®
© 2001 Infogrames Interactive, Inc.All Rights Reserved. Manufactured and marketed by Infogrames, Inc., NewYork, NY.All trademarks are the property of their respective owners.
Windows and DirectX are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
Pentium is a trademark or registered trademark of Intel Corporation or its subsidiaries in the United States and other countries.
Uses BinkVideo. Copyright © 1997–2001 by RAD Game Tools, Inc.
Uses Miles Sound System. Copyright © 1991–2001 by RAD Game Tools, Inc.
Infogrames, Inc.
417 Fifth Avenue
NewYork, NY 10016 USA
MADE IN THE USA.
First Edition, September 2001
10 9 8 7 6 5 4 3 2 1
CONTENTS
CHAPTER 1 |
|
GAME REQUIREMENTS AND INSTALLATION |
1 |
Requirements ....................................................................................... |
1 |
Installing ................................................................................................ |
2 |
Playing .................................................................................................... |
3 |
CHAPTER 2 |
|
INTRODUCTION |
5 |
Five Impulses of Civilization |
.........................................................5 |
Exploration .......................................................................................... |
5 |
Economics ............................................................................................ |
5 |
Knowledge .......................................................................................... |
6 |
Conquest .............................................................................................. |
6 |
Culture ................................................................................................ |
6 |
The Big Picture .................................................................................. |
6 |
Winning ................................................................................................. |
7 |
The Documentation ......................................................................... |
7 |
Interface Conventions .......................................................................... |
8 |
CHAPTER 3 |
|
SETTING UP A GAME |
11 |
Your First Decision ......................................................................... |
11 |
Choose Your World .......................................................................... |
12 |
World Size .......................................................................................... |
13 |
Land Mass and Water Coverage .......................................................... |
14 |
Climate .............................................................................................. |
14 |
Age .................................................................................................... |
15 |
Temperature ........................................................................................ |
15 |
Barbarian ............................................................................................ |
15 |
vi
Player Setup ........................................................................................ |
16 |
Your Civilization ................................................................................ |
17 |
Your Opponents ................................................................................ |
18 |
Difficulty Levels .................................................................................. |
18 |
Game Rules ........................................................................................ |
19 |
Ready, Set, Go ................................................................................... |
20 |
Saving, Quitting, and Loading Games ..................................... |
20 |
CHAPTER 4 |
|
FOR BEGINNERS ONLY |
21 |
Building Your First City ................................................................ |
21 |
Examining the City Display ................................................................ |
23 |
Early Priorities .................................................................................... |
25 |
Researching Civilization Advances ........................................... |
25 |
Meanwhile, Back in the City… ................................................... |
27 |
First Military Unit .............................................................................. |
27 |
First Civilization Advance .................................................................. |
28 |
Changing Production .......................................................................... |
29 |
Finding a Minor Tribe .................................................................... |
29 |
Population Increase ......................................................................... |
30 |
Garrisoning ........................................................................................ |
31 |
The Waiting Game ........................................................................... |
31 |
Expanding the Empire ................................................................... |
32 |
Improving the Terrain .................................................................... |
33 |
vii
Changing Governments ................................................................. |
35 |
Meeting Another Civilization ...................................................... |
35 |
Conclusion .......................................................................................... |
36 |
CHAPTER 5 |
|
IF YOU’VE PLAYED BEFORE |
37 |
General ................................................................................................. |
37 |
Units ...................................................................................................... |
38 |
Terrain and Movement .................................................................. |
40 |
Cities ..................................................................................................... |
41 |
Advances .............................................................................................. |
43 |
Diplomacy ........................................................................................... |
43 |
What’s Gone ....................................................................................... |
44 |
CHAPTER 6 |
|
THE BASICS OF TOWNS AND CITIES |
47 |
The City Display .............................................................................. |
48 |
Founding New Towns ..................................................................... |
50 |
Choosing Your Location ...................................................................... |
50 |
Natural Resources .............................................................................. |
50 |
Proximity of Cities .............................................................................. |
52 |
Strategic Value .................................................................................... |
52 |
viii
Capturing Cities ............................................................................... |
53 |
Converting Minor Tribes ............................................................... |
53 |
Renaming Your City ....................................................................... |
54 |
The Parts of a City .......................................................................... |
54 |
The City Square ................................................................................ |
55 |
The City Radius ................................................................................ |
55 |
Cultural Influence .............................................................................. |
56 |
CHAPTER 7 |
|
TERRAIN AND MOVEMENT |
59 |
Types of Terrain ................................................................................ |
60 |
About Rivers ...................................................................................... |
60 |
Standard Terrain Types ........................................................................ |
61 |
Natural Resources .............................................................................. |
61 |
Bonus Resources ................................................................................ |
63 |
Strategic Resources .............................................................................. |
63 |
Luxuries .......................................................................................... |
63 |
Impassable Terrain .............................................................................. |
64 |
Terrain Improvement .......................................................................... |
64 |
Disease ................................................................................................ |
64 |
Planetary Caretaking ...................................................................... |
64 |
Pollution ............................................................................................ |
65 |
Special Contamination ........................................................................ |
65 |
Nuclear Weapons ................................................................................ |
66 |
Nuclear Meltdown .............................................................................. |
66 |
Pollution’s Effects ................................................................................ |
66 |
Monitoring Pollution .......................................................................... |
66 |
ix
Minor Tribes and Barbarians |
.......................................................67 |
Movement ........................................................................................... |
68 |
Special Orders ................................................................................... |
70 |
Hold .................................................................................................. |
70 |
GoTo Orders ...................................................................................... |
70 |
Wait Orders ........................................................................................ |
70 |
Airdrop Orders .................................................................................. |
71 |
Airlift Orders ...................................................................................... |
71 |
Fortified Units .................................................................................... |
71 |
Navigating the Map Window ....................................................... |
72 |
Movement Restrictions .................................................................. |
72 |
Ground Units .................................................................................... |
72 |
Loading and Unloading ...................................................................... |
72 |
Impassable Terrain .............................................................................. |
73 |
Naval Units ........................................................................................ |
73 |
Air Units ............................................................................................ |
73 |
CHAPTER 8 |
|
UNITS |
75 |
Military Units ..................................................................................... |
77 |
Ground Units .................................................................................... |
77 |
Naval Units ........................................................................................ |
77 |
Air Units ............................................................................................ |
78 |
Missiles ............................................................................................ |
79 |
Leaders and Armies ............................................................................ |
79 |
x
Combat ................................................................................................ |
79 |
Retreat .............................................................................................. |
80 |
Hit Points and Damage ...................................................................... |
80 |
Healing .............................................................................................. |
81 |
Terrain Modifiers ................................................................................ |
81 |
Calculating the Winner ...................................................................... |
82 |
Adding in Adjustments ........................................................................ |
82 |
Special Combat Cases ........................................................................ |
83 |
Air Battles ........................................................................................ |
83 |
Bombardment .................................................................................... |
83 |
City Defenses .................................................................................... |
83 |
Fortresses .......................................................................................... |
84 |
Naval Blockades ................................................................................ |
84 |
Nuclear Attacks .................................................................................. |
84 |
Settlers and Workers ........................................................................ |
84 |
Founding and Adding to Cities .......................................................... |
85 |
Making Improvements ........................................................................ |
85 |
Irrigate .............................................................................................. |
87 |
Clear ................................................................................................ |
87 |
Build Fortress .................................................................................... |
87 |
Mine ................................................................................................ |
87 |
Reforest ............................................................................................ |
88 |
Clean Up Pollution ............................................................................ |
88 |
Build Road ...................................................................................... |
88 |
Build Railroads .................................................................................. |
88 |
Build Colony .................................................................................... |
89 |
Explorers .............................................................................................. |
89 |
Barbarians ........................................................................................... |
90 |
xi
CHAPTER 9 |
|
CIVILIZATION ADVANCES |
91 |
Climbing the Technology Tree |
....................................................93 |
Optional Advances .............................................................................. |
94 |
Ancient ............................................................................................ |
95 |
Middle Ages ...................................................................................... |
95 |
Industrial .......................................................................................... |
95 |
Future Technology .............................................................................. |
96 |
Special Advance Effects ...................................................................... |
96 |
Ancient Advances ................................................................................ |
96 |
Middle Ages Advances ........................................................................ |
96 |
Industrial Advances ............................................................................ |
97 |
Modern Advances .............................................................................. |
97 |
CHAPTER 10 |
|
WONDERS |
99 |
Building Wonders ........................................................................... |
100 |
Destroying Wonders .......................................................................... |
100 |
The Benefits of Wonders ............................................................. |
100 |
xii
CHAPTER 11 |
|
MANAGING YOUR CITIES |
103 |
Population Growth ........................................................................ |
105 |
Resource Development ................................................................ |
105 |
Tax Revenue .................................................................................... |
106 |
Scientific Research ............................................................................ |
107 |
Entertainment .................................................................................. |
107 |
Industrial Production ........................................................................ |
107 |
City Governors ................................................................................ |
108 |
City Protection ................................................................................ |
110 |
Military Units .................................................................................. |
110 |
City Size and Walls ............................................................................ |
110 |
City Improvements ........................................................................ |
111 |
Losing Improvements ........................................................................ |
112 |
Sabotage .......................................................................................... |
112 |
Selling Improvements ........................................................................ |
112 |
Rush Jobs ........................................................................................ |
112 |
Culture ................................................................................................ |
113 |
Happiness and Civil Disorder ................................................... |
115 |
Resistance ........................................................................................ |
116 |
Civil Disorder .................................................................................. |
117 |
Restoring Order .............................................................................. |
118 |
We Love the King Day .................................................................... |
118 |
xiii
CHAPTER 12 |
|
MANAGING YOUR EMPIRE |
121 |
Your Trade Network ...................................................................... |
122 |
Research Rate .................................................................................. |
123 |
Entertainment Rate ....................................................................... |
124 |
Corruption ........................................................................................ |
124 |
War Weariness .................................................................................. |
125 |
Governments .................................................................................... |
125 |
Anarchy ............................................................................................ |
126 |
Despotism ........................................................................................ |
127 |
Monarchy ........................................................................................ |
128 |
Republic .......................................................................................... |
129 |
Communism .................................................................................... |
129 |
Democracy ...................................................................................... |
130 |
Culture ................................................................................................ |
131 |
Nationality ......................................................................................... |
132 |
CHAPTER 13 |
|
DIPLOMACY AND TRADE |
135 |
Conducting Diplomacy ............................................................... |
136 |
Mood and Personality ...................................................................... |
136 |
Reputation ...................................................................................... |
137 |
xiv
Embassies ........................................................................................... |
138 |
Establishing an Embassy .................................................................... |
138 |
Diplomatic Actions .......................................................................... |
139 |
The Diplomatic States ................................................................. |
139 |
Peace ................................................................................................ |
139 |
Military Alliance .............................................................................. |
140 |
Right of Passage .............................................................................. |
140 |
Trade Embargo ................................................................................ |
141 |
Mutual Protection Pact ...................................................................... |
141 |
War .................................................................................................. |
141 |
Trade Agreements .......................................................................... |
142 |
Negotiations ..................................................................................... |
142 |
Making a Proposal ............................................................................ |
143 |
What’s on the Table .......................................................................... |
146 |
Espionage ........................................................................................... |
148 |
Covert Actions .................................................................................. |
148 |
Counterespionage ............................................................................ |
149 |
International Incidents ...................................................................... |
149 |
CHAPTER 14 |
|
WINNING THE GAME |
151 |
Spaceship to Alpha Centauri ..................................................... |
151 |
Constructing a Spaceship .................................................................. |
152 |
Dominating the World ................................................................. |
153 |
Conquering Your Rivals ............................................................... |
153 |
Diplomatic Triumph ..................................................................... |
153 |
xv
Cultural Victory .............................................................................. |
153 |
Histographic Victory ..................................................................... |
154 |
CHAPTER 15 |
|
REFERENCE: SCREEN BY SCREEN |
155 |
The Main Menu .............................................................................. |
155 |
World Setup Screen ....................................................................... |
156 |
World Size ........................................................................................ |
157 |
Land Mass and Water Coverage ........................................................ |
158 |
Climate ............................................................................................ |
158 |
Age .................................................................................................. |
159 |
Temperature ...................................................................................... |
159 |
Barbarian .......................................................................................... |
159 |
Player Setup Screen ....................................................................... |
160 |
Your Opponents .............................................................................. |
161 |
Your Civilization .............................................................................. |
161 |
Difficulty Levels ................................................................................ |
162 |
Game Rules ...................................................................................... |
163 |
Map Screen ....................................................................................... |
164 |
Zooming the View ............................................................................ |
164 |
Moving the View .............................................................................. |
164 |
Centering on the Active Unit .......................................................... |
165 |
Giving a Unit Orders ........................................................................ |
165 |
Looking into a City .......................................................................... |
165 |
Changing a City’s Production .......................................................... |
165 |
Renaming a City .............................................................................. |
165 |
The Buttons ...................................................................................... |
166 |
Using an Embassy or Spy .................................................................. |
166 |
xvi
World Map ........................................................................................ |
166 |
Info Box ............................................................................................. |
166 |
Orders ................................................................................................. |
168 |
Airlift ([T]) ........................................................................................ |
168 |
Automate Worker ([A]) .................................................................... |
168 |
Bombard ([B]) .................................................................................. |
168 |
Build Army ([B]) .............................................................................. |
169 |
Build Colony ([B]) ............................................................................ |
169 |
Build Fortress ([Ctrl]-[F]) .................................................................. |
169 |
Build Irrigation ([I]) .......................................................................... |
169 |
Build Mine ([M]) .............................................................................. |
169 |
Build Railroad ([R]) ........................................................................ |
169 |
Build Road ([R]) .............................................................................. |
169 |
Build/Join City ([B]) ........................................................................ |
170 |
Clean Up Pollution ([Shift]-[C]) ...................................................... |
170 |
Clear or Replant Forest ([N] or [Shift]-[C]) ...................................... |
170 |
Clear Jungle ([Shift]-[C]) .................................................................. |
170 |
Disband ([D]) .................................................................................... |
170 |
Fortify/Garrison ([F]) ........................................................................ |
171 |
GoTo ([G]) ...................................................................................... |
171 |
Airdrop ([A]) .................................................................................... |
171 |
Pillage ([P]) ...................................................................................... |
171 |
Hold (Spacebar) ................................................................................ |
171 |
Load/Unload ([L]) ............................................................................ |
172 |
Wait ([W] or [Tab]) .......................................................................... |
172 |
Air Missions ...................................................................................... |
172 |
Menus .................................................................................................. |
173 |
Game Menu .................................................................................... |
173 |
Info Screens Menu ............................................................................ |
173 |
Map Menu ........................................................................................ |
174 |
City Display ...................................................................................... |
174 |
General Info .................................................................................... |
175 |
xvii
Resource Map .................................................................................. |
176 |
Population Roster ............................................................................ |
176 |
The City Production Bars ................................................................ |
177 |
The Luxuries Box ............................................................................ |
178 |
Food Storage Box ............................................................................ |
179 |
Production Box ................................................................................ |
179 |
Improvement Roster ........................................................................ |
181 |
Empire Info Box .............................................................................. |
181 |
Garrison ............................................................................................ |
182 |
Pollution Box .................................................................................... |
182 |
City Governors ................................................................................ |
182 |
Advisors .............................................................................................. |
184 |
Domestic Advisor .............................................................................. |
184 |
Trade Advisor .................................................................................... |
186 |
Military Advisor ................................................................................ |
187 |
Foreign Advisor ................................................................................ |
188 |
Cultural Advisor ................................................................................ |
189 |
Science Advisor ................................................................................ |
191 |
Civilopedia ........................................................................................ |
192 |
Wonders .............................................................................................. |
193 |
Histograph ........................................................................................ |
193 |
Palace .................................................................................................. |
194 |
Spaceship ........................................................................................... |
194 |
Demographics .................................................................................. |
194 |
Replay Screen .................................................................................. |
194 |
Preferences ........................................................................................ |
195 |
Keyboard Shortcuts ....................................................................... |
196 |
xviii
Unit Movement ................................................................................ |
196 |
Unit Orders ...................................................................................... |
197 |
APPENDICES1 |
|
APPENDIX A |
201 |
Units Chart ....................................................................................... |
201 |
Terrain Charts .................................................................................. |
206 |
Consumable Goods .......................................................................... |
208 |
Strategic Resources .......................................................................... |
208 |
Luxury Resources ............................................................................ |
209 |
Technical Support (U.S. and Canada) ..................................... |
211 |
Infogrames Web Sites ..................................................................... |
213 |
License Agreement .......................................................................... |
215 |
Credits .................................................................................................. |
221 |
Index ..................................................................................................... |
223 |
xix
G1AME
REQUIREMENTS
AND INSTALLATION
“Even the tallest tower begins with the first stone.”
In the beginning…the Earth was without form and void. It will stay that way until you install the game and start playing. Here’s how.
Requirements
Before you install the Civilization® III CD-ROM game,make sure your computer has everything you need:
•300 MHz Pentium® II processor or better (for best performance, we recommend at least a 500 MHz Pentium II);
•At least 32 MB (megabytes) of RAM (for best performance, we recommend 64 MB or more);
•4X speed CD-ROM drive (or faster);
•Video card compatible with DirectX® 8.0a and capable of at least 1024 x 768 resolution and 16-bit color depth;
•Sound card compatible with DirectX 8.0a;
•Mouse (or some other device that fulfills the same function);
•Windows® 95,Windows 98,Windows Me,Windows 2000, or Windows XP;
•DirectX 8.0a (which you can install as part of the installation process); and
•Sufficient empty space on your hard drive. How much you need depends on how much of the game you choose to install.The minimum required is 500 MB (plus an additional 50 MB for the swap file).
If you think you have all of this, but still have a problem running the game, please contact Technical Support for assistance.
Installing
If you have all of the required equipment and software,then it’s time to install the game. To do so, follow these instructions:
•Turn on your computer,open the CD-ROM drive,place the Civilization III CDROM in it, and close the drive.
•This is a Windows “AutoPlay” CD-ROM.That means that just putting the disc in the drive for the first time starts up the AutoPlay program. In the window that opens, select “Install Civilization III” to begin.
If AutoPlay Doesn’t Work
If, for whatever reason, the AutoPlay feature doesn’t work when you put the CD-ROM in the drive, here’s how to start the installation program yourself:
•Double-click your “My Computer” desktop icon.
•In the window that opens, double-click your CD-ROM drive.
•In the list that appears, find a file named setup.exe and double-click it. The installation program should begin.
2
•Click Install to continue.(If you change your mind at this point,click Exit instead.)
•Read the End User License Agreement and, if you accept the terms, click Next to continue the installation.
•Choose the folder where you want to install the game.You can accept the default or use the Browse button to select a different folder.Click Next when you’re done.
•To add the game to your Windows Start menu, choose a Program Folder to put it in.The default is Civilization III. Click Next to continue.
•Decide what sort of installation you want to do.You have the option of doing a Standard installation or a Minimum one. If your hard drive space is limited, use Minimum.This option leaves nonessential files on the CD-ROM (which results in a reduction in performance).
•Once you’ve made your choices, the installation program copies the files to your hard drive from the CD-ROM, then creates the new program group and icons.
•Last, you can electronically register your new game by following the onscreen instructions.
Playing
Once the automated installation and setup are complete, you’re ready to start making history.To begin:
•Make sure the CD-ROM is in your drive.
•Double-click the Civilization III icon on your desktop or select the game from the Start menu.
3
2INTRODUCTION
“There are so many worlds, and I have not yet conquered even one.”
Five Impulses of Civilization
There is no single driving force behind the urge toward civilization,no one goal toward which every culture strives.There is, instead, a web of forces and objectives that impel and beckon, shaping cultures as they grow. In the Civilization III game, five basic impulses are of the greatest importance to the health and flexibility of your fledgling society.
Exploration
An early focus in the game is exploration. You begin the game knowing almost nothing about your surroundings. Most of the map is dark. Your units move into this darkness of unexplored territory and discover new terrain;mountains,rivers,grasslands, and forests are just some of the features they might find.The areas they explore might be occupied by minor tribes or another culture’s units. In either case, a chance meeting might provoke a variety of encounters.
Economics
As your civilization expands, you’ll need to manage the growing complexity of its production and resource requirements. Adjusting the tax rates and choosing the most
productive terrain for your purposes, you can control the speeds at which your population grows larger and your cities produce goods.By setting taxes higher and science lower, you can tilt your economy into a cash cow.You can also adjust the happiness of your population.Perhaps you’ll assign more of your population to entertainment,or you might clamp down on unrest with a larger military presence. You can establish trade with other powers to bring in luxuries and strategic resources to satisfy the demands of your empire.
Knowledge
On the flip side of your economics management is your commitment to scholarship. By setting taxes lower and science higher, you can increase the frequency with which your population discovers new technologies.With each new advance, further paths of learning open up and new units and city improvements become available for manufacture.Some technological discoveries let your cities build uniqueWonders of theWorld.
Conquest
Perhaps your taste runs to military persuasion.The Civilization III game allows you to pursue a range of postures,from pure defense through imperialistic aggression to cooperative alliance. One way to win the game is to be the last civilization standing when the dust clears.Of course,first you must overcome both fierce barbarian attacks and swift sorties by your opponents.
Culture
When a civilization becomes stable and prosperous enough,it can afford to explore the Arts.Though cultural achievements often have little practical value, they are frequently the measure by which history—and other cultures—judge a people. A strong culture also helps to build a cohesive society that can resist assimilation by an occupying force. The effort you spend on building an enduring cultural identity might seem like a luxury, but without it, you forfeit any chance at a greatness other civilizations will respect.
The Big Picture
A winning strategy is one that combines all of these aspects into a flexible whole.Your first mission is to survive; your second is to thrive. It is not true that the largest
6
civilization is necessarily the winner, nor that the wealthiest always has the upper hand. In fact, a balance of knowledge, cash, military might, cultural achievement, and diplomatic ties allows you to respond to any crisis that occurs, whether it is a barbarian invasion, an aggressive rival, or an upsurge of internal unrest.
Winning
There are now more ways of winning the game.You can still win the Space Race with fast research and a factory base devoted to producing spacecraft components.You can still conquer the world by focusing on a strong military strategy. If you dominate the great majority of the globe, your rival may well give in to your awesome might.
In addition,there’s a purely Diplomatic means of success;if you’re universally renowned as a trustworthy peacemaker, you can become head of the United Nations.Then there’s the challenge of overwhelming the world with your Cultural achievements—not an easy task.
Finally, of course, is perhaps the most satisfying victory of all—beating your own highest Histographic Civilization Score or those of your friends.See Chapter 14:Winning the Game for an in-depth analysis of the scoring system.
The Documentation
The folks who make computer games know that most players never read the manual. Until a problem rears its head, the average person just bulls through by trial and error; it’s part of the fun.When a problem does come up, this type of player wants to spend as little time in the book as possible, then get back to the game. For those of you who are looking for a quick fix, Chapter 15: Reference: Screen by Screen is the place to go.
For the rest of you, we’ve tried to organize the chapters in the order that you’ll need them if you’ve never played a Civilization game before. If you’re new to the game, the sidebars on concepts should help you understand the fundamentals of the game.
The Readme file on the CD-ROM has the rundown on the very latest changes,things that didn’t make it into this manual. (Due to printing and binding time, the manual has to be completed before final tweaks are made.)
Last but not least, the Civilization III game continues the tradition of including a vast compendium of onscreen help. Click on the Civilopedia icon (the book near your advisors) or on any hyperlinked text in the game to open the Civilopedia. This handy
7
reference includes entries describing all the units,improvements,governments,terrain,general game concepts,and more—everything you could want to know about the Civilization world.The entries are hyperlinked so you can jump from one to another with ease.
Interface Conventions
You play the Civilization III game using a combination of both mouse and keyboard. Many people find that the shortcut keys significantly speed up their play.
Using a Mouse
Throughout the text, we assume that you understand basic mouse functions and terms, like “click and drag.” Since not everybody knows these things, here are brief definitions of how we use the most common terms:
•“Click” means to place the mouse pointer over an area of the screen and click the left mouse button.
•“Right-click” is to click with the right mouse button.
•“Click and hold” means to hold down the mouse button.
•“Drag” is to hold a button down while moving the mouse.
•“Select” means to click on something.
• “Press (a button)” means to click on one of the onscreen buttons.
•“Scroll” is (1) to drag the button along a slider bar to see more information than an onscreen box can hold, or (2) to place the mouse pointer at the edge of the screen so that the map “scrolls” to show a different area.
The Map:The game uses an isometric grid.This means each terrain square (also called a tile) is roughly diamond shaped,as if you are viewing it from an angle.Movement proceeds along the eight points of the compass (up, down, left, right, and the diagonals). Some players have difficulty getting used to this view, finding it hard, for example, to tell where a city’s radius begins and ends. If you have this problem, try using the Show Map Grid option ([Ctrl]-[G]).This outlines each map square with a thin border.
8
Shortcut keys: Almost all of the orders and options have a shortcut ([R] for Roads, for example). Pressing this key or combination of keys has the same effect as clicking the order or option.We mention the keys throughout the manual, and they’re listed in
Chapter 15: Reference: Screen by Screen too.
Cursors:The mouse pointer,or cursor,has a few different shapes in the game,depending on your current game task.
Your normal cursor is usually visible.You use this just like you normally do—to click on options, buttons, and so on
A flashing highlight around a unit indicates that this is the active unit. Use the number keypad on your keyboard to order this unit to move—or you can click an order to give the unit other orders.
When you give a unit the order to Bombard,your cursor changes to crosshairs. Use the cross-hairs to select the target of the bombardment. (If the cursor becomes anything other than cross-hairs, you’ve moved it outside the effective range of the bombardment.) Only certain units have this ability; check the Civilopedia entry for a unit if you suspect it might be capable of bombardment.
A number and a trail leading back to the active unit indicates that when you release the mouse button, the active unit will begin moving toward the indicated square. See “GoTo Orders” in Chapter 7: Terrain and Movement for complete details.
When you give a unit the order to Paradrop,your cursor changes to a parachute. Use this to select the target square for the drop; a crossed-out chute indicates that the square your cursor is over is not a valid target. See “Airdrop Orders”in Chapter 7:Terrain and Movement for complete details.
Some text in the game contains hyperlinks to the Civilopedia. Click with the hand icon to jump to that entry.
Dialog box buttons: When a dialog box is onscreen, click the circle icon for OK or the X icon for Cancel.
9
3SETTING UP A
GAME
“If I had the power to remake the world…ahh, but that is folly.”
When you launch the game, the opening animation begins.You can watch it through, or you can click the left mouse button or press any key to cut it short.
Beginning a game means choosing the circumstances in which you want to play.Your options include specifying the number of opponents and customizing the world you’ll explore.
Your First Decision
Setting up a game means making easy decisions on a series of options screens.The first menu is where it all begins.
New Game: Begin an entirely new game. Choosing this option means going through the pre-game options screens, which we explain below.
Quick Start: Start a new game using the same game settings as the last New Game played.
Tutorial: Start a new game,with a random civilization,on the easiest difficulty setting. During the game, you’ll get helpful advice designed to ease new players into the game.
Load Game: Load and continue a previously saved game.A dialog box lists all of the saved games available. Choose the game you wish to load.
Load Scenario: Load a scenario.You can create your own game scenarios or play scenarios your friends have constructed to challenge you.To load successfully,scenarios must have been created with the Civilization III CD-ROM game. Older scenarios from other Civilization games are not compatible.
Hall of Fame: See the standings attained by the most successful rulers in previous games.
Preferences: Set game preferences.
Audio Preferences: Set volume levels for audio options.
Credits: Find out who’s responsible for creating the game.
Exit: Quit the game.
Your first decision
Double-click the option you choose.
Choose Your World
If you choose New Game, the next two screens allow you to set up the game the way you want it to be. The first of these gives you control over all the important aspects of
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the planet that you’ll be exploring.There are a number of options,which we’ll describe in a moment.
When you are happy with all your choices,click the O button to continue to that screen. To return to the Main menu, click the X button.
Land Mass and Water Coverage
World Size |
Barbarian |
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Activity |
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Climate |
Age |
World Size
By choosing the size of the map, you determine how much territory there is and, to a large degree, how long the game takes to play.
Tiny: This size map leads to short, intensely contested games. Tribes find each other quickly.
Small:These games are slightly less intense than those on tiny maps.You’ll still run into your opponents quickly.
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Standard: This is the standard size map.
Large: This sprawling map takes longer to explore and exploit. Consequently, games go on longer.
Huge: Games played on this size map allow plenty of development time before tribes meet one another.Wars tend to be prolonged and tough.You’ll have to work hard to dominate this size world before you run out of game time.
Land Mass and Water Coverage
This option sets the percentage of terrain squares that are water versus land, as well as the form of that land.There are three Water Coverage settings, each with three potential Land Mass settings.
80% Ocean: Choosing this option gives your world a small number of land squares and a larger number of ocean squares.
70% Ocean: This option yields land and ocean squares roughly equivalent to that of our own Earth.
60% Ocean: This option produces a larger number of land squares and a small number of ocean squares.
Archipelago: This option produces large numbers of relatively small continents.
Continents: This option yields a few large land masses and a few smaller ones.
Pangaea: Choosing this gives you one large supercontinent.
Random: This option randomly selects settings for Water Coverage and Land Mass.
Climate
This parameter sets the relative frequency with which particular terrain types— especially Desert and Jungle—occur.
Arid: Choosing this option gives your world a larger number of dry terrain squares, such as Plains and Desert.
Normal: This option yields about equal numbers of wet and dry terrain squares.
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Wet: This option produces a larger number of wet terrain squares, such as Jungle and Flood Plain.
Random: Use this option if you want the Climate setting chosen for you.
Age
This parameter determines how long erosion,continental drift,and tectonic activity have had to sculpt your world.
3BillionYears:This option yields a young, rough world, in which terrain types occur in clusters.
4Billion Years: This option yields a middle-aged world, one in which plate tectonics have been acting to diversify terrain.
5Billion Years: This option produces an old world, one in which the tectonics have settled down somewhat, allowing erosion and other natural forces to soften the terrain features.
Random: This option selects an Age setting at random.
Temperature
This parameter determines the relative frequency with which particular terrain types occur.
Cool:This option produces larger numbers of cold and cool terrain squares,likeTundra.
Temperate: Choosing this option gives your world an average number of each terrain type.
Warm: This option yields a larger amount of tropical terrain, like Deserts and Jungles.
Random: This option selects a Temperature setting at random.
Barbarian
You can also set the level of barbarian activity in the game.
Villages: Players who really hate barbarians can choose to play in this ideal world. Barbarians are restricted to their encampments.The surrounding terrain is free of their mischief.
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