, click the X button.

Land Mass and Water Coverage

World Size

Barbarian

Activity

 

Climate

Age

World Size

By choosing the size of the map, you determine how much territory there is and, to a large degree, how long the game takes to play.

Tiny: This size map leads to short, intensely contested games. Tribes find each other quickly.

Small:These games are slightly less intense than those on tiny maps.You’ll still run into your opponents quickly.

13

Standard: This is the standard size map.

Large: This sprawling map takes longer to explore and exploit. Consequently, games go on longer.

Huge: Games played on this size map allow plenty of development time before tribes meet one another.Wars tend to be prolonged and tough.You’ll have to work hard to dominate this size world before you run out of game time.

Land Mass and Water Coverage

This option sets the percentage of terrain squares that are water versus land, as well as the form of that land.There are three Water Coverage settings, each with three potential Land Mass settings.

80% Ocean: Choosing this option gives your world a small number of land squares and a larger number of ocean squares.

70% Ocean: This option yields land and ocean squares roughly equivalent to that of our own Earth.

60% Ocean: This option produces a larger number of land squares and a small number of ocean squares.

Archipelago: This option produces large numbers of relatively small continents.

Continents: This option yields a few large land masses and a few smaller ones.

Pangaea: Choosing this gives you one large supercontinent.

Random: This option randomly selects settings for Water Coverage and Land Mass.

Climate

This parameter sets the relative frequency with which particular terrain types— especially Desert and Jungle—occur.

Arid: Choosing this option gives your world a larger number of dry terrain squares, such as Plains and Desert.

Normal: This option yields about equal numbers of wet and dry terrain squares.

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Wet: This option produces a larger number of wet terrain squares, such as Jungle and Flood Plain.

Random: Use this option if you want the Climate setting chosen for you.

Age

This parameter determines how long erosion,continental drift,and tectonic activity have had to sculpt your world.

3BillionYears:This option yields a young, rough world, in which terrain types occur in clusters.

4Billion Years: This option yields a middle-aged world, one in which plate tectonics have been acting to diversify terrain.

5Billion Years: This option produces an old world, one in which the tectonics have settled down somewhat, allowing erosion and other natural forces to soften the terrain features.

Random: This option selects an Age setting at random.

Temperature

This parameter determines the relative frequency with which particular terrain types occur.

Cool:This option produces larger numbers of cold and cool terrain squares,likeTundra.

Temperate: Choosing this option gives your world an average number of each terrain type.

Warm: This option yields a larger amount of tropical terrain, like Deserts and Jungles.

Random: This option selects a Temperature setting at random.

Barbarian

You can also set the level of barbarian activity in the game.

Villages: Players who really hate barbarians can choose to play in this ideal world. Barbarians are restricted to their encampments.The surrounding terrain is free of their mischief.

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