ECHNICAL SUPPORT INFORMATION ...............................33
T
ECHNICAL SUPPORT INFORMATION ...............................33
S
OFTWARE LICENSE AND LIMITED WARRANTY ....................34
S
OFTWARE LICENSE AND LIMITED WARRANTY ....................34
GRIM FANDANGO
4
Welcome to the Land of the Dead
GRIM FANDANGO
5
The Land of the Dead in
Fandango
™
is a blend of images from
Grim
Mayan and Aztec art, Mexican folklore,
and film noir of the 1930s, ‘40s and ‘50s.
For those who don’t know, film noir is a
film genre that features hard-boiled detectives, hard-hearted, treacherous women,
big guns, fast cars, labyrinthine plots, and
snappy patter. The men wear big hats,
and everybody smokes* and drinks a lot.
The Land of the Dead, according to
Aztec beliefs, was a real place where
dead souls journeyed for four years until
they reached the ninth underworld,
their final home. To help the
souls make their long journey,
the dead were buried with
money, food, and
even dogs. Mexican
folklore added humor
and festivity to those
beliefs by celebrating special
days each year when the
dead returned to visit their
loved ones as honored guests. For the
annual fiestas, papier-mâché skeleton
dolls were made and dressed in traditional and contemporary costumes. Our
hero, Manny, and the other inhabitants
of
Grim Fandango’s
Land of the Dead,
are modeled after these colorful skeleton
dolls, called
calaveras
.
And what about Manny? Well, he’s
not exactly hard-boiled —he’s just led
a less-than-perfect life and is trying to
work off his “debt” by helping out at the
Department of Death. His job is to act as
a travel agent, picking up souls from the
Land of the Living (it’s called “reaping”
because the Department of Death issues
scythes to its agents), and then selling the
souls the best travel package possible to
get them through the Land of the Dead.
Then things go wrong for Manny, and
it’s all because of a dame. He must hit
the road to stop the skells that have made
this afterlife into a cruel game, so that
good souls everywhere can rest in peace.
* For those who are disturbed by the amount of smoking in
sons: 1) we wanted to be true to the film noir atmosphere, and 2) everybody in the game who
smokes is DEAD. Think about it.
Grim Fandango
, we offer two rea-
GRIM FANDANGO
6
Exciting Travel Packages Available!
TRAVEL TO THESE AND OTHER EXOTIC LOCALES!
Your
Grim Fandango
includes passage by car, boat or train to 90
intriguing destinations, so get ready to enjoy
your four-year excursion through the Land
of the Dead.
El Marrow
Gateway to the Land of the Dead. Your first
stop on your four-year journey, El Marrow
will delight the antiquarian with its quaint
blend of Aztec and Art Deco design. Here
you will review with your Department of
Death (DoD) travel consultant the many
travel packages available to speed you on
All Aboard
All Aboard
the Number 9!
the Number 9!
travel package
EL MARROW’S DAY OF THE DEAD FESTIVAL
your journey. And during Festival week, many
of the dead who are not returning to the
Land of the Living travel to El Marrow for
our colorful street festival with the giant piñata
balloons and friendly vendors… be sure to
bring the angelitos!
The Petrified Forest
Once a unique spot on any traveler’s
agenda, the Petrified Forest is currently
recommended only for the brave and
hard-boned adventurer. Despite the appeal of
the desolate beauty of this natural wonderland, the DoD must advise travelers to either
avoid it altogether or, if absolutely necessary,
only travel through it with an experienced
guide. The wildlife here is potentially dangerous. Watch for signs pointing to the opening.
Rubacava
The Town That Never Died. When it comes
to nightlife, nothing beats Rubacava. Here
travelers from all over the Land of the Dead
come to play the night away before embarking for the end of the world on the DoD’s
famous
Nada Mañana
line of luxury cruises.
Perhaps you will want to play the kitties at
the famous Feline Meadows, or merely enjoy
some “hip” poetry at the avant-garde Blue
Casket. Whatever your pleasure, it’s waiting
GRIM FANDANGO
7
THE PETRIFIED FOREST
for you in Rubacava. And when you’re ready
to get on board, your ship will be waiting shipshape, thanks to Rubacava’s own Sea Bees—
the union that never strikes.
THE NIGHT SKYLINE OF RUBACAVATHE BLUE CASKET, A RUBACAVA NIGHT SPOT
GRIM FANDANGO
8
Meet Your Travel Companions
Manny Calavera
You play Manny throughout
Grim Fandango
guy serving his time in the Land
of the Dead by working for the
Department of Death. Manny
is a kind of travel agent who
can arrange deluxe transportation to the ninth underworld
for those who have lived virtuous lives. Unfortunately, all his
clients lately seem to be losers,
which means no commissions for
Manny and no job security. He
is starting to suspect that there is
dirty work afoot in the Department
of Death. Who has it in for Manny? Why
can’t he get any good clients?
. He’s a regular
Eva
She’s secretary to Manny’s
boss, Don Copal. Eva is
a sharp cookie who feels
sorry for Manny, but is
anxious to keep her new job.
There is more to Eva than
meets the eye, though, and
she may be moonlighting for someone else.
Who is the secret man in Eva’s life? What
dirt does she have on Don Copal?
Don Copal
Manny’s unscrupulous boss.
You could say he makes
Manny’s existence a living
hell, except Manny’s not
alive. The only time we see
Don Copal is when he’s
yelling at Manny. Does Don
Copal have a bone to pick with Manny?
Domino Hurley
Manny’s competition—
the salesman who seems
to get all the choice souls.
What is his inside track
with Don Copal? What is
the secret of his success?
Mercedes Colomar
(Meche)
The mystery woman who
blows into Manny’s office
like a breath of spring, but
gives him the cold shoulder.
What happened to Meche’s
eternal reward? Where
does she disappear? Does
Manny stand a ghost of a
chance with her?
GRIM FANDANGO
9
Salvador Limones
The revolutionary leader of
the underground movement,
the Lost Souls’ Alliance.
What are his secret plans?
How does Manny fit into
his scheme? And what is
his strange obsession with
pigeon eggs?
Glottis
Manny's driver and companion, Glottis is an
enormous, grotesque monster of the underworld with nothing in his heart but love. Love
for driving. Love for cars. Love for anything
with an engine that moves fast. He is an
elemental spirit of the Land of the Dead,
summoned from the soil and given
one purpose—to drive. Or,
to change oil and adjust
timing belts if no
driving jobs are open.
Warning:
Never allow
Glottis to enter a gambling institution, or you
may never get him out.
Hector Lemans
Behind every foe that
Manny must face, there is
a dark and sinister figure
pulling the strings—crime
boss Hector LeMans!
This ruthless mobster is
building an empire out
of greed and treachery, but he is devising
an even darker scheme that will remain a
mystery until the very end!
GRIM FANDANGO
10
Starting the Game
INSTALLATION
1 Close all open windows on your desktop
and quit all other applications.
2 Put
Grim Fandango
CD-ROM drive.
3 The
appear. If Autoplay is disabled and the game’s
Installer does not appear when you insert the
CD-ROM in the drive, you'll need to open the
Installer manually. To do this: Double-click
the My Computer icon, then double-click the
CD-ROM icon in the window that opens.
Double-click the Grim.exe file to open the
Installer. It has these options:
✷ Install Grim Fandango Installs the game
on your hard drive.
Grim Fandango
INSTALL SCREEN
Disc A in your
Installation screen will
✷ Analyze Your Computer Check to see if
your computer meets system requirements.
✷ Readme & Troubleshooting We strongly
suggest you view the Readme and Troubleshooting Guide. See the Readme for the most
up-to-date game information. See the Troubleshooting Guide for detailed installation and
troubleshooting tips.
✷ Exit to Windows Returns you to your
desktop.
4 To install, click the Install
button. Follow the onscreen instructions.
5 Next, choose the destination for
dango
directory is: C:\Program Files\LucasArts\
Grim. If you wish to install elsewhere, specify
a different drive or directory name.
6 You’ll be given the option to create a series
of shortcuts. Creating a shortcut will make it
easier for you to launch the game. Click the
checkboxes to deselect any shortcuts you
don’t want.
7 Setup will create a
Folder for the program icons. Click Next to
choose the default (Start Menu\Programs\LucasArts\Grim Fandango), or create a new
folder or select an existing folder, and then
click Next.
8 You’ll be prompted to create a shortcut for
your desktop. You’ll also have another opportunity to view the Readme.
9 If you are playing with a joystick, we recommend that you calibrate it now before playing.
installation. The default
Grim Fandango
Grim Fandango
Grim Fan-
Grim Fandango
Program
10 If the program successfully installed, you
will see a Setup Complete screen.
11 You will be prompted to join the LucasArts
Express Club. If you have Internet access,
you can log on and join now to receive the
latest information and special offers from
LucasArts.
12 After installing the program, you’ll be
prompted to install
necessary to run the program. If
DirectX
6.0, which is
DirectX
6.0
(or a later version) is detected on your system, the checkbox to install it will remain
empty, and you will not need to install
DirectX
13 You are ready to play
IF YOU HAVE TROUBLE
INSTALLING
. Click Finish to complete the Setup.
Grim Fandango
.
If you are having trouble installing the game,
see the Troubleshooting Guide for more
detailed installation and troubleshooting tips.
To access the Troubleshooting Guide:
1 Insert either disc, then double-click the My
Computer icon.
2 In the window that opens, double-click the
icon for your CD-ROM drive. This opens the
Installer. You may also need to double-click
the Grim.exe file to open the Installer.
3 From the Installer, click Readme & Troubleshooting, then Troubleshooting Guide.
GRIM FANDANGO
11
JOIN THE LUCASARTS
Express Club!
requires online access
Just fill out the easy
online form and survey and
you’ll become a certified member
of the LucasArts Express Club,
a special e-mail news service
from LucasArts. By joining the
Express Club, you’ll receive:
✷ Regular updates, news
and previews of LucasArts
products— sometimes even
before we post them to
our Web site.
✷ Special offers and product
discounts from the LucasArts
Company Store.
Express Club messages will be
sent to you via your e-mail
address, so please make sure
the information you provide is
accurate and up-to-date.
WELCOME TO THE CLUB!
GRIM FANDANGO
12
Running the Game
1 To run the game, insert
Disc A into your CD-ROM drive. The
game’s Launcher will appear automatically
if Autoplay is active.
2 If Autoplay is disabled, find the
Fandango
and double-click the
or double-click the CD-ROM icon on My
Computer, then double-click the Grim.exe file.
This Launcher appears whenever you insert
a
Grim Fandango
the CD-ROM icon, or when you select the
Grim Fandango
or when you double-click the Grim.exe file.
3 Select Play Grim Fandango in the Launcher
to play the game.
directory on your hard drive
disc, when you double-click
shortcut from your Start menu,
Grim Fandango
Grim
application icon,
Grim
THE LAUNCHER
The
Grim Fandango
ing options:
✷ Play Grim Fandango This button launches
the game.
✷ Resume Last Saved Game If you’ve saved
a game before, click here to resume play.
✷ Readme & Troubleshooting We strongly
suggest you open the Readme to view the most
up-to-date game information. See the Troubleshooting Guide for detailed installation and
troubleshooting tips. You can also analyze your
computer to see if it meets system requirements,
reinstall
✷ Other Options Here you can join the
LucasArts Express Club (LucasArts’ online
news service) or go to the LucasArts Web
site if you have Internet access. You can also
uninstall the game or view the software
license agreement.
✷ Exit to Windows Returns to your desktop.
DirectX
Launcher has the follow-
6.0 or calibrate your joystick.
LAUNCHER SCREEN
Playing the Game
MOVEMENT
Unlike other LucasArts adventure games,
Grim Fandango
movement. You can manipulate Manny by
using the arrow keys on your keyboard, your
joystick or your gamepad. See pages 19-21 for
keyboard playing tips and key commands.
You can play the game from either of two
perspectives: Camera Relative and Character
does not use the mouse for
GRIM FANDANGO
13
Relative. In Character Relative mode you
move Manny as if you were Manny, from his
viewpoint. This mode generally works better
for people using the keyboard.
In Camera Relative mode you move in
respect to the camera. This mode works best
when playing with a joystick or gamepad.
The mode you'll prefer depends on what you
are used to from playing other video games.
At the beginning of the game, Manny is
set to move in Character Relative mode.
✷ To go forward (no matter which way
Manny is facing), use the Up Arrow or move
the joystick up.
✷ To go backward, use the Down Arrow or
move the joystick down.
✷ To turn Manny right or left, use the Right or
Left Arrows or move the joystick right/left.
If you choose, you can switch to Camera
Relative mode by pressing Ctrl+M. In this
mode, Manny moves in relation to the camera.
✷ The Up Arrow (or moving the joystick up)
moves Manny north, away from the camera.
✷ The Down Arrow (or moving the joystick
down) moves him south, toward the camera.
✷ The Right and Left Arrows (or moving the
joystick right/left) moves him east and west at
right angles to the camera’s line of sight. You
can also move Manny diagonally by combining two arrow keys or using 1, 3, 7 or 9 on
the number pad. You can move diagonally
using the joystick or gamepad as well.
In Camera Relative mode, there is no
backward movement, and every time a camera angle changes, there is a good chance you
will have to reorient your movement. In other
words, if Manny is running north away from
the camera down a long hall, and the camera
angle changes so Manny is running south
toward the camera, you will have to change
from the Up Arrow to the Down Arrow if
you want Manny to keep running in the same
Back
Back
Turn to Right
Turn to Right
Forward
Forward
CHARACTER RELATIVE MODE
Turn to Left
Turn to Left
North
North
(Away from Camera)
(Away from Camera)
West
West
(Turn to Left)
(Turn to Left)
South
South
(Toward C amera)
(Toward C amera)
CAME RA RELATIVE MODE
East
East
(Turn to Right)
(Turn to Right)
GRIM FANDANGO
14
direction. You can toggle back and forth
between the two modes by pressing Ctrl+M.
CAMERA RELATIVE NORTH
Vehicles may be on a track that only allows
movement in two directions.
To raise and lower the crane, use the
Up Arrow and Down Arrow keys. As soon
as Manny stops using these vehicles, he will
return to his previous mode of movement.
THE INTERFACE
The Interface in an adventure game is the
means by which you communicate with the
character you play—the way in which you get
the character to do what you want. In
Fandango
, the Interface is invisible; essentially
your Interface is Manny himself.
Grim
CAME RA RELATIVE SOUTH
Vehicle Movement
Occasionally, as Manny journeys through
the Land of the Dead, he may use some special vehicles that operate differently. In these
cases, move the vehicles according to Character
Relative rules (Up for forward, Down for
backward, Right and Left for pivoting).
MANNY IS THE INTE RFAC E
When the game begins, Manny is standing by his desk. Using your arrow keys, walk
him over until he is standing in front of the
pile of books on the table to the right. Now
turn Manny with the arrow keys a little to the
left and then back so he is facing the books.
You will notice that Manny’s head goes down
GRIM FANDANGO
15
MANNY NOTICES INTERESTING OBJECTS
when it is directly in front of the books, and
back up when he turns away. When Manny
is interested in something, he will move his
head in that direction: up if it is above him,
down if it is below.
Make sure that Manny is looking at the
books with his head down, then press the
5 key on your keypad. This is the “Look At”
or “Examine” key. Manny should now say
something about the books. If you walk him
down to the end of the table, Manny’s head
will bob down to see the deck of cards.
If you press 5 again, he will look at the
deck of cards. If you press the Enter key
(which is how you use an item) or the +key
(which is how you pick up an item), he will
pick up the deck of cards and hold it. Press
again to put the cards in the Inventory. Now
the deck of cards is in Manny’s Inventory.
If you press 0 on your number pad, you
will access Manny’s Inventory, and Manny
will hold his scythe. Press 6 on your number
LOOK AT CARDS
pad, and he will bring out the next Inventory
item, which should be the deck of cards. If
you press 4 on your number pad, he will
go through his Inventory in reverse order,
and hold his scythe again. Pressing the +key
will put the item in Manny’s hand. Press
again to return the Inventory item to Manny’s
coat. You can also access individual Inventory
items without going into Manny’s Inventory
by using the number keys 1-0 on your
keyboard.
Press ESC to exit the Inventory. You can
look at Inventory items while in the Inventory
or while holding them in your hand. If you
want to use an Inventory item with a person
or object on the screen, first put it in Manny’s
+
hand, then move Manny until he “notices” the
person or object you want to use with the
Inventory item. Then press the Enter key to
use the object. (For experienced adventure
game players, note that there is no way to
combine Inventory items in
Grim Fandango
+
.)
GRIM FANDANGO
16
CONVERSATION
If you want Manny to talk to another charac-
ter, move him around until his head moves to
“notice” that character, then use the Enter key
to begin conversation. (This may take a little
practice. If Manny picks up an object, or says
a line that doesn’t seem to be conversational,
he may be looking at an object instead of the
person you want him to talk to. Just move
him a little and try again.)
Frequently, beginning a conversation
with someone will give you a series of dialog
choices. You can scroll up and down through
these by using the Up and Down Arrows.
When you find a sentence you would like
Manny to say, use the Enter key to select it.
SAVE GAME SCRE EN
the word (Empty) on the screen and press
Enter to get a flashing cursor. Type in a game
name and press Enter to save your game.
The name of your saved game will appear in
the list and a thumbnail image of where you
are in the game will be saved as well.
You can erase a saved game by selecting
Erase Saved Game in the Main Menu. Select
the name of the game you want to erase
from the list and press Enter to remove it.
DIALOG CHOICES
SAVING AND LOADING GAMES
Saving
To save a game, press the F1 key to open
the Main Menu. Select Save Game from the
list to reach the Save Game screen. Highlight
ERASE SAVED GAME SCR EEN
LOAD GAME SCREEN
Loading
To load a saved game, press F1 to open the
Main Menu, then select Load Game. Select a
saved game from the list and press Enter.
MAIN MENU SCREEN
You can adjust various game settings from
the Main Menu screen. Press F1 to access
this screen. You’ll get the following choices:
✷ Control Help Select to access three different
MAIN MENU SCREEN
GRIM FANDANGO
17
screens—a complete list of keyboard commands,
all the default settings for the joystick or gamepad
as well as Inventory key commands. Use the
Right Arrow key to move through the three
screens, press Enter to return to the Main Menu.
✷ Options Select to adjust several options.
Use the Left and Right Arrows to change
the options. See page 18 for details on Options.
✷ Save Game Select to save your game. See
page 16 for details on Saving and Loading.
✷ Load Game Choose a saved game name
from the list and press Enter to load it. See
page 16 for details on Saving and Loading.
✷ Erase Saved Game Choose a game name
from the list and press Enter to delete it. See
page 16 for details.
✷ View Dialog Transcript Turn this on/off to
store the dialog you chose during gameplay in
a transcript that you can return to and read.
Reach the dialog transcript from the Main
Menu (press F1, then select View Dialog
Transcript) or Options screen by selecting the
Dialog Transcript option. You can also read
the transcript from outside the game, by opening the file grimdialog.htm using any standard
Web browser. Each saved game also saves a
parallel dialog transcript, called grimlog.htm.
✷ View Cutscenes This allows you to view
cutscenes that you’ve previously viewed during
gameplay. Use the Arrow keys to choose a
cutscene and press Enter to play it.
✷ Credits View a list of the creators of
Grim Fandango.
GRIM FANDANGO
18
✷ Return to Game Leave the Main Menu to
return to the game.
✷ Quit Quit the game. Use the Arrow keys
to select Yes or No, then press Enter.
OPTIONS SCREEN
Access the Options screen by pressing F1 to
get to the Main Menu, then select Options.
These choices are available:
✷ Music, Sound Effects and Voice Volume
Use the Left and Right Arrows to adjust the
sliders up or down.
✷ Text Mode Select how dialog is seen and
heard in the game: text only, voice only, or
voice and text together.
✷ Text Speed Use the slider to adjust how
long text appears onscreen.
✷ Dialog Transcript Use this feature to see a
list of all dialog lines you’ve chosen. See page
17 for details.
✷ Voice Effects Toggle this feature off or on
OPTIONS SCREEN
to disable/enable the voice effects processor
that creates more realistic voice effects. If you
are having poor performance, try turning off
the Voice Effects.
✷ Movement Mode Choose your orientation
for movement in the game: Character Relative (the default) or Camera Relative Mode.
See page 12 for more on the two modes.
✷ Joystick/Gamepad If you have one of
these devices, select Enable.
✷ Brightness Use the Left and Right Arrows
to adjust the slider for screen brightness.
✷ 3D Hardware Acceleration Turn this
option on if your machine has 3D acceleration, or turn it off to return to normal mode.
If you have a 3D-only card, this option will
select that card. If you have more than one
3D-capable card and you’d like to select
which card to use Direct3D with, select
Advanced 3D Hardware Settings in the
Options screen.
✷ Advanced 3D Hardware Settings
-
Choose a Display Device:
Primary Display Driver if you wish to
use your 2D/3D video card; pick the
3Dfx driver if you have a 3Dfx-based
video card. The name of the choice will
vary with your card.
-
Choose Supported Mode:
shown will change depending on the
display device chosen. If you chose the
Primary Display Driver, and your primary
video card is 3D-capable, you can choose
Pick
The modes
both Software and Direct3D. If your primary video card is not 3D-capable, you
will only be able to choose Software. If you
chose the 3Dfx driver, you will only be
able to choose Direct3D. Direct3D produces smoother textures and characters,
and slightly speeds up game performance.
QUITTING
To quit the game, press the Alt
+
X key combination. Use the Left Arrow key to highlight
Yes or press Y, then press Enter.
GRIM FANDANGO
19
Tips for
USING THE KEYBOARD
If you are playing with a keyboard,
the game has been designed so you
can play entirely with your right
hand on the numerical keypad. Use
your right hand to work the number pad Arrow keys for Manny’s
movement, the number pad + key
for picking up items, the number
pad Enter key for using items, the
number pad Del key for skipping
dialog or redirecting Manny’s attention, and the number pad Ins key
for accessing the Inventory. Use the
number pad Up Arrow (tap it twice,
then hold down) to make Manny run.
If you do not have a numeric
keypad, or if you want to give your
right hand a break, then try the
alternative, two-handed method:
Your right hand works the normal
Arrow keys for movement, and your
left hand uses the A, S, D, and W keys
to “Pick Up,” “Examine,” “Access
Inventory,” and “Use,” respectively.
Use the Shift key to make Manny run.
MANNY ON THE HIGH SEAS
GRIM FANDANGO
Keyboard Controls
Some keys are specific to the keyboard
or number pad as noted.
20
Toggle Movement
¬m
✷ Character Relative Mode
or
8
(Number Pad)
or
4
(Number Pad)
or
6
(Number Pad)
or
2
(Number Pad)
✷ Camera Relative Mode
789
46
123
(Number Pad)
Mode
Toggles between
Character Relative
and Camera Relative.
Move Forward
“
Turn Left
…
Turn Right
‘
Move Backward
æ
Move Manny
Eight Directions
with Movement
Keys
Movement
+Run
ß
“
“æ
5oreors
(Number Pad)
+orpora
(Number Pad)
∆oruorw
0oriord
(Number Pad)
Key
Tap Twice
and Hold to
Run
Raise and
Lower Crane
Examine
Item
Pick Up/
Put Away
Held Item
Use Item/
Talk or Exit
Inventory
Holding
Item
Open
Inventory/
Exit
Inventory
GRIM FANDANGO
21
1
(Keyboard)
2–0
(Keyboard)
-
(Keyboard)
+
(Keyboard)
…‘
“æ
∆
¬t
Pull Out Scythe
Pull Out Inventory
Items in the Order
Picked Up
See Previous
Inventory Item
See Next
Inventory Item
Scroll Items in Open
Inventory
Scroll Through
Dialog Lines
Select Dialog
Line
Toggle Speech
Mode
Toggles between Speech
Only, Text Only, or
Speech and Text modes.
¬j
ç
˙
¡
∂or.
(Number Pad)
åx
Toggle Joystick/
Gamepad
Toggles joystick or
gamepad on and off.
Skip Cutscene/
Exit Inventory
without Item
Pause the
Game
Go to Main
Menu
Skip Dialog
Line
When conversation
is going on, this will
speed you through it.
Otherwise, this key
will move Manny’s
head around to look
at different objects.
Quit Game
¬b
Adjust Brightness
Level
GRIM FANDANGO
22
Joystick and Gamepad Controls
SKIP DIALOG LINE
(Located on Back)
NORTH
(Move Forward)
WEST
(Turn Left)
EAST
(Turn Right)
SOUTH
(Move Backward)
INVENTORY
OPTIONS
RUN
RUN
(Located on Back)
SKIP CUTSCENE
PIC K UP/ PUT DOWN ITEM
USE ITEM/
TALK TO CH AR AC TE R
EXAMINE ITEM
USE ITE M/TALK TO C HARACTER
EXAMINE ITEM
SKIP CUTSCENE
SKIP DIALOG LINE
SAME FOR BOTH MODES
CAME RA RELATIVE
CHARACTER RELATIVE
NORTH
(Move Forward)
WEST
(Turn Left)
PIC K UP/ PUT DOWN ITEM
INVENTORY
EAST
(Turn Right)
SOUTH
(Move Backward)
RUN
GRIM FANDANGO
23
USE ITE M/TALK TO C HARACTER
EXAMINE ITEM
(Move Forward)
USE ITE M/TALK TO C HARACTER
EXAMINE ITEM
NORTH
(Move Forward)
(Turn Left)
INVENTORY
NORTH
WEST
(Turn Left)
WEST
PIC K UP/ PUT DOWN ITEM
INVENTORY
EAST
(Turn Right)
SOUTH
(Move Backward)
PICK UP/PUT DOWN ITEM
EAST
(Turn Right)
SOUTH
(Move Backward)
N
W
E
S
GRIM FANDANGO
24
WARNING!
The following section
contains actual hints for
solving the first set of
puzzles. If you wish to
be surprised, skip on to
the next section. The
Department of Death also
wishes to advise you that
cheating at electronic
recreations may impair
your ability to acquire
first-rate transportation
in the Land of the Dead…
but, what the heck, you
always liked a good walk
anyway, right?
GRIM FANDANGO
25
GRIM FANDANGO
26
Walkthrough of First Puzzle
Here is Manny in his office, ready for
another boring day in the Land of the Dead…
little does he know that his afterlife is about
to undergo a radical change.
Use the Arrow keys to walk him to that
table under the pictures, and then use the
key to pick up the deck of cards on the left of
the table. (If you played through the Interface
section above, Manny may already have the
deck of cards.) Press the + key on the number
pad to put the cards in Manny’s coat pocket.
Now walk him to the back of the office
(near the windows). You will see his message
tube with the little red flag on it. Press the
Enter key to have him use the tube, and he
will read a message from his boss, Don
Copal, telling him to hurry off to a poisoning.
(Manny’s job is to pick up recently departed
souls in the Land of the Living, then offer
them the best possible travel plans through
+
the Land of the Dead… depending on how
good a life they have been living.)
So, walk Manny out of his office and
down the hall to drive off and get a client.
But first, it probably wouldn’t hurt to
check with Eva, Manny’s boss’s secretary. She
knows everything. Get up close to Eva so
Manny “notices” her, then press the U key or
Enter to ask her a question. Keep asking her
about the poisoning by highlighting dialog
GRIM FANDANGO
27
choices with the Up Arrow and Down
Arrow keys and using the Enter key to select
a line. When she mentions Manny’s driver,
ask her about the driver, and you will get all
the information you need.
Now we need to get Manny to the
garage, so have him take the first elevator to
the left …no need to press the button, just
walk on in.
driver is nowhere in sight. Maybe he should
go talk to Glottis, the garage supervisor…he’s
in the shack in the rear right-hand corner.
GLOTTIS
After Manny introduces himself to Glottis,
always pick the first line of dialog until Glottis
says he’s too big… to which Manny should
reply that the cars are too small. This will get
Manny a work order for his boss to sign.
Okay, Manny’s in the garage, but it looks
like the last car just drove off and Manny’s
Unfortunately, if you have Manny check
with Eva, she will tell him that his boss isn’t
signing anything right now. Manny’s a good
GRIM FANDANGO
28
salesman, though, and he probably could
convince his boss if he could just get into his
office. So let’s see if there’s another way to get
in there… like through an outside window.
Send Manny down in the other elevator,
that goes to the street level.
Then have him walk out the door at the
end of the lobby.
the Day of the Dead festival. Looks interesting,
but Manny doesn’t have time right now; we
need to get the boss to sign that work order.
So take Manny into that alley on the left.
Maybe there’s a fire escape or something he can
climb up to his boss’s window. Well, it doesn’t
look too promising, but make him run (press
the Shift+Arrow keys) all the way to the end of
Now Manny is on the steps of his office
building. Take him down the steps and walk
him down the sidewalk to the right. Wow, it’s
the alley. There just might be something there
he can use. Yep, a rope made of old ties.
Let’s have Manny climb the rope (press
MANNY AT THE DAY OF THE DEAD FESTIVAL
GRIM FANDANGO
29
the Enter key) and see where it goes.
Yow! It’s a narrow ledge right outside the
office window of Don Copal, Manny’s boss,
and the boss is gone. Manny suspects he
GRIM FANDANGO
30
might be able to sneak in and dig up some
dirt on his boss to get that work order signed.
Climb Manny through the window to check it
out. Hey, his computer is just like Manny’s.
Have Manny use it (Enter key) to see what
he can find out about his boss.
Oh, he’s hooked his computer up to the
answering machine to give the appropriate
response when he wants to sneak out. We can
fix that. Use your Down Arrow to scroll down
to the next to the fifth answer—the one about
having Eva sign for Don, then press Enter.
Now take Manny out the window, down the
tie rope, out the alley, up the steps, into the
building, up the elevator, and give the work
order to Eva.
She’ll sign it, and Manny is on his way to the
Land of the Living.
GRIM FANDANGO
31
Credits
Project Leader
Tim Schafer
Lead Artist
Peter Tsacle
Lead Programmer
Bret Mogilefsky
Conceptual Artist
Peter Chan
Music Composed and
Produced by
Peter McConnell
Assistant Designers
Peter Tsacle
Eric Ingerson
Bret Mogilefsky
Peter Chan
Production Manager
Lleslle Aclaro
Production Coordinator
Linda Villalobos Grisanti
Programmers
Kevin Bruner
Chuck Jordan
Chris Purvis
Character Animation
Eric Ingerson
Mark Hamer
Chris Schultz
David Bogan
Vamberto Maduro
Chris Miles
Suzanne House
Simon Allen
Background Artists
Paul Zinnes
Paul Topolos
John McLaughlin
Ralph Gerth
Adam Schnitzer
Gaurav Mathur
Texture Artists
Japeth Pieper
Sara Simon
Art Technicians
Troy Molander
Albert Chen
Rebecca Perez
Josef Richardson
Lleslle Aclaro
Pre-Production
Manager
Casey Donahue Ackley
Music and Sound
Production
Music Engineered and
Mixed by
Jeff Kliment
Additional Music
Production
Hans Christian
Reumschüssel
Lead Sound Designer
Jeff Kliment
Sound Designers
Nick Peck
Andy Martin
Julian Kwasneski
Clint Bajakian
Sound Production
Supervision
Michael Land
Jeff Kliment
Clint Bajakian
Voice Processing
Clint Bajakian
iMUSE Music System
Michael McMahon
Michael Land
Peter McConnell
Sound Department
Manager
Michael Land
Sound Department
Coordinator
Kristen Becht
Voice Production
Voice Producer/Director
Darragh O’Farrell
Senior Voice Editor
Khris Brown
Voice Editors
Coya Elliott
Will Beckman
Assistant Voice Editor
Cindy Wong
Voice Department
Manager
Tamlynn Niglio
Voice Production
Coordinator
Peggy Bartlett
Voices Recorded at
ScreenMusic Studios,
Studio City, California
Engineer
Gordon Suffield
Assistant Engineer
Lisa Carlon
Voice Credits
Manuel Calavera
Tony Plana
Mercedes Colomar
Maria Canals
Glottis
Alan Blumenfeld
Hector LeMans
Jim Ward
Domino Hurley
Patrick Dollaghan
Olivia Ofrenda
Paula Killen
Salvador Limones
Sal Lopez
Eva
Rachel Reenstra
Clown
Joe Nipote
Don Copal
Michael Sorich
Celso Flores
Peter Lurie
Bruno Martinez
Jack Angel
Raoul
Tom Kane
Maximino
Bill Capizzi
Nick Virago
Daragh O’Malley
Membrillo
Milton James
Dockmaster Velasco
Kay Kuter
Toto Santos
Morgan Hunter
Terry Malloy
Raphael Sbarge
Carla
Pamela Segall
Chief Bogen
Barry Dennen
Lupe
Terri Ivens
Bowlsley
Keith Szarabajka
Lola
Barbara Goodson
Pugsy
Pamela Segall
Bibi
Katie Leigh
Aitor
David Jeremiah
GRIM FANDANGO
32
Chepito
Jack Angel
Tube- Switcher Repairman
Michael Sorich
Chowchilla Charlie
Joe Nipote
Alexi
David Jeremiah
Gunnar
Jim Ward
Slisko
Peter Lurie
Doug
Jim Ward
Beat Waiter
Barry Dennen
Croupier
Kay Kuter
Large Hitman
Jack Angel
Skinny Hitman
Milton James
First Mayan Mechanic
Raphael Sbarge
Second Mayan Mechanic
Tom Kane
Gatekeeper
Tom Kane
Unicycle Man
Keith Szarabajka
First Thunder Boy
Barry Dennen
Second Thunder Boy
David Jeremiah
Makeup Woman
Katie Leigh
Ensign Arnold
Raphael Sbarge
Seaman Naranja
Jack Angel
Cat Track Announcer
Tom Kane
Quality Assurance
Lead Tester
Theresa O’Connor
Quality Assurance Testers
Karsten Agler
Deedee Anderson
Jo Ashburn
John Buzolich
Leland Chee
John Drake
Bhagavat Farmer
Derek Flippo
Brad Grantham
Catherine Haigler
Brent Jalipa
Jesse Moore
Steve McManus
Orion Nemeth
Alex Neuse
June Park
Jeff Sanders
Chris Snyder
Todd Stritter
Compatibility Supervisor
Chip Hinnenberg
Compatibility Technicians
Lynn Taylor
Jim Davison
Doyle Gilstrap
Dan Mihoerck
Jason Lauborough
Charlie W. Smith
Darren Brown
Scott Tingley
Quality Assurance
Manager
Mark Cartwright
Quality Assurance
Supervisors
Dan Pettit
Dan Connors
Renderdroid Engine
and Tools
Ray Gresko
Robert Huebner
Che-Yuan Wang
Winston Wolff
Insane Video Compression
Vince Lee
Launcher/Installer
Nolan Erck
Darren Johnson
16-Bit Rasterizers
Stephen Ash
Level Editor Adapted by
Amit Shalev
Additional Programmers
Amit Shalev
Hwei-Li Tsao
Mark Cooke
Aric Wilmunder
Additional 3D Modeling
Steve Chen
Kyle Balda
Greg Gladstone
Marc Benoit
Additional Art
Technicians
Jillian Moffett
C. Andrew Nelson
Technical Writers
Lynn Taylor
Chip Hinnenberg
Burning Goddesses
Wendy “Cupcake”
Kaplan
Kellie “Twinky” Walker
International
Production
Localization Department
Manager
Carole Degoulet
International Production
Coordinator
Leon Susen
International
Development Specialist
Gwen Musengwa
International
Development Manager
Aric Wilmunder
International Lead
Testers
Matthew Azeveda
Dana Fong
Marketing
Product Marketing
Manager
Tom Byron
Public Relations Manager
Tom Sarris
Public Relations
Specialist
Heather Twist
Public Relations
Coordinator
Josh Moore
Marketing Coordinator
Anne Barson
Documentation
Manual
Jo Ashburn
Mollie Boero
Manual Design
Patty Hill
Package Design
Soo Hoo Design
Business Affairs
Jeremy Salesin
Jocelyn Lamm
Product Support
Product Support
Manager
Dan Gossett
Product Support
Supervisor
Dave Harris
Hint Line Supervisor
Tabitha Tosti
Special Thanks
George Lucas
GRIM FANDANGO
33
Technical Support
Information
IN AUSTRALIA:
Postal Address:
Electronic Arts Pty. Ltd.
P.O. BOX 432
Southport Qld 4215, Australia
Email address:
ozsupp
Hotline Information:
For Technical and Game Hints and Tips,
phone the EA Hotline:
1902 261 600 ($1.65 per min. inc GST) 7
days a week 10 AM - 8 PM.
If you are under 18 years of age parental
consent is required.
ort@ea.com
Email address:
nzsupp
Hotline Information:
For Technical and Game Hints and Tips,
phone the EA Hotline:
0900 58885 ($1.99 per min. inc GST)
7 days a week 9 AM - 8 PM.
Kids, ask your parents first.
ort@ea.com
IN NEW ZEALAND:
Postal Address:
Electronic Arts New Zealand
P.O. BOX 47596
Ponsonby
Auckland
New Zealand
GRIM FANDANGO
34
Software License and
Limited Warranty
PLEASE READ THIS LICENSE CAREFULLY
BEFORE INSTALLING OR USING THE SOFTWARE. BY
USING THE SOFTWARE, YOU ARE AGREEING TO BE
BOUND BY THE TERMS OF THIS LICENSE. IF YOU
DO NOT AGREE TO THE TERMS OF THIS LICENSE,
DO NOT INSTALL OR USE THE SOFTWARE, DELETE
THE SOFTWARE AND ALL RELATED FILES FROM
YOUR COMPUTER, AND PROMPTLY RETURN THIS
PACKAGE AN D ITS CONTENTS TO THE PLACE OF
PURCHASE FOR REFUND OF THE AMOUNT THAT
YOU PAI D.
The computer software, artwork, music,
and other components included in this product (collectively the “Software”) are the copyrighted property of LucasArts Entertainment
Company LLC and its licensors (collectively
referred to as “LEC”). The Software is
licensed (not sold) to you, and LEC owns all
copyright, trade secret, patent and other proprietary rights in the Software. You may use
the Software on a single computer. You may
not: (1) copy (other than once for back-up
purposes), distribute, rent, lease or sublicense
all or any portion of the Software; (2) modify
or prepare derivative works of the Software;
(3) transmit the Software over a network, by
telephone, or electronically using any means,
except in the course of your network multiplayer play of the Software over authorized
networks; (4) engage in matchmaking for
multi-player play over unauthorized networks; (5) design or distribute unauthorized
levels; or (6) reverse engineer, decompile or
disassemble the Software. You may transfer
the Software, but only if the recipient agrees
to accept the terms and conditions of this
Agreement. If you transfer the Software, you
must transfer all components and documentation and erase any copies residing on computer equipment. Your license is automatically terminated if you transfer the Software.
LEC warrants to the original consumer
purchaser that the media furnished in this
product will be free from defects in materials
and workmanship under normal use for a
period of ninety (90) days from the date of
purchase (as evidenced by your receipt). If
the media supplied as part of this product
proves to be defective, and provided that the
consumer purchaser returns the media to
LEC in accordance with the instructions in
this paragraph, LEC will replace the defective
media: (a) free of charge to the consumer
purchaser, if the media proves to be defective
within the ninety (90) day period following
the date of purchase, and (b) for a fee of
$5.00 per Compact Disc, if the media proves
to be defective after the expiration of the
ninety (90) day warranty period. To obtain a
replacement CD, please return the CD only,
postage prepaid, to LEC, at the address
below, accompanied by proof of date of pur-
GRIM FANDANGO
35
chase, a description of the defect, and your
name and return address, as well as a check
for $5.00 per Compact Disc if after expiration of the warranty period. LEC will mail a
replacement to you.
You expressly acknowledge and agree
that use of the Software is at your sole risk.
Except for the limited ninety (90) day warranty on the media set forth above, the
Software and any related documentation or
materials are provided “AS IS” and without
warranty of any kind.
CLAIMS ALL WARRANTIES, EXPRESS AND
IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY, FIT-
NESS FOR A PARTICULAR PURPOSE AND NONIN-
FRINGEMENT. LEC DOES NOT WARRANT THAT THE
FUNCTIONS CONTAINED IN THE SOFTWARE WILL
MEET YOUR REQUIREMENTS, OR THAT THE OPER-
ATION OF THE SOFTWARE WILL BE UNINTERRUPT-
ED OR ERROR-FREE, OR THAT DEFECTS IN TH E
SOFTWARE WILL BE CORRECTED. THE ENTIRE
RISK AS TO THE RESULTS AND PERFORMANCE OF
THE SOFTWARE IS ASSUMED BY YOU AND YOU
(AND NOT LEC) ASSUME THE ENTIRE COST OF ALL
SERVICING, REPAIR AND/OR CORRECTION. SOME
JURISDICTIONS DO NOT ALLOW THE EXCLUSION
OF IMPLIED WARRANTIES, SO THE ABOVE EXCLU-
SION MAY NOT APPLY TO YOU.
UNDER NO CIRCUMSTANCES INCLUDING
NEGLIGENCE SHALL LEC, OR ITS DIRECTORS, OFFI-
CE RS, EMPLOYEES OR AGENTS, BE LIABLE TO YOU
FOR ANY INCIDENTAL, INDIRECT, SPECIAL OR CON-
LEC EXPRESSLY DIS-
SEQUENTIAL DAMAGES (INCLUDING DAMAGES
FOR LOSS OF BUSINESS PROFITS, BUSINESS INTER-
RUPTION, LOST DATA, LOSS OF BUSINESS IN FOR-
MATION, AND THE LIKE) ARISING OUT OF THE
POSSESSION, USE, OR MALFUNCTION OF THE SOFT-
WARE, INCLUDING WITHOUT LIMITATION DAMAGE
TO PROPERTY AND, TO THE EXTENT PERMITTED
BY LAW, DAMAGES FOR PERSONAL INJURY, EVEN
IF LEC OR AN LEC AUTHORIZED REPRESENTATIVE
HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES OR LOSS. SOME JURISDICTIONS DO NOT
ALLOW THE LIMITATION OR EXCLUSION OF LIABILI-
TY FOR INCIDENTAL OR CONSEQUENTIAL DAM-
AGES, SO THE ABOVE LIMITATION OR EXCLUSION
MAY NOT APPLY TO YOU.
THIS WARRANTY GIVES YOU SPECIFIC LEGAL
RIGHTS, AND YOU MAY HAVE OTHER RIGHTS
DEPENDING ON THE LAWS IN YOUR STATE. YOU
AGREE THAT THE LIABILITY OF LEC ARISING OUT
OF ANY KIND OF LEGAL CLAIM (WHETHER IN CON-
TRACT, TORT, OR OTHERWISE) WILL NOT EXCEED
THE AMOUNT YOU ORIGINALLY PAID FOR THE USE
OF THE SOFTWARE.
If the Software is acquired under agreement with the U.S. government or any contractor therewith, it is acquired as “commercial
computer software” subject to the provisions
hereof, as specified in 48 CFR 12.212 of the
FAR and, if acquired for Department of
Defense (DoD) units, 48 CFR 227-7202 of
the DoD FAR Supplement, or sections succeeding thereto.
This is a work of fiction. All of the characters
and events portrayed in this game are fictional. Any resemblance to real persons, living or
dead, or actual events, is purely coincidental.