Games PC GULF WAR-OPERATION DESERT HAMMER User Manual

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© 1999 The 3DO Company. All Rights Reserved. 3DO, Army Men, Real Combat. Plastic Men., Toys in Space, Gulf War Operation Desert Hammer, and their respective logos, are trademarks and/or service marks of The 3DO Company in the U.S. and other countries. All other trademarks belong to their respective owners.
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© 1999 The 3DO Company. All Rights Reserved. 3
DO, Gulf War Operation Desert Hammer, and their respective logos, are trademarks and/or service marks of The 3DO Company in the U.S. and other countries. All other trademarks belong to their respective owners.
The software and related manual for this 3DO product are copyrighted. No portion of this product may be photocopied, scanned, translated, reproduced, copied or reduced to any tangible or electronic medium or machine-readable form, or publicly performed or displayed, without the prior written consent of The 3DO Company. The owner of this product is entitled to use the software and related manual for his or her own use, but is not entitled to reproduce and distribute any copies of the software or manual to any other individual or entity; nor to rent or lease this product or any copy thereof to any third party.
Uses Smacker Video Technology by RAD Game Tools, Inc. ©1994 – 1999
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TABLE OF CONTENTS
WELCOME TO THE WAR ....................................................2
RAMPING UP .............................................................3
BATTLEFIELD COMMAND ...................................................6
TACTICAL ADVICE ........................................................11
KEYBOARD REFERENCE GUIDE ............................................ 14
TAKING A BREAK ........................................................16
STARTING A SINGLE PLAYER GAME ........................................16
STARTING A MULTI-PLAYER GAME .........................................17
JOINING A MULTI-PLAYER GAME ..........................................18
PLAYING A MULTI-PLAYER GAME ..........................................19
CHANGING GAME OPTIONS ...............................................20
TROUBLESHOOTING INFO ................................................22
CONTACTING CUSTOMER SUPPORT ........................................28
WELCOME TO THE WAR
RAMPING UP
You have been commissioned into the newly formed U.N. Peacekeeping Forces because you have shown extraordinary skill as both gunner and pilot, as well as exceptional bravery and ingenuity under fire.
The M12 Hammer is the most advanced weapons platform produced by the free world. It is fast, maneuverable, and can support multiple weapons systems within its heavily armored chassis.
It can also use the OASIS (Operational Armor Stabilization and Integration System) for re-building lost armor during combat operations. Due to the high thermal signature of the OASIS system, it is hidden under small bodies of water. In layman’s terms, move your tank into marked bodies of water to regenerate the shields. OASIS locations are marked on the maps with palm tree icons.
The U.N. Alliance realizes that in order for your mission to be successful, you must know the capabilities of the tools at your disposal. This training manual describes the operation of the Hammer as well as contains other useful information such as combat tactics. You may be able to take advantage of this information during your campaign.
You carry the hopes of the free world on your shoulders, Commander. It is up to you to finally eliminate the desert dictator and his terrorist army, now known as the Federation of Militant Equal Nationalists (FMEN). Good luck!
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This section provides the basic information you need to understand this manual and install GULF WAR Operation Desert Hammer™ onto your computer. If you have difficulty with installation or encounter problems during game play, see the section.
BASIC CONCEPTS
MOUSE CONTROLS
Throughout this manual, left-click means you should move the mouse cursor to the desired area of the screen and press the left mouse button once. To right-click means to place the mouse cursor over the desired area of the screen and press the right mouse button once. To double-click means to move the mouse cursor onto the desired area of the screen and press the left mouse button twice in quick succession.
KEY COMMANDS
Whenever a keyboard shortcut or keystroke is mentioned in this manual, the key name appears in bold, like this: Key.
GAME TEXT
Text set apart from the rest of the text by THIS font is spelled in this manual exactly as it is in the game.
INSTALLING THE GAME
Place the GULF WAR CD into your CD-ROM drive. If you have the Autorun function enabled, the installation screen should appear.Follow the on-screen instructions to install GULF WAR.
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Troubleshooting Info
If you have disabled the Autorun option or if it does not function correctly, open the Windows ST
ART MENU, and select RUN. Left-click on BROWSE and choose the letter of your CD-ROM drive from the list, then double-click on the file labeled set_up.exe. Left-click on OK to begin installing GULF WAR; follow the on-screen instructions.
UNINSTALLING THE GAME
Open the Windows ST
ART MENU and select PROGRAMS. Left-click on 3DO, then left-click
on GULF WAR, and then left-click on UNINSTALL GULF WAR. To uninstall the game, follow the on-screen instructions.
STARTING GULF WAR
Once you’ve installed GULF WAR, anytime you want to start a game, place the CD in the CD-ROM drive. If you have the Autorun function enabled, a menu should appear. Left-click
AY to start the game.
on PL
If you have the disabled the Autorun option or if it does not function correctly, open the Windows ST
ART MENU, and select PROGRAMS. Left-click on 3DO, then left-click on
GULF WAR and then left-click on PLAY GULF WAR to start the game.
CHOOSE YOUR CONFIGURATION
The first time you run the game, you will go into a CHOOSE YOUR CONFIGURATION screen. This is the Version Wizard. Here you can choose to run the game in either “D3D”, “Glide” or “Software” mode. If your system has a D3D compatible graphics card AND you are running a processor that is 233MHz (P233) or faster, we recommend “D3D.” Otherwise choose the “Software” option.
If you run the game in D3D mode, and your processor is slower than 233MHz, you will have very poor performance (low frame rate) when running the game.
Gulf War will now use this configuration each time you play. To change it in the future, open the Windows ST
ART MENU, and select PROGRAMS. Left-click on 3DO, then left-click
on GULF WAR then left-click on VERSION WIZARD GULF WAR to change the configuration.
MAIN MENU
There is an opening cinematic, introducing GULF WAR. To skip it, press a mouse button or any key. After this cinematic the MA
IN MENU screen appears, with these options to choose from:
• Campaign
Brings up the single player campaign Options. For details, see
Player Game
.
Starting a Single
•Multi-player
Brings up the connection panel, from which you can JOIN game. For details, see the section entitled
Starting a Multi-player Game
or CREATE a multi-player
in this manual.
• Options
Brings up the GAME OP
TIONS panel, from which you can configure GRAPHICS,
CONTROLS,AUDIO, and DIFFICULTY. This panel and its sub-menus are detailed under
Changing Game Options
.
•Exit
Returns you to your Windows Desktop.
•Credits
Select the CREDI or a mouse button to exit the CREDI
TS button in the MAIN MENU to view the game credits. Press any key
TS screen and return to the MAIN MENU.
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BATTLEFIELD COMMAND
This section details what to expect in the game. It includes an explanation of your Hammer and the basics of waging war to accomplish your mission objectives.
MASTERING THE HAMMER
The Hammer is a cutting edge M12 tank. As a Hammer commander, you need knowledge of piloting techniques, an intimate understanding of your HUD (Heads Up Display) readouts, a fine grasp of your tank’s strengths and weaknesses, plus the courage to carry the fight to the enemy.
THE CONTROLS
Note: For a summary of key and mouse commands, see the quick reference chart in
the center of this manual on pages 14-15.
Moving The Tank Around
At the start of a scenario, you are automatically placed behind the controls of your Hammer. To move it, use the following keys:
= Move forward
= Move backward
Your Hammer always considers “forward” the direction your turret is currently facing; by changing the direction you are “looking,” you change the direction of travel. You change the direction your turret is facing by moving the mouse left, right, up, and down.
Your Targeting Reticle is located in the center of your view screen. Use the mouse to move your Targeting Reticle over a target. Left-click to fire your Hammer’s chain gun and right-click to fire the currently selected weapon. You can scroll through your available weapons by pressing the Page Down key above the arrow keys.
Advanced Tank Controls
For advanced tank commanders, you may “unlock” the turret from the direction the tank is facing. To do that, press the Delete key.
When you’re in this mode, the turret aims wherever the mouse is pointed. However, the tank motion is controlled by the four arrow keys. and still move you Forward/Backward and and turn you left and right.
Note: You can change the configuration of your game controls before you start the game, see the section entitled Changing Game Options for more details.
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